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/egg/ - Engineering Games General - Formerly /svgg/
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You are currently reading a thread in /vg/ - Video Game Generals

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WEEEEEEEEE

Previous jej: >>123593182

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
>>123780209
>total idiot noob starter pack
Those three vessels are all you need in such a starter pack.
Add a late-game vehicle or two, and the pack can carry any retard through the game.

>>123781267
>no point in keeping it just at 0 since the zone scales with how much you pull from it
Exactly how much do we know about the node mechanics?
Has it been confirmed that there is no limit to how many resources the node can generate?
>>
>>123785456
Done.
>>
>guy obsessed with Lua is still here
>>
Did anybody do anything in particular? Place a certain block, weld, grind, etc?
>>
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>>123783941
Well yeah. It's just that it was parked in earth orbit and no tiny medbay. Found it thankfully.

Also goes fast enough on the server for it to randomly destroy it's own engines from time to time.

Also, KEEEN, CLAAAANG, et cetera
>>
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Who /HERETIC/ here
>>
Reposting from other thread >>123787058
>>
>>123787274
>he already found my surprise
>>
>>123787361

What, the flat cargo containers?
>>
>>123787435
The WIP thrusters.
>>
>>123787078
I logged in and stopped my nub ship from drifting another 4km across spess
>>
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>>123787274

I think this setup is stable enough for multiplayer.
>>
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>>123747605
YOU PRETTYMARINE FUCKWIT, ARE YOU A VAGINA-FACED BLUEBERRY? NO? THEN GET THOSE DICK COMPENSATORS OFF THAT FUCKING SHIP YOU FURRY-TIER ASSTUMOR!

GUNS ARE FOR HERETICS AND FUCKERS WHO CAN'T PUNCH SHIT. AND THE FUCKERS WHO CAN'T PUNCH SHIT ARE HERETICS IN MY EYES! RAM THAT PILE OF PISS INTO A XENO SHIP, PULL THEIR INTESTINES OUT THROUGH THEIR YIFFHOLES, AND GET YOURSELF A REAL ASSMOVER!
>>
>>123784975
>egg
>originally space voxel games
>slowly accepted robocuc cuz still some level of lego n the thread died
>accepted factorio cause there's some engineerin n logistics to be done and also incapable of maintaining own thread
>spessmen has it's own living thread
>post here because your server is ignored there
>but we have to deal with it because you say so meanwhile you can't post in >>123702216 because reasons

they have no choice in the matter as spessmen is the subject of the thread
egg is about games (preferably in space) that have lego/voxel aspects that are too dead to have their own thread
nigga you are offtopic as fuck. get out
>>
>>123788850
>post here because your server is ignored there
At least get your facts straight you gigantic autist.
The server didn't exist a day ago. Before that, it was me hosting playtests for the map. I haven't even mentioned the server on /ss13g/ until today.
>>
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>>123788549
Clang is luring you in. Do not give into his ruses.
>>
>>123789006
>haven't even mentioned it in the thread meant for it until today
>meanwhile been posting it offtopic in /egg/ for several days
Fuck off.
>>
>>123789297
It's not off-topic, seeing as how it's an engineering game. Yes, a general exists but it's /vg/ discussion, it's not even a proper thread for the game itself.

Now calm down, you're embarassing yourself online.
>>
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>too slow for space
>can't actually stay in orbit because too heavy
>can't land
>can't take off
>>
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>>123784996
Current server status: Seems instable, but works. Our last machine died, we moved again. Hopefully premium serb this week.

To join us, follow these instructions:

First of all, you need to get into the access group. To do so, add/msg this guy:
> http://steamcommunity.com/id/ced23ric

To save some loadtime, preload our mods. Subscribe the to collection here:
> http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
There is a preload world which is also part of the collection (offline, creative) which you should start once to prod all mods to download: > http://steamcommunity.com/sharedfiles/filedetails/?id=529237944
You can also use that for offline blueprinting and build it on the serbian later. I don't care if you want this server to be vanilla, it won't be. It's a shitload of mods, but they have been weighted and tested and they work. Half of them are tweaks and visual shit (no beacon glare, for example) anyway.

WARNING. 1.5GB OF DATA. COURIER PIDGEON INTERNET BEWARE.

You will be invited to a group called "Warbros Space Engineers". That group works as a whitelist. Only people in that group will be able to join the server. That is so I can control better who has access and we don't get unwashed pubbies.

Quick rule overview:
- Don't be a dick.
- Keep builds below 3000 blocks for main installations, ideally below 1000 for anything else.
- Stop grid spam. Every thing you build is a calculated physics object that eats performance.
- PvP is opt-in between two (or more) consenting parties. Period.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill. Why? Drilling kills the game for everyone. Simu speed drops like a mad cunt with too many drills.
- Keep Welders/Grinders to a minimum. Not talking about your average small welder with 8 Compacts, but avoid grind/weld platforms.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me.
- Message me about people fucking with your shit.

1/3
>>
>>123789873
Build a shuttle. Use that to go from ground to spess.
>>
>>123789474
>embarrassing yourself online
>in an anonymous shitposting imageboard
baka senpai
>>
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>>123789908
Some general stuff:

READ THE FAQ (pic related) AND SAVE EVERYONE (AND ME, FUCK) SOME TIME.

- Server is running in Survival-10-8-8 game mode.
- You are encouraged to make your own faction. Buddy up with someone, make things happen.
- Warbros faction will not hold your hand. We'll help if you are conveniently close and can spare the time/resources, though.
- The server will have some QoL addons, such as the helmet mod. Read the description and understand it. Protip: Turn off the glass reflection, set the shadow scale so there is no shadow and deactivate delayed movement.
- Another is Chat History. Type /ch to see the last 50 messages typed in /global. Might help with catching up. Keen broke scrolling, though.
- Also, Build Info, which gives you information about blocks you're placing, such as airtightness. Turn it on/off with /buildinfo in /global chat.
- There's three respawn ships, the Sparkies. It has all you need to survive, some mats, beacon, solars, nuke reactor, refinery/assembler, air. Spawn in one of those and set out to meet the cold void. Keep in mind that Sparkies cannot land on planets because lol thrust. One of them can hover above the Moon and Europa, though.
- The server is set to autosave every 15 minutes. There are no manual saves. Expect crashes and reboots. Backups are made daily.

You might want to grab the Warbros UI, too. See through menus and generally improved visibility and an increased G Menu size.
http://steamcommunity.com/sharedfiles/filedetails/?id=375575227
I run it with the yellow font pack.

Offline raidfags, pls go. You are butts.

2/3
>>
>>123789873
AN ENGINEERING MARVEL
>>
>>123789873
Build a dozen more and use them as an area of denial system
>>
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Coming to your Siberian village, soon.
>>
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>>123790125
Pic related are the three Sparkies you can pick from. Combat has less production and materials, but more guns and armor, also afterburners, miner has less sustained power and materials but a drill and an oxygen generator, solar has the most parts and is the most sustainable of the three.

When the server crashes - as in, "host has left the game", and it wasn't an announced reboot, help out by giving me some sort of summary of what was going. If you were online, please describe in detail what you were doing as it happened.

e.g.:
>Started to grind a 1x5 ramp block
>Crashed my new fighter into my main cargo hold
>Fired 50 gravgun projectiles at Joe, fuck Joe, I am glad he's dead.

This might help finding the reasons for crashes and do something about it.

Also don't jump the ATeam bus. Any vehicle with wheels will crash the server on using jump drives.
And when you place shield upgrades (Flux Coil, Capacitor), place them on the generators. If you place them elsewhere, shit crashes.

See you in space.

Planned features:
- If the upcoming premium server runs a dozen people at 0.9 or better simuspeed, we might expand to 20 slots.
- As soon as Keen releases the modding API for planets, we will add "Arrakis", a desert planet. I have commissioned an autist to make that thing for us, and he's hype for it. It will be with full PvP inside it's grav well. Yes. No rules, all PvP allowed, no protection, no persecution, as long as it's inside the grav well.
- I am looking into getting an economy system up and running, which will trade in "Spice", which can only be mined at Arrakis and traded at a special trading station in orbit.

3/3
>>
>>123789873
>>
>>123787274

What on earth are those rings on either side?
Thrusters?
>>
>>123790454
those are slave catching devices
>>
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>>123789873
It's a transport vessel, why would you want to go fast with it? Build a Cobra instead. Bonus points if you manage to build torpedo tubes that launch large blocks torpedoes.
>>
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>>123790376
Adding this for anyone who missed the post about the shields.

Also, coming soon: Tethered welding ships. You will soon be able to tether a weldship to a cargo supply which will remotely move components into the weldship, making it unnecessary to dock or stop working on your thing if you a) set it up right and b) are in range of the transmitter blocks. This will make weldships smaller, but also require more power.
>>
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>>123791039
>Tethered welding ships

Holy shit what
>>
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>>123791039
plz stop deleting my wheels
>>
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>>123790226
>You strap yourself into the passenger sest as the cosmonaut pilot starts the engines
>"You ready to see far side of galaxy, comrad?"
>Without waiting for a reply, the Russian puls an old stickshift into gear.
>The enture ship shakes as the most horrific grinding noise echoes around the cabin.
>"Is- is that supposed to happen?" You ask, gripping the armrests hard.
>"Nyet, not normally." He grins, shifting straight into fifth gear. "Glorious Clang smiles upon us." Another distinct sound of metal smashing jolts the ship forward.
>Despite everything, the craft is accelerating quickly.
>A sudden explotion rocks the ship and you watch through the window as bits of hull fly off.
>The cosmonaut goes to shift up and the lever snaps off.
>"Ha ha", he smiles widely. "Now we overdrive!"
>>
>>123791137
In practice, you will need a cargo bin on the weldship and a parts container on the storage source, a transmitter block on the source and a tethering block on each. Then you activate the tethering system. If you are in range (between source and sink), you will now receive parts from the source, based on your settings, across the range of the tethering blocks transmission ranges.
>>
>>123791420
HAHAHAHA, sob, ced, you absolute madmen! you finally got it to work!
>>
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I'm going to need more mats when I go to put this in.
>>
>>123791420
>everything you just said

The only thing that could make me harder right now is if you told me welders could queue up component jobs from assemblers.
>>
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>huh I haven't played spengies in a long time
>and hey, it has planets now
>boot it up
>takes 5 minutes to start a world
>well I guess its okay since it needs to build it and everything
>game is done loading
>18 fps
>oh I guess my graphics are too high
>lower everything to minimum
>16fps
o-oh okay I didn't want to play anyways, that's cool
>>
>design ships to be both nice looking and efficient
>every time they become dildos
>>
>>123793340
>dildos
>nice looking
It's time to come out of the closet.
>>
>>123792383
Consider the following.

>Automated Inventory Sorting mod has been updated 2 days ago and reportedly works.
>There are scripts that can trigger assemblers to build "up to" a certain amount.
>The tethering system would remove parts from a bin that can be checked by the sorter script.
>combine these parts in a meaningful way
>>
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>>123794012
>>
>slowing down before hitting asteroid
>crash
>>
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Clang pls
>>
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>>
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I'm past annoyed, everytime it crashes now I giggle like a little faggot.
>>
>>123783332
It's probably not an impossible task. Just one that has so far eluded the grasp of the SS13 playerbase.

There isn't enough overlap between the people who want it, and the people who could pull it off.
>>
>>123793308
>18

try 10
>>
>>123793308
disable flora and plants or whatever before you make a world in world options
>>
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>>123793340
Dildos are the canonical spaceship shape.
>>
>>123792015
>More power than anyone will ever need in the history of the server
>>
>>123794615
muh fast
muh jumps
muh industry
>>
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>>123790376
>put 8 gigagatlings on a rotor
>fire on
>rotor on
>all the dakka
>>
>>123794880
>that sway
It's like a metaphor for my sides
>>
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>>123794880
blast it with piss
>>
>>123794204
>>123794230
>>123794273
>>123794309
What happen. Why happen.
>>
joe removed when
>>
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What is /egg/ listening to right now?
>>
>>123796017

>men.webm
>>
>>123796305
dire straits senpai
>>
>>123794880

>hey check out how hard I can pee
>>
>>123796305
https://www.youtube.com/watch?v=6up8mHhvgXU

Though my usual engineering music is actually audiobooks.
Or electro.
>>
>>123796305
https://www.youtube.com/watch?v=JYYw96MEn2cthats spooky
>>
>>123796339

Well it's better what women do to mark things, rubbing their anal glands on everything.

And at least my piss smells like espresso half of the time.
>>
>>123796831
Please be in London.
>>
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>>
>>123797110
2qt
>>
>>123797110
cute spes shup.
>>
>>123796305
https://www.youtube.com/watch?v=rbTgw0A3TdA
>>
>>123796305

https://www.youtube.com/watch?v=tu96-FGEVMc
>>
>>123797474
Wow look at this faggot and his exquisite taste
>>
>>123796305
https://www.youtube.com/watch?v=IPI3b9iPSN0
>>
>>123796848

Im not sure anything you just said was correct, anon.
I'm sorry.
>>
>>123797801

So what, you just don't piss on everything you own so nobody else takes it? Don't you know that's 9/10s of the law right there?
>>
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>>123796218
Only Keen can remove Joe.
>>
>>123797717
I can't help but think of this erry time

https://www.youtube.com/watch?v=CDXNfe2W8c8
>>
>>123797896

But im a grill senpai
>>
>>123796305
Mememusic as always
https://youtu.be/z5o90P6YfEg
>>
>>123798534
Nothing wrong with good mememusic

>please select all limousines
>you seem to have mistyped the CAPTCHA
Fuck you, Google.
>>
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Taking a brief break from Egging, I decided to build a mech game but make it dynamically stable rather than animated.

webm of testing being whacked with balls.

It took fucking forever to make the stabilisation equation work how I wanted it, but it needs the data in a different format to stop this bug
>>
>>123799117
You forgot to turn off the cloaking device, anon.
>>
>>123799236
>i want to take a break from egging
>so i made a game
Nigger you hwat
>>
>>123799379
Nigger please, some people here think SS13 isn't egg.

point was that it's actually progress toward something.
>>
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>>123796305
https://www.youtube.com/watch?v=R7yfISlGLNU

i'm on a boat, motherfucker, don't you ever forget
>>
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So, finally came up with a new fighter I like for my lil fleet.
>>
>>123799570
>wings in space
>>
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The three biggest issues with spengies is:
Lack of structured progression
The tedium required to do anything, I've yet to see anyone play on the default setting
Shitty Multiplayer.
>>
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>>123799680
>Lateral thrusters covered by armored cowls in space

Keep trying/10
>>
>>123799680
>wings
>implying not thusters
Look before you leap, nigga
>>
https://www.youtube.com/watch?v=Fs74Uh2emmg
>>
>>123799570
>fighter
more like corvette
>>
>>123799570
bretty gud, I'd call it a corvette though
>>
>>123800082
>working SACLOS missile in spengees

I'm impressed

It even makes clang noises.
>>
>>123800190
>>123800498
Not the same Anon, but Corvettes are the smallest class of proper warship.
No single pilot platform could be considered a Corvette, because a corvette is a warship, and a warship requires multiple crewmembers to operate.
https://en.wikipedia.org/wiki/Corvette
>>
>>123800190
>>123800498
>corvette
>barely 20 blocks / 10m long
>>
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I dunno, it's not even 100k KG loaded, it's not all that terribly big, just very well armed and shielded.
>>
>>123800997
a heavy fighter then?
>>
>>123801532
Not even a heavy fighter, why are people obsessed with trying to classify this thing as huge?
>>
>>123796305
https://www.youtube.com/watch?v=drCVjBs562E
>>
>>123593182

Where do I get this UI?

please respond

Also I'm looking for more people to play small coop survival with.
>>
>>123802213

It's a helmet mod on the workshop, it's pretty neat
>>
>>123802284
can you link me?
>>
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>>123801989
I generally classify my fighters "heavy" not when they exceed a certain weight, but because they include certain components.
For example, pic related is not a heavy fighter because it isn't constructed of heavy armor, and uses only small shield generators, as well as lacking some form of explosive payload, while my "heavy" fighters are constructed on a heavy armor skeleton, with large shield generators, complete life support units, and carry one or more types of explosive payload.
>>
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>>123802349

http://steamcommunity.com/sharedfiles/filedetails/?id=428842256&searchtext=helmet
Spoonfeeding intensifies

You will need to muck about with it a little to make it perfect for your tastes, but it's great
>>
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>>123799457
onna blackbird
>>
>>123799451
first off you should be in agdg,
second, ss13 has it's own thread that's very much alive

but we all know you're a special snowflake, that barebone game won't impress anyone in agdg so you post it here, you also keep forcing ss13 on egg when it's clearly not dead enough to join necromancy general because you thought it'd be a good idea and everyone should align to your ideas
>>
>>123796305
Plug Into the Order of the Groove (Knight Man vs. Plug Man) from The Grand Robot Master Remix Battle 2011

Sorry for the convoluted shit, I'm listening to rainwave's covers channel.
>>
>>123803468
nice
>>
>>123802695
wat about super heavy fighters
>>
>>123805059
>super heavy
>>
>>123804047
I'm not the SS13 guy though. There's more people than just one in /egg/.

but everyone is bob here
>>
>>123805671
also the very heavy fighters
>>
>>123806395
Don't forget about the big-boned fighters
>>
>>123805059
I've not really come up with a "superheavy" fighter because there isn't much more I can pack onto a fighter frame.
I guess the closest thing would be the gunship version of an earlier design.
8x23mm machineguns.
2x50mm cannons.
6x400mm rocket launchers.
4xSidewinder tracking missile launchers.
2x23mm turrets, mirrored top and bottom.
>>
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>>123799570
Want to do a combat test?
Your fighter vs my aerospace fighter.

Word of warning though, firing at speeds above 100m/s tends to cause self destruction on the serbian.
>>
>>123806598
The most important part of a heavy fighter would be a weapon loadout that is mostly automated with a strong weapon for the pilot to operate. I am still looking for a suitable mod to rip and alter for that purpose.

I think I will also take apart the weapons mods we have on Warbros (all of them) and recompile them into two balanced packages, with one for cap ships and one for small ships.

I would suggest holding off on weapon loadout conecpting for now and expect the mods to be functional within the next ... mhmm. 12 hours.

If you have a weapon mod you know and like, please link it, and I will see if I can incorporate it. I will also attempt to sort and unify ammunition descriptions.
>>
Towed your ship out of mars just4u
>>
>>123807925
Eh, you can also just go with the EAT HOT LEAD option and just key all the cannonry to one button.
>>
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>>123807925
I'm not even sure if my ships in their current iterations will even function properly in Warbros. I'm not sure if anyone has tried to test my fighters there, although one anon encountered an issue where the game tried to replace a missing modded block with turrets, causing the entire fighter to CLANG itself to pieces.
Plus they're pretty block intensive for small fighters, the larger ones all clock in at 1500+ pieces and would probably cause a lot of lag, supposing of course that they don't simply explode because they're missing components.
>>
>>123808446
Re: lag = shooting yourself

It's also speed. Most weapons are designed to be used at 100m/s. I can adjust this.
>>
>>123805059
That's called a gunship
>>
Hey factorio bros:

Anyone actually able to find an x64 version of 12.15? All I've been able to find 32 bit.
>>
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>>123809043
C'mon mate there's real fantasy divisions!
>>
>>123809834
>very heavy fighter
>>
What the fuck is up with windows shitting themselves when it comes to airtightness?
>>
Can't you modmen bring back ladders on spengies?
If it were easy it would be like taking an old version and ripping off the code for the block. Must be more difficult than that since noone did it yet.
>>
>>123809834
Man, those are some awful designs
>>
>>123810025
I feel like it's actual nomenclature for space science things but can't remember for what specifically.
>>
>>123810525
https://youtu.be/_HLR3xH28RM?t=88
they seemed more imposing in-game
>>
comfy platform
>>
How do i do this?
>>
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>>123811748
share more to me
>>
>>123811748
you seem to be cloaking your ship fine
>>
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>>
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>>123811805
>>123811846
>>
>>123789908
Is the server in europe or the US?
>>
>>123812353
>ping mattering much in spengies
>>
>>123812353
I have 190 ping so either Poland or Japan
>>
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>browse /egg/ for a while
>get inspired to build a spess ship
>spend an hour building a ship
>finally finish
>take a step back to admire my work
>it's an fuck ugly box with thrusters sticking out everywhere
>doesn't even take off
How do I git gud?
>>
>>123812525
>guessing where a server is based purely on ping
>>
>>123812640
190 is a very popular number in both Poland and Japan
>>
>>123812640
100% guaranteed
>>
>>123812525
I want to say either like Germany or Norway or something, I knew at one point. US and a 130 ping.
>>
>>123812685
>source: my ass
>>
>>123812756
The server is in Germany
>>
>>123812756
We all know it's Germany, but I was offering alternatives for fun because it's actually true that 190 is a very popular number in non-German countries.
>>
>>123812589
Develop autism.

>>123812920
>>123813004
I know Ced is Germany but I wasn't sure if hosting people were as well ¯\_(ツ)_/¯
>>
>>123812685
>Poland

Don't be ridiculous, Poland will never have anything to do with space.
>>
>>123813609
Bohemia and Poland have gone to war for lesser things anon
>>
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>sov hides some kind of cheeki breeki playing contraption on your ship
>>
>>123812589
Have a look at other people's creations for ideas on improving aesthetics without compromising function.

Try coloring your blocks as well. Generally it boils down to a lot of iterations until you get it right. Designing something that both looks good and performs well can be daunting.

Don't go crazy with armour blocks they can add too much weight and your creation will likely look like a shoebox if you are obsessed with making a shell instead of a ship that serves its purpose.

Start with small ships, they are quicker and easier to build. You can iterate your designs a lot with less effort, that and they are easier to build in survival.
>>
>>123811954
>Tfw police brutality
>>
>>123812589

Why is Drew Scanlon attempting to blow his brains out.
>>
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>>123813917
>>
The server is in Bavaria, Germany.

Also, for the upcoming weapons modifications, please throw in some ideas you have. Consider that we are going to go to Arrakis soonâ„¢, so we are looking at weaponry used inside a gravwell and on the surface.

I have a few ideas on my own, but I would like to hear your thoughts, too.

My laundry list:
- unify ammunition types
- streamline naming conventions
- set average engagement range to 1200m
- introduce special weapons with higher ranges/RoF/damage than average, but a substantial power drain
- increase all speeds to be compatible wth Warbros' speed settings
- balance weapons against one another
- introduce swarm missile launchers and "heavy rocket" launchers
- balance weapons against shields
- make sure all weapons can be properly loaded (small/large conveyors)
- adjust sounds in dire cases
- unify sounds across same calibre weapons
- disable/remove weapons from some mods that don't play nice or are otherwise incompatible
- 100% DX11 capable
>>
>>123815529
Make it so that weapons don't cause your ship to explode when firing over certain speeds
>>
>>123815529
Low damage, high accuracy lasers when
>>
>>123816259
when you switch to FtD
>>
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Atmosparky had to undergo some slight field revisions
on the upside it lost some much unneeded weight
>>
>>123816242
On the list. I can only adjust speeds, as I cannot break open and adjust the positions of the projectile spawn on most models, but I can adjust velocities, which I aim to do.

Kinda shite to fly with a 400m/s ship, and fire a 300m/s rocket, because lol, no relative speed but absolute speed. Kaboom.

>>123816259
Soon, fellow anon. The phaser pack will return here and be tailored for that - high RoF, low damage, high accuracy. Keep in mind that I will also attempt to rebalance the ammo costs and ammo sources, so a phaser at 1200m range will do a little less DPM than a projectile weapon with the same range, but be more precise. Say I take 1000 DPM as base value for 100% accuracy, then 1 degree of deviation will be 105% DPM, and 5 degrees will be 125% damage.

I intend to run this across all weapons. I will also aim to offer variant ammunitions where I can be bothered, with custom icons. And I think I will look into disabling assemblers making ammo, but introduce an ammossembler, that contains only ammo - but all ammo. That should help production and finding shit faster, too.
>>
>>123816851
That'll have to do. My main issue was firing a gun and watching the blocks behind it all just EXPLODE.
>>
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>>123817957
You know this is going to be a huge assload of work, but I hope it will be worth it.
>>
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>>123818698
Is
Is that a triple gun turret?

My
Dick
>>
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>>123818698
>>
>>123815529
>shortrange <100m high damage lasers to cut through ships
>EMP weapons to eat through shields
>target painters/beacons to command your orbital ion cannon to fire
Actually I would love to see C&C Renegade's ion cannon/nuclear strike beacons in any game ever
>>
>>123819918
>toss one out the side of a light transport
>huge laser array drops a ton of energy on it
coo
>>
>>123819918
>short range beam weapons
I can do that. How about I take the phasers and make them do just that. Otherwise, it would just be colour variants.

>EMP weapons vs. shields
Sorry. Shields have two settings, explosive and projectile, because SE knows no other. I do aim to introduce HV railguns, though. They will ruin shields as kinetic penetrators.

>target painter etc.
Maybe once guided missile guy has figured his shit out on DediServers.
>>
Did you know the Mk1 Coilgun has a listed max range of 40km?

That's as many as four tens. and that's terrible.
>>
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>>123821109
>>
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Moonbase gets comfier with each passing day
>>
>>123821389
Do you get stable performance there?
>>
>>123821109
This will be adjusted, among other things.
>>
>>123821568
>20/25 fps, not bad
>>
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>>123821389
>Want to mindlessly continue upgrading Moonbase
>come home to ded serb

This is suffering

>that ship docked at the end of that walkay
That is sex
>>
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>>123816648
>first unharmed planet landing
After landing I tipped it over and broke the other thruster, but it's okay now
>>
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>>123821732
>>come home to ded serb
If the server is dead, please message me on steam. I am currently balls deep in this modding shit. What's up?
>>
>>123822381
It's not ded now

But I got home after you went to sleep last night and it was torture
>>
>>123822485
I am sorry you had to suffer.
>>
>>123821732
moonbase discotheque when?
>>
>>123822561
It was terrible ced

and now all I want to do is hear your sweet voice but you're not online
>>
Come stake your claim and gain your fame at Moon City!
>>
>>123821109
Is this Space engineers?
I'd love to have something in orbit I can use to rain shit down
>>
>>123823010
I would love to build there, but I fear it would only be a matter of time before I angrily renamed or destroyed each of the 50 million antennae and beacons.
>>
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Good luck Mario
>>
>>123823010
>mfw the moon has disappeared for me

At that point, I decided to take a break.
>>
How about pvp only against online players and announced in chat.

>I am going to blow you to shit Wayne
>he has warning to try and escape or fight back

The whole offline raiding argument doesn't make sense anyway. If I was wanting to raid a base right now I can. It would be against the rules either way.
>>
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holy fuck ced

>z25 welder has a built-in reticle for precise construction
>>
>>123823617
WHAT I CANT HEAR YOU OVER THE SOUND OF MY UI
>>
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>>123824162
>>
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http://ship.shapewright.com/

RANDOM SPESS SHIP GENERATOR

INSPIRATION GALORE
>>
>>123824050
>peaceloving faggot playing his simcity: spess
>announce your impending attack
>his tears fill the chat as everything he held dear is torn to shreds
>"lmao, i warned you. nothing personel, kid"

I don't understand you people who keep asking for PvP on warbros.
>>
>>123824162
>>123824673
Of course it does.
>>
>>123824050
>>he has warning to try and escape or fight back

Why? Why would he need to escape from where he might be comfy at or should he need to defend his base from anything other than NPCs and ayys? So some knob can drag his shit to this server?

>Chilling at Moon Base
>Another night spent just dicking around building platfoms
>Not worried about defense because >stilts
>"Hey im gonna launch these cargo missiles at your base from space lol 15mins k?"
>Good thing I can escape :^)
>>
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muh industrial transport
muh dakka soon
>>
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>>
>>123827194
This is for Tumbles.

http://steamcommunity.com/sharedfiles/filedetails/?id=565575999
>>
>>123827194
is this modded SE?
>>
>>123827661
Yes, it's the Warbros server
>>
>>123827661
Vanilla single player creative mode.
>>
>>123827769
what are all the mods?
>>
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>>123828151
http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
>>
>>123828151
There's a preload pack on the workshop with a list.
>>
>>123828151
See >>123789908 for all the information you might need. Welcome to /egg/.
>>
>>123828151
Check the Warbros posts at the top. there's a post about mods and a mod preview world.

I can't list all 150+, but the one prominent in the wemb is this one, it changes the look of the vanilla spiders: http://steamcommunity.com/sharedfiles/filedetails/?id=562510036

>>123827660
Do projections lag the server at all? I feel like it might, due to keencode. There's a lot of visual stuff going on with them.
If they don't what do you think of this mod? Would be cool looking, and allow us to do things like make detailed reticles or design your own 3d hud, as well as make things like holographic displays and cool shit. http://steamcommunity.com/sharedfiles/filedetails/?id=517675282
>>
>>123828573
I I remember someone saying that even if the projector is off, the game still registers a ship and all its blocks there, and the only way to make it not do that is to actually clear the blueprint.
>>
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>>
>>123828573

Projectors are an issue when the thing being projected has a projector.

The old Z welders had a repair system which involved a projector which projected the ship over itself so it could be rebuilt and repaired easily.
Which meant that the projector was storing the ship. And the stored ship had a projector that was storing the ship. Which had a projector that was storing the ship which had a projector that was storing the ship which...
>>
Does anyone else masturbate to the sound of Ayy Lmaos?
>>
>>123828573
I was looking at it, and it's great fun. Sadly, since Keen does >>123828813, I am not going to encourage people making repeated copies of their ships for comfy reasons. Consider the world file doubling up on data for every ship that does that. (Or tripling. Or quintupling).

You can already use projectors to do something like >>123824162 / >>123824673. USe armor panels and cornerlights.
>>
Can projectors hold more than three generations now?
>>
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>>123826748
>>
>>123829935
I.. I don't understand what you are trying to convey.
>>
>>123829736
Five. I manually set this to 1 when I pass over the game file.
>>
>wait for game to load
>wait for map to download
>wait for server to connect
>wait for respawn screen to show up
>wait for respawn
>take a step forward
>game freezes
daily reminder
gas the marek
>>
S E R B

I S

K I L L
>>
GOD
DAMNIT
JOE
>>
rip in piece
he was a good serb
>>
I currently cannot connect to the server itself. Please stand-by.
>>
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>>123832773
My hatch has been battened down

Post old shit in the meantime
>>
>>123832773
>tfw in the process of flying a currently 82million kg drill around in search of silicon
Oh dear god I hope my dampeners were on during the last save.
>>
>>123833778
Rebooting now.
>>
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>>123833778
>>
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>>
what even
>>
The Desolver is now also available for small ships.

Additionally, the following mods have been brought to DX11 and will, sooner or later, appear on the server:
>Pipes & Wires
http://steamcommunity.com/sharedfiles/filedetails/?id=565560367
>Gravity Walk Panels
http://steamcommunity.com/sharedfiles/filedetails/?id=565601036
>Gravity Tubes
http://steamcommunity.com/sharedfiles/filedetails/?id=565600797
>Laser Bridge
http://steamcommunity.com/sharedfiles/filedetails/?id=565604137
>Mech & Tank Weapons
http://steamcommunity.com/sharedfiles/filedetails/?id=565575999

That's enough modding for tonight.
>>
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Feels fuckin' good man.

Aaaaand there's a router that's been ordered. UPS ground estimated delivery on Dec 8.

Now all I need to do is craft a hostbox out of spare computer parts... But that can come later.
>>
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>>123839416
Oh goodness me.

Now I'll HAVE to figure out a serverbox. Might not be soon, but it'll definitely happen.
>>
>>123811967

I too discovered that room. Tutorial mode is dead until that block spacing is fixed.
>>
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https://www.dropbox.com/s/up0lgo40nenrk38/AGiftForTheFactorioBros.zip?dl=0
>>
>>123842516
what is it?
>>
>>123842747
12.19
>>
>>123839672
The bonus is that the server pauses when nobody is on so you can basically leave it it on forever without worrying about the ayys wrecking your shit
>>
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>>123843854
Nah, the ayys aren't what I worry about, friendo.

It's the pollution that draws them.

But that's why there's single player worlds, and I can watch y'all wreck a multiplayer over and over.
>>
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r8 no h8
>>
>>123844027
>backed up conveyors
>pollution plume
>most definitely feeding the ayys with all that smog

Not too shabby. I'm saddened by y'all's (anyone I've seen play so far anyway) lack of proper use of smart inserters/chests on circuit system for supply/demand chains.
>>
>>123835545
>Stargate Prometheus
nice
>>
>>123844027
Also: >WebM for Retards

I wish I had known about this much, much sooner.
>>
>>123844436
i clog belts on purpouse as a kind of simple buffer, i can also F things up if i need them
>>
>>123844973
It took me a second to realize what you meant.

I don't like having pickup on F, I actually put it on Num5 so I can walk and grab easier.
>>
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power armor mk2 soon felow eggtorios
>>
>tfw half my machines have efficiency modules mk2 and mk3 including the mining drills
>>
>I don't like having pickup on F, I actually put it on Num5 so I can walk and grab easier.
Do you only have 1 finger or something?
>>
>>123845785
For it to make sense for my hand to use F I'd need to thumb it.

Walking up/down with my ring finger is awkward as fuck.
>>
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>>123845952
What kind of retarded position do you have your hands in
>>
>>123846185
ring on A, middle on WS and pointer on D
>>
>>123846659
So you're just really shit at video games then?
>>
>>123846772
>changing one key config for personal preference
>shit at video games

I'm sorry that my opinion bothers you that much.
>>
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>tfw portable lasers can fire while you are in the tonk

i'll have 8 portable lasers when i post this
>>
>>123846901
>I'm so awful at video games I can't use my ring finger properly
>>
>>123846996
>>
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3 fast inserters can barely keep it feed even with all the stack upgrades
>>
>>123847254
Muh dick.

Can you make robutts fill it with plates?
>>
>>123847204
nice 4tard no audio version
Thread replies: 255
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