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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Raven on the first page! Edition

Previous Campaign: >>121672095

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Viva la Resistance!
http://www.gamespot.com/videos/leading-the-resistance-a-talk-on-xcom-2-design-and/2300-6427316/

PAX Mega Panel:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share

Games-COM XCOM2 Gameplay:
https://www.youtube.com/watch?v=2VTGL4nWiJM
https://www.youtube.com/watch?v=a7EnrZ_aHuU

XCOM2 TRAILERS:
>https://www.youtube.com/watch?v=2E_-2wIJIzQ
>https://www.youtube.com/watch?v=Cl2p6MEklAg
XCOM 2 AT GAMESCON 2015 & Q&A:
>https://www.youtube.com/watch?v=un9YdJl5-uk
>https://www.youtube.com/watch?v=GbvHmsZalfo
Other Articles (¡¡Updated!!):
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New modlist:
>http://pastebin.com/rzzMpkqE
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
>>122068382

mods that aren't in the pastebin

Lost EU Maps
http://www.nexusmods.com/xcom/mods/575/?
>Allows playing the 4 EU maps which are not avaliable in EWI:
>URB_Museum, URB_Museum_Euro, URB_Demolition, URB_GasStation

Long War- Customize the Air Game
http://www.nexusmods.com/xcom/mods/608/?
>you can customize the stats for the Interceptor, the Firestorm, every single weapon, UFO, and foundry project related to the Air Game.
>You can also modify critical hits, specifically the minimum crit chance, the maximum crit chance, and the critical hit multiplier.

Relevant Information
http://www.nexusmods.com/xcom/mods/623/?
>Long War is often criticized for being opaque and having a significant proportion of important information regarding game mechanics and detailed stats located outside of the game itself (i.e. DGC.ini, the wiki, and the Nexus forums).
>However, the strategic UI is filled with flavour text that, while nice to read, is extremely vague and virtually useless to the player.
>This mod aims to repurpose the space in order to add information that is precise, assists player decisions, and reduces the need to ALT-TAB out of the game to check things.

Long War Mod Manager
http://www.nexusmods.com/xcom/mods/620/?
>This utility simplifies the installation and removal of Long War mods and can be used as a replacement for PatcherGUI. It also supports some new mod file extensions that allow for the automatic updating of configuration files.
>This can be used to automatically define keyboard commands, add second wave options, or anything else that involves adding lines to a config file.
>>
>>122068676

Long War Customize Unique Soldier Stats
http://www.nexusmods.com/xcom/mods/606/?
>You can alter the HP, Will, Aim, and Mobility of all the unique soldiers, and if they get a bonus perk (Van Doorn/Zhang), well, you can edit that too.
>This mod is compatible with eclipse666's Patrick - The Plumber - Carlock (for Long War) modification.

Additional Species
http://www.nexusmods.com/xcom/mods/619/?
>Show all UFO species in Hyperwave Relay info screen.

Virtual Reality Training (for Long War)
http://www.nexusmods.com/xcom/mods/569/?
>Healthy and non-fatigued soldiers earn XP every day while at the base. Extra XP can be earned by building the Officer Training School and purchasing officer upgrades. Make those rookies useful at last!

Campaign Summary
http://www.nexusmods.com/xcom/mods/626/?
>Campaign Summary adds a new menu option to the Situation Room allowing you to view a timeline of major strategic events over your entire campaign.
>It provides high level information about the events and displays an up-to-date world map showing the status of the world including panic levels, satellite coverage, withdrawn countries, and mission info.

Unhealable Red Fog
http://www.nexusmods.com/xcom/mods/629/?
>With this mod SW Red Fog penalties such as aim and mobility will last until the end of the mission and cannot be healed by medkits, sodlier will penalties remain healable.

All Perks Per Rank
http://www.nexusmods.com/xcom/mods/631/?
>Gives you all perks in a rank when you choose a perk. You will gain the bonus stats (will, aim, etc) of the chosen perk, but not the other perks. Works with 1, 2, or 3 perks per rank, and in every version of Long War I've tested it on.

Floater Autopsy Tweak
http://www.nexusmods.com/xcom/mods/632/?
>Changes the placement of the Floater Autopsy so it comes after Xenogenetics instead of after Alien Biocybernetics, while simultaneously making it a pre-req for Alien Biocybernetics
>>
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>>122068348
Yep, I never dont take core armoring.

>>122068329
Its for a punch-focused MEC. I need/expect to be in the enemies face a lot, R&G is for getting there and CCS is for taking on berserkers/lids that get close plus the flanked meatbags that try to reposition, but i may switch it out for the extra survivability DC gives me.
>>
>>122068775

Arc Thrower Range
http://www.nexusmods.com/xcom/mods/630/?
>Allows you to adjust Arc Thrower range through ini files.
>After installation, go the "Weapons=..." line for the Arc Thrower in DefaultGameCore.ini (by default, it's like 1947, or 1974 if you use the pistol-slot version). Change the iRange variable to something you like.

DR Chipping (for Long War)
http://www.nexusmods.com/xcom/mods/628/?
>DR Chipping is a minor mechanics tweak that allows DR to be reduced through repeated hits. It is fully compatible with Long War and integrates seamlessly into existing campaigns. It does not overhaul balance, perk, or item stats in any way, it simply adds a new mechanic to the tactical game.

UFO Interception Tweak
http://www.nexusmods.com/xcom/mods/634/?
>This is an attempt to lessen the impact of "bad luck" RNG during UFO interceptions by doubling the interception time and halving all damage. This prevents your interceptors from getting destroyed by one or two unlucky shots and also makes aborting at low HP a little less risky.
>The dodge, aim and tracking modules have their effects doubled as well. The chance to destroy a UFO has also been adjusted to take into account the halving of damage.

Enhanced Soldier Customization (for Long War)
http://www.nexusmods.com/xcom/mods/607/?
>This mod allows you to change your soldier's head size, body size and voice pitch from the soldier customisation screen. The range of available skin colours has also been greatly increased - you're no longer limited to skin tones.
>SHIV body size, weapon size and colour can be customised too!
>>
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You think you're above snek, /xcg/?
>>
Bugfixes for bonus will and psi
http://www.nexusmods.com/xcom/mods/642/?
>Instances where psi panic would show 100% but still fail.
>Killing an alien who has mind controlled a soldier will not give that soldier the fallen comrade debuff and should fix the bug with 0 will hopefully.
>If an alien dies while being mind controlled, it will not apply the fallen comrade debuff the the rest of the squad and it will not count as a dead squad member for the xp bonus or prevent 'So others may live' from applying.
>Lots of instances where the bonus will from Neural damping, Combat drugs, Legio Patria Nostra, Esprit de corps and penalties from fallen comrade and battle fatigue didn't apply.
>Psi panic had a fixed duration of 2 turn irregardless of how many turns of panic it rolled. Fixed so duration is the same as nr of panic turns.
>If you target a unit that has neural dampning with psi panic it will show 0% chance to hit.
>Fixed so aliens get the same -35 penalty when using mind control as xcom.
>>
>>122068382
Anyone else getting triggered by forward swept wings?

Planes like the X-29 and the Su-47 that had forward swept wings were experiments in order to test materials and were never meant for production.
>>
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>>122068869
>>core armoring

A-Armored Core!
>>
>>122068981

Is there a plane equivalent of the word 'tacticool'? It's that.
>>
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>>122068981

The Raven has such a limited production and it's so experimental that I won't be surprised that they just can't be bothered to develop a more streamlined, production friendly design.

The Raven is against an alien threat so its also understandable that they don't cut corners.
>>
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>>122067285

That's quite a nice job there.

>>122067602

It's more class oriented so it makes sense. Plus Bug Sky's pilot is a cool dude.
>>
>>122066505
Thank you for asking. I was caught up in Rogue Legacy and didn't expect this sudden explosion in thread activity.

>>122067285
This is amazing. I remember when I had the original pasted on my wall. I may post this one too, but what the fuck is up with that red blob on the medic panel?
>>
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>>122070096

You were around after all.

Yeah, I didn't expect the thread to suddenly get a push near the end and kind of went ahead when I didn't get an answer.
>>
>>122070096
>what the fuck is up with that red blob on the medic panel
Pretty sure that's the Red Fog.
>>
>>122070448
Smoke
>>
>>122070298
Nice suggestion, will do.

>>122068981
>>122069273
Forward swept wings are aerodynamically superior. They lower drag (and thus go faster), increase agility, provide better lift to weight ratio (especially when going at transonic), and generally have better stall characteristic.
On the downside, they are much more unstable (in the same way that the SU-27 and its derivatives are) and require complex, computerized control systems, and need expensive composites in order to take the higher stresses on the wings. Both of these costs would be seen as acceptable when creating an elite, anti-alien fighter.
tl;dr: forward swept wings are better but harder/more expensive.
>>
>>122067885
PUSH, PUSH, AGGRESSION, AGGRESSION

Normally I never recommend +crit chance abilities, it's just that the Shock-Absorbent Armor one perk is so limited. 4 tiles only? rly? I guess it helps if your mecs get flanked all the time, but is there more to it I'm not seeing here?

Seconding VPT, it's really awesome.
>>
>>122071617
the build is for punching, SAA is going to come in handy when i charge up and deliver a package of fist
>>
>>122071827
and...don't kill the guy?
>>
>>122071617
>I guess it helps if your mecs get flanked all the time
What???
>>
>>122071867
And get shot by all his buddies. These cunts activate it pods, m8. Charging into a group of one is a rare occurrence.
>>
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What about this? I cant decide between heat-aggression-rapidfire for robut killing or shredder-collateral for that pseudo bullet wizard combo. Going bullet apprentice would also open up absorption fields but i'm on the fence about that one.
>>
>>122073201
Forget bullet wizard and shit
If you aren't making your valkyrie crit shredder RF god, you shouldn't have even made one in the first place.
>>
>>122073201
>damage control
kekt
>>
>>122073201
Shredder over HEAT unless I've got a Shredder unit of that purpose. It's universally useful and enables up to 7 units to do +33% damage which is usually more than the HEAT unit could do itself, except...

if it has rapid fire and can kill the thing in one turn. But again, those units are less versatile and more a one-trick pony.
>>
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>>122073201
superior

>>122073545
>removing an at best 30% crit boost for shredlateral isnt worth considering
I get your point though, the crit boost would turn a truckload of damage into a fuckload of damage

>>122073702
what? you prefer sharpshooter?
>shooting cunts in full cover instead of blowing it up
>>
>>122073939
There are some basic flaws in going shredlateral valkyrie.
>You're missing out on damage. A LOT.
>It doesn't work with LeU.
>Collateral damage has a tiny ass AoE
>Valkyries are meant to do single or up to two target damage.
>MEC weapons have so little ammo that you'd be stuck reloading without shooting much

If you really want a MEC wizard, use a Shogun. Those are a lot better at this.
>>
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>>122074453
Solid advice, m8. Will do.
>>
>>122074636
Valkyries are best when built for maximum crit. They are the best MEC out there, maybe marauders get close.
That means aggression, sharpshooter, plat stab.
You can literally 1-shot everything but the big shit. But then you realize, that you have 2 more, almost guaranteed crits, that also get shred damage, which means a potential damage output of ~60 per turn. Which is enough to destroy almost anything(barring temple ship bosses)
>>
How do you set your interceptors?

I've read somewhere that one should use aggressive for rookie pilots and balanced for everything else.
Defensive only if you abuse that no refueling bug.

Is that true? Does the optimal setting change depending on research and loadout?
>>
>>122075034
>fuck critfantry
>we critfantank now
>>
>>122075150
Check the weapon accuracy on your interceptors.
After lasers, your aim gets capped, so aggressive stance becomes retarded.
UFO's don't get the aim cap that fast either.
Tldr;
Low rank, pre-laser: agg
Mid rank, pre-laser: bal
Low rank, post-laser: bal
Mid/High rank, post-laser: def
>>
>>122068676
>>122068775
>>122068876
So why the fuck hasn't this shit been added to the pastebin yet? Do we just enjoy having extra clutter at the beginning of every general?
>>
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>>122075963

Maybe when >>122070096 makes the next thread we will have the updated pastebin.
>>
Do we know if xcom 2 will have a model creator, or is that something that you do in a separate program and then import into the game? If so, will that be easily doable?

>>122075963
I actually prefer having that shit in easily accessible posts at the top of the thread over hidden away in some pastebin
>>
>>122076026
Updated modlist with the new mods at the top:
>http://pastebin.com/4Hdthmpi

In case anyone wants to use it and I'm not around for new thread (should be, but maybe not, am traveling, nomadic november and all that).
>>
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>>122076345

OK will keep that in mind. >>122068382
>>
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Will we get a sequel to this?
>>
>>122077629
No one got dubs, but I like the rookie only challenge.
I already imagined dashing them all up to the roof and then get rocketed and mission over in a single turn.
>>
>>122077629
"Electrical fire"
>>
>>122077629

in 2, EXALT never got to the stage where they begin open military operations
>>
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hehehehe
>>
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>>122079941
hahahaha
>>
>>122080058
>crashing this power source with no survivors
too bad it will do like 4 damage to the lids, kill the zombie and dorito man anyways, and generally be disappointing
>>
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>>122080058

>>122080231
not even worried, it set it up for a one turn takedown from a bullet wizard and ITZ sniper
>>
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>>122080339
>boot xcom
>forgot to plug in headphones
>go get them and jam em' in
>no sound from xcom
>system sounds work, winamp works, etc
>but not xcom
SHOULDA BROKEN LOS WITH MY SOUND CARD LADS LOOKS LIKE IM BAD AT TACTICS GAMES
hahahahaha j/k I don't have a discrete sound card. looks like my computer isnt good enough for the high fidelity auralrealistic experience that is XCom :^)
>>
>>122082631
Welcome to xcom
>>
>mid-late game, mutons and elites are showing up, cyberdiscs are all over, etc
>get sectoids on an abduction map for some reason
>figure I'll stun some for free plasma pistols for my snipers and assaults
>wwipe everything active except for one sectoid
>slowly inch up on it with all 6 guys, including some Covering Fire supports
>it doesn't move or fire the whole time because overwatch would kill it
>straight up arrest a sectoid like it's an episode of COPS
that sectoid probably went on to drop the most fire rap album of 2027 after that arrest
>>
>>122082631
That happens with every program. You should have broken los when you pirated the game.
>>
I hope freeman streams again this wkend.
Best campaign
>>
Can someone please give me some advice for friends in low places in long war? Thin men are already bullshit enough with their acid making my guys useless for three turns, then fucking drop ins immediately flank me on overwatch.
>>
>>122087953

put a medikit on all of your troops and bring a shitload of squadsight. camp until your eyes bleed.
>>
>>122087953
Camp the first area with a bucketload of HE nades and high aim shit. After a while they will stop coming and you can move up one of the sides, ow the drop ins, make sure you deal with the lid.
>>
>>122087953
never ever go down to the grave area in the middle. you will lose 99% of the time. stay on the edge of the map
>>
How long till they announce sneks as the 5th xcom class?
>>
>>122092006
zero hours and zero minutes. Put a bullet in your head you disgusting fucking ayy traitor.
>>
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>put some guys on a roof
>think I'm being soooooo clever
>actually, there's some heavy floaters that just got activated because reasons
>they shot this guy through the ceiling from inside this warehouse thing
what the fuck, xcom
>>
>>122092446
xcom los magic
don't even ask
>>
>>122092446
It's bullshit sometimes, yesterday I assaulted a landed large and somehow activated through the holo door when I was shifting my assault and goliath around for a bridge breach. Nearly lost my msgt engineer to a Vulcan mechtoid, thank god I put titan armor on her.
>>
Is a combo overwatch+damage infantry viable? I was thinking executioner+ opportunist+ranger+tac sense (for archangel later) +sentinel+VPT. I was thinking this would help keep my officers in the game the whole way through.
>>
>>122092446
How do the Aliens see?
With their Ayyys.

Wait, do you pronounce it aye, or like gay?
>>
>>122093787
Aye luh mao
>>
>Get a fresh scout
>DGG
>Tac Sense
>Archangel Armor
Look ma I'm a heavy floater
>>
>>122093690
it falls off very hard when even the weaker ayys start to get higher hp than your rifle can output.
opportunist helps by a bit. If you have a good amount of damage next to your infantry, i'd say it's nice. OW Infantry does also very well on exalt covert ops.
>>
>>122095231
Well the idea was to help counter the fall off in overwatch tactic effectiveness, and keep an infantry relevant until temple ship. Mostly for officers.
>>
>>122095441
infantry makes horrible officers.
medic/rocketeer/engineer/gunner
>>
>>122095545
Rockets for officers? What sort of build?

I get gunners because of their support abilities, but I've had good experience with officer overwatch infy.
>>
>>122093787
it's like gay. it's a long A

note that "ayylium" still sounds like "alien" at the start
>>
>>122095931
I like heat+snapshot+danger zone
but meme reaction+opportunist works just as well.
>>
Is there a trick to using the grenade/grapple/etc. HUDs? I can never do anything accurately because the camera constantly freaks out and can never properly decide what to hide and what I might actually be pointing at.

Is there a way to specify a tile with the arrow keys or something? I can barely move my guys indoors, sometimes, because the camera won't stop freaking out and roofs either refuse to hide themselves or keep disappearing when I want to walk/grapple on them.
>>
>>122098610
You've got to fight with it a little sometimes. Sometimes you can do crazy shit.
>>
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>>122099434
>tactical gaming means having to fight the interface for control of Your Dudes
for the love of fucking god

no seriously I just want my sniper to walk over so he can actually snipe but it keeps hiding this platform and thinking I want him to sprint down to somewhere below
>>
>>122099686
>literally so bad he can't click the tile he wants
git gud
>>
>>122099686
Blame consoles.
>>
>>122099686
I don't think you can walk on that part of the roof. That's a battleship right?
>>
>>122101563
>>122099686
Yeah I had the same issue. You literally can't walk on it even though you can just manage to see the grid if you angle it right.
>>
XCOM2 page up on Advent city design.
>>
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>With any luck, Commander, we’ll tear down each and every one of these cities – brick by brick.
>>
>>122103593
https://xcom.com/news/en-the-environments-of-xcom-2-advent-city-center
>>
>>122103680
https://www.youtube.com/watch?v=hn1VxaMEjRU
>>
>>122103680
tbqh I'm digging the shift to futuristic settings, there's just something about strip lighting and neon paint that makes things more fun to blast to pieces with automatic rifle fire
>>
>>122103709
That actually looks really neat. I'm digging all of the various environments we'll be visiting.
>>
So what is xcom in EU exactly? Are they in charge of handling threats conventional militaries can't, or are they the only real anti Ayy force?
>>
>>122105951
An underground international paramilitary force organized by the powers that truly control the world to effectively serve as a spearhead in their anti-xeno efforts.
>>
>>122105951
Handling what conventional forces can't, research and development, rapid reaction force.

It is shown that conventional militaries are fighting ayys through cutscenes and council requests.
>>
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>>122103680
inshallah commander
>>
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>>122106574
I still cant belive that the ayys before deploying their endgame could ever give humanity a hard time. I mean, shit maybe at the begining they can do some harass shit, but when the military gets serious, or martial law gets declared, there is no way anything could land within "invasion-distance" of populated areas before geting vaporized. If it do lands, its just more yummy resources to us.

Add XCOM and several nations "private xcoms" on top of that, and nothing short of a full-on invasion with MCing most of the world/military leaders would even make a dent.

In short notice, we would slip into starship troopres mode.
>>
>>122109749
It is a lot more simple than that. Ayys control the orbitals, and that means everything in warfare when someone has the ability to do so. There are numerous treaties preventing any country from putting anything military like up there. Hell, the opening cinematic shows them dropping the pods that cocoon people from orbit before they actually attack.
>>
>>122075034
Why would you take Plat Stab when it only affects the first shot? Take Reactive sensors and opportunist for a third or even fourth shot. I'd suggest LnL too and putting Shredder on a buddy (ex. a Gunner/Shogun) to handle the extra shots, but you don't have to, I suppose. HEAT is pretty good, and you should have time to reload.
>>
How do you guys build your snipers in LW? Double tap like vanilla?
>>
/r/ing the XCOM 2 screencap of soldier standing animations (personality). Need some headcanon material
>>
>>122075034
I like valks to be like giant overwatch machines. Park em in a hotzone and let err rip.
>>
>>122109749
>>122110073
This reminds me of a book I read a while ago. It is called Alien Invasion: How to Defend Earth. It is a book written by two authors who have worked on space programs. It is basically about how we would be totally fucked if an alien force decided to invade us. It talked about things like no militarization of space and we have a huge amount of atmosphere we can't fly anything in because it is too high for our current craft. They ended the book by advocating for the creation of something akin to x-com actually.
>>
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>>122110456
There's two general builds that work really well for snipers. One is with in the zone, snapshot, and Lock and Load for finishing off a lot of low health aliens. That combination lets you reload and keep shooting in the same turn. The other is with precision shot doing massive damage with crits. I prefer mayhem over double tap for these.
>>
>>122110456
I build mine for max crit and damage against single targets.

Lone Wolf > Precision Shot > Sharpshooter > VPT > Bring em on > Mayhem

This build can one-shot just about anything given that you have the proper equipment. The first disk I encountered died to a 17 damage crit from a ballistic sniper rifle. Now(late game), my sniper can completely shit on regular units without needing prec shot(base damage is immense and crit chance still ludicrous), and with prec shot, can wipe out level 9 leaders.
>>
>>122110073
Exactly, they control it because we willfully abandoned that area.
When shit hits the fan, we would put aside the petty treaties and use their asses for target practice for the until recently "illegal" sathunter missiles and the likes.

Worst case, just create a junk cloud "shield" around the planet, and let an explosive-aided kestler syndrome do the work for us.

>>122110981
For me, the best part about alien invasion stories, is when humanity doesnt get wiped day 1, and has time to deploy crazy ass last-ditch, untested techs and weapons. Imagine end-war Nazi mentality.
In the end, im quite sure we would (willingly or not), just literaly light our entire atmosphere on fire. Tsar bomba anyone?
>>
>>122112040
That book talks about several layers of defeat and resistance, all the way to a sixth column situation. You also overestimate the power of nuclear weapons. Nuclear winter is something that most likely wouldn't happen unless we carpet bombed major forests with nuclear weapons. Nuclear weapons are best used to crack open hardened, stationary targets. If you want something that would render places inhospitable for long stretches of time, you should look at stuff like cobalt bombs.
>>
>>122103709
Hmm, I'm curious to how much fall damage does.
>>
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>>122112446
Wouldn't be surprised if there was research or a perk involved with fall damage, heck if it was some sort of take down that the ranger could do on an enemy below... I would guess it would be based on how many stories you fall, what armor you are wearing (with titan armor or its equivalent doing the most), and perhaps a little RNG.

Or on the reverse side... what if a cryssalid/beserker could leap from a rooftop and ripandtear/goomba stomp one of your troopers in turn?

Pic related
>>
>>122112446
I hope soloing a mission by planting explosives and demolishing the building with everyone in it all the while remaining in stealth will be possible.

Oh, or imagine if someone mods it into a Commandos-like.
>>
>>122070096
it's supposed to be smoke because that's all medic babies can do
>>
>>122113650
I really would like some operator-tier mods to make stealth a complete alternative.
>>
>>122112446
I bet fall damage will be an instant "kill," at least beyond a certain height.

Was it true in XCOM 1 that you could tell wheeled SHIVS to jump down from heights, but they'd die if you did?
>>
>>122114237
This is correct. Pissed me right the fuck off the first time it happened.
>>
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>>
>>122114237
>>122118256
So they are powered by hamsters in wheels, and controlled by lemmings?

I would still pick it rather than rookies.
>>
>>122110073

Man, XCOM being infantry only makes a whole lot more sense now.

>>122112040

I'd recommend reading Footfall if you haven't done so already.
>>
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>>122118616
Haven't red it but looks neat, will check it out.
>>
>>122111159
>>122111230
On the topic of DT vs Mayhem:
The thing is Double Tap will give you more Damage/Turn than mayhem, but it's like getting 7 points and then 2 points every other turn vs getting 4 every turn, it's 9 vs 8(for a period of 2 turns) in efficiency but you generally dont do much without the 2nd shot.
If you want your sniper to be a panic button, double tap is great. If you want him to pick off a threat each turn, mayhem is better.

>>122110456
I usually do ITZ snipers with snap shot, or have them use strike rifles with disabling. depends on their mobility,

I have my single target damage elsewhere.
>>
>>122120127
the points here are representative values. just to clear it up
>>
>>122118370
I don't think it ever even tells you that's a thing that can happen, or if it does I'm a retard who can't read.
>>
Are we getting Beagles later today?
>>
Anyone here read the Worldwar series by Harry Turtledove?
tl;dr aliens invade during the rise of world war 2. pretty interesting concept and many views of the invasion and occupation.
>>
/xcg/ is critically wounded! use a medkit to stabilize.
>>
>>122124692
Trying using a snek
>>
>>122121848
>>aliens invade during the rise of world war 2.

Like in Strike Witches?
>>
>>122125335
yeah, but, you know... actually good.
>>
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>>122125331
snek
>>
>>122125714
>you snek gf gets abducted by xcom
wat do
>>
>>122127583
Watch dr vahlen/tygan/both "interrogate" it
>>
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>>122130287

>shielder gets suppressed by friendly fire
>can't throw the grenade I primed to 0
>can't move to a safe spot
>have to simply abandon him while he gets destroyed by aliens, then subsequently explodes

THAT'LL TEACH ME TO TRY TO DEAL WITH REACTION FIRE BEFORE THROWING GRENADES
>>
How the hell do heavy floaters and cyberdiscs grenade my flying people?
>>
>>122132285
THATS XCOM BABY
shoulda broken los
>>
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>>122134302
Can't afford to do that when I'm on a terror mission
>>
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Beagles in less than 10 minutes right? Right?!
>>
>>122114237
>>122118370
>>122121121
Where the hell did you manage to get a SHIV on a cliff in the first place?
>>
>>122135334
no, anon, tnx is dead
tmx would be too if not for a contract
>>
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bagels when
>>
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>>122135919
>>tnx is dead

You gotta be kidding me.
>>
>>122136141
now
fallout 4 though
>>
>>122138403

I'll rather take Overwatch.
>>
>>122137129
it's been months since the last TNX right? quick twitter check, and I might be very wrong in this, but the last tnx was Sept 17th. Almost two months yet he keeps up with tmx because thats more of a job, a company is relying on him.
look inside yourself, you know its gone and not coming back until February
>>
>>122125659
Yeah, Strike Witches was way better than Worldwar.
>>
>>122130287
The suppression mechanic was not very well balanced in Xenonauts
>>
Did Jakey the snakey solomon mention if the mod tools willbe released upon launch?

Or will they jew us out of the mods, like firaxis did in Civ V and Civ BE.

Their "most moddable games"
>>
>>All these silly 'bugs'.

Is this Fallout the next Skyrim?
>>
>>122138403
I can watch this. I was wondering how fallout 4 was anyway.
>>
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Wow this map is on the abduction list now?
>>
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>>"Before I leave this place forever..."
>>Hides the Power Armor
>>Leaves without the power armor.

Why?
>>
>>122083484
https://www.youtube.com/watch?v=SMBlWE3m0rM
>>
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>>122141675

No, seriously, Why did Beagle left the power armor behind?
>>
>>122143804
why should he have brought it other than to make the game easier?
>>
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>>122138697
>>150 people watching the stream.

That's quite a hit from the 800-1200 he pulled in TNX.
>>
>>122144689
>streaming during his normal tnx time slot
>has chance to stream xcom
>streams fo4
its dead guys. we all need to face the hard truth and accept the facts.
see you all in February.
>>
>>122144460

Wait. So he is doing the thing that he did in Deep Space and purposely not using the DLC/Free Items that come with the game?
>>
>>122135475
Any of the crash maps that are next to buildings you can usually ride ramps up to a height tall enough to kill the shiv if it falls.
>>
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>>122144460

What the life expectancy of that dog?
>>
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I want one of these statues for my lawn.
>>
>>122145408
Can't wait until one of Mickey's Pet Masters rolls a Sectopod as their Pet.
>>
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>>"What a great moment to take that perk"
>>"I guess the Beagleluck is too Real"

What happened?
>>
>>122144932
>>122144689
wtf are tnx and tmx?
>>
>>122141675
>>122143804
It is not very effective without fusion cores. At that point in the game you aren't going to have a lot of them.
>>
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This ride on the rider's hideout feels more like something out of This Long War of Mine.
>>
>>122147382
Thursday Night XCOM
Tuesday Morning XCOM
>>
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>>122147393

So he the chose to 'hide' the power armor so he can use it later?
>>
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>there are shitters and scrubs who develop archangel armor to make guys fly instead of using secret pro strats like me
>>
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>>122148383

wat
>>
>>122143804
>You see, Ivan, when you shoot with no gun like me...
>>
So with Bagels ded, who's another good Long War player to watch?
>>
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>>122148383

Yeah, Ive had this happen a bunch of times too. Super frustrating.
>>
>>122149651

Marbozir?
>>
>>122149692
>>122148383
Can you not move your guys?
>>
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>>122151589
why would I move my guys, that would un-break LOS
>>
>>122149651
well there is Marbozir but he is quarter assing this attempt on brutal, and he pussied out and took commander's choice. his best attempt at beta15 was his second season, but then he fell for the training roulette meme.
>>
>>122152384
Is Commander's Choice really pussying out?
>>
>>122151116
>>122152384
I'll see about moving past the accent, then.

Training Roulette meme?
>>
>>122152384
>CC
>pussy
you won't say that when you have no assaults or infantry
>>
Was there any deeper explanation for the XCOM2 delay?

It looks pretty complete already. Doesn't seem like it needs another 3 months.
>>
>>122152776
They're implementing a dating mechanic.
>>
When do you need Gauss weapons?

I'm in early June and still just have basic lasers and no armor, can I get away with researching other stuff first or will I regret not going for Gauss now later?
>>
>>122152776
It's a Firaxis game, they have NEVER made a game that wasn't a poorly balanced buggy mess on release.
I'm glad they delayed it, maybe they even fix some bugs and work on their awful AI instead of just spending all the time on polishing the game for retards that play on easy.
>>
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>>Beagle joins the Brotherhood of Steel.

Is that a good or a bad thing? What about the power armor he has already? And why does he keep all that loot anyway? Can't he return later for it? Does it disappears if you left it?
>>
I wanna smooch a snake!
>>
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godDAMN this heavy floater in the front is good at breakign line of sight

good job mr floater

you cannot be shot. at all. ever again. you won XCom, lil' buddy
>>
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>>122154153
>tab away to another dude
>tab back to this guy
>haven't taken any actions
>just switched the active soldier to give orders to
>he suddenly has no targets
HOLY FUCK THESE FLOATERS ARE GOOD

LOOKS LIKE THEY WILL B R E A K L O S AT EVERY OPPORTUNITY

GG FLOATERS, LOOKS LIKE THE INVASION IS OVER. YOU'RE WINNER
>>
>>122153113
It depends on the brotherhood chapter, the original brotherhood was founded to collect pre war technology in an effort to keep it out of the hands that caused the Great War. Eventually, their political power dwindled with the rise of the NCR and other major powers in the west. The brotherhood in washington DC chose a more humanitarian cause, and I'm not sure if the brotherhood in the commonwealth is from the former chapters or the latter.

personally I think it's bullshit he even has the option to join so early
>>
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>>122154387
Shoulda taken the shot when you had a chance, kid!
>>
>>122154387
>>122154153
Are you playing EU? I thought squadsight couldn't crit in EW.
>>
>>122154387
holy shit this game known to have bugs has bugs

thanks for your fucking important and insightful post
>>
>>122154891

you can tell from that weird icon above a soldier's name in the bottom left corner, it's different to the mouse controls in EW
>>
>>122154891
That's EW with LW, note how the sniper has level 1 squadsight and level 2 low profile
>>
>>122154891
Yeah it's EU

squadsight op
>>
>>122155156
That makes sense, and explains why the old carapace armor model is present. For some reason it looks really stretched in LW as corsair.
>>
>>122155287
No it's not you fucking retard. Have you ever played LW? There is no headshot skill (precision shot isn't the same.)
>>
>>122155342
>carapace armor
>>
Is there any way to reset the camera angles in Long War? I fiddled around with the angle and now it keeps whipping back and forth between the angle I set it to and what I assume is the 'default' angle every time I switch troop or move.
>>
>>122155512

precision shot uses the exact same icon as headshot though
>>
>>122155541
skeleton suit, whatever they're the same look for the most part
>>
>>122152708
I bet you savescum
>>
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>>122155342
They changed some of the armors to look more like armor
>>
>>122152841
You can probably get away without it, I'd rush for carapace myself. As long as you've got chem/HEAT to bust through mech DR, should be fine.
>>
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>>122156124
And here's carapace

>>122156024
No I'm on I/I + Bronzeman for bugs
>>
>>122152776
They said they needed more time to balance the game.
>>
>>122154035
8ch /xen/

Thank me later.
>>
>>122155287
Snipers don't get Opportunist in Long War. And the Laser Sniper Rifle in LW uses the EXALT Laser Sniper. XCOM Laser Sniper is used for Pulse.
>>
>>122155550
F6 F7 F8 iirc
>>
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>>122154531
>>spoiler

Same here. I just find it weird that he can join them and keep doing Minuteman stuff as well.
>>
>>Jamball hijacks Beagle's stream.

Time to jump ship.
>>
>>122163138
But that happens every Bagel stream.
>>
>>122163231

Really? I don't recall this happening on a TNX or TNX.

In any case this is annoying.
>>
How do you all generally feel about Dynamic War?

I'm new to Long War (sorry) and it's kicking my ass but I'm trying to get better. Would using it help me/make it too easy/make it to hard/not really change anything for someone who will probably have to restart a few times?
>>
>>122164372
I like it better than regular Long War. I'm not much for the endless hours of grinding that late game LW are.
>>
>>122164372
Dynamic War changes the frequency of the missions and scales the resources and experience gained in order to make the game take fewer missions to beat. It's not supposed to change the difficulty at all, but in practice I think it makes the game a bit harder. Things like losing soldiers, losing missions, and getting bad RNG in the air game seem to have a comparatively greater negative effect than they do at the regular pace.
>>
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Hmmmmmmmmmmm, check out this sexy pic.
>>
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>>122167528
>Spess mehroons being in an admech squad
>Magos being on the battlefield EVER

Still bretty gud, how do they do?
>>
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>>122167776
I just realize how much we get for free in XCOM, just look at all the upper levels of the base.

We didn't have to pay to dig them out or to build all that infrastructure, even the maintenance is free.

I am thankful for what was given to me.
>>
>>122168801
I don't because my autism prevent me from building the OCS anywhere but under the barracks. I like the idea they just take a quick elevator trip to school instead of crossing the whole base.
>>
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Xcom2 confirmed for absolute canon
>>
>>122169483

Peter Van Doorn confirmed for Smash!
>>
>>122156124
>>122156324
>they actually removed tiddy armor

Didn't even notice
>>
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>>122171853

fubuki guy, tell me about how your current campaign is going
>>
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>>122173791

My most current campaign is, oddly enough, on the phone version of the game were I'm currently hunting down the last few Achievements (Continental Fellow, etc) as some serious time/travel constraints has keep me away from my main PC.

It's a buggy ride but, for something I can do on the go at all times, still a fun one.
>>
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>>122168676

Not my pic and that was from B13 but the dude that posted it said it was a nice squad.
>>
>>122175069
>there is a phone version
oh wow
>time/travel constraints
wouldn't want to cross your own timeline, eh?
>>
>>122152680
well the meme is that you will 10 get MLGMountainDewNoScopeDoritos420 soldiers and 50 regular ones, rather it makes 55 out 60 soldiers worse (can't do their roles) than the regular ones, 4 more will be okish and only one will great.

>>122152708
>you won't say that when you have no assaults or infantry
things that never happen
>>
>>122175192
>pic
So I'm doing my master in Computer science, and have a lot of robotics and real-time courses this semester, and while it's all fairly tough stuff, I keep wondering if it'd really be that hard to build a quadrupedal, or even bipedal, robot that just holds it's balance. Once you know your pose and limb position, and assuming gravity doesn't change, adjusting should be rather simple, right?
Does anyone have experience in the pratical field of robotics and would like to share some key issues that appear?
>>
Ayy lmao
>>
>>122176656
Yes, it is hard since it has to adjust for imbalances caused by the surface of the floor being imperfect, which will tip the creature over ever so slightly. That includes movement of the ground on unstable lands and when in high structures which do sway a little in the wind. Making it walk in a sterile lab environment is easy, making it walk in real world conditions and actively balance itself all the time is not. The prevalence of multiped bots is because those have such large bases that they can't tip over on their own; this comes at the cost of mobility, agility and energy efficiency but what choice do they have?

You think DARPA and everyone else is slow to develop walkers just for the shits and giggles when they fall over?
>>
>>122176656

Boston Dynamics has been working on that sort of thing for some years now.

https://www.youtube.com/watch?v=M8YjvHYbZ9w
>>
>>122178749
that's really cool.

>>122178691
yeah I'm expecting them to do as much as you can really, I know I can't just come up with a solution to a problem that trained engineer are working on for years.
I'm just trying to understand the key issues they're facing.
>>
>>122178941
The most obvious solution is a computer-controlled dynamically unstable beam system.

Remember those robots in Interstellar? Like that.
>>
>>122149651
freeman918
>>
ded
>>
>>122149651
Anzleon and Raistlin__Majere

Marbozir is great too
>>
>>122183124
i blame fallout
>>
>>122149651
Freeman is bretty gud
Doesn't give a fuck, doesn't get paid to shill
No fatcow or dank maymays forced
Only streams every once in a while
>>
>>122149651
wait, beagle is kill?
>>
>>122191448
No TNX
Shit TMX
Took the money and ran
>>
>>122190921
he streams on weekends
>>
>>122193081
aw really?
I enjoyed the streams, but they were always at impossible times for me, so I hardly ever watched them.
>>
>>122193081
>people get tired of playing the same game for months
>>
>>122170107
I think it looks better anyway.
>>
>>122195132
>people get tired of playing what brought the most income/fans to them
Please continue to defend Bagel.
>>
>>122152570
>©©
>pussying out
A more intuitive barracks is a worse barracks, amirite?
>>
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>>122193081
>>No TNX

I'm always a minute late to the streams. Has he ever mention why no more TNX directly? What about LnI?
>>
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>>122152570

not really

stuff like standardized stats/commanders choice give you a little bit more control but ultimately they do remove the chance to get borderline OP soldiers from RNG
>>
>>122139479

>how to xenonauts
>have literally nothing but shotguns and machineguns
>>
>>122199034
>reddit
>>
>>122176656
If you've ever spoken to an animator, you'd know just how hard walk cycles are to understand, let alone develop.

That said, what I wonder about is why they don't try to go more for systems that balance themselves mechanically instead of with a computer. Feet with adjustable shocks in them like sports cars have. Instead of trying to adjust limb position to balance itself on uneven ground, just let one side's suspension go softer if it's raised up.
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Damn Commies

Damn Commies
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>>122178749
>>122178691
>>122176656
I don't understand the point of mechs

like, everyone is all
>tanks can't go up stairs!!
but where tanks are going, you don't need stairs. and where you're going when a tank is coming, you won't need stairs either. stairs are for plebs.
>pack mules for infantry that's more versatile than a humvee!!
it's probably easier to miniaturize the equipment you gotta tote around rather than providing one extra thing to get RPG'd, leaving the guys unable to carry their stuff up the rest of the mountain. if there was a need for pack mules, we'd have war donkeys today
>it's just cool!!
cyborgs/augmentations > animal robots tbqh and if you disagree you're a bit of a ponce
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>>122202682
>cyborgs/augmentations > animal robots tbqh
2000.000% agree
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It's pretty cool how the MEC troopers begin looking more like mechtoids and the actuators sound more refined as you build upgrades. God this game is so fucking cool.
>>
Post mods.
>>
if youre bored
twatch tv capedcapybara
she's trash at the game but its entertaining for that reason.
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>blast a berserker with an assault from 6 tiles away
>berserker closes in as usual
>assault's CCS doesn't trigger
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>>122207142
yeah CCS is wonky on your own turn.
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>>122207142
>>122207193
Yep, everything seems to be in order here.
>>
>>122207193
man i probably savescum harder for abilities straight up not working and ruining a turn than for just getting shot in the face

>grapples not working and teleporting my dude back to the ground
>CCS never working
>Overwatch triggering oddly
>Ayy turns taking like ten minutes before they actually choose what to do
>that one time the skyranger refused to go back to base after a mission was won and the game literally soft-locked and I had to repeat the last turn of the previous mission to fix it

this game is ass
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