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XCOM General - /xcg/
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The FREE MATERIALS for Power Armor research just arrived Commander Edition

Previous Campaign: >>121207830

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Viva la Resistance!
http://www.gamespot.com/videos/leading-the-resistance-a-talk-on-xcom-2-design-and/2300-6427316/

PAX Mega Panel:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share

Games-COM XCOM2 Gameplay:
https://www.youtube.com/watch?v=2VTGL4nWiJM
https://www.youtube.com/watch?v=a7EnrZ_aHuU

XCOM2 TRAILERS:
>https://www.youtube.com/watch?v=2E_-2wIJIzQ
>https://www.youtube.com/watch?v=Cl2p6MEklAg
XCOM 2 AT GAMESCON 2015 & Q&A:
>https://www.youtube.com/watch?v=un9YdJl5-uk
>https://www.youtube.com/watch?v=GbvHmsZalfo
Other Articles (¡¡Updated!!):
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New modlist:
>http://pastebin.com/rzzMpkqE
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
>>121672095

mods that aren't in the pastebin

Lost EU Maps
http://www.nexusmods.com/xcom/mods/575/?
>Allows playing the 4 EU maps which are not avaliable in EWI:
>URB_Museum, URB_Museum_Euro, URB_Demolition, URB_GasStation

Long War- Customize the Air Game
http://www.nexusmods.com/xcom/mods/608/?
>you can customize the stats for the Interceptor, the Firestorm, every single weapon, UFO, and foundry project related to the Air Game.
>You can also modify critical hits, specifically the minimum crit chance, the maximum crit chance, and the critical hit multiplier.

Relevant Information
http://www.nexusmods.com/xcom/mods/623/?
>Long War is often criticized for being opaque and having a significant proportion of important information regarding game mechanics and detailed stats located outside of the game itself (i.e. DGC.ini, the wiki, and the Nexus forums).
>However, the strategic UI is filled with flavour text that, while nice to read, is extremely vague and virtually useless to the player.
>This mod aims to repurpose the space in order to add information that is precise, assists player decisions, and reduces the need to ALT-TAB out of the game to check things.

Long War Mod Manager
http://www.nexusmods.com/xcom/mods/620/?
>This utility simplifies the installation and removal of Long War mods and can be used as a replacement for PatcherGUI. It also supports some new mod file extensions that allow for the automatic updating of configuration files.
>This can be used to automatically define keyboard commands, add second wave options, or anything else that involves adding lines to a config file.
>>
>>121672212

Long War Customize Unique Soldier Stats
http://www.nexusmods.com/xcom/mods/606/?
>You can alter the HP, Will, Aim, and Mobility of all the unique soldiers, and if they get a bonus perk (Van Doorn/Zhang), well, you can edit that too.
>This mod is compatible with eclipse666's Patrick - The Plumber - Carlock (for Long War) modification.

Additional Species
http://www.nexusmods.com/xcom/mods/619/?
>Show all UFO species in Hyperwave Relay info screen.

Virtual Reality Training (for Long War)
http://www.nexusmods.com/xcom/mods/569/?
>Healthy and non-fatigued soldiers earn XP every day while at the base. Extra XP can be earned by building the Officer Training School and purchasing officer upgrades. Make those rookies useful at last!

Campaign Summary
http://www.nexusmods.com/xcom/mods/626/?
>Campaign Summary adds a new menu option to the Situation Room allowing you to view a timeline of major strategic events over your entire campaign.
>It provides high level information about the events and displays an up-to-date world map showing the status of the world including panic levels, satellite coverage, withdrawn countries, and mission info.

Unhealable Red Fog
http://www.nexusmods.com/xcom/mods/629/?
>With this mod SW Red Fog penalties such as aim and mobility will last until the end of the mission and cannot be healed by medkits, sodlier will penalties remain healable.

All Perks Per Rank
http://www.nexusmods.com/xcom/mods/631/?
>Gives you all perks in a rank when you choose a perk. You will gain the bonus stats (will, aim, etc) of the chosen perk, but not the other perks. Works with 1, 2, or 3 perks per rank, and in every version of Long War I've tested it on.

Floater Autopsy Tweak
http://www.nexusmods.com/xcom/mods/632/?
>Changes the placement of the Floater Autopsy so it comes after Xenogenetics instead of after Alien Biocybernetics, while simultaneously making it a pre-req for Alien Biocybernetics
>>
>>121672324

Arc Thrower Range
http://www.nexusmods.com/xcom/mods/630/?
>Allows you to adjust Arc Thrower range through ini files.
>After installation, go the "Weapons=..." line for the Arc Thrower in DefaultGameCore.ini (by default, it's like 1947, or 1974 if you use the pistol-slot version). Change the iRange variable to something you like.

DR Chipping (for Long War)
http://www.nexusmods.com/xcom/mods/628/?
>DR Chipping is a minor mechanics tweak that allows DR to be reduced through repeated hits. It is fully compatible with Long War and integrates seamlessly into existing campaigns. It does not overhaul balance, perk, or item stats in any way, it simply adds a new mechanic to the tactical game.

UFO Interception Tweak
http://www.nexusmods.com/xcom/mods/634/?
>This is an attempt to lessen the impact of "bad luck" RNG during UFO interceptions by doubling the interception time and halving all damage. This prevents your interceptors from getting destroyed by one or two unlucky shots and also makes aborting at low HP a little less risky.
>The dodge, aim and tracking modules have their effects doubled as well. The chance to destroy a UFO has also been adjusted to take into account the halving of damage.

Enhanced Soldier Customization (for Long War)
http://www.nexusmods.com/xcom/mods/607/?
>This mod allows you to change your soldier's head size, body size and voice pitch from the soldier customisation screen. The range of available skin colours has also been greatly increased - you're no longer limited to skin tones.
>SHIV body size, weapon size and colour can be customised too!
>>
>>121672426

Bugfixes for bonus will and psi
http://www.nexusmods.com/xcom/mods/642/?
>Instances where psi panic would show 100% but still fail.
>Killing an alien who has mind controlled a soldier will not give that soldier the fallen comrade debuff and should fix the bug with 0 will hopefully.
>If an alien dies while being mind controlled, it will not apply the fallen comrade debuff the the rest of the squad and it will not count as a dead squad member for the xp bonus or prevent 'So others may live' from applying.
>Lots of instances where the bonus will from Neural damping, Combat drugs, Legio Patria Nostra, Esprit de corps and penalties from fallen comrade and battle fatigue didn't apply.
>Psi panic had a fixed duration of 2 turn irregardless of how many turns of panic it rolled. Fixed so duration is the same as nr of panic turns.
>If you target a unit that has neural dampning with psi panic it will show 0% chance to hit.
>Fixed so aliens get the same -35 penalty when using mind control as xcom.
>>
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YOU FUCKING NIGGER I had a new pastebin and everything all set up.
>>
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>>121673691

Know that feeling.
>>
>>121674212
>it's an F-14 except without the things that make an F-14 actually able to work and with F22 bits sloppily stuck on

those wings can't unfold and it would have hilariously bad turning performance and stall at the drop of a hat because of it
>>
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>>121674212
>Posters: 3
Except you made the thread you fucking normie. REEEEEEEEEEEEEEEEEEEEE
>>
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>>121674361

None of that stops it from shooting down stuff.

I blame Xenonaut's (rather dull) Air Game.
>>
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I don't think it's actually possible to make a fun airgame.

Prove me wrong, /xcg/
>>
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>>121674805
>>
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>>121675090

This.
>>
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Alright, who's the Xcom agent who graffiti'd this statue?
>>
>>121675090
I mean "a fun airgame, in XCOM, without shelling out to a fun game". If your answer is "shell out to a fun interception game", okay, but that would make production values significantly more expensive...

I thought HAWX was fun.
>>
>>121674805
UFO was okay since it was actually interactive

>>121675090
you are dumb as shit in not even answering the question and 4 was the worst one anyway

>>121675373
>I thought HAWX was fun.
those are some hot opinions
i agree

>>121675329
>stenciled letters are off center
firaxis literally can't do anything right
>>
>>121675507
They're multiple stencils.
>>
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>>121674805
What if the airgame played like this?
>>
tips for someone stepping up from Normal to impossible? I have beat Normal more than enough so I know what to expect as far as progression and all the builds.
tips not wanted: break LOS
>>
>>121675623
literally why
>>
>>121676262

do a campaign on classic first
>>
>>121676317
To make it seem shitty.

Xcom in 2 is really fucking shitty, nobody's making stencils anymore since the aliens came.
>>
>>121676262
>>121676371
Im going to recommend this as well. There is a big difference between normal and classic, which means jumping to impossible would be a huge leap.
>>
>>121676371
>>121676583
>>121676371
I'm about nine months into a classic campaign but its pretty much the same as normal.
I'm looking for something that will actually give me a challenge and that feel of dread and despair along with that good feel of a nice days work when you pull off that flawless mission or barely scrape by on a mission you should have wiped.
Is Brutal a bigger step?
>>
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After too much Long war I decided to finally get around to downloading The Bureau.
What should I expect /xcg/?
>>
>>121676942

something massively average.

that's all, it's not horrible and it's not excellent. Just something totally, utterly mediocre.
>>
>>121676942
A kind of fun game.

It's not great, but it's not too bad either. Would've been better if they stuck to the gameplay in the original footage of it.

The Sectoids are pretty cute, I'd be friends with one.
>>
>>121676942
Bugs, bad AI, disappointment

Post your playthrough screenshots/lets play here
>>
>>121676486
>xcom is so inept that they can't make stencils
no wonder they consistently miss 80% shots, they're all 12 year olds with parkinsons and progeria
>>
>>121677132
I agree with this anon, stream it!
>>
>>121677132
I might post some webms/screenshots if anything interesting happens. Maybe a quick and shitty review of it.

>>121677261
I would if my internet wasn't shit.
**I would've been streaming my Long War campaign if I could.**
>>
>>121677496
Post pics of the Sectoids, they're really cute.
>>
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>>121677605
>liking ayys
Purge the sympathizer!
>>
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>>121677804
Good luck, I'm behind a 12% hit chance.
>>
>be me
>be playing Don't Starve
>read wiki
>http://dont-starve-game.wikia.com/wiki/William_Carter_Puzzles
>see posts about the bureau
IS THERE NO ESCAPE

>>121677112
>>121677605
You just like them because they wear slave collars, anon.
>>
Haven't been following XCOM2 news in a while, what does this new ayy do? Punch down walls and shoot explosive acid?
>>
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>>121678657
>2015
>Not wearing your electr- fashion glow collar

I ayy lmao you guys don't do this.
>>
>>121679240
nobody wears rings anymore.
>>
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>>121679240
I don't think it's a fashion statement.
>>
>>
What mods & options do you recommend for OpenXCOM?
>>
>>121681652
You saying you wouldn't wear it?
>>
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>>
>>121686307
Who knew Abos could one day roam the stars...
>>
>>121674361
>those wings cant unfold
it very obviously has a slot where the wing folds along.
>>
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>>121686345

Weird things do indeed happen.
>>
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>>121682185
>try to make a transparency using a b&w mask
>this happens
like fuck I'm cleaning that, jesus christ
>>
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RED ALERT
>>
>>121688217
Poor little guy, he knows his shit's about to get stomped but he tries anyway.

When you think about it, he's the real human being.
>>
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>>121688716
Fucking sympathizers. You're just as bad as the alien scum.
>>
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Any major consequences from aborting Gangplank? Taking on 1 disk with is already too much for what I can send and they got a 2nd disc alongside that.
>>
fallout hype
>>
>>121691307
bring heat and wreck them?
>>
>>121691307
you miss out on 100 elerium and alloys and 2 fusion cores/400 spacebucks, depending what you need
>>
>>121691406
I'm already in the mission and Bronzeman.
>>121691438
Since it's long war I'm probably gonna get fucked over later on for mission out on the option, but it's not like I'm going to get those resources if I continue this for another month-ish.
>>
So what mods are you hoping for in Xcom 2?
>>
>>121691528
missing*
>>
>>121689080
>Implying it's better to live like a rat in a shitty ship made by a dead yellow person

Stay mad Xcum, I'll be here living in an ADVENT city, enjoying my alien entertainment.
>>
>>121691307
>not having plasma before then
you dense motherfucker

end yourself
>>
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obligatory comparison between andromedon and big daddy
>>
>>121692650

wut

you mean vanilla right?
>>
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>>121688716
MFW pathfinder with particle cannon
>>
>>121693517
Oh come on.
>>
>>121691537
Playy as ayys.
Rebel scum.
>>
>>121696937

fuck off.
>>
>>121696997
SNEK BOOBS THOUGH
>>
>>121697102

choke on your own shit and die.
>>
>>121697267
nice shitposting :^)
>>
>>121697764
furfaggots who want to fuck vipers are the real shitposters.
>>
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>>121697857
>implying you don't want too
>>
>>121698354

kill yourself.
>>
>>121698528
right after you
>>
REMOVE AYYY LMAO remove lmao you are worst alien. you are the sectoid idiot you are the sectoid smell. return to mother ship. to our ayyy lmao enemy you may come our planet. you may live in the alien containment….ahahahaha ,nigeria will never forgeve you. grey head rascal FUck but fuck asshole sectoid stink nigeria sqhipere shqipare..ayyy lmao genocide best day of my life. take a bath of dead floater..ahahahahahAYYY LMAO WE WILL GET YOU!! do not forget terror mission .ayyy lmao we kill the ethereal , ayyy lmao return to your precious planet….hahahahaha idiot muton and chyrssalid smell so bad..wow i can smell it. REMOVE AYYY LMAO FROM THE PREMISES. you will get caught. usa+canada+mexico=best continent bonus…you will terror mission/ Van Doorn alive in earth, Van Doorn making album of earth . lightning reflexes Van Doorn. we are rich and have alloys now hahahaha ha because of Van Doorn… you are ppoor stink sectoid… you live in a hovel hahahaha, you live in a UFO Bradford alive numbr one #1 in earth ….fuck the cyberdisc ,..FUCKk ashol sectoid no good i spit in the mouth(????) eye of ur flag and planet. Van Doorn aliv and real strong psionics kill all the floater farm aminal with psionic magic now we the earth rule .sectoid of the alien containment ethereal collective fukc the great satan and lay egg this chyrssalid egg hatch and sectoid wa;s born. stupid baby form the eggn give bak our continents we will crush u lik a skull of pig. earth greattst planet
>>
>>121698572

okay, death would be worth it if it meant taking out at least one furfag

let's go together
>>
>>121698673

https://www.youtube.com/watch?v=FwxMa1s_lSw

still as funny af
>>
>>121672095
Where did these guys even come from anyway? These Andromedon.
>>
>>121699489
Obviously from Rapture.
>>
>>121699207
ayy lmao
>>
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>release is 11.11 2015
>completely avoid all xcom 2 news
>don't come to /xcg/
>"I'll just hype myself few days before release! it will be glorious!"

>moved to february 5 2016
>>
>>121699207
hahahahhahahahahah this is golden
>>
>>121699207
Eh, this is why I can't stand most of popular twitch female streamers.
Just put on an act, that you don't like a thing, and watch how retards donate to you with it in the message, and just pretend you're getting angry/sad.
Oh well, I'll just stick to my divegrass and ~150 viewers ded channels about nothing
>>
>>121700470
I can empathize anon. On the bright side, long war is almost finished.
>>
>>121672095
I can't be the only one who is still doubting whether or not they'll be able to make xcom: jihadist edition justified
>>
>>121701773
What would you do if aliens took over earth?
>>
How about two inept retards playing versus?
https://www.youtube.com/watch?v=jgfTV-KzBPY
>>
>>121702118
Depends on the context.

From the trailers I've seen, (and keep in mind I've avoided most spoilers to this point) it seems like the new xcom is embodying reddit's edgy desire to be the "persecuted rebel" in everything.


It feels like the aliens came to earth and pretty much fixed everything, but we want to blow it all up because
>TEH GABURMEND IS ALLWAYS EBIL
but who knows, maybe they'll make it believable.
>>
>>121702452
I think the justification is that xcom knows the aliens are up to something. An advent scientist defected to xcom, so it's possible they're doing something evil.
>>
>>121702452
The aliens are doing what they've done to every other race that failed their trials, mining us for genetic goodies and modifying us to use as cannon fodder.

They are just being more subtle about it than the Combine, that way humanity offers itself up with less resistance.

Don't be a faggot.
>>
>>121703128
This. It's like people didn't even play Enemy Unknown. The Ethereals are anything but benevolent overlords.
>>
>>121703128
This here is why I feel the way I do.

But why? What are they using the "canon fodder" for? One of my favorite ideas behind the original xcom was that the ethetals were doing what they were doing because they were scared of something even more powerful. Your argument that they're being "evil" is contrived and about as deep as a children's story.

The best type of villain is the type who is justified in their actions. One who can challenge the players idea of what is right and wrong.
>>
>>121702785
We'll see. again, I say this>>121703681

Your villains have to be more complicated than
>eeeeeevillll!
>>
>>121703681
Nah you're just a faggot, you are literally pulling arguments that don't exist out of the air.

The Ethereal ones are continuing to work towards their own goals, Evil wasn't even mentioned anywhere.
>>
>>121703681
>Your argument that they're being "evil" is contrived and about as deep as a children's story.
Welcome to video games, dipshit.
>>
>>121702118
Submit, with luck I'll be assigned some sort of menial job cleaning test tubes or even just as a maid for Sectoids or something.
>>
>>121704051
"Behold the greatest failure of the ethereal ones, we who failed to ascend as they thought we would."

"We sought to uplift them, prepare them, for what lies ahead."
>>
>>121704446
Shit wrong link
>>121703802
>>
>>121703681
>>121703802
...The Ethereals were uplifting other aliens in order to find a people capable of ascending to a higher realm of existence, something they failed to do (and were subsequently cast out for). Any people who failed the trials were genetically uplifted and made into thralls to fight the next eligible participant.
http://xcom.wikia.com/wiki/Uber_Ethereal

This genetic uplifting is exactly what is happening in XCOM 2, with all the gene clinics, genetic manipulation, and the new ADVENT shocktrooper status.

Now stop being retarded.
>>
>>121703681

>Your argument that they're being "evil" is contrived and about as deep as a children's story.

Fuck off retard. I can just as much come along and say shit like the mid Soviet Union or Mongolian Khanate were 'justified villans' becasue they were aiming for a greater objective (uniting the world/socialist utopia/etc. etc.)

Doesn't change the fact they both murdered literally tens of millions of innocent people.

Equally, the Etherals might have some kind of higher objective, doesn't change the fact they're simply using humans as tools along with all their other slave races.

Ethereal are pretty evil, they have justifiable goals, that doesn't automatically mean what they're doing can't be called evil.

I guess every terrorist group in the world is 'edgy reddit shit' you fucking retarded faggot.
>>
>>121704283
>>121703802

>boy I love shit so much, I'll keep eating shit because I love it so much!

>>121704569
I don't know what they'll make of the ethetals speach, but I hope it's worthwhile
>>
>>121704850
>>121704730

Blah blah blah.
I know the context of the old games, but this game doesn't hold all of the same canon.
>>
>>121705110
It literally does

Continuing on from the bad ending doesn't mean everything is rendered irrelevant, especially in such a deliberately vague plot
>>
My final thought on what could have been in the old xcom is that while brutalist the ethetals quest for "uplifting" a being could be called justified because they're trying to create a Immortal creature or truly understand the universe in a way that no emotional mortal could.

I think that's a pretty fitting ammout of depth for how silly this game usually is and is pretty interesting to think about.

Whether or not you think their methods are justified is unimportant, because the game makes you think.


My problem with the new one is it seems to be abandoning any actual maturity and just smashing things. Which is bad.

We'll see what happens
>>
>>121705110
Its the exact same canon, except in this timeline Xcom failed to beat the aliens so they took over. The splitting point between them is did Xcom win EU/EW or not.
>>
>>121705757
Yes I know, which brings us back to this->>121705548

Will the things hinted in the ethetals commander's speech be handled well? Or will they fuck it all up?
>>
>>121705110
>I know the context of the old games, but this game doesn't hold all of the same canon.
Are you fucking serious?
>>121705548
>My problem with the new one is it seems to be abandoning any actual maturity and just smashing things. Which is bad.
I hope you two are the first to be turned into genetic paste.
>>
>>121706067
You gonna actually contribute or keep throwing a shit fit?

I'm worried they'll fuck up the story. Perfectly reasonable to be worried about that.
>>
http://xcom.wikia.com/wiki/Uber_Ethereal

I really hope they expand on his comments in the new game.
>>
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>>121700470
>releasing a game about warfare on remembrance day
firaxis truly is bad at everything
>>
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playing through EU vanilla with absolutely critical to relax after wiping on LW which perk sould I grab for my assault/arc thrower
>>
>>121712837
Resilience. You have a tank build going, so just go with it. You can use him to to scout ahead and get into position while the rest of the team closes in.
>>
>>121712837
Killer Instinct fo sho

taking Resilience means admitting that you expect him to ever get hit in the first place
>>
>>121713312
Does it mean that or does it open up the capability to use him in a fashion that increases his risk?
>>
>>121714470
no it means you're expecting him to get hit

maybe you should stop being bad at the game

you know who can't crit your assaults? dead guys. dead guys can't crit your assaults. maybe your assaults should be generating dead guys from (formerly) live guys instead of standing around getting made into dead guys themselves.
>>
>>121714865
but surely if I'm using run and gun it will probably be to get real close and personal to an enemy and what enemies other than sectopods will be able to withstand a spary and pray even without crits
>>
>>121699207
#NoWayToAyy
//This message has been approved by the XCOM organisation//
>>
>>121704927
>games are about DEEP STORYTELLING U GUISE

How about you just sit back and punch some ayys. That's what people want to do, not jerk off to some assswipe's idea of a "good villain"

If I wanted a good storyline, I'd go read a good book or MAYBE go see a good movie.
If you wanted 'great storytelling', you should've bought a PS4
>>
>>121715458
Why do people want games to be shit?
Likes seriously, fuck you for lowering the medium. How bout I punch ayys AND participate in something that can be more than a time sink?
>>
>>121674805
What about a game with only airgame?
>>
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>>121715953
>cares about >muh story
>"fuck you for lowering the medium"
>>
>>121699207
>No more internet me-mes
Ayy lmao
>>
>>121716591

https://www.youtube.com/watch?v=chprwPfP7xY
>>
>>121716792
MIIMII
>>
what the fuck
my game keeps crashing on the covert extraction map with the 2 blocks of buildings.
help
>>
>>121719916
liquorestore
Look at the pastebin you wasteman
>>
>never played Long War
>feel like now it's the perfect time for LW, before xcom2
>be autistic and think I cant play LW before I beat EW on ironman/impossible
>cant't beat EW on impossible

feels bad to be honest family
>>
>>121722620
>thinking that you can beat ironman/impossible
Autism at its finest.
>>
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Jesus Christ I hate this fucking map!

I barely moved out of my LZ and already activated my 5th pod (the first seeker pod is dead, the second got the screwiest activation I saw in a long time and is now somewhere far on my flank)

First I activated two mechtoid pods at once on two sides, so I had to fall back in full cover. Then a mechtoid decided to just one shot my officer through full cover, then a floater pack with their berserker pet decided to join the fun

What is it about this map? Every time I play it, all the pods patrol into me, especially on that spawn - I didn't even
>break LOS
to get swarmed like it happened to Beagle
>>
ayy lmao
>>
>>121715953

I'm going to level with you m8; the franchise isn't about characters or story. It's about a player generated story, which is the campaign, your soldier's successes and failures (either theirs or your own), and shooting ayys. It's why they tried to be light with shen, vahlen, and bradford. They had more stuff written up for them, but cut it because it was out of place in this franchise.

A story focused tactical game works because those games have specific characters in your battles, with their own backgrounds, motivations, and whatnot. So you get to interact with them constantly, and get attached; their struggles are yours. However, in X-COM, your soldiers are blank slates to be filled by their experiences in the game itself, and other characters, like bradford, aren't as important to the player because he is essentially a voice for 80% of your playtime. Same goes for the other supporting characters. If you put too much effort into them, it will be wasted at best, since nobody will care; at worst, people will balk at it, that you're "shifting the focus" of the franchise.

There's nothing wrong with a story-centric video game, but there's nothing wrong with being light on the story and letting the player fill in the slate themselves. They're just two different approaches of generating a player experience and there's plenty of games to satisfy both of those needs.

You could play something like Front Mission, Tactics Ogre/FFT or Valkira Chronicles if you want that. Front Mission is the shit.
>>
>>121724976
Reminds me of this.
>>
>>121731384
>trying to find screenshots of a particular thin mint activation where you can see their eyes in profile for a few frames because its cute dont judge me
>end up just googling "thin mint"
>get to the tvtropes trivia page for newcom
>English Female voice 1 is Jack. English Female voice 2 is Ashley Williams. English Female voice 3 is Commander Shepard.
I knew there was a reason this game pissed me off so much even when things go well, but I could never put my finger on it until now

>>121729550
>HAVENT YOU HEARD OF THE "YOUR DUDES" PAGE ON THE TEEGEE WEEKEE
just because it's a wargame doesn't mean it can't have decent lore
>>
>looking up more xcom trivia
>EXALT goodies that should be worth millions are like 50 xcom funbux at the most
what exactly is the conversion rate between xcom bitcoins and zimbabwe dollars? How much is a single laser rifle worth?
>>
How the fuck do you even get the As A Scalpel achievement?

On the first fucking turn, civilians succumb to FOG DEATH. That locks out the highest grade if you don't complete the mission literally on the first turn. Is there some exploit I'm supposed to be using?
>>
>>121732247
Not every game needs "lore"
For fuck's sake the entire gaming industry is flooded with games that are all about >muh story and >muh lore, and all of them are disgusting and only entertaining to plebs who have never watched a movie or picked up a book.

XCOM is just about shooting some fucking aliens and nothing else.
I don't need to know their deep motivations.
I don't need some grey morality lecture.
I don't need some cliché villain speech
I just want to shoot E.T.

I swear, lorefags are the fucking worst. Just take a look at Dark Souls for proof of that.
>>
>>121737121
What's wrong with what Dark Souls did? Most of the DEEPEST LORE is in item descriptions. If you can't be fucked to read it, don't.
>>
>>121737121
>XCOM is just about shooting some fucking aliens and nothing else.
it hasn't been that since the original, the original has plenty of lore that only got expounded on with TFTD and Apoc

>I swear, lorefags are the fucking worst. Just take a look at Dark Souls for proof of that.
that doesn't count, Dark Souls is just a bad game for plebs even as just a game without the lore
>>
>>121736914
you have to get the proper map honestly, I got the cheevo on the L-shaped highway when I just bum rushed the aliums and murdered all of them fastly
>>
>>121734402
All right so here's a rough estimate.

The f-35c is one of the most advanced fighters in the world, and costs 115 million apiece. Understanding that the xcom fighter, which costs 200 spessbucks, is far more advanced, I will assume the xcom fighter costs several million more, at about 150 mil apiece. This is obviously messy mass but that the fuck else am I supposed to do?

So understanding that 200 spessbucks is 150 mil, 100 spessbucks is 75 mil, 50 spessbucks is 37500000 mil.

I don't k ow the prices for stock weapons in EU and we, as all I play is lw, but with these numbers you can make numbers for yourself.
>>
>>121737526
>>121737570
I'm not saying the games are bad, I'm saying that the 'lore' or story is bad most of the time. If the gameplay is solid, good.
However, the stories are always garbage riddled with clichés and typical tropes.
Dark Souls' story is non-existant and lorefags made up 90% of it in their own heads. Good move from the devs to be honest.
>>
DEEPEST LORE, when used effectively, helps guide players towards intended playstyles or otherwise hidden gameplay content, or to explain nonsensical features. such as actually looking in the UFOPaedia sometimes and knowing to protect valuable ayy entertainment, or newcom mentioning that soldiers somehow have AR displays to enable squadsight

>>121737954
>The f-35c is one of the most advanced fighters in the world,
thats it. im calling /k/. you're fucking done, son,
>>
>>121738141
>thats it. im calling /k/. you're fucking done, son
Asshurt about the truth?
>>
>>121732247

Lore and characters are not mutually exclusive, nor did I state at any point that tactics games are not capable of pulling off story, characters, or lore; I actually provided four example franchises that do it well.

I simply said that X-COM is not story centric, nor does it need to be, as the lack of characterization in the game itself produces a different type of player experience altogether.

You actually addressed nothing in my post while pointing out something I never said in the first place. That takes effort. Good job.
>>
>>121738438
Not the same person, but right now all we know is that the f-35 is the most complex and one of the most expensive plane in the world. Unfortunately neither of these translate to combat effectiveness.

Its performance in dogfight with f16's is poor. Its much slower then other advanced fighters and has less range, so I dont think they make ufo hunters.
>>
>>121739680
christ man i was just trying to meme out on a guy, calm down, it's just clowning on niggas,

and either way, the TRUE CANON INTERCEPTOR is the weird futurized Su-27/33/37 from XCOM UFO Defense, and is probably the only interceptor design clearly influenced by a real plane
>>
>>121740098
Yeah I understand, its just i see the f-35 mentioned here every once in a while in reference to modifying current fighters for taking down ufo's, which doesn't make much sense especially in comparison to an f-22.
>>
>>121740401
tbf something like a blackbird with weapons on it is probably closer to whatever interceptor XCom is using

it's obscenely fast, pretty darn big, and it doesn't get into dogfights and just trades missiles with ships while pursuing at high speed.

but the newcom interceptors are clearly complete OC anyway so who even cares
>>
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>>121729550
Alpha Centauri did it right. Put out the story in little bits but do it everywhere.
You probably couldn't do that today, they'd want to make the three-paragraph interludes fully-voiced 4k pre-rendered cutscenes and they would go on for minutes. I love Valkyria Chronicles but I get tired of watching a half-hour of exposition before each mission.
>>
Okay I need some fucking help. I'm trying to get this meld that's on top of a ship but the fucking game won't let me get it, it keeps zooming through the place i need to step to get it.

How do I turn that bullshit off?
>>
dead
>>
>>121736914
As A Scalpel doesn't require 18/18 Civilians. It requires an Excellent rating for each category, which for the "civilians saved" category is 14-18. Go fast, go hard.
>>
Wee testing!

Was testing to see if maybe the issue with getting Mechtoid's Psi Shields working was because dropped in Sectoids were having issues. Tried Mindcontroling a Sectoid from the map but it didn't work out still. Must be an issue with the Mechtoid.

For shits and giggles, I gave my soldiers alien weapons. Superheavy Plasma makes them into a Muton Elite (complete with hilarious model stretching), what I assume to be the Cyberdisc gun fails to work, and the Sectopod's Cluster Bomb has interesting bits to it.

Using Cluster Bomb causes bombs to fall immediately the turn its used dealing 2 damage (reduced by DR, displays as 1 damage) and then fall at the beginning of the next turn as well dealing the same damage. Also destroys cover very well. Must be used while outdoors. Targeting enemies indoors will impact helplessly against the roof.
>>
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>>121751443

To think we could be very well assaulting the ayys in their planets yet we are still stuck on Earth for XCOM 2.
>>
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Post yfw you can't recruit aliens to your side in Xcom 2
>>
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>>121760936
>>
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>>121760936
>Recruiting Ayy lamos
>>
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>>121761559
>Not bringing them over to the right side

Even in Chryssalids there is hope for redemption.
>>
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>>121760936
>>Recruiting Ayy lamos

I don't think so Jim.
>>
>>
>>121760936
>recruit
I think you mean liberayyte.
>>
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>>121770587
So when did the aliens make Stands?
>>
>>121770754

it can't stand, it doesn't have legs
>>
>>121675507
>4 was the worst
>>
>>121770587
AWAKEN MY MASTERS
>>
>>121772143
AYY AYY AYY AYYYYYYYYYYYYYYYYYYYYYYYY
>>
>>121751865
when I got 14 last, it only said "good"
>>
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>>121778226
stage 1/2 looks the nicest tbqh
>>
>>121770997
>4 was the worst
its literally the only objective truth of this universe

electrosphere had the best mechanics
>>
Why isn't there a foundry upgrade to give MECs psi shields like the Mechtoids?
>>
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>>121781904
why does everyone give mechs weird fictional bird legs

thats not even how that sort of leg works and balances properly, the third segment is the "foot" of the leg, not a shin after a second knee. in fact, that "second knee" is more equivalent to a man's heel

also
>mechs holding weapons in hands
>instead of having integrated weapons
fuck im so triggered rn guys, send he;lp
>>
>>121782258
I don't know why, maybe it's so they can at least recover the weapons if the mech get's fucked beyond repair.
>>
>>121675301

Apparently I need to catch up on Symphogear.
>>
xth for freeman918 for president
Hilarious stream desu
roof mint
soldiers turn into zombies
madman muton(rip scout)
C C S
5% floater
missing the civ tho
ISIS drone

would recommend to everyone 10/10
>>
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>>121782258
>>mechs holding weapons in hands
>>instead of having integrated weapons
Well, how else are they going to punch each other? With their gun arms or bayonets? Also, I'd imagine it might help mitigate phantom pains having a hand that moves rather than just a gun where your arm should be.
>>
>>121782397
but sectoids use plasma pistols on arm braces. why not have a similar system for the mechs?
>>
>>121699489
M31, isn't it obvious?
>>
>>121782817
>Well, how else are they going to punch each other? With their gun arms or bayonets?
>not wanting ballistic fists that run on blaster bombs and fusion lances
for the love of god what is WRONG with you

> Also, I'd imagine it might help mitigate phantom pains having a hand that moves rather than just a gun where your arm should be.
it's not "phantom pains", it's "phantom limb", and why not have something like a barrel of a gun that extends through the forearm, like a megabuster with fingers or some shit. or like the strike module there, it seems to have fingers but isn't it basically a hydraulic-boosted ballistic fist?

also the human MEC there has correct digitigrade legs, though he's a bit tall for his head and it looks like someone just mspainted him into a suit rather than modified his body. weird that they got it right on literally only MECs
>>
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>>121783280
I imagine that stuff like miniguns, rail guns, and particle cannons are just a bit too cumbersome to be compacted into an arm/wrist mounted version of itself. Just look at the Mechtoid, those things are essentially bigger heavy plasma guns and they take up the entire arm if it were mounted there.
>>
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>>121740891
>tbf something like a blackbird with weapons on it is probably closer to whatever interceptor XCom is using
Why not use something real and mass-produced?
>>
I want to fuck a Sectoid.
>>
>>121787276
I hope it's an x2 sectoid
>>
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>>121787351
Both are fine.
>>
>>121787276
>not snek
>>
>>121787276
I want to fuck a SHIV
>>
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>andromedons

shit game, shit design, pre order- cancelled
>>
>>121792842
Your face is a shit design.
>>
>>121792842

What's the problem? You do realize there's a Galaxy named Andromeda right?
>>
fresh pirogi https://www.youtube.com/watch?v=EUXUKudEXf0
>>
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So it's coming out in 2 months right?
>>
>>121800745

if today is december 5th, then yes
>>
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>>121801070
Where did I get three months from?
>>
>>121672095
What's behind the mask, do you think we'll get to take it off when we research their corpses?
>>
Why is the Foundry so godawful in Vanilla?

There's only like, two projects worth doing. SHIVs come too late to be good compared to your elites, improving medkits is admitting you're getting hit, the pistol stuff is way too expensive when you could just move smarter and not get caught with an empty mag, grenades stop being super relevant long before you have ayy grenades (which grow on trees anyway...)

>>121802980
assuming the modelers don't have really bad anatomy training, it looks like it's just bubbles of goop suspended in more goop, like a lava lamp. You can see that the top of the helmet is transparent and it LOOKS like there's a head in it, but the neck/shoulder is too out of place to make aatomical sense so I think (read: hope) it's goop

is there any footage of these things in motion yet?
>>
>>121802980
I'd say every muton that doesn't grow right gets put into those.
>>
Is it true that those piece of shit MGS and Fallout games are the main reason Xcom was pushed back?
>>
>>121802980
I hope they turn out to be modified humans used as cores for these killbots, like the Aliens looked at AdMecs and thought they could do it better with more body horror.

The reason it takes X-Com so long to find this out is because its fucking hard to lug one of these big fuckers back to the extraction point over yours shoulder
>>
>>121802980
It would be extremely painful
>>
>>121804753
I'm pretty sure the game was just not ready yet. The delay was obvious since E3.
That said, there's no reason for Firaxis to be competing with Bethesda, so that's kind of a bonus for them.

>>121805220
You're a big daddy.
>>
>>121805406
for you
>>
>playin some xcum
>have a soldier use his skellington suit hook to go up a wall
>he plays the animation
>just warps back down to where he was
it spent the move too. what the fuck firaxis
>>
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>>121810396
additionally, the tile I tried to move him to is occupied now somehow and I can't grapple to it again

then I completed the mission

and now it is LITERALLY stuck here, the game has ACTUALLY soft-locked. music is playing, effects are going, but the skyranger is not moving any closer to the base than from this point. holy fuck

but lemme guess
>shoulda broken LOS then these things wuldnt happene :^)
>>
>>121810856
ah. figured it out. kinda. I reloaded from the last tactical mission and it turns out something bugged to not show that england lost its shit, so I guess the game figured it can't continue. I'd had the "full panic" sound effect play with no dialog box coming up before so I figured it was normal

apparently it's a potentially game-breaking bug and the game will literally soft-lock if it somehow fails to tell you a country has collectively lost its shit
>>
>>121811164
I had that bug a couple days ago when a bomb mission expired while the skyranger was in flight.
>>
>>121782754
You forgot:
3 consecutive 13% hits through suppression
Doorn bodied
Zhang bodied
Crit wounded medic exploded with rocket
5 rooks + 2 lcpls against two disks
INSANITY CAMPAIGN
>>
>>121811864
>letting missions expire
wow nice work scrub
>>
>get a terror mission
>car explodes a guy
>he falls down like a fucking feather
I know that this one isn't firaxis but why are ragdolls in UE3 so floaty and bad
>>
>>121812126
Absolute "Mad Man"
>>
>>121698673
Thank you, based shitposter.
>>
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>tabbing through my targets seeing who to fuck up
>while cycling, one of them drops out of the list
game please stop
please stop being horrible at everything

>>121812151
this, literally why would you let a mission expire

even as a real life decision to make it's not good since you're choosing to run the game on your computer but not actually play it, wasting electricity and precious service hours of the parts in your gayman rigg
>>
>>121812624
>>121812151
Oh sorry assholes, it's not like I had two terror missions, an abduction and a covert data recovery in the same 3 days or anything. I was waiting for my Pathfinder to come off fatigue.
>>
EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. ITS CHRONICLES OF BRADFORD AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE WITH THE MAIN CHARACTER, DR. VAHLEN. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN WHOOSHING SOUNDS WHEN I SLAM DOWN SOME THIN MINT BASTARDS OR EVEN WHEN I MESS UP OVERWATCH. NOT MANY CAN SAY THEY ESCAPED THE GALAXY’S MOST DANGEROUS TERROR MISSIONS. I CAN. I SAY IT AND I SAY IT OUTLOUD EVERYDAY TO PEOPLE IN MY ROOKIE TRAINING CLASS AND ALL THEY DO IS PROVE PEOPLE IN ROOKIE RANK CAN STILL BE IMMATURE JERKS. AND IVE LEARNED ALL THE LINES AND IVE LEARNED HOW TO MAKE MYSELF AND MY BARRACKS LESS LONELY BY SHOUTING EM ALL. 2 HOURS INCLUDING WIND DOWN EVERY MORNINng
>>
>tfw I could be home playing xcom
>>
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>>121782573

You seriously do.
>>
>hit a full-health muton with a rocket
>no Mayhem, no blaster bombs, just a normal rocket
>it dies instantly
ok then game
>>
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>>121817805

COMMANDER-
>>
>>121817952
That's an "interrogation" with Vahlen's anal glove.
>>
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>>121818028
>>
>>121817952
honestly i have a compulsion to arc throw guys so vahlen aint got shit to say, for every dude I blow up there's one hogtied in the skyranger
>>
>>121819403
>for every dude I blow
That's gay.
>there's one hogtied
That's even more gay.
>>
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>>121795482

Who?
>>
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>>121817952
>>121818028
>>
Help me /xcg/. I want to love this game, in fact it has everything for me to love it.

But I'm fucking terrible. I don't understand squad tile placement. I put units behind full cover, yet the aliens will most of the time be able to 1 shot me behind it and I don't know if I'm placing my squaddies on the wrong side of the board or not.

I've reset the game 4 times now because I'm unable to last beyond the 3rd month. I can deal with everything outside of actually fighting the aliens.

I don't want to lower the difficulty since if I can't handle Classic now, I probably never will.

Another thing I don't understand is the Enemy Within expansion whenever I start the game. Should I be selecting that over Enemy Unknown? Will I miss out on exclusive Enemy Unknown missions or content?
>>
>>121824510
>But I'm fucking terrible. I don't understand squad tile placement. I put units behind full cover, yet the aliens will most of the time be able to 1 shot me behind it and I don't know if I'm placing my squaddies on the wrong side of the board or not

1. Flanks are a thing, if they flank you your cover is meaningless
2. Aliens are fucking bullshit
>>
>>121824510
EW is a straight upgrade to EU, the only thing you'll be missing are like 4 maps
>>
>>121824665
But what is flanking? Would it be easy to say that if my soldier is in the line of the alien's sight, while still behind full cover, it's considered flanking and I should move my soldier ASAP?

They certainly do feel like bullshit at times, like when my soldier is directly in front of an alien but there are 2 walls in between them and the alien still manages to land a critical hit.

Sorry for asking questions, I'm looking at every steam guide that I can on the subject of the fighting portion of the game.

>>121825091
Thank you, guess I'll select EW from now on when I start the game.
>>
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>>121825160
>But what is flanking? Would it be easy to say that if my soldier is in the line of the alien's sight, while still behind full cover, it's considered flanking and I should move my soldier ASAP?

It's the angle, anon

Here, I will demonstrate

If in figure A, the alien still manages to hit for fatal death, that's just their bullshit succeeding despite a 20% hit chance

However! You too can bullshit the aliens in full cover

The reason it seems like a full cover shot succeeds more often for the aliens is because there's much more of them than there are of you and they shoot a lot more at you than you will at them

Therefore it is meet to make sure any discovered alien is eliminated by bullets, or can be eliminated by a grenade, in a single round, or else he may shoot you in the face

Minimizing risk is the name of the game
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>>121825160
Have another picture on Flanking 101
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>>121734402

entirely an abstraction

a rookie shitter soldier is worth 25 dollarydoos yet a plane is worth 250.

planes cost millions of dollars, the best soldiers in the world cost a few thousand at most
>>
>>121737121

>and all of them are disgusting and only entertaining to plebs who have never watched a movie or picked up a book.

most games don't take the lore very seriously, but theres nothing wrong with having a bit of fucking context behind the game

also if you really think the average movie is anything to write home about in terms of >muh story then i'd say you're the fucking pleb
>>
>>121825508
>>121825867
Thanks so much. Those images definitely help me a lot. Gonna try jumping right back into the game now.
>>
>>121823280
get educated https://en.wikipedia.org/wiki/Pierogi
>>
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>>121811164
This happened when I played the fishing village chryssalid mission.
I fell back through the town, losing two troops and reached the LZ with one turn left before the airstrike hit.
Then the game crashed because two of my soldiers were standing on the deployment zone line.
>>
>>121831683
XCOM anime when?
>>
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>>121831984
>XCOM anime

But seriously, Blue Gender or something
>>
>>121703681
You idiotic piece of shit

XCOM 2 follows a future where XCOM lost. The Ethereal goals remain the same.

Please, try for once in your pathetic, miserable life using that thing others call brain that's lodged in your head before coming along and asking dumbshit retarded questions
>>
>>121786010
I said it once and I'll say it again.

The original X-COM is a fantastic game, but by god does it have one of the most pathetically retarded designs out of any game of its type
>>
>>121703681
>The best type of villain is the type who is justified in their actions. One who can challenge the players idea of what is right and wrong.
No, you piece of shit.
The best type of villains is the one you can break down, force on his knees to beg for his pathetic life. This is what good villains are. Someone who's a challenge to beat, and whose defeat is complete.
>b-but muh edge
Go read Watchmen if you want villains with complicated motivations.
>>
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>>121831984

You can always play it as an anime.
>>
>>121703681
>>The best type of villain is the type who is justified in their actions

Objectively false. The best type of villain is the vile monster, the evil invader, the dragon in the den, the rapey lord of the manor. They're the ones who can be destroyed and triumphed over without sullying the narrative with pussified moral questions.
>>
>>121836976
This. Not everyone want to be questionned over their actions. Especially if the game doesn't let you spare him.

Retarded games are the one where the game tells you to do something and then blames you for it.
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First ayylium base in my brutal campaign. Wish me luck
>>
>Enemy Within
>does tuto
>second mission, my rockeeter is bugged on a roof
>doesn't move in the entire mission
>>
>>121837128

That's something I hated Spec Ops: End of Rine for.

>golly gee firebombing these civilians sure is a terrible thing
>in a railroad game with no choice
>>
>>121837298
This is why I liked Far Cry 3. It doesn't blame you for killing. Unlike Dishonored or Deus Ex HR.

Meanwhile, Far Cry 4...
>evil dictator is really evil
>except toward you, he's always friendly toward you
>the rebels are either hypocrit trying to replace the dictator or religious nuts trying to marry lolis
>despite you one-handedly winning, they shit on you
That pissed me off so bad. I want to be respected, worshipped and loved in my video games. I don't want people to shit on me. If I wanted that, I would go outside.
>>
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>>121837154
I said wish me luck ;w;
>>
>>121837759

Who's worse at creating difficulty, Johnny Lump or Ed McMillen?
>>
>>121837759
JESUS
>>
>>121837154
OOOH REAL TOUHG GUY HUH FUCKk you
>>
>>121838089
Are you okay
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