So
this is the power
of
the
PSVR
https://www.youtube.com/watch?v=UIFSt0YSDls
>>333358579
Meanwhile on Vive
https://www.youtube.com/watch?v=Vo8zMLtbYps
>>333358739
Hover Junkers also looks okay but none of these games worth the 800 dollar investment
>>333358739How do you even feel it when 2 swords clash?
>>333359004
You don't.
>>333358913
We'll have to wait, to get rid of shit like this:
https://www.youtube.com/watch?v=pnCh4HO12-k
99 CENTS
>>333358579
When is the PSVR supposed to be out again?
>>333359854
October
>>333358579
real talk Red Steel 2 on this would be fucking sweet.
/real talk
>>333358579
Lol they brought back the playstation move? The gameplay looks like Hulk Hogan's Main Event.
>Everyone will realize VR is shit before the PSVR even launches
PS Move 2.0
>>333360135
It's been a long time since we got a decent western FPS
>>333358579
why does that cat look like hes seen some shit?
>>333360445
https://twitter.com/_ImFinAwesome/status/716038705459412992
>>333358579
Whoever was in charge of the mix on the "taking damage" sound effect should be fired
>>333358579
One step forward, 10 steps backward.
Morrowind combat is more fluid that that.
>>333360620
He should be hired
>>333358579
That is the face of a cat who's seen his job taken away by a feline machine.
>>333358579
Why does VR games player models still act like the person controlling them has parkinsons? they literally had 25 years to fix this shit.
>>333363234
Its like trying to fucking hit the OK/back/etc button on the old WII.
Fucking cancer
>>333363234
No idea about the PSVR but for Vive it's because the movement is to scale(1/1), I'm sure devs will smooth movements later on.
Some amateur dev already did that for his FPS game.