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underrail thread last thread archived before I could ask a question:
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underrail thread

last thread archived before I could ask a question:
Is persuasion or intimidation too important? I'm thinking of dropping them in favor of more crafting skills for my build
>>
>>322060694
No.
>>
>>322060694
Not too important. You can't get the good end of some quests without them, but other than that they aren't of much use.
>>
It's debatable, the social skills are all pretty 50/50 in what you get back. Not too many intimidation/persuasion options but they are there.

But what do I know, I almost always start a new character with doctor+packrathound.
>>
Posting best tune

https://www.youtube.com/watch?v=dG_vK7-svWs

>>322060694
Not really. Pers doesn't influence nearly enough shit to be of importance and the best use intimidation is tied to a feat.
>>
It's serious time mother fuckers.

Psi builds are quite powerful, that's true.
What about mono Psi builds though? Like Thought Control only.

Would that be a challenge to play through the game with Thought Control being your only means of offense?
>>
>>322060934
>>322060989
>>322061108
All right, I'm definitely dropping that for more crafting.
>>
>>322060694
For everything practical to gameplay, Persuasion is irrelevant.

For Story it's a hard-requirement for a pretty good number of endings.
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>>322061121
You can get pretty far. But you'll have to branch out to using grenades 'n' shit, every so often. Also, bots will wreck your shit if you're pure thought control.
>>
>>322061049
I went to school with the guy in that picture
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>>322061049
You had better also get Intimidation so you can save Cliff
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>>322061049
that kid is mad cool
>>
how good are regenerative vests? i just found Blaine and he's selling a decent one.
>>
>>322061121
Only thought control can't do jack shit to bots.
>>
>finally craft my first sniper rifle
>go into battle
>44% chance to hit
>rises to 58% at the edge of vision
>character can't see far enough to get decent hit rate
How did I let myself get suckered into this. I knew a sniper wouldn't be any good in caves.
>>
....Fast metabolism or Nimble for a Psi character

I know, those two feats suck ass but it's for level 1, I don't have much of a choice here.
>>
there some reason as to why fallout is a shooter, this gameplay just doesn't work. its not intuitive or inmersive. like i created a character, accepted the psiconics path but in order to learn a skill i had to do a quest. good, the quest was to shoot a rathound with a special bolt (i got 2 of them) but i chose a firearm instead of a crossbow before and the crosbow was expensive as hell and no way my character could adquire it. so i could not do the quest or powers. eventually i steal a crossbow i go and shoot a rat, i miss the first shot but landed the second, once i killed the rathound and picked up what it left i ran to complete the quest only to learn i got one of these things to level up, a rathound ear or something, so shooting and killing the rathound wasnt enough apparently or there is a drop rate, and with only 2 bolts, good. now my character is stuck at completing that quest and is usable to get its psiconic powers. really there no way to inmerse yourself in a game that just doesnt make sense.
>>
>>322061750
fast metabolism. psi boosters boost more
>>
>>322061438
Get night vision goggles
>>
>>322061438
should've gone with a crossdressing trap that has decent stealth build

hitting niggas with my bolt all day long
>>
>>322061108
>Best tune
>Not Protectorate

You had literally one job, and you still fucked it up.
>>
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what else have you lot found
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20 / 1 / 14 / 2
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Man I love the music that plays when you're just exploring the caves. It's so damn comfy.
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>>322060694
>>>/vg/
It's time.
>>
>>322062439

it's a big step
>>
>>322062439
At least let a month pass from release before going to /vg/.
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>>322062023
>>322062439
>>/utg/

Has anyone tried a knife+throwing knife build yet? There seems to be tons of perks for it, so I might make that my next character.
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>>322061990
I stumbled upon the Bieretta 27 today, had a right giggle
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>>322062669

>A month of shilling before the blessed relief of /vg/ exile

pls no
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>>322062439
/vg/ is a trap you never get out of. We'll devolve into a mess of circlejerking and non-discussion. Most posters will vanish and no-one will ever talk about the actual game ever again.
>>
Just entered Depot A through the wormhole. Are the muties and dogs killing each other? I'm just sitting in one of the first rooms and there are constant explosions, barking and shooting coming from outside.
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>>322062976

you can't even post waifu butts, there's literally nothing to discuss on vg about this game
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help me out here

premeditation
last stand
or meditation
>>
>>322063004
One of the dogs ran into the mines

The explosion attracted the rest of them, and they also found the other mines
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>>322062875
>shilling
It's anons enjoying a game.

The game was recently released and people are gonna drop in and out of the thread and if there's no thread they'll make a new one since they're unaware of the /vg/ thread.
/vg/ is where threads go when general interest in the game dies down and all that's left is a few retards participating in some inane circlejerk.
>>
>>322063709
>It's anons enjoying a game.

*Wink* ;D -_O
>>
>>322063389
Premeditation.
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>>322063785
Go back to your LOL threads.
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>>322061990

Not bad
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>>322063709
In case you haven't noticed he's the faggot that's been shitting up these threads because he felt that the game was unbalanced because his specific build wasn't a fucking swiss army knife that didn't roll all the content
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>>322063420
Fun.
How often do enemies respawn there? Is it safe to leave and get myself patched up, or do I have to do this in one go?
>>
>>322061990
Still trying to find the other claw. (Not the one in the sewers.)
>>
>>322064435
I don't know the exact time but I'm pretty sure it's definitely more than an hour, you'll be able to run to Fixer and back
>>
>Game blesses me with a cool looking robe drop
>Offers no protection (which i'm fine with I suppose)
>Comes with a penalty of -2 perception

What
a
load
of
fucking
shit

I just want to wear a fucking robe.
>>
What are some must have feats for a crossbow user? I'm looking at concussive shots or kneecap shot right now. Doing traps and throwing (mostly for grenades) on the side, as well as a bit of crafting, if that helps give an idea of what I should go for.
>>
>>322061438
I had 70-80 at medium distance with my 1st crafted sniper, without a bipod.

You can't expect to have 95% at max range from get go. Use bipod mod a normal scope for +20% precision early on, throw flares amd lure enemies into them, get night vision goggles asap.

Snipers are able to one shot everything in the game. Well except the Final boss, needed 2 for him, still took my one turn.
>>
>>322064732

i prefer knee shot despite implied memes
>>
>>322064592
is it only the animals that respawn or do the mutant with guns also respawn?
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>>322065013

mutants with guns don't respawn

the ones without guns do
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>>322064076

Actually anon whenever I viable-post it's because these threads are full of people telling people every build is viable, then tell them to avoid entire feats and skills as they're completely useless. Just like on Steam where people will say with a straight face Underrail is a story game. And on another forum the Underrail thread goes a week with no posting until someone posts "Hey no let's not let this thread die!"

http://steamcommunity.com/app/250520/discussions/0/458604254430186936/

My build got me through Depot A just fine, then I stopped playing because I gave the game that long to get interesting and it didn't.
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>>322065013
I'm pretty sure the muties don't respawn, not sure about the mutants.
>>
>>322064732
I go with

Interlopper 2
Quick Tinkering 4 (tr 25)
Trap Expert 6 (tr 30)
ambush 8 (st 40)
Opportunist 10
special tactics 10
sharpshooter 12
critical power 16
deadly snares ( tr 50)
elemental bolts
sprint 20

don't recommend wasting points on throw since you can use it from the get go and it's more of an "oh shit" button. Lots of fun putting a bear trap in a door way and throwing a molotov inside a room packed with enemies to watch them burn
>>
I got some "cybernetic spawn" to deliver and told the Protectorate head honcho about it and he told me to go visit his second-in-command.

I'm not finding him? The wiki doesn't say anything about this option for the bug either so, I don't know.
>>
>>322065151
Cancer is a hell of a drug

I am sorry you couldn't enjoy the game, I nearly dropped it at Depot A too
>>
>>322064732
Take all the crossbow related feats, all of them are worth it.

Aimed shot and Snipe will be used the most frequently so get them fast, kneecap is really good too.
>>
>>322065402
I leveled up some throw just cause otherwise the chance to throw things in the proper spot seems to be pretty low. I was running a build before with 0 throw and i kept blowing myself up. I don't really know a good spot to stop though, i'm at 20 right now and I feel like I have too few points to go around, so that might be my limit.
>>
>>322064592
Thanks, bro. So one hour then. I better get to work.
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>>322065420
He is outside, in front of the Protectorate. The guy who unlocked the door for you.
>>
To the guys that have 10 Perception, I have question.

How many "secret areas" do you actually find? Is it a good amount or are they few and far between?
>>
>>322064832
Didn't exactly expect to be a deadshot, but definitely didn't think it's range would be limited by character's vision. I better try that night vision goggles but might redo and go assault rifles.
>>
>>322065852
Quite a few actually.
I'm at the "Go to core city" quest and I've found 6-7 hidden stashes with a handful more secret doors and what not.
It's pretty crazy seeing them pop up when I never saw them before, not to mention the godawful loud-ass noise it plays to notify you.

FSSSSSSSSHHWAAAAAAAAAAAAA
>>
>>322065916
Night vision goggles are a must. They ofyen bump your hit chance from 40-50 to 95 in dark areas.
>>
>>322065934
No.

It's the only way to get top tier gear.
>>
>>322065852
There's fuck all, the only slightly useful secret is a vendor and I have no idea what Per you need to spot it.

>>322065934
stop posting any time
>>
>>322063420
>The explosion attracted the rest of them, and they also found the other mines

As it turned out a turret gunned down about five muties and a few dogs. Probably a good thing.
>>
>>322066325
kill yourself
>>
>>322066080
This game impresses me more and more.
>>
Is the Psychosis feat worth it for psi?
+15% critical chance but +20% all psi costs more action points
>>
>>322060694
>make a mine field full of traps of every kind
>plant TNT near it, but not near enough to set the mines off
>all the enemies go to check the explosion
>2 die right away from huge mine chain reaction, rest gets caught in the poisoned bear traps and bleeds to death
Love being a trapper
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>>322066547
See (you) tomorrow
>>
>>322062439
fuck you, I made this thread to ask a specific question you fucking faggot.
>>
I'm very new to this game.

Do you have any tips for a complete noob?
>>
>>322066734
Worth it if you push your critical chance by all means possible with psi headband, drugs and other feats.

That said, tranquility is more reliable early on, and you can get crits on demand later on.
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>Made a Thought Controlling, persuasive female character
Is this real life?
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>>322066906

Enemies walk over their own traps.
Bumrush any enemy that uses crossbows or psi right at the beginning of the right, or you will have a bad day.
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>>322066906
>start the game
>make the build you wanna make
>die repeatedly
>restart
>check the wiki for feats
>fix the build
>actually start the game
>>
>>322066714
They effectively negate all the light penalties. You probably won't find them before after Depot A, so try throwing flares so the enemies run into them for a clear shot, shot those who are in a bright area first, and get that bipod mod.
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>>322060694
This game just keeps on delivering. Just opened up that Vault full of borrowers and got wrecked because I have no stock of antidotes.

Fuck should go restock and come back, and machine gun them to death.
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>>322066734
20% increase in all isn't really worth it. But the later feat, psymania, might be worth it. Requires psychosis.
But tranquility leads to meditation. Which adds 25 extra psi points.

Choices, choices.
>>
>>322066906
become a crossdressing trap if you want to have a good time
>>
What are the best traders if I want to make my own Sniper rifle with reaper+rapid reload+smart module?
>>
>>322067790
Never leave without antidotes.

And I'm not even talking about burrowers, imagine melee burrowers with paralyzing poison that sneak up on you, poison you, disappear, wait until the stun kicks in, and then come back to rape your defenseless ass.

Yes, those exist.
>>
either i got gud or they really nerffed depot a when they said they did in the last patch. i didn't expect them to make it this easy.
>>
>>322067963
>become a crossdressing trap if you want to have a good time
yes, but what about with regards to the game
>>
link to old thread if anyone's interested

>>322005798
>>
>>322068370
No one is.
>>
>>322068256
I've heard of that update. I'm staying away from it until I can do this casual filter version.
>>
>>322068256
Styg ought to buff the midgame instead.
>>
>>322068132
>reaper
>rapid reloader
Not worth it m8, you won't get more than one shot anyways, use bipod. Better to actually hit than have spare AP whole missing.

Reaper should be use with anatomically aware scope, bipod and smart module.

Later on you will spearhead, which can actually shoot twice with rapid reloader.

But to answer your question, any weapons trader. The one from Core City is probably your best bet at the moment. Mechanic traders have some quality frames from tome to time, too.
>>
>>322068174
Just started the game recently and its my second build. Fucking hell its really System Shock kind of love all over again.

My Assault Rifles are raping everything with full auto, I just need a better armor, concentrated fire and Commando I am ready for business.

Should have took chemistry maybe, I dont know if I will be swimming in money enough to just spam buy grenades and flashbangs.
>>
>>322068654
Fucking phone, try to ignore all the typos.
>>
>>322061121
I got to the Junkyard and started getting rekt. The mutants required me to be a cheap shit. The acid dogs were too much. You need to be able to ruin everything in the first two turns or you get fucked.
>>
>>322068749
You will be swimming in money, but you won't get the best nades without chemistry. I found like one Mk IV in the whole game, and you can craft up to V.
>>
>>322068827
20 in chem, 15 in tailor for molotovs. If fire can't purge it, it ain't meant to be purged.
>>
>>322068654
Thanks bud, spearhead is the one you make yourself right?
>>
>>322069000
this was meant for
>>322068967
>>
>>322069000
It's worth to mention that drinking mushroom brew gives an empty bottle to craft molotovs with.
>>
>>322069104
Yes, you can't buy them, only the frames to craft them with, and those start spawning in shops later in the game.

That said, you can find a Dragunov unique that can shoot twice a turn. It's inferior to quality spearheads, but you can get it earlier. It's in Rail Crossing, in the tunnel leading to Buzzers Shop, in a locker.
>>
>>322061886

I had a similar thought, but I tried again with a straight up gun/melee focused gut until I get the hang of this,and it's working a lot better
>>
Would you take the psionic inhibitor pill, /v/?
>>
I think the new patch has broke something.
I cannot seem to get ANY Psi beetle oddities.
When the game first came out, I got 3/3 easily.

I've killed like 60 psi beetles on this new character and not a single one has dropped.
>>
>>322069832
fuck yea psionics are fun as fuck
>>
>>322069832
No.

I would meditate and figure that shit out the proper way, like a man. I like my immunity system, thanks.
>>
>>322069832
Yes.
>>
>>322069832
>get aids
>but mindpowers
hmm....
>>
>>322069950
>getting the casual update
>>
>>322069950
I found the 3rd one on the Arena.
>>
>>322070084
It fixes a game breaking bug right before the final boss though.
>>
>>322061886

Your character was stuck because you are a moron. You get a fucking free crossbow in that initial quest, and there is plenty of fucking time and rathounds to get the samples. At close range its fucking easy to hit a rathound with 0 crossbow skill.


Although I admit the game only really kicks in at about level 4.
>>
>>322066714

Its not only about gun skill, tons of other factors affect accuracy, weapon condition, darkness and a bunch of others.

Night vision really does help a fucking lot, thats why you need energy to use the googles.
>>
>all those scrubs getting rekt by fucking rathounds
>not only are they easy as fuck, you can actually close the fence door and have a plinking session
How can anyone be so bad?
>>
>>322070220
I think what fucks with most people is how easy it is to die in this game. Until you are level 5, a squad of rathounds can be a serious threat. There really aren't casual, easy encounter until you are 100% cheese.
>>
I'm assuming there's some way to use all these empty casings to make bullets, but how?
>>
What is good against the siphoners? Trying to farm them for anti-acid armor, but they take sledge hits like champs.
>>
>>322066906
Use grenades, especially in the very beginning. Buy a few frag grenades or molotovs with your starting cash and the first couple harder fights will be a breeze.
>>
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>>322070562
That is why the game is good it does not fuck around, you have to respect the enemy. Choose your battles.

Hope the game does good enough for a sequel. Between this and Dragon Dogma I have my future full of games. Its a good feeling.
>>
>>322062706
>Has anyone tried a knife+throwing knife build yet?

asassins build are godly one vs one, you get so much crit and crit damage you destroy even high armor enemies, your weakness is large crowd but it's nothing a good flashbang/emp grenade cannot solve
>>
>>322070779
they are for special ammos, such as poison, fire, explosive, etc
>>
>>322071105
Damn. Would have been good to use metal scraps, with casings, to make new bullets. Would probably need to buy or make gunpowder as well.
I get the feeling bullets are going to be one hell of a cash sink.
>>
How much throwing skill do you need to use grenades more or less effectively?
>>
I found Ice Shield.

It's just a buff that has a 50% chance to block X amount of melee mechanical damage up to 5 times before disappearing.

At 90 skill it blocked 20 damage each time.
>>
>>322070779
>empty casings to make bullets, but how?

recipes, they're pretty rare though
>>
>>322070779
They are used to craft special ammo.

Blueprints are rarely sold by wespon traders.

They go as follows:

5mm- extra electrcity damage, requires 20 mechanics and 20 elecronics

9mm- extra acid damage, 20 mechanics and 30 chemistry

7.62- 50% chance to deal 100% weapon damage over 3 turns, only 20 mechanics

8.6- 35% chance to set target on fire, 20 mechanics 60 chemistry

.44- small explosion, 20 mechanics 60 chemistry

12.7- deal bio damage and leaves a toxic gas, 20 mechanics and 35 in biology and chemistry
>>
>>322071505
>I get the feeling bullets are going to be one hell of a cash sink

Nah you will be swimming in money and bullets by midgame, the real cash sink is super steel
>>
Is a pistol build with high critical good?
And what should I put my base points to?
>>
>>322071875
And your Core City house.

And buying all the fucking ammo you can to shoot it all on the shooting range, craft hundreds of special rounds to never use regular ones again.
>>
Quick way to earn money? Buying stuff for your house is expensive as fuck.
>>
>>322072006
>Is a pistol build with high critical good?
>And what should I put my base points to?

Depends what pistol build you want to make. Normal pistol or energy/chem pistols, imo energy pistols are better because they give you more options: electro pistols and plasma pistols with aimed shot and crit damage talents are fucking nuclear bombs.
>>
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>>322071836


The 7.62 formula looks good for pure damage.


Can you make a 50-caliber assault rifle of Death incarnate?
>>
>>322072381
I think 12.7 is exclusive for snipers.
>>
>>322060694
I just bought this game.

Any tips?
>>
>>322072291
I want to make a build with a good dodge/evasion and high crit
>>
>>322072269
sell drugs like in real life, morphine at 1k a pop
>>
>>322073076
You can sell like 5 of them at most though.

Electronic parts ans laser pistols are better.
>>
>that feel when you get hacking/lockpicking to 85 and don't need to raise them anymore because there are basically no locks above 100 difficulty anyway
>>
>>322072645
>I want to make a build with a good dodge/evasion and high crit

it's pretty straightforward, don't go too low with agility, you willl need at least 6 strength for steady aim, 10 dex (for gunslinger +dex on lvl up to lower pistol Ap costs) and 10 Per for sharpshooter. Recklessness will give you another +5 crit chance and you can get more on gear. The res of your ability points you can distribute as you like
>>
>>322071582
20 seems to be the optimum, I had 10 and I still threw them sideways, but 20 seems to have done the trick.
>>
>>322073289
>do the same thing (75 & 80, actually)
>find a 120 elec lock in the tchort institute
>there's a key 2 rooms away
Now I'm feeling like I wasted those points. Oh well.
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>>322073785
Only 20 really?

Good.
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>>322064704

There's a robe item that is also armor which looks pretty cool and has decent stats.
>>
>>322073785
>>322071582
>not running around with full inventory of molotvs and 0 throwing skill

Sure I threw it at my own feet that one time but most of the time it doesn't matther
>>
>roll psi character (metathermics)
>everyone on /v/ says im a babby because psi characters are overpowered

>roll a throwing knives and grenades only joke character
>it's better than my main by a wide margin

Seriously, the grenadier trait is fucking ridiculous. 2 turn cooldown basic grenades are better than any low level spell, and specialty/high end grenades are just as good or better than higher level mentor-only spells. Throwing knives ain't nothing to be fucked with either. Split throw + hypertoxicity means you can stack poisons dealing 150 damage after only one turn.
>>
Should I get this game or Xenonauts?
>>
Its great how sniper characters benefit from having good traps.

Really makes you feel like a sniper setting up his traps and planning your takedowns.
>>
>>322074907
Yeah but if you keep chucking grenades all over the place, you're gonna cause a complete cave-in.
>>
>>322074352
But anon, throwing them at your own feet while wearing one of those smelter suits is the best tactic while you're waiting for exothermic cooldown.
>>
>>322074907
The power of psi characters is largely from utility in various incapacitating debuffs, enrage and force wall, not in plain damage.
Not that it's lacking in plain damage either, thermodynamic destabilization is absolutely beastly.
>>
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>>322074907
PSI is easy because they get access to everything but they don't specialize.

I miss being a stealthy sniper you could hit into the 300-500s and just delete the biggest thing in sight....but then raging 5+ guys with 1 spell is also strong.
>>
Is there any way to get disassemble without spending a precious feat point on it?
>>
>>322074907
Most builds are stronger than the Psi ones, with a few exceptions.
Psi works best when combined with other things that it can complement.

If /v/ wants a challenge, then try a Thought Control only character.
You'll find it pretty decent at the start, but it rapidly starts to lose it's potency.
Not even LoC can save you when you start dealing with enemies that are immune to mind control abilities.
>>
>>322074907
You shouldn't take anything /v/ says about this seriously. Most people in these threads don't even account for stat bonuses and skill check difficulty limits when planning their builds.
>>
how to use cheat engine?
>>
>>322080550
you put it in your cheat car then put in and turn your key and put the peddle to the metal
>>
Why is this game so good? How did it capture our attention do well?
>>
>>322080974
because its actually made for people who play video games.
>>
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Alright /v/ I need help. I went for a stealth/crossbow build and it seems like I got completely fucked over. I have no problem downing 1 guy from stealth before he can even react.

But even if they don't have line of sight on me, or the guy I shot, the rest of the mobs argo as well. Then I just die.

Am I doing it wrong or should I just reroll because crossbows suck?
>>
>>322081781
you need traps to hold enemies off so you can keep using your range, or at the very least some caltrops
>>
>>322073758
Thanks.
>>
>>322081940
Yea but when I picked crossbow I though I was trading damage for the ability to quietly pick guys off 1 by 1. Right now it just seems like crossbow is inferior to sniper in every way.
>>
So with all this shilling going about I expect to see /v/ shitting all over this in a months time.
>>
What build is better vs a large group of guys?
Psi only
Melee/psi
Assault rifle/heavy armor?
>>
>>322082139
it doesn't really work if the enemies are in a cluster or within sight of each other, it's more for lots of isolated targets so you don't alert them all at once.
>>
So I got 2 extra captured hoppers from that one quest where you gotta use dog cages and shit.

What the fuck can I do with them? Is there anyone who will accept buying them? Or should I just throw that shit away?
>>
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>throw caltrops
>barely win with low health
>forgot I threw caltrops

Nice.
>>
What the fuck just happened?
One minute I'm laying waste to the Tchortist institute trying to find the cube, simple enough, the next I'm fighting endless waves of Faceless because they want something I don't have that I'm trying to get to give to them, now I'm fighting 1000hp mushrooms with crit/status immunity in some sort of Plants vs Zoners or some shit. No Protectorate, no Free Radicals or whatever their name is, nothing. Did I just skip like half the plot or something?
>>
>>322081202
More like made for the people who used to play video games.
>>
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The fuck is the point of this area? There's nothing here.
>>
>>322084475
One would assume there's a secret door that you can't see because you're blind as a bat. You'd use it to sneak around those guys you had to kill.

Raise that perception.
>>
>>322083069
Caltrops cant do fatal damage. Unless poisoned.

>>322082842
chuck those fucks
>>
>>322072620
Git gud
>>
>>322084601
I figured that would be the case, but I discarded that reason because...
Why the actual fuck would you want to sneak around those guys? The only reason to go there is to kill them all. There's fuck all else there.

Unless Gerhard Page is there for some quest related reason, but I've yet to see that be the case. He just seems like a named guy that you murder.
>>
>>322082139
beauty of crossbow is that you can use different bolts, incendiary bolts hit multiple targets and set them on fire which is nice for crowd control

need traps and chock points to make em work nicely
>>
>>322082590
>Psi only
>Melee/psi
>Assault rifle/heavy armor?
Throwing. But seriously, AR is good if you have a 2nd burst (feat related), you can wipe out a bunch of knobs at once as long as they're in your firing cone; Thought control has excellent crowd control with Locus; Metathermics has a half-decent firebomb and Exothermic is great vs melee fags. Melee/psi is probably the weakest (although i've not tried melee) because the psi you'll be taking (telekinesis) doesn't have a good crowd pleaser. Telekinetic Proxy can do some crowd damage but not much.
>>
>>322085084
>Gerhard Page
Anyone notice that him and a couple of other named raiders/lunatics were experiments in a lab somewhere in NW upper rail? What's that about?
>>
>>322072620
collect poppys to make morphine, 1000 per shot and you only need 25 bio

trap is very useful to collect traps that are scattered around, specially around junkyard, but you need to be 20 points higher than the trap to collect it undamaged so get the trapper belt
>>
I just found the claw. What a fucking trip
>>
THREE FUCKING THOUSAND CHARONS FOR A SINGLE SUPERSTEEL PLATE

SOMEONE HOLD ME
>>
>>322081781
One of the things you have to learn about Underrail, usually the hard way, is that you probably are not going to be able to just focus on one combat skill and have an effective build.

Like anon above said the best way to solve your problem is to use traps and caltrops in combination with your crossbow sniping, while also take advantage of special bolts. You have to manipulate the environment so that you *can't* be ganged up on all at once and your ability to quickly pick off a single target can be used one by one.
>>
>>322085713
Man you're gonna love decorating your house. it costs like 40k to do it all
>>
>>322086173
Does the security stuff you can buy for the house ever matter or is it just to look cool?
>>
>>322067963

>crossdressing trap

You've mentioned this twice, and now I'd like to know why.
>>
>>322086574
Because you're on /v/
>>
Regenerative vest, yes or no?
>>
can items be destroyed from durability loss?
>>
>>322086173
There's player housing!? Fuck yesss. Now I wont feel like a total autismo for jewing as much money outta every vendor I can.
>>
>>322086457
I reckon it's useless but then I don't really use the house anyway

>>322087312
See above. It's fucking pointless but whatever suits yer fancy.
>>
Doing the Gauntlet, I don't know what I'm doing wrong. I got to a level were I can use the keys you collect to skip fights with enemies, but then the floor just sends a shock wave and kills me every time.
>>
Remember that if you're going to used infused leather to get Skinner so you can double-dip your benefits.
>>
>>322087990
The other 2 runners are doing the level with you. First one to get to the end pulls a lever that sends out the shocktrap that kills the other 2. Gotta go fast(er)!
>>
>>322088314
Is it depended on the time it took to do the whole run or on just the speed of that last level, because I can't possible go any faster and I have all the keys.
>>
>Locked gate
>Unlock it
>Locked box inside
>Hack it
>Nothing there
>Nothing else is in the room

Nice.
>>
>>322089348
I think it's meant to have the illusion that it takes the time you took to do the previous levels into account but I don't think it does. You just have to kill/ pickpocket (?!) those fuckers fast and leg it.
>>
Electrokinesis works on robots, right?
I'm having trouble killing robots with fire, ice, and my shitty 5mm submachinegun, so I went back to learn that
>>
>>322090913
Yup. Gives you a nice 1 round stun, too.
>>
>>322091106
all right, awesome. Time to get revenge on those piles of scrap
>>
Does heavy armor and assault rifle work? I want to make a underground space marine. Im guessing str/con/perception for skills.
>>
im stuck at the GMS compound

I have to sneak around all these robots because they instant stunlock me and kill me, its a fucking bitch.

Ive been everywhere I can go I can think, but I can't figure out where to reach the third level at all.

Is it really hidden behind these doors that take like 30 hacking or whatever?

Where the fuck do I go?
>>
>>322091306
AR is kinda supposed to go with heavy armor. You'll need 9 STR for the best heavy armors but you only need 7 for the heaviest AR.

Check the feats in the wiki and their requirements and distribute your points in STR/CON/PER accordingly and remember you get an extra stat point every 4 levels so you don't need to max anything from the start.
>>
>>322091741
Only read the spoiler when you have completely given up.
At the bottom right hand side of the map there is a trap door that takes you to the third floor. You can take the vents right to it and completely avoid the robots. Its locked but you can pick it. If you can't pick it, the key is also hidden on the second floor.
>>
>>322091741
Get an omnitool from the first room and use the vents. Also, learn to fight, mane. Get some EMPs and grenades and shit.
>>
>ran out of money
>forgot to buy a copy
fuck.
>>
>>322091934
I know str gives you more melee damage, dex lowers AP costs, does perception give you any combat advantages besides unlocking feats?
>>
Are there more psi abilities past what the sgs instructors teach you? Just finished learning the last of what they offered and was wondering if I should be paying attention for new folks.
>>
>>322092001

Oh so it's one of those hidden trap doors again?

I don't think my character can see those with my stats.

I remember running into the other side of one of them in the caves and I couldn't see it previously.

Why would the objective be behind something like that that's invisible for some characters.

Also i didn't know you could crawl through vents, I thought it just let you look for them. You can pick vents with a lockpick right?
>>
>>322092219
Yes. All the other psi abilities you need to buy or find a consumable that teaches them to you though.
>>
>>322092035

i dont know what an omnitool is, but I think I looted pretty much everything I could that wasn't behind a locked door on the first floor

going to have to recheck.
>>
>>322092228
You don't need stats to see it. Its not hidden, just kind of hard to see. You need a multitool or crowbar to get the vents open. Also save before hopping down.
>>
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What's the point of having a skill system that includes lockpicking and hacking, when 90% of the games content is locked behind doors anyways?

That's not even a choice. There is no freedom of choice here. Why is this a thing?
>>
>>322091741
lol, I was stuck at the exact same place 20 minutes ago. I just went back home, learned to throw magic lightning with my mind and fucked up those robots right proper.
>>
>>322092458

I just snuck past everything MGS1 style and stole all the experience point item things, ive almost gained 2 levels because of all the experience points that are in that room.

The only thing though is I cant find the omnitool on the first level at all, I must be retarded.

Ive spent forever just trying to sneak around anyways, and also I am out of ammo and the dude who sells the ammo hasn't refreshed yet.

How long does it usually take for stores to refresh their inventory, im imagining they do otherwise that would be retarded because there would be no ammo to buy.

I have SMG thats out so now I have no weapons except this knife, but the guy who sells ammo already sold all his ammo to me.
>>
>>322092759
>How long does it usually take for stores to refresh their inventory
90 real world minutes.
The guy in the corner of the canteen and the hobo just outside the compound sell omnitools, I think the freaky guy in science sells them as well.
>>
>>322092983

90 minutes? Shiiiit.

I might as well just leave my game on for an hour so I can get more SMG ammo otherwise I am basically fucked cause I dont have fancy mind-magic powers.
>>
>>322092120
It gives you synergy (bumps it to a higher level than you've spent points on, it's the number in parenthesis) with some skills, the one of primary interest being Guns, which, the higher it is, the higher your to hit %. It also helps with detecting hidden passages but that's a non-concern.

Essentially, put it as high as it needs to be for you to get the feats that relate to the ARs, the ones that are worth it anyway, like Commando (which funnily enough doesn't have a per requirement) or Concentrated Fire (8).

I'm not doing the research I need to to say this but I reckon 7 to start would be enough and you can give it an extra point at some point.
>>
>>322093139
What's your build man? Cause it sounds awfully like Guns is the only offensive skill you took and that's a bretty pig mistake.
>>
>>322092440
legitimate
>>
>>322092440
I think the developer went a little crazy with skills. We didn't need 5 different crafting skills, 2 different ways to open locks, or 2 dodge skills.

Should've just merged all the crafting into "science" and "mechanics" for crafting, the two dodges into 1 "dodge" skill, and just one "open locks" skill.
>>
>>322092290
When do they start getting sold? Past the junkyard?
>>
>>322092440
I'm about to do a no hacking/lockpicking run. We will see how it goes.
>>
>>322061886
Is that a fundamental problem with the game though, or just a rough-around-the-edges / lack of polish problem?
>>
>>322094203
Yep. Junkyard is early game, and you have most of the early game spells available at SGS
>>
HELP! I have no idea how to do the final room of the gauntlet. No matter what I do, I can never get there in time, I have all the fucking keys but I always get killed in the hallway leading to the final room.
>>
>>322094276
It's none of those things.

He just did not read all the quest dialog. The NPC says "If you don't have a crossbow you can barrow mine from my locker". The NPC gives you 10 bolts and iv always had a 100% drop rate provided you get a hit. Sure maybe you get really shitty RNG and miss all 10 shots but then you just reload a save and the your fine.

The trick to crossbows is you get a pretty large loss in accuracy if you move and then shoot. That's probably why he was having such a hard time.
>>
>>322092440
AND lockpicks are consumables
when will this nonsense stop being the norm
>>
>>322094113
Why not just turn it into an FPS then? Making tough decisions during character creation/leveling and your playthrough being molded by those decisions is exactly what makes a RPG a RPG. At least a proper one.

By his logic, you could ask "why even make guns a skill since most the game is hidden behind angry mobs?" and the response would be exactly the same. You take guns and mop those mobs OR you don't take guns and sneak around them instead. Locked doors are the same thing. Pick them or go find a key. It's all about designing play areas to be suitable for different approaches and a good design will at the same time reward AND punish the decisions you made creating you character by allowing you to solve the problem in one or maybe some but not in all possible ways.
>>
>>322082347
So is "shilling" just a synonymy for "discussing" now?
And yes, of course, /v/ fucking LOVED Five Nights at Freddy's and Undertale until the general internet found out about it, now they're both "meme games" with "bad communities" (some how the community makes a SINGLE PLAYER game bad)
>>
>>322094693
I have to agree with you on that. Even as a game mechanic, lockpicks are not rare, I have 50 on me right now and I can buy 30 at a time if I need more. There is no point to it.
>>
>>322061886
>I can barely type but I reckon I can into game design
There's a reason it isn't taught in 3rd grade.
>>
>>322094375
Go faster. Stop reloading your quicksave halfway through the level and reload the autosave at the elevator instead and kill those guyse quicker. Enter combat as soon as you open the doors and drop 'nades. If you don't have enough, reload the previous autosave and loot them lockers. The time you take to clear the 2 previous levels doesn't actually matter.
>>
>>322065852
There's about one secret/hidden area/item/door/switch/key/whatever every three maps, more or less.

Source I have 15 Per and the +3 for the sake of finding hidden shit perk, my hit chances are still double dipped ass dipped in ass though
>>
>>322066782
Yo anon i don't know what i fucking did wrong but where i am in the game
>Trap up an entire hallway, 5+ Bear traps, four HE mines, two blob traps.
>Enemies run in
>Nobody fucking dies from the traps
>Have to Caltrop and Molotov the place up to even get anyone to start dying
>>
>>322095193
Ah fuck it! I have all four keys and reload the auto save made when I went down the elevator and no matter what I do, despite the fact that I don't have to fight anything, I can't do it.
>>
>>322068174
>That satisfying feeling of coating your caltrops in crawler venom and throwing them into a small area enemies have to run through
>6+ Enemies run through them, run out of action points two turns in a row, and then get stunned.
>>
>>322086574
because it's my codeword for a crossbow trapper build, though in reality I'm more of a in the closet crossdessing trap
>>
>found the claw
>found power fist
>found boxing gloves

they really dumping all the unique fists on me in the last half hour
>>
what's the biohazard suit and gas mask good for?
>>
>>322095712
Shit, I dunno what to tell you. I had enough time to kill the three rooms, collect the keys from the corpses and activate the lever at the end. Hope you saved before starting the run.
>>
>>322096583
You will find out soon enough.
>>
>>322074907
>running stealth/psi only character
>Only way to make it really consistent is to dump points into will/int to have that 15 regen / turn
>At first its godlike
>Eventually it takes 4 spells to kill a single enemy
>Aimed shots and snipers one shot you without you even noticing them
>Your extremely limited by both action points AND psi regen
>eventually you just say fuck it and run the grenadier feat and just molotov your way through the rest of the game.


Psi is pretty good against rathounds, and then eventually i just said fuck it, cheated to give myself decent crossbow/trapper/nade skills, and used it as a supplement.
>>
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>>322094739

Are you having a giggle? You reduce the number of skills by removing useless skills/merging similar skills and then also reduce the number of skill points the player gets. The same "Tough decisions" remain and have a bigger impact on the game with less of a mushy impact. It's the same reason a granular skill system like Fallout has less immediate impact than a less granular system like in 3rd edition D&D. A 55% to 65% difference in a Fallout skill is less noticeable and impactful than a 3rd edition D&D skill going from 4 to 5 points. And even less difference than in games where skills are all or nothing, like in Infra Arcana where you have a skill or you don't. But naturally that means "Why not just turn it in to an FPS then".

Christ, fucking Underrail fans.
>>
>>322076381
>Access to everything but they don't specialize.

You dump 15 points a level into those skills. Opposed from 5 as a Crossbow/Melee/Guns/Throwing character.

As multipsyi you're going to be hard pressed to have anything but maybe 1 or 2 crafting skills.
>>
>>322084475
Its a secret door from the other zone. I know because i found it

15 PER ANON HERE.
>>
>>322095387

need dem night vision goggles

they actually do something
>>
>>322096780
source?
>>
>>322096672
so I should just buy them if I see them?
>>
>>322096780
>Fallout 1
>Hey Let's improve upon the base game with improved player choice, story reacting to choices, and multitudes more ways to complete quests.
>Fallout 2
>"Hey let's streamline this game so it appeals to a wider audience"
>Fallout 3
>Hey Let's improve upon the base game with improved player choice, story reacting to choices, and multitudes more ways to complete quests.
>Fallout New Vegas
>"Hey let's streamline this game so it appeals to a wider audience"
>Fallout 4

No anon you are the death to video games
>>
>>322096715
Are you using your Psi correctly? The only way to get big damage out of psi is combining shit and having the feats that go along with it, like Mental breakdwon+Overload, Proxy+Punch, Cryogenic+Induction crit.
>>
>snipe enemy
>run around the corner and down the hallway
>stealth
>shoot a guy with aimed shot

I wish I knew what feats to get and utilized traps for once, but otherwise I love letting loose with the goosh on guys.
>>
>>322097265
>Cryogenic
*Cryostasis. Fuck these terms are giving me a headache.
>>
>>322097361
>>322097265

Should i be worried you think those combos are good and/or useful in the lols15enemiesatonce midgame?
>>
>>322097263
He's fully right
What's wrong with anything he said?
What you're saying has nothing to do with his post either
Faggot
>>
>>322097263
baaaaaaait
>>
>>322097265
Mental Breakdown + Overload = like 3x the action point cost 5x the psi point cost all for 2x the damage. Can someone explain why that's good?
>>
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Which one should I take?
I'm playing a Thought Control only character.

Everything from Yell and onwards looks tasty.
>>
>>322096780
I have no problem with the removal of actually useless skills (but the the bone you picked should've been mercantile) or simplifying "0-100 in 25 level intervals" to 1-4. But you're arguing the removal/merger of useful skills that do impact how the game is played because for some reason you think every lock should be exactly the same because there's some overlap or redundancy is some situations. If anything the change should be how one type of lock refers to doors only and the other for containers with little overlap. Except what you're defending is dumbing down for the sake of it, making the characters less nuanced and the amount of choice inferior.

You set up a system of skills and then design the game around them as best you can. What you don't do is remove skills outright because the world you designed doesn't (in your opinion) take advantage of it to the fullest extent. You make it better. You sound like the Mass Effect 2 design team. "Oh no, the inventory is kinda rubbish" "I know, we'll remove it". And then suddenly you're playing a TPS and not a RPG.
>>
>>322098172
i love thought control, but im not sure if mental subversion is worth it since it technically means i deal more damage every consecutive overload, but im not sure if it really does enough to matter.
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