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/swg/ Star Wars: The Adventures of Luke Starkiller as taken from the “Journal of the Whills” general:

Previous thread #46761320
Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related


Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
>>46801937
Imagine if the original draft is what we actually got.

>Mace Windy
>Even more of a Buck Rogers knock-off
>>
Are the FFG books a fair source of lore? I want to GM a campaign of this, and I'd like to be able to present a cohesive world to the PCs.

I have EotE and AoR so far.
>>
>>46802220
They currently are mostly old-canon, but as nuCanon has rolled in they have adopted that.

The "guide to the galaxy" part is actually pretty solid, telling you what the planets do and stuff. While they are sparse if you are running post-ROTJ stuff, they do serve very admirably for 4-6. The game setting primarily assumes you are in post-Yavin Death Star times, but before the Emperor's death. Realistically you could run it at ANY time, as they give stats for stuff you need. B1 battle droids are in it, as are stormies if you wanted to run them as... well B1 battle droids and clone troopers.

You could easily substitute most Dark Jedi for an inquisitor if you wanted to do that. The inquisitors as they are stat wise are more in-line with old EU inquisitors rather than fodder like they are in season 2 Rebels. Players are expected to have pretty severe trouble with them, especially at low levels. A fun thing to do, if you plan on having inquisitors, scale it back stat wise (adversary 1 instead of say 3) and have them "build up" with the party, represented by training between their failures to capture/kill the party. This makes for a good repeat BBEG that also has a strong motive for the players to get invested in the story.
>>
I asked this question in the last thread but I'm gonna put it here again.

Hey, I'm about to do a trade with a guy. He's gonna give me the Scum firespray stuff (title, dial, etc...), and he wants one of my Awing Test pilots (out of the two that come in reb aces) and my only copy of Predator.

Is the deal any good? I don't generally use A wings, and I intend on getting a triple aces list with Intys.

To the one guy who responded, thanks.
>>
>>46802405
Thanks, that's some good advice.

I don't care too much about nuCanon vs legends. If it does have EU stuff in it though, is it at least the good EU stuff, and not the crap EU stuff? I understand there's a vast difference in quality.
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>>46802472
"Good EU" and "Crap EU" is largely a matter of execution. For instance, the Empire having a secret superweapon R&D base in the Maw is a good idea, but Kyp Durron stealing the Sun Crusher so he can throw a Dark Side tantrum had a horrible execution. And as bad as the Jedi Academy trilogy was, it gave us Umgullian Blob Races, so I can't hate it.

The fluff and equipment and ships in the books draws largely from the better EU materials, but in RPG terms, even the sillier stuff can still provide fodder for good adventure stuff.

<------ Case in point: This is a reference to the Jedi Prince series, which is famous round these parts for being hilariously awful. The idea of a mountain on Dagobah that could make a good base isn't a bad one, it was how it was executed.

tl;dr The EU material in the books is mostly drawn from the cool Legends materials.
>>
>>46802749
>>46802405

Agreed, they have learned to leave some good bits in.

Immobilizer? That's in.
Fondor shipyard and Kuat and stuff? That's in.

Trioculus? No. No it is not.

They tried to avoid the batshit insanity as much as they could while still leaving plot-food.
>>
>>46802472
Depends on your definition of crap EU. It presents the good stuff in detail but throws in nuggets from all over the EU and nucanon. Like some people might argue that the Hapans are crap, but they are presented pretty neutrally as a legit minor faction in the book. I personally love how much they've used the Zann Consortium which I know is another Skub topic around /swg/
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>>46802428
Why trade Xwing stuff?
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>>46803051
>Hapans

Keeping the Peace even includes stats for the Miy'til fighter, which is a fantastic surprise.
>>
>>46803051
The thing about the zann consortium stuff it that in the abstract, it's a neat idea; a underworld kingpin with aspirations of warlording who's built a private army of mercenaries and pirates and operates almost exclusively at the violent end of the fringe. That's neat. But the execution was fanfiction-tier trash which is why it's resoundingly mocked around here
>>
>>46803215
Lack of money. Trade what I have for what I want.
>>
>>46802428
Are you getting just the cards and dial for the firespray? Or the Firespray as well?
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>>46803268
Zan Consortium < Black Sun.
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>>46802985
>Mentioning Trioculus
Well now I have to post this pic
>>
>>46803288
In that case, if you already have a firespray that's alright. Predator is really good but you can get another one in the Defender or Kihraxz. If you don't care about A-Wings the Test Pilot isn't a big deal. Trading for Imp Aces will be pretty hard
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>>46803386
>forgetting the Tenloss Syndicate
>>
>>46803288
Do you work? Wait for a few weeks and you can have both. In the meantime you can borrow what you want or proxy up the cards for the Firespray, ince the dial and bases you have already work just fine. Trading in X-Wing, where you know exactly what you're getting from each expansion, just doesn't make any sense.
>>
>>46803268
I like to use them a lot in my games. They fell into classic expansion blunder of "let's add a new faction that's way OP with super special abilities, then balance it by making their units really expensive." Also fighting them in conquest is annoying as fuck when they keep corrupting and sabotaging your planets. Urai Fenn is a total bro though
>>
>>46803352
Everything scum for the firespray, save for the ship and regular upgrades.

>>46803459
I plan on getting a firespray come may 4th. I kinda care for my cards since I bought them with my money. I already have A defender, hence the pred, and I intend on getting a Kihraxz. Is one Pred good enough?

>>46803507
I do work, but I just started and my parents are already kinda harping on me for buying some XWing stuff.
>>
>>46803630
One or two predators should be good. If you plan on buying the Firespray, but not Most Wanted, then meh... It's an alright trade.
>>
>>46803630
Usually one is enough, its a pretty good offensive upgrade. I prefer FCS on ships that can take it but if you only have one you're good.
>>
>>46803224
Their fighter is sexy AF. This and the sith fighters from KOTOR.


Frankly most of SW fighters are great, their ship art direction is nice for most fighters.
>>
>>46803441
>Those stormies in the back thinking to themselves "three-eyes and he didn't see this coming. Well, we did. So who is the next warlord to deploy to?"
>>
>>46803630
Man if you actually end up picking up the firespray just proxy the pilot cards, you're never going to get another test pilot and Most Wanted is like $30 on amazon, and if you plan on flying scum you're going to end up getting it anyways. Just my two cents, give it some time and you'll have all the stuff you need.
>>
>>46784617

What's the link to the NSFW tumblr?
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>>46803441
>>46803933

Trioculus had a hard life
>>
>>46806254
I was hoping he would get a shoutout in the smuggler splat book, "mutant three-heed warlord of Kessel...." Something like that.
>>
>you will never form a force bond with kreia as she teaches you the wonders of philosophy, and eventually romance.
>>
>>46807439
I'm imagining a wrinkly old Kreia saying in a gravelly voice: "That makes me moist..."
>>
Spacebump
>>
>>46803933
I wonder how many times you could bounce between warlords before their hiring staff decided you were too dangerous to bring on. Gotta be a couple stormtroopers that served under just about every warlord from here to Bastion.
>>
Quick question regarding X-Wing miniatures: if I use Dettol to get rid of the paintjob I've done to it, will it also get rid of the default paint / plastic job?
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Alright guys, next week is the "Big Attack on the Imperial Station" session where my ex-Jedi is going to let himself be arrested and taken to the Inquisitor with his lightsaber hidden in the magnacuffs he's wearing, that he managed to tinker with to put a quick release into so he can drop them when required.

The Bounty Hunter and his large lizard friend are doing the hand-off, while the rest of the party (a Chiss and a Togruta plus an ex-PC turned NPC) sneak from the hidden smuggling compartments on the ship to steal the Imperial's data, and scuttle an Interdictor-class Star Destroyer.

The Bounty Hunter duo will go to assist them after either leveraging the capture of a Jedi for money or for cleaning their own names, maybe both if it goes well.

Then I'm left to fight an Inquisitor, either win, run, or die, and help the other PCs escape the Station before it blows up.

Can't fucking wait.
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>>46804249

dumpsterbondage.tumblr.com
>>
Well, I've finally gotten back to a galaxy far, far away and I've written myself into a bit of a bind. My players are currently about half force sensitive with the others debating spending experience on sensitivity.

Last session they were exploring a ship graveyard on Hoth and one of the force sensitive was drawn towards a mummified corpse frozen in ice. The corpse held a holocron of an ancient force sensitive who refused the backstabbing of the Sith and the silly stuck in their ways Jedi. It's a way for them to learn more about the force without any actual masters.... And with the nature of the group they didn't seem to be too by the books Jedi type.

However I'm now looking for an additional teacher/fs related thing for them to find on the next planet and don't want to give them a second holo and diminish the rarity of the one they found.
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>>46811799
Force ghost or maybe something like the ancient droid that was on the ship in CW ep: A Test of Strength, that shows them how to build lightsabres and stuff
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>>46811799
I think you could just use the holocron they've found. Maybe it has additional lessons hidden behind a skill test, and they have to prove they've learned the past lessons to unlock them.
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Lend a bro a hand. I'm trying to collect the Edge, Age and F&D books, but with limited spending ability. I have £70/$85 I can spare this month.

I'm torn between buying three of the as-new priced books (£20 each) and buying beer, or buying the for-some-unknown-reason £34 Jewel of Yavin and one random other book... and some beer.

Is there any logic behind the price increase of particular books that anyone has noticed? Is it wiser to grab as many cheap books as I can, then get highly price-gouged later, or get mildly price-gouged now and risk that the others will stay low?
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>>46812153
Location supplements are $40, career supplements/Adventures are $30; retail price, obviously. Don't know why JoY would be so much more expensive right now, but if you don't need what's in it right now, it should probably drop in price.

As for how to save money on getting everything, usually there'll be sales during the Spring and Black Friday, at least in the US, where online retailers will drop the price of stuff that's selling less well; and there might be the occasional sale throughout the year as well. If you're really looking to save money but are considerably patient, then you'll do well to keep an eye out for those as well as eBay auctions and the like to grab large collections for cheap.

But depending on what all you're looking to collect (mainly if you're interested in buying OOP stuff), then you might get shafted on prices for a handful of things anyways.
>>
>>46812153
Just grab one or two core books and download the rest. It's just so much easier to GM from a laptop than to use a stack of books, and will get you more beer money.
>>
Looking at the Imperial side of X Wing, I get the feel it's a lot about elite pilots and swarm tactics. Not sure what the rebels are all about, but I feel it's more about harder pilots and like more utility.

What're the Scum about? Hard hitters?
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>>46812882

Thanks, will certainly make out-of-house gaming easier.

>>46812374

Thanks, yeah, odd that it's so expensive.

I could go mostly digital and not buy the books, but Star Wars is my big hobby passion. I have all the old Legends comics, or at least all that released as TPBs, even the Jedi Knight stuff. I'm the guy who a little while back wanted help building a Jedi backstory into an Elder Scrolls character.

So, as I missed my chance with the SW d20 system, I want to own the entire Fantasy Flight run. It may and likely will just be for collection purposes, we do most of our gaming at another (better paid) friends house and he already has every book on pre-order as they release.

That said, I do dream of having all the books out, with some of the old d20 miniatures on the table, and a really amazing game running.

In the end I ordered three of the cheaper books, and the F&D starter game for the extra dice, character cards and adventure. Onslaught on Arda, Stay on Target, and Fly Casual. I figure I'll fill in the gaps later. Maybe sell a few other collectables to raise the cash.
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>>46811336
That sounds awesome, mate.
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So, how does a darksider 'call/pull' upon the force when they are still mostly untrained?

I'm about to run a game soon, and one of my players wants to play a Jedi. Except, every character he plays is a chaotic evil nutjob, even though he tries to be good. Shades of initiate Kylo Ren. So of course I'm going to have a fallen-Jedi turned raider-warlord on the backwater they are adventuring on turn him.

But... how exactly do you get a force-sensitive to call on the dark side rather than just the force? Whenever we see it happen, it's giving yourself over to it, after learning it exists. Surrendering self, even if just for a time.

Surely that's not how a darksider would coach, or how it would actually work.

I'm thinking something that could be said to unlock a 'Rey at the end of TFA' moment. And how to describe the event and how it makes the character feel. Any ideas?
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>>46813127

You sound like me in that you have the collector's bug to own the physical objects. So I'm going to ruin you by making some more suggestions; Imperial Assault.

By itself it is a decent pair of games (campaign and skirmish mode) but the real wallet-punch is the miniatures are fucking bomb. I've got a bunch of expansions to supplement tokens when I run my game and they are some high impact Rodian pornography.
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>>46813630

You know that feeling in your chest when you're red-hot angry at someone? Like you wish a look could kill?

Imagine if it could. You get obscenely angry and some power gratifies that anger-- when you punch someone, they explode, when you try to externalize your hatred it turns into goddamn lightening.

You don't know why it happened, only that it happens when you're angry. And the more it happens the more you LOVE it. You try to maintain your anger, hold onto it, because now it represents something more-- a power and agency and way for you to validate all those twisting dark feelings you have in your chest.
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>>46813802
Doesn't the dark side work with emotions as well as anger?
>>
>>46813856
Yeah but anger is probably the strongest at least from a brute force perspective. A gray Jedi could use other emotions to fuel his powers and try to avoid the negative ones, but don't tell /swg/ they'll come after you with pitchforks
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>>46812913
Enpire's big shticks are swarms of cheap, highly maneuverable ships, with immensely good aces. A lot of their ships have a "fly by the seat of your pants" feel, which is one of the big factos that makes them fun. Their fighter craft tend to not have a many upgrade slots, but this comes with a gotta-go-fast dial, barrel rolls on everything, evades, and some amazing ace abilities. It doesn't make them harder to play so much, as it puts more emphasis on repositioning, blocking, evading, and arc-dodging. They have 1 turret afterall, and it's the decimator. Empire does have a lot of Empire-only crew options, like Fleet Officer.

Rebels have a bit more durability built into them, with shield ratings and high hit point totals. They tend to have a lot more upgrade slots, and every ship tends to have a torpedo or missile option (more useful now). Astromech is the Rebel-only upgrade option, and they get quite a few turreted ships. Their action bar is usually a bit more sparse than Empire, but Target Lock appears on every ship except the Attack Shuttle. Their core advantages lie in certain builds and upgrades that allow for shield regen, double-stressing, or durable ships that can take a beating.

Scum has a lot of dirty tricks, and they fit a unique niche. They share a few ships with the other factions, namely the Y-Wing, Z-95, and Firespray. If they have one solid defining feature, it's that they tend to have a disorganized privateer feel. Their ships sit in a weird zone of *some* shielding, and a decent selection of actions. But one of their drawbacks is an overall lower spread of Pilot Skills, with 7 often times being their highest on a ship. Salvaged Astromech is a scum-only option, but only 2 ships can take it. And the Illicit option is the hallmark "Scum-only" that gives a ship a dirty trick up it's sleeve, such as a low-grade cloaking device, a hidden blaster, a static-discharger, or even a cockpit full of thermal detonators.
>>
>>46813893
Makes sense.

Though it makes me wonder what happens to all the force sensitives who don't get snatched up by the Jedi. How many self taught force users are there, just fueling the use of the force with how pissed off they are at their supervisor or the with their lust from watching too much togruta on twi'lek lesbian porn?
>>
>>46813802
>Dark Side is a hell of a drug, kid...
>>
>>46813727

A few years back I managed to pick up a job lot of Star Wars Miniatures and the Starship game for £300. They had obviously been near a fire, as mold and ash had gotten into some of the packets. That said, I have damn-near a thousand miniatures that I always intended selling on and never did, and a few of the Starship starter boxes and boosters.

I use an Empire army to sub as Tau in 40k, a small Jedi-led Clone Army for Eldar, and still have a box stuffed to the brim with little sealed minis.

That said, Imperial Assault and X-Wing never appealed. I like the minis, better quality than what I have (some of those old sculpts and paint jobs are horrific), but I'm a pure roleplayer for the most part.
>>
>>46814008
Just an aside note, but someone made a campaign for X-Wing called Heroes of the Arturri Cluster, that has roleplaying elements to it. Namely experience, ship/pilot customizing, fighting together as a squadron against an AI Empire, etc. it's supposedly a lot of fun, and I've thought about incorporating it into an rpg sometime for the space battle side of things.
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>>46813893
"Gray Jedi" are the equivalent of your friend who keeps telling you that he only smokes heroin sometimes and he has it under control,
And then you see him sleeping in a box on the side of the road 3 months later
True story
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>>46813893
>A gray Jedi could use other emotions to fuel his powers and try to avoid the negative ones
Palpatine, a full Sith Lord, was clearly happy as hell when he was electrocuting Luke.

>>46813964
>what happens to all the force sensitives who don't get snatched up by the Jedi
Many become Dark Jedi and tool around performing low-key evil. Some join other minor orders like the Matukai. Depending on the era, some might get picked up by the Imperial Knights or the Inquisition. Then there are species like the Aing-Tii and Kel Dor, who have their own race-specific Force-sensitive groups.
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>>46814121
>tfw you realise Sheev powered his dark side powers not through rage or anger, but pure glee at being so evil
Truly, his power was unlimited.
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Hey /swg/, I need your suggestions for missions for a OJO team in between episodes I and II.
The party is decently well-rounded, so pretty much any type of mission works
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Favorite Star Wars race?

Mine are the Kel-Dor, they just look so awesome. Mirialans and Togruta(s?) are pretty sweet, too.
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>>46815404
I'm fond of Togruta and Miralukans.
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>>46815271
If good:
>investigate a senator for corruption
>stop a drug kingpin from moving into the undercity of coruscant
>a rogue Jedi has gone full warlord (little does he know that his antics have attracted a far, far greater form of dark sider)
>pirates on a route are using high powered war droids! turns out they are B2 battle droid prototypes "stolen" from the trade federation
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>>46815271
They have to infiltrate a pirate gang to extract a padiwan who was previously put undercover with them, but hasn't responded recently
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>>46815404
I always liked the Mon Calamari and Gamorrean.
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>>46815404

It's hard not to love the Mon Calamari.
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>>46815404
Iktotchiiiiiii
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>>46815404
For, me it's gotta be Dugs, Something about them just appealed to me when i watched Episode 1, they were so alien but not that far off at the same time.
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>>46815404
Cereans. I like intellectual cultures that haven't become super arrogant or pacifistic to the point of uselessness.
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>>46815404
Miraluka. I'm fond of the classic "blind old sage" trope.
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>>46815404
Selkath and Miraluka for me.
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>>46815404
Miraluka for Force users, Mirialans for everything else.
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>>46813127
If you really want to invest in something, get some maps and miniatures. Just get a heap of old SW collectible minis from ebay or something.
I know the system is supposed to be narrative, but throwing in movement, range and positioning adds so much to the game. Not to mention, any time you need to make up an encounter on the fly, just take a mini from the heap and make an npc out of that.
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A little bit of semi-offtopic indulgence - does anybody from /swg/ play the moblie Star Wars Commander game? I find myself needing to join a squad that's filled with people that are smarter than average player.
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>>46819339
I quit when the AI got so stupid AT-ATs would walk within three distance units of a turret, putting them in range of it and all its friends.
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>>46819339
No, is it good?
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>>46819373
Well, stormtroopers are driving it, what the hell did you expect?
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>>46819439
It's basically a Clash of Clans reskin. You build a rebel or imperial base and raid imperials or rebels (depending on who did you pick)

It's not the best game, it's not the worst either, a pretty standard base building/raiding free to play mobile game
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>>46819500
Speaking of mobile games, has anyone tried out Uprising? Is it any good?
>>
Galaxy of Heroes is probably the best Star Wars mobile game and the best the EA Star Wars game since the Disney buyout. No story though whereas Uprising has some semblance of a story.
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>>46819733
It has a character who's name is "Deathstick" which seems like being named "Heroin" or "Cigarrette". That's all I know. I'm just glad I managed to quit Galaxy of Heroes
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>>46819733
Uprising is really good. Story is fun, and feels like Star Wars. Doesn't take much time investment to continue the story unless you're super anal about optimal play. Gameplay is fun but can get repetitive.
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>>46811799
Holocrons can be incredibly advanced, to the point where they can contain imprints of a Force Sensitive's Mind. You could have the group pass some kind of trial to unlock the Holocron's inner depths.
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>>46811799
Find one of those sweet actual paper books with Force techniques in them.

Or the Holocron has a secret message in it....
"To the end of my days, I will remember. I will remember the Valley."
>>
>>46815404
Miraluka. Seeing through the Force is neat.
>>
I just feel like posting this here.
>"With the Force there are two paths—good and evil—one may take, nothing in-between. One leads to a full life, no matter the years. Justice, knowledge and compassion are both endeavors and rewards. The other is most assuredly a short path that leads to untamed power. With nothing to earn, it leads to a certain solitary end. One should choose wisely."
-Qu Rahn
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>>46820861
That guy sounds like a huge nerd trying to justify his lack of sex at age 40
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>>46815404
Chiss because I've always wanted to fuck a blueberry.
>>
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>>46820861
>Path 3: not really trying and ending up in the Agricorp
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>>46811799

Maybe have a classic force vision, perhaps different for each player based on their own motivations and obligations, and the extra force visions are brought on by a Jedi master being slain by his dark-side-turned Padawan. The master sees the PCs and tries to guide them due to the guilt he feels from failing a student.

Real original, I know.
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>>46820861

>Qu Rahn

Of course a space Muslim would see it this way.
>>
>>46820861
Except there is only one path in following the force's will:

Slavery.
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>>46822077
>following the Force's will is bad
It's only nature running its course.
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>>46822194
That's what parasites make their hosts say.
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>>46822241
lol i bet you hate cellular respiration too
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>>46822241
>Implying Kreia isn't a parasite
>Implying she isn't a freeloader on your ship, eating your food, breathing your life support, hogging your toilet (as old people tend to do), wielding your gear that you acquired with your efforts and/or your money

Pots and kettles, Anon.
>>
>>46822241
(You)
>>
>>46822309
That's symbiosis anon.
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>>46822398
That's symbiosis anon.
>>
>>46821283
Stormtrooper blasters look really good with oversized scopes on them.
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>>46823169
Parasitism is a type of symbiosis.
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>>46823265
Okay, mutualism then.

The force is mutualistic for a very small subset of the galactic population. It's parasitic for everyone else.
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>>46823265
This! I hate it when people confuse symbiosis and mutualism!

>Bio major out
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>>46823356
To be fair, the definition of symbiosis as a mutualistic relationship (the strict definition) was the proper one for long enough that common language reflects it.
>>
>>46823400
Well he's meaning it (at least in this analogy) by it's scientific definition so that anon was still wrong.

But really, we all already knew that
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>>46823340
>for everyone else
Not really, since a large proportion of that small subset takes it upon themselves to protect the well-being of "everyone else." The masses usually experience no major long-term harm or long-term improvements to their well-being despite the Force's existence, with the exceptions being brief periods when Dark Siders decide to start shit. And as far as we know, those periods of Dark Side-induced upheaval tend to be very, very brief compared to the millennia of peace that writers and editors consider too boring to cover. Most of the time, for most people, the Force is either mutual or commensal.

Kreia, on the other hand, offers an utterly insignificant, non-unique benefit for the Exile while sucking the fun and life out of the Ebon Hawk crew and attempting to make life miserable for everyone else by leading an army of douchebag Sith. Mathematically speaking, she's more parasitic than the Force.
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>>46823561
Dark siders are always starting shit.
In the EU you've got tons of dark side powered empires that contributed to mass slavery, genocide, and wars. Again, the force has contributed to more suffering than Kreia ever did.
>>
>suffering is bad, mmkay?
I hate this shit. The Buddha was wrong and so is anyone who thinks pain and suffering should or even could be eliminated this side of the grave.

Life is pain, anyone who says different is selling something.
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>>46823748
You have a fundamental misunderstanding of Buddhism.
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>>46823790
>>46823748
Also life.
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>>46823695
>always starting shit
That's like saying "Guns are always starting shit" and "guns have contributed to more suffering than Stalin did," it is also logically fallacious. Also note that Kreia's attempts to infringe on the galaxy's well-being were stopped by a Force-sensitive.

It is also wrong to assume that Star Wars' history is a never-ending orgy of bloodshed and war. It isn't. The timeline of known Legends history is approximately 25,000 years long. The combined length of every war in Legends' history would amount to maybe a couple hundred years--a tiny fraction compared to the benefits that Jedi protection has brought to the masses.

>mass slavery, genocide, and wars
That shit is going to happen, Force or no. The Twi'leks, Trandoshans, Hutts, megacorps, most of the Outer Rim, and the Gungans are among the most notable examples of this.

The problem isn't the Force so much as nutjob Dark Siders. Lots of people are killed by car accidents, so does this justify murdering the global auto industry?
>>
>>46823748
>The Buddha was wrong
>Life is pain

You're contradicting yourself, anon.
>>
>>46824189
I don't agree with the Kreiafag, but 1) bringing guns into this opens a whole new can of worms and 2) unlike guns the Force has a will/ultimate goal rather than being a mindless tool so it's inherently different
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>>46824189
Whenever Sith aren't active, the Republic goes through long periods of relative peace and prosperity. It's not utopia. There are still problems and conflicts, but it's a hell of a lot better than galactic war or fascist regimes. When things get seriously fucked on a large scale, there are always dark side users behind it.
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>>46824333
>the Force has a will/ultimate goal
How "hard" canon is that, exactly? There are multiple conflicting ideas on the nature of the Force in Legends, and the Force is mysterious and barely comprehensible to even the most experienced Jedi. Even if George said that the Jedi have the correct view of things, the multitude of different schools of Jedi thought muddles the issue. How do we know that the Force's "will" simply isn't an attempt to maintain homeostasis on a galactic scale?
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>>46824189
I'm not talking exclusively about the wars anon. Dark sided empires have lasted quite a long time without war. Through brutal oppression that is.
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>>46824474
Finding him was the will of the force, I have no doubt of that.

-Qui-Gon Jinn

>How do we know that the Force's "will" simply isn't an attempt to maintain homeostasis on a galactic scale?

This is exactly what Kreia was arguing in KOTOR II. The Force kept pushing for balance instead of allowing people to evolve and improve with her social darwinist philosophy. Stop proving that anon right.
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>>46824474
Isn't that terrible though?

Cause it sounds like you're proposing the force is attempting to maintain galactic culture as it is in the movies and the old republic (since those two points don't show much difference culturally). Which is terrible. That would mean the will of the force, as you just proposed could be to keep a society stagnated technologically, and reliant on slave labor and droid exploitation.

I bet some dark siders are just people who got tired of the status quo of slavery and thought they could use the force to change it, but then got manipulated into perpetuating it?
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>>46824576
The Will of the Force is to mitigate the effects of the cancer of the Dark Side.
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>>46824617
>Cancer of the dark side

Not this shit again
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>>46824520
As far as we know, it's heavily implied in Legends that the Republic in some shape or form has lasted far longer than every other government in the galaxy.

>>46824564
>The Force kept pushing for balance instead of allowing people to evolve and improve
That doesn't exactly prove Kreia right and stasis is an artificial problem largely cooked up by writer and artist laziness. The "muh TotJ" horse is dead as fuck, but still, compare that to the OT and you see a distinct change. Fashion, tech, and culture were all drastically different. Hell, compare the PT and OT, or the Delta-7 to the X-wing. Stuff was far from static.
>>
>>46824648
Says the fucker who keeps posting Kreia.

Kreia was objectively WRONG. Hell, the way KOTOR2 handled Wounds in the Force was wrong as well.
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>>46824658
Ok, so is the galaxy steadily improving with "the will of the force" or is being kept in check by the homeostatic actions of the force? These are kind of mutually exclusive positions.
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>>46824648
That's exactly what the dark side is. You may disagree, but that's straight from the horse's mouth that the dark side is essentially cancer, taking what's natural and wholesome and turning it into something terrible and wrong.
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>>46824699
Well how would you handle it? And please don't say the Sith Emperor I think we can all agree that is shit
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>>46824658
Yeah, the whole concept that the static Star Wars galaxy mostly comes from KOTOR devs not doing enough to make their setting different from the movies.
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>>46824725
>That's exactly what the dark side is
No, the Sith are cancer, the Dark side is a natural form of the force.

Its individuals that abuse the DS that cause the force to become cancerous.
>>
>>46824713
>Homeostasis and improvement are mutually exclusive
An organism can grow and improve without horribly destabilizing all of its vital organs, anon.
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>>46824772
Fuck. Ok you win this time anon. I was tired of semi-devil's advocating for Kreia anyway. I always thought her ideas were cool in an edgy philosophy 101 way even if she's clearly evil. I would definitely run an enemy faction based on her ideals in a game though.
>>
>>46824713
The Force doesn't actively direct every single thing in the Universe, it just flows in a direction of harmony. When the Dark Side grows too strong and starts tearing things up, the natural flow works to bring it back down. Those in tune with the Force will work to help. That's it.

Kreia basically wanted to blow up a river because she thought that it was mind controlling all the fish living in it.
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>MUH KREIA
>MUH LIVING FORCE

Fuck that: MUH STARFIGHTERS
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>>46824758
I mean, George himself made the direct comparison between the dark side and cancer, and the Force and symbiosis.

The dark side is like a benign tumor at best, while the Sith turn it into The Big C. They take early stage cancer and turn it into the stage five there's no recovery from this without complete destruction end level shit.
>>
>>46824772
The republic isn't though. It's tolerated slavery for 5000 years, and droid exploitation just as long. Culturally it's stagnant. Technologically, it's only after palpatine goes full space jesus that galactic society really starts to innovate, and we see massive technological improvements.
>>
>>46824758
This. Light, dark, the force just is. People are bad, and weak, and foolish, and they are the ones who fuck everything up by not controlling themselves.
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>>46824824
Rambling statements by a hack have little bearing on the metaphysics of disney wars anon.

And george was never really able to get his opinion on the dark side straight anyways. He wrote the mortis arc afterall, which seemed to imply the dark side could exist in a health relationship with the light side, if there was a strong superego controlling the two.
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>>46824886
Considering that Disney Wars is very much informed by that hack, and is being lead by people who either studied under or worked directly with George for years if not decades, yes, in fact, his statements do indeed apply still.
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Take a good long look and memorize this. We're not having this conversation again.
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>>46824827
>It's tolerated slavery for 5000 years
How many of those slavers operate within the Republic's borders? The Republic doesn't encompass the entire galaxy. Hutt space, the CSA, and large parts of the Outer Rim are outside of its jurisdiction.

>droid exploitation
Most droids aren't programmed well enough to become sapient or resemble sapience. A lot of them are relatively simple and animal in personality, as well as specifically designed for their jobs. IIRC, almost all droids are disconnected from the Force with the exception of Skippy. I don't know how pertinent they are to discussion on the Force.

>>46824827
>it's only after palpatine goes full space jesus that galactic society really starts to innovate, and we see massive technological improvements
I still blame the laziness of writers and artists, a trend that was exacerbated to ridiculous proportions by the KOTOR games.
>>
>>46824901
Why? Everything I've read has suggested working under him is one of the most terrible life experiences you can have.

I'd imagine most of them can't wait to retcon him as a subtle "fuck you george".
>>
>>46824952
That's not at all what's been presented by... anyone except that one dude from LucasArts who gave GameInformer interview about "Darth Icky" which hasn't even been verified by anyone at all.
>>
>>46824699

>Was wrong

Not at the time (2004), it wasn't.
>>
>>46824886
I think the big takeaway is that even "canon" isn't consistent about this shit. Mortis has a whole Rush's hemispheres thing going on beneath the "force as magic people" allegory bullshit. Than that Yoda arc suggests the "dark side is cancer" thing even though it's in the same show. And TFA is going for full on dualism with a war between light and dark. Basically, the force is the divine, inherently not understandable, or at least not capable of being described with words. But since we're autistic neckbeards we need a 100% truth about our made-up space religion.
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>>46824987
>who gave GameInformer interview about "Darth Icky" which hasn't even been verified by anyone at all
And let's be honest here, even in the interview that comes off as George being a smartass.
>>
>>46825083
According to Filoni and a few others George is kindof an autist, extremely deadpan, and very rarely explains the joke. Anyone thinking he was 100% serious about the darth icky thing is probably an idiot and/or has an axe to grind.
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>>46825058
That's why I like Kreia, and the pre TORtanic Old Republic stories so much. They crisscrossed the light and dark sides, and at least in 2, raised some interesting narrative questions about the nature of the force.
>>
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I like Kreia but people who worship her like she's the best thing to ever happen to Star Wars kinda put me off from the character.
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>>46825528
I don't think they actually exist. I think people just post her because they know it will get a rise out of people
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>>46825058
This. That exact nature of the dark side is the sort of metaphysical question you can never definitively answer. Characters in-universe have differing viewpoints, and we don't know which one (if any) is the truth anymore than they do.
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>>46825528
She's the 2nd best thing. The first best thing is ________.
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>>46825918
Oh I think we know what that is...
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>>46825918
topless Leia.
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>>46825918
Atris of course. Beste Waifu.
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>>46825918
cuddly
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>>46825918
Spoilered for lewdness.
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>>46825918
You know who.

try not to cum too much
>>
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>>46811874
Think the ghost may be the best bet. For others who were suggesting the current holo continues to unlock, thanks but I kind of already wrote a need for something else.

When confronted with about five possible planets two force sensitive characters were drawn to separate planets. The Farghul to Hoth and the dumb gungan to Manaan.

Fun story time though. First mission with these guys and half the characters couldn't make it for a few hours. We did a simple milk run that started in a bar. My Gungan player who had 1 intelligence, exile obligation and needed a reason to be on Nar Shadaa. His response was "so I came out to Nar Shadaa to find the love of my life, but upon getting here I learned I was catfished by a stupid Hutt" so now ant any time we discuss hutts we keep coming back to how he was on the holonet dating page and a hutt tried to get his money and drew him to nar shadaa with the last 10 credits he had.

After the other two picked him up off the bar floor they got a simple delivery job. One character decided to investigate what they were delivering and crit failed opening the barrels. A seeping caustic gas rolled out and sure enough, the gungan decided he wanted to smell it. After rolling a failed resilience and burning the shit out of his nose we have all decided anything he says is going to be an amazing cluster Fuck of idiocracy and hilarious awesomeness.

And yes, this is the second force sensitive character in my group.
>>
>>46826326
Is he actually trying to play as Jar-Jar?
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>>46826326
10/10
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>>46826326
heh, by the sounds of it, you wont have to worry about 2 in the group for very long
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>>46826457
Actually no, he wanted a beefy strong warrior whose not too bright... But his go too response for why on nar shadaa being a failed meet up and getting catfished kind of set the bar for future events.

He's also my one Korean player so his knowledge of catfishing was hilarious in it off itself. (I live in Korea)
>>
So... Is there a sourcebook for Jedi Councillor's out there that I am missing?
>>
>>46826592
Did he have a lot of knowledge or none at all?
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>>46826326
I can see nothing but good things to come from this gungan
Also, shit, welcome back artfag, I thought the norks had gotten you for sure
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>>46825918
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>>46825918
>>
>>46826675
None at all, he can't open the holocron because it is hard lore. Also the force imprinted holo recognized him as an idiot from a question he asked and kind of ignores him right now.
>>46826759
Worse, bought a house and got engaged.
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>>46826623
Guess I'll repeat this question. Since I'm an impatient fuck. And then go to sleep.
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>>46827281
What the fuck is a Jedi Councilor.
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>>46827281
Keeping the Peace (Guardian Sourcebook) and Nexus of Power are floating around.
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>>46827153
Well congrats bud.
so you're in korea for the long haul, looks like
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>>46811799
The holocron is has its knowledge broken up into several chapters, each one unlocked as the holocron is placed on a small pedestal. The activator pedastals are spread across several different planets and each one can only be accessed by a trial which will challenge players to use the Dark Side and Light Side without falling into the traps inherent to Jedi and Sith ideologies.

The final pedestal activates the holocron's gatekeeper program and allows the players to view all of its secrets in their entirety and at their leisure.
>>
>>46825918
Is it Rosh?
>>
>>46827352
Consulars are academic Jedi, they study ancient lore or healing arts, or the deeper meaning of the force. They are the opposites of Jedi Knights, who have a simpler understanding of the force, and focus on using it to strengthen their bodies so that they can protect others.
>>
>>46825161
From my understanding George has an extremely dry sarcastic sense of humor that also borders on cartoony.

If he ever said Darth icky he probably just meant it as very sarcastic, like he was deliberately trying to go for the shittiest name possible, but since he is "omg George" no one ever bothered to challenge him or assume he was joking.

I don't think he's autistic, just that because he was in such a position of authority no one dared laugh, and people thought he was being serious when really he was just making a really stupid joke.
>>
>>46827952
>bad KOTOR lore
also consular =/= councilor
>>
>>46824949
The old republic (before Palps that is) was almost entirely restricted to the mid-rim and inward to the core. The outer rim was basically "here be dragons" territory, or at the least not republic controlled. They wouldn't take credits on Tatooine. Imagine finding a society so backward they wouldn't accept US currency. You know who refuses $20 bills? Fucking no one other than tribals so removed they don't understand the concept of paper money.

The empire was truly the first "core to rim" empire, even if there control over the rim was tenuous at best (and obviously we have the unknown regions).

>>46824824
I think George has never had the idea coherently in his head, or maybe he still has reservations about the duality between emotion, reasoning, and the relationship of the two with eastern mysticism (which heavily influenced his idea of the Jedi and force).. He seems eloquent enough to explain what it is if he HAD a solid idea, but is think over the last 40 years of Star Wars the ideas in his head morphed. So in a sense the whole Star Wars realm was always changing because the "god" kept changing the rules. Just how lightsabers were supposed to be heavy, and Jedi fade into nothing in the OT, to sabers being weightless and dissapearing into the force was a trick. Even the time scale has changed, with the "Dark Times" being a decade shorter than they probably should have been.

Like it or not, Star Wars canon from Lucas himself has always been wobbly and prone to revision.
>>
>>46827989
Original asker here I guess. Yeah, I fucked up the spelling. Not so much that it wasn't recognizable though
>>46827361
Yeah... But neither of those are what I need though. They're not really sourcebooks for the Jedi Consular
>>
>>46828609

You'll be waiting a while, then. The next one announced and in production is Seeker, though I suspect since Savage Spirits is currently the only "known" book they're releasing for the RPGs we're about due for another round of announcements.
>>
>>46827989
>bad KOTOR lore

It's also a careen in Force and Destiny. Which is what was being asked about.

>>46828609
There isn't a sourcebook for Consulars yet. Keeping the Peace and Nexus of Power are the only F&D supplements out so far.
>>
>>46828859
>>46828943
Whelp. Could be worse I suppose.
>>
>>46828995

Sometimes I wonder at FFG's dev cycle for the spec books, like, Bounty Hunter (arguably a concept/career with some of the most prior work behind it) will literally be the last one for EoTE, but for F&D the first book they released was Guardian. But it wasn't Consular or Sentinel, which are also pretty familiar concepts.
>>
>>46829087
As far as I can tell, from the way they design ships and equipment, they just half-ass everything and throw it together once they have enough
>>
>>46829437

There is at least one ship designer who is clearly drunk, yes.
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>>46829605
Shit, I design ships drunk and I'm not that bad, even when blind drunk
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>>46827153
>Worse, bought a house and got engaged
Congrats.

>>46829605
I think they're a bit more than just drunk, whiskey in the coffee at 8am, make some more sil4 'not yt1300' transports and unconscious by lunch
>>
Now I'm actually kind of curious: what does/swg/ drink?
>>
>>46829843
Vodka. Straight.

Not an alcoholic, I just prefer to get buzzed quickly for a little while before getting my head on straight again.
>>
>>46829843
Various things. From imported beers to martinis and other hard liquors (on occasion)
>>
>>46829843
Bourbon, either with ice or with Canada Dry and ice. Prefer Four Roses and Evan Williams BiB, but sometimes jim beam when I'm on a budget
>>
>>46829843
The only thing I drink is too much. But >>46829882 has it right, vodka is where it's at.
>>
Out of curiosity, would a /swg/ X-Wing or Armada league/group appeal to anyone?
>>
>>46830133
That would be cool
>>
>>46829843

Just about anything that isn't tequila. Generally, it's craft beers for writing nights. Nice big bottle of something to tide me over for the night.
>>
My GM is insisting that unless we dump all our XP into having a 3/3/3/2/2/2 characteristic spread our characters will suck and be unplayable. None of us have played this before. Is he right or being autistic?
>>
>>46830246

Characteristics are very hard to improve outside of character generation. But on the opposite end, don't take 20 obligation just for your tertiary stat being a 3 as well.
>>
>>46829994
Vodka is disgusting. Tastes like fucking nail polish mixed with rubbing alcohol.
Worthless drink from worthless slavs.
>>
Sorry, people were asking about this earlier. Why is it still not in OP?

>Keeping the Peace
https://mega.nz/#!XItnzJDa!0y5vZIzRXix34W1GRIUlrhC2_iaDGAf8J-9rI2pQreU

>Nexus of Power
https://mega.nz/#!fQl1TJKB!EqMJpdoGZl4ZFb1T50ZnNomB29XxSdI-iUofWjPwlLA
>>
>>46830267
>alcohol tastes like alcohol

You might be onto something here anon.
>>
>>46830262
Jedi. Free 20 XP.
>>
>>46830267
It is indeed disgusting, but I'm not drinking it for the taste. I'm drinking to get drunk.
>>
>>46830267

See, I only drink one or two vodka brands. Mostly I just use it for mixers, because I'm a slut for a good Moscow Mule, but I really like one of the local brands. Closer to a gin than a vodka, but it's damn good.
>>
>>46830246
Well, you could also go for a 4 in a characteristic if you want to specialize in something (pilots and close range fighters benefit from this route), having a weird mix (usually if you're a droid), or letting whatever stat(s) you have sit at 1 (if you don't mind it) are acceptable too. Just focus most of your XP into characteristics you'll want to use.

>>46830279
The updated versions have been there for a bit, they just don't need their own separate links taking space in the OP. It's just that some people rather post questions than take the few seconds to check the folders.
>>
>>46830341
Sentinel, starting as Artisan (because muh backstory), gonna spec into Shadow when we get to start doing real jedi stuff. Maybe if the GM really showers us in XP go to that lightsaber style that lets me use int.

Is that worth raising it to 4?
>>
>>46830376
Even if you're a meganerd, you're going to use Cunning as much as Int, probably not. You can buy up the difference in skills for cheaper anyway.
>>
>>46830376
If nobody else is going to be in the healer/mechanic/slicer role, then go for the 4 in Int. If you plan on stealing a lot or using underworld connections, go for 4 in Cunning. If you plan on taking the sneaking around approach as opposed to the lying approach to get around things, go for the 3 3s in Agi/Int/Cun (unless your species allows you otherwise).

If going into Soresu isn't as much of a priority that you can wait on it for your 3rd specialization, then no reason it should factor into your choice for character creation, since in all likelihood, you'd probably hit both the dedications of the other trees first, and you can use that to boost Int/whatever before then.
>>
>>46829843
8% to 12% beer. It's cheaper than trying to get drunk on the weakass shit.
>>
It may just be because I've been binging the series, but I really want to play an Assassin's Creed style game where you play as Mara Jade in her Capacity as a Hand of the Emperor.

Would you play such a game?
>>
>>46830721

Not only would I play this game, I would write and oversee the project.
>>
>>46825083
https://www.youtube.com/watch?v=68g8eKLt3zI
Whenever Filoni talks about George Lucas, it's almost like he's talking about a child. He is very careful in his choice of words, but he's also very clear that the same criteria that apply to adults don't necessary apply to George.
>>
So, anyone done any good conversions?

And is the anon I linked to that Mass Effect conversion around?

I'd love to hear how that game you were planning on running went if you did run it.
>>
>>46823169
that's telekinesis, kylo
>>
>>46830267
>>46830303

>Vodka
>Disgusting
>Amerifats being this naiive

Saying Smirnoff is what vodka tastes like is like saying Natural Ice is the definitive taste of beer
>>
>>46824952
George Lucas has worked in the industry for thirty years, and no one outside of some sad videogame nerds has complained about him in all that time aside from some remarks about him being a little too mass-market focused.

And after seeing what Lawrence Kasdan has done on his own, he doesn't really get to say anything about that!
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>>46831245
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>>46829843
scotch, whiskey, bourbon
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>>46829843
Blue Milk

Actually not that much any more, a beer once in a while or sometimes wine when going out for dinner. Tend to avoid spirits, but with slavic in-laws it's sometimes unavoidable
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>>46829843
Soju... Think about $1.50 for a 500ml bottle of vodka. Even at the bar it's cheap. Yes, with these kinds of prices and Korean drinking culture, our sessions don't start till 2pm on Saturday because all my players are also drinking partners.
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>>46830246
If you've never played I'd suggest a rounded approach like that. Depending on race though it may change what you've got... But a 1 in a stat makes things a little rough. The 3 brawn, 3 agility is a good idea for the soak, wounds, and ability to shoot well.
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>>46831877
1 in a stat is actually kind of fun, but it's way more crippling that dumpstatting in some other games. My chiss Doctor is super smart but is such an asshole he's incapable of a simple conversation without either being condescending as fuck or spilling spaghetti everywhere
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>>46831996
>>46831877
Would an array be okay?

I'm thinking about letting all my players get a standard array of stats for free, and not letting them level them up in character creation past that.
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>>46832039
That doesn't sound very fun to me. It's not like the math is that hard in this game they are all single digit numbers with multiples of 10XP. Are your players just new to RPGs in general? Otherwise I would just say what those other anon's said, split it up and don't leave a one, unless you plan on pretty much never succeeding with that stat.
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>>46832056
At least he's allowed to have characteristics higher than 1.
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>>46832089
It's really easy to have characteristics higher than 1 since the XP to get to 2 is only 20. While going 3 3's and the rest 2 is a solid setup someone who wants to be more specialized can go 4/3/2's in the rest without having a 1. And 4/3/3 is really tempting to take that 1
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>>46829797
Sweet drinks. Hot chocolate with peppermint is my favorite.
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>>46832110
Meant for
>>46829843
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>>46832105
Your GM gives you XP at chargen?
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>>46832139
You have starting XP based on your race that's how you buy your starting stats. You can technically spend it on anything but raising attributes after chargen is really difficult so it should go to your attributes
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>>46829437
Yeah, some of the careers are really lackluster, too. Shit, even in the core books, you still occasionally wind up with shit like the Commodore.
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>>46832159
Then my GM lied to me. He said we don't get XP until the end of the first session.
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>>46832210
How did you set your stats then? Did he just tell you what they were? Sounds like kind of a control freak
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I guess my worry is that the players are incentivized to dump all their starting xp into stats because they can never raise them after that (outside of a few talents). Which seems kind of boring to me.
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>>46832231
Your players are smart. They should do that. If you want them to have starting stuff just give them like 10-20 bonus XP they can't put towards increasing stats
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>>46832217
>Sounds like kind of a control freak
Now that I think about it, he kind of was.
He set all of our stats to 1 and didn't let us pick anything else. He also started the first session with all of us getting tortured by this creepy dark Jedi. It went on for ten minutes before I asked:
>"GM, when are we going to start playing?"
Next thing I know, I'm in the hospital in a full body cast.
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>>46832288
That sounds terrible and stupid almost to the point of non-believability. If this is truly happening I hope you can get out while you can anon
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>>46832210
>>46832288

...I think I speak for most of us in saying that the GM in question is an idiot, and a creepy one at that.

No good game begins with a party being tortured, especially if the GM talks at you for ten minutes.

This is Star Wars, damnit, we have OPENING CRAWLS to handle exposition, then we drop the party into the action!
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>>46832288
I think you were just in a psychological experiment to see how long people will put up with creepy bullshit.
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>>46832306
I've been out for a while. The GM moved away. Last I heard, he was in a penitentiary, whatever that is.
>>46832396
>>46832407
All right, so I shouldn't do what he did if I ever GM. Thanks, guys. You're a great help.
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>>46832429
penitentiary is involuntary confinement
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>>46831211
As long as it was space related you could probably just change the name.

Blaster rifle turns into "Alliance mass rifle" or whatever.
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>>46824189
>a tiny fraction compared to the benefits that Jedi protection has brought to the masses.
>benefits

Most of the evil dark threats were spawned by Jedi. Ditch the Jedi and their philosophy bullshit and have government-mandated Force-using Orders like the Imperial Knights.
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>>46832584
>wanting the government to regulate force usage

You'll have to pry the g-- err, mediclorians out of my cold, dead, hands you statist.
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>>46832630
Nah I'm just saying the government should stop wasting money on a bunch of jackasses who aren't even loyal to their people, but instead to the 'will of the Force'. Also legalize Sith and Dark Jedi, single out the ones that cause problems and the rest will go into the job market either on that government Force Order or they'll put their competitive spirit to use by competing in the free market.
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>>46832727
>The Free Market can fix this!

I threw up in my mouth
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>>46832760
You should get some Esomeprazole for that.
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>>46832772
A PPI? Zofran would work better
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>>46832727
>Sith and Dark Jedi
Do you want Cancer? Because this is how you get cancer.
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>>46832795
>Dark Side=cancer

The ride never ends
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>>46832727
>free market
>order of essentially Priests of a God
>doing anything but the right thing
Are you retarded?
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>>46832815
The Dark Side is a natural form of the force. Those that use it and exploit it are cancerous.
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>>46832727
I like it.

Here at Sithco, we have a motto!

>Benefits are a lie, there is only profit
>Through profit, I gain shareholders.
>Through shareholders, I gain capital.
>Through capital, I gain lobbyists.
>Through lobbyists, my chains are broken.
>The Force shall free me.

Invest today!
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>>46832584
>government-mandated Force-using Orders
We saw how well that went with the prequel OJO and the Inquisition. It went horribly.

Also
>Imperial Knights
>Only contractually obligated to serve the Imperial family
>Did jack fucking shit when the Moffs forced Roan Fel into a war
>Died like bitches to the worst Sith Lord in history
>Lots of unknowns in their doctrine and the checks in their political and military power
>Those ugly, ugly uniforms

They're cool and all, but they're a fundamentally flawed concept.

>legalize Sith and Dark Jedi
Palpatine did. It resulted in mass genocides, an increase in slavery, tight holonet control, plenty of extrajudicial killings and imprisonments, and the death of the free market.
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>>46832795
Lucas' shit doesn't matter anymore. It actually rarely did. Legends didn't pay attention to it, Disney doesn't pay attention to it, hell with the Mortis Arc in mind even Lucas himself didn't pay attention to his own shit.
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>>46832886
>Darth Krayt is worst Sith Lord when chucklefucks like Darth Bandon exist
>Hating Imperial Knights uniforms
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>>46832900
Dubs confirms. And thank goodness. Lucas was a shit writer who took a good idea and did everything in his power to ruin it.

He's an amazing special effects guy, and probably even a good cinematagrapher. But he should not ever write or direct without oversight from sane people who are willing, nay, even enjoy saying "no you're stupid" when he tries doing stupid things.
>>
https://www.youtube.com/watch?v=IA7gXmDcw9o
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