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Unseen Underground civ game, thread 4
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Welcome back, boys and girls. It's been a while, but now it's time for another episode of the Unseen civilization! This one probably won't be as long as the previous ones, but I'll try to make up for that this weekend.
Previous thread: >>46263597

Let's start, as always, with another quick recap of what we have so far.

>We are the Unseen. A race living in a massive underground cave. Physically weak and poor combatants, we're gifted diplomats and have a talent for illusion magic. Our cave opens up to a dense jungle.

>A group of cultists, worshipping the sun, escaped from our caves to live on the surface. Though they don't seem to be any threat to us, we decided to keep a close eye on them nonetheless.

>We've established a small religion of our own. This spider cult is being used to encourage people to have more children and places importance in strong family bonds. Not many people are members of this cult, but it's slowly gaining in popularity.

>Though we suffered some early setbacks in developing our magic potential, we've nonetheless managed to train a reliable, if not overly powerful, group of illusionists to help us in many way. One of our mages even discovered the secret of pyromancy, though nobody else has been able to learn it so far. We've also learned magical hypnotism, though it only works on animals.

>After some effort, we have started creating our own written language. Though crude and simple, this is a great step forward in the development of our culture.

>We've discovered one other sapient race so far, the Scorpion-People. We've learned their language and make them our friends, and got them to help set up an orchard. We're relying on illusions to interact with them. Letting them see our true form might make them less happy to work with us. In time, these powerful warriors could become useful allies, valuable slaves, or terrifying enemies.


I'll put the game rules and our current stats in the next post.
>>
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We're playing this fast and loose, so I'm keeping the rules simple:
>Everyone is free to call out suggestions on how to spend the next turn.
>The first suggestion that gets three votes will be used.
>If there are several suggestions that appear to be equal, I'll either chose one at random or call for a tie-breaker.
>There's no need to roll for actions unless I ask for it. So please don't.
>When I do ask for a roll, a single d100 will usually suffice. If not, I'll specifically mention what to roll.
>We're all in this to have fun. Try to stay civil, even when you think people are making dumb choices. Bad behaviour is more disrupting than bad decisions


STATISTICS:
>Population: Small
>Army: Insignificant
>Magic: Minor
>Religion: Minor (Spider Cult)

IMPORTANT STUFF:
>Owned sites:
> > The Cave-Homes
> > 1 Orchard

>Special People:
> > 1 Illusionist (lvl3 illusion magic)
> > 1 Pyromancer/Illusionist (lvl2 fire + lvl1 illusion magic)
> > 4 Illusionists (lvl2 illusion magic)
> > 1 Hypnotist Hippo-Wranglers (lvl3 illusion magic - hypnosis expert)
> > 3 Illusionist Hippo-Wranglers (lvl2 illusion magic)
> > 1 lllusionist Priest (lvl1 illusion magic)
> > 1 lllusionist Farmer (lvl1 illusion magic)

RESEARCH:
>Crafting:
> > Sharp Sticks Technology
> > Sharp Stones Technology
> > Basic Trap Making
> > Basic Spear Making

>Magic:
> > Basic Illusion Training
> > > Basic Hypnotism (Illusion Special Skill)
> > Basic Pyromancy Training

>Culture:
> > Basic Scorpion Language
> > Basic Writing

RESOURCES:
>Food:
> > Basic Cave Food
> > Sweet Jungle Fruit

>Animals:
> > Pet Monkeys
> > Hypnotised Hippos

OTHER:
>Diplomacy:
> > Scorpion-People: Friendly
> > Sun Cultists: Unknown
>>
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LINKS
>Thread 1: >>46160322
>Thread 2: >>46176765
>Thread 3: >>46263597

>Civ Twitter: https://twitter.com/IdiotOP_DHqenRe
>>
hola
>>
>>46520627
Sup.
>>
Rolled 91 (1d100)

>>46520494
Convert our religion to worshipping a god of the mind with the appearance of an Aboleth with an Elder Brain attached to its head
>>
erm,increase population/warrior?
>>
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>>46520663
Let's not start rolling before we select an action.
>>
We should try to mask our scouts using illusion magic. Unseen in name and deed.
>>
>>46520700
We can already do that by taking one of our Illusionists along when sending out scouts.
>>
>Study Illusion magic
Gotta advance that. Make it easier to cajole and connive.
>>
Looks like we have several options.

>>46520663
Change our religion (won't be easy, but if that's what we're going to do it's better to do it now that not many people follow it yet).

>>46520681
Increase our population (we've already started on this, but it takes time) and army.

>>46520729
Try to improve our illusion magic.


Anyone want to vote their support for any of these?
>>
>>46520859
Voting for increasing population.
>>
>>46520859
Population and army please
>>
Does anyone have any suggestions on how to increase the population?
>>
>>46520859
Voting for religion change
>>
>>46520941
fuck each other? i dont know, i am not on previous thread, what is their biology?
>>
>>46520993
It's standard mammalian, just to keep things simple.

The thing is we've already encouraged people to have more babies in the previous thread, and beyond that it's not easy to just "get more population." It takes time.
>>
>>46521028
illusion sex but actually is real sex?
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>>46521115
I'm not sure how to interpret that.
>>
>>46521136
Roofie magic.
>>
>>46521136
erm,like orgy party organized by master illusionist phd on sex. the participants went under the illusion and proceed the fuck out.
>>
>>46521159
>>46521170
I don't think this is a very fruitful or sustainable direction to take our civ into.
>>
>>46521209
the illusion help entice them to fuck which they normally do less as they saw through each other deception and proceed to self orgasm by own natural illusion ability. So, by state approved and forced sex illusionists, the young and able have to attend to orgy and government will support the pregnant female
>>
>>46520859
Imma vote for religion change
>>
>>46521266
Let's stay out of the magical realm territory here.
>>
>>46520859
Im gonna throw up a suggestion that we work on increasing our food supply by improving our orchard.

With a surplus of food, our population can begin to grow.

Alternately, ensure all members of our society have a spear and know how to use it. We may not be able to project much force but a militia will be valuable if we come under attack
>>
>>46521319
That seems like a more sensible approach.

Unless anyone has any serious objetionsl et's go with this.

Let's roll for it.
>>
>>46520932
Changing to this:

>>46521319
>>
Rolled 7 (1d100)

>>46521465
>>
Rolled 50 (1d100)

>>46521465
>>
>>46521465
Alrighty then. Newfag here, do I need to explain what we do to improve the orchard or will you do that based on the roll?
>>
Rolled 80 (1d100)

>>46521465
Illusion magic to scare away pests.
>>
>>46521319
I like the idea of arming everyone IRL, so I say let's go for it. Spears are simple and work as free walking sticks. I wonder if maybe we should try for variety, though? Break people up into groups and designate someone as the guy with the (primitive) ax, so if we run into anything that a spear can't handle we have an ax? Am I over thinking this?
>>
Rolled 44 (1d100)

>>46521465
Lets fence in the orchard and assign someone to keep away pests
>>
>>46521518
More details never hurt, and being specific with your choices gives me less room to mess things up, but it's usually not necessary unless I specifically ask for it.

For example "improve magic" is a very general order which could be interpreted (by me) in many different ways, but "train our illusionists to create big scary illusion monsters to scare away enemies" is very specific and will either fail or give you the result you want, without much room for me to come up with something clever/stupid.
>>
>>46521562
Massed spears would be more effective than one guy with an axe. Flanking and shit. However, I do think axes are very useful, so let's get as many axes/spades into civilian hands as we can, but make spears the priority.
>>
>>46521562
My general opinion in these sorts of things is to have a militia, a guard force and a professional military as the ultimate goal.

Militia is the raw numbers to throw at the problem, the guards are less numerous but better fighters and the professional military is basically the elites.

So your militia gets simple but flexible weapons, the guards get a variety of weapons and work in teams with a spread (so like they'll have an axe guy, a spear and shield guy and a bowman) and then the elites are like our tanks or knights
>>
>>46521641
As a side benefit, you have raw defensive numbers when you need it with minimal interruption of the day to day functioning of your society.

The guards act as just that, they are the ''police'' and men at arms combined. This way you have some people to enforce order and such but also act as a reasonably well trained and equipped military force

And your elites can receive assloads of training since all they do is prepare for war. For us, I'd be thinking battlemages or something, using various illusions and other magics to aid our forces in the field.

But thats for another day, first we'd want a situation where we can spare those people, ya know? No point having guards and battlemages and shit if no one has enough food
>>
>>46521616
Alright, I'll agree that we should get a weapon in every hand, and right now the ability to create phalanx formations at the drop of a hat seems like our best bet, but how viable are spears as "carry with you at all times" weapons? Can we slap a sling on that bitch so we can carry it on our shoulders? I like that idea, maybe make them status symbols too, individually decorated with tribal runes and shit, like I would recognize you by your fathers name on your handle. Yeah.

Also, maybe start training people on how best to get into formation quickly?

>>46521590
Speaking of which, is our pyromancer making more? We should set up as a long term goal establishing a Pyromancer Corps, separate from and complimentary too the illusionists.
>>
Rolled 85 (1d100)

>>46521590
Alrighty then. Im gonna say we fence in the orchard and assign some youths to drive off pests. Keep an adult overseer on hand to make sure they dont waste time talking

That being said, rollan
>>
>>46521641
Losing militia fucks our production and growth. That's working people that's dying. So you give them spears and shields. The further they are from the other guy's pointy end the better our casualty report.

Also from a practical stand point it's better to use stabby weapons with our illusions. Illusion magic lets you distract an enemy. Let's you aim a stab at vital organs. Better synergy for hit and run as well. Slashing may cause horrendous wounds but stabbing has more potential to be lethal in a single action.
>>
>>46521744
Yeah, a phalanx would be good. They aren't great ''carry everywhere'' weapons but if everyone has one then we can form up a force pretty fast to meet any threat.

We'd be buggered by like an ambush but if someone manages to ambush our civilisation we sorta already fucked up
>>
>>46521750
Yup but as of yet we apparently just have spears so we work with what we have.

Personally, long term, I'd like the idea of giving the militia crossbows. They can be devastating en masse, they're easy to learn and carry and you can stay away from the enemy while ya shoot them. Maybe add some shield bearers too to stop them getting bumrushed?
>>
All right, let's see. Since this is the first action of the thread, I'll be merciful and use the first three rolls for this instead of just the first like I usually do, because that one is really bad.

So, >>46521508 >>46521513 >>46521545. That turns it into a fairly average result.


Recognising the need to increase your population in order to achieve more in the outside world, the Unseen elders decide to ramp up the production of the orchard. While the fruit trees are now fully grown and provide a steady income of fruit for your people to eat, an increased population has an increased need for food.

Discussing this plan with the few Unseen living at the orchard and taking care of it, they determine that there are a few easy ways to improve the yield. First of all, much of the fruit is lost to monkeys from the nearby jungle. While they're quick and skilled climbers, a good and frequently patrolled fence will at least make it easier to spot them and drive them off. The jungle provides ample material for the construction of a primitive fence, and the orchard caretakers can patrol the perimiter in shifts.

In addition to this, the elders decide to create a militia in order to help protect the Unseen from any dangers that might lie in wait in the outside world. Just because our first contact with the Scorpion-People was friendly, doesn't mean that everyone out there will act the same way. They order every Adult Unseen that doesn't have more important tasks to start training in the basic use of a simple spear. While it may not be a formidable weapon and the Unseen certainly aren't formidable warriors, presenting an invader with a forests of sharp spearpoints waiting for him in the darkness of your caves is sure to be an effective strategy. The few cave guards, the closest thing you have to a military, are given the thankless job of training your citizens into a reliable militia.
>>
>>46521822
Alternate idea: Like 75% pikemen/ spearmen and the remaining 25% of the militia train in crossbows and such
>>
>>46521907
Army stat increases to Minor (Militia)!
Food resource increases to Sweet Jungle Fruit+!
>>
>>46521822
>>46521929
I feel I should mention that the Unseen have no idea what a crossbow is.

See >>46520477 for known technologies.
>>
>>46521931
Fuck yeah!

Alright, with a militia in place and a better source of food, we should start taking a better look around.

More specifically, our caves. How well do we know them? We should know them better. Send out some scouts, preferably armed our at least escorted, and see what we can find.

>>46521946
I know, Im just hypothesizing about options down the line, as we grow and expand our technologies.
>>
>>46521975
There's really not much more to discover in the caves. We've lived there for as long as any of the Unseen can remember.

It's possible there might be some resources like ore or whatever, but at the current tech level nobody will recognise it for what it is, let alone be able to use it.
>>
>>46520457
so probably a stupid and off topic question, but what program did you use to make that map.
>>
>>46522008
Nothing deeper in, no?
>>
>>46521975
>expand our technologies

Speaking of which, we're garbage. Can we do something about this? Do we have a proper school system set up? I don't expect PhDs here, but every child should at least be literate.

Speaking of which, I have a serious question here. Just how good are these unseen at throwing things? We humans are literally designed to do exactly that, from our eyes to specific parts of our brains right down to the very fact that we stand upright. Do the Unseen have all this? Because I feel that if they lack our innate understanding of ballistics then maybe we should abandon all hope of developing bows, cross or otherwise, now and instead endeavor to focus on Pyromancy to provide solutions to problems standing outside of stabbing range.
>>
>>46522045
Mostly Photoshop, with a bit of help from http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

>>46522051
Just more homes and storage space. The only way to get deeper than that would be by mining.
>>
>>46521931
Alright, so we got food and we've got a militia. I say we should see what we can get out of these hippos.

We have hippo wranglers and hypnotised hippos. Can they be ridden? What sort of size are they in comparison to us?
>>
>>46522120
Aaah, fair enough then.

Can we get anything out of those hippos? Maybe the cave guards could do with some mounts?
>>
>>46522120
I bet monkeys could mine....
>>
>>46522129
>Can they be ridden?
While hypnotised, yes, but it wouldn't be easy. If they're not hypnotised, forget about it.

>What sort of size are they in comparison to us?
Unseen are more or less the size of a tall, skinny human, and hippos are, well, hippos.
>>
>>46522196
That guy on the right is seriously debating the wisdom of trying to fuck a hippo. Just look at the way he's standing there. Yeah, he want that cow. Maybe the bull too.
>>
>>46522196
How well does the hypnotism work? Like, can they be hypnotised for hours at a time or is it more of a ''while the guy is doing the thing'' sorta deal?

If it can last for a long time, I suggest we start working on using them as farm animals and mounts. They're strong, tough and their teeth are sorta terrifying.

If its the other way, I suggest we either use them as a shock-attack warbeast (keep em hypnotised on the way to the battlefield then point em towards the enemy and goad em on) or straight abandoning them, unless we can breed them to be tamer but retain their physical size, strength, toughness and the likes.
>>
>>46522252
Breeding them was planned, but instead we invented writing to make poems about hippo sex.
>>
>>46522317
Can hippos even be bred to tameness though? I mean, we never tamed them, I can't help but wonder is that because they lack the natural societal structure and such to facilitate that
>>
>>46522252
As long as there's at least one mage with some skill in illusion magic present (since our hypnotism is based on illusions) to maintain the spell, the hippos will remain hypnotised. If there are no mages nearby or they're somehow unable to maintain the spell (for example, by getting knocked out), the effect will fade quickly.

Domesticating and breeding them was attempted in the previous thread, but the unsuitable environment, lack of knowledge and subpar rolling made it impossible to get any results out of that effort.
>>
>>46522357
Hmm.

So what Im hearing here is we should use the less dangerous portion of the species, be it male or female, as a beast of burden, and keep the more dangerous ones for warfare.

Once the warbeasts reach a certain age, we put them out to stud. That way we can keep a reasonable population of good quality hippos while still getting some significant benefit out of them.
>>
>>46522355
Technically? Yes.
Plus, we have magic. If we can figure out how hippos make babies, we'll have solved the main barrier preventing us from having them breed.
>>
>>46522421
Good point. So, definitely good for beasts of burden. The question then is, do we use them as mounts or shock attack beasts?

To weigh up the pros and cons, having mounts for our cave guards would give us a useful quick response force, which could be important since the scorpion people are near our orchard. On the downside, though, this would mean needing to have a mage in every cave guard unit or train all cave guards as mages. If the cave guard are to be our men at arms, this seems impractical.

Warbeasts could be a valuable tool, allowing us to break up enemy formations quite effectively in the case of a pitched battle. However, there is the risk of one turning back on our forces and possibly ruining our own formation.

Opinions?
>>
>>46522502
Well, once we've managed to breed them to be chill around us, we can stop with the hypnotism.

Then comes the additional training, possibly aided by magic.

We'll eventually not need to dedicate our own people to fighting, instead sending out a dozen beasts to do our business for us.

Gorillas riding hippos, swinging maces and throwing spears.
>>
>>46522598
I still feel that having native forces would be wise, lest we become too reliant on a force that could be turned against us, but you have a good point.

So, votes for beginning to domesticate the hippos?
>>
I don't think a vote is necessary, since all the latest posts are about hippo domestication anyway. Unless someone has something to add to the discussion, let's just roll for it.

Also for the record >>46522598, our pet monkeys aren't gorillas or anything like that.
>>
>>46522502
I say brain over brawn. Hippos IRL are extremely aggressive and unpredictable beasts. I realize that we're a race of pussies, and in the short term we don't have all that many options why do we still have only one fucking pyromancer? but one hippo clears his head and we're effed in the A on saturday.

Of course, MY vote goes towards focusing on artificery. Sure, we don't have fancy tools yet, but I can't help but wonder what we can accomplish while trying to integrate illusion and pyromancy magics into our technologies as we develop them. Night vision instead of torches, fences that fill monkeys with terror when they approach to steal our food. We could make an illusion based internet, then communication would be instantaneous between our little cavemansquids.
>>
>>46522686
Even something the size of a small chimp can huck a spear with devastating results. Especially if they're riding a charging hippo.
>>
>>46522686
I know, but maybe we'll find some. Or chimpanzees. Or something other reasonably-sized creature with opposable thumbs.

Or we can turn the hippos into war elephants for our little monkey friends.
>>
>>46522691
This is why I was saying use them as beasts of burden and shock-attack beasts.

In terms of being beasts of burden, they could be simply kept hypnotised as they work. We have a farmer illusionist, after all, might as well get some use out of that.

In terms of war beasts, a small herd could be lead to the battlefield by a battlemage keeping them hypnotised and be made to charge the enemy. Once they're already in the enemies forces, its job done on that front and the battlemage can stat throwing in fire at the enemy. Any surviving warhippos can then just be rehypnotised at the end.
>>
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>>46522735
>war elephants for our little monkey friends
We Dominions now.
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Rolled 11 (1d100)

>>46522686
>>
>>46522771
Well, we buggered that up
>>
>>46522771
The dice does not want us to domesticate hippos. What the fuck.
>>
Good to see this is back. I thought it went the way of the usual civ
Vanished with out a word
>>
>>46522854
No no, just unseen.
>>
>>46522771
I've half a mind to just copypaste >>46265688. :^)


The domestication of the hippo creatures isn't going smoothly. While they're perfectly content to follow your illusionists' orders while hypnotised, as soon as the spell is dropped they either run away or, worse, attack their handlers. While serious injuries have been prevented so far, no progress of any kind has been on making the beasts more manageable.


>>46522854
I try to at least make a post on the civ twitter now and then to keep people updated: https://twitter.com/IdiotOP_DHqenRe
>>
>>46522891
I vote we work on our technology.
>>
>>46522891
So the scorpion people don't really seem to take us seriously, yet.

I think we should have a full-time illusionist reside in the scorpion village to better understand their language and customs.

Diplomacy is our strongest stat, we should use it.
>>
>>46522891
Alright. Since the dice seems to hate hippo-domestication, I say we should better our society.

Its time to start some schooling. I say we get some of our most skilled people and have them take on students, to start with.

So, gather our most skilled pyromancer, our best illusionist, our priest and our farmer. They will train others in our society in their arts.

Also, OP, could we get an update on the civ status?
>>
>>46522946
>could we get an update on the civ status?
Of course.

STATISTICS:
>Population: Small
>Army: Minor (Militia)
>Magic: Minor
>Religion: Minor (Spider Cult)

IMPORTANT STUFF:
>Owned sites:
> > The Cave-Homes
> > 1 Orchard (Fenced)

>Special People:
> > 1 Illusionist (lvl3 illusion magic)
> > 1 Pyromancer/Illusionist (lvl2 fire + lvl1 illusion magic)
> > 4 Illusionists (lvl2 illusion magic)
> > 1 Hypnotist Hippo-Wranglers (lvl3 illusion magic - hypnosis expert)
> > 3 Illusionist Hippo-Wranglers (lvl2 illusion magic)
> > 1 lllusionist Priest (lvl1 illusion magic)
> > 1 lllusionist Farmer (lvl1 illusion magic)

RESEARCH:
>Crafting:
> > Sharp Sticks Technology
> > Sharp Stones Technology
> > Basic Trap Making
> > Basic Spear Making

>Magic:
> > Basic Illusion Training
> > > Basic Hypnotism (Illusion Special Skill)
> > Basic Pyromancy Training

>Culture:
> > Basic Scorpion Language
> > Basic Writing

RESOURCES:
>Food:
> > Basic Cave Food
> > Sweet Jungle Fruit+

>Animals:
> > Pet Monkeys
> > Hypnotised Hippos

OTHER:
>Diplomacy:
> > Scorpion-People: Friendly
> > Sun Cultists: Unknown
>>
>>46522984
Sorry bout this but Im a bit of a newfag to this civ and I have no idea what the ''Cave Guard'' that were mentioned above actually are. Could you recap them a moment as well?
>>
>>46523034
They're a small group of Unseen that guard the cave entrance and take care of small internal disturbances. More like a small police force than a real military.

Basically they're just a freebie to make sure you have at least some folk who know which end of the spear is the killy part.
>>
>>46523034
We have no real military, and we have no natural defenses, which is why I suggested
>>46522945

If we can learn how to manipulate them, we can make them fight for us.
>>
>>46523157
Well, I was thinking if we establish a school so more people can pick up skills we may be able to expand more and even develop some useful things.

I still have my eyes on Battlemages as a thing. We have pyromancy, illusions, hypnotism and spears. Its enough to get started in that field.
>>
Guys...

Guys listen, I have an idea.

The best idea.

Guys listen...

We take a spear, guys.

A SPEAR.

And we make the killy part longer, okay.

And the holdy part shorter.

Let's invent swords, guys.
>>
>>46523203
The absolute mad man
>>
>>46523203
I dunno if thats a good idea. I mean, all we have is sharpened sticks and stones...

we should focus on traps or develop metal first
>>
>>46523203
Our bodies are frail, getting into melee combat is already a bad idea. If we're working on military, we need to work on magic.
>>
>>46522945
Support
>>
>>46523228
>>46523244
But how will we get wood?
>>
>>46523264
If we're working on military, I say we start training up battlemages.

It don't matter if you're frail and only wielding a spear when you can throw around fire and make people think you're not there and shit. Doubly so if they can use hypnotism to command hippos to wreck shit for them.

Then we work on shields so the militia can be more survivable
>>
>>46523264
Trade. Scorpions cut down trees for us, we give them monkeys/hippos to eat.
>>
>>46523309
Do we want to approach the scorpion people for trade now? We have no military bar a force to defendd the cavehomes and a bit part of our food supply is right next to the scorpions.
>>
>>46523332
big*
>>
>>46523332
They're friendly at the moment and we're masters of diplomacy, barring an abysmally low roll, the worst that can happen is they don't understand what we want.
>>
>>46523332
I can just imagine them deciding that they need two hippos for a single log of wood.

Assuming they even want to trade for food since that might be considered unscorpiony when they can just go out and hunt when they're hungry.
>>
>>46523375
I suppose. I may just be paranoid.

Still, I think battlemages and a school should be goals on the horizon at the very least. Then again, trade with the scorpion people might allow us to improve certain things.
>>
>>46523390
True that.

Come to think of it, how much do we know about them as a society?
>>
>>46523424
Right, which is why I suggested
>>46522945
>>
Alright, Im gonna throw a vote at >>46523306 because we could do with a force beyond our militia in case the sun cult gets cheeky and decides to ruin our orchard or something.

Bar that, >>46522945 seems a good bet but I would say modify it slightly. We should undertake efforts to teach them our language as well and have a representative of theirs come to us. That way we can handle them more effectively as equals and we ensure some balance. I would be wary of simply giving them a potential hostage.
>>
>>46523696
>We should undertake efforts to teach them our language as well and have a representative of theirs come to us.
Last thread we already sent one of our diplomats to them to teach them our language. Most of the Scorpions weren't interested, but some of the smaller type of Scorpion-People are currently being taught the Unseen language at the orchard. But Scorpions are a bit slow learners so it's not like they can all speak it now.
>>
>>46523696
I'd suggest not bringing them to us since they don't know what we actually look like or how we live, and with all the young squids flitting around it could get bad.
>>
>>46523763
Good point, actually.

I still say having a support unit for our militia would be a good call. Hell, we could train them up as leadership to act as field commanders
>>
>>46523696
We're not particularly interested in finding equals, we want servitors.
>>
>>46523306
Also, if we're working on magic, I'd like to learn defensive magic first, with the intent of being able to hide our cave entrance, in case shit totally hits the fan.
>>
>>46523970
Obviously but our illusion magic and diplomatic skill should handle that.

What Im saying is make them think they're equals and slowly assert our control over them until to live without us leading them is unthinkable to them.

With them then to perform menial tasks we can focus on advancing our society, technology. magic and even military, assuring our control over them even further.
>>
>>46524001
Defensive magic in general would be really useful.
>>
>>46523970
That's kind of an ongoing discussion isn't it?

Judging from previous threads, it seems people have very different ideas about that. Some want to outright enslave them, some want to manipulte them into doing our dirty work, and some just want to coexist and help each other.


Anyway, as much as I'm enjoying the discussions, I think we need to reach some sort of decision here to keep things rolling, so let's hear some options for the next order.
>>
>>46524001
Good idea.

>>46524016
My suggestion is to train some more people in the ways of magic. They should learn to turn fire against our foes, use illusions to obscure our movement, and they should be taught to lead and fight well.

This way we can have some strong, dedicated guards and garner the ability to lay the smackdown on anyone that fucks with our food supply by attacking the orchard.
>>
Why don't we work on upping out magic?
I WANT MIND RAPE MAGIC DAMNIT
>>
>>46524100
And then we infuse some of our babies with it, creating cute little brain parasites that we slip into the scorpions' noses.
>>
>>46524016
Adopting a trip for op's sanity

My vote is for semi-permanent ambassador to fully learn scorpion customs and language.

On home front, practice defensive illusion magic.
>>
All right, so there seems to be a fair consensus about training magic, with a focus for stuff to use in battle?

Let's roll.
>>
Rolled 25 (1d100)

>>46524220
>>
Rolled 69 (1d100)

>>46524220
>>
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Rolled 3 (1d100)

>>46524220
>>
>>46524246
The dice gods aren't with us today. But we're good at magic so it's not a complete disaster.


Once again, the Unseen mages focus on developing their magic, this time with a clear focus on applying their skill in combat situations to defend the cave-homes.

Your illusionists appreciate the practice, and even manage to pick up a few useful tricks to confuse outsiders trying to find their way through the narrow tunnels of your cave system, but you don't gain any new magic skill.


I'm afraid I'm going to have to call the next decision as the last one for today, since I'm not feeling too hot right now. I'm having a bit of a hard tome focusing on the thread and really just want to go to bed. Next thread will be this weekend if nothing unforseen happens.
>>
>>46524269
>>46524274
The image you used is strangely appropriate for this other anon's roll. The dice are in a lewd mood tonight!
>>
Anyone can give me a recap of this thread? I read OP, but what has happened since then?
>>
>>46524541
Mostly failed rolls.
>>
>>46524541
Failed rolls.
>>
>>46524509
We tried, diplomancy now?
>>
>>46524591
Why don't we go check out that sun cult
Send a diplomatic envoy with some fruit and shit
>>
>>46524558
Maybe adopting best of x for Magic and Diplomacy rolls would be fitting since we're rated almost max on those.
>>
>>46524620
I don't think I was here when we discovered them, are they fellow Unseen who defected?
>>
>>46524745
No idea. I just saw their name on a list of people we know about
>>
>>46524745
Yeah. The elders tried to suppress their religious practice, and they just up and disappeared one night.
>>
>>46524745
>are they fellow Unseen who defected?
Yup.

The short version is that when we discovered the surface world, some Unseen started worshipping the sun. One of their main beliefs was that the cave-homes were actually a prison, and that they could only be free living on the surface. It wasn't much of a problem until their temple burned down, at which point it was decided to outlaw the cult. The next day our guards were found knocked out and the cultists were missing. We later learned that they built a tiny village away from the caves.
>>
Rolled 94 (1d100)

>>46524832
We should make friends with out run away brothers.
Rolling
>>
>>46524832
Hmmmm... Spiders and Sun.

Perhaps we can start an ecumenical movement?
>>
>>46524863
>>46520699
>>
>>46524913
>Good roll
>Doesn't count

I quit
>>
>>46524936
Should've followed the rurus.
>>
>>46524936
The reason I started using that rule is because otherwise people would simply never pick options that get bad rolls and automatically succeed at everything, instead of picking an option first and then rolling for it.
>>
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>>46524977
It's a good rule.
>>
>>46520457
So anyway, I guess our choice is to contact the Sun Cult?

Let's roll, and hope it's a good one.
>>
Rolled 16 (1d100)

>>46525190
>>
>>46525206
Par for the course.
>>
Rolled 75 (1d100)

>>46525190
lets fuck this up some more
>>
Rolled 91 (1d100)

>>46525190
>>
Rolled 4 (1d100)

>>46525206
>>46525267
>>46525280
Two good ones and one bad one. I'll allow it.
>>
>>46525297
Thanks Obama.
>>
The scouts stationed near the sun cult village haven't reported any suspicious activity. The cultist village is small and poor, and the cultists spend most of the day either foraging the jungle for food or worshipping the blazing globe in the sky. The elders decide that, since the cult doesn't seem to pose any threat to you, it might be a good idea to reconnect with them. After all, despite their misguided beliefs, they're still Unseen.

A small group makes their way to the village. One of the benefits of talking to fellow Unseen is that it's unnecessary to bring along any illusionists to mask your true identity, but the diplomat chosen for this mission is nonetheless escorted by a group of guards, should the situation turn sour.

The group's arrival in the village causes some alarm. The cultists haven't forgotten their escape from the cave-homes, and don't know if you seek to bring them back by force, or simply exterminate them. However, your diplomat keeps calm and quickly convinces them that he means no harm.

The long hours in the sun has clearly affected the skin of the cultists. They look unhealthy, and almost all of them are sunburned. The Unseen body, used to life underground, isn't well-adapted to constant exposure to the sun's rays.

The diplomat is brought to speak to one of the cultists, apparently some kind of priest. He seems suspicious of your diplomat's motives and makes it quite clear that none of the cultists will ever voluntarily move back into the caves. He also expresses his distaste, however politely phrased, for the new spider cult that has formed. However, he acknowledges that his people could benefit greatly from friendly contact with yours.

In the end, no real agreements were made, but the cultists seem glad that you're open to civil contact with them, and relieved that you seem to bear them no ill will, or at least not openly.
>>
All right, that's it for me. Sorry to let this be such a short thread, but I'm going to take a hot shower and then gently slip into a comforting coma.

Next thread will be this weekend, though I don't know if it'll be Saturday or Sunday. Keep an eye out on the board and/or the twitter (https://twitter.com/IdiotOP_DHqenRe) if you want to play again.

I hope everyone enjoyed it, and see you next time.
>>
>>46525990
Thanks for running, and sleep tight.
>>
>>46525990
G'night, thanks for running.
>>
Can someone give me a TL;DR?
Thread replies: 151
Thread images: 11

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