Does /tg/ like Codex?
I've been playing a ton of it lately via Tabletop Simulator, and I've been really impressed.
>liking things
The crowdfunding didn't particularly entrance me. What makes it different from every other not!MtG LCG?
>>46333018
Yeah, I don't think there's any chance of me getting the physical version. I'm way too cheap.
There are some big differences, though:
-You start with 10 cards and build your deck from the 24 card codexes of 1-3 heroes as you go, to adapt to the situation
-Because of this, one deck does a lot of different things rather than being really good at one thing
-Attackers choose their targets, but the defense has "patroller" slots that give benefits like +1 armor, draw a card when they're destroyed, etc
The game has an RTS motif that goes a lot deeper than you may realize from the start. Because your deck stays really small through cycling and removing the things you don't want, you can re-use units and spells quite a bit.
The Kickstarter has a video that sums it up pretty well: https://www.kickstarter.com/projects/sirlin/codex-2/description
>>46332897
I like that I can adapt my deck to whatever BS strategies my friends try to throw at me WHILE I'm playing, not in-between games.
>>46333261
Yeah, part of Sirlin's pitch is the whole idea that a lot of deck matchups in MTG and others have already won or lost before even sitting at the table.
Maybe I should host a game?
This is actually my first time doing much with /tg/, and I was surprised to see no Tabletop Simulator threads in the catalog. The game's made a lot of tabletop stuff way more accessible to me, and I kinda thought /t/g would be all over it.
I play codex, it's real fun. lots of replayability with deck development being on the fly.
This game deserves way more love than it gets.
>>46333334
I need to get handier with TTS. Trying to play things in it has been rather a pain for me. I tried Burgle Bros and it felt so clumsy, and the BattleCON mod didn't even tell you how to choose characters. .