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Which rpg has the deepest gameplay while utilizing the least
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Thread replies: 45
Thread images: 3
Which rpg has the deepest gameplay while utilizing the least amount of random number generation?
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>>48319103
De Profundis.
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>>48319103
That thing outside they call "real life"
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>>48319538
>real life has no RNG
>but we use real life RNG methods to play games
>hence the games we play don't actually have RNG
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>>48319538
Real life has alot of RNG, especially when it comes to you starting class. If you don't roll the right race or starting wealth, it kinda sucks ass. Balancing sucks, broken game.
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>>48319162
Could you tell me more about that?
Wikipedia tells me it's a Lovecraft themed game where you write letters.
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>>48319103

Amber Diceless games are entirely RNG free
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>>48319103
>deepest gameplay
Meaningless phrase.
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>>48319103
>>
>>48322484
>incredible NPC AI
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>>48322515
>49% of all NPCs are more intelligent than you.
>49% are less intelligent than you.

Both humbling and terrifying, isn't it?
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>>48322553
What about the missing 1% ?
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>>48320283
And its mechanic is shallower than a lake in Death Valley in the summer. Sucking up to GM to get your way is a shitty mechanic.
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>>48319103
Chuubo's or Nobilis or any of Moran's other incredibly elaborate 'games'
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>>48319569
Nah man, check the errata. The only thing that matters now is starting wealth. Everything else just gives small bonuses and penalties in various areas.
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>>48322579
You mean the missing 2%?
>49+49=98

That's the "average" pool that you belong to.
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>>48322553
It's not totally even for everyone. Not for most people, even.

>>48322675
Two percent of people have the exact same intelligence?
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>>48319103
Damn, that cat really needs to get it's chin cleaned, I'm seeing some potentially very serious feline acne there.
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>>48322914
>taking shitty jokes this seriously.
We get it, you think you're smart. You can move on now.
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>>48323049
>say something dumb
>get called on it
>"You must think you're smart!"
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>>48323103
>call someone average
>they ask about the missing one percent instead of two
>make a joke that the missing two percent are the "average" pool they belong to
>grognard gets upset that the joke doesn't make sense to him

Don't forget to drink your milk kid.
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>>48319103
Pokemon Go
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>>48322484
The setting doesn't make any fucking sense. We discussed it some time ago:
http://suptg.thisisnotatrueending.com/archive/47219389/
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>>48319103
I don't think I've ever seen such a deeply concerned cat before.
>>48319538
>>
>>48319103
What a cute dog
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>>48319103
freeform.
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>>48322914
Don't worry about it, you're in the lower 49%.
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>>48322583
It doesn't matter. If the formula is [complexity] over [rng], if RNG is zero, it's still a near-infinite ratio.
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>>48319569
>you roll a native
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>>48319567
>real life
>no rng
the world is quantum yo
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>>48321587

D&D player detected.
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>>48329039

It's highly predictable at a macro scale. Atoms and molecules follow much clearer patterns than their quantum components.
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>>48329063
You sure you didn't detect the mirror there?
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>>48322589

Why is 'games' in quotes?
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>>48324804
That isn't concern. It's wonder!
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>>48321587

https://www.youtube.com/watch?v=jVL4st0blGU
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>>48319103
Amber diceless by Erick wujick,
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>>48319103
who is this cat an evil version of?
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>>48327048
Free money!
>more susceptible to crippling alcoholism
Well, I guess I have to spend it on something...
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>>48322589

>Nobilis

This.
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>>48319103
Hold on.
If you take away RNG in all forms, be it dice, card draw, or what have you, aren't you just mashing numbers together to determine the outcome?

That can't possibly result in "deep gameplay", because I assume that no matter how that is taken to mean, math problems are their own separate "deep gameplay" and not RPGs.

So we'd be looking for a numberless RPG.
Wouldn't this just be freeform RP? We can even tack the "G" on by invoking Wittgenstein to say that anything is a game if the participants make it such, so freeform RP is an RPG, in a strange, twisted way only possible with distortion of quotes, meaning, and more.

Am I missing anything?
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>>48333177
>free money
>in many places as little as 100$ a year
Hit the jackpot, truly. Canadians treat natives worse than Americans treat blacks, at least a good chunk of the public in the US recognizes racism against blacks as a real issue
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>>48335715
I think he means minimum RNG, not completely without. Most things don't actually fall to luck, despite what RPGs would have one think. For example, a trained average fitness duellist fighting a very muscular untrained person will still win pretty much every time. With sports teams, if one team is full stop "better" than the other team, they'll usually win every time. I'm personally of the opinion that variable ranges should be nearer to constant modifiers, rather than constants reflecting a usual 25 or 50% proportion of the variable. In contests fo skill, luck rarely comes into it, which is why in 5e I often have my players either succeed at a thing, or tell them they will doubtlessly fail, rather than constantly rolling for everything even when success/failure would make no logical sense.
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>>48335832
Oh no doubt. The low RNG of warhammer is why it just turns into mathhammer, since the set stat values of everything, about equivalent to the modifiers of other games, are more determinate of the results than anything else.
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>>48335715
>If you take away RNG in all forms, be it dice, card draw, or what have you, aren't you just mashing numbers together to determine the outcome?

There can also be an element of player skill; you could replace dicerolls with a round of weighed RPS, and you'd remove random but retain gameplay.
Thread replies: 45
Thread images: 3

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