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how to kill tarrasque?
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In modern settings, By using only what you and 3 other fags can carry.
>how would you kill a tarrasque?

Said tarrasque has No plot armor, the trick is to kill it before it burrows but note its takes some time to dig - specially if it is issing a limb or something. It has no earthbind aura but can take the super leaps.
>>
A bomb, some bait and patience.
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>>48311266
We hit it with a Davy Crockett. Or call an airstrike. Or artillery barrage. I mean, I can carry a radio. Don't have to carry a howitzer.

Then we just keep hitting it with sticks while we suffocate it so it won't regen.
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>>48311266
>using only what you and 3 other fags can carry

Well then, let's nuke it! Just, everyone remember to bring your HazMat-suits.
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I knew you /k/ucks wouldn't disappoint.

>>48311383
>Then we just keep hitting it with sticks while we suffocate it so it won't regen.

you cheeky powergamer you
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>>48311266
tranquilizers and rope
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>>48311440
I am with this guy. The things insane DR means shit like radiaton and bombs won't work properly.
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I managed to kill a tarrasque in a game where its absolute immortality was forgotten about by causing it to bleed out.
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>>48311432
I don't get why no one suggests just dropping it in the ocean. Or plane-shifting it into the plane of fire or acid or honestly fucking any other plane where it will take constant damage.
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>>48311440
Fuck you, now I'm trying to figure out the recommended dosage of tranquiliser for a tarrasque. We seem to be looking at a dosage between 23400 and 254800 mg (aparrently, dosage per weight varies A LOT depending on what kind of animal it is).
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>>48311266

Wait until it falls asleep then use a bunch of magical floating platforms to send it into the sun. It's strong, but it can't escape a star's gravitational pull.
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>>48311266
Ram it with a battlecruiser from orbit.
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>>48311514
Because it wouldn't kill it.

>>48311559
>modern settings has magic
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>>48311712
>Because it wouldn't kill it.
But you wouldn't have to fucking deal with it, either.
>>
>Gm I know goes fucking ballistic at even the mention of defeating these things
>goes on how it should take entire civilizations to do so
>In a game where a group of 5 fags with some high powered magic can literally recreate the world
>finds the idea to be impossible and refused to hear other wise calling al legit methods power gaming or min maxing
He's a good gm but I sware he's awful at letting players no feel insignificant
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>>48311922
Your mission is to kill, not imprision, you failed stop whinning.
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>>48311924
Man the fuck up and Say that his tarrasque waifu is shit and that the artifacts you have would easily kill and that he is a faggot
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>>48311487
>I am with this guy. The things insane DR means shit like radiaton and bombs won't work properly.
Stick of dynamite is like 1d6 damage. A 500 ton bomb will do enough damage to level the thing with ease. Any modern artillery weapon will.
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>>48311924
Do the math to show how many civilisations would be needed to take out a high level adventuring party. Show it to him.
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>>48312167
Then the person who gave the mission is an idiot because they ordered 'kill' instead of 'end the threat'.
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>>48311266
Most modern "suitcase" size weapons would rape the shit out of the Tarrasque.

3 humans can carry enough weaponry that could kill a dozen Tarrasques.

Even more if self preservation isn't a priority.
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>>48311375
It would heal itself overtime. A bomb big enough to kill it would wipe out half a planet.
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>>48311548
Look on the high end.

>>48311440
Artist?

>>48312210
>stick of dynamite is 1d6 damage
That's less than some fucking hand to hand weapons. Dynamite is really fucking destructive.
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>>48311266
>how would you kill a tarrasque?
Punch it really hard
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>>48312270
Spot the /k/ autist.

It's basically a big magic Godzilla.
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>>48312279
>That's less than some fucking hand to hand weapons. Dynamite is really fucking destructive.
It's a blast weapon that ignore hitting. Also TNT is shit without shrapnel. Hand grenade does 4d6 for a reason
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>>48312279
>That's less than some fucking hand to hand weapons. Dynamite is really fucking destructive.

I'm assuming that unlike hand weapons you cannot avoid it if you are in its AoE and it deals that damage to everything within the AoE.

Still not as damaging as it should be, but "balance"
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>>48312298

That makes little sense, it should at most be a buff of 1d6 with like, double range.
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>>48311266

One Medium Atomic Demolition Munition per person for a total explosive yield of 60 kilotons TNT equivalent placed perfectly square around it, so the shockwaves interface nicely.
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>>48312279
l1zardman
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>>48312419
Thank you very much
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A Mark 82 bomb produces 863 MJ of energy. A ton of TNT produces 4.184 GJ. That means about 200kg of TNT or 440lbs of TNT. A stick of TNT is half a pound and does 1d6 damage.

So 880 sticks of TNT damage equivalent, or 880d6 which average just a bit over 2800 damage on average.

With a DR of 15, that enough to kill it about 4 times over.
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>>48312294
It's in a modern environment.

OP even said no lolplotarmor so yes, modern explosives like backpack nukes could easily do it.
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>>48311266
I just took a good look at it.
It's immuneto fire, acid, death, permanent damage, and then some.
Even if you do kill it it dose have a special ability to come back in 3 turns and continue its regeneration.
That only way that could possibly work is lure it onto a spaceship (rather huge one) and launch it into space where it can live alone in peace.
>>
ITT:

Dynamite is apparently 1d6.


A suitcase bomb has more than a 6 kiloton tnt explosion.


You do the math.

Can we do a harder monster next time? This is babby level.
>>
Give it negative levels and drain its stats until it literally can't do anything. Done.
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>>48312275
How big is this thing? How good is its regen? Deadpool good? Lobo good? Can it really survive being blown to itty bitty bits? More over, can it regen the internal bleeding? Remember, he's swallowing the bomb so it's hitting the squishy bits.
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>>48312711
It can't really die without some divine interference. It is a primal force of destruction that tears a swath through the surface until it gets tired of it.
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>>48311548

I'd look at the high end then triple is, honestly given the tarrasque's innate regen and it's high physical saves and it's immunity to most magical things you might end up in the slightly weird situation where you'll need 1lb of tranq for every pound of tarrasque, per round, probably injected into it from all sides via some sort of immense Iron Maiden type device that completely encases the tarrasque.

Compared to that, simply nuking the ground beneath it until it falls into the earth's mantle would be simply, or even just nuking the ground with mines until there's a pit too deep for it to climb out of.

>>48312674

It's gonna take more than 3 people to carry 6000d6s.
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My response to a terrasque in a modern setting would be sabot antitank rounds, the shaped explosives would propel molten copper through it's natural hide armor - molten copper would cook it's flesh and render many of it's muscles powerless. throw enough of those at anything living and it WILL die.


If I need to do it in some economically sound fashion I would probably go with napalm. it's carapace reflects rays however, and resists heat - that being the case, you would have to remove it in some way first. in that very few of the attacks in D&D have more than 50 HD (Which good shaped charges would)

So you're going to need shaped charges no matter what. Making those at home is tricky - you're going to want to use TaTp if you don't know how to make it safely, I'm not telling you how. good shaped charge blow a hole in the carapace for you to burn the tarrasque's flesh.
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>>48312746
>It's gonna take more than 3 people to carry 6000d6s.

Not really. If I was loaded for bear I could probably carry that. It would be awkward as hell to move around with, but we all could probably do it.
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>>48311266
By using the German railgun. That ought to shut the dribbling cunt up.
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>>48311514
It's immune to most those planes.
>>48311498
It's immune to bleed
>>48311548
It's immune to poison.
>>48311570
That won't kill it.
>>48311924
Do you have any suggestions on how to kill it?
>>48312210
It's immune to fire, permanent damage and more. Even then it will regenerate all that. Hell it might just start up reflect it.
>>48312270
It would be immune, reflect or regenerate anything I can think of.
>>48312468
It would come back in 3 days and start regenerateing again.
>>48312602
It's immune to that
>>48312711
It's big and immune to blleed.
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>>48312796
>It's immune to that

>immune to kinetic bashing damage produced by a nuclear explosion

No, you fucking idiot, it is not.
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>>48311266
>Modern.
Got lotsa answers.
>Modern with a stretch.

Pokeballs.
>>
>>48312796
>>48312741
So Lobo tier regen. So no killing this thing within the restraints of the OP. Great.
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>>48312796
Congratulations, you managed to reply to ten posts without actually reading them.
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>Kill this invincible thing with plot armorX5
>But it only has plot armorX4
Yeah. Kinda like saying "Kill One Punch Man with conventional firearms".
>>
>>48312746
That's not how it works.

One (1) of these 6 kiloton badboys weighs between 45-60 kilo.

Suicide "drama" mission ? Carry a couple of them each.
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>>48312851
it would regenerate that damage. it is immune to permanent damage.
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I only need four items.
>Suitcase bomb
>Heavy duty drone
>Duct tape
>Wish ring
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>>48312900
congratulations you managed to meme in a /tg/ thread without reading up on the monster discussed.
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>>48312796
Get some specialized ammunition that will react with its blood to crystalize. Ensure that the substance is entirely eco-friendly and bio-degradable so that it cannot be declared a poison or toxin of any sort. Have it mechanically function in game as a reduction of movement speed on account of a gradual impairment of motion.

Alternatively, copious ammounts of quick-drying foam projectors to likewise lock it up externally. It's strong so you'll need Dark Souls sorts of avoiding damage for a few rounds but likewise just sealing it up so that it can't move should suffice long enough to consider alternatives like loading it onto trucks and spacecraft or additional "lock away for a century" considerations until people stop laughing and build a space elevator.
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>>48312944
>it has to regenerate from -xxxxxxxxxx damage

>if it does they will just do it again

>it won't be suffering constant damage as they take samples and experiment on a permanently and infinitely regenerating corpse

Nah, nigguh. u dum.
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>>48312948
explain your plan.
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>>48312922
It has a very specific list of defenses and protections. OP is looking for ways to bypass all of them. None of them are plot, it's just "most things in the game."

http://www.d20srd.org/srd/monsters/tarrasque.htm
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>>48312976
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>>48312966
Immune ability damage, ability drain, acid, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph;

its immune to pertification and paralysis.
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>>48312976
Tie suitcase bomb to heavy duty drone with duct tape. Direct drone to tarresque at a "safe" distance and activate the bomb (6,000d6 damage AoE). Wish the tarresque stays dead (which is legitimately the only way to kill it).
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>>48313009
What about covering it in rapidly expanding nigh-indestructible foam that's porous enough to let breath?
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>>48313015
The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated
its immune to your AOE.


ITS IMMUNE TO ALL YOUR EXPLOSIONS
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Alright so we all unanimously agree that a couple of "suitcase" nuclear bombs would kill it.

Let's make it a more creative so we won't kill this fantasy monster too easily.

How about designer viruses that damage it enough to keep it permanently "regenerating" ?
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>>48313036
it would break out.
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>>48313043
your bombs wouldnt work. it would come back within seconds.

If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later
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>>48313043
its also immune to disease.
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>>48313054
Foam that requires a DC 70 strength check to escape?
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>>48313040
An explosion is a sphere unless it's a shaped charge. It's immune to HEAT but not HE.
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>>48313040
But an explosion isn't a line, cone, ray, or magic missile attack.
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>>48312796
>no plot armor
>immune to everything without a real reason
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>>48313072
>>48313086
>>48313091
If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later

>>48313083
what kinda shit you useing on it? DM PLOT FOAM? that might work. but it should be able to damage its way through that
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>>48312998
By "the rules" a literal handful of dynamite does D6.

By "the rules" enough D6's will pacify it almost indefinitely.

Put a small nuke next to it.


Go ahead and roll 6-10 kiloton of TNT damage. All D6.
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>>48313054
That is actually not certain. It is strong, but special materials can easily raise the break DC out of its reach, and alchemical/technological means are certainly viable to do so.

It has strength 30 on the pic here >>48312998
which would be a +10 modifier to strength checks. That's not actually a very difficult thing to surpass, and no statblock for the beast grants it a guaranteed way to break through things nor freedom of movement.

Does it have any means other than Strength alone? Because that won't cut it.
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>>48313122
>Implying wish rings aren't available in a modern setting.
Also, if the tarresque gets to be immune to everything I get to make a foam where it is comparable to steel. Believe it or not it's harder to break out of being encased in steel than making a DC 70 strength check, especially if you're suffocating the entire time.
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>>48313072
THE BOMB DOESN'T KILL IT.

THE KINETIC DAMAGE BASHES IT INTO SUBMISSION.

Do you even D&D ?
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>>48313122
>If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later

Boo fucking who, call literally any CAS plane and have it dust the fucking thing with automatic cannons. Not instant death, and it would fucking melt the thing.
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>>48311266

>Said tarrasque has No plot armor

A fucking tarrasque's existence is fucking plot armor.
>>
>>48313091
>>48313126
>>48313149
Its heat and bludgeoning damage. In the pic here >>48312998 it says that it is immune to fire, which includes all heat based damage, and bludgeoning from non magical weapons, which would include all modern weapons including bombs of all sorts.

So what would happen is that the bombs would go off, big ol mushroom cloud, then when the dust clears, it would still be standing there completely fine.

READ THE FUCKING MANUAL
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>>48313171
Just enchant the bomb. Boom, done.
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>>48313171
>non magical weapons

Since this is reality, that would fall under the "no plot armor" section in the OP, because otherwise it is literally invulnerable. Go choke on a knife.
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>>48313171
Okay. Briefcase bomb WITH FAIRY DUST
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>>48313176
And how are you doing that in a modern setting?

See OPs question is a trick question as it's impossible. The creature itself would collapse from its own weight and die without its magical powers and without magic we can't kill it.
>>
Gather resources and material necessary to sic Allips on him until he's catatonic. Or does that not work in this edition?
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>>48313171
That's your defense?

K. I put a lucky horse-shoe on the bomb and ask a ordained priest to sprinkle some holy water on it.
>>
The thread is just massive bait.

IT DOESN'T FUCKING DIE IN A MODERN SETTING
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>>48313176
>>48313184
Stop by the church on the way. Blessings can grant enhancement bonuses to qualify.

>>48313143
>>48313054
>>48313083
>>48313122

For example, there's Riverine, a liquid substance from Stormwrack (3.5 edition) which would be great for a basis of such a substance. Armor that uses it gets its bonus split half as actual armor and half as Deflection, while walls of it are essentially walls of force which, as the Tauresque doesn't have any Disintegration effects at its disposal, would not only be beyond its strength to break, but beyond any creature's strength to break unless they first take levels in an Epic Level Prestige Class (minimum prerequisites above 21st ECL) allowing them even a Chance to break through with strength.

>But Pathfinder's Wall of Force is just an HP wall.

Too bad OP pointed stats and features that only exist in D&D, and the source of the material is likewise good ole caster edition.

So yeah, hypothetical solution of foam is viable.
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>>48313250
>Stop by the church on the way. Blessings can grant enhancement bonuses to qualify.
Perfect.

>>48313220
If you want to play the semantics game, that "modern setting" can encapsulate several things. The first is a setting with a world like our own (what I presume you're talking about), a setting with a similar timeframe but with other factors (like Shadowrun, which is "modern" chronologically but includes magical factors), and any setting created in the modern era. You're being shortsighted in assuming "modernity" means just out world.
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>>48313246
Suitcase bomb with some grinded rhino-horn sprinkled on it.

Boom. We did it boys.
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>>48313246
>>48313246
How about now?
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>>48313285
I never understood, is that a spike or a stinger for a tail?
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Any other challenges, or is HUMANITY JUST SO FUCKING AWESOME ?

This was too easy.
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>>48313303
That's just it tapering off.
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>>48313314
Well where did all the spikes goo? And the shape of it towards the end looks like it's either segmented or was cut off and regrown.
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>>48313303
It got tilted counter-clockwise for that shop, the tail is at a different angle because it was closer to the ground and dragging a bit in the 3.5 monster manual.

A quick check on its statline shoes that it has a tail SLAP but not a stab/slash or listed slashing or piercing effect with it, so with bludgeoning I'd figure its just a tail.
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>>48313336
The spikes are part of its carapace, see how the carapace only really covers its back?
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Institute a Tarrasque free zone and watch him literally disintegrate when he tries to enter.
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>>48313171
It really depends on what exactly the difference is between magical and non-magical weapons. It it's something as simple as magic shit is just sharper/better/hits harder then modern weapons might count as magic, but if not it's probably outright immune to modern weapons

I suppose you could just have a warlock bond with a bomb in any case which is really funny to imagine
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>>48311391
This.
Also why every fagot told about hur dur in ignore that damage!
OP clear say he dont have pkot armor.
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>>48313441
There's a difference between plot armor and things it's actually flat-out said to be immune to.
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>>48313448
Its not.
Only plot armor save this bitch to be burned to ashes and killed forever
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>>48313448
We have holy water in our world too.

Add in "official support" from the Vatican in the creation of the bomb. Some incense and rituals.

Holy water + Suitcase nuke.

There. Done. Humanity is saved again.
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>>48313441
Damage reduction isn't plot armor, nor is damage immunity.

A character made of sentient fluid of nanites has cause to be immune to damage from attacks from copious needles, at least up to a point.

That said the Tarrasque has immunity to Energy types, not to Bludgeoning, Piercing, or Slashing damage. The immunity he's talking about is how Regeneration makes all damage applied count as non-lethal damage the same way Wolverine would count it out. It makes them hard to kill, but an enterprising individual will find ways to deal with it or bypass it.

In-game, for example, you can hit it with a spell that would cut its regeneration out for a certain number of rounds on a failed save while jacking your save DCs into the stratosphere (Irresistable Spell Metamagic to remove the save also works, or just a +10 to it with the eratta after Kingdoms of Kalimar). There's also a cold-damage associated feat that lets you deal half damage to creatures immune to cold damage in Frostburn, so finding a technological equivalent to that would be a good start.

Like how HEAT rounds were designed to bypass tank armor which is normally impervious to anti-tank attacks.
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>>48313499
Suitcase bomb + blessing from a rabbi.

Boom. Next monster challenge ?
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>>48313489
Holy Water doesn't make a bomb magical. I suppose you could put it in a super soaker to really fuck up a ghost or something though
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>>48313515
Here it comes.

Plot armour.
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>>48311266
Which version of the Tarrasque?
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>>48313499
I feel there's some people using the 5e stats and some using the 3.5 one, which are mostly different in terms of regeneration. One is outright immune to non-magical damage, and the other turns all damage into non-lethal and regenerates it
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>>48313539
The one with plot armor apprently.
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>>48311266
Seduce it.

I'll need 500 gallons of fine french wine, a million rose petals, and a three meter long cigarette.
>>
>>48313489
>>48313512
That doesn't do anything. Holy water doesn't enchant things and no priest upon our world is able to actually bless something to make it magical like they can in a D&D world, where the creature is from.

>>48313532
So our world lacking the requisite knowledge and ability to harness the supernatural to enchant weapons is now plot armor. Do you have any fucking idea what the phrase plot armor actually means or are you using it to shitpost like a retard?
>>
>>48313512
The blessings help bypass DR/Magic.
Tarrasque's DR is DR/Epic.

You need one or more of your 3 people to be level 21 or higher and or be wielding weapons that are enhanced to +6 or higher, which is going to need not just a rabbi, but one that can craft equipment of +6 (CL 18 minimum) in order to get the damage to be permanent.

Not impossible just you're going to need some top-tier warriorpriests of the modern era who also make weapons.
>>
>>48313532
Is it really plot armor for holy water or damage reduction/immunity to have consistent rules? I feel like that's the opposite
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>>48313566
So not only are you giving the monster EXTREME plot armour.

You are also denying that GOD(s) in our world is not real.

Double impact plot armour.
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>>48313515
It does anon.
Like in dnd priest can make water holy.
>>48313499
Both in this case are.
He dont made be flame so fier imunniti ploted as example and say bulshit like it imun to all fier cuz it big magick beast.
It gigant lizard, he have body and can be hurted all ways like any animal.
And only plot grant him all his perks.
Cus we need big boss for 30+ chars.
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>>48313547
You earned your bard levels a long time ago sir. Good luck and godpseed.
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>>48313574
You "buy" blessings with resources.

If there's a world-impacting event like a HUGEASS monster like this, I think our "blessing priests" would move their asses.
>>
bait thread got owned

never mess with autismo anon
>>
>>48313592
Are you having a stroke?
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>>48312796
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>>48313587
There has never been any proof of any sort of god or or their miracles being real. Ever. And you clearly don't understand what plot armor is and are blatantly shirtposting aobut since you cant figure out a way to kill it but desperately want to appear to be able too.

So here, the definition of plot armor.

"Sometimes referred to as "Script Immunity" or a "Character Shield", Plot Armor is when a main character's life and health are safeguarded by the fact that he's the one person who can't be removed from the story. Therefore, whenever Bob is in a situation where he could be killed (or at the least very seriously injured), he comes out unharmed with no logical, In-Universe explanation.

Bear in mind that having Plot Armor is not the same as being Nigh Invulnerable. When Superman takes a bullet to the eye and survives, that's his superhuman nature — there's an explanation, albeit a fantastic one, for how he comes out unharmed. When Indiana Jones survives the same thing, that's Plot Armor — the only explanation for his survival is that it's only halfway through the movie and you know he can't die yet. (Bonus points if he isn't even blinded.)"

The tarrasque has an in Universe explanation for its resistances, powers, and immunities. Therefore it lacks plot armor. Magic by itself is not plot armor, unless it is used as a vague handwave. This is not the case in this instance as D&D has explicit rules and explanations for it magical abilities. In our world we lack the requisite resources of magical power to stop a Tarrasque that could be stopped in a D&D world.
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>>48313592
No it doesn't. "Magic" in 3.5 means you either are using a +1 or greater weapon (either from the weapon itself or spells or something similar) or are using natural attacks while you yourself have DR magic or a class feature that has you count as such (like what monks have)

In 5e it means you have class feature which makes your weapon magical (like a sword pact warlock) or are using a magic weapon.

Holy water does nothing related to this in either edition and is mostly used for demons and undead which the tarrasque is not
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>>48313607
Fair point. Heck, could probably talk the Pope, Louvre and Smithsonian into hocking a few old artifacts to melt down and forge either old styled weapons or ammunition if it were globally presented and D&Dfolks spoke up about how to deal with it.

>>48313592
Needing a gun big enough and ammo of a particular variety isn't plot armor. That's like saying a vampire is plot armored because you need to stake it in the heart or trick it into sunlight to kill it.

Plot armor means it can't die because you need it later in the story and literally no other reason. Nothing presents an issue for actually killing it aside from the author saying it doesn't work.


This thread and the statline presented have verified and certain limits and requirements and functions. That is not plot armor.
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>>48313710
This example like priest make item magick.
Pries say hees god bless all ours weapon to +10 or more.
It now+10 or more.
Then you nuke him.
>>48313692
Why shood i?
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>>48313790
You need to be 18+ to post on 4chan.
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>>48313698
So a being can only be killed by something that does not exist and it's not plot armor? Sounds like plot armor.
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>>48313698
The ACTION of YOU having to arbitrarily deny the existence of "miracles" or our-world gods is enough to justify a huge PLOT ARMOUR brand on your forehead.

That leap of reasoning, to deny or confirm things which are on our world taken as "granted" is an act of plot armour.

The Terrasque is RAPED in this thread. He's dead.

What. Is. The. Next. Monster ?
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>>48313728
This big lizard have all this cuz it need for 30+ char big boss.
That clearly plot
It has armor its not plot.
It good also not plot.
If hes armor immune to fier it plot.

Vampier not best things here.
They strong ok.
But burn at sun plot as well as they unable to go in house if noone let them go inside.
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>>48313790
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>>48313865
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>>48313710
There's tons of 'magical' weapons in the various world religions. INCLUDING holy water on weapons.

It is said to increase the potency of the weapon as well.

What more evidence do you need?

Monster dead, where's the loot.
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>>48313899
You're the retard here.
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>>48313892
>>48313790
Your english syntax and grammar and spelling are all clearly lacking, and it's hard to tell if you're drunk, new to the lingo, or having some kind of medical brainsplosion that's causing it.

I'm inclined to believe you're trolling but the thread's been a fun distraction while fighting 5 Tarrasque tier demons trampling over my party and causing earthquakes every round.
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>>48313916
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>>48313922

Perhaps your players should step up their game and invest some of that party-gold into a couple of +1(Blessing) suitcase nukes and a goblet of Catholic Holy water.
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>>48313922
What if in not my primary language?
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>>48313909
The main way to kill things in that system is by doing things that don't actually deal damage and just focusing on immunity bypasses or coming at the problem sideways and providing a solution that not only neutralizes the threat but does so more effectively than fighting it in the first place.

3 people with what they can carry leading the Tarrasque into a trap that can effectively contain it would be a valid option for example. After that there's other considerations like "how long will containment last" and "What else can we do to prevent escape or do that wouldn't allow a save?"

Hurling it into the sun is still sufficient damage and environemental dangers such that the creature would not be allowed a save and would likely bypass immunity by its nature. Atmospheric reentry would be uncertain however since most of that's just heat and friction. Lost of it, but not certainly enough.

Now the really cool question is what to do when the clouds of Venus suddenly clear and the angry, vengeful creature that is the Tarrasque has finished taking Sorcerer levels and is now causing the Doom plot from there instead of Mars after we banished it there.
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>>48314008
>3 people with what they can carry leading the Tarrasque into a trap that can effectively contain it would be a valid option for example.
If he have all his things he rape town with no problem 3 people suck his dick as most usefful stoping action.
>After that there's other considerations like "how long will containment last" and
Until he tried moves?
>"What else can we do to prevent escape or do that wouldn't allow a save?"
Nothing

Troll detected.
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>>48313964
We did. The Demons are likewise invested in anti-holy shit so the peeps that are decked out in holy armor and +5 Avengers are getting thrashed while I'm shit at charop but am getting by via refreshing Temp HP shields and Revitalizing Strikes.

Unfortunately my reflex save is shit so keep getting dumped into ground fissures and having to spam sonic energy effects to carve my way out again.

>>48313971
Then you've got a ways to go before you can handle complex ideas and conversations with a lot of little details and nuances that are lost for want of clarity of explanation. It's not a slight against your character, just means you have some learning ahead of you.
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>>48313728
The fact you are being such a fucking pedant about this proves that if it weren't for some arbitrary bullshit fiat about "da rurrs" then the Tarrasque would have been instagibbed. If magic doesn't exist in our reality, and simply cannot, then the Tarrasque poofs back into D&Dland. Because there is no magic here. If you say otherwise you are stating contrary to facts you have earlier presented.

Moreover, in OUR reality, things would work by OUR definitions, not D&D lands. Now if you took a nuke into D&Dland then you may have an argument, however that was not the scenario presented.
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>>48314113
Fair point.
Also mobile not very good for this.
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>>48314110
Yeah he can take a town, theoretically probably has at this point but this isn't about the town. It's about the 3 folks you got who're already going to need to be competent, prepared and have a plan.

>until he tries to move.
That's not what containment means. There are several examples earlier in the thread that show the Tarrasque can in fact be contained, constrained, or otherwise prevented from moving and no part of his stat block or listed abilities prevent it.
>What can we do that provides no save.
Actually lotsa stuff. Just because there aren't spells doesn't mean there's nothing in this world that wouldn't grant a save against harm or detriment.
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>>48314121
I think this is the first time I *really* see the Tarrasque get properly 'defeated' before the thread segways into nothingness.
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>>48312775
Resisting heat isn't the same as reflecting it. And since Napalm actually sticks and burns, all it would do is build up heat in the skin. At best, it could dissipate the heat throughout the entire skin but eventually it would either melt the skin or cook the Tarrasque through radiant heat as the skin absorbed more and more energy.
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>>48314110
3 guys with blessed suitcase bombs.
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>>48312796
this nigga right here

itt: nobody who knows the fuck they dealing with cept the aforementioned
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So assuming the tarrasque weighs somewhere around 130 tons, and a immovable rod can withstand 8000 lbs of force before moving 10 feet, those costing about 5000 gold to produce...

Procure funds from cities threatened by the beast - at least 200,000 gold and get some wizards working.

Create a rod barrel of 37 or more and create a universal activation switch.

With a high enough Nature roll and a decent understanding of anatomy, Dimension door a suicidal hero into it's skull with the barrel. Even if you teleport into bone or muscle, the surrounding force will activate the switch/button.

130 ton monster in motion meet 130+ tons of immovable matter in your noggin.

I doubt its brain matter is as hard as its hide.
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>>48314258
That guy did nothing but prove that he didn't read anything in the thread.
>>
what if you MINDSWAP with the tarrasque? its a psyonic ability right? or do we still consider magic = psionics?
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>>48314121
The presence of magic doesn't necessitate the presence of high level magic users. The supernatural defenses it has are among the things to consider when trying to find a work-around for the sake of the hypothetical situation presented.
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>>48314258
Samefagging is in poor taste, anon.

Tarrasque is toast. Next Monster.

Using only weapons available to civilians in Canada (US has flamethrowers), how would you kill a Tarrasque sized picture related.
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>>48314281
this guy did nothing but prove he ain't know what a motherfuckin tarrasque is so
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>>48314304
Fucking hell, I forgot the goddamn pic.

Filename is more appropriate than ever now.
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>>48314304
is your solution "conventional weaponry"

because that's an incorrect response
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I've got it:
Run and hide until the bitch goes to sleep, then sneak up to it and use a coup de grace attack with >>48311391 on it while sleeping. The damage will certainly overwhelm his 1d20+38 Fortitude save and therefore, per the rules for a coup de grace attack, he dies.
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>>48314290
Magic/Psionic transparency is the baseline rule set, meaning they're the same thing with two different ways to access it. Probably not available.
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>>48314296
Holy water
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>>48313246

It also can't live in a modern setting. Physics does not permit a creature of that size and design to survive.

Don't say dinosaurs, even t-rex didn't actually get that big, they just wanted it to be more impressive when they were making Jurassic Park. Don't say whales, because those use water to support themselves. Trees and mushroom colonies don't count either since they're immobile and are either built near entirely or their own support, or are a connected network that forms a singular creature that's mostly supported by the ground in which it dwells..
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>>48314358
Point out the saint who can cause miracles akin to parting the seas or imploding people with a prayer.

That is the cleric/favored soul/mystic level you need to be doing the blessings.
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>>48314441
....okay I kinda like the idea that the creature is defeated like the aliens from War of the Worlds. Just with physics instead of diseases.

The rules kill the Tarrasque.
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>>48314442
They don't need to personally implode the Tarrasque.

They just need to bless the suitcase bomb with a +1 blessing in order to make it reach the 'magical weapon' threshold to harm the Tarrasque.
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what if you get 6 portable holes that can shrink down and in the shape of a square and expand to a large size at command. then trick the tarrasque into stepping both legs into 2, his tail in 1, arms in 2, and finally fling the last hole around his head. trickiest limb might be the tail tho.

the only problem here wouldn't even be getting the beasts limbs in the P-holes, but rather keeping the holes from touching each other in the process and thereby ripping holes in the universe. now you could say to just do this with 2 bags of holding at the start and just let the black hole hopefully destroy the beast.

but if done carefully, you could make a small cube with 6 faces of the backsides of the Portable holes (the fuck is even on the backsides anyway?), but to keep the holes apart, a secondary cube of magic metal or some shit could be placed as spacers in between them at all the edges and vertices.

then magic the resulting "cube" so that the metal can expand and open the P-holes in such a way that the tarrasque is set free, but has 6 magic metal bands around its limbs, tail, and neck that can easily revert back into the cube form sealing it away again.

its not using magic to directly effect it and thus its magic immunity has no use.

congrats you've just weaponized the tarraque into a death cube of ultimate summon monster.
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>>48314620

P.S. the metal cube that expands would have to be non-euclidian and be able to have inner rings that flip around or something. also would need to expand and warp to match the tarrasque's movements so it cant simply wriggle around and break the bindings. some pretty expensive magic artifacting, but it could be done.

his skin isnt ANTI-magic perse is it? its just magic IMMUNE and reflects damaging spells n shit.
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>>48314502
+1 is not the threshold. +6 is, meaning you need an 18th level Cleric or similar effective spellcaster.

Spellcaster; priest doesn't qualify unless they can pull the heavy hitting miracles too.
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>>48314461

>In the end, the Tarrasque was of defeated by any weapon of man
>But by the humblest of Earth's creatures
>One which human life had developed defenses against eons ago
>Gravity
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>>48314441
You are very dumb.

The problem with creatures of that size is not structural integrity but atmospheric richness.

Dinosaurs and other creatures as big/bigger than a tarrasque lived and survived structurally for eons with no problem. But the atmosphere was considerably more rich back then. The average size of live decreased with the richness of the atmosphere as it became harder and harder to effectively fuel/oxygenate a large body with any reasonably sized lung and circulatory systems.

So no, there is no problem with the size of the tarrasque causing it to collapse upon itself unless you decided to make its bones out of cardboard. The only law of physics against the tarrasque is that it would probably fucking suffocate.
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>>48314296
Nono, you aren't listening. Magic isn't fucking real. So the Tarrasque can't exist here. If the Tarrasque was here, that means magic is real. And since "magic" runs the gamut of "unicorn farts in a little girl's dreams" to "impossible acts and events only attributable to God or some other deific figure" that means I could take a random fucking rock, declare it magic, and beat the Tarrasque to death with it. Because magic is whatever the fuck we make it out to be at that point.

Your argument collapses on itself. If we can't have +1 weapons but the Tarrasque is here then the Tarrasque isn't here and its some real-world facsimile and can be killed by real world stuff.
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>>48314946
You lack comprehension as well as imagination. Leave this place.
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>>48314946
The argument I was making wasn't that magic wasn't real, but that the people with the means to harness and make use of it are absent.

Magic is probably present if a Tarrasque is suddenly applied to the setting.

Unless >>48314884 happens. And I'm>>48314461 so it's not like I'm against that notion, it just kinda defeats the point of the thread's consideration in the first place.
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>>48315024
jokes on you, i'm actually a lvl 40 sorcerer, it's just that there's no magic here.
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>>48314904

Most of the larger dinosaurs were nowhere near the Tarrasque's build. Most were quadrupedal, and most weren't so thick.

Sure, the Tarrasque might not collapse on itself like its bones are made of cardboard, but it sure won't be moving around, spry and chipper, like it wasn't a lumbering mass of muscle, and most likely not on two legs.
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>>48315044
That is a significant predicament. I remember an old 90s youth fantasy series called Diadem that had a magical universe that got stronger the closer you got to the source of magic. Earth was on the outside edge so a very talented mage would barely be able to change the face of a card there, but if someone pulled them a world or two closer they'd be able to vaporize a hillside.
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Alright, was taking a shit for a couple of hours.

Is a couple of +1 suitcase bombs still enough to beat this puny foe, or did one of you armor plotters come up with a solid argument against it ?
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>>48315486
I have a better idea, anon.
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>>48311266
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>>48312198
Whats this from?
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Kill? Just keep it -1000 hp all the time and gather meat.
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>>48315486
Yeah we did.

It's called calling the Tarrasques abilties "Plot armor" just because you can't murder it with conventional weapons doesn't mean you know shit like the autistic /k/ sperg you are.
>>
I fucking love how butthurt people got when their super cool military weapons were implied not to work on the monster. This is some humanity fuck yeah faggots butthurt there.

Completely irrelevant if those weapons actually could kill the tarrasque or not, just the implication that they might not was enough to make everyone cry butt tears.
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>>48319311
To be fair dnd vs real world military has been done to death and its been concluded that any 9th level caster angry enough to give it a go will have earth fucked up in a few days.
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>>48313040

Explosions. Aren't. Magic.
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>>48311266
Depends on edition.
The 3.5 Tarrasque, for example, cannot be killed in any way without using the magic spells Wish or Miracle. Nuking it only knocks it out for a few minutes. Flinging it into space means it will be drifing in space forever, Kars style.
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>>48314339
>coup de grace with a nuclear warhead
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>>48313171
>Its heat and bludgeoning damage.
Honestly, Nuke should probably be radiant damage.
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>>48319573
Or necrotic.

I'm not sure where 5e is on with that.
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>>48313971
Then get the fuck off 4Chan newfag
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>>48319580
Looking up what nuclear blasts do right now, and it seems like it ought to be a mix of thunder, radiant, and fire damage. That Tarrasque is not just gonna shrug that off.
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Ok so going by the thread rules that the tarrasque follows D&D physics. Improson/incapacitate the fucker. Harvest samples until we have a basic understanding of magic. Ask a god to miracle it or get someone to a high enough level of wizardry to wish it to death. Worst case scenario we use genetic engineering to try and make a tarrasque bloodline sorcerer.
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>>48311266
Lure it into a big cage, then feed it regularly and charge people to come and look at it. It'll pay for itself.
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>>48313971
Git fucking gud, кaмpaд
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>>48318819
A game called Card Hunter. It's not a bad game, but I don't like the way everybody shares a turn.

Playing it in multiplayer, one of my friends decided he was the supreme ruler of the group, and basically told us what to do on our shared turn. It took all of the fun out of it.
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>>48312998
It isn't immune to electrical damage(or whatever it's called).
It isn't immune to sonic damage(or whatever it's called).
Detonate enough nukes next to it that the sound waves will kill it,then constantly blast sound at it until a power station has been set up nearby.
Then attach it to the power station - all the electricity will stop it regenerating until we have a space ship big enough to fly it into the sun, where it will be crushed by the sun's gravity.
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>>48313395
liberals will decry it as racist. #notalltarrasques
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>>48313698
prove god doesn't exist and i'll let this infraction slide, mr douchekin.
>>
archived the thread

/tg/ finally defeated the terrasque
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I find a way to suffacate it, boom bypased its regeneration.
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>>48312796
>Missing the point this autistically
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>>48312998
At no point was it specified which fucking rules of the fucking tarrasque we were using.
If it has all of these abilities, I shoot myself in the head, because I can't take the horror of knowing that the modern world runs on 3e's rules.
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>>48314840
Man, I should have known that the Great Old Ones play Dungeon Crawl Classics.
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>>48322343
That image is the 5e stats, actually.
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>>48311266
alkali metals.
Countless javelins with alkali metal containing compartments towards the tip.
It must have some hydrogen in it's skin, so francium should be able to blow it up enough.

Other wise it should be fine
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>>48313122
Plot foam that regenerates magically.
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>>48317128
I don't even get what the hell is happening in this picture.
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>>48325800
Colony drop?
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>>48312649
>special ability to come back in 3 turns and continue its regeneration.

I said no burrowning.
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>>48313267
>You're being shortsighted in assuming "modernity" means just out world.

No, he is being correct, munchkin cunt
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>>48313648
>bait

Why? how the fuck is my thread bait?
does the meaning of bait changed to "legit questions that trigger newfags"?
This board changed too much
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>>48326343
It devolved into a bait thread because the Tarrasque got demolished early in the thread.

After that people were just trying to plot armour the thing because "muh undefeatable nostagia".

The Tarrasque is EASY for humanity to defeat as a whole and three people can wreck it and pacify it FOREVER given the right tools and training and resources.

Thread over. Where's the next challenge?

Also; Suitcase bomb with priest blessings.
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>>48318920
I like your style, but
>keep it -1000 hp all the time and gather meat.
how?
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>>48321912
yay i'm making story!

>>48322317
learn the rules faggot

>>48326447
fufufu... Are you /sure/ the nuke will bypass the armor and resistences?

>next challenge
Try a Great Mother.
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Launch it into a blackhole and be done with it.
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>>48326591
A small handful of dynamite is one d6.

A suitcase nuke explodes with the force of 6-10 kiloton of TNT.

He's not immune to the bludgeon damage. It won't kill him but he'll be out for a while before he recovers.

He's immune to non-magic weaponry, but we have earths best and most fanatical rabbis circumcising and kissing the bomb before activation, warranting it a +1 blessing.


The final details of "baiting" and trapping the Tarrasque with the bomb is meaningless to regurgitate.
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>>48311266
a truck. C4. a few bottles of vodka. Luck.
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>>48314271
>I doubt its brain matter is as hard as its hide.
And then it regenerates it.
Also You need to go reread how immovable rods function they would turn themselves off.
>Immovable Rod
>This rod is a flat iron bar with a small button on one end. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Several immovable rods can even make a ladder when used together (although only two are needed). An immovable rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round.
So once the several ton beast pushes the rod it can no longer support itself as there is more then 8000 pounds on it making it fall inert.

Short of wish you can't kill the tarrasque, a modern equivalent without magic the best option would be to throw it into space and hope it never finds its way back.
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>>48311266
Cell phone. Satellite Phone. Laptop. Handheld laser target system. Alcohol to hide your scent. A place to hide with a small window to look out of. At least a good line of sight on the target.

Make the call.

Begin raining satellites on it. If it isn't on magic god-mode, then you can kill it with targeted shots from space if you can get the math right and things go to plan.
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>>48314271
Make it a Truly Immovable Rod, of the "*CLANG* WHAT THE FUCK WAS THAT?!" variety.
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>>48314339
I'm not so sure the Tarrasque sleeps, at least while it's above ground.
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>>48313043
>Alright so we all unanimously agree that a couple of "suitcase" nuclear bombs would kill it.
Are you trying to bait poorly, or did you not read the thread?
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>>48313250
>For example, there's Riverine, a liquid substance from Stormwrack
Riverine isn't a liquid per se. It's just water encased in a wall of force, hence it being a wall of force. Wall of foams and walls of force are two different things.
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>>48314121
Tarrasque isn't magic though. The 'arbitrary bullshit fiat' you're on about is just what the thing is. It's like saying 'if it wasn't for Wolverine's arbitrary bullshit fiat that bullet would've just killed him'

That said, it's pretty dumb, this thread that is. 3.5 Tarrasque gets bombed, 5e Tarrasque probably gets netted or encased in something that's too strong for it to break, and probably fucks some stuff up before people realise it's literally immune to almost everything we can do. Neither version of the Tarrasque actually dies unless God brings in a miracle.
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>>48311266
>In modern settings
Tarrasque collapses on itself and expires messily because of the square cube law and because this thread is badly disguised dumb bait and wanking over how cool this goddamn plot device is.
>>
>>48313962
Picture's wrong anon. Last panel should be guy typing 'lol I trolled you haha!' with a slight smirk on his face. At best.
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>>48314271
Dimension door don't work that way though. 'sides, it regenerates.

:^)

>>48314290
Can be done anon, and god help us if it is done.
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>>48314339
Yup, then it comes back after 3 rounds in 5e, or in 3.5 it's immune.

Though then, I suppose in 5e you still killed it for a bit, so technically works.
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>>48326824
>He's immune to non-magic weaponry, but we have earths best and most fanatical rabbis circumcising and kissing the bomb before activation, warranting it a +1 blessing.
>Priests can really work magic
No anon. No they can't. Holy water and such might make it work better against undead, but real magic isn't something we can do. Which makes this thread even more dumb.
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>>48330356
Where's the bait ?

A ordained nuke with a +1 blessing is enough to pacify with 10 kiloton TNT of d6's.

I've yet heard any argument against which doesn't devolve into "duurrhh god isn't real LOL".

>>48330931
If you admit that holy water and similar earthly blessings *might* work on undead; that makes it magical by DND terms. I appreciate the effort of meeting the theory halfway though!
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>>48312796
Neutronium Golem would accrete the Tarrasque. Game. Fucking. Over.
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>>48331484
The Tarrasque isn't real either.

I'm personally of the opinion that you could probably crack it's hide with anti tank weapons or powerful explosives. It would regenerate of course, but I think you could probably dismember or stun it with heavy ordinance, and a lot of it.
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>>48311266
4 fags' worth of radioactive waste down its gullet.

Ionizing rads from within will do this job for us.
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>>48313176
>You got a Tsar Bomba+1!
Good idea.
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>>48331484
>If you admit that holy water and similar earthly blessings *might* work on undead; that makes it magical by DND terms
Holy water is not a magic item in D&D.
It is a nifty reagent that happens to help against undead and fiends if you get them to drink it, but it is not magic. You cannot disenchant holy water, and it functions in an antimagic field.
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>>48319423
That sounds hilarious, please explain.
>>
Would it be able to escape if completely encased in cement?
Without a breath weapon, I assume the Terrasque wouldn't have any room to get the necessary momentum to break out.
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>>48311266
suffocate it with gas and chemical weapons, damage from suffocate can not be regenerated by any means as per RAW.
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>>48311266
God given artifacts
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Would a nuke put it far enough into the negatives that it would start taking dehydration or starvation damage, which can't be regenerated to my memory, before it gets up?
>>
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>>48311266
>In modern settings, By using only what you and 3 other fags can carry.
>>how would you kill a tarrasque?

pulled from the dnd "modern" books
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)
M2HB (heavy machine gun) 2d12 /20 /Ballistic /110 ft. A Linked /Huge /75 lb. /22 Mil (+3)
M72A3 LAW (rocket launcher) /10d62 - 150 ft. 1 1 int. /Large /5 lb. 15 Mil (+3)
M79 (grenade launcher) /Varies2 - /- /70 ft. 1 1 int. Large 7 lb. 14 Mil (+3)

ammo for each and lots of whats below

Dynamite /2d6 - Concussion /5 ft. /15 10 ft. /Tiny 1 lb. 12 Lic (+1)
Fragmentation grenade /4d6 - /Slashing 20 ft. /15 10 ft. Tiny 1 lb. 15 Mil (+3)
Smoke grenade - /See text - /10 ft. Small 2 lb. 10 -
Tear gas grenade /10 ft. Small 2 lb. 12 Res (+2)
Thermite grenade /6d6 - /Fire 5 ft. 12 10 ft. /Small 2 lb. 17 Mil (+3)
White phosphorus grenade /2d6 - /Fire 20 ft. /12 /10 ft. Small 2 lb. 15 Mil (+3)


I think me and 3 fags can take it out.
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>>48311266
You just need a Mecha Halaster
https://youtu.be/S8Ra1ecLhtI?t=5797

I think the actual Tarrasque killing is in the 2014 session though
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>>48311266
you're not supposed to, and if your DM lets you, BOTH of you are doing it wrong!
>>
For the retards that have a difficult time with this:

High explosives on their own inflict SONIC damage, not bludgeoned. The impact of a hammer or stone is bludgeoning. The damage done by pressure waves (ie sound) are sonic damage.

Add shrapnel or EFPs or whatnot if you want a weapon damage type but a high explosive detonation is sonic.
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>>48311266

I'd like to point something out about the Tarrasque.

Look at the tough hide , the spikes, the horns.

Those are prey animal adaptations.

This creature is clearly not at the top of the food chain in its ecosystem.

What should we look out for instead?
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>>48335489
>evolutionary traits
>applied to a DnD'd french turtle dragon
Fun thought but it literally went no further than "lol what looks cool?"
>>
>>48312796
Spend a wish to send it to the sun.


Honestly it's like you guys don't save your magic lamps just incase the gm is an ass hat.
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>>48312167
>tarrasque needs wish spell to kill it
Ok, modern world with no magic can't do it. Next question?
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>>48336422
Nukes. Icbm and for good measure crash ISS on it.
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>>48335489
The larger Tarrasque.
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>>48335489
I think spelljammer had a planet of intelligent tarrasques which would imply they just sort of abandoned the retard on your planet. Frankly that universe is terrifying
>>
>Immune ability damage, ability drain, acid, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph;

In light of this extensive light of immunities, I think we can abandon the requirement that the tarrasque be killed by what four people can carry.

I propose to subject the tarrasque to immersion in liquid helium. Liquid helium does not inflict bludgeoning, piercing, or slashing damage; it is not poison, acid, fire, or a disease; it does not induce ability drain, ability damage, polymorph, or mind-affecting affects; it does not petrify anything in normal D&D sense of the term. It is simply very cold. It is a kind of cold which should be far outside the experience of the tarrasque, as the coldest thing in most fantasy settings is ice or some variant thereof, at 263 K, while helium liquifies at 4 K.

Getting the tarrasque into the liquid helium should not be too difficult. A pit trap would probably suffice. Creating an enormous dewar of liquid helium which can hold a tarrasque long enough for it to cool down is the real engineering challenge. But it's not at all an insuperable one. The inner lining of the dewar would have to be very thick and would thus have considerable thermal inertia, but that just means that we have to start cooling the dewar down long before we make our attempt at capturing the tarrasque.

The interesting question, as I see, is that of how a tarrasque behaves at 4 K. Is it frozen solid? Is it dead? If it dies, does it resurrect at a temperature higher than 4 K? If it resurrect at a temperature higher than 4 K, can we turn it into a perpetual-energy Tarrasque Reactor?
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>>48335489
I doubt its so much prey adaptations as they formed when whatever moron created the Tarrasque created it.
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