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>Constantly play pacifist or wholesomely innocent characters
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>Constantly play pacifist or wholesomely innocent characters

I just want to help...
>>
>playing Diplomancer in 3.5

Is there any more scarily efficient pacifist in RPGs?
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>>48306460
Heels like those are just gonna sink into the soft grassy soil.
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>>48306446
YOU REALLY ARE AN IDIOT.
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>>48306446
>I just want to help...
Road to hell is paved with best intentions.
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>>48306923
Maybe it's intentional.
Oh boner.
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>>48307080
So is the road to heaven. What's your point?
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>>48306446
Sounds like your GM needs to throw a Majora's Mask style campaign at you where you're helping tragic lost spirits make peace with unresolved issues they had in life or something.
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>>48307100
That there is no difference. Heaven or hell, let's rock!
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>>48306446
/tg/ seems to be home to a lot of people who have this fetish for innocence/naivety.

Maybe it's just an extension of a generic love of cute things?
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>>48307105
You know, normally, the Happy Mask salesman comes off as creepy, but in that screencap, he actually looks tired and sad. Like he went through what Link did in Majora's Mask but ultimately never could resolve anything and gave up.

>>48306446
>Not going full geno-run every campaign and embracing your inner murderhobo edgelord
>Together, we fight crime!
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>>48306446
You should try Golden Sky Stories. It's literally about childlike monster spirits who help people out with entirely mundane problems they have in their lives.
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>>48306923
She has an enchantment on her feet to harden whatever she steps on.
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>>48307158
It's a reaction from people getting sick of murder-hobo players and their campaigns being about defeating a demon lord for the 12th time in a row.

I've noticed as time has gone on, what players want from Traditional Gaming as a hobby has become less and less about kicking ass and being the most powerful, and more about stories, character development, and actual roleplaying. It's why rules-lite and "narrative" games are gaining an ever increasing foothold in the hobby and rules-saturation combat sims like Pathfinder are quickly becoming that thing only nostalgiafags and edgy teenagers continue to show interest in.

Overall, I'd say it's a good thing. If only it didn't bring such an influx of fucking weeaboos and magical-realmers.
>>
>>48307158
because innocence and naivety is a good starting point for any story. A main character should be ignorant in one way or another, and ultimately they change based on the knowledge and understanding they accrue but are still influenced by their hearts.

Does the boy who dreamed of being a great hero rise to a genuinely noble ambition? Casting aside glory for the sake of honestly helping their fellow man?

Does the all-loving child fall? Their innocence and joy forever soiled and the metaphor of transitioning between childhood and adulthood completed with the donning of the cynical armor and disdainful blade?

Or has the young adventurer always possessed some strange, innate understanding of the world and it's workings, but only when others see them in a position to act on it do they realize their wisdom.

Innocence, youth, and naivety are the fertile soils in which the seeds of character development are sown.
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>>48307158
It's mostly weabs and neets thinking that if they play innocent, naive, and cute characters then people will love them for once in their lives.
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>>48306460
>a mind rapist is a pacifist

There's nothing non-violent about a Diplomancer.
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>>48307243
>rules-saturation combat sims like Pathfinder
Are still filled with people trying to play cute loli healers and pacifists. They're all over d20 games now. Heck, even WoD has it's own.
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>>48307284
>Trying to play a non-combat character in a game that's 98% combat simulator and sucks at the 2% that isn't. and the 98% that IS.
>>
One of my favorite, most flavorful characters ive made in table top is a pacifist. She is pure 100% cleric who does not wield a weapon. So during all of the fights her sole purpose is buffing and healing the team. And she evades all fighting situations. Ive saved many peoples lives during that campaign.
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>>48307243
What. You probably just don't go into the generals at all. Y'know, the two most popular generals on this board, the PF and 5e ones, the ones discussing the two vastly most popular games.
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>>48306446
>>48307322

Pacifist characters aren't fun if they're not challenged to break their pacifist ways. I feel like that was one of the main reasons Undertale, especially the pacifist ending itself, actually worked as a story.
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>>48307176
Happy Mask Salesman is one of the best Zelda characters for that reason.
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>>48307329
The Pathfinder general might as well be called "Magical Realm General".

5e tends to be considerably better, both as a forum topic and as a game itself. It's alot crunch and min-max oriented than 3.5/Pathfinder and encourages roleplaying. It's still a combat sim, don't get me wrong, but it's a big step in the right direction compared to it's predecessors.
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>>48307179
I want to play that. Knew a GM online who wanted to run a game, but couldn't find any other players. Had a falling out with the group awhile later, so it's fucked now, but I still want to play it.
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>>48307308
there's a reason I stopped recruiting from /tg/

90% of people here are weaboo ugugu-sempai pathfinder and 5e fags that believe they're all normal and everyone else is wrong.
>>
>>48307365
*alot less
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>>48307217
I don't think making her shoes harder is going to help.
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>>48307272
There is no mind rape in a very high Diplomacy check.
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>>48307217

Like my dick.
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>>48307365
>The Pathfinder general might as well be called "Magical Realm General".

Quoted for truth.
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>>48307374
You're on a japan-and-anime-and-otaku-culture forum. Pathfinder and 5e really have nothing to do with it.

Except for the part where Pathfinder started selling out to the weeaboos with entire expansion books about Kitsune and making Magical Girls a playable class.
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>>48307308
Then play a combatant who specializes in nonlethal combat. Pic related. I'd link it but I quit that wiki because the staff have serious attitude problems.
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>>48307517
This is the daunt level page.
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>>48307517
If you have to make homebrew rules to do something the system should let you do in the first place, you should just be playing a different system. I feel like I shouldn't have to repeat this truth ad nauseam, but here we are again...
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>>48307485
Nah pathfinder and it's like have everything to do with it. majority of my players used to be JRT, ERB, and WH fags. Not anymore.
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>>48307552
You can be a pacifist, but the problem is that it's not very engaging and it tends to overshadow others.
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>>48306446
My group's dynamic completely changed after everyone played Undertale. Nobody was ever a full murderhobo in the group, but after Undertale came out (which was after our last game ended before the next one started), suddenly everyone is trying really hard to avoid casualties, even when it would be much easier, and probably with less negative consequences even, to just kill someone, only actually using violence if necessary or if a player really wants someone dead for personal reasons.

I like it.
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>>48307552
>do something the system should let you do in the first place,
Diplomacy, fear spells, hog-tying, disarming and bludgeoning, 0fuckindamageskeleton.png, and Book of Exalted Deeds has an entire segment and lots of content centered around "waging peace".

It's just boring or overpowered.
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>>48307365
Alright, so you're right on PF General being Magical realm, but one, how is 5e general crunch/min-maxing focused and if it is, how does the purpose of being overpowered for the sake of becoming overpowered conductive to encouraging roleplaying instead of rollplaying? 5e took out most of the big ways to get min-maxing going (while also taking the creative options attached to them out), so I don't see min-max being near the same level as PF (which can be countered by saying 'Connect whatever you do to your character's backstory and if the backstory sounds stupid/doesn't make a good character because of it, don't do it' as a hard rule and having decent story-tellers as players). As for encouraging creativity, it doesn't really since it's one, a bare-bones modular system, and two, pushes you into specific paths and backgrounds for whatever class you choose.
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>>48307621
I've been seeing an increase in the number of ambiguously-gendered characters since it came out on FFRP sites I used to go to but now just shoot the shit on.

I did it first.
I did it better.
I did it without neutral pronouns.
I am the golden master of ambiguous gender.
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>>48307158
>D&D when you're 15
"FIREBALL IS THE GREATEST! KILL EVERYTHING! MWAHAHAHAHAHA!"
>D&D when you're 25:
"DUDE! Gimmie a Beer! I'm gonna make the Orc champion beg like a little girl! Then maybe he'll become my slave!"
>D&D when you're 35
"Okay, i'm sure we can reason with the Kobolds... they're just protecting their home, and we want a peaceful passage that can be mutually beneficial. We are level 5, it really wouldn't be fair to fight, uh, what was their tribal name? Tuckers? Yeah, these Tuckers Kobolds just want what any of us want."
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>>48307701
You're Jack from Pitch Black?
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>>48307176
Did you know that there are 27 variant endings to Undertale now? peaceful, genocide, and 25 flavors of phone call from Sans with 1 for each possible combination of Kill / Mercy for the boss monsters. So you can kill every Boss Monster except, say, Papyrus, and get a totally different phone call from if you had left Papyrus and Toriel alive.
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>>48307080
Why are you saying this, mr. Holmes?
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>>48307701
Pffft. Exalted did ambiguous gender right hardcore. I once rolled "Resplendent Dragonfly", and my pronouns were ALL UP IN THIS BITCH.
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>>48306446
Pacifist doesn't quite work as a description for characters who use non-lethal violence, but given that it's as close as most game characters get, my Shadowrun players just completed a run they were very happy with by going non-lethal super stealthy.

Clarifying that there are numbers attached to being a callous bastard or being a professional who isn't interested in vengeful spouses helped the switch. Just a simple acknowledgement that at some point the setting will react if you murder everyone you encounter, even if the reaction isn't immediate, was enough to get the players to make decisions as PCs rather than murderhobos.
>>
I got annoyed.
So annoyed that I started making mobs and bosses that if the party tried the whole "pacifist easy mode talking can save everyone" then there'd be a lot more unhappiness
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>>48307871
or, you know, you could just try sending undead and constructs that can't really be reasoned with. I mean you can still defeat them without actually destroying them but that gets trickier.
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>>48307766

And they all work.
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>>48307552
Too bad the "different" systems suck.

You might be able to convince people to use other systems if they didn't keep finding a hundred new things they'd need to fix just in order to play them.

Every time, you try and suggest a different system, and all you end up doing is convincing people it's a lot easier just to fix the few in the game they're already playing, rather than having to learn a new but ultimately inferior game all because someone random anonymous guy is sad that worse games have fewer players like this is some sort of statistical anomaly.

Find an actually good game to suggest, instead of acting like a shill who gets paid by the post to deliver us the same ten games that are hardly as ground-breaking or revolutionary as you're desperate for us to believe they are.
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>>48308072
>paid by the post
>never even named another system.

Calm down buddy. The aliens aren't going to take over your brain if you take the tinfoil hat off.
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>>48308072
>tfw you no longer run dnd or pf in any form.
Feels good man.
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>>48308101
Never ran them to begin with, feel pretty great.
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>>48308072
>I am a pathfinder drone who refuses to play anything else and doesn't believe my system of choice has any flaws or problems.

>>48308101
This 110%. Quoted for Truth.
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>>48307766
It took you 20 years to reach that point?
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>>48308100
You run on the theory that if less people play a game, they must assuredly wind up playing whatever game you're suckling on.

That really just makes you endlessly ornery without a direct cause, which makes you sad. Sad, and annoying, because you apparently feel the need to tell people that easy fixes are wrong for some reason.
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>>48308109
>I'm a hipster cunt who thinks he's better because he plays game very few people enjoy

I've done my post-D&D tour years ago and don't even play that system much anymore, but that doesn't give me a liscense to act like there's anything objectively wrong with playing it.

But, let me guess, you're the kind of idiot who's going to subjectively list your complaints like you think anyone gives a fuck.
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>>48308133
>>48308189
Playing damage-control this hard on an anonymous image board.

Face it kid, you're just wrong. Pretend it never happened, there's no screename for people to see how butthurt autismal you're being.
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>>48306446
Wussy. War IS the answer! They won't learn from your words alone, give them weight of your flail!
Jesus only proved it by becoming dead.
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>Diplomancer
The term you're looking for is diplomat, friend.
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>>48308238
>damage control, the post

Oh, hypocrite that you are, what can be done to make you self-aware?
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>>48307112

Damnit Carlos...

This party's getting crazy!
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>>48307112
FUCKING YES
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>>48306446
>play a lawful good smite evil paladin of justice
>rest of the party is amoral murderhobos
>they kill the prisoners I take
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>>48307390
> it's not rape if she's enjoying it
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>>48308430
But what if she can only enjoy it if she's raped?
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>>48307871
So, That Guy who should be bodily thrown out of the house, got it.
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>>48306446
There's a time for murderhobo. Always remember that.
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>>48308563
>That guy

Fuck off. Only idiots try and reason with a fucking demon that's been eating villagers just because it can talk.

What? You beat him, he says he's sorry and won't do it again and you let him go?

OOPS THERE GOES ANOTHER 3 VILLAGES BECAUSE YOU LET A SHITTY GAMES BASIC MORALITY SYSTEM MAKE YOU A RETARD.

Fuck you
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>>48308592
Someone called?
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>>48308638
>liu bei
>murderhobo
>not Lu I Betrayed Literally Everyone At Least Once Bu
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>>48307374
If you're not a weeaboo, you're in the wrong place. This is a Japanese-owned and operated anime image board. Get out of here and cry on your tumblr, because you're not welcome.
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>>48308378
>Play a flexible, understanding paladin whose deal is leading by example, trying to inspire my fellow party members to be better people though my actions rather than trying to argue or forcibly drag them to the side of lawful good on a leash
>Party includes a "lol what are morals I do what I want" wizard
>We've been hired to rescue some noblewoman's daughter from a group of bandits
>I suggest we attempt diplomacy while keeping several of our number hidden in the underbrush; if diplomacy works, everyone leaves alive; if not, we get to ambush them, and the whole thing retroactively becomes a sting operation
>Party agrees with this plan
>We meet for the exchange but I notice something off about it; the girl appears bound at a glance but actually isn't, and she should know it; I mutter to myself that it feels like a setup
>Wizard reads my mind, lols, and immediately conjures a fifth-slot fireball and nukes everyone, including the hostage
>Welp
>We (correctly) figure this is probably only a portion of the bandits' total force and go looking for the rest of them; find them by the river
>"Alright guys, let's-
>Wizard lols, immediately conjures another fifth-slot fireball and nukes everyone, leaving a few stragglers only by virtue of them being outside the blast range
>Welp
>Party rushes in to fight those who remain, hopefully keeping at least one alive for questioning; we do
>Ask him what's up and he spills the beans: the girl was pretending to be kidnapped to extort money from her own tightfisted mother, was gonna split it with the bandits who agreed to pretend to kidnap her
>Also they had a ton of magic swag in one of their tents that just went up in flames
>Welp
>Have a heart-to-heart with the surviving bandit, convincing him to move far away, start over, and live the lif of an honet man; he tearfully accepts my advice and takes his leave
>Wizard lols and "Throws a fire bolt right up his ass," killing him instantly
>MFW
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>>48308729
Lu Bu is what happen when you don't kill the combat monster the BBEG bound to serve him. Liu Bei is the definition of murder hoboism.
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>>48308771
Did you proceed to cut off the Wizards head?

Because that was only correct action. I mean the moment one of your friends decides to be "that guy" you should have been decking your Paladin in anti-magic equipment for when you finally had to kill him
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>>48308771

>Wizard lols and "Throws a fire bolt right up his ass," killing him instantly

At that moment the Wizard has become a Murderer.

It is your duty to take him in for his crimes, and if he resists to kill him, as you can not let someone who can summon fire enough to slay a horde of men live.
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>>48308638
There's also a time for NOT PACIFIST ROUTE.

Though when the rest of the party surrendered, it bought me plenty of time to pull my bullshit.
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>>48308771
>Group is playing an Eberron campaign as city-based detectives
>One character is basically a loose cannon but good cop, backed up by good-meaning muscle
>Two are mercenaries in it for money and influence but keep their methods kosher
>Last one is a stab-happy rogue that wants to solve every other thing with a knife and flips a coin to determine whether or not to kill a captured or isolated enemy, regardless of circumstance
DMing for them is like being the mom at a kid's birthday party where one of the little buggers has a metal sword instead of foam
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>>48308731
>you have to be a weabfag to enjoy 4chan
you dumb little neet you.
>>
>>48308798
>>48308819
I almost might have under different circumstances but I was the new face around the table at the time (That Guy had been a regular for awhile - everyone else just grit their teeth and beared it, I later learned) and had never played a paladin before and didn't want to immediately make true the adage that having a paladin in the party always means slogging through inter-party strife. I couldn't really justify my character sticking around though so rather than cause the group to splinter after my first session at the table I decided instead to have my character "Report back to the headquarters," and resumed play as a different character next session, a cleric, just to avoid causing drama.

That said, a few sessions and two plot twist later, the whole party ended up having ample reason to murder the wizard, and did so. Several times.

It was immensely satisfying.
>>
You can help more by killing.
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>>48308936
More details!
I love these stories!
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>>48308601
You don't understand how diplomacy and negotiation work. It's all about convincing someone they have a better option than what they've been doing--better for you, but also better for them.

If you think diplomacy is just Cosgrove saying "Hey, you! Cut it out!" then of course you think violence is the better solution, but that's a strawman. If you can turn the demon into an advantage in a way that also serve him/her better, you've provided a long-term solution that benefits more people and also won't summon the demon's offspring to come after you for revenge.
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>>48307621

REMINDER that this goat king MURDERED seven *SEVEN* human children and got away with it
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>>48308731
You don't know what weeaboo is. /jp/ is weaaboo. /a/ isn't weeaboo.
>>
>Be LN Hobgoblin Warblade, just a mecenary that is clear and cut about following the contract.
>Group is assaulting bandit fortress
>Kill bandit chief
>Mfw the LG member commands the bandits to surrender, so that they are spared from battle and given mercy in a fair trial (To note, these bandits were showing signs of an extreme lack of morale)
>Mfw said LG member had forgotten that the local lord quartered bandits, and they are aware of it
>Mfw I look at the now horrorized LG player.
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>>48309076
No, six. Seventh was merely an attempt.
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>>48307217
>insert joke about stepping on my dick here
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>>48309143
>/a/ isn't weaboo
It is by the standards of normie faggots that complain about posting anime and manga or using anime character art etc. such as the person I was responding to.
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All the human mercenaries worship this guy.

I should hire more.
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>>48307871
Source? D:
Seems pretty cool.
>>
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>>48307374
And then Anon, was a faggot.
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>>48307365
>see, problem is, this warrior's limbs are so horribly deformed that he has almost no balance. Totally worthless as a fighter
>as you can see our quadruple amputee veteran has no such problems
5e in a nutshell

play fantasycraft
>>
>>48309229
You're fucking retarded.

Lets break down the post that you were responding to, and find where he was complaining about people posting animu or mango's and use animu character art:

>>48307374
>"there's a reason I stopped recruiting from /tg/

>"90% of people here are weaboo ugugu-sempai pathfinder and 5e fags that believe they're all normal and everyone else is wrong."

Oh hey, he never does.

Reading comprehension nigga. Some one complaining about weeaboo faggots isn't complaining about manga or anime or people enjoying them. They're bitching about the fags like you who assume that everyone who enjoys anything out of japan is a weeaboo faggot who has to shove "mah nippon superiority" in everyone's face.
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>>48309034
>Party comes across this really tired-looking old swordsman dressed entirely in black; seriously, this dude looks beyond ancient
>He's sitting down, leaning on his sword (which is also black) asking "If anyone would like to inherit my sword," which is about the most suspicious thing he could possibly ask
>Detect Evil; the old man and his sword both radiate pure, unleaded, unquestionable evil; but before anyone can say anything-
>Wizard: "I take the sword!"
>Snatches away the sword
>The old man exhales dust like a vacuum cleaner in reverse, "AT LAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaassssssssst-" and crumbles into dust
>Whole party turns on the wizard, "WHAT DID YOU DO THAT FOR?"
>Wizard: "I just wanted a really cool sword."
>Surprising absolutely no one, the sword turns out to be sentient and bloodthirsty; demands tribute in the form of human lives - taken by the sword, of course
>Wizard is a huge nerd despite his cosmic powers so of course he's utterly useless at swinging a sword; when he casts spells instead the sword doesn't like that and punishes him by plaguing his psyche and driving him crazy
>Sword eventually dominates his mind, turning him into its servant
>Whole party turns on the wizard and kills him, but the sword revives him; "I won't let my servant die so easily."
>Party realizes we need to destroy the sword to end this madness once and for all
>Party swarms the wizard, killing him again (turns out he only revived with 1 HP), then focuses on attacking the sword (which of course is capable of defending itself since it's alive and stuff)
>Wizard revives automatically at the beginning of every round only to immediately get struck dead again by someone
>Eventually the sword shatters and the wizard instantly flares up and burns away in ephemeral flames, dead for good
It's since become kind of an unspoken rule around the table that player isn't allowed to play spellcasters anymore.
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>>48309317
fuck off
at least you're not one of the dungeon world shills
>>
>>48306446
I do the same thing - everyone else usually plays selfish murderous dickbags and my characters usually ends up liking NPCs much more than the party.
I ONLY WANT TO HELP.
>>
>>48308731
>>48309316
Maybe if you didn't try to push your shitty magical realm and ego masturbation into my games, I might run a game for you.

Instead I'll keep running games for the people who know better than to put their jap wankery everywhere.

Currently running a super sentai game and my players are all mature and fantastic about it. Unlike most of you.
>>
I had a bard that manipulated her way to power of a small kingdom, then when the BBEG was weakened by the othe party members, she dealt the killing blow and took over his stuff. When the other members started to get weary of her power, she started a war that two members died in, then personally killed the last member. Now I'm playing a grand strategy table top as her.
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>>48309348
He sounds like a cringy impulsive not-fun-to-play-with player to begin with.
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>>48309722
Sometimes he's not so bad, sometimes he's pretty bad.

The group's adapted to planning around his excesses though and the DM's typically prompt about punishing his stupidity. In our current campaign he's already lost four characters, one due to bad luck but the other three because his stupid decisions he made.
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>>48309807
I really don't enjoy playing with impulsive wild-cards on a regular basis. Trying to justify how people who consistently make so many stupid and abrupt decisions managed to live long enough to have class levels is too absurd.
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>>48307871
>kill stuff, take stuff
>murderhobo! You're the real villain! I will end your wicked ways!

>try not to kill stuff or take stuff
>naive 12 year old pussy! I'll show you the REAL world! It's kill or be killed out there! Now suffer for trying to find a different way!

To any players reading this, you can't win. He'll fuck with you no matter what you do. It's like that story with the guys and the mule.
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>>48309961
Lots of people should never DM.
Making the world antagonistic toward the players no matter what they do is not fun.
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>>48309842
I don't either to be honest, but the dude's probably not gonna leave the group for a variety of reasons and at the very least has toned down his maverick sensibilities to the point where the only person who gets the short end of the stick is usually him verses him and the whole party.
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>>48310195
I suppose it is possible for a DM to turn the way a player poorly roleplays into a running joke. As long as other players aren't constantly screwed by the dumb player I guess you could have that guy and his constant deaths serve as a kind of comedic relief.
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>>48307179
I'd meet you halfway and play Ryuutama, which is still about travel and adventure.
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>>48309348

This describes my roomate to a T. It's really annoying.
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>>48306446
>I just want to help...
>>48307080
>Road to hell...
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>>48309076
>seven
so you couldn't beat that boss and ragequit? lel
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>>48309076

Reminder that his wife left him because he wouldn't go topside and end this shit show himself.

It's funny those who have no taste for blood end up spilling more by the time it's through.
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>>48306460
>>48307272
Diplomancer is inefficient as your enemy needs to want to listen to you for a minute.

PF however, has a number of ways to make Diplomancy a combat option.
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>>48310247
That's basically what he's become. None of us ever feel bad when he dies and the manner in which he dies usually becomes a running joke. All of his deaths have been more memorable than the characters attached to them as well.

Long as he doesn't set back the whole party, we deal. The DM mitigated a lot of his problem playing by limiting his negative repercussions to himself.
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>>48310467
>All of his deaths have been more memorable than the characters attached to them as well
Heheh.

>The DM mitigated a lot of his problem playing by limiting his negative repercussions to himself
If I had such a guy in one of my games, I'd probably end up having my NPCs treat dumb things by the guy in question differently than they'd treat another PC who did the same thing too. Whereas someone else doing something risky and/or stupid might attract the ire of a group of NPCs toward the whole party, for "that guy", so long as he continues to be "that guy", I'd just have those NPCs hate him in particular and exclude the others almost completely. I could come up with an in-game excuse as to why. Or not.
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>>48308601
>Actively go against what the ENTIRE rest of the party wants to do
Yeah, you are That Guy, retard, and your screaming and carrying on about it is only making it all that much more clear. Fuck you.
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>>48307217
But that would just shove the hard thing down too
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>>48314272
If the wide thing has enough surface area it wouldn't. Like snowshoes.
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>>48310421
With the newest vigilante update, they recently made a feat in Pathfinder that lets you diplomance your way out of encounters, as long as you didn't act to antagonistic.
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>>48314453
What's the feat? I must have missed it.
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>>48314532
Don't remember the name, just remember seeing it in the leaks.
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>>48309317
I don't understand this greentext
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>>48315805
He's implying that by having a design that is in many ways a streamlined, fat cut 3.x, and by having removed too many 'mistakes' instead of fixing and improving upon them, 5e is a man with no limbs, as opposed to a man with broken, nonfunctional limbs (3.x).
I disagree.
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>>48310421
>Diplomancer is inefficient as your enemy needs to want to listen to you for a minute.

There are a bajillion ways of getting around this in 3.5.
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>>48307766
>kobolds
>listening to reason
Hope you have your weapons ready.
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>>48317940

Yeah, 5e is more like a woman out of chemo. Not so pretty without the hair and the ghoulish face of old edition, but at least she doesn't test positive for cancer anymore.
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>>48309143
>/jp/ is weaaboo
I don't think you've ever been to /jp/ for more than twenty seconds in your life.
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>>48319433
"Ah, a little cancer never hurt anybody. Everybody needs a little cancer, I think. It's good for you. Keeps you on your toes."

- George Carlin, probably reffering to 3.5
>>
Its a shame since most popular games encourage you to fight for exp. Its the best way to get new abilities and money.
There is no mechanical incentive to avoid fights and look for alternate ways of dealing with problems. Half the time you can scout ambushes and dangerous areas well beforehand and easily avoid them but by doing so you're passing up on your exp and your loot. Maybe if a DM opted for doling out the large amounts of experience and money as rewards for completing missions or quests.
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>>48306446
Ah yes, because asking the guy conquering your ass to stop will help. Asking the hordes of hell nicely if they'll stop railing against creation. Sometimes, more than peace and love, a great violence is needed to curb the ambition of evil.
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>>48307701
You're Sweet Polly Oliver?
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>>48310411
To be honest I blame the fandom for oversimplifying everything into PACIFIST GUD GENOCIDE TERRIBAD when ultimately while the plot does emphasise how nice it would be if everyone was friends, the actual motivations of everyone involved are left ambiguously valid at times. Even Chara, if you buy the theory that he's the narrator and the force that causes the flashbacks at the end of Pacifist route.
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>>48309143
>>48319498
Not him and I've not been to /jp/ either so I dunno them, but in /a/'s case it would be more accurate to say they're MOSTLY not weaboo. Still a fair few threads unironically circlejerking/pissing and moaning over waifus after all.
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>>48319934
Remember, Weeaboo is a synonym for Wapanese. Waifu's are them wanting to be characters in a printed tibetan wall scroll, not to being Japs themselves.
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>>48319962
Point, although to be fair there is some overlap given the prominence of Elevens in quite a few singaporean light animations.
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>>48319962
Oh-and the popularity(?) of the Evangelion girls.

One which I continue to find incomprehensible and repugnant, like watching a man decide which brand of cheesegrater is the most comfortable to shove his nuts into.
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>>48306460
>>48306446

Not really, when the response is that someone just punches you.

See, no-one wants you to grandstand while the rest of the party is kitted out for fighting. Stop being an attention whore and contribute.

You are not the main character. It is 'a band of heroes', not 'retarded bitchboi and his enablers.' If the majority of the party wants to kill and break shit and you're getting in the way, you should fuck off.
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>>48307179

These games, I'm afraid, sound retarded and boring. I mean, I'm sure it's conceptually well made, but I cannot imagine anyone ever playing shit like that.

It's like Weaver Dice, the Worm RPG. You go in with the tacit assumption that the GM will fuck your life up, and you'll do everything you can to claw it back.
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>>48306446
If the GM doesn't want to support your playstyle, then there's nothing that can be done.
>>
Is there anything worse than someone unwilling to defend their loved ones.

Total pacifism is an abhorrent idea.
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>>48319983
>He doesn't want to stick his nuts in the red cheesegrater
faggot
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How can I make players feel invested enough in NPCs to want to risk their lives saving them?
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>>48306446
Just remember that despite what /tg/ says, being contrarian doesn't automatically make you a good roleplayer and your characters interesting.

Think about it: am I inviting unwanted party conflict all the time by being the pacifist in a party that's mostly geared for combat? Am I stealing too much spotlight by taking a grand stand every time the party moves to kill some goblins? Am I being the third wheel mechanically because I specced completely into peaceful resolution and can only hide and cry in combat?

If yes, then you might want to tone the act down. A character that is disruptive because he's too good (a pillowlord) is still disruptive.

If no, then good for you. Keep doing your thing.
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>>48320521
Make them catboys that brush up against them in conversation like cats.

If your players are male I don't have an answer sorry.
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>>48320871
Go back to /pfg/, catfucker.

>>48320521
The NPCs my players love best are usually have one of four things: They're friendly, they're funny, they praise the heroes, or they're helpless and cute. My party actually adopted a child after they saved her from an orc warparty that killed her parents.
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>>48307080
>Livanov's Sherlock Holmes
The only good thing to come out of soviet kino that isn't Tarkosvky or the Meeting place (the series with Vysotsky)
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>>48307766
>be me at 16
>get sick of killing everything and never roleplaying
>roll up a pacifist spellcaster
>make her a fancy lady in a pretty dress because I thought it would be funny
>first session of a new campaign so our characters have no reason to be allied
>she winds up opposing them because they tried to start a riot
>she gets KO'd
>mfw the rest of the players' burly martial characters spend the rest of the session lugging her around, bullying, and jokingly molesting her
>mfw I got uncomfortably aroused from it
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>>48306446

Pacifists a cute!

A CUTE!!!
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>>48307243
Rules-lite != good roleplay

Rules-heavy != bad roleplay
>>
Have the npc help the player out in a way that actively effects the safety of the npc. My GM had a troll scientist in shadowrun that had a loyalty rating of six for my character, and when I got wrongfully put in prison, he went balls deep with the PCs to rescue my character, seeing me as a son he never had. Did he do a lot? not really, he didn't know shit about guns, but he did stabilize someone.

Ever since then, my character always stops by his place in downtime. for sure my second favorite npc in the game.
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