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I'm looking for an RPG system that encourages players to
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I'm looking for an RPG system that encourages players to be as over the top as possible. Think shonen anime, or shit like Gurren Lagann. Even Final Fantasy. Doesn't necessarily have to involve robots or anything.
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>>48304112
Exalted
Basically the pcs are broken deific superweapons.
Also, you can steal someones ability to talk or punch the sickness out if you build right.
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Fate. It can be whatever setting with whatever rules you want.
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>>48304112
Tenra Bansho Zero.
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>>48304150
Just from what i have read on 4chan i got the idea that exalted is rule of cool: the system
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Thanks for the suggestions guys, I'll look into all of them. So far I like Fate the best since I have my own setting in mind, but I do really like Exalted quite a bit as well. TBZ is really cool but not quite what I am looking for.
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>>48304386
It's more of just a game so poorly designed that the only way to play it is to hand wave all of it.

"Rule of Cool" is supposed to govern that the rules should not impede a great idea.

This does not apply to Exalted or 40k, where the rules simply impeded every idea. It's not supposed to be a phrase that essentially means "this game is shit, but I like it."
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>>48304386
No. It is "Rule of Cool: the Setting", but "Mechanics at Odds With Everything the Setting Promises: the System"
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D&D epic levels
>Oh you're bothering me? Enjoy fighting demons ON THE MOON
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>>48304112
Dungeons the Dragoning: 40000
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>>48304523
Yeah, this is actually what I was thinking of when I made the thread, but I'm trying to run a game that tips the scale towards story over mechanics. I love D&D and all, but I don't want people getting bogged down with rules minutiae. Every little rule I handwave seems to sweep in two more.

But all the Epic tier shit is exactly what I want.
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>>48304112
Literally Shounen Final Burst
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>>48304150
/thread
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>>48304112

SenZar. This is literally the whole point of it. There's also RIFTS but it's terrible, SenZar has an actual good system under all that munchkinism.
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>>48304194
fate is kind of stupid unless your players are all REALLY creative, i feel like Aspects just serve to pigeonhole people more often than not
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Legends of the Wulin is the best system for over the top action that I know of. It's less high power than Exalted by default, but it's not hard to just refluff it to any scale you like (I'd run Asura's Wrath with it), and unlike Exalted the mechanics are actually good. Once you get past the admittedly dogshit editing.
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>>48304630
Asura's Wrath is a name I like to hear. I'll look into it.
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>>48304468
>>48304493
Eh, largely fixed in 3e
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>>48304588
agitated frog face
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>>48304588
I was looking into this at some point but it's kind of a pain to play online without a robust card deck simulator. Is there one out there?
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>>48304793
Didn't roll20 have a built in card simulator thing? Or was that only for french playing cards?
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>>48304843
It does, but it's kind of a pain in the ass to use. It works well enough for just a standard deck, and technically you COULD use it for SFB, but it's a real pain to do so.
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>>48304112
I think that's more of a setting thing, although of course some games are better at not getting in your way.

I have always wanted to try epic level D&D 4e game, and it sounds a lot like what you want.
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>>48304603
>SenZar has an actual good system under all that munchkinism.
Not that anybody will even know, all the scans stop at page 68, and there's none of the Creeping Death sourcebook.
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>>48304112
Anima - Beyond Fantasy is pretty nuts at high levels.
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>>48304112
Mutants and Masterminds is pretty open ended as ro do whatever the fuck you and the PCs want to so. Limits are your imagination. Pretty fun and simple once you get used to combat.
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>>48304940
>Not that anybody will ever know,
https://mega.nz/#F!UhhhmASR!pLn-w2GwA9giKjGLUeiWNA
Knowing is half the battle.
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>>48304588
anyone have a link to a pdf copy i can look at
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>>48306040
http://lmgtfy.com/?q=Shounen+Final+Burst
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>>48306040
>>48306084
come on brosef. i found it myself just like that.

the system's overall pretty cool (if you like shonen in the first place), but some shit makes no sense, like "Combat Style" and Techniques. Techniques would work but they give you a really limited set of them and then ask you to pick 3. it's fucking stupid.
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>>48306096

funny story. I actually did google it before posting. But since this thread already dropped the reference I figure someone might have it here. Instead of me having to search through google.
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>>48306096
And since I'm a nice guy and found a link in a super old archive thread. Here you go anon. If you didn't have it now you do.

http://www.mediafire.com/download/1jdcz2nncu6gr6b/Shonen+Final+Burst+-+The+Fighting+Anime+RPG.pdf
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>>48304150
Don't forget the duck thing. Punch people hard enough that they turn into ducks. Or last tuesday. Sometimes both.
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>CTRL-F "Feng Shui"

>0 results

Come on, Feng Shui is literally Over-the-Top Bullshit: The RPG.
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>>48304560
Memetastic as it is, this is actually a good suggestion.
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>>48304588
>>48306096
>>48306180
Tried to play it with my groups and it is not good.
Shonen Final Burst is full of good ideas, but there are just too many crunchy bits to make it fluid. It takes a few minutes to crunch out the numbers before you can actually get to describing cool shit, and that's really too long.

Dungeon the Dragoning is much faster and full of fun.
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>>48310980
I also suggest Dungeons the Dragoning.
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>>48306553
I love Feng Shui but holy shit does it rely on great players.
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>>48304672
Other manuals do this, it's EO senpai
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All Out Of Bubblegum
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>>48310980
yeah, after reading it i'd have to rip apart at LEAST two of the core concepts, and that's just no good. i think a 2e would make the game really fun though. it's pretty close to a genuinely good system
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>>48304112
Wushu.
The more detailed and over-the-top your description is of your action, the more bonuses you get to pull it off.
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>>48304112
GURP--... Err, I mean, Exalted.
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>>48317873
Wushu tends to be too open ended, especially when everyone's trying to filibuster to hell and back. Absolutely great for play by post, on tabletop the looseness of the ability names can make or break a character before the game even starts
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>>48310980
>>48311066
Third for Dungeons, the Dragoning
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