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Fae edition

Dungeons & Dragons Fifth Edition General Discussion Thread
Warlock Edition

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Old Thread >>48278003

You are challenged to make an adventure heavily featuring the fae. How do you do it?
>>
the fae have been destroyed
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>>48297838

I'm currently (not) working on an adventure for my first (super serious not practice) time DMing. I want to make a world of my own, which is easy enough, but I'm still not confident building dynamic encounters.
>>
You are a young group of nobles recently granted your own plot of land in the new country. Delighted, you and your families all move with A compliment of servants and vassal. Its not until your new fortress is well under construction you realize why you family got this land so cheaply. The damnable fae are everywhere!
>>
>>48297926
>You've not seen very many Ranger changes then. Fuck, the Ranger isn't even the only class that gets Hunter's Mark. Holy shit, it's so fucking stupid it's not even worth consideration at all, even at the most elementary level.
Gr8t b8t m80.
>>
>>48298023

So Hunter's Mark becomes a feature. Now you have to change the Vengeance Paladin. Good fucking job changing as little as possible you incompetent twit.
>>
>>48297838
Funny you should mention, I had a scenario in mind that needed vetting.


>Hell has invaded the Feywild, led by a blue-armored devil known as The Scourge, a title he inherited by killing its last owner in single combat.

>Due to time fuckery, when you arrive the Unseelie court has been already conquered for the past 45 years- The Scourge has sent his only son to seek audience with you and determine your true motives.

>He seems satisfied with his current position, but perhaps it's a ruse to gather strength. The seelie fear the worst and are preparing for war.

>Whether you aspire to his favor, fight for Titania, attempt to re-assert the unseelie court, or bring the whole Feywild united under your own banner is up to you to decide.
>>
>>48298049
I shouldn't be surprised with the fucking autism levels in your post, I really shouldn't.

You don't have to change shit, fuckstick. Vengeance Paladin still gets original Hunter's Mark as a spell. It's no big deal. Ranger can just do it innately now.
>>
>>48297838
>> You are challenged to make an adventure heavily featuring the fae. How do you do it?

I'm actually planning on this. There's an ancient, massive, walled fortress in the deep woods that guards a gate to the realm of Faerie. It's held by two fae lords, one controlling the Fae Gate, the other controlling the only way out of the fortress.

The unseelie fae lord holds the Fae Gate, and wants to invade the surrounding countryside. The Seelie fae lord controls the way out of the fortress, but just wants to go home.

Neither side is willing to just let the other pass by, and have been in a stalemate for the past few centuries. Outside intervention is needed.
>>
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tips for playing Strahd in combat?
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>>48298049
>Now you have to change the Vengeance Paladin.
... Do you ?

I'll bite. The Hunter's Mark feature in this PDF could just read
> Starting at 1st level, you can cast hunter's mark as a bonus action without expending a spell slot. You may use this ability a number of time equals to your Wisdom modifier (minimum of 1).

I disagree with this being reset on a short rest though...
>>
>>48298119

>So now Hunter's Mark is a feature and NOT a feature

That's the ugliest and most stupid fucking design decision you could possibly make you fucking retard.

>>48298142

You're absolutely right. Let's make the Barb's Rage a spell while we're at it. That is definitely a good idea.

>/tg/
>Not full of retards

Congrats on proving you're the worst board on 4chan again. Keep holding on to that title guys!
>>
>>48298157
Oh wait, I see. Your a fucking cumstain.

Right, opinion rejected. Thanks for saving me any more headaches.
>>
>>48298157
Not invested in this spergfest, but Rage WAS a spell in 3.5.
>>
>>48298179

You're a dipshit.

>>48298180

wtf I hate 3.5 now
>>
>>48298157
>>48298195
Calm down senpai
>>
>>48298086
I fucking love it. Do you have more ideas like these? I'm planning on a Feywild campaign soon, as well, but it actually is very hard for me to come up with good stuff in this plane. Probably haven't read enough about it yet.
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>>48298138
Beyond this sort of shit?
>>
How broken is this for a racial?
>Burrow: as an action, you may burrow in the space you can see within 5ft of you.
>You regain 1d4+con hit points, you can't be targeted by non magical melee or ranged attacks while burrowed.
>You reappear on the closest unoccupied space at the start of your next turn
>You must take a long rest before using this feature again.
>>
>>48298314
how does digging a hole heal you?
>>
>>48298329
it just works
>>
>>48298244
I'm away from my computer at the moment, I can funnel you some of the other plot hooks I was considering for my next campaign.
>>
>>48298138
Against a weaker party: goes in full-force, striking them down with his unarmed strikes and toying with them using his legendary action movement.

Against a stronger party: keeps his distance, shooting rays of frost at individuals, blighting the strongest in the party, using fog cloud and gust of wind to harry and confuse them, while minions like wolves or vampire spawn attack. If he's in the castle, he can use his lair action to pass through walls as if they aren't there, which he'll only do if they're overpowering him so he can get back up to full strength and find some more minions to throw at them.
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>>48298369
Gladly. I guess by the time you get to a proper device the thread will still be alive since it just started, so there is no rush.

Thanks a bunch in any case, you already gave me a good push in the right direction I think. I may swap Hell and its fiends for the Chromatic Dragons and their minions, in my campaign. I'm not sure yet...
>>
>>48298329
Makes you feel better about the situation at hand.
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>>48298157
Don't you have Dungeon World to shill somewhere?
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>>48298329
>never been in a foxhole before
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>>48298452
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>>48298464

>Projecting

Now you're resorting to calling other people you? That's fucking despicable.
>>
Played a few games on Roll20 with relative interest, and due to a friend heading back to University, we're thinking of setting up a campaign so we can all play together online once every now and then.

Are there any good block or archives of tokens, maps and other resources that will be good? I managed to stumble upon one that looked like a holy grail but none of the shit would load so that sucks.
>>
>>48298547
With the recent art library management update, Roll20's free packs are more easily accessible. They've got a ton of top-down art tokens in there, just check it out under Premium Assets -> Free Assets.

Other than that, I suggest learning a bit about GIMP and making a template that you can just grab art and throw it into. I've got a PSD that I use to make all my tokens, takes less than 5 minutes per token.
>>
>>48298547
There are a lot of good tokens on roll20 itself but most of them are locked behind a paywall so you have to manually save them and clean them in gimp or photoshop. As for maps I haven't found a really good place so I can't help you there.
>>
>>48298448
The Scourge is actually a recurring villain in one of the homemade settings I use for campaigns- the hook I suggested is a thing that's actually happening in-setting, I might use it in a personal AP.

Other possible plot hooks:
>A powerful artifact is draining magic from an area, making spells weaker (need to use a spell one slot higher to cast). Find out what it is and bring the responsible party to justice. (Reserve this one for experienced players.)

>A rich old geezer suddenly croaked naturally and has no intention of coming back to the living. It's your job to settle his estate among his ~30 rambunctious grandchildren.

>Titania has a habit of kidnapping children with latent magical talent to raise as her own. This one happened to be a princess of some sort, and the queen isn't too keen on having her baby girl stolen by some fey bitch. You are the hired troubleshooters.

>There have been a series of murders on the coastline under the cover of rain so heavy you can almost swim in it. Obviously, something suspicious is going on, and you are the 'bait' intent on playing the victim so you can beat the hell out of the murderer and find out what their problem is.

>An entire city got leveled by a warlock, and its inhabitants were left to wander until eventually settling in the north. Now, some of them have hired you to follow them into the desert and protect them from its horrors so they can rebuild their lost city. But there's more hidden under the sands than one might imagine.

>Warforged, previously unknown to this land, have been pouring out of a series of mystery caves and are stealing the supplies required to make more of them. They do not accept proposals of trade and attempt to kill anyone who tries to stop them. They don't seem to be making themselves, as one refers to a 'Crafter' that leads them. Find this guy and give him what for.
>>
Anyone have any tips on playing a drow?

Long story short he lost his house and was forcibly taken to the surface without any hope of ever being let back into his home city.

I'm joining an already established game and the DM really wants me to be this npc for some reason. I know drow basics, and the wikis ive seen are either really vague or just go into straight history of the drow.
>>
Anyone knows where i can get the old Expedition to the Ruins Of Greyhawk map from Mike Schley? I hate paying for separate maps.
>>
>be stalwart goodguy who wants to do good things and defeat evil
>meet qt3.14 wizard who we initially think is evil
>after usurping her, find she is just more apathetic than evil
>party still wants her dead
>she fell at first sight for me
>tries to help us
>think I can make her a good guy too with the power of love
>rest of the party is still pretty killy about her

what do
>>
>>48298944
fuck the party. get ur smooch on hombre.
>>
>>48298944
So wait...

Why do you think shes evil? Did she do some bad deeds, or was the innkeeper just like "shes evil bro, trust me".
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>>48298992

she had put herself in charge of a group of bandits and used their thieving ways to help fund her research. We met her when we kicked her out of that position. She almost killed two of our friends and killed a few of the bandits in the process, though it was self defense. We were there to assassinate her or capture her and throw her in jail.

>>48298969
I hope none of my party is checking this out
a party member and I were pretty serious before some event made me leave our home town years ago. She still has feelings for me, but he's conflicted because he's spent years trying to move on from that life.
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>>48299079
Sounds like a threesome just waiting to happen.

Besides, if she just needs research funds than why not have her tag along. Just another back to carry treasure/she might find out something helpful.
>>
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>>48299079
Oboy.
Well, you can either convince the party to let her join or day you'll kill her yourself before letting her go when you two step aside. Convince her to disguise herself and use a catchphrase so you can meet up again.
Either way, dis gon be gud.
If worst comes to worst, a childhood friend usually qualifies for best end.
>>
>>48298784
I got to go real quick but thanks a lot!
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>>48299130

The research created a super intelligent mutant dragon that hates everything that isn't also a dragon. It was an accident, but still.
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>>48299308
>All that missing context
Welp, hope you weren't bent on hitting that.
>>
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>>48299308
She sounds pretty crazy man. Don't stick your dick in crazy.

Maybe you can persuade her to research better fields. Like baking. Baking is about the least evil thing to do, and it doesn't lead to mutant racist dragons. If not, you should just let your party shank her. She sounds evil.
>>
>>48297838
Shit, that looks familiar. The Gargoyle cartoon, maybe?
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>>48299569
Yeah, it's Loki.
>>
>>48299833
Hot damn, I'm awesome *self five*
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>>48297948
Step 1: Pick Monsters that fit the environment. The more different kinds, the more dynamic it can be.

Step 2: Pick a random trap or hazard to cause unplanned setbacks or require a small positioning puzzle.

Step 3: Figure out a "realistic" reason for how your party meets the encounter or how the encounter could meet your party.
>>
>>48300215

What I wanted to start with was some tables featuring doodads that someone might see in certain environments. But I wasn't able to come up with enough doodads on my own.
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>>48297633
>>48297781
>>48297926
I never reaelized that LG was a requirement for playing BM.
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>>48300265
what system?
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>>48300271

>Evil characters are incapable of having companions

K
>>
>>48300302

I'm retarded and completely forgot what thread I was in.

http://tools.goblinist.com/5enc
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>>48300302

5e
>>
Thinking of making a Dwarven Order of the Immortal character has anyone here given the beta rules for the Awakened Mystic a go?
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>>48300315
Do you not understand how alignment works?
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>>48300848

No connections for evil characters, gotcha. Complete loners all the time with no emotional attachment whatsoever. A-okay, roger Houston.
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>>48300869
Why are you strawmanning?
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>>48300872

Easy there tiger, this ain't your high school debate class. No one's gonna give you extra points for reading out the book.
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>>48300886
Why aren't you answering any of my questions?
>>
Alignments are garbage for people who can't roleplay without training wheels, or are looking for a rules justification for being a disruptive shitbag/Edgelord.
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>>48300886
>No one's gonna give you extra points for reading out the book
Except that is distinctly not true. Welcome to 5eg, faggot. Now read the fucking book.
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>>48300899

Why are you being a super serious nasally nerd?

>>48300911

The PHB ain't his debate book you illiterate caveman.
>>
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>>48300886
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>>48300921
Thanks for admitting that none of your posts should be taken seriously.
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>>48300315
You are all stupid niggers for not even looking up the word "companion"

com·pan·ion1
kəmˈpanyən/
noun
noun: companion; plural noun: companions; noun: Companion; plural noun: Companions

1.
a person or animal with whom one spends a lot of time or with whom one travels.
"his traveling companion"
synonyms: associate, partner, escort, compatriot, confederate; More
friend, intimate, confidant, confidante, comrade;
informalpal, chum, crony, sidekick, mate, buddy, amigo, compadre;
informalpeeps
"Harry and his companion"
a person who shares the experiences of another, especially when these are unpleasant or unwelcome.
"my companions in misfortune"
a person's long-term sexual partner outside marriage.
a person, especially an unmarried or widowed woman, employed to live with and assist another.
synonyms: attendant, aide, helper, assistant, valet, equerry, lady-in-waiting; More
chaperone;
minder
"a lady's companion"
Astronomy
a star, galaxy, or other celestial object that is close to or associated with another.
2.
one of a pair of things intended to complement or match each other.
"a companion volume"
synonyms: complement, counterpart, twin, match; More
accompaniment, supplement, addition, adjunct, accessory
"the tape is a companion to the book"
a book that provides information about a particular subject.
"the Oxford Companion to English Literature"
Britishdated
a piece of equipment containing objects used in a particular activity.
"a traveler's companion"
3.
a member of the lowest grade of certain orders of knighthood.

None of these definitions have anything to do with emotional attachment (though there could be a case if you really do fuck your dog)

By definition you have no more attachment to your wolf or whatever than a fighter does his sword.
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>>48301006
>Beastmaster is the Power of friendship class
>It sucks balls
KeK>>48301006
>>
>>48300603
Pretty decent and well balanced.
>>
>>48299833
>Loki
It's Puck.
>>
Last thread someone was talking about making a Sorcerer-King style Pact for Warlock, butnot sure about how to. For reference, there was a SK Pact in 4e. Its powers had a bit of a Warlord vibe, and its main mechanic was Fell Might, a feature you could augment power with and got back by killing enemies. For example, Hand of Blight was a at-will that did 1d8 + CHA, and another 1d8 if you spent your Fell Might. Take from that what you will.
>>
>>48301148

You're puck.
>>
I'm thinking of having really powerful fey in my setting, and having an encounter with one of them early on in the campaign where the party encounters some during a tea party, and long story short someone gets levelled up to 15 for as long as the fairy finds it amusing.
>>
>>48301006
>beasts of the world
>beasts
>>
>>48301241
What a wonderful notion! Perhaps I'll turn YOU into a Gargoyle then! Won't that be fun?
>>
>>48301137
I dunno.
Immortals get a better version of Smite and Channel Divinity in Psionic Weapon.
In fact, Mystics basically get to pick and choose from most of the other classes' options.
>>
>>48301288
Why are you treating fairies as something out of a fairy tale? You should ignore them like everyone else.
>>
>>48301601
I want to do some stuff with the gods and deities in the setting if/when the party reaches high levels.
In the setting, the fey/fairies are the only creatures that can move from the divine realm to the mundane realm at will, so I'd like to have them present soon and let the players know what they're capable of so that when they eventually reach that point they'll both have some knowledge in that field, and appreciate how far they've come once they're considered on the same field as fairies.
>>
Fae are the !Hollows. The vast majority of them are no more intelligent then animals save for the few who become Fae Lords, A wizard is going through recruiting the services of these various Fae lords in search of a powerful artifact in the Shadow Realm and it's up to the party to leverage the political rivalries of the varous Fae factions to defeat him before he can achieve his ends.
>>
>>48301711
Why would we want to defeat him? What if he'll pay more, or better, than his rivals? What if the party has a Wizard in it who would appreciate his goals and join him, dragging the party along?

Also, Fae are dicks and who would ever trust them to keep their word?
>>
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>>48301764

Being aware that they will find some way to dick you over is fine as long as your strong enough to keep them in line or better, to foil their desperate attempts at fucking you over with little to no effort.
>>
So I got hounded into running a few games of 5th edition for some friends of mine, and don't really have a ton of time to come up with an intricate campaign for them.

Of the adventure modules that are put out, is the Lost Mine of Phandelver still the most-liked (or well-balanced) one, at least over Hoard of the Dragon Queen and Out of the Abyss?

I've seen/heard horror stories about how HotDQ is really brutal early on, and OotA deals with the Underdark, and no one wants to play around in the Underdark.

Or are there other adventure modules that I missed that could also work? They'll be starting off at level 1, for what it's worth.
>>
>>48301963
Lost Mine of Phandelver is a good intro and easy to run. It'll get you a good number of sessions, especially with new players.
>>
>>48301963
Phandelver is great
HotDQ/ToD needs work to run smoothly

Out of the Abyss is fine just probably a little much for beginner DMs

Princes of Apocalypse is well liked IIRC

Curse of Strahd is the newest and my favorite so far. Turned I-6 into a sandbox

New one coming in November
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>>48301994
>New one coming in November
When are we expecting to hear things about it?
>>
>>48302135
>>48301994
The adventure is slated for September actually, with the new monster book coming out in November.

http://dnd.wizards.com/products/tabletop-games/rpg-products/storm-kings-thunder

http://dnd.wizards.com/products/tabletop-games/rpg-products/volos-guide-to-monsters
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>>48302146
>http://dnd.wizards.com/products/tabletop-games/rpg-products/storm-kings-thunder
Is this the 5e version of G1-3 - Against the Giants?
>>
>>48302242
Not a direct adaptation like CoS is of I6, but definitely inspired by it, same as PotA was inspired by the Temple of Elemental Evil.
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>>48301994
I've been reading through HotDQ first just to see how bad it is, and I can sorta see why it got such a bad rap.

Lots of little dudes in the first town to fight (usually in numbers that favor the bad guys) which drains party resources, and then they have to try and ward off a young blue dragon and not get 1-shot by the thing?

And then there's the whole 1v1 section, followed by trying to sneak into the cult's camp that's got another 50 or so baddies along with the guy that just stomped your party tank in one round back in town.
>>
>>48302242
I think it's meant to be something from an older edition (I want to say Perkins mentioned a 3.5 module or book when they revealed Storm King's Thunder) about how the inspiration of the adventure is that they basically have almost 5 editions worth of books and material on "draconic arcana magic," and like maybe three pages on "giant arcana magic," so they want to flesh that out a bit more.

Right now it sounds like they're doing a sort of "runes of power" sort of thing, kinda like in Skyrim with the Dohvakin going around and learning the power words of dragons in that setting, only instead you'll be pilfering Giant magic from Faerun.
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>>48298049
"At level 2 you can cast Hunters mark WIS Modifier times each rest."
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>>48301006
Where does it say that you have to be a good friend?
>>
>>48302363
There's also the part where the book "witholds spoilers"... from the DM. It'll mention IMPORTANT DETAILS about NPCs multiple chapters after the NPC appears.
>>
>>48302363
It takes some tweaking, but it can be made into a fun adventure. I ran the dragon part as a non combat encounter, made sure the players understood he wasn't truly invested in the assault and they picked up on it. There's no denying the first chapter is way too deadly, but you must remember all those missions are suggested, you don't have to and really shouldn't use them all. I also had a cleric cast Protection from Energy on the dude that walked out to fight the half dragon, and had him using only one attack instead of two.

>>48302780
What exactly are you talking about?
>>
>>48302779
It doesn't say you have to do anything. The archetype descriptions are just flavor text, not roleplaying requirements.
>>
>>48302893
Except the talkie archetypes.
>>
So Party just got through a pretty crazy encounter and I'm looking for ideas to get through this, because I'm pretty stripped here.

So, the foundation.

>Island Kingdom is being attacked by hordes of nonhumans.
>Anon's character got his soul stuck in a phylactery because he doesn't believe in "cursed items."
>Cursed item turns into a boon, allows his character to reincarnate because he convinced the Lich inside to make him a body.
Now the party.
>Half-Orc Not!Guts murderhobo with a murderboner for dragons and a +1reach dragonslayer greatsword.
>Homebrew Divination cleric dorf with controlled roll shenanigans.
>Half-elf EK. Pretty basic character.
>Human Monk, basically the peacekeeper.
>Anon's character began as a CE Gnoll Ranger that steadily transitioned to Neutral because of his party as a "Pack." Reincarnated into an Oathbreaker paladin refluffed as a death knight.
>Anon is True Neutral since DM is alignment lenient, and I explain my powers as coming from the phylactery.

So recent encounter.

>Half-Orc Murderhoboi charges at a goddamn ancient green dragon at lv 5 like a fucking moron.
>Palanon uses command to make him stop.
>Eats acid anyway. He Barely lives.
>Cleric stabilizes him out of the goodness of her heart, but we leave him.
>Get on the dragon and head for more important matters of evil gods pushing against the veil.

Encounter outpost.
>Palanon sends his Worg in to scout an outpost
>Worgs are regular in these lands, the enemy uses them regularly.
>Worg Steed shot until its dead. wtf is going on.
>Fuck it. Do full charge.
>Monk flies up the wall and takes out archers.
>Palanon swings at the 10ft towers with his halberd.
>Monk opens gate, and from a hut within we see a return of the Not!Guts
>Not!Guts challenges me 1v1.
>Okay.jpeg
>Blow all my spell slots, but drop him in one round. I've seen the damage he can do, I wasn't going to hold back. Champions are scary, yo.

>Cont.
>>
>>48303047
>a CE Gnoll Ranger that steadily transitioned to Neutral because of his party as a "Pack." Reincarnated into an Oathbreaker paladin refluffed as a death knight.
what the fuck is this
>>
>>48303047

>Battle carries on. Hurting without the spellslots as we're swarmed by a lot of monsters.
>Use Oathbreaker feature to fear everything, tell them all to "Obey or Die."

Sparknote: After we were on the dragon, the cleric used sending to give the fighter a message. Included our objective of stopping the revival of an ancient black dragon being fused with the god of murder. He'd been hilariously insubordinate in killing my captives, attacking without us preparing spells or signaling, and finally trying to attack that ancient green.


>Death Shaman comes out, "Obey, Die, or Leave."
>Being the badass Palanon I am, "Fuck that. You heard what I said."
>Get hit by 4d8 wave that does 20 dmg to me and the monk.
>Everything. Literally everything that we had killed. Raises as skellies.
>Fuck this, I'm a palanon. Start killing skellies.
>Skellies glow. Animal instinct says that this is bad- Very bad.
>Everyone retreats, and I sacrifice my worg to get hoboguts out of the explosion zone.
>Everyone is sitting at around 10-15 health after.
>Death Shaman reappears along with a full batallion of javeliners, an ogre, a troll, and orc warriors. "Obey, Die, or Leave."

>"I'm leaving. But. Do you want this guy?" Points to the hobofighter.
>"Hmm.. Yes."
>Smile, start dragging hobofighter away with us.
>Insolence gets fucking everything thrown at me.
>Monk finishes off the hobofighter like lassy.
>I go down.

>Phylactery that holds my soul is taken. My soul is reinserted into me as a soul shard.
>Death Shaman can now kill me whenever. Is Scrying me all the time. And wants me to kill my old party.
>Hobofighter is also back, and also undead, but unrepentant and telling this guy all my secrets.

>Ready to die for pack, but scared of there not being an afterlife. Agree to the terms for time to find a way out.

I have a headache. Been wracking my brain to figure out a way out of this.
>>
>>48303097

Our DM treats alignments differently.

Chaos- Lawful regards how much we value our bonds.
Evil- Good regards how much we value life.

My PC started as a near feral, but scared ex-slave to valuing the party as his only friends in this world. So, his alignment changed rather steadily. And I died through a noble self-sacrifice, but the amulet's necromancer was convinced to reincarnate me and I drew power from it as a necrotic paladin. I remained True Neutral.
>>
>>48303131
So my current status:

>BBEG held Killswitch.
>Being scryed virtually all the time by a guy that doesn't sleep.
>Hoboguts may end up being in possession of a kill switch method.

The only thing that he doesn't have access to are my thoughts, and I have one other soul within my shard... Because my character had gotten so used to being in the company of the other souls in the phylactery that being alone terrifies him. It's the one thing he's scared of.
>>
>>48303203
And, I've taken a lv in warlock after this encounter. Because of all the soul fuckery, I've been noticed by a great old one.
>>
>>48303207
Dude stop playing d&d and write a novel
>>
>>48302848
Yeah, but I know my players and they'll probably try to go murderhobo after thrashing the kobolds and cultists running around town causing a ruckus, and try to pick a fight with the dragon. They're under the assumption that 5e is "easy" at level 1, compared to 3.5/PF, where no one even bothers to make a level 1 character anymore.

I kind of want to run HotDQ to prove a point of how lethal level 1 can be in 5e, but I'm not sure.

I did do a test-run of LMoP's first section (the goblin cave) with some pre-gen characters and it was challenging but not too bad (other than the bugbear being able to basically 1HKO anyone he hits), but considering the goblins are otherwise kinda weak, it wasn't that bad.

I'll probably just run LMoP for the group unless they continue to be shitheads before we meet up, in which case I'll run HotDQ and rein it back a bit so they don't get destroyed if they pick a fight with the dragon.
>>
>>48301963

We've had some discussion of the failings of HotDQ/RoT already, but I am keenly interested in more. I may be running that campaign soon.
>>
>>48303256
I'm actually writing like 4.
Put a lot into reasonable character backstory as weigh IC decisions pretty hard.

I'm stuck between reverting to gnollish assholery despite my "conscience," killing the murderhobo for good in the one round I get before I get killswitched, using mindfuckery to make hoboguts look like the traitor, or fighting my old friends with intent to die as a warrior.
What do anon?
>>
>>48303364
As personal preference I'd go with die as a warrior, or you could pull some Grom Warscream BS. Assuming the DM allows.
>>
>>48303312
>>48303325
Here are some sites that have helped me:
http://hackslashmaster.blogspot.com.br/p/hoard-of-dragon-queen-index.html
http://thecampaign20xx.blogspot.com.br/2014/10/tyranny-of-dragons-guide-to-hoard-of.html
http://slyflourish.com/greenest_in_flames.html

And if they pick a fight with the dragon at lvl 1 and aren't careful (taking cover, hiding, etc), don't pull any punches. Dragons are not to be taken lightly. On the other hand do present them other options of driving it away besides fighting it.
>>
>>48303392

What would pulling gron hellscream entail?

Aside, I could also pull a convoluted plan relayed telepathically in our next encounter to inform the party, find a way to let them escape, have them send for the green dragon and then scry my location- I'd purposely fail the save.

My idea for going down as a warrior, I'd use telepathy to tell them all goodbye. Personalized messages for each.
>>
>>48303443
Pulling a grom would probably entail a heroic sacrifice to bring down bbeg
>>
>>48303443
Well there you have it. Face murderhobo in combat try to reason with him as a companion. Die at his feet while sending your telepathic plan
>>
While cantrips are cool and all, isn't the fact that they scale while spell slots do not a glaring design flaw? It inherently means that as your character grows in level, a share of your spells that cost resources will be directly obsoleted by cantrips (and other combat actions) that do not. The level scaling on spells exclusively gives you more ways to use high-level slots, they do nothing whatsoever to give more usefulness to lower-level slots.

I know that the Sorcerer and Warlock gimmicks directly address this, which leads me to believe that they realized this issue exists, but other classes are completely left out in the cold. I can't imagine why they couldn't, at bare minimum, put in place a standardized system to keep lower-level slots relevant for other spellcasting classes.
>>
>>48304622
generally they only replace damage spells at low levels, and while they do eventually just do blatantly more damage, for most classes those low level spells can be used for non damage things, and still be useful
they're generally going to be better than 2nd, maybe third level damaging spells, but other than first level for some classes, 2/3 usually have some sort of good buff or non combat utility that can easily be used
and thats ignoring the fact that those levels can still be used as low level spam heals, you wouldn't upcast either way, such as goodberry, or an in combat healing word.
you are right though, but honestly i would prefer OP cantrips, to casters having 30+ 1-3 level spells a day to use as spam autoattacks
>>
>>48304622

>casters
>unlimited ammo

I guess it's better than napping in Peter's Petulant Poorhouse every half hour.
>>
>>48304622
No, not really. Even low-level damage spells have some rider or effect on them that's more or less worth it. Even if it's not, all casters except wizards can either switch out spells daily or switch out individual spells as they level up.
>>
So, my party has found a Bag of Beans, which I have taken possession of. We're level 5. Should I risk actually planting these things?
>>
>>48298944
What is it with /tg/ and the obsession with "fixing" oh-so-pathetic antagonists just because they're hawt? It's fukken d&d not maid RPG. Bros before Moes
>>
>>48304830

It's more interesting than just killing stuff? This is the first game I've played in where all the players weren't murder hobos.
>>
>>48304704
It's true that they can be used for utilities that cantrips cannot, however the issue remains that they simply do not scale well in most cases (there are exceptions of course, like Dissonant Whispers). So even if you can use them to do something different, that something different will still tend to be a comparatively weak action (as spells not only cost resources, but also actions) at higher levels.

>>48304760
Usage quantity isn't really the issue here. You could give someone infinite uses of Magic Missile and it still wouldn't get much use at all if it does half the damage of Fire Bolt.

>>48304782
You can't exchange spell slots though (excluding sorcerers).
>>
>>48304958
>You can't exchange spell slots though (excluding sorcerers).
He isn't talking about changing slots, just exchanging spells known for ones that don't worry about scaling.
>>
>>48304958

Everyone is a sorcerer in 5e.
>>
>>48304622
Honestly, I agree. I don't think cantrips should scale with level unless you take a signficant resource dump in them. The only class I'd give an exception to is Warlock, and only for Eldritch Blast. Which should scale with warlock level, not character level.
>>
>>48304986
Which is metagamey as hell. Changing your kit around because half the lower-level spells in the game become effectively unusable after level 11 is a workaround for a problem that shouldn't exist in the first place. Non-scaling spells only make sense in a class that doesn't have linear scaling on basic actions by default.
>>
>>48304622
That's a design choice, not a flaw. It isn't a bad choice either, because it means, as you level up and get more powerful, you can switch out spells known/prepared that are purely damage based and have more higher level and/or utility spells ready.
>>
>>48304622
>While cantrips are cool and all, isn't the fact that they scale while spell slots do not a glaring design flaw?

Can't say much for higher levels, but at 6th, I can say they don't scale at the same rate. A 3rd level slot will always have a greater mathematical effect than a scaled up 0th level. The advantages Cantrips have over spells is that they have no daily limit to their usage, and that your cantrips and highest level spells have the same save DC.

Often times, I don't bother with my 3rd or 2nd level spells against an opponent and simply use my scaling cantrip, not because it's more effective, but because there's less resource lost. If it doesn't work, I'm not out a spell slot that can be useful for some other action.
>>
>>48305086
Which level 1 utility spells are going to be generally more relevant than throwing a 4d10 of fire at something?
>>
>>48305111
Why are you comparing a level 3 spell to a cantrip that costs nothing, when you should be instead comparing a level 1 spell that still costs something to a cantrip that still costs nothing?
>>
When playing paladin, is S&B that much of a damage decrease from great weapons? I figure with smites and spells the melee attacks won't be the main damage dealers and are instead just there to do what they can when you wanna reserve the big guns.
>>
>>48305120
For two, Shield and Mage Armor
Magic Missile still always hits, no matter the level, and on average does a decent bit of damage.
Caster level bonuses for damage makes shit impossible to balance with martials with the utility already brought alongside the area of effect abilities a caster brings.
Hell, even then you still can outpace a fighter in raw damage with cantrips alone, and even the lowest level spells doing shit they can't do.
>>
>>48305120
Giving martial classes advantage through grease or faerie fire would be superior. At that level casting shield to avoid attacks and save your wizard ass is usually better too (but you can always do both for that so it's not exactly a trade off)
>>
>>48305138
It is still a very fair drop in damage to s&b from great weapons, but in truth you are correct in saying most of the paladins damage comes from his smites. Some paladin spells are good for damage too but most damage comes from the smites.

Imo, S&B is better on paladin that using great weapons because of the smites.
>>
>>48304996
>Everyone is a fighter in 5e.
Fixed that for you.
>>
>>48305138
Is your DM allowing feats? If the answer to that is no then there isn't a big difference. If he is then gwm is a big damage gap. +10 damage per attack over one handing without counting damage die. A gwm will double your damage when you arent smiting. But sometimes +2 Ac is worth it.
>>
>>48305196
>>48305225
Would it be fair to say vengeance paladin with GWM feat = greatswords and all other archtypes would do better with a s&b build? Not counting polearms and dex builds of course.
>>
>>48305081
Not really, i see it as a fighter changing put his chainmail for full plate.
As a wizard learns and grows more powerful they would learn stronger spells. They would alo know that the older, easier to cast, and weaker spells woud be less effective.
Also, while spell slots are an abstraction for the game, there seem to be many in game things that refference them, i.e. ring of spell storing. That means that spell slots (in some form) are a real concept in setting. So even if the wizard pc doesnt know he has 2 lvl 1 slots, a 3rd lvl slot and 2 4th lvl slots left, he'd know about how much "magical power," left and how much "magical power," it takes to cast his spells.
>>
>>48305244
GWM vengeance paladin can work out great, but the damage difference between s&b and gwm is smaller than you would think for a paladin. Ultimately both builds are very solid.
>>
>>48305244
Going for ac is superior when you are worried about concentration. Haste for instance is a vengeance spell and has a stiff penalty for breaking concentration. It's also insanely good. If you don't get hit you don't have to roll, so that's when it shines the most (or in rare cases where your ac is already so high the monster needs a 16 or higher to hit. Then you are twice as tough when you add a shield. This should roughly even out with doing twice as much damage from gwm.
>>
>>48305159
>3d4+3
>decent for spending an action and a resource that takes a long rest to recover
>when you can 4d10 (roughly double the damage on average) for free

>Hell, even then you still can outpace a fighter in raw damage with cantrips alone, and even the lowest level spells doing shit they can't do.
And a fighter has double the AC, HP, and saves of a Wizard. When did frail spellcasters being able to do damage become a bad thing?

>>48305164
How would it be detrimental if the damaging low-cost spells scaled so that you would have a meaningful choice between using your low cost slots on utilities or using them on better damage?
>>
>>48305292
>Not really, i see it as a fighter changing put his chainmail for full plate.
That's not even remotely close to an accurate example. Armor is not a temporary, expendable ability you get as a fighter.

A closer comparison would be like if you had an unlimited-use, cost-free self-healing ability that heals more than a potion with no disadvantage whatsoever.

>As a wizard learns and grows more powerful they would learn stronger spells. They would alo know that the older, easier to cast, and weaker spells woud be less effective.
>Also, while spell slots are an abstraction for the game, there seem to be many in game things that refference them, i.e. ring of spell storing. That means that spell slots (in some form) are a real concept in setting. So even if the wizard pc doesnt know he has 2 lvl 1 slots, a 3rd lvl slot and 2 4th lvl slots left, he'd know about how much "magical power," left and how much "magical power," it takes to cast his spells.
So where in the lore does it address the wizard's ability to generate an infinite amount of spells that cost no magical power while simultanouesly being stronger than spells that do, in fact, cost magical power?
>>
>>48305343
But you can scale your low cost spells. Just use your higher-level spell slots on them. One whole 1d4+1 missile per slot level over 1. :^)
>>
>>48305343
>When did frail spellcasters being able to do damage become a bad thing?
It's not. They already do more damage though. Meteor swarm can take out whole armies of (very) strong enemies. The fighter would simply die in a similar attempt. Wizards are already strong, and this edition is trying to move away from caster supremacy. If you want it back play 3.5 instead, it does exactly what you describe.
>>
how to fix martial/caster balance:

Any time a caster casts a spell using a spell slot, they must roll 1d20+their spellcasting modifier. If they roll under the level of spell slot used, they must roll on a Perils of the Weave table.
>>
>>48305133
Because we are discussing scaling, anon, something that only happens at certain levels for cantrips. The first time a cantrip gets a bump up, the caster doesn't only have 1st level spells anymore; he has 2nd and 3rd, so THAT is what we compare their scaled up level against.

Do try to keep up, if you have even read the rules for 5e at all that is...
>>
>>48305504
nice meme
>>
>>48305466
It's not like I'm saying to buff casters. If anything casters getting unlimited-use linear-scaling base actions in the form of attack cantrips while still getting super-spells is one of the most bullshit things that have ever been done regarding casters.
>>
>>48305504
>>48305537
I'm being serious. I think that would make for a more fun game.

Magic is useful.
Magic is powerful.
But Magic is risky.
>>
>>48305522
As you just said, they still have 1st level spell slots. Therefore the implication is that there should actually be a reason to use said spell slots.

Or are you unironically trying to argue that once you get your 9th level spell slot that all weaker spell slots don't matter to the game anymore?
>>
>>48305544
You kind of are saying to buff casters. You want to give them something and take nothing away. That's a buff. This is also why no one in this thread agrees with you.
>>
>>48305565
The shield spell is more than enough reason to use 1st level slots anon. Same with feather fall i guess. Disguise self does the same job as always, etc. You just think the damage spells should stay relevant, and they do as long as you use a high level spell slot for your 1st level spell
>>
>>48305584
The fundamental issue I presented was that scaling cantrips were directly making lower-level spells obsolete. I didn't even get to the point of presenting a possible solution, so stop putting words in my mouth.

>no one in this thread agrees with you.
See >>48305042 and kindly eat a dick for trying to turn this conversation in such a non-constructive direction.
>>
>Cantrips 2 OP, scaling power invalidates spells!
>Miss with cantrip
>Congrats you got fucking nothing
>Enemy passes save on level 1 spell
>Still get some damage

Looks fine to me, stop being a faggot.
>>
>>48305619
>You just think the damage spells should stay relevant
I think that a class feature that costs a resource should generally be better than a feature within the same class that doesn't cost a resource for the exact same purpose, yes.

>and they do as long as you use a high level spell slot for your 1st level spell
Which are almost invariably strictly worse than using said spell slot on a damage spell of the appropriate level.
>>
>>48305651
hear hear
>>
>>48305651
Who are you quoting?
>>
>>48305669

I'm quoting myself.
>>
>>48305133

It just means you should be using your level 1 slots for not pathetic amounts of damage. As you grow in power you can use those lower level slots for more utility options, you don't need to rely on them anymore basically.
>>
>>48305626
You said that they were cool, and you said you wanted wizards to deal more damage. At no point in this conversation have you said to nerf can trips. If you want to make that what you are saying then there is no need for this conversation to continue. Simply do not scale cantrips in your games and it solves everything you have a problem with.
>>
>>48305687
I too agree that your lower level spell slots shouldn't be doing pathetic amounts of damage compared to cantrips that cost no spell slots.
>>
>>48305704
>>48305696
>>
>>48305696
>If you want to make that what you are saying then there is no need for this conversation to continue.
Sounds good to me.

Either don't scale cantrips, or scale them so that they'll generally be worse than the scaling on any costed spells.
>>
>>48305760
Costed spells for your class*
Since Warlock having bad cantrips would be pretty terrible.
>>
>>48297838
I'd have to explain my homebrew setting, but basically Imperialism and Reapers from Mass Effect.
>>
>>48297838

Wizards

https://www.youtube.com/watch?v=JwD-9MAFwfU
>>
>>48305081
Just because the nature of magic isn't clearly explained fluff wise doesn't mean logical responses to its mechanics are metagaming. And the reason it isn't explained is because it should be particular to the individual setting, if it matters at all.
>>
>>48305557
Then you're stupid. Magic isn't nearly so good that it needs goddamn fumbles, and if it were that'd be bad design anyway.
>>
How powerful is wand of magic missile suppose to be for level 2-3 party?
>>
>>48305397
Compare it to a fighters attack then.
A fighter with a lonsword does 1d10+str dmg per hit.
A wizard does 1d10 per hit with firebolt.
As a fighter levels up they gain extra attacks, up to 4, and will max out their strength; this is ignoring magic weapons.
So a lvl 20 fighter will be doing 4d10+20 per round using the e longsword.
The lvl 20 wizard will do 4d10 dmg on a hit.
The fighter also has 4 chances to hit instead of one. He hits between 24-40 dmg per round if he hits all attacks where the wizard hits between 4-40 dmg on one hit.
So you either want
Cantrips to become obsolete by mid-high lvls meaning casters become useful for 1-3 encounters per day and useless on the 6-8 dnd is supposdly balanced on.
Spell slots to scale, which is kinda what the warlock does.
To suck as many dicks as possible.
Or any combonation of the 3.
>>
Clearly the answer is to scale every damage dealing spell according to total level as well as spell level.

Anyone want to rewrite the entire magic system so that chromatic orb stays relevant? Eh? Eh?
>>
>acid splash should be more than just a low level key
>>
>>48305959
It's pretty powerful. It's not broken but it can make quick work of high AC bad guys without too much hassle.
>>
>>48305969
>Cantrips to become obsolete by mid-high lvls meaning casters become useful for 1-3 encounters per day and useless on the 6-8 dnd is supposdly balanced on.
"There is no such thing as a middle ground" - anon

>Spell slots to scale, which is kinda what the warlock does.
Well I did specifically mention that warlocks address the issue, as well as one other class, even though the other class doesn't have warlock's slot scaling. What could my post have possibly been getting at with this? Think real hard anon, it might come to you too.
>>
>>48305998
It's not like there are people get paid money to make D&D rules or anything. Oh wait.
>>
>>48305397
Cantrips are not a temporary expendable resource you get as a wizard.

>Unlimited healing
What cantrips are you playing with mate?

If having a no resource ability is bad we should make it so martials only get x attacks per short/long rest.

>muh lore
Itd depend on the setting but maybe cantrips take so litte magic energyto cast, for those whove studied them, that their body regenerates it near instantly. Or they pull energy from nature, their patron, their god or even not!theforce. Maybe everyone has magic energy and casters just know how o use it efficently. So spell slots arent you gaining magic power theyre you using it more efficenty. So what you could do with a wisp of instant recharge magic you do more damage with it.
I also sid their was an implied connection to spell slots. Think of the game mechanics as the way the world works not as the abstraction it is in our world. Irl going to sleep wouldnt heal a shot from an arrow but it does in the game.
Tldr:dont be a fag and try to just enjoy the game
>>
>adventure

So, not a path? I dunno.

Hmmm...

You've taken extermination work. Not pretty. You bring your weapons into a den. Beautiful elven women everywhere seduce you, then strip you of your weapons, turning into cackling monsters.
>>
>>48306171
>If having a no resource ability is bad
Why are you now attempting to strawman? What is it about "an ability that costs a resource should be be better than an ability in the same class that doesn't" is so hard to stay on topic about?

>Tldr:dont be a fag and try to just enjoy the game
If you're not here to discuss the game's flaws then why are you responding?
>>
>>48306021
At what level will it become "kinda okay" or "irrelevant"?
>>
>>48306119
Irregardless a scalled up burning hands does what 5d6 at 3rd level where fireball does 8d6 at 3rd level.
And if youre arguing for warlock style casting for everyone youre arguing FOR upscaled cantrips.

As for a middleground if a wizard has to use a resource to do more than 2d10 dmg per turn it goes back to the be useless or be god for 30 seconds problem. As it is it seems to work.
Youre either trying to break casters by giving them free upscaled spells.
Fuck casters by mking them even more resource dependent.
Make every caster into a warlock, ehich fucks warlocks by mking them normal and over powering other casters.
Or trying to buff martials by mking magic shit.
Either way do what you want but i think you're a retard
>>
>>48306139
I really don't think they were under any obligation to take care of this "problem". It's better off with simpler rules and this tiny little balance wrinkle.
>>
Is Warlock the nutella of 5e? I can't stop dipping everything in it.
>>
>>48306253

>irrigardless

I'm not reading the rest of your post.
>>
>>48305957
You are aware you're playing a caster edition of the game correct?

Magic classes are unarguably better at this game than martial classes, unless your DM is doing a 100% combat campaign.
>>
>>48306253
>Irregardless a scalled
Stop posting on /tg/ drunk.
>>
>>48306282
I didn't say magic wasn't better, read more carefully. I'm saying it's not a big enough of a difference for what you're proposing, and that what your proposing is simply poor game design.
>>
Does anyone know what page I can read the rules about large weapons, or upscaled creatures in general?
>>
>>48306280
>>48306305
I think ya'll might have been trolled.
>>
>>48306241
So action surge should be better than normal attacks?

Cantrips are you're bread and butter as a caster they shoud stay relevent. If you want every spell to be the same just adjust the scaling on upcast spells.

Also this isnt a highschool debate class, but since (you) went there; fallacy fallacy, which pointing it out is a fallacy but piss off.
Im not here to point out the flaws in the game, im here because i enjoy the game for what it is.
>>
>>48305133
Because spell slots are so sparse in 5e, you're better off saving them for dangerous situations, not spamming Fireball at level 2 goblins
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>>48306262
I never said they were under any obligation to make a good product. Nor that it would be easy to do so.

I personally don't see replacing most of the higher spell slot scaling system that almost nobody bothers using with one based on level as such a herculean effort though.
>>
>>48306340
Being retarded, or pretending to be retarded, is not trolling.
>>
>>48306318
I wouldn't say perils of the warp in 40k rpgs is bad game design m8. It's actually a pretty fun way to balance the game.

Here's the problem: fumbles on something you do all the time is a bad idea design wise.

Fumbles on something you do a few times a session is not.

So let's take a look at how often you would fumble under this system:

Cantrips: Never.
Any spell below your spellcasting modifier: Never.
All other spells: basically on a 1.

The neat thing about the system is that fumbles only start happening once you get to sixth level spells, and only when you roll a 1. For 7th level spells, you have to roll a 2 or lower, 8th, 3, 9th, 4 or lower.

So that means 1/20th of the six level spells you cast result in a fumble, 1/10th of the 7th level spells you cast result in a fumble, etc, etc, all the way up to 9th level spells which fumble a fifth of the time, assuming you got all the way up to +5 modifiers.

This has the neat property of only fumbling on spells that martial classes will never be able to cast anyways, since martial spellcasting typically cuts off after 4th level spells.

By the time you risk fumbles, you're channeling extremely powerful effects, but only doing so a few times a day. There's a high reward, but also an element of risk. It doesn't force hundreds of rolls. There's no element of bad design here, only an elegant way of adding costs to using high level casters.
>>
>>48306394
Perhaps, but remember they did that in 3e/3.5, and it was one of the factors that contributed to the quadratic magic problem. Sure you can lessen it by not making the whole thing linear to level, but it really wasn't worth adding at all for what you get out of it.
>>
>>48305397

>So where in the lore does it address the wizard's ability to generate an infinite amount of spells that cost no magical power while simultanouesly being stronger than spells that do, in fact, cost magical power?

PHB pg 183: Cantrips
>A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster’s mind and infused the caster with the magic needed to produce the effect over and over. A cantrip’s spell level is 0.
>>
>>48306431
I don't imagine high level spells are even that much of a problem. But fine fine, it's not that terrible, if you like the change to the flavor and mechanics of magic. Are weaker spells cast at higher level exempt from this? Because that'd finally be a reason to use them.
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>>48306343
>So action surge should be better than normal attacks?
Taking 2 actions in one turn is better than taking 1.

Also pointing out fallacies isn't inherently fallacious. Learn what terms mean before you use them.

>>48306379
>spell slots are sparse in 5e
>therefore they should be even weaker than something that doesn't cost spell slots
Makes perfect sense.
>>
>>48306471
No, they wouldn't be, since it tracks the spell slot used. Also, I don't know about you, but my group uses weak spells with higher slots all the time. Mostly for the useful effects that gain additional targets, such as hold person or fly.
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>>48305504
>Perils of the Weave

where can i find that table?
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>>48306502
I'm making it up right now!
>>
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>>48306431
Your spellcasting modifier is going to increase by the time you get to those higher level spells.
When you can cast level 6 spells, your proficiency bonus is +4. You would need to have a spellcasting ability of +1 to have any failure risk. At level 11.
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>>48306502
He was relating it to perils of the warp from 40k. I guess you could look to that and adapt it if you wanted, if you want to share in the pleasure of being assraped by demons.
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>>48306241
If you have an issue with 1st level damage spells being garbage beyond the levels they were made for, homebrew a fix for it. Arguing otherwise isn't going to change the rules.
>>
>>48306512
Neat. Post it here when youre done, I am interested in using that shiiit.

>>48306524
I like the idea of high level magic having the possibility of negative drawbacks, especially in a low magic world. It fits with the homebrew setting im running and I really like the idea.
>>
>>48306522
Your proficiency bonus isn't added to it m8. It's your spellcasting ability modifier, which caps at +5 (unless your DM is running a monty haul campaign).
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>>48306249
Probably it'll only be irrelevant when your party is fighting only CR 12+ enemies. That is when beating AC becomes easy and the bigger issue is dealing the most damage possible as fast as possible. The wand can still be used for a fair burst but nothing substantial.
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>>48306440
It's true that when you put scaling on top of scaling things can get out of hand pretty easily, and if you make things too mild with cantrips as a foundation the entire mage curve could end up feeling samey.

The sad reality is probably that casters already take up a disproportionately huge share of development resources compared to other classes and it simply isn't very practical to spend even more time giving them a fine-tuned power curve that keeps all their tools relevant. Even if half the spells in the game become obsolete any spellcaster still has more options available to them than any martial, especially with the way feats have been cut down.
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>>48306483
Think of it this way:

You're level 5. You've been in combat for a while and all you have left are your level 1 slots and cantrips. There are still 8 zombies left and your 4 other party members are with you. You:

>Use a 1st level slot to do 3d8 damage, possibly missing.
>Use a 1st level slot to give advantage on your allies' attacks against the zombies who fail their save
>Do 2d10 damage to one zombie, possibly missing.

Ultimately, option 2 is best. If you were against a lone fire elemental, then sure, a Chromatic Orb: Cold would be better. But you're not. Different spells are more useful in different situations.
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>>48305504
So... everyone is a Wild Magic Sorcerer?
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>>48306598
Im inclined to agree, anon.

I think it would be best to produce more content for martial classes as a whole, granting more combat maneuvers and abilities to use outside of combat, something akin to the 3.5 ToB classes for maneuvers. Not sure how to tackle social and out of combat abilities though.
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>>48306618
Somewhat, but basically only for high level spells. Unless they're deliberately trying to maximize perils rolls by not taking their spellcasting modifier.
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>>48306512
It better be more flavorful than game derailing or I will be officially cross with you once again.
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>>48305504
There is no need for a fix. Despite what some people would lead you to believe, casters and martials are balanced as is.
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>>48306817
t. half elf sorclock min/maxing munchkin
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>>48306629
I wish martial classes had more positioning support in general. Especially for monks.
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>>48306898
what do you mean 'positioning' support?
>>
>ended our first session last week with my character carrying a stolen barrel with a dead/unconscious gnome in it out of a shop with both the shop keeper and guard knocked out
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>>48306837
Human battle master GWM fighter w/magic initiate and martial adept.

>>48306898
Mobile is great for repositioning in combat, especially for monks.
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>>48297838
>Warlock Edition

Any way to turn EB into radiant or fire?
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>>48306958
Undying Light worshiper spotted.
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>>48306920
The ability to manipulate the position of enemies. Ideally multiple enemies. Right now Monks have some nice mobility options but still have to resort to the basic grapple/drag, shove when moving others around, and I think a single ability that has knockback. It seems pretty poor to have so few tools for that purpose when even real world martial arts exist that excel at manipulating your opponents in the process of fighting.
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>>48306992

Well, if it can be turned into fire, a undying warlock / draconic sorcerer can lay down some SERIOUS pain.
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>>48307047
I mean, he can without turning it into fire, just using fire spells.

You could just go GFB it anyway.
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>>48307183
>I mean, he can without turning it into fire, just using fire spells.

You already add CHA to damage for EB, what they want is 3xcha to damage per beam. Scorching ray wouldn't be terrible, but it would only be 2x CHA to damage, and you wouldn't be able to do it that often.
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>>48307354
Just paladin multiclass with undying warlock/drac sorcerer, and then searing smite bonus action into GFB.
>>
So ive been working on some ideas for feats

Spellthief
When you succesfully cast the spell dispel magic or counterspell you may attempt to steal the spells effects.
Make a ability check with the dc equaling the spells level+ the orignal casters spellcasting mod, using your spellcasting stat. If you succed, you may cast the spell on your next bonus action. Arcane tricksters automatically cast the stolen spell as part of casting dispell magic/counterspell.

All or Nothing
Once per long rest you may declare All or Nothing when you are about to roll a attack, skill check, or saving throw. When you do so you roll a d20 and add no modifers. A 1-10 is treated as a 1, and your dm decides a negative extra effect you suffer, in additon to failing/missing. On a 11-20 it is treated as a 20, in addition to succeding/hitting your dm chooses a effect that benefits you in some way.

Whip Master
You may attempt to use your whip to grapple a target within its reach.
You may take the use an object action on any object within your whips reach.
You may use a bonus action to move any creature grappled by your whip 5ft in any one direction within your whips reach.

Chosen Warrior
Your worship of your chosen god grants you strength.
Preq:must worship a god eho shares your alignment.
Once per long rest you may channel divene power and deal an extra 1d8 of raidant or necrotic on a weapon attack. Raidaint if you are good or neutral aligned, necrotic if you are evil.
You gain advantage on religion checks for your god and related dieties.
>>
>>48307475
Shapechanger
You call upon the animal within granting you power of a new form.
Preq:your total level must equal the level that a circle of the land could wildshape intothat form.
Choose one animal form as your spirit animal. As an action you may change into that form as if you were uainga druids wild shape, you cannot use this feature again untill you finish a long rest.
2nd level: cr1/4 no fly or swim speed.
4th level: cr1/2 no fly speed
8th level: cr 1
*note you may not change your spirt animal and rule zero is strongly encourged when selecting a spirit animal.
Reactive
You would rather react than act.
You may take an extra reaction each round.
On your next turn after you use this ability you may take either an action or bonus action, but not both.
You may also take two extra reactions but may not take any actions on your ext turn; using this ability requires a con save of 13 or you take 1 level of exhasution.
>>
>>48307406
That's a 1st level slot. In other words, 1 SP. Which you could instead use to quicken another GFB.

Plus it takes your concentration, so no Hex for you!
>>
>>48305504
>>48306512

The issue is that, anything you do to knock casters down a peg to make them more balanced with martials instantly neuters gish builds.
>>
>>48307475
would it better if chosen warrior
good- radiant
neutral - force
evil- necrotic
>>
>>48307508
True enough, although you have to hit the second attack, and the paladin levels also lets you smite, in case you wanted to pump three different flavours of flaming/radiant energy through your weapon in one attack.
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>>48307475
>Spellthief
Arcane Tricksters already have this, but they get it at 17th level. I'm not sure it would be fair to give it to variant humans at level 1.
>>
>>48307546
To be fair if you picked this feat as a variant human you are fucking retarded since you can't use it til at least level 5. The ability is narrow as hell regardless (for a PC anyway) and will likely only come up once every 3-4 encounters.
>>
>>48297838
Your group is cordially invited to a dinner party at a remote Barons mansion. A number of other Adventurers, merchants,and nobles will be at this dinner as well.

Unbeknownst to everyone but the host, at this very night,this month, this solar cycle the entire castle grounds becomes a details crossing and fully crosses over into the Feywild for 337 minutes.

Hijinks ensue
>>
From the last thread:

Making a warlock patron to line up with Dark Sun's sorcerer kings or just an excessively powerful arcane caster in general.
The idea is that it's supposed to be super Blasty or controller-y without stepping on Archfey's toes and still being viable with Bladelock.
>>
>>48307527
This only neuters bladelocks and bladesingers. There are enough asis for the other builds that they would never have to roll on a table
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>>48307859
And Valor Bards and Eldritch Knights and Arcane Tricksters and it renders wild mage's gimmick's moot.
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>>48307546
Ways to limit it so it isnt stepping on toes or so that it can benefit at's w/o taking their 17th level feature?
Maybe let them cast dispell magic and counterspell w/o slots once per short rest once theyre 17th level?

>>48307533
I like it
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>>48298157
But /ck/ is the worst board on 4chan
>>
>>48307602
Its narrow because i figured itd be easy to abuse if it was too open ended. I thought you could get some great moments as the big bad goes to throw a fireball to finish off the party and the resident spell thief steals it to kill the big bad.
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>>48298329
Not all HP is meatpoints, meathead.
>>
>>48307991
>not /fit/
>not /pol/
>not /s4s/
>not goddamn /qst/

Get those pants off your head, boy.
>>
>>48307753
>Archmage/Sorcerer-King Patron

My brethren of Moorish descent.
>>
ok I am playing a pally (vengeance) in a game that is more social interaction based ( ability checks) than combat

I am planning to multi class to lore bard for the extra skills a JoAT
or I was considering lock for GFB + detect thoughts and learning more cantrip like guidance

but my group want to me to remain as mainly DPSing because at least we have 2 multiclass locks and a lore bard which are also charisma based

i am that pally that going to play lawyer in his game
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>>48308363
Any idea what the spells should be?
Or the patron boons?
>>
>>48298157
>>48298224
>>48298464
Guys, seriously, there's only so much bait, don't take all of it!
>>
>>48305213
>Everyone is a winner in /tg/
There. Are we all friends again?
I hope so, neighbors.
>>
running the death house from curse of strahd. theyre supposed to fight a CR5 thing at the end. is that right? seems pretty fucked up. i dont think the party of lvl 2-3s will be able to kill the thing.

Wat do?
>>
>>48306336
I couldn't tell you, but if memory serves me correct, "large weapons" like, say, a cyclopes's club, are considered too impractical and unwieldy to be used by PCs unless the DM decides otherwise.
>>
Do you people think it would be fair to allow characters with expertise to take expertise in a particular set of tools, rather than a skill? Unfortunately, 5e's skills are very limited, and the use of artisan's tools doesn't count as a skill, even though it functions identically to a skill for a character proficient with artisan's tools. If only there were a "crafting" skill, or something of the sort.

The reason I'm asking this is that I'm trying to create a character based around alchemy using rules for alchemical items from the DMG and PHB, effectively relying on items I can create rather than class features.

I don't have a particular campaign I plan to use this character in; I just enjoy creating character builds, and testing the limits of what can be done within the system, but this one looks like it will require quite a bit of finagling.
>>
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>>48309031
>Supposed to fight it
Not everything is solved by smashing its HP bar, anon.
>Sacrifice someone on the altar
>Run away from it (not fucking hard since it has 20 speed and the room they can leave from is too small for it to move without squeezing)
>Fight it
All of these carry risk, but that's the point of an encounter.
>>
What are some of the best Maneuvers a Battlemaster should rock? Are there any non-standard or homebrew ones floating around?
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>>48307475

these feats are terrible
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>>48309069

Considering Rogues get to have expertise in thieves tools if they choose I doubt it's over powered at all.
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>>48309303
Precision attack, trip attack, and riposte are staple for any melee fighter. Parry and rally are also handy but not required. Outside of those, most of them fall into a "nice in the right situation" category.
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>>48309069
Have you checked the new feats from UA? There's a few there that give you expertise in certain tools. Perhaps you could homebrew a similar feat?
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>>48307887
Eldritch Knights and Arcane Tricksters wouldn't have to worry about it. They would only need a +4 in spellcasting, which they need anyways to never have to fumble a spell that is available for them to cast.
>>
how can i make leon s kennedy
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