So, me and my friends were kind of curious, if you wanted to play a game where you were building a town, making your own homesteads and such, developing the land, gentrification, etc., but still adventuring, what system would you use? What kind of systems have rules for investing in/owning businesses, giving income? What kind of systems have homestead rules? Even if there are systems like that, are there good ones?
it's called Pillars of Eternity and it's p good
>>48269867
Isn't that a kickstarter game?
Bumping with art.
>>48270119
>>48269860
When it comes to managing a domain I'd probably use Adventurer, Conqueror, King, or Labyrinth Lord with the An Echo, Resounding splat. They're meant for running kingdoms, but you could scale down.
>>48270310
Mind telling me more about those? Never heard of them.
>>48269965
It was, it's released now and is a very solid RPG.
>>48270493
I thought it was a video game, though.
>>48271289
>>48269860
Excell spreadsheet.
>>48272085
That's not very fun.
A Magical Medieval Society: Western Europe
Built for 3.5 I think but it can be used for most other editions with minor changes.
>https://mega.nz/#!OxdhhCDI!Z_V9QYI0wX4eQzb5-EyIV7Nf_6iexFWcPFBCGvrhQ8E
Also, if you happen to be looking for village building vidya, Banished is pretty neat.
>>48272408
I was hoping for a system in itself. D&D doesn't really work for a idea wherein most characters have an actual profession.
Meikyuu Kingdom?
I mean, it's kingdoms and not villages, but...