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OC Thread: Party Parents Edition
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Welcome to the /tg/ OC thread.
Last Thread: >>48121983

Tell us about your characters, new and old. Let's hear some stories of valor and glory and build some legends in here.

>THIS THREAD IS FOR SHOWING OFF YOUR FAVORITES FROM YOUR GAMES AND CHARACTER DEVELOPMENT.
It's like the Storythread, but centered on characters that we all know and help make. Your Original Character can be any character you've played, are playing, or want to play!

>WHEN POSTING YOUR OC
Give us a little blurb about your character, tell us about them. Or if you want to make a new one with us, just tell us a basic concept.

>WHAT'S YOUR OCs MARY SUE SCORE?
http://www.springhole.net/writing/marysue.htm

Write and share stories about each others' characters. Draw and share pictures of each others' characters.

Ask questions about other anons characters and get to know their stories, and tell us all about your own.

Need help developing a new character concept? Ask away! Answering the periodically posted Development Questions can often help, so look for those.

This thread is intended to be all in good spirit, so please remember to be excellent to each other, and try to contribute in some way.

>IF YOU JUST NEED CHARACTER ART, GO TO THE DRAW THREAD
There are more artists consistently there that are actively looking for requests to fill, that's not the case here. Artists are still free to contribute, however.

>DON'T MAKE A NEW THREAD UNTIL PAGE 10
Use new art from these threads as OP image when possible.

GoogleDoc of the characters so far (still in progress, so don't be alarmed if you don't see yours) https://drive.google.com/folderview?id=0B_dUy0Yo4cigbTB1Q1g5bTRvcTQ&usp=sharing

Development Question: What's the worst instance of inner-party conflict your OC has been involved in?
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I always have a hard time coming up with any good motivations when making characters. Usually, my characters just end up kinda being there and going along with things, never having any strong agenda of their own. I guess this is fine for some games, but it sure as hell isn't for anything more character driven. And when I can't really come up with anything, I end up with something basic and unintresting that really doesn't go anywhere.

How do you fix something like this and make characters more active?
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>>48195321
Best thing in my opinion, is to go through the last thread and answer the development questions in it, and then lurk here and get inspiration from new questions posted.

When rolling up your character, try to think 'why' you are making certain choices for them.

Why are they proficient in Skill X, why do they use X weapon, why are they in a party with X, Y, and Z?
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>>48195356
It's not that, really. I mean, I can come up with all kinds of character tidbits, easy. I can give them personalities and all. But usually it's really hard for me to make a character who actually WANTS something in the long run. They just go along with others, being inconsequential.

Sometimes, I come up with strong, active characters. Characters who actually want something (something more than some simple goals) and work towards that, and those honestly feel the best to play for me. But it's just really hard to make all the things click in a way that actually gives the character a strong, sharp point. So to speak.

Thinking about it, I guess a lot of people struggle with this. Or just don't care enough. At least from what I've seen in my games. Maybe I game with the wrong crowd.
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>>48195423
I think I see what you're saying, my wife has that problem too. Every character she plays is the type to just follow everyone else and occasionally have minor input on what we do next.

Truth be told, I don't know how to counteract that.
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>>48195423
I know what you mean. Sometimes it's easier when a goal is foisted upon the party-I really like the 40krpgs with my group because, outside of Rogue Trader, you have a set objective of something like fighting orcs or heresy which is enforced by an authority over the party. It gives the players time to really flesh out the smaller quirks of their characters without the adventure or the characters staying together feel artificially forced.

Sometimes it's easier for me to start with the big goal of a character-I want to find my father, I want to prove myself worthy to inherit, I want to get as far away from my hometown as possible. It's hard, though, because get too specific and you might find yourself at odds with the other pcs later on. Simple goals are not necessarily bad and leave a character room to grow.

You can also go ahead and give your character a hook that the gm can use to mold the adventure any which way without you having a goal in mind-I made a rather simple highlander in a 7th Seas game but made the mistake of taking the fae lover quality. Hilarity ensued.
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>>48195321
>I always have a hard time coming up with any good motivations when making characters
Honestly, I quite prefer these characters. There's only so many times I can hear "I WAS BEATEN AS A CHILD TO SHAPE ME INTO THE PERFECT KILLING MACHINE BEFORE MY VILLAGE WAS RAPED AND PILLAGED AND NOW I SEEK REVENGE" or "I'M SMART AND SEEK ONLY KNOWLEDGE NO MATTER THE COST" before it gets dull. I like characters that are just plain. One's that are just "I was a fisherman and saw a bounty on a wall that paid out a year's salary in one lump sum, so I sold off my stock, bought a sword and armour and went off to find the man". A nice malleable end goal, where you can easily justify dropping your original goal of finding that man because you found X pays more or you found the prospect of Y more rewarding.
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>>48195740
I guess, but I've also played in a lot of games where your characters kind of should have their own, personal agendas.

I mean, one of the most rewarding games I've played was a Birthright campaign. Birthright is an AD&D 2e setting where you play rulers and people in power over the course of long periods of time. Having a character with a strong inclination about the matters at hand made it a lot more intresting, especially when other people also had similarly strong-inclined characters.

Of course, not all games need something like that. But I just can't really get anything rewarding out of characters who are basically like you describe. They flounder and end up feeling boring. For me, motivations and goals really inform the whole character.

Sadly, I'm pretty bad at making those.
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>>48195272
>tfw OP image

You people are gonna make me blush.

>>48195423
My suggestion is to put whatever it is out of reach or make it more difficult - though I know the problem. A lot of my characters end up just "there" with minor motivations as a means of "hey DM feel free to give this character some bait".

Most DMs seem to ignore that part.
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>>48195865
So, do you feel you need an end goal that can actually be achieved in order to be rewarded properly or just an end goal that can be fervently pursued?
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>>48196000
I guess "agenda" would be a good term. I usually don't find it intresting to have a character's goal be getting some specific thing or achieving one specific thing, or something like that. Rather, I usually go for something that applies to situations in general, something that informs what my character would want out of those, not just some specific endgoal.

For example, our Birthright campaign took place in one principality of a kingdom, and the people in power there. My character was an agent/secret police sent by the king (my idea), who was very much about seeing that things ran as they should and worked in order. He had an iron fist for troublemakers, but at the same time he was very intrested in building up and developing the region. All the while trying to make heads and tails of all the bickering motherfuckers running roughshod over everything. More than once, he was even willing to overlook shit like someone seizing the power, as long as it was basically justified and meant things would run smoothly again. At the same time, he would personally get over there and stomp every fucker who stirred up shit if that was required.

Would have probably taken the rule for himself sooner or later, just because things just wouldn't stay in order. It never got that far, though. Still, I had a good time with the character, and enjoyed this kind of overarching agenda and strong motivation.
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>>48196236
>For example, our Birthright campaign took place in one principality of a kingdom, and the people in power there. My character was an agent/secret police sent by the king (my idea), who was very much about seeing that things ran as they should and worked in order. He had an iron fist for troublemakers, but at the same time he was very intrested in building up and developing the region. All the while trying to make heads and tails of all the bickering motherfuckers running roughshod over everything. More than once, he was even willing to overlook shit like someone seizing the power, as long as it was basically justified and meant things would run smoothly again. At the same time, he would personally get over there and stomp every fucker who stirred up shit if that was required.
Isn't all of this covered simply by being Lawful Neutral? It just sounds to me like a normal Lawful Neutral character thrust into a specific position in life, in this case, a king.
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>>48196293
I guess you could be lawful neutral in other ways as well. But yeah, I guess? Not that we ever really paid much attention to alignment. A lot of the time, we play other systems anyway.

Still, it was something I could grab onto, that made for an active character in almost any situation. I guess I just had a good idea about what exactly would make for an intresting character at the time, for me and according to the situation. In another game, this character would likely have been very boring.

Thinking about it, I guess it's mostly about that. Being able to identify what you need to get the kind of situations you want (or just situations in general) out of the game. I've played one or two characters who had good, working motivations that didn't really require knowledge of the game prior to starting, but still.
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>>48196387
Well, that's kind of what I was getting at. Your motivations don't need to actually be concrete, set in stone goals that you set out for youself at the beginning of an adventure. You can avoid all that "All my character wants to do is achieve X" and simply give your character a sort of moral alignment (mentally, I mean, you don't need to announce it if that makes sense) and stick to that. Let your moral compass be your motivations that are then dictated by the situations you're thrust into, rather than a tangible overarching goal.
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>>48196446
That's what I was getting at as well, really. Usually, I just need a good, strong idea about what the character wants in general. But at the same time, that often feels hard for some reason.

I guess the real problem, then, is that I'm not really all that good at coming with characters with strong personalities and/or principles that would make for a person who actually actively pushes into any direction. Usually, I just make characters that are "kinda there". Yet playing them feels frustrating, and playing strong, determined, accomplishing characters feels rewarding and intresting.

I honestly don't know why doing that is so hard for me. I feel like I always need to tie these things to a strong background element or something like that, to help me internalize and get a good picture of it, or otherwise it's just empty words that never really amount to anything.
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>>48196236
I find rolling characters makes this a lot easier, since the process of explaining the results gives you a lot of the 'hows' and 'whys'.
A good idea about their moral compass or a lack thereof and their ambitions or aspirations also helps, and it doesn't necessarily have to include concrete goals. It's also mutable.
Recently I went from mostly directionless paladin errant to scheming seducer to mercenary commander to warlord to semi-mythical and vaguely sinister Lord Protector of a newly-created nation (the last bit as a guest appearance in another campaign, possibly a future antagonist). Purely based on some tables and a rough idea of what drove the character forward. Don't be afraid to make shit up as you go along and apply motivation retroactively as the game progresses. It's an interesting process of 'getting to know' a character, rather than trying to fully realize them from the outset.
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>>48196714
>vaguely sinister Lord Protector of a newly-created nation
Please tell me you did this in as Doctor Doom a way as possible.
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>>48196735
Soon. SOON. When we do move into the antagonist phase. So far we're still at that semi-mythical figure of a royal bodyguard who may have at one time been the first king until he died in battle, the queen founder died to bring him back, and he hasn't spoken much or taken his armour off ever since.The grandkids are safe, though, due to any potential assassin being scared shitless of the guy who never rests, never needs to take a break, and is strong enough to fight florentine with greatswords. And that counts for a lot.
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>>48196974
Just promise me you won't throw him off the deep end when it comes to "villainy". Have him be entirely justified in everything he does.
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>>48197015
He held up as neutral through more than a century of vampirism through devotion to his queen and his descendants, if he ever goes evil it will be for those exact reasons. It's still a bit up in the air, though the cleric of that group believes he's some gray eminence figure. He's a bit out of touch with contemporary social graces and quite honest about what he is and why, which doesn't help the image all that much.
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>>48195272
>Development Question: What's the worst instance of inner-party conflict your OC has been involved in?
Woo boy, for Arallios?
It all started when we got a part 2 to our old mission of retrieving our kingdom's subjects from being planarly displaced. Basically, do it again but with a different plane, which is all fine and dandy until my character (I) starts noticing similarities. Too many similarities. Enough for a 15/20-point list that I won't go into. At first he passes it off as coincidence, but then it happens enough that he starts nudging the party's actions toward the previous outcomes, given they've worked in the past, but given that he's "the moron", everyone else tries to come up with different ideas than what he's got, which makes him upset on both that people aren't paying him heed, and that no one else notices this shit. So he starts getting passive-aggressive about it, now making remarks like "just like last time" or "this again" to try hinting at it, but still nothing.
It all comes to a head when the Fighter starts talking paranoid about the supernatural person with teleporty powers and an affinity for the undead (again) and Arallios starts going off on how they've literally been over this before and is frankly impressed that no one's caught on by now. The Bard of all people gets hostile, questioning why he's being so confrontational like they've done something wrong. So he rather accusingly starts listing the similarities he's noticed. The Fighter however, wants to get our job done, and takes a jab at the elf for feeling entitled to ranting just because of his longer lifespan, which does not help when you're arguing an elf. So being the angry elf he is, he counters with a few scenarios that would fit the Fighter's line of reasoning, such as Arallios dying a few decades back so the lifespans would be "fair".

The Bard starts bawling.
Cont.
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>>48197530
Now, the concept of Arallios dying before he met the Bard is a very, VERY sensitive subject for the Bard, so him just yelling out that maybe someone would prefer just that doesn't do any good. And with our Bard, being the lovable angel healer she is, now a sobbing mess, everyone now hates the elf that set it off. The Barbarian then declares her disgust for the elf and runs off, Wizard #2 following after to at least know what direction she went in. The Fighter then declares Arallios new party leader and starts passing around wine, stating his glee at not having to be the responsible one anymore.
Meanwhile, Arallios attempts to apologize to the Bard but she runs off as well.
The Fighter then takes the Rogue and starts looking for the Barb, then sends the Rogue back to let everyone know that he's following the Barb into the spooky woods. Arallios, getting the news, once more has a point of comparison and declares he's going after the both of them, and that the rest of the group can help or do nothing as they see fit. So while the Fighter and Arallios are tracking down the Barb the primitive way, the Wizard teleports off for some easy scrying, finding the Barb EZPZ and teleporting to her, stalling her long enough for the Fighter to catch up and the three to 'port back to the bulk of the party and chat about lots of things. The Wiz then does a bit more teleporting to find out where the Bard ran off to before rejoining the chat, which then escalates to where the Fighter gets angry enough at everyone's bickering that he takes back the leadership role and drops the hammer on how things are going to be run. Wiz however tries to point out that MAYBE if this system ended up with party-breaking schisms thrice now that there, perhaps, may be a flaw in it.
Cont.
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>>48197530
>>48197559
LIIIIIINE

BREEEEEEAKS
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>>48197572
Well excuse me
>>48197559
Now while all the talking is happening, Arallios uses his brain for a few seconds to figure out that everyone's safe and that they won't be expecting him back for a bit, so he sidetracks, chatting up a few NPCs for advice and a damn good venting. After that, he rejoins the group a good way into the Wiz and Fighter's debate, the Barbarian telling him to make everything easier and fuck right off. Arallios, not being one to disappoint, agrees on the condition that everyone has to shut up and hug each other, at least seven whole seconds. After the party complies, he goes to make good on his word when the Barb and Fighter stop him, first on the grounds of apology, second on the grounds of running from his problems, to which the elf answers that he's just getting some rest because he doesn't want EVERYONE to be tired in the morning.

During the next morning, Arallios fairly quickly decides he's going to at least talk to the Bard before accepting her leaving the group. He doesn't take promises lightly, and he DID say that he'd always make his way back to her. So while he tracks her down, the rest of the party has a heated discussion about the purpose of weaponry and how to handle the next part of the adventure, the Barb getting bit by a wolf during night-time recon and getting brought back to homebase to make sure it gets proper first-aid and that it wasn't a werewolf that got her. This was followed with many a suggestive teasing towards the Wizard, while back at camp the Fighter shooed off a giant boar from the campsite before everyone on that part of the story went to bed.

Cont.
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>>48197585
As for Arallios, he pulls a few magic strings to make himself a fairly competent disguise and tracks down the Bard, able to pull her aside for a chat, slowly talking her into at least considering yelling at actually-Arallios or at least checking in with someone in the group before storming off forever. Here in the conversation is where the Bard realizes it's actually Arallios she's talking to and demands explanations, as per his advice. Being the smooth-talker he is, he cuts right to the issues in six easy points, after which he temporarily forgets that "bittersweet" is not a compliment and fumbles over his words at her reaction. The two then reconcile and head off to meet up with one of Arallios' old teachers off-screen as an excuse to catch up to the other players' time and then meet back up with the bunch with the Wizard and Barbarian. This is then followed by the Sorcerer cute-vincing us to take her with us to replace the Barb in the morning. Wipe to morning, have a bit of cooking and dress-up shenanigans before the whole party regroups with a lot of teleporting.

The moral of the story is never argue with an elf.
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>>48196638
>I honestly don't know why doing that is so hard for me. I feel like I always need to tie these things to a strong background element or something like that, to help me internalize and get a good picture of it, or otherwise it's just empty words that never really amount to anything.

The trick is to pick up on the themes, mood and direction of their campaign and build the character around that. Creating a character without a campaign is absurd; the character is an expression of the story, an agent that works within the narrative and reinforces (and is reinforced by) it to the satisfaction of everyone at the table. There are flexible characters that can fit in a variety of campaigns yes, but that has more to do with the timeless qualities of their hooks and personality which *can* fail if the campaign is incompatible with it.

This also means that players finding themselves unable to make memorable characters can pin some of the blame on their DM failing to provide a decent plot hook. The DM has to meet the player halfway here. You can only go so far with character creation when the DM tells you the campaign is about "finding a missing woman" or "meeting the quest giver for their quest."
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Kay Clarent is a noble in hiding. Hailing from a corrupt nation, twisted by devils; his ideals made him stick out. His family was more kind to the peasants on their land than the rest of the kingdom, but only just so. Kay made it a habit to spout his ideals in the courts, arguing with other nobles about the rights of the people. In the end, he was to be executed. His Lord, and step father, pleaded to instead strip him of name and title. Thus Kay lost his surname and home. However, he has taken it upon himself to still protect his family and people. He has since donned an iron mask, and has assumed the role of a scarred servant to his sister. His allies include his family, despite arguments; Vargas, one of the banner men of the house and Janus, a fellow servant. Kay strives to bring justice to a land under a vile rule, and this has made him quite a few enemies. He has gotten the attention of the King's court wizard, and possibly that of the king himself. Other nobles use his story as a warning to the people about standing up. They only know the half of it.
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First up I want to applogise if my grammar is offensive or I make typo's I fucking suck when it comes to such things I'd like to blame something but nope I'm just fucking stupid.

That said I love role playing and while I'm lucky if I can write at a sixth grade level I love making characters and Tend to come up with insane ideas my DM would not otherwise consider, so my play group tends to enjoy the things I have brained stormed up or explained out to the DM we alternate campaigns now because my group enjoys my story telling which I tend come up with on the fly or while at work.

Some of my characters are borderline Mary Sue's but my Mary Sue's tend to follow a pattern create sue not realize its a sue kill sue off horribly. I care about telling my story but I am the narrator players are what my story is about if I make an npc that is overshadowing them I kill it.

So I won't necessarily go to much into detail if I bore anyone but I will give you guys some of my characters I have made.

A Tiefling Paladin, this charecter was made out of spite I was pissed at the dm who claimed we were playing a greco themed game but when I asked if I could worship Hades he told me no nobody worships hades, then I asked about ares no because he turns you into undead if you fail then suggested I worship Zeus or Athena, I went back and forth with other deities but every time he explained why I couldn't, So I made a Drunken Fallen Paladin /Choas Knight of Aphrodiety and proceeded to fuck with his story-line any chance I could by starting bar fights and hitting on anything that moved. He never Derailed anything because I'm not really a fan of that guying but I was pissed the hell off So Tanner was born. Tanner was introduced to the party by Starting a Fight with the barbarian in the party just as he arrived at the tavern, A cloaked figured attempted to stab said barbarian in the back and Tanner took exception to that and cleaved the man in half.
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>>48199427
That Said Tanner was tipical depressed storyline family and men he served along side in some unamed war that the DM came up with left Tanner kinda mad and broken when he joined the party he told them no one's allowed to die unless he died first predictable he was the first to get killed I knew just how to push the DM's buttons and while I Never openly opposed the man because I had tried talking to him but he was dead set on A "Realistic Greek Setting." God's only know what that means.

Tanner went out taking Fire lasers from a rage demon while being impaled by a Halberd Giving the demon the finger as the rest of party destroyed a magic Book that the demon was using as an anchor or some shit to the prime material We were a party of two paladins and a bard at level 2 I'm not familiar with Fifth but I'm pretty sure the DM was dead set on killing me so I wanted to make sure my character didn't take the rest of the party with it. There are other shenanigans Tanner got up to but mostly he come in caused a lot of chaos on the DM then Died protecting his party mates which was a end I was happy with. I had to leave the game for several sessions and apparently the game collapsed after I left I'm not sure if it was me or if the DM just crumpled he was an ok guy he just pushed all my buttons to...
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>>48199567
his family and men got killed hence the tipical depressed Oh no everyone I know and love is dead story, Sorry I'm shit at story telling. I have other characters but I'm sure you guys don't want me to ramble on about them
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>>48195321
>>48195740
I'm pretty pleased with the characters in the campaign I run. They were all rookies in the adventurers guild, with very normal backstories. One was the grandson of a smith, one an apprentice merchant, a gypsy, and a grizzled hunter. All nobodies who individually decided they wanted to make a difference.
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>>48195272

What's the worst monster or villain your OC has ever had to face up against? How did it turn out?

Any lasting consequences?
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>>48199952
Earth Elemental Huge it punched the cleric and knocked it out in one hit, My barbarian ran in threw cleric out of room and was killed then the cleric bled out followed by the mage getting squashed we lost the campaign and the temple of elemental evil was used to do bad things.
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>>48195321
Honestly, just let things develop in game. Don't try to start with a strong motivation, because it'll put you at odds with the party.

The best strong motivation you could probably start with is 'brash and having something to prove.' Because you can work that into pretty much anything.
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Been thinking that I want to play something a bit more normal for an upcoming game. Plenty of opportunity to play all sorts of freaky shit in D&D and the like, and I usually partake without hesitation, but now I kind of want to play something more relatable and normal.

Not sure how to do that best tho. I'm afraid it's just gonna end up being something boring and dull. How do you make a less freaky, more ordinary character who still feels intresting and all in a party full of all kinds of weird shit? For D&D.
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>>48201024
Speaking strictly "normal" characters makes me always think human. They have nothing really special to make them stand out so you have to put all the work in yourself to give them interesting traits that help the character feel more than pen and paper notes.

Charlotte is a good example that comes to mind, as well as Isara the Ice Witch and the Trass Twins bounty hunters, if you know who they are. If not, they may show up later in the thread.
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>>48201024
>How do you make a less freaky, more ordinary character who still feels intresting and all in a party full of all kinds of weird shit? For D&D.

Probably by giving them a personality, solid motivations and a compelling backstory? The DM will appreciate that far more than being some freaky little shit with six eyes and a glowing tentacle-dick.
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>>48201131

Yeah, and I feel the same. It's pretty easy to get distracted by all the shiny, weird races and whatnot. I've been relying on that stuff way too much in my past games. I need a purgative, so to speak.

Probably just a straight-up human. I'm kind of thinking that it might be intresting to play a pretty naive character, someone who hasn't seen much of the world and has lived a pretty sheltered life. Maybe a noble, although I don't really have a lot of ideas about how to come up with an intresting backstory for that, yet. Almost all my characters tend to be tough shits who grew up in bad neighborhoods and learned to fend for themselves.

Fucking shit, I'm boring and repetive. Honestly, doing something like this is what I need. I just don't have many ideas about it yet.
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>>48201280
>I'm kind of thinking that it might be intresting to play a pretty naive character, someone who hasn't seen much of the world and has lived a pretty sheltered life. Maybe a noble, although I don't really have a lot of ideas about how to come up with an intresting backstory for that, yet.

Please no, naive characters are difficult enough to roleplay in any sort of endearing way, and throwing "noble" onto that just makes it harder on you to actually play the character effectively since now you've got the whole "blue-blood" thing going on.

>Fucking shit, I'm boring and repetive. Honestly, doing something like this is what I need. I just don't have many ideas about it yet.

Could you give us a blurb about the campaign, the campaign hook, the types of characters the DM wants and the make-up of your party?
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>>48201374
>

Please no, naive characters are difficult enough to roleplay in any sort of endearing way, and throwing "noble" onto that just makes it harder on you to actually play the character effectively since now you've got the whole "blue-blood" thing going on.

Eh, I guess that might be true. It felt pretty obvious, but I guess that probably just means it's not very clever or intresting at all.

>Could you give us a blurb about the campaign, the campaign hook, the types of characters the DM wants and the make-up of your party?

I guess we're under "no evil motherfuckers" -rule at the moment. Other than that, it's supposed to be a sandbox game set in generic fantasyland -type of thing. Plopping in different modules and all that.

So yeah, it's just about the most generic, least inspiring thing imaginable. We've kind of settled on that when it became clear half the group doesn't give a shit and just wants to roll dice and kill things. And subsequently, I guess nobody's feeling like putting too much thought into their character either. But I'd like to, at least this once, at least a bit.

So, I guess some kind of a character concept involving getting established in the world and all that would probably benefit from a sandbox game. I'm just trying to come up with something that'd be at least a bit less brainless.
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>Superhero game
>Playing a villain
>tfw just bewitched my hero rival's sidekick and gf into working for me

Never made someone despair like that in game before.
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>>48201756
Magical realm alert. NTR pandering.
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>>48201946
No romance to speak of and my character isn't gay, so I don't see how it's NTR.

I just enchanted her into becoming evil alongisde my character.
>>
Sir Aaron Annesly is a noble of in Water Deep. He is infamous for constantly spending time with those below his class, despite his upbringing. His family is known for their pride in their bloodline, and their distaste for watering it down with nonhumans, most so with half breeds. Aaron has shown little to no care for this, however. He spends far more time amongst the merchants, learning their trade, and has the ear of the city guards. He is rarely seen without his squire, Patsy. Patsy is a bumbling idiot, but Aaron bears with him since the young fool was recommended by Lea, a young half elf noble with whom Aaron spends FAR too much time. To add more to his family's shame, he has been spotted with an elf of ill repute named Soren, and Mentis, a gnome wizard known to be... Off. Aaron is a skilled fighter, taught fencing from a young age, and has also focused on bolstering his allies, and battle field tactics. His enemies are the cult of Tiamat, at the moment. They had been smuggling dangerous creatures and items into the city. His investigation into the smuggling, with the help of a certain criminal, unearthed a far more malevolent plot. He has bright red hair, and a fondness for green clothing.
>What's the worst instance of inner-party conflict your OC has been in?
The closest to conflict would be the time the gnome thought it would be all right to have sex with his wife... In Aaron's bedroom. Sheets were burned. Patsy caught fire.
>>
>>48199952
For Zaniel his greatest foe so far was Karol, a good friend of our adventuring company and mentor to several of the PC that was driven to insanity by losing his family a second time (they were undead). In his grief he turned to necromancy for revenge against the church of Pelor and his home nation.

So that over the course of a few months, Karol raises an army of Wights, zombies, and other undead that can easily multiple, he turns himself into a lich by binding his souls to a artifact.

We learned during our conflict with his army that the undead organization worshipped Atropus the World born Dead. Shortly after our conflict with Karol It was reviled that Atropus the Elder Evil was in fact always our worlds second moon.

Which promptly wiped out a every divine caster that was under level 10 on the south west corner of our continent.

It was dramatic and and fun arc to say the least.
>>
>>48197530
>>48197559
>>48197585
>>48197596
The party seems to have so very tightly wound individuals. Very, very tight.
>>
>>48199596
Wouldn't mind hearing more, but take the time to proof read first. Like, write it out ahead of time. Also, fuck your gm for not letting you worship Hades. Hades best God.
>>
>>48203788
It's not the first or even second time party members have split off from the group due to the hard-headedness of the ones arguing, we've gone so far as to compare our characters to Avengers and which side each of them would be on if we actually had a schism that fucking bad.

But while they're a bit short to fuse, it's really that they don't like to compromise on something they have reason(s) to believe is correct and the back-and-forth winds them up. Less a hair-trigger and more a low tolerance for people that don't obviously show their attempt to accept an alternate viewpoint, if they're doing so at all.
>>
>>48201374
Wait, whats wrong with Blue blood? I live the idea of a cocktail noble going out to adventure, thinking the world would just bend to his whims. Only to find out that it's a harsh, unforgiving place outside the castle walls.
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>>48203260
*Kharl* was definitely a real pain to fight, and you are understating just what that army DID. As in, slaughtered the majority of a nation. It'll take DECADES to fully fix. But one idiot wizard is so NAIVE that he's willing to believe that it wasn't Kharl's decision to slaughter thousands of people. It's beginning to seem as though a certain wizard is starting to FORGIVE the person that caused one of the most catastrophic events in the world's history. Not even Keth, the party SAINT is ready to come even close to forgiving him.
>>
>>48195272
Darius, LE Barbed Devil villain I'm considering putting into one of my campaigns.

He's the son of a character in-setting with a much more colorful history, so I decided to substitute son for father to mellow things out a bit.
Right now, he's looking for two things:
>Willing servants he can grant spells to, so he has pawns he can use to advance his own goals, the goals of his father, and the goals of his father's lord.
>A suitable wife, because his mother is bothering him about grandchildren.

Brash and somewhat immature, Darius is about 50 years old, a relatively young age for a devil. He is a tactician and lawyer, and considers himself 'the best' at both for his tier of power (obviously, he's not up for challenging his father or his father's lord at this point). He is naturally rude to inferiors he doesn't want something from, and often underestimates mortal opponents, seeing them as beneath him. There's a divine mutual treatise that limits extraplanar influence on the Material Plane, which he ignored once before immediately getting his ass kicked by divine law enforcement and returned to his father in an embarrassed and bloody heap.

His father is a Chain Devil, his mother at the same rank. Both parents used to be mortals, but got forcibly retired after an adventure gone wrong. Because of this, Darius technically has 'older' (physically younger due to planar time fuckery) siblings siblings back on the Material Plane, who he seeks to eventually find and best to prove he is his family's true inheritor.
He has a surprisingly genuine filial relationship with his parents, who themselves are in a loving relationship. They're Evil, sure, but they're Lawful Evil.

In total, Darius is meant to be a conniving and manipulative but not omniscient opponent. I'm almost certain my party will defeat him in battle at least once, and he'll have a miniature breakdown complete with rant if they ever manage to completely outwit him.
>>
>Development Question: What's the worst instance of inner-party conflict your OC has been involved in?

Does it still count as 'intra-party conflict' if it drove half the campaign and most of the development for the characters involved?
>>
>>48204179
I thought Devils were born of twisted souls, not born normally.
>>
>>48204190
Absolutely.
>>
>>48204204
There's a bit of setting-specific cosmology at work here, meaning you are technically correct in one sense.
So how souls generally work is that, unless tied to a body, they gravitate towards the plane they're most attuned to and (usually) spawn either over time or immediately into an outsider of the same type. Basically what happened in this instance is that the kid was conceived while there was a floating soul and that soul is now Darius. Reincarnation is weird like that.
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>>48195272
>Dev Question
My Jedi Knight got into conflict with a Smuggler in my group about child trafficking.

He was trying to justify it "because we needed the funds" but he's actually into shota/loli IRL so I'm beginning to question if he himself was trying to justify it or his character was.
>>
>>48204148
Not trying to undersell the destruction of the nation, but pointing out that basically quarter of all divine spell casters on the continent died because of him.

Also Zaniel has not forgiven him but you are right, he does believe that Kharl was "Not himself" because of Atropus.
Also how can he repent for his sins in a Pokeball?
>>
>>48204284
Hmm... Let the powerful lich who slaughtered thousands out of his prison to "repent". Sure. That's a great idea.
>>
>>48204052
So, no one likes to compromise... But they have a low tolerance for people that don't accept an alternate view point? No wonder they keep splitting up temporarily.
>>
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It's that time again

Specifics/reference > general requests; first-come first-serve otherwise.
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>>48206141
Think you could do the necromancer woman on the right lighting a ship cannon with her staff, which has a small flame on the end.
>>
>>48206919
ye
What should her emotions be?
>>
>>48206994
Something similar to "AAAAAGGGH"!

We were on a ship engaged with another ship, and she was leading the cannonfire.

I really appreciate it, btw!
>>
>>48206141
I would like this fellow sitting on an ammo crate (humorous label on the preferred, like EXTERMINATUS MUNITIONS or CAUTION, ZLORG) and using his robot arm (basic industrial sort of arrangement, anchored to the lower back) to play chess against a generic-looking starship trooper. He'd have a dispassionate expression, and he'd be passing a box of cigarettes to the soldier under the table.
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>>48207335
which oc is that :^)
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>>48207558
>>48176138
Just fuck off with those emotes, ey?
>>
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>>48195272
>Development Question: What's the worst instance of inner-party conflict your OC has been involved in?

Current game? The ratman and the paladin hate each other thusfar.

The ratman took to using spells and lethal damage on the paladin when the paladin was not happy with having the wobbajack used on him (which stuck him in an old timey diving suit) and when he went Homer Simpson on the rat, the rat used spells. Many spells.

He earned a bitchslap for that.

It's gotten worse now that the rat has become a cowardly shithead, leaving the (level 2) party of 3 to fight a CR5 cobra, as he nearly slapped his shit for fleeing.

>Pic mildly related: new design for under her cloak, and when asking the paladin player to help me with a pose he said JOJO

Though, I'm not sure if that's better or worse than the time that, another game, everyone was double-crossing each other or were in the party for their own strange agendas. Shit was nuts.
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>What's the worst instance of inner-party conflict your OC has been involved in?

Despite being high strung, Korr manages to hold the party together fairly well. Most of the inner-party conflict is between Korr and Skid, the other card carrying Imperial and group pilot who's survived as long as she has. She's a professional, he's an adrenaline junkie.

Ironically, when they learned their faction was disintegrating on board an Imperial station, Korr wanted to do something rash while Skid wanted to reach out to his father, an Imperial commander who was waiting out the infighting with his small fleet in a backwater system. An argument became shouting, which escalated further in Korr throwing Skid against the wall with her claws against his throat and him pressing a blaster against her head. And then they kissed.

>What's the worst monster or villain your OC has ever had to face up against? How did it turn out? Any lasting consequences?

The longest lasting recurring antagonist has been Inquisitor Sarna. The party first ran into her on Mustafar when they were already in over their head, and she killed two crew members left behind to watch the ship and stole important data before Korr made it back alone and wounded to confront her. That did not go well, and since then Sarna's been a thorn in the party's side, helping them when it suits her while forcing them to be accessories to her agenda-both her command ship and combat skills are more than a match for the party, something that she gleefully likes to point out.

Sarna overextended her reach recently, though, and Korr used the opportunity to point her location out to a group of Mandalorians who wanted to claim a force user on their kill count. We don't know how the encounter went other than that both Sarna and the Mandalorians are alive or if either party has figured out Korr was hoping for mutual destruction, so that should be something to look forward to.
>>
>>48206919
I've actually never drawn someone with exposed shoulders before. I'm going to take a lunch break and then I'll finish it.
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>>48208940
No worries, I'll be here!
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>>48209060
I basically just need to clean her up a bit and put a cannon in front of her
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>>48209138
Oh my god her player is going to freak she loves this character so much and that looks great. Thanks so much.
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>Brad Baker, from Hunter the Vigil

Made a male model in a college game that was often referred to as the team mascot and dog. With Striking Looks 2 and Presence 4, everyone thought he was primary social and it showed with his tertiary mental and tellingly Intelligence 1. Was so dumb and trusting he accidently sold out our haven to a vampire. If you threw a football or Frisbee, he would chase it. The real thing he had going for him was unseen senses which let him see ghosts according to the story teller, and he was a hardcore Christian who genuinely believed in helping people and turning the other cheek. It ended up getting in the way of the vigil a couple times because he wanted to help redeem monsters until it became apparent that just wasn't going to happen. About a dozen sessions in my team had completely forgotten he was strength 4 at start and bought up to strength 5 by saving exp. The same with getting up to brawl 5. Eventually he punched out a werewolf in a single really good exploding ten roll and they all remembered. He ended up graduating college with a lot of really hard studying to become a registered nurse.

>What's the worst instance of inner-party conflict your OC has been involved in?

He fell in love with a fae spirit or something along those lines, and almost ended up getting changeling'd. Brad really was a fucking idiot.
>>
>>48205604
"Disfunction Junction" has been the phrase that's most commonly used to describe our party dynamic, closely followed by "straight fucked" and "Not that we're complaining GM, but wai so many fus?" At least 2/3 of the named/titled/interacted character cast is female, maybe even 3/4, haven't been keeping track.
>>
>>48209138
>>48209158
How tall is she? I'd guess ~ 5'8" based on the prior illustration.
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>>48210552
I don't have any specifics and her player is working so I can't ask her, but I have Charlotte >>48206919 as 5'9", so if that helps?
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>>48210620
Well if they're about the same height then it'll be fine.
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>>48208037

>That spoiler
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>>48207017
>>48206919
"AAAAAGGGH"!
As requested.
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>>48211007
Also gorgeous, many thanks drawanon.
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>>48211125
I'm glad you like it.
I actually got to draw a lot of stuff I haven't before on this one. I may come back to it later.
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>>48211149
and here's without the cannon.
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>>48211149
That's fantastic, thanks a ton.
>>
>>48211149
>>48211171
This is amazing, thank you very much. Glad you like hanging out with us too, there are some pretty cool people here and in the private chat.
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>>48211337
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>>48211587

goodbye drawbro, see you next time
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>>48209618
Hey! My mage also had 1 Int and 4 presence. And striking looks!

Joshua Troy, Shadow Name is Ajax. He's a socialite, and a witch. A fatespinner. He's searching for answers as to what has drawn his compatriots and he together; why the threads of fate have had this pattern. He's overly protective, and that ties in with his pride. He's charismatic, and the closest his group has to a party face. He gets egocentric at times, and manipulates his friends, too. He blames it on the symbols he sees since Awakening, but he was always a bit manipulative. He also does not know when to shut up, which has gotten in trouble more than a few times. He's dedicated to protecting his friends, but he's also a terrible craven. His allies are his best friend Q, a sin-eater, Burke a werewolf FBI agent, the other residents of his condominium, and his bar's owner, Lucifer. His enemies are his father William, and a demon named Sin that has been playing chess with Josh and his friends as the pieces. He also has his younger sister, who he's raised, his mother who's gone missing, and his girlfriend Samantha.
>>
>>48209618

>>48212508 also had 5 unarmed! He didn't punch out a wolf though. But he did grapple a vampire. This was before his awakening, and was just a mortal investigating something.
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>>
>>48212555
>posting copyrighted characters
>especially ones held in such high regard that are close to our hearts

Poor form.
>>
>>48212659
nothing personnel kid
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>>48213339
[grape jelly noises]
>>
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Ketharuil, goes by Keth.
Currently, he mainly wants to right wrongs, and spread freedom wherever he can. He's considering taking a temporary retirement to raise his daughter.

At the point we are in his campaign, he's already a very accomplished cleric, and was made a saint by his GODDESS, for when he and his friends rooted out corruption buried deep within the church of Pelor. He is virtuous and kind, and has used all his money made adventuring to help the weak and needy, having taken a vow of poverty early on in his life.

He often times will put his beliefs before others, and is quick to argue with those who don't share his beliefs. He also, forgive the pun, acts holier than thou at times.

His family is almost exclusively his parents, as they moved from his racial homeland long ago, but his grandmother would occasionally visit, and tell him stories of his culture. His wife is one of his many adventuring companions.

While he has few enemies beyond the greater scope of evil, he has a large number of allies, first and foremost his party. While he has argued with them on the topics of morality on many occasions, predominantly the LN wizard(who puts law above morality?); since they started their journey, most if not all have turned good. His closest companion besides his wife would be the neutral good former Illithid psion turned half celestial dire polar bear with hero complex.
>>
>>48216645
... For some reason Goddess was corrected to all caps.
Either way.
>What's the worst instance of inner-party conflict your OC has been involved in?
Likely one of the various conflicts caused by the wizard. The party is very chaotic, and mainly good. Except a lawful neutral wizard. So the worst was when we were clearing out a goal moving fortress. We had gotten to the kitchen, and found the cooks hiding there. Keth had detected that they weren't evil, and the rogue had analyzed them enough to see they weren't a threat, which was already quite apparent by their pleading. Keth states that we should just let them go, after being asked what we should do by Ruth our rogue. The wizard chimes in, saying that we should kill them. Because they were feeding an opposing army. The argument got very, very heated. It took Mordin, a very heroic Illithid, to grab both of them and basically give them a time out because they couldn't touch his grapple check. We let them go in the end, because NO one agreed with the wizard.
>>
>>48217813
I think the argument between Morden & keth vs Ruth and Jai was much worse. You guys nearly got arrested.
>>
>>48218294
Keth wasn't really a part of it. He was trying to keep peace. It was mainly Ruth and Mordin. And I blame that fight on player tension.
>>
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>>48202996
So, Aaron is a real upstanding and nice fellow. So nice that he bears with his squire and manservant Patsy; who does more wrong than right. He has a poor reputation among nobles and Patsy DOES NOT help. Recently, he and his compatriots left waterdeep to investigate a branch of the cult of tiamat. So Aaron, before they left, ordered Patsy to fetch a carriage and horses, and bring them to his estate. Upon arriving, Aaron saw Patsy, the carriage, and several ladies of pleasure. But no horses.
Patsy explained that he fetched the carriage and whores, and expressed fatigue at pulling the carriage all the way there. Aaron didn't know what to be baffled at more, that Patsy confused horses for whores despite the context, or that he pulled a brothels worth of whores from the red light district to there. By himself.
>>
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So, why does the draw thread hate you guys? I can't really see a reason.
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>>48221952
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The first thing that hit me was the smell. Burke had called again, wanting some more, well, "insight" on a crime. It was always difficult to do, though. An investigation let's you piece together the crime. But watching what happened? It can take a toll on the psyche. It's as if you're there; powerless, and I have, as Burke calls it, delicate sensibilities. But still I agreed.

I showed up to the apartment, and nearly retched. There was blood everywhere; strange symbols drawn on the walls. From what I could tell, some kind of warding, but the symbols were beyond me. I strode through the blood, to find a link, something to tie me to what I was looking for.

I wistfully grabbed a family photo, and looked at Burke, his expression grim.

"All of them have been accounted for, Josh. And Q tells me there souls were taken."

I realize Q must have found one of the ghosts, and decided it was time to get a move on. A few mutterings in high speech, a few gestures, and I'm there. Rather, then.

The door is shut, and I see some men approach, and I feel the malice. The symbols around them signify that they're quite old, one more so. The leader. He begins to speak, his voice gravelly.

"Make a mess in there. This isn't about the blood. It's about sending a message. Letting them know we're back."

They walk in, and the first thing that hit me is the smell. Copper.
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https://charahub.com/character/892701/Copper-Seasprocket/public/

This Is Copper, a character i created for a fallen through dnd campaign

Discovered as a child on the
door step of a well to do
gnomish family, Copper was
adopted and given a gnomish
name. He was taught Gnomish
as a first language and common
as a second. Realizing they
wouldn't be able to properly
care for the half-orc boy they
sent him to a local monastery at
age 10. He spent his young
adulthood there learning from
the warriors that protected the
temple and became one as well.
It was there that he learned
orcish so that he could look
through records from local orc
tribes for clues to his parents.
He still has problems with rage
that probably come from his lin-
eage but through intense medi-
tation and introspection he
mostly has those under control.
He has an intense hatred for
what he sees as evil behavior
and won't be happy if he ob-
serves it in his party members.
To this day he constantly looks
for clues as to who his parents
might be.
>>
>>48222751
goddamn it, i even checked if it was sideways this time
>>
>>48222751
Why doesn't he like elves?
>>
>>48222766
tricky fuckers they are, also because his family has a rivalry with the big elf family in the city and it was taught at a young age that those were some shit elves, therefore any elf you meet is probably gonna be a shit elf.
>>
>>48222882
Makes sense. Gnome/Elf rivalry, huh?
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>>48222292
If I can, I might use this text when I post this on my DA page.
>>
>>48223271
Totally. I love this piece. It's so cool!
>>
>>48222005
This is the Internet-if it can be blown out of proportion, it will.
>>
>>48222005
>spoiler

man, I do. the personality helps it a lot.
>>
>>48223912
I mean visually. She is my favorite to read about. Just hate that hair.
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>>48223968

I can see how it isn't universally appealing but I like it more in the newer pictures I've seen than the older one, like this. it's strange but I've never been rooting for someone else's character to find their girlfriend this much before.
>>
>>48224004
I do like her hair a lot more there. But I am definitely rooting for her.
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>>48222005
>>48223912
>>48223968
>>48224004
>>48224148
ilu anons!
>>
>>48222882
Just what a gnome would want you to believe.

I bet Copper is the beginning is the gnome subplot in Arcanum!
>>
>>48195272
>Development Question: What's the worst instance of inner-party conflict your OC has been involved in?

I had a Tiefling cleric, who was so afraid of sinning that she became a total pacifist. She was convinced that, due to her Tiefling ancestory, she was basically one sin away from being purged from existence. She was lumped in with a group of mercenaries, who accidentally murdered a village early into the campaign. In an effort to keep the party healer from abandoning the group, the party's warlock basically started to assault the Tiefling's mind with visions in an effort to make her think her god was speaking to her (an event that has never happened to her in her entire life)
Warlock successfully starts to convince the Tiefling that she was in the right, and the group were all virtuous, and purging the world of evil, and not just a bunch of assholes with swords.

As the campaign went on, she started to realize what was happening, and that she was being lied to and controlled, and she finally confronted the Warlock and ended up attacking him in a fit of rage. Tiefling had been subject to a solid in-game year of the warlock invading her dreams, planting thoughts in her head, and generally being a douche.

After wounding him, she left the party, believing that her god had abandoned her, and she was nothing but a sinful hellspawn tiefling and started falling into alcoholism.

Possibly the most fun I've had roll-playing a character.
>>
>>48225990
Did she ever get any form of redemption? Or is that the end of her story?
>>
>>48226025
I ended up moving away before we could ever resolve it Also we had a bad habit of switching DM's before campaigns were over

I'm going to be moving back to that town in about a year, and I really liked the character. I'll probably play as her, just a couple years down the line after she's kind of fallen off the wagon and become a drunken mess, and roll play her slowly redeeming herself.
>>
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>Name
Luvos Nichto
>Role
Planar Explorer, Diabolic Conjurer, Guest Villain
>Goals
To remain on the forefront of knowledge, exploration, and change. Luvos is in the process of writing a series of encyclopedias of planar knowledge. He is experimenting with means of achieving immortality and slowly perfecting his revenge against his wizard peers.
>Traits
Luvos has little respect for conventions. He enjoys the fleeting nature of comprehension and more enjoys the hunt for knowledge itself. He has demonstrated a frightening degree of patience and a somewhat obsessive personality. He is easily flustered. Luvos is attracted to forbidden knowledge and other things an authority figure says are dangerous this is derived from a desire to overcompensate and impress others by taming such dangerous things. Growing up as a half-drow raised by humans has given him an affinity for the taboo and makes him feel like a kindred spirit to most things labelled as evil and secretive.
>Flaws
In addition to having little respect for tradition, Luvos' time spent exploring the multiverse and planescape has left him reluctant to put any faith in the moral boundaries of any one plane. He has picked up the habit of introducing himself in fancier and fancier nonsensical titles. He believes he is the smartest person in any room but that everyone seems to know something he doesn't. Any attempts at appearing friendly are usually hindered by his creepy and overblown mannerisms, lack of social awareness, and the stench of brimstone clinging to his robes.
>Allies
Irya Sheen, his animated foot stool, and a clumsy broomstick.
>Physical Description
Luvos is an early middle aged half-elf swathed in several layers of dark robes, he is hooded at most times and has dusky grey skin which shows on his face and finger tips. His drow heritage has gives him his yellow eyes and aversion to sunlight. He has sharp features and poor posture. His teeth and nails are pointy but harmless.
>>
>>48226263
Disappointing, but at least you got to finish a character arc and set her up to where she can be played again.

Sounds like a really cool campaign with good people, not all players are open to letting their characters be had like that.
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>>48226596
I got to ask, what are Luvos class levels?
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I think only one anon cared, but I came back like I said I would to give a report on what happened.

For those who don't want to jump through archives, I'll sum it up

>Vindr(me)'s party includes a fishergirl spear user, a trap healslut cleric, a trap dark elf archer, a afro wearing bro sorcerer, and a qt3.14 bard girl Vindr had a crush on.
>hub town we've been in and around for the past IRL 4 or 5 months is now being raided by goblins and kobolds and zombies

And now, for the report of what happened. Expect suffering.

Vindr manages to save the blacksmith qt who was teaching him how to hammer metal after watching her get fight club'd almost to death. Uses a decanter of endless water as a jet pack and jumps onto the roof with her, just before a dark shade shows up and starts summoning wraiths/specters out of the dead gobbies.

Party fights the remaining goblins off while the shade goes around starting a monster mash of the corpses, Vindr runs along the side of the area out of reach aside from one wraith. Gets the bad touch and almost dies, DM informs us if we die from the wraiths we're dead dead, not kinda dead. Tension increases.

Party stuck in a corner as the exits to the area are now blocked off by normal soldiers holding off 5 long, 10 wide rows of goblins. Other exits cut off by similar circumstances. Bard comes around the building to help Vindr fend off the wraith just in time to see the secret he'd been keeping from then, that he's got a pet demon who kinda follows his orders? Says nothing as we regroup in the middle of the area between a bunch of houses.

We fight, we kill things that are already dead. Blacksmith girl is possessed and tries to stab Vindr but he manages to parry in time. Bard levitates blacksmith up so we don't have to worry about her. Vindr and fishergirl move up to protect the cleric who was trying to choke point the dark shade necromancer.
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• Name: Wellyn Elias Wylis
• Role(s): Caster, Support, Investigator, Alchemist
• Goals: Currently attempting to gain knowledge and understanding of the magical forces at work around the world he resides in. Traveling with a group of adventurers after his home was burned down by a mob of angry peasants.
• Traits: The world is too much with him, he thinks he is a little smarter than everyone else, he is deeply suspicious of joy, he sees sincerity as a weapon that can be used against him, and he conceals his emotional needs.
• Flaws: Poor attitude, a lack of formal training in magic, and a deep mistrust of others are the main plagues of Wellyn's life.
• Allies: His familiar Bough, a Crocguana.
• Enemies: N/A
• Other Relations: The group he is currently traveling with of a couple elves, two halflings, and a few other men.
• Physical Description: Short, unruly rusty brown hair, atop a head that fits a narrow often frowning face and grey eyes that dart around like flies. His body is neither muscular nor, weak and carries with it the frame of a swimmer. His face contains several deep scars of past troubles, and his gaunt fingers are attached to callused burned hands.
>What's the worst instance of inner-party conflict your OC has been involved in?

He's a rather new character, only been in the party for about a session, but after a Wyrdstone crashed down nearby the parties camping grounds, he was the one to identify both the strengths and potential dangers of it. This ended up leading to a few of the members fighting over what to do with the powerful object.
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>>48227025
Oh right, forgot to mention fishergirl brought two loli/little girls that she was supposed to protect, they were in between all of us to remain safe.

Bard decides these lolis aren't worth dying for, proceeds to run away from a wraith trying to kill her DIRECTLY INTO THE NECROMANCER SHADE. Proceeds to get one-shotted, DM clarifies he meant we'd only die if we go into negative HP, as the wraith's have HP draining. Bard now has 3 max HP.

Levitation ends on blacksmith as she falls 20 feet down to the ground and dies. Remember the lolis? Yeah, wraiths don't care as one comes up and literally rips her soul out through her mouth. Nice going bard-chan!

Vindr sees this but can't do anything as he's got a necromancer shade breathing down his neck. Fishergirl and Vindr tag team the necromancer just in time for the Sorc to roll a success on an arcana check that DM has been making him roll with advantage for every round so far. There has been 7 rounds so far and he's failed each one.

Proceed deus-ex machina masters of ours to show up with a teleport circle, just gotta make our way to them. Sorc, loli's twin sister, cleric, and elf archer make it while Vindr and fishergirl hold off the remaining wraiths and necromancer shade.

Bard-chan goes invisible to carry the loli's dead corpse back to the circle. Vindr isn't running, he's angry and he wants revenge so he keeps wailing on the necromancer shade, who seems to ignore his heavy hits.

Cleric master punches him with light and all the wraiths skedaddle, we all make it to the circle but not before Vindr picks up his blacksmithing teacher's body to carry back. Clarification, only sorc's master stayed inside the circle, rest of our masters stayed.

We get on the outskirts just in time to see a giant dragon flying overhead, land on the dark tower we all woke up in with amnesia, and destroy it. Which proceeds to blow up the entire town.
>>
I made a Lamia named Ka in D&D (the real greek mythology kind, not the fake dnd kind) she was a bard, I dumped all her skill points into the various diplomacy and bluff skills. She was able to convince this race/group to give her all their material wealth so that they could "return" to the Great Turtle. She is one of my favorite characters and I wish I could play her more. She has long red hair and her scales are a mixture of red and black.
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>>48227025
>>48227196
Epilogue time.

We all go to bed, and have very weird dreams. No wait these aren't dreams, these are memories of our life before being transported to this fantasy hell-hole.

Vindr's past life in a nut shell. Popular kid at school is apart of the cool kids group, but not really part of them. Just floats around as they drag him everywhere. New kid transfers in and the group bullies him, Vindr does nothing but watch. Eventually Vindr and kid become friends, but eventually the bullying goes too far and the kid kills himself. Vindr is in shock and not sure how to respond, but kid's mother visits Vindr's house and hands him a letter and a box filled with anime, vidya, and other nerd shit. Letter thanks Vindr for being such a good and close friend, knows Vindr was just getting into the hobbies so he wanted him to have all of his stuff since he is dead now. Vindr drops out of school and goes into a manic depression, delves into the hobby.

Vindr is the only one who actually likes this new world, everyone thinks he's gone crazy with his old memories. We're all told the reason we were summoned is because the real soldiers are off fighting wars, and people from our world are dangerous heroes who build giant metal monsters and cause explosions for fun. We're essentially only here because the real soldiers are too busy fighting wars to help normal villagers. Amnesia was country's doing to make sure we don't miss our old home. Dark tower was the only one left after hundreds of years, we're the last batch and people from our world eventually go crazy if we stay too long.

In short we're stuck in this new world and just told to retire so we don't go crazy and destroy everything around us.

Party is divided as Vindr wants to chase after the dragon, Bard and Sorc want to go to the capital and not deal with a suicide mission

OOC we planned to switch chars aside from the bard.
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>>48227025
>>48227196
>>48227360
Finale.

Everyone but bard and sorc decide to follow Vindr in chasing the dragon. DM informs us we'll all be NPCs now aside from the bard. Hoping eventually we could return to these chars if our new ones die or don't work anymore in the plot.

Just before we're NPC'd, the Sorcerer stands up and tells Vindr this.

"You will probably hate me, but I'd rather that than you being dead."

Puts his fists up.

Queue 30-45 minute fist fight roleplay as we beat each other senseless, him resorting to illusion magic to knock me out so he can carry me back to the capital bound. Other chars watch this unfold the entire time.

Eventually Vindr wins out by kicking him the groin and the Sorc rolling a nat 1 on his con check as a result. Eventually he gives up and wants us to stay together because we're family, the only family we have left and he's scared. Vindr and Sorc bro it up and hug each other, Sorc eventually decides to follow the main group. We all wish bard-chan well as Vindr confesses he's liked her this whole time, she brushes it off but he tells her to remain single so he can come back and date/marry her.

And we walk off into the sunset. The end.

Just kidding, I told you there was gonna be suffering.

DM fast forwards a week and we find the cleric's master zombified. We're told to choose among ourselves who is to be sacrificed, because we're not leaving untouched. Everyone rolls off except me, as I'm their fearless leader who they wish to protect. Sorc loses an arm pushing me out of the way.

Another week goes by in game and we're told to choose among ourselves again. This time the trap archer rolls the highest, and ends up dying after we encounter a horde of undead. His last words were, "I just...wanted to protect everyone...".

One more week, cleric goes missing.

The end. Or is it?
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>>48227104
Hey, I liked this character! Didn't know he was in Warhammer. Now it makes more sense why his village was terrified of him.
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>>48227502
Jesus. Your dm is VICIOUS.
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>>48227325
Return to the great turtle? What? Gotta love a good con.
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>>48227502
The anon you were talking to here. Sadly irl had kept me from more Grimgar.

That...that's a finale. And a gut punch. How's the campaign going to continue? Any word from the other group?
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>>48227782
The Great Turtle was their god and they used to live on its back until they got greedy and it kicked them off. The leader said this to my bard and she wrote it down in her book, then she said that she was a servant of the Great Turtle and they had to give her everything so they could return.
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>>48228102
As a I said, GOTTA LOVE A GOOD CON.
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>>48227104
So, what happened? Who got the stone?
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>>48227768
Apparently we activated his "special ending" event where 5+ party members leave. The fucker knew we were leaving so I bet he just wanted to destroy any ounce of happiness we had.

>>48227976
Campaign is going to continue with the bard-chan escorting the town refugees. Other group was swapping out 2 chars, but their side and ending was boring compared to ours. They were almost like side-chars in their own arc-ending. Right now the new party is this

Me: Gary-Stu CHOSEN ONE paladin who is almost literally blessed by the gods themselves. Born with divine power of the most important god of light which is extremely rare(only 20 people out of 500 paladins in existence have it), born to a noble family of legendary swordsmen/women who in the past few generations have started to teeter out on potential, and played with they fey so much as a child he was taught their language and some minor magic(cantrips). Pic related, my inspiration. I have more stuff added but character limit so maybe if people want to know him more.

Trap Cleric: Loli feral druid who hates undead with a passion, met my paladin briefly before in the past when he was sent out as relief aid.

Trap Archer: Barbarian styled after motherfucking Guts, RIP AND TEAR.

Sorc: Warlock who accidentally freed a GOO entity who proceeded to take over the archbishop of the biggest religion in the country, the one my paladin follows. GOO takes care of warlock and sends him out on diplomatic missions.

Fishergirl: Wizard who was raised in a cult, which was feeding people to some sort of goo-monster. Family was sacrificed and monster started rampaging, obviously not satisfied with only 2 bodies. Encounters wizard old lazy who teaches her magic, years later gets chomped on by same monster from before.

And the bard who is staying the same. Bard doesn't know what happened to the previous group. DM said we would find out what happened to the survivors/old chars next session.
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>>48228218
Also... Your party had a lot of traps, huh? And I bet Vindr's become like an alcoholic because it all went to shit.
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>>48228218
>special endings
>that ending spoiler

I'm glad that everyone's having fun, but prepare for hurt and loss.
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>>48228258
Yes, lots of traps. The trap players are actually friends in real life so I'm sure they planned it that way. If I was still in control of Vindr, I'd plan for world domination to try and revive my fallen family/friends. However he's NPC now, so really I expect the DM to make our new party encounter the survivors who are now probably zombos.

It's the only thing that makes sense.
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>>48228307
I wouldn't expect any less of our disgustingly cruel DM.

Some blu-ray special CGs. Our group's running gag is we're actors/staff in a show/anime. So when we do stuff we generally try and convince the others that we're raising the sales of the show with every bit of fetish or waifu/husbando bait scene. Fight scene was definitely gonna pander to the yaoi fangirls, but we expect suicide rates to increase when Vindr or the Sorc are revealed to be dead.
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>>48228311
As a DM who subscribes to the J.R.R Tolkien school of thought, DMs who go in for the George RR Martin school of thought confuse me.
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>>48228816
Both styles have their place.
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>>48229022
It just seems so... Cruel.
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>>48229187
It is and can be done really excessively. But do it a limited amount and in just the right moments and its golden.
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>>48226801
He was originally started as like a level 16 Arcanist in pathfinder, he's been statted in a few other systems too.
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>>48199952
A sociopathic young girl wearing a hannibal mask, a hoodie and shorts.

Meeting her resulted in him gradually having to replace almost 70% of his body with augments due to near fatalities.
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>>48232003
Jesus Christ lol. That sounds interesting, if nothing else.
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>>48232003
I would like to know more.
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>>48232075
He was generally just the typical Irish drunkard who has a thing for bikes, he wore an eyepatch due to his one blind eye, and a leather jacket. He wandered into an empty stadium one day that was known for holding brawls.

Having been drunk out of his mind, he put up his dukes and challenged whoever would answer his call. All for a good sport.

Said call was answered by a small girl, whether she was just short, or was in her teens was unclear, but she was sporting a hannibal mask, covering half of her big-eyed adorable face.

Being the quick little bugger, she slipped by his side, getting close enough to steal his bottle of whiskey. Which she then promptly smashed over his head with.

While he was trying to get alcohol and glass shards out of his eye, she stepped behind him and stabbed him in the spine with the bottleshank - which is what started his string of accidents.

A few moments later some other girl dropped into the arena, quite literally. Falling from the sky to land on his spine. Making him paraplegic. On top of slowly bleeding to death. Why? No idea, she was just entering this plane of existence.

it's a long story so I'll summarize the rest

>Later on he was fighting in a tournament against his drinking buddy, who had superhuman strength. Said buddy threw a roman pillar at his face, he managed to dodge some, but the debris from the impact ended up blinding him completely. Causing him to grab eye augments

>He lost his arms, legs, and half his torso trying to escape a crazed robot who has a bloodfeud with any sort of Bars or Pubs shooting down the bar he was in at the time with missile launchers. Replacing his limbs with augments, and needing subdermals to support his torso in place of his ribs.

>Too much augments without proper support caused him to grab more augments to support all the metal in his body and power it. Replacing his heart with a "biothermal energy generator."

[insert Adam Jensen jokes here.]
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>>48210807
Neither Skid's player nor I planned on it-we made our characters at different times and without consulting each other. Just how Korr and Skid kept surviving, interacted with each other, and handled situations led to that moment and the cutest cliffhanger we've ended a session on.
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>>48232327
Did either girl show up again?

Or did they join the party?
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>>48232435
It was a shared universe thing, they'd come across each other every so often.
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>>48199952
>Death Knight
Kaiger got an ass kicking and the party cleric lost his soul
>Demogorgon
Marijuano Blaze,the Dank Elf of Prophecy, made him sober for 15 minutes and it was horrifying experience for everyone.
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So my GM came up with a game based around the crap we grew up reading as young adults. Reading only, comics counted, but no cartoons or TV shows. I went with animorphs now a 1:1 adaptation but the high points were there. Fairly highpowered game involving multiversal shenanigans. My character was a War Criminal, they just called him 'Chat.' He was held in an interrealm heavy security lock up and guilty of killing 12 billion noncombatants. (The Crux of his backstory was that he and his friends as teenagers stumbled onto a dying alien general whose army had been routed. He granted the kids the ability to acquire DNA from whatever they touched so they could make battleforms. He dies before he can teach them much of anything. He's around 15 at the time of this, goes on a guerilla campaign against psionic parasites for 5 years, eventually ends it by getting on board an alien colony ship, their mothership, and dumping the colonists and their host bodies into the atmosphere so their tubes burn up basically destroying a sizable chunk of the invader's civilization and ending their whole reason for invading. They were going to turn the humans of that earth into a slave race. People born into slavery, prisoners in their own skulls. Bred like livestock, etc.) Anyways he and his friends get captured by the aliens the psionic parasites are fighting, the crosstemporal UN puts him on trial for warcrimes yadda yadda. He goes to life imprisonment without resisting. Cue the breakin by a warlord looking for recruits several years later. He attacks the guy and uses his battleform (this massive amalgamation of a halfdozen feline species) and gets put on parole once the dust settles. Now he's teaming up with interdimensional police to catch other criminals.
>>
Thinking back on a lot of my characters, I've gotten pretty close to being "that guy" in the past.
In most cases, though, there's been something preventing it, like someone else being a far bigger "that guy" or my characters just being generally well-liked despite causing havoc.
It's a dangerous line to tread, though, and I'm starting to get a bit worried that I might be overdoing it. That said, whenever I go out of my way to make more "normal" characters, it always ends poorly. Hell, it got me kicked out of a game because of miscommunication one time.
My characters aren't Mary Sues and they usually fit well enough in the groups, but they tend to cause a fair bit of havoc because of warped mindsets or something along those lines.
Any advice? I don't want to create characters that are too disrupting, but I just can't see myself playing generic dudes.
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>>48232807
We'll be able to help a lot more efficiently if you can post some examples of prior characters on both sides.
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>>48232868
Sure, no problem. I can give some quick rundowns of my most prominent characters.

>Tzimische mad scientist obsessed with dragons, very clearly evil. Ended up dying when he was betrayed by another party member that used to be evil, then turned good. This was from Vampire: Dark Ages

>Obviously insane blood mage that honestly felt pretty out of place with, and even went against, the party several times. Ended up being killed by templars. Surprisingly well liked by the party, probably because he was by far the most powerful character in combat and he had some pretty funny encounters. This was from Dragon Age PnP.

>Assassin that used poisons and was extremely stealthy and was also a Grey Warden. Extremely greedy and tried to steal from the party, but never went directly against it the same way the blood mage did (except that one time, but nobody ever figured that out. I think). Also engaged in a romance with another party member. Also from Dragon Age PnP.

>Assassin with no combat abilities whatsoever whose entire deal was that he just did what he was paid for, within reason. Ended up working for the villain and had the only other player help him out as a way to repay a favor. This was entirely unintentional for once, albeit a bit stupid on my part for not preventing it. This was the guy that got me kicked out of a game. From the Witcher PnP.

I think those were the most prominent ones. When written out like that, it sounds pretty awful, I know, but it only ever really ended up affecting me, as it usually just got my characters killed. Which I'm fine with, by the way.
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>>48233138
There's your problem. Every one of them suffers from "lolsorandumb" behavior. Easy fix, quit being a shit.
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>>48233200
Literally insane character aside, how were any of them "random" at all?
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>>48233258
Working against the party and stealing from them are typical red flags of such characters, that's all. I'm betting most of them are some alignment in the Chaotic field.
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>>48233297
Probably, but only two of them went against the party, and they had (somewhat) legit reasons for doing it.
In the case of the blood mage, for example, it was because they were about to execute his teacher in front of him.
I always make sure my characters have legitimate reasons for doing whatever they're doing.
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>>48230258
Ok, cool.
Thats does explain Luvos trying to turning Zaniel into a apprentice would go badly.

Although, excluding the demon summoning part of Luvos. I'm pretty sure they would get along.
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>>48232807
"Normal" doesn't mean bad, play a male human fighter all you want, what counts is the personality you inject into the character. Give them believable, achievable goals, family members, whatever. Don't let the class or race write the character for you.
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>>48232807
>but I just can't see myself playing generic dudes.

What the hell does this even mean? The only one making the dudes generic is your own inability at writing believable personalities, goals, motivations or even backstories.
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>>48233535
My issue, or one of them, rather, is that I have bad habit of going overboard when trying to come up with ways to make my characters interesting.
I appreciate the advice, though. I see what you mean.
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>>48232807
Basically what >>48233535 and >>48233651 say. You need to put more time into determing what makes your character "real" without making him a fucking faggot.
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>>48233668
I have the same problem, but different. I make my characters so interesting that they become literal plot points, then my friends get mad even though they put almost no work into their own character.
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>>48234469
That's a big reason why I like group chargen, so everyone can bounce ideas off of each other and figure out a handful of good characters, as opposed to getting one or two great characters and a bunch of murderhobos.
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>>48234504
We used to do that, but a group member takes literally weeks to make his character and refuses to tell anyone anything until it's done, I guess he wants some big reveal but it's always lackluster.
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>>48234579
Tell him to eat shit and be a team player.
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>>48234579
>but a group member takes literally weeks to make his character and refuses to tell anyone anything until it's done, I guess he wants some big reveal but it's always lackluster.

Sit them down, give them a character sheet, and tell them you're working out the character details *now.*
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>>48234579
Have the gm talk to him?
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>Roy
>Accomplished gunman and party leader. Recently deified by a tribe of primitive kobolds. Has a heart of gold but let's his gun do the talking when push comes to shove.
>Quinn
>Genius investigator with a thirst for justice and fists of literal steel. His latest investigation has implicated Henry VIII, Junichiro Koizumi, and Montezuma in instigating the Time Crashâ„¢ with the aid of hostile aliens.
>Shinichi
>Gifter psychic who escaped a government testing facility before the shit went down. Was probably the trigger. Now learning how to channel his powers and be the chosen one.
>Krug
>Pissed off caveman who just wants to go home. Bludgeons fuckers to death with a "sword" carved out of his petrified club that he left in the past. Has discovered the joy of cooking.
>Akhenaten
>Walking, talking, yu-gi-oh reference. Summons duel monsters left and right. Owns a successful internet business in the future.
>Nicolai
>Vampire lord who got bored of the lord life and thirsts for adventure. Samples exotic blood and frequently tries to invent myths in the past to make himself seem cooler in the present.
>Siegfried
>Knight who was framed for murder and exiled. Has sworn fealty to Roy. Usually tries to find non-violent solutions to the party's problems. DEUS VULTs when he fails.
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Samuel Hill is a 4th level human Divination Wizard in 5e D&D game set in Neverwinter. He's an archaeologist by profession and an adventurer out of habit. A devoted researcher, experimenter and author, Sam is 42-years-old and far too set in his ways to realize just how lucky he is for being alive. There are just too many ancient ruins to explore, and too many curious objects to experiment with. His tactical component harness is a re-purposed Coat of Many Things, since his wand negates the need for a component's pouch. Now, about that wand. The DM must really like Sam, because Iggwilv the lover of demons and mother of villains possesses the wand and imbues a great deal of power to Sam, (+2 to INT for one). There's also the ring of nourishment and the wizard's tower.

Yeah, Sam has a habit of making deals with Fey, but so far they've worked out well for him. The tower, which appeared next to the party's house, was full of traps and dangerous monsters. But now Sam has a proper Wizard's tower from which he can look down on everyone and store all his magical shit. Great place to get some reading done, too.
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>>48235180
I've always loved old school wizards with actual pointy hats.
Also, that name sounds familiar.
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>>48235315
"What in the Sam Hill!" is a common American expression shouted by men of rural blue collar persuasion. His outfit and appearance is based loosely on the Discworld wizards and Teddy Roosevelt during his African safari. In the pick he's casting Catapult. In his harness he has a pouch full of 5lb ball bearings just for this spell.
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>>48233511
Demon summoning is like the tip of the iceberg. Luvos wasn't super powerful the one time he appeared as a player character since then he was statted as a boss level wizard in another game and I just got done statting him as BBEG level wizard for a 5e game.
>>
Who here likes QT warrior princesses with big swords?

https://1d4chan.org/wiki/Arminia

Wrote up a wiki article for her.
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>>48236548
Well as long as he is not causing anarchy and destabilizing civilian Zaniel is ok with that.

Not like he has much right to talk about dealing with evil. He gots a erinyes for a foster mother, a lich true necromancer as a mentor, and once tried to have an angel placeshift him to hell so Zaniel can inform Bel forces that Graz'zt is dead and its realm is ripe for invading.

So questionable evil is ok with Zaniel.
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>>48236630
I think the most heinous things Luvos has ever done is watching his old master slowly die over like two months and not helping, he's never gotten to really be fleshed out in a game yet, once I have a few sessions of him as a BBEG I'll probably have more to talk about. I guess some of the spell components he harvests are pretty fucked up.
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>>48236630
It's a miracle that the party has stuck with you. And also, that's not questionable evil. That Bel thing is straight up alignment shifting evil.
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>>48236630
This character sounds lawful neutral bordering on evil, desu.
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>>48238708
Combined with what I saw of him earlier, I'd say he's full on LE, fampai.
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>>48238734
I'm in his campaign. He's SUPPOSED to be LG now. He hasn't really changed, and I've said he was lawful evil from the get go.
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>>48238760
How in God's name is he good? Does he not know how alignments work?
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>>48238776
I doubt it.
>>
>>48236571
...
>>
>>48236571
It's like halfway through you realized your character was Mary Sue as fuck and went back and changed minor details to try to fix it.
>>
Development Question:

What's the weakest part about your OC? What's an aspect of them that you've neglected to develop or ignored or is just unrealistic in a character? What can you do to improve upon it?
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>>48241280
I feel as though Charlotte is about as fleshed out as I can make her, thanks to working with these threads and the private chat, but Julia on the other hand is still just a couple of adjectives.

For them to be as close as they are and as important as Jules is to the journey Charlotte has taken on, I feel like I need to spend some major time on her to help make the DMs job a lot easier when it comes to utilizing her in the story.

Also, new art commissioned from goblinvomit.tumblr.com if anyone cares.
>>
>>48241466
Your waifu could always be more fleshed out you know and not just fap bait.
>>
>>48237947
>>48238708
>>48238760
Actually trying to have an Angel planeshift him to Hell was in fact a turning point for Zaniel.

The angel of course denied him, even after Zaniel brought up that the angelic forces could attack the new war front when all sides have weakened themselves.

It was after the angel left that he realized just what he was trying to do, and knew that if he kept this up he will eventually turn Evil. A idea he heavily resented.

>>48238734
Also Zaniel has been acting more good, only Keth and Zaniel help Albion rebuild, only Zaniel made it a priority to find the Dwarves that were caught by the mindflayers and convinced the party spend the least amount of time searching for the dwarves.

And when we did find the dwarves instead of killing every enemy in the room and then saving any dwarf left alive. He tried to teleport all the dwarves out before any of them had their brains eatin.

Just because you haven't been to the more recent session for anything besides combat doesn't mean Zaniel is not more good then before.
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>>48241888
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>>48241964
Man don't respond to him, he knows it's bait and so do the rest of us. I know, amd the private chat knows that Charlotte is a well rounded character, it doesn't bother me that some rando doesn't.
>>
>>48242000
Your right.
>>
Development Question:

How would your OC react to a sudden and unexpected loss of a loved one? Family member, lover, good friend, whichever you prefer.
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>>48241280
Not entirely sure where she might come short on development, to be honest. Irya's one of my older characters and has been thrown through a lot of situations for me to readily figure out her reaction to things.

Maybe when actual good things happen is where she's lacking on that, as the dice seem to fuck her over everywhere.

>>48243636
You really think that's the best thing to have happen to a spellcaster? If she can't reanimate them in some form, she might resign herself to wait and see what the next life holds.

This does not mean she will not mourn, however, and possibly mourn and reconcile with these feelings in ways only a spellcaster might.

Only when all avenues of grief have been travelled will she finally let herself be free of mourning.
>>
>>48241280
In the campaign, I've yet to fully manifest Arallios' desire to start studying magic again outside a few mentions of curiosity and that he dropped out of his last magic training due to lack of ability. But now he's reached a part in his life where he starts thinking "Welp, not going to be as efficient at killing as 'three kills a round' Fighter, three of the top four rangers I know are me, and magic is so much fun and evidently does EVERYTHING."

I just can't figure out a fluffy way for him to actually start on that, as our campaign is pretty story-based. Sure he could ask one of the party's wizards, but he doesn't prioritize "I want to git gud at something I suck at" over "we've got to track down missing people in werewolf-woods/daemon mountains/vampire cities, not to mention I'm pretty sure one of them is scared of me, while asking the other for anything would very probably give them an unneeded ego boost". He also figures that since honing-talent-based teaching didn't work for him, taught-based teaching would probably work better, which "crosses off" the options of asking the sorcerer or bard. Probably sounds like I'm cutting off my options, and I feel like I am.
>>48243636
Depends slightly. If it was one of his family members that he hadn't seen in decades or one of the "sorta there" party members/NPCs, it'd affect him like one of those mood-killing "oh, my condolences" moments. If it were one of the party members/NPCs he has a higher level of care for it would affect him a lot more strongly, his friendly and cheerful demeanor coming off as much more forced as he tries to put on his elven apathy and act like it didn't shatter some part of him.
>>
>>48241922
Keth did it for free, Zaniel didn't
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>>48244996
Keth is Good, Zaniel is a twat.
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>>48245007
Well that's just rude.
>>
>>48245007
Stop it, you're making Keth look bad.
>>
>>48241922
>>48245007
Okay hold up. Keth WOULD NOT travel with Zaniel if he was evil. Straight up wouldn't. Zaniel may be morally challenged, but he's not evil.
>>
>>48243636
Happened to Keth. His wife was killed via death effect, so reviving her was beyond his strength at the time. He used heal on the undead that did it, AND rolled a crit. Over 200 damage in one hit. Didn't say a word. Just instant, silent annihilation. He didn't talk to anyone in the party for a solid day.
>>
>>48245951
I just imagined bird Jesus slowly walking up to a vampire, placing his hand on its face, and utterly annihilating it in a flash of light. It's a pretty awesome visual, desu.
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>>48243636
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>>48243636
If Charlotte lost Julia, I don't know for certain that she would ever recover from it. She would lose a huge part of herself, and nobody would truly be able to replace the pieces.

She would immediately abandon all pretenses of ever wanting to really be a paladin and seek out regeneration no matter the cost. Following this, her next goal would be to convince Julia to become a vampire with her and they would live forever together, their damned souls tethered to each other for eternity.

But that's just one possibility, of course.
>>
>>48247669
That's dark, yo.
>>
>>48247694
The spoiler? It's mostly a joke, but she seems like the type to not really be able to accept the truth and in a moment of emotional weakness, would likely seek out a solution of some kind along the magic route, without much thought to the consequences.
>>
>>48247669
>dat completion

Noice.
>>
>>48241888
I remember more about what I have read about Charlotte's backstory and adventures than any of the other OCs, I don't know what you're on about.
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>>48241888
Because lesbians instantly equal fapbait amirite?
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>>48245007
Well, think about it. How many fictional characters that would be lawful neutral are, well, likable? Not many. It's kind of a dick alignment.
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>>48248276
>>48248425
Just leave it, it's just some shitter.
>>
>>48247885
Thanks, it's more of Salt's work melodire.tumblr.com, she's been a great partner to work with on a lot of this art, as has bigmsaxon.
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>>48249052
Salt too stronk.
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>>48249713
Salt just the right amount of stronk.
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>>48195272
Ageha is a strange individual and rather intrepid adventurer from the isles of Kokusho. A young, half Kokushoan woman who travelled to the mainland, she was blessed with good looks... and oracular powers, both of which she uses to her advantage and day to day travels. The general impression she gives is that of a saintly youth on a godsent mission to assist in stopping the dragon threat of conquering the countryside and killing all who disagree.

Much of the above is simply a lie. Ageha the trickster or Ageha of Five Faces might be the better means of addressing her. Basically living as a face-stealing yokai, the doppelganger-spawn has replaced many a noblewoman in her need to survive and thrive after she herself was abandoned. Now she replaces the cleric to have been joining the party, hired by the same dragons trying to take over the country.

As might be imagined, the picture is not her true face.
>>
>>48250524
I KNEW IT ABOUT CHARACTERS NAMED AGATHA!
>>
>>48250538
Agatha is totally her "pretending to be half-Asian" name. So yes, you knew.
>>
>Family member
Well, that was unfortunate.
>Lover
Well, that was unfortuante.
>Good friend
Well, this is inconvenient.
>Father
About time.
>>
>>48250561
...do tell?
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>>48243636
>loved ones
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>>48250859
___________;_;_____________
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>>48250859
What about his stool abd broom?
>>
>>48250561
Not a very empathetic character, huh?
>>
>>48243636
Rejoice and welcome them to the land of the dead. In general she'd be quite happy to have a family member among her throng of dead friends and helpers.
>>
>>48252767
Who is your OC?
>>
>>48252821
Day of the Dead style necromancer in a superheroes setting game that our group is playing currently. The dead she summons aren't really under her control or servants, she just stirs them awake after proper remembrance has been given. So yeah, a loved one, family member or friend dying would be a welcome thing for her.
>>
>>48252888
I like that idea a lot, how long have you played her? Any character art?
>>
>>48252909
Thanks, I had a lot of fun coming up with the character. We've been playing the game for a couple months now, enough that everyone has figured out and settled into their roles as heroes or villains. Don't have any art of her, no one in our group are artists to that degree.
>>
>>48253120
Have you tried the drawthread?
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>>48195272
>>
>>48253170
I hadn't tried that no, but I think other people would have better or more needed requests.
>>
>>48243636
This actually happened to Zaniel.

When our adventuring party had our final fight against Light Bringer Hemtose, Ti Zaniel's closest friend was planeshifted to the abyss. To make matters worse before Zaniel could mount a search and rescue for him, Ti caught the attention of Graz'zt and was promptly taken in as a court musician.

So Zaniel spent nearly a year coming up with one worthless plan after another to rescue his friend from one of the most powerful demon lords around. Eventually he came to the conclusion that the only with the support of some planar army could he have any chance of retrieving his best friend.

As he became more desperate to safe his friend Zaniel considered offer a hundred years of service too Bel in return for add in breaking Ti out of the abyss. He figured at least a hundred years of domination would be worth saving his friend.

But that never came to pass. Instead after a year and a half when the world was coming to an end from Atropos, Ti was returned to use by Nyarlathotep. We then learned that the Great Old One killed Graz'zt and his entire court for daring to take his Herald.

Needless to say Zaniel was angry that all his planing was laid to waste, that the Crawling Chaos had to free Ti, but mostly that he was powerless to help his friend in the first place.

I know it's not a death but I think losing you friend to a Demon Lord is pretty bad.
>>
>>48253334
Half the requests in there are inane garbage or retarded speshul snoeflaeks. If you posted with a little bit of background for her you'd probably get a fill within like two threads.
>>
>>48253623
>2 weeks

With the rate people like Catzilla have been doing fills, 2 days is more likely.
>>
>>48253623
>>48253635
Shit my bad I misread your post.

Yeah, 2 threads is about right.
>>
>>48252681
The fragmented pieces of your own soul being used to puppeteer objects I don't think counts as friendship unfortunately.
>>
>>48253827
Well not with that attitude.
>>
>>48253827
But who would better understand him?
>>
>>48253966
>>48254331
These are both very good points.
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>>48254885
and non text original version.
>>
>>48254885
>>48254893
Whatever it is, it can't be good.
>>
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>>48255088
Yep, fixed the text version
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>>48248690
There are no fictional characters that are lawful neutral, because the concept of two axis alignment doesn't extend outside of certain editions of DnD.
>>
>>48255330
Judge Dredd?
>>
>>48255330
Javert?
>>
>>48255457
Javert is a conflicted lawful good. When he realized the laws he enforced were corrupt, he ended his own life. He believes he's doing what is best, and when confronted with that, can't live with himself.
>>
>>48195272
Ineec Dorru, Kel'Dor Jedi. I'm just going to post what I already have written on him.

>Having fought in the Clone Wars as a Jedi Knight but recalled, Dorru did his best to teach the younglings left in his care the ways of the Force, hoping that they would outlive the conflict and not undergo the suffering those in the war and affected by it underwent. However, when Order 66 went out, Ineec transported as many younglings as he could to safety and despaired at the possibility that the Jedi would ever be a force for good in the galaxy again.
>Selling anything not required for life, including his own lightsaber, he gave each child he was able to save a new life, without the burdens of a Jedi. When one youngling asked him if he would ever be able to continue training, Dorru told the boy that if he became strong enough with the Force that the human could seek him out, he would grant that request to the best of his ability.
>Eventually, he wound up on a backwater world, healing the wounded in secret, until a lightsaber wound up in his possession. It belonged to his master in the times when they fought in the Clone Wars. Realizing his master had been vanquished by the rising evil of the Empire, Ineec swore he would hide no more, and use what he knew to try to restore even the slightest balance to the galaxy...

>A sober man of stern words and focused actions, Ineec takes everything he does with utmost seriousness, and pursues the serenity and peace of the Force with his every action.
>He will not initiate conflict unless the stake is absolutely non-negotiable.

>Development Question: What's the worst instance of inner-party conflict your OC has been involved in?
When the Force Sensitive Twi'Lek refused to believe that the Force was anything more than a fairy tale.
In her defense, he couldn't just lift the entire ship or he'd be outed as a Jedi when the Imperials were running amok.
>>
>>48255521
How did he survive order 66? I always like clone wars Era characters in imperial times
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Reposting this one.

It had been a long day. Although Josh had gotten used to the supernatural world, it still constantly threw curve balls. Some of times, the worst things were regular people, live Ashwood Abbey, who had taken his friend, now girlfriend, Sam, captive. Ashwood was not known for their kindness, but what they did to her was beyond fucked up.
Josh walked into his penthouse, ready for its usuall bustle. Q freaking out over being addicted to vampire blood; Burke wanting him to look into the past of an overly traumatic crime, or calling his girlfriend Jaws because the Abbey had her listed as a sea monster. But it was quiet.
"Babe, you home?"
Josh called out. No response.
"Must be in her room."
Josh walked towards her door, and when he opened it, he smelt salt water. He looked, and where her room should be was a seemingly endless expanse of ocean. He heard the door to his room open, Sam walked out
"Babe we need to talk."
"Josh I can expl-"
"Why is there an ocean where your bed should be?"
>>
>>48255183
Luvos a best
>>
There's an OC Fighting Game!

What would be your character's:

Basic Attacks
Super
Taunt
Assist
>>
>>48255866
By getting scarce fast.
You don't live to see another day going down like a hero.
He basically put the kids on a loyalist ship and told them, "You're all going on individual field trips forever". There was another character's father who actually gave him the ship he needed to save the younglings, and he went mysteriously missing, which is one reason Dorru joined the party- to settle that huge old debt.
>>
>>48258306
I would play the fuck out of an OC fighting game. Luvos would probably be a mid range zoning like high execution character.
All his normals would be like monsters and demon limbs coming out of his sleeves, maybe one move would be like a really lame looking nail scratch. His super would be he opens a gate to the plane of fire under the opponent. Taunt would probably just be him making some snide remark about the opponents intelligence, his assist would be some tentacle grab thing so the active fighter could have a second to do set ups.
>>
>>48241280
Korr's important relations and how she interacts with the party is pretty well established but things like career contacts and acquaintances that should exist haven't really been touched on. Our gm likes freedom when coming up with npcs, so that's the main reason why I haven't delved into them too much, and he's had fun with a couple so far.

I haven't really had a chance to play around with her cognitive dissonance in regards to the Empire and nonhumans in game. In game, her father kept her away from any jobs directly relating to it and Korr's been pushing her faction to move past old hardliner ways, but that's a lot of naivete and butting heads that eventually will boil over and have already lost us allies. There hasn't been any "Imperial wookie slaves, wat do" situations yet, so that'll be fun when it does come up.

>>48243636
A lot of her anger stems from not knowing exactly what her father is doing. Him being dead would be better than him being traitor.

If Skid died right now, there'd be hell to pay. A furball of rage or a Gozanti carrying a delivery of fuck you. Not like she cares or anything.
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