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Song of Swords: The Soonening has Sooned
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LAST TIME ON SONG OF SWORDS
Zell hate
Still no Sharpefecht
Randomized guns
Pic related happened

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .zip archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
http://tempsend.com/CE7AAED497/677A/Song_of_Swords.zip

Here's a walkthrough on creating a character
http://paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
http://paste2.org/6OyOsFM3

Here's Ballad of the Laser Whales' latest version: http://www.mediafire.com/download/lp4ajap6ydldx7g/CoTV+Ballad+of+the+Laser+Whales+Alpha+1.4.pdf

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

Now, y'all know it, we've all said it. The legend continues, ya hear?
>>
>>48122286
>Many of the forts in the northern regions of Vosca were built to seem useless during the summer months, but to rapidly become essential once winter hits. This way, a rapidly advancing enemy might ignore them, only to find themselves trapped by the elements once winter strikes and their supplies dwindle. Valak, a small kingdom north of Osterbija, has many such forts, and it is often said that the King of Valak is only king during the winter as a result.

Is Valak still a thing?
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>>48171889
I doubt it, but in my own personal canon there are major powers that are split from the major kingdoms and diverge from them quite a bit. Small duchies and princedoms along borders where feudalism gets messy, and places that act like Burgundy. Technically a part of the big Kingdom, but essentially it's own place.
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>>48172065
I'm pretty sure that's official canon for at least Gallia and the Kaselreich.
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>>48171889
It's not even that old, lore-wise, it's newer than the map.
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>>48172718
Hmm, didn't realize that.
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>>48159198
Try, damn you, try!
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>>48171874
>LAST TIME ON SONG OF SWORDS
>Zell hate

More like every time
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>>48173867
And yet, never enough.
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>>48173867
Remove Zell!
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>>48174171
Aww, I like Zell.
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>>48175936
Shut up and chop more firewood.
>>
I'm apparently stupid; does someone want to explain to me how the download works?
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>>48177480
The fuck didn't put it on a proper filesharing service, and now it's gone. I didn't grab the file so I can't put it on mediafire or Mega myself. Hopefully someone did, or the guy will come back.
>>
So how easy is this system to use? Because I've always been turned off by complex systems due to all the little niggling details you have to memorize and keep track of. A million different rules and eventualities and different rolls and bonuses and such that are easy to forget.

Does this system have stuff like that?
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>>48177826
It's pretty simple. Only thing that changes a lot is a number of dice in your comhat pool. Everything else stays the same, armor value, weapon stats, etc. Is it simple enough for you or it's too much bookkeeping?
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>>48177480
>>48177603
wut, I swear I set the duration as high as possible, one month. Why is it already gone? Like I said, I don't have a mega or mf account and was/am too lazy to make one. So if anyone could reupload that to theirs that'd be nice.

Well reup: http://www109.zippyshare.com/v/1SeRW9b5/file.html

>>48177826
I'd say it's rather easy to use, but hard to learn. But maybe that's just because it's not edited yet.
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>>48177826
It's fairly complex. I'm going to be honest, if things like that put you off, it may not be for you. At its core, it's a pretty simple roll dice pools and compare successes system. The guy who wins is the guy who hits, and his damage is how much more he won by, plus his weapon and strength and the like. There aren't bonuses to stack or things like that. Everything you need to actually know is recorded very clearly on your character sheet and is hard to forget.

But armor is by piece rather than sets, there's a large number of maneuvers you can choose from that all do different things and have different costs, there's mechanics for bloodloss and stuff. There's a fair bit going on, and the game is definitely not for everyone's tolerance of mechanical crunch.

That being said it's also easy to boil down into something very simple. Don't use fatigue or bloodloss or those optional systems. Just stick to strike, thrust, parry, block, and void, and the other most basic maneuvers.

However, if you are curious, someone can try and walk you through a fight in the Roll20 room. You should see for yourself through play rather than the badly laid out book.
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>>48177826
I feel that SoS has quite an intimidating cost to entry but most of the side-work is stuff you pull out to make a surprise win by demonstrating system mastery or make part of your core gimmick, stock manoeuvres can be flashcards . Counting clashes is what I fuck up most often and that might be going but I'm not sure.

It doesn't do the D&D sin of several tiny bonus to fuck you up.

BoB might be more your speed but I wasn't a huge crunch fan before SoS so it changed me.
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>>48177959
Might be good. Lots of numbers isn't so bad so long as the numbers remain static. My problem is when the rolls used for things vary all the time and you have to consult various charts to see what it is. Stuff like that.
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>>48177978
Right, I'm on it.
https://mega.nz/#fm/mUA1UJiR
I think this should work.
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>>48178036
I don't really wanna bug anyone. Is there an example of play that already exists somewhere?

I like the idea of good fight simulation, because fighting is fun, but I worry about my capacity to run it well.
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>>48178055
I simply ignore clash counts, the system works well without them and they are kind of pointless anyways. That being said, yes, this system can be taught relatively easily if you have notecards with manuevers. I most commonly see strike/thrust in beginner play, which works. Just stay away from unarmed right now since it doesn't really do damage and commonly hurts the user more.
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>>48178131
You can look at the archives in the roll20 room, but someone is almost always willing to hop in and teach you if you ask here.
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>>48178144
There's a number of "fechts" or fights with the system. You could look at those, but most of the best and most demonstrative ones use an older version of the rules. I can dig some up if you'd like.
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>>48178315
That would be nice, I'm skimming the d20 logs now.

What exactly is band of bastards? Because google searches of it just lead to porn.
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>>48178366
Try Band of Bastards RPG, or Grand Heresy for their website. It's another descendant of Riddle of Steel, like SoS.

Here's a fecht. It's a bit confusing because of the /tg/ format, but it works.

http://archive.4plebs.org/tg/thread/40517213/#40517467

Just search for the posts by the guy named John Galt.
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>>48178366
What you're looking at (in SoS and Band of Bastards) are The Riddle of Steel spin-offs. If you want something that is out now but fits more Conan-ish heroics, check out Blade of the Iron Throne. Band of Bastards and SoS are still in beta and thus have there own relative short-comings.
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I'm trying to port the CotV initiative system into a SoS game and I had a question. If a lower initiative character declares he will engage a higher initiative character and then the higher init character tries to run beyond the range of the engage, can the lower initiative character retroactively add a move (which is free in CotV) to the engage action to complete his declared intention? If the higher init character negates your action somehow, do you just lose the ability to act in that phase?

I had a situation where two PCs were dealing with a pair of Sipahi, both of whom had lower ADR than the PCs (Sword-o and Arrowfeige). Arrowfeige was mounted and Sword-o was on the ground. Using CotV, all three acted in all three phases (Arrowfeige stole initiative to act in phase 1). Sipahi 1 retreated to warn his war party and Sipahi 2, who was all fucked up on Zoroastrian Fire Islam and a desire to lance charge an infidel, declared he would move to engage Arrowfeige. Arrowfeige then declared that he would use his mount's superior speed to avoid that and, if possible, chase Sipahi 1. Sword-o declared he would engage Sipahi 2 and I learned to always leave 2 CP when making a lance charge no matter how many dice your ride check involves. However, had Sword-o not put Sipahi 2 on the ground to die in a one-legged bloodless stupor, would he have been able to adjust his action to still lance charge Arrowfeige?
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>>48178956
I would say that you can modify your action so long as you do so to achieve the same end you declared. So if you said "I'm gonna charge that guy," and he runs away, you can chase him down and charge him, or if you say "I'm gonna shoot that guy" and he rounds a corner, you could follow to the corner and then shoot at him. You couldn't see the gun running away and then shoot him instead of bayonet charging him though, you've already psychologically committed to your action.
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>>48178956
>If a lower initiative character declares he will engage
Well, I'd consider by TRoS logic that all fighters automatically move to maintain the current range in a fight. If character wants to flee after fight started, he has to use Full Evasion/Full Void/whatever to disengage and avoid attacks from pursuers. If successful, current fight ends and fighters can engage each other again from the current range.
>>
So, here's another question about CotV initiative in SoS.

Prior to the aforementioned Sipahi mutilation, Sword-o found himself being harassed by a couple of the enemy camp's war dogs. Both dogs declared that they would engage Sword-o on their initiative and Sword-o (who had the higher init) also declared he was engaging them. I had been ruling that if multiple fighters engaged each other that we'd default to orientation (giving the higher init character a bonus to red/red roll-offs). If one fighter engaged another who did not engage him back, I just gave the engager initiative. Since all three were engaging one another, I ran it as a 2v1 during which a red/red(/red) ended with Sword-o violently murdering one dog. The other grabbed onto his armored knee. In the next phase, the dog declared it would engage again, meaning he was holding on to Sword-o's knee. I assume that sword-o couldn't really choose any other action other than to reengage (or try to limp away with a dog on his knee). So when the next bout started, I simply returned them to where the last bout ended-- HA range with the dog grabbing sword-o.

So, for argument's sake, let's replace the dog with a Janissary with a yatagan (practically the same thing, amirite?). If in phase 1 jan and sword-o had a bout that culminated with jan at (S)hort reach of sword-o and in phase 2 jan reengaged, I would probably put them back at (s)hort range where they left off. If Sword-o used his action to retreat instead of reengaging, I'd probably return the bout to sword-o's preferred (L)ong range, but give Jan initiative. Thoughts?
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>>48178104

This link just redirects me to my own page. Are you sure you got the correct 'share' link? It seems too short.
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>>48180230
If you're already in melee, you don't need to declare intention during the phases. You're already in combat. So you'd start at whatever range the last phase ended at. The only way the sword guy can run is by using one of the maneuvers that allows him to disengage from combat, like flee.
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>>48181480
Using CotV init? It just says that you 'engage' and have a 1 round bout. Does that mean the bouts continue each phase of each round until someone disengages or surrenders/dies?
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>>48181517
As far as I know yes. I generally resolve melee bouts at the end of initiative once everyone has moved and engaged for this reason, so that people can join into fights already going on.
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>>48181587
So CotV Init just breaks SoS style bouts down so that other people don't have to just stand there and watch a 3-5 clash count battle. Fair enough, thanks anon
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>>48181619
It's actually the smartest thing Jimmy has done since the beginning of development. The Ballad initiative system is so, so, so much more coherent than clash counts and all that shit. I really hope they port it over.
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>>48181929
I don't care about formatting at all. All is want is for the Ballad initiative to get put in the core book.
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>>48171889
Yes. Valak is located on the northern side of the Osterbijan crater, in a very mountainous region. There are several small entrances to the Osterbijan heartlands through Valak, but penetrating the forts built over them would be just as difficult as attacking Tenja--possbily moreso, since at least the Tenjan Gate doesn't totally freeze over ever winter.

There are lots of smaller kingdoms and principalities that exist within the borders of the named powers of Tattered Realms, as >>48172065 suggests. We didn't want to carve the map up into too many tiny countries because that would be redundant, so we blobbed things up into the de jure empires that may not hold up in fact. Galli may legally hold all of its border principalities, but in practice many are functionally autonomous, though less so after the War of the 99 Kings.
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>>48183017
Thanks Jimmy
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Hey Jimmy, who or what are the Commercial League? From their description they seem like people who worship capitalism and that's about it what with their strange belief that trade and business are the anti-war drug for the world?
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>>48184045
"muh libertarians" strawman, to complement the "muh Nazism", "muh singularity" and "muh Sweden" strawmen
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>>48180485
https://mega.nz/#F!eZYHmCKA
Try this.
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>>48184233
No, wait, I screwed that up. Try this instead.
https://mega.nz/#F!eZYHmCKA!CWh4kuZzOTNkD8j8sC1TiA
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>>48184096
Look Goyim, you don't want to be a NAZI now do you? So don't side with Chiron.
Oy vey! The Albish are such Imperialists, so exploitative. You'd better not side with them goy.
The UC can't be trusted, they're a bunch of socialists! Put your faith in us, your greatest allies, the Commercial League! We'll protect you from the evil statists, little goy.

We'll protect commerce and freed trade, oh yes, and a free exchange of ideas, goyim! As long as they're our ideas. Wouldn't want any NAZI or COMMIE ideas intruding in, oh no.
>>
Does that guy still need to be taught SoS?
I'm bored and totally game right now
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>>48183017
>Osterbijan Crater

Wait a minute, I've never noticed this before. Is Osterbija set in some ancient crater, not just some shithole mountains? If this is the case, are there any records / legends of why the crater is there?
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>>48185342
That's a good point. I hope it is super evil
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>>48185342
Palinka effect. The Serbs hit the planet like a meteor.
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>>48184732
Sounds about right, Mr Merchant
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>>48186606
The Palinka effect is when you add Serbs to a world where they didn't exist. The Tattered Realms is a world where God is a Serb.
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So therws early modern/medieval analgous fantasy and mid 20th century analogous dieselpunk settings, is there any chance our Dark Lord Jimmy will bless us with a futuritic/cyberpunk setting?
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>>48188743
It will be called Ghost of the Serb.
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>>48188743
I've been dreaming in my sickness deliriums about mASS effect homebrew.
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>>48188743
>Fucking Gundam SoS
I would cream my pants faster than Rohm at a Chippendales.
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stat me
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>>48189892
Kurwa Husaria wannabe/10
Poor quality swordstaff (+ 1 TN to all stats)
Looks like crazy rider obsessed with horses, doesn't have groin protection to sit better in a saddle. Despite that doesn't have full leg protection, doesn't wear cuisses and exposes lower thighs.
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>>48189957
The horse thing is just that particular armor set.
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>>48183017
Did you see/pass on my feedback on the new page formatting from the last thread, Jimmy?
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>>48189809
>G Gundam SoS
>With Space Zells and Neo Serbia
>Beam saber dickstabs
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>>48191026
King turns into domo and channels his former obsession of hunting gizka into an obsession with having his gundam tuned just right.
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>>48190605
How long did it take to get this far, I'm ok with the formatting as long as the thing gets fucking done.
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>>48171874
> http://tempsend.com/CE7AAED497/677A/Song_of_Swords.zip
Link morale broken
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>>48193487
Right now it looks like it's made by amateurs. If this is going to get a kickstarter with physical copies, it needs to succeed on a level that I could find games in physical space. And that means it doesn't just have to be good, it also has to look good.

Besides, a lot of my suggestions were pretty simple changes. I could do them in a couple hours, or do all of them for the book in a week, and people who have been doing this for a while and are used to their workflow could do it in half the time, assuming basic competence.
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>>48184258
Thank you.
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>>48193558
I don't think basic competence is assured, considering how long this has taken.
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>>48189809
>>48191026
>>48191026
>>48192441

I've played around with the idea before. and it wouldn't be too hard to make early UC gendum with SoS or Ballad, I don't think. G Gundam minus super crazy super robot stuff wouldn't be too bad either.

Have most of the Physical Stats for a mecha replace the pilots or just have them use different, analogous stat blocks.
Could do something like successive damage to a target area would stack eventually outright destroying a part with successive smaller wounds, because you can't exactly bleed (most) robots to death, and simplify things a bit to make that not a book keeping nightmare, or reduce the number of wound tiers, with wounds to specific areas reducing a stat directly for calculations involving that part.

Change Stun into how much a pilot is getting rattled around as well as how much G-Force they're experiencing with penalties or something, versus Pilot Endurance or Toughness. Pain would still be in effect for a G Gendum type game.

Losing head would mean losing main sensors and large CP penalties or needing to make PER checks every round to not take said penalties, rather than death, unless cockpit was located there.
Maybe import luck from Ballad to help pull off some of those bullshit survivals after having your cockpit exploded and reduce lethality a bit. Special rules like Beam Melee weapons not being affected by robo-strength but having a shitload of base damage or something. Things like Anti-Beam Coatings reducing Beam damage by a flat amount a limited number of times.
New maneuvers to represent having things like boosters.


Doable, but a lot of work.
And I'm a lazy bastard so don't expect anything out of me.
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>>48194021
Yeah, but it's already a given that fuck all gets done because of massive incompetence and/or need to pay the bills, we might as well make sure that the shit that isn't getting done is at least some good shit.
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>>48194073
I'd rather they get an amateurish beta out for kickstarter soon so that they can have a professional final product than go back into the formatting and take another six months.
>>
>>48195872
Formatting will take the time it takes whether it's before or after kickstarter. Personally, I'd rather they have something impressive to show at kickstarter, netting maximum funds, and then have a minimum amount of requisite work left to do so the turnaround at that point is as fast as possible, netting maximum widespread adoption.
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>>48190605
Yeah, I sent a copy of it to Bones. I don't know how far he is into the process at this point, but this isn't going to be the last formatting we do, obviously. It'll probably be done in waves as changes are implemented, and of course for the final product.
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>>48197157
Cool, thanks. Bones is more of an art direction guy than a graphic design guy, right? Some of it kind of shows, his art is great but some of his color and font choices are somewhat odd and are overly complex, even for gamebooks (which are usually downright baroque by modern design sensibilities). I understand it's limited by what fonts are available, but still. It might be worth it to take some graphic design at a local community college at the rate you're going, waiting a semester won't hinder development much or at least make a /gd/ thread. Some of the details in play are specific to TTRPGs, but that stuff is mostly being handled pretty well, it's the stuff that's usually considered basic which needs the most work. And god knows, it'd be just about the best thread on that shitty board.
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>>48175936
then post zell
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>>48198362
speaking of which

what the hell does your average Zellislava look like?

I mean, I know any ship can become one, but do the zell have common vessels?
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>>48198464
I'm guessing a lot of Carracks and Caravels being that this is roughly 15th-16th century.
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>>48199826
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>>48199898
The Big Nave of Scotland, the largest ship in the world when she was launched.
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>>48199953
Or maybe even some Galleys, though as Zellislava they might be able to row themselves.
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>>48200200
Even cute little guys like this.
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>>48200278
A Baltic example.
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>>48200325
One of Magellan's ships.
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>>48200336
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>>48200436
Or if there are more advanced 17th century Galleons around.
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>>48171874
Holy shit, is it finally finished? Is this Soonâ„¢?
>>
>>48201603
>he fell for it
>>
>>48201603
Well, Sooner.
>>
With the soldier school, it says that tier 1 and 2 maneuvers cost 1 less and master maneuvers cost 1 more. Does this mean that you pay 1 fewer arc/PCP to level your school to the level that grants tier 1 and 2 maneuvers or that activating tier 1 and 2 maneuvers costs 1 less CP?

Also, mastery maneuvers when?
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>>48204254
It costs less/more to purchase.

Also never.
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>>48204254
Soon.
>>
>>48171874
S O O N
O
O
N

How did I miss it?
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>>48206320

i don't know bro
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Help what is this in SoS? Or is it just some fantasy bullshit sword
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>>48208059
Messer, m'sir.
>>
>>48208059
>>48208248
It's not long enough to be a Swiss Saber is it?
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>>48209637
Too thick, I thought, though we've only got one image to go on.
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>>48200200
Two words:

Venetian Galeasses...
>>
If I'm buying a Silversteel Rodela, do I use the price and stats for armor or weapons?

>>48209734
God that's sexy.
>>
>>48210768
Armor i'd say my man
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>>48210768
Following up with more Silversteel questions, I think someone's said that weapon attachments get figured into the cost and gain the benefit, does the same apply to Helmets and attached Visors?
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>>48209637
Either way, it's a fine looking sword.
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>>48210834
Visors, yes. But not crests, I think. Unless you really want your paper mache head statue of yourself dressed as Venus to also be made out of Silversteel.
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>>48212095
Who wouldn't?
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>>48212398
Some knights are less fabulously wealthy than others
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>>48213639
What's the point in being a knight if you can't be fabulous?
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>>48213648
Damn right.
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>>48213648
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>>48213648
>>48214757
>>48214848

Tall and proud, guys!

https://www.youtube.com/watch?v=9p__WmyAE3g&feature=youtu.be&t=132
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>>48213648
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>>48215048
Rate my foot cataphract, /SoS/.
http://paste2.org/cIazZJKC
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>>48215005
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>>48215005
What the fuck is this
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>>48218203
No idea, it won't play in my country.
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>>48219319
Is this Byzantine or Russian, or middle eastern?
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>>48220258
Byzantine Cataphract.
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>>48219319
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>>48220686
>>48220258
>>48219319
Reminder that Byzantines are just Fancy Greeks.
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>>48220776
Reminder that there was no such thing as the Byzantine, only the Eastern Roman Empire.
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>>48221076
>Eastern Roman
>Not actually paying tribute to Rome, neither owns Rome, or culturally Roman
2/10 made me HRE.
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>>48221129
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>>48221129
>Rome
>actually mattering to either the Western or Eastern Empire
Ravenna was the capital of the West when it fell, Rome itself was a depopulated shithole. The Eastern Empire continued to control large swathes of Italy until the Normans finally gave them the boot in the 11th century.

>implying the Roman Empire of 300 AD was culturally identical to the Roman Empire of 1 AD
>implying the Roman Empire of 1 AD was culturally identical to the Roman Republic of 200 BC
Cultures change over time, bruh, and 1000 years is time enough for a lot of change.
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>>48221129
>paying tribute to Rome when you can pay it to New Rome instead
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Does anyone remember that Japanese mango that depicted a thing from some writing from the Sengoku Jidai that advised Ashigaru in formation not to thrust, but to strike downwards with their spears like halberds?

I've been trying to find the damned picture but I don't know where it is. I'll ask in the historical wargames thread too.
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>>48221823
http://archive.4plebs.org/tg/thread/38001550/#38010324

Here you go.
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>>48221823
tell us what you find
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>>48221960
>>48221823

I think remember finding a site that had the actual old illustrations from Zatsuhyou Monogatari, but can't find it now.
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>>48221823
Yeah, I remember it. I think we looked and looked and couldn't find any evidence for the existence of the work that it references at the time, but that don't necessarily mean it's not out there, somewhere.
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>>48221319
>Ravenna was the capital of the West when it fell
Well there you go.
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>>48221319
>Cultures change over time, bruh, and 1000 years is time enough for a lot of change.

This isn't just cultural drift, "bruh", this is a completely foreign culture pretending to be Roman. Like how Finns still pretend to be Nordic.
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>>48221960
It's called Sengoku. Some of this data is profoundly dubious.
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Reading that comic now. Man this is some dark shit. Not shigirui dark though.

So I've kicked drinking--for real this time. Turns out this chronic cough I had goes away when I don't drink. I had it just about narrowed down to dairy or booze. If I've been quiet for the last few days, it's because I'm going through some pretty metal withdrawal here, and it's fucking killing me. I've decided to not cold-turkey it and have a diminishing ration of vodka every few days to ease into the whole thing.

Anyway I'm here, anyone got any dumb questions? I'm all about dumb questions right now.
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>>48223156
So how far into layout are you guys now?
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>>48223156
Give us an awkward gap moe gizka fact.
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>>48223156
>So I've kicked drinking--for real this time.
No Jimmy slowly killing yourself is a big part of your public image.
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>>48223156
Was I the only one who thought Shigurui's ending was perfect? Everyone seems butthurt their favourite character died or that the fight was anticlimactic, but...characters aren't people, and the anticlimax is what makes it good.
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>>48223174
An estimate by Bones put it at like six pages an hour, but his hours are in short supply--he has a better job than I do, but it eats up a lot of his time. That's life. Still, it was looking pretty good at last call, and he was very glad to hear your guys' advice. We're going to be working on some better fonts. The margin thing was something to do with the printing, it'll be smaller once it's done.

>>48223193
She suffers horrible headaches when she sleeps laying down. For this reason, she always sleeps sitting up, or at least with her body elevated above her legs. Slumped on a horse is her preferred position, though she can do it upright in the saddle of she has to.
So, her personal tent is generally unadorned except for a fluffy horse (she has different horses for sleeping, riding and fighting) and a brazier. Her men frequently joke (when she isn't around) that she's a virgin because she's never even been to bed alone, much less with anyone else.

>>48223328
Oh no, I agree. At the time I was pissed, but looking back later it was the perfect ending to what may have been the perfect story.
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>>48223038
I was hoping the name of the supposed origin document would facilitate easier searching but alas it did not.
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>>48223364
>headaches for sleeping laying down
Is this a real condition? That sounds like the literal worst fucking thing ever.
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>>48223156
Have you considered pharmacotherapy for your withdrawal? There are medications for both the acute withdrawal symptoms and to fight dependence.

Don't know how financing such a thing works in America though.
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>>48223487
>financing such a thing in America
Ha.
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>>48223481
It's probably a psychological trauma thing.
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>>48223487
I have insurance that covers drugs, but when it comes to something like this I'd rather just do it my own way. I've heard sometimes they'll try to hook you up with AA or something before helping you to make sure you're not just trying to get painkillers for the lulz, and the last thing I want is to hang around a bunch of depressing alcoholics in a church. I do that on Sundays already.

I quit smoking, and it was way harder than this. Smoking, you have to deal with everyone else doing it on breaks at work and stuff, but I'm the sort of guy who drinks alone at home, there's no social element to it unless you count you guys.
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>>48223533
Man, communion's gotta be a bitch for AA.
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>>48223156
So, I'm reading this mango, and while the source is not handy to find, I have a theory as to this downwards pike-swinging tactic.

What the work seems to depict is a very densely packed unit of pikemen who raise and swing down their weapons when they engage other pikes. The idea, I would imagine, is that by doing this they knock the enemy's pikes down, potentially pushing them into the ground as they advance, and thus disrupting the wall of points facing them so that they can advance and thrust unimpeded.

Obviously it wouldn't be a huge advantage, but even a few seconds of having the enemy's points off-line could be a deciding factor for lightly armored pikemen. Maybe the idea was that through a high level of unit discipline they could essentially disrupt the enemy for just a second, long enough to attack the first few ranks and potentially start a rout.


Another possibility is that the instance being shown in the manga is a training exercise, and that poking people with the padded end of a stick is less painful than beating the living shit out of them with the haft.
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>>48223775
A further reinforcement for the above point though is that later when they attack an enemy who isn't engaging them head-on, they just stab them as shown.

This might be some elaborate exercise to beat the enemies' weapons out of the way to disrupt them. Just a thought.
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>>48223775
could also be that it is mock combat. So they want to bludgeon their enemies into submission.
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>>48223890
That's basically what he said.
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>>48223890
As you say, it could be either. I generally trust Japs to do their research when it comes to their own culture, though one of my professors who spent a while over there told me something interesting:

A great many historical records in Japan are privately owned by people in small villages. They don't donate them to museums often, many of them are basically sitting in peoples' garages because their grandparents left them there. If you want to look up some obscure stuff from the 18th century in Japan, you have to go the Japanese Ozarks and ask Cletus-Sama to look at his photo-album.
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>>48224078
>Cletus-Sama
I feel that is the end of a very odd "The Man in the High Castle" scenario.
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>>48224078
Jimmu, in laser whales what's up with space america? You've called it multiple things now, Rahoo, Desotia, etc. Is it one country or several?

One of the themes there seems to be that there's a race war going on. What's the deal with that, are there any bad guys we can draw from that for an easy campaign hook?
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>>48195872
First impressions are far more important than literally anything else, for a game.

Make the game as good as you can conceivably get it, THEN release. Either that or don't release at all.
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>>48204644
are you fucking serious
that's retarded, how the hell is that a reasonable way to write such a function
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>>48223364
So...you're saying hicks would sleep better if say.....a certain someone held her?
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>>48225242
Gizka* fuck autocorrect
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>>48225252
Cletus-sama sleeps better like that too.
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Mixing CotV and SoS anon here again. Sword-o and Arrowfeige have found a new companion, Pfau-knecht. In a practice fight, Pfau-knecht finds himself facing off with a Sipahi and a Janissary. Pfau and the Sipahi both have ADR 7 and engage during phase 1. Pfau-knecht, of course, engages red/red and fatally drives his zweihander into the Sipahi's face (with no regard for how it affects his feelings).

In phase 2, the Janissary declares his intent to shoot Pfau-knecht with his arquebus. Pfau engages first and they throw red/red. The Janissary then wins init and shoots Pfau. Here's where I am uncertain:

Because they are in a bout the Janissary uses his CP to melee shoot and scores 7 successes. Because Pfau committed all of his dice to his attempt to stab the Janissary he cannot void or block the shot and takes the entire 7 dice to the face. Now, because its a ranged shot it doesn't do extra damage based on BS (though it would if it were a regular shot outside of a bout?). I rolled on the CotV hit location chart and got a 10, meaning a critical hit wherever I want with half AV. Obviously I choose the face for the symmetry and between the crit and the ball ammo, completely negate his nose bar. However, with a TOU of 6 it would seem that an undefended blast to the face would deal a level 0 wound? It seems like a character with 6+ TOU is effectively bulletproof vs an arquebus?

Obviously, had Pfau-knecht not engaged then the Janissary would've shot using his Missile Pool. Had he gotten 7 successes again then it would've been 9 damage (6p+ 3BS) and a level 3 face wound. I know that CotV has guns deal extra damage with B.S. Should I port that to Melee shots?
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>>48226744
What would've been the wound with BS?
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>>48226744
Yes. I'm not sure why melee shot doesn't do BS damage. Is that a typo? I think it might be.
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>>48226909
For the melee shot? 6p + 7 BS would've been a level 5 wound to the face.
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>>48227522
Good question. I feel like missile weapons can lack teeth in SoS, which is mildly frustrating. I was mostly checking to see that I was using the rules correctly.
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>>48222708

>>48224078
The guy who runs a dojo in my city here in Finland trains katori shinto ryu by visiting the main dojo every year for a month or two.

One time he was there and browsing in an antique store, he found a scroll with flowy calligraphy, which he nor the store keeper couldn't read.

He got it translated, and it turned out to be proof of skill in some dead spear school or something. Copying it and just putting his name under it would have made him the head of this "lost" art, and all he would have needed to do was make up some spear drills and rake in the money from fools who would believe him.

Also said something about not trusting every japanese guy with nothing but paper to prove his skills...
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>>48227626
I figure you should add them, but what do I know.
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>>48227774
BS is definitely supposed to add to damage. It makes no sense otherwise.
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>>48224288
>Bonuses: Tier 1 Maneuvers and Tier 2 Maneuvers cost 1 less for this School.
>Penalties: Mastery Maneuvers Tier costs 1 more for this School.

Seems pretty straightforwards to to me.

>>48227774
>>48228601
>Success: Inflicts damage appropriate for a ranged attack with the weapon used, using BS from the roll as normal, but rolling on the Thrusting Attacks Table.
Totally looks like it does.
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>>48229645
Thread's dying, post your Tattered Realms Waifu.
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>>48230777
we've been dying for months now
let the dead rest
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>>48230777
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>>48230777
There's a criminal lack of Zellgirls.
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>>48230927
That doesn't look like a waifu to me.

>>48231002
That's what I'm talking about.
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>>48230777
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>>48232725
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>>48232725
Escher is easily the best part of this setting, not so because he's funny, but because of what his existence suggests magic is going to be capable of when it is released.

>I want a magic sword!
>Okay, which color do you like the least?
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>>48223156
>So I've kicked drinking--for real this time.
>I've decided to not cold-turkey it and have a ration of vodka
You haven't kicked it. You're working on kicking it. I hope it goes well, but be realistic.
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>>48224078
Seems like Japan would benefit from a digitization initiative of the sort going on in Timbuktu.
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>>48233323
Gotta think past the sale man.
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>>48233403
Most countries would benefit by actually preserving their history.
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>>48232915
I never thought I'd say this--she is TOO kawaii.
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>>48232915
What the hell is up with her neck?
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>>48230777
>The french girl
>Not the delicious aryan elf
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>>48237090
>not liking redheads
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Why is this the best video of a Urumi cut test I can find? Disgraceful.

https://www.youtube.com/watch?v=uZ0Nc2kHba4
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>>48237730
Was that urumi even sharp?
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>>48223364
>>48223775
Head nigger, once you're done with Sengoku, read Shamo. You may enjoy it.
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>>48238619
This is really good so far. Sengoku is only like 30 issues so far, which is a shame. Needs to keep going so I can read moar.
Also Goblin Slayer, Jesus Christ.
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>>48239057
Glad you're enjoying it. Best of luck kicking the grog.
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>>48239057
Jimmy-sama

Can you answer >>48198464
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>>48198464
A young one could look like just about any ship, though when Zells actually build their own vessels, they tend to look... That picture is actually pretty good, lateen-rigged, sleek, but they tend to be a bit uglier.

The older ones, though, start growing spikes, second hulls that rotate around the vessel as they move, they look more like that Romulan ship from the new Star Trek than they do like seaworthy vessels.

Of course there are variations, mostly tribal. Tesshechtite ships, for example, are as close to "regular" looking vessels as Zellislavas get, most of their weird shit is on the inside. Sethite ships almost look like they're alive, sometimes forming skull-like formations on their bows.
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>>48239236
Are zellislava baby chaos dragons?
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Bump. Also, what happened to Searing Enigma, it's been a long time since I've seen one. Also, can we got some more lore on Goblins?
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Polish Deluge GM here. My players have finally tracked down their target, and are planning on taking on the mercenary captain with a rag tag group of Polish peasants, Scottish mercenaries, Russian musketeers, and a small cannon provided by the Russians. They want to actually play out the fight.

How are Riddle of Steel's mass combat rules? Are they worth looting, or should I make something up?
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>>48240694
The tepid factoids have become frozen conundrums.
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>>48241096
It depends. Do you want a mass combat system that emphasizes more the effect of the PCs leading/in charge, or do you want it to rely more on the army composition? You can translate the rolls iirc pretty well into SoS unless they do the standard reduce TN thing TROS does.
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>>48241096
How your players' tactics and drill skills?
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>>48235319
Well I mean yeah, but some countries are already on top of that. The US, for example, preserves tons of irrelevant minutia from like two hundred years ago or less. Digitization is happening but most of the data available is functionally noise.
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>>48238314
He's mostly hitting it with the flat.
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>>48244068
One of them built entirely for Tactics and Drill. They're pretty good.
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>>48245249
I work at a county historical society. Tax records, letters, family bibles, post cards, club minutes, birth and death records. There's a shit ton of it, and we're working to preserve as much as we can by digitizing it. Even if that means spending a whole fucking day feeding in a fucking notecard index for some fucking lady's genealogy research one fucking card at a time into a fucking scanner.

It's noise, but it's actually really useful noise. Very frequently it gets called on for genealogical or property research by local residents and outside researchers. We have the extra boost of being the site of a major battle in the American civil war and thus have a lot of artifacts and records relating to that, but even the unrelated stuff can be useful to someone.
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>>48245796
>genealogical or property research
>of commoners and buildings younger than some living beings
>worth even doing
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>>48245916
>money
>not worth having
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>>48245916
Unless you're counting trees, I don't think many things alive were around in the 1800's.
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>>48246221
Turtles.
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>>48246251
There's turtles.

So, nothing is history until the last turtle that was alive when it happened died. This is a solid rule.
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>>48246314
20 year rule, isn't it/
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>>48246314
I support this motion. Congratulations, gentlemen, we've finally devised a solid, logical, and concrete line for what is and isn't historical.

>>48246378
You're missing a zero.
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>>48246251
>>48246314
Turtles are the oldest vertebrates for which we have a definitive age, (some whales may be older, but the oldest we have a concrete number for is just "at least 130") but a quahog has been found at 507 years old.
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>>48246489
Clams are basically plants.
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>>48246597
Huh, they must have revised the taxonomy again. IAPT needs to get their shit in gear and stop changing that shit based on every single new phylogenetic finding. It's too much to keep up with, wait until people have challenged something first.
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>>48246597
Chickens are also basically plants, and we still count them as alive.
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>>48247439
Yeah, but plants are basically plants, and we still count plants as alive.
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>>48247439
>>48247457
Please. We can't use plants or chickens as a basis for historicity, that would be patently ridiculous.
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>>48247535
Yeah well we've got anon the ancient safe of lore here suggesting we use fucking clams.
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>>48247535
You're right. We'd best stick with turtles.

>>48247559
We've already agreed that clams are plants, mate. No need to bring them up any more.
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>>48239236
>forming skull-like formations on their bows
Spooky
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>>48239490
>>48249410
I think we can pretty much settle on this being canon.
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>>48249481
They must take a long fucking time to grow, if Water Park Radovan's ships haven't displayed signs of being giant dragons made out of molten lead.
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>>48249481
>>48250691
Clearly, they're specifically /stillborn/ baby chaos dragons.
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>Someone actually updated the wiki
What the fuck is a Rorog?
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>>48250800
>he doesn't know
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Other than various Burdinadin bullshit, are their any ways to convert the system into cyberpunk rather than realistic fantasy or pulpy diesel-punk?
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>>48252688
Play Ballad?
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>>48252849
Ballad is a bit too pulpy and mid 20th century for my tastes. Also, it doesn't have rules for caseless ammo or gauss weapons.
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>>48253340
But it's shooting combat rules are much better than Songs. Besides you're already doing some conversion, Ballad is easier to convert to cyberpunk
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>>48253340
It is, but it'd be much easier to convert it than core SoS.
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>>48239490
That's what some of the Zells believe. Rade Sark in particular is a strong proponent of the idea that the Zellish Destiny is to reawaken the Ancient Dragons, who will remake the world properly--i.e., without Land. To do this, he feels that it is necessary to create a fleetwide Dream (something that only Queen Shahaka of the Branded Zells has succeeded in doing in her one tribe) large enough to encompass seven entire tribes, at which point the greatest of each Zellislava will become an avatar for a new Dragon.

There are some ancient sources in the Library of Helion that suggest that this may actually be possible, but it is unclear as to how Sark is aware of them, given that he could not read until a few years ago and has never set foot on the Golden Isle.

Others like Radovan believe that the ships are merely blessed by the Seven, and that they exist so that at the end of the world, all of the remaining peoples of all races will be able to sail eternally on the Great Voyage into the endless night, where they will meet their destiny in peace.
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>>48254430
What's the nerdiest thing about you Jimmy Rome? I once cosplayed as Londo from Babylon 5.
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>>48254569
When I was living up on the mountain, I once played a full game of Silent Hunter III in real time without time dilation or pausing. The one problem was that the game skips entire weeks when you go back to harbor, so I couldn't actually play through all of it properly.

I made it to early 1940.
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>>48254633
Until you had to come down off the mountain, or until exploding?
Also, what did you do when you had to sleep? Park somewhere below the thermocline and go silent?
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>>48254668
I was too afraid of running out of oxygen to stay underwater, but I slept near my computer anyway, so I just had to glance up whenever that fucker's voice shouted something to hear if it was planes, go under, and then go back to sleep. Sometimes I just waited until I was back at base to sleep. I didn't have much going on at the time.

I eventually ate it trying to sneak my way into Firth of Forth to rack up some tonnage. At the time I was well convinced of my invincibility, but I recklessly crash dived to escape some planes and ended up hitting bottom.
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>>48254714
the hubris of captain drunkenski killed us all
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>>48254714
Are you a big submarine fan? Is that why the intro to Laser Whales is about a submarine captain and his zell girlfriend?

Jimmu, if you had to choose a job, would you want to be a sub captain?
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>>48255588
Or a zell girlfriend?
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>>48255588
Well, I'm the sort of person who rather likes having his own space, I won't pretend that living in close proximity to 130 people is my ideal scenario, but there is something cozy about it. Don't know what I'd do without the ability to shitpost though.

>>48255593
Hey, it'd work if you're an aristocrat on a Chironite ship, or ashore, but in a real submarine? Jesus no, there's too little space and the one woman would cause all sorts of tension.
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>>48255662
If you could have a girlfriend of any SoS race, what would you want and why?
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>>48256116
Galli, because I have a thing for hams.
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>>48256140
Gross.

Are Zell quiet in bed, too? Are they weird stoic sea sluts?
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>>48256165
You know that chirpy squeeling patriotic orange American pornstars do?

Like that, but with hamstersqueeks.

Orgies can have harmonies.
>>
>>48256116
I think it's much less about the race, and much more about the person. I mean, one of the points of the various Din is that that their relationships with humans are inherently tragic. A Zell will always wish they were at sea and look at you as something keeping them away from their calling, an Ohanedin has impossible standards of loyalty and honestly that humans simply can't keep, Burdinadin have a pathological fear of intimacy and will always try to push you away, and Orredin are by their very nature emotionally abusive and manipulative.

I guess a Zell or an Ohanedin.

>>48256165
Oh no, they sing all the time, even when they're alone. The songs are wordless, but it's always there.
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>>48256116
Zell. While I would normally say Burdinadin for max comfy and desperate NEET sex, Burds hate it. Ohanedin are great, for maximum muscle sailor muscle is also a solid 9/10 and they're tanned. Further, Ohanedin have annoying dietary restrictions.
>>48256211
>A Zell will always wish they were at sea and look at you as something keeping them away from their calling
>Not joining your waifu on her boat
Disappointed, really.
>>
>>48256116
God.

Any God.
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>>48256259
>maximum muscle sailor muscle is also a solid 9/10 and they're tanned
Did you mean zell? Aren't they super pale?

>>48256304
Enjoy your god of pain
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>>48256259
Yeah, but the boat is like a cursed witch-boat, and they spend so long at sea, with only fish to eat, and nobody talks because they're all in the dream.

It'd be really lonely, except when the girl decides she wants sum fuk. Sex ain't everything m8. I like the sea as much as the next guy, but I think I'd rather be among my own kind.
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>>48256375
I will.
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>>48256377
How much of themselves do they lose in the dream? I imagine they're still capable of speech, right? If you live on a ship with a Zell who has feelings for you, do they all have feelings for you?

Can a human become a part of the dream, like animals or the ship itself?
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>>48256407
Well, when they're dreaming, they still walk around doing things, but they're almost robotic, their minds are off in la-la land doing https://www.youtube.com/watch?v=TgqiSBxvdws, and it can be hard to interrupt them. They come down to earth periodically though.

The other Zells will know what their friend thinks of you, generally, but they won't necessarily feel the same way unless they're very close to them.
Also, generally the more powerful the personality the Zell is, the more the others will conform to his or her emotional attachments.

Sark keeps Ranveig locked in his cabin for a reason, he is intensely jealous of her attention to anyone except him and Drosaico, who he is convinced only likes blondes.

And while humans cannot become part of a Dream normally, if the Zell who brought them on board likes them enough, the ship will stop passive-aggressively trying to kill them.
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Jimmy, when something about lore is asked, do you make it up just then, or do you already have most of it finished?
>>
>>48256553
It depends on the question. If I have nothing planned or no real thoughts on what something is like, I usually just don't answer. If I have some ideas that I haven't elaborated upon, I usually do so. Sometimes I make things up on the spot if the question is good enough that it inspires me to do so, or if it is something I hadn't thought of but which sounds good.

The setting has uneven development, and while we do have a setting bible, it is also of uneven coverage.
>>
>>48256537
>who he is convinced only likes blondes
So, senpai will never notice him ;_;
>>
>>48256589
Are there any particular areas of lore you'd like developed more?

Chances are I can ask stuff about that
>>
>>48256375
Zells are darkskinned due to sun and wind, Burds are dark skinned because. Ohanedin are pale, and so are the Orredin.
>>48256377
Is it a longing for sea, or for dream? Because the former I can deal with, the latter means I get eaten by the boat because I'm not giving up on love.
>>
Several firearm reloading methods and skills reference a critical failure but I can't find what that means in the SoS book.
>>
>>48257490
It's more ones than successes I'm pretty sure.
>>
>>48229645
Because you don't buy tiers of maneuver, you buy ranks of proficiencies which unlock tiers
It's a retarded wording and should be revised
>>
>>48228601
It only adds damage if you have Winged I thought
>>
>>48258021
Winged is just draw for arrows. It adds extra damage.
Thread replies: 255
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