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Warmahordes General
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The Worst vs The Best edition

Mk3 list building: http://conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata:
until errata release check:
http://privateerpressforums.com/showthread.php?254662-Current-Errata-Threads

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk
>>
>>48143567

Sorry, but I play Skorne.
>>
Cryx is by no means the worst. I think they are in the middle someplace
>>
What's a solid 75 point menoth list, I'm having trouble figuring out one that's consistent now that vanquishers/vassals have been nerfed
>>
>>48144868
Just play eSevy and win.
>>
>>48144868
How's reach a nerf
>>
>>48143567
Feel free to add these to the textuploader.
http://www74.zippyshare.com/v/jN87SeCl/file.html
http://www105.zippyshare.com/v/prCaH3AL/file.html
>>
First for Magnus3 when?
>>
>>48145406
next year probably
>>
>>48144842
There is no need to be politically correct. You can say shit is shit and no one will judge you for it.
>>
>>48145623

Cryx physically can't be the worst faction while Skorne exists, so i don't think the anon is wrong to say cryx isn't the worst.

Although its definitely shit.
>>
>>48145623
>>48145649
I play cryx. Its not bad its just boring. There isnt much unit diversity and our best jack woulnt be out untill august. We lost the caster that can drop into 99% of match ups wich is something.

The meta is still very young tho. We still have to see what expiraments will have staying power. I anticipate theme forces will make or break a lot of factions
>>
>>48145649
It's not as bad, but at the end of the day there is only one kind of obsolescence and only one kind of mathematical inefficiency.
>>
Putting these here in case someone wants them,they could also be put in the textuploader thingy
http://www96.zippyshare.com/v/ERjo1pLD/file.html
Please buy them if you like them,PP needs the support to keep doing what they do
>>
>>48145216

Vassals cant ancillary the gun anymore.
>>
>>48146000
So entitled.
>>
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>>48145380
>>48145845
thx mang.

I hope people actually link it in the next OP
>>
>>48146000

Trips of truth have spoken, menoth is now unplayable
>>
>>48145845
What all books are in that? Namely does it have Wild Adventure?
>>
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>>48146710
Unless I missed it,it doesn't
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>>48146920

Which of them are worth reading?
>>
>>48146999
Well,until now I've only read Mutagenesis and Worthy Vessel.
Mutagenesis is a pretty good read,finally giving some character to Thagrosh.The problems IMO is the fact that the ending is a bit anti-climactic,and the lovecraftian elements could've been ramped up a bit more,especially since Orin Grey seems like a good writer who specializes in this kind of stuff.
Worthy Vessel was kinda bad,nothing of substance really happens,most of everything about Darragh is things that you are only informed about and not shown,and slutty Satyxis witches which annoy me to no end.
I've only heard bad things about Knaak,but apparently Wyrmbane is good if you want a good laugh.
>>
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Looking for tips on this list, really like Thyron and I think he can do work with Cylena Raefyll. Thinking though about switching Lady Aiyana for the Fane Knight but don't know if the plus 2 damage ( which would be bonkers on feat turn and with Spell piercer) is worth losing for shield guard for Thyron and another target for Storm Rager. Also still working out the battle group those two jacks are by far the ones I have had the most success with him but if anyone has any other recommendations I am welcome.
>>
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>>48147224
Retribution Army - 75 / 75 points

http://conflictchamber.com/#b51b6i4853g62_8Ebb3j3j222Z22

(Thyron 1) Thyron, Sword of Truth [+27]
- Banshee [18]
- Imperatus [22]
Mage Hunter Infiltrators (max) [13]
- Eiryss, Mage Hunter Commander [6]
Cylena Raefyll & Nyss Hunters (max) [19]
Lady Aiyana & Master Holt [8]
Mage Hunter Assassin [4]
Mage Hunter Assassin [4]
Arcanist Mechanik [2]
House Shyeel Magister [4]
Arcanist Mechanik [2]
>>
>>48147133
I hate wyrmbane so much. Venethrax (and Lich Lords in general) have so much fluff potential, and Knaak totally wasted it.


Also I was not under the impression that iron liches could not get wet. This seems like a design oversight.
>>
>>48147366
I know, right?This seems to be a running theme in Cryx fiction unfortunately,with the lich lords being treated as saturday morning cartoon villains.

Funnily enough,iron liches can get wet,as stated in the original monsternomicon,which would extinguish their furnace,rendering them useless,or at least the mechanika.
>>
>>48147358
Why would you put Aiyana & Holt in this list? Kiss only effects Faction and the Nyss have Partisan now so they count as Retribution. With Thyron having spellpiercer their only other good ability is wasted as well.
>>
>>48147224
I really like Thyron and the Fane Knight is a really solid piece with him. Personally I don't like using Imperatus with him as much simply because of how many points the damn thing costs. You can get 2 jacks or a unit and a couple solos for that.

Once the Swordsman come out I am looking at something like this.
Retribution Army - 75 / 75 points

http://conflictchamber.com/#b51b6i485V4a951-2P228E1z1A

(Thyron 1) Thyron, Sword of Truth [+27]
- Banshee [18]
- Hydra [15]
- Aspis [6]
House Ellowuyr Swordsmen (max) [16]
- Soulless Escort (1) [1]
Fane Knight Skeryth Issyen [8]
Arcanist Mechanik [2]
Cylena Raefyll & Nyss Hunters (max) [19]
Houseguard Halberdiers (max) [13]
- Houseguard Halberdier Officer & Standard [4]

or conversely remove the Aspis and add a MHA & another Arcanist mechanik/Soulless Voidtracer.
>>
Are the novels set in the Warmachine universe any good?
>>
>>48147729
He might think they're still partisan as well, fuck I did until I just looked.
>>
>>48147902
Hit or miss. I enjoyed into the storm the most so far.
>>
>>48147445
really? I couldn't find them in the monsternomicon in the sticky
>>
>>48147902
Some of them. It really depends on the author and the content of the book. Most of the ones I've read Blood of Kings, Sacred Charge, NQ Collections, Way of Caine, Blood in the Water, Butcher, Called to Battle series, Mutagenesis, & Rites of Passage were decent. Wyrmbane is the only one I've read I would say is flat-out bad.
>>
>>48147955
They were only statted in the old out-of-date D20 version.
>>
I like high arm high wounds and warjack spam.

CoC or Khador?
>>
>>48147941
Yeah, I forgot about the change, I suppose then I will just switch them to the Fane knight.
>>
>>48147902
I liked Into the Storm/Into the Wild, Blood of Kings, and Way of Caine. Don't know about the others.
>>
>>48147967
better on average than 40k novels, if you've ever read those?
>>
>>48148003
Khador

>>48148016
I have and yeah... some were truly awful.
>>
>>48148016
it all depends on level of interest.
>>
>>48148003
CoC

Khador jack spam is a phase that everyone will grow out of soon.
>>
>>48148034
Damnation of Pythos is on the short list for the worst novel I've ever read.
>>
>>48148016
Most of the IK novellas I've read were substantially better than the 40k black library paperbacks.

Not trying to make a generalization about all IK books and all 40k books, by any stretch, but I'd say the average quality from PP is higher.
>>
I'm wanting to get into this game with A Mercs army, specifically LLaelese Resistance.

How does this look for a first list?

Mercenary Army - 75 / 75 points

http://conflictchamber.com/#b61b5saFaG7oc58E7t9TbT4q9t7tal

(Ashlynn 1) Ashlynn D'Elyse [+29]
- Buccaneer [6]
- Freebooter [9]
- Mangler [15]
- Sylys Wyshnalyrr, The Seeker [4]
Cylena Raefyll & Nyss Hunters (max) [19]
Steelhead Halberdiers (max) [11]
Rhupert Carvolo, Piper of Ord [4]
Ogrun Bokur [5]
Eiryss, Angel of Retribution [6]
Thorn Gun Mages [9]
Steelhead Halberdiers (max) [11]
Taryn di la Rovissi, Llaelese Gun Mage [5]
>>
So I've been wanting to get into this for some paintfaggotry experience/it's kind of hard to find some Warhammer action where I live. What's a fun army to paint, and do you recommend any of the Citadel washes?
>>
>>48148616
Nuln oil and aggrax earthshade is easy modo liquid skill so that's good.

Fun is subjective. I do think a well painted skorne army probably looks the best (never seen one) given their opportunity for freehand on the banners and filigree on the armor.

Minions are also very good if you are good at OSL painting
>>
>>48148616
I think Hordes in general have more interesting models, ignoring aesthetics.
>>
>>48148683
Would it be better to just stick with Citadel paints for shit like the Stonebloods or are P3 paints adequate enough? Obviously I'll still use the Shades from Citadel.
>>
>>48148616
Citadel washes are good, never had a problem with those at least.

As for whats fun to paint, depends on what you like to paint. Obviously going to have a lot of skin/flesh to paint with Hordes, vs. mech with Warmachine. I've got mostly skorne, hella lot of details to paint on there, you may like that or not. I consider it a nice challenge, but its going really slow too. I've got some retribution too, large flat surfaces aren't the easiest think to make look interesting. My friend plays khador, he gets his jacks done hella easy/fast. And well, most jacks look pretty sweet regardless. I've got a Drago (khador) and Thunderhead (cygnar) waiting their turn, just cuz their cool models.
>>
>>48148829
Use whichever paints you like or are most comfortable with. Personally I mostly use vallejo, as I hate the GW pots. But the GW washes are fine, as their not likely to dry out, and the texture paints might be useful too.
>>
>>48148164

Imo iron kingdoms has a better thought out world as far as people actually living in it, how they interact, etc. Abd their novelists seem to take that approach as well while BL tends to have a lot of extreme grandstanding narratives and caricatures that are more a vehicle to show off the setting tone and it's bleakness.

The knee that are good tend to be outlier authors or ones that give more character driven stories, like Gotrek and Felix.
>>
>>48148891
I mean I'll probably never get to play Warmahordes in the NoVA area, so I'm mostly just going to be painting models for a hobby outside of video games. There's a certain feeling of accomplishment when you can glue and paint a model to a level you're proud of, if you catch my drift.

Would you have any tips for mixing the P3 though? I see people going 2:1 and such, and while I know what it equates to have no idea how to actually pull that off.
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My sacred Donut eater isn't 100% finished but i will use him for my game tommorow anyway. Army cosist of two repenters, one Reckoner, one vanquisher, one revenger and two units of cleansers and zealots. Lets start the fire!
>>
>>48149143
That's a big warcaster. Would you say that he makes the fire rise?
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>>48148997
Haven't used P3 paints, I'd assume the easiest thing to do is have a brush dedicated to pulling out certain amounts of paint for mixing. For example, load up 2 different wells of paint, and mix on the fly in a 3rd well, etc.

But I like the dropper bottles, makes it easier to get out measured amounts (its by no means very precise though).
>>
>>48149143
Love the color choice here, nice work man.
>>
>>48147988
o-oh. I guess theres no scan of that anywhere?

>>48148075
Really? I heard that was one of the better ones.

On aside note- I'm a little miffed that PP has stopped putting fluff in the expansion books, but they're also using skull island x as a platform for new fiction not PP IP related. I want my damn cryx fluff!
>>
>>48149503
>o-oh. I guess theres no scan of that anywhere?

Check the first link in the OP.
>>
Where can I find the update mk3 rules for cygnar and mercenarie's? There''s no scan in the pasta
>>
>>48150134
charbon-et-charentaise.org/blog/content/app-release.apk

Open it on Android.
>>
My 75 points Cygnar:

Haley 2 +25
-Stormclad 18
-Defender 16
-Squire 5

Tempest Blazers full 18
Storm Lances full 20
Katherine Laddermore 8
Field Mechaniks small 3
Journeyman Warcaster 4
-Firefly 8
Fuel cache


Darius +29
-Halfjacks 0
-Stormwall 39
-Stormclad 18
-Squire 5

Gun Mage captain adept 5
Journeyman Warcaster 4
-Sentinel 8
Captain Arlan Strangewayes 4
Stormlances full 20
stockpile

Gonna probably play it in a tournament this saturday. What do You think /tg?
>>
Any news on Wild Adventure yet? Or maybe an Unleashed with bookmarks?
>>
>>48145801

>We lost the caster that can drop into 99% of match ups

What are you talking about? You still have pDenny.
>>
>>48147224
>>48147358
>>48147885
Revised the List what do you think about it now
Retribution Army - 75 / 75 points

http://conflictchamber.com/#bl1b6i4848g62_8E3j3j22224fby2P3r

(Thyron 1) Thyron, Sword of Truth [+27]
- Banshee [18]
- Banshee [18]
Mage Hunter Infiltrators (max) [13]
- Eiryss, Mage Hunter Commander [6]
Cylena Raefyll & Nyss Hunters (max) [19]
Mage Hunter Assassin [4]
Mage Hunter Assassin [4]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
House Shyeel Artificer [5]
Fane Knight Skeryth Issyen [8]
Ghost Sniper [3]

Issyen should be a nice Shield Guard/ Storm Rager target and will probably stay with Thryron, Artificer will be hanging around Cylena to make sure they don't get blasted off the table while the MHI and Eyriss will apply early pressure/jam. MHA's and Ghost hunter I see scalpling out priority targets/ finishing off heavyily damaged units. I don't know how viable MHA's are at caster killing with lack of arcane assasin and how Focus works now ( that plus +5 armor is going to be tough to crack even with a p+s 9 Weapon master), But a pair of them are excellent at applying pressure.
>>
>>48152019
I am worried about how slow the Banshee's are compared to lot else in the army so my alt is to switch one for a pair of griffons, and maybe add a another arcanist for the spare two points.
>>
>>48147366
>Also I was not under the impression that iron liches could not get wet

I bet Mortenebra proved otherwise when she first saw the Deathjack.
>>
>>48151795
- SPD now doesn't mean "can't Charge"
>>
>>48151795
>Reinholdt laughing.jpg
>>
So eEiryss causes disruption on all her attacks right?

Why even use pEiryss? 3 dmg more is cool, but eEiryss costs less and can remove upkeeps.
>>
>>48152566
Because it's even easier to manufacture an insane focus swing with pEiryss with the extra WarJakks lower model counts.

You don't even need to get the assassination that turn. It's that debilitating.

That said I feel Eiryss2 is the safer of the two bets but the swing potential of Eiryss1 is so great that it's hard to resist the lure.


Also Reinhardt is fucking BULLSHIT. Why isn't there a range limitation on Reinhardt's Spyglass ability?
>>
>>48152712
It is a telescope.
Do you not know what one does?
It allows you to see a fucking long way.
The little runt could be standing on my very board edge, and still make out your baby-dick, even map out the hideous ropey veins.
>>
Haven't played in a while. Is mk3 as bad as people were saying it's going to be or is that just a meme 40fags are spouting?
>>
Is there a viable list for Saeryn or eVayl anymore? Those were always my two favorite casters to play in Mk II, not just because they were good, but also because they were interesting and fun to put down on the table.

Now they just seem bland in comparison to before and I can't seem to think of a good list for either.
>>
>>48152865
It's not bad, it's just very clearly a beta despite PP's insistence otherwise. A lot of the changes are really good, there's just an annoying number of bizarre rules interactions to go along with it.
>>
>>48143567
Minions player here. Mk3 is like christmas face fucked the 4th of july.
>>
So I've got some menoth stuff I've been dabbling with, wanting to do some jack heavy side armies with it for fun. Also want to light everything on fire. 0 menoth experience, but there's some friends in my meta that can loan me models. Here's what I've got so far, let me know how I should change them.

Protectorate Army - 75 / 75 points

http://conflictchamber.com/#b21be-bW310H0j0jgdgd0923230N1t1t1Y

(Amon 1) High Allegiant Amon Ad-Raza [+29]
- Madelyn Corbeau, Ordic Courtesan [4]
- Blood of Martyrs [16]
- Fire of Salvation [16]
- Crusader [10]
- Crusader [10]
- Dervish [7]
- Dervish [7]
- Vigilant [9]
Vassal of Menoth [3]
Vassal of Menoth [3]
Exemplar Errants (min) [10]
Choir of Menoth (min) [4]
Choir of Menoth (min) [4]
Vassal Mechanik [1]

Protectorate Army - 75 / 75 points

http://conflictchamber.com/#b21bed690t040g0j0j1u1o1o1b9l

(Feora 2) Feora, Protector of the Flame [+28]
- Hand of Judgment [18]
- Reckoner [16]
- Redeemer [11]
- Castigator [12]
- Crusader [10]
- Crusader [10]
Choir of Menoth (max) [6]
Deliverer Sunburst Crew [5]
Deliverer Sunburst Crew [5]
Temple Flameguard (min) [7]
Deliverer Arms Master [3]
>>
>>48152905
Forgot the list. Still working on it but Mist speaker so good
Minion Army - 74 / 75 points

http://conflictchamber.com/#bb1b3v6V3Dba6Eba6Ecj72et5_6Y

(Calaban 1) Calaban, the Grave Walker [+29]
- Blind Walker [12]
- Blackhide Wrastler [16]
Farrow Brigands (max) [15]
- Farrow Brigand Warlord [4]
Farrow Brigands (max) [15]
- Farrow Brigand Warlord [4]
Farrow Bone Grinders (min) [5]
Bog Trog Mist Speaker [4]
Wrong Eye [17]
- Snapjaw
Maximus [4]
Hutchuck, Ogrun Bounty Hunter [6]
>>
>>48152900
e vayl still has her movement spells and the like, but lost obliteration, which hurt quite a bit.

Saeryn's feat is now +3 armor and retaliatory strike to friendly faction in her control
>>
>>48153054
E Vayl also lost purification for a targeted offensive upkeep removal, lost refuge for boundless charge, and picked up deadly storm instead of obliteration. (pow 13, rng 10 aoe, cloud remains in play)
>>
>>48153054

eVayl lost Refuge, which is what hurts. Losing Oblit doesn't matter because her spell assassination is even better now.
>>
>>48151795
Gaspy2?
Denny1 is fine, she was just never my cup of tea

>>48152259
Irrelevant
>>
>>48153187
Oh. My condolences on gaspy2 getting the reaming he so justly deserved.
>>
>>48153119
>>48153139
Purification and Refuge are the real kickers, yea. That's a whole lot of her gameplan.
>>
>>48153294
Yes yes, Gaspy2 touched you in your no-no place so clearly he deserved to be turned into unplayable garbage, that's great for game balance.
>>
So is my Meta the only that has settled on 50 point games?
>>
>>48153356

I haven't paid too much attention to Cryx. Why is Gaspy2 so bad now? Isn't he almost the same except for the Excarnate nerf?
>>
>>48152259
But her feat literally says 'cannot charge'.

The only thing her feat lost was the -2 FOC. And it gained blocking power attacks.
>>
>>48153356
Gaspy 2 will never be unplayable
>muh feat doesn't auto win me the game anymore :'(
git gud
>>
>>48152865
It's good. The major changes are few but appreciated.

However there's a large number of annoying simple rules mistakes. Like:
>Charge rules as written not being able to hit a knocked down or stationary model (being errata'd)
>Captain Rengrave having Cleave and Death Toll (death toll would remove the model before cleave would have a chance to trigger meaning he'd never cleave) (getting errata'd to rapid strike)
>Transfinite Energy Projector not being able to place its servitors ever due to saying 'completely within 1" while the small based models are wide than 1". (getting errata'd to say B2B)

These things should have been caught with the first proofreading pass.

Other than a lot of those frustrating niggling rules mistakes it's an improvement.
>>
>>48153517
>>Captain Rengrave having Cleave and Death Toll (death toll would remove the model before cleave would have a chance to trigger meaning he'd never cleave) (getting errata'd to rapid strike)
Isn't death toll only on warrior models? clearly he is meant to be cleaving jacks
>>
>>48153573
You're right! Khador better watch out! Captain Rengrave's coming for ya with that P+S 13!
>>
>>48153386
His feat is unreliable, he cant deliver his troops and he has no spells he wants to cast*. Oh, and hes speed 5 now for no reason.
There are also the changes to burrow and the core rules to consider such as not being able to charge friendly modles and how curse no longer applys a movement buff.


*except occasional hellbound and parasite

>>48153462
you clearly have never played lich2 or are bad at this game.
>>
>>48153386
Like every one of his mechanics got nerfed in some way. He's SPD5 now, Teleport went down to 6", Hellbound is cost3 and not an upkeep anymore, his feat is randomized trash (d6+3) and they have to be placed completely within 3 of him (did I mention he's SPD5 and had 2" chopped off his teleport?).

It feels like they had two parallel development teams that looked at all his "problem" mechanics who came up with ways two different ways to fix them, and implemented both.
>>
>>48152712
Can you explain further? How is pEiryss better at causing a focus swing that eEiryss if they both can disrupt?
>>
>>48152900

eVayl still has enough of a toolbox to her that she might see play, but I really have no idea when I'd want to run Saeryn.

I agree that her feat was bonkers in MK2, but +3 armor and a free strike in a faction of paper heavies is really fucking useless. I wish we could have gotten something like eSkarre's feat instead.
>>
>>48153677
Eiryss1 has Disruptor Bolt as a shot type. Meaning the Warcaster drops all focus on them and does not replenish the following turn. Warlocks drop all fury, meaning they become super assassination targets.

Eiryss2 only has dispel and a whole bunch of anti magic options that mainly deal dmg. While strong, mainly are reactionary in usage.
>>
>>48153646
Actually I consider the change to hellbound to be a sidegrade. Its still amazing and now it cant be stripped off. Most of the time i had him on full camp, and now that means nothing so theres something to do, I guess.

But yeah, most people in my meta are perturbed by the complete obliteration of lich2, denny2 (who i think may have potential) and vayl2. To a lesser extent vayl1, but idk, shes fine.

I don't know of anyone else that got nuked from orbit. One guy complains about harbringer- i wish gaspy was treated so gently
>>
>>48153677
pEiryss shoots the caster and they don't replenish focus on their next turn.
>>
>>48153795
>hellbound to be a sidegrade
I'd agree if Purification-like upkeep removal hadn't been so severely cut back in Mk3. You've got it on what, 2 casters in Menoth and 1 in Trolls?
>>
>>48152847
>Lol ur dik is smoll

>>48153730
Saeryn is absolutely butt devastated. Unless she gets a better feat within the next few years or we get a Korea like armor bonus...she isn't going to get played even in casuals.
>>
>>48153997
I should also add that with the Warjack overhaul of Mk3, he's far more likely to want to hand out focus, so Hellbound costing 3 hurts more than it would have in the old world of maybe giving 1 focus to a bonejack once in a game.
>>
>>48153887
Just realized the disruption Icon only affects jacks. Yeah you're right.

I think I like eEiryss more though for her upkeep removal. Great to nail a priority target.
>>
>>48153795

So what's the word on the street for the top dog Legion casters now that things are shaken up?
>>
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Making progress with my new boys in MKIII (Rest in Pieces, Imperatus).
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>>48153997
There is quite a bit of upkeep removal even with the removal of purification. Trolls, circle, menoth (duh), legion off the top of my head can still strip.

>>48154086
I don't play legion, but from my brief glance i think the thagroshes are still fine, lilyth2 and 3 are fine and the twins are good. Abby2 if you like that playstyle
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What's best for stripping paints on models but is still plastic safe?

I've used LA's Totally Awesome which has given okay results, but stuff in corners and such something are hard to budge.
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>>48154493
Have you tried Simple Green?
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>>48154493
For metal- Acetone! Yes, Acetone. Do not put plastic in Acetone. Dont even need to leave it in for long. Wear gloves.

Plastic/mixed- LA's Totally Awsome is my stripping agent of choice. Leave it in overnight and water gloves. That shit gave me a second degree burn on my hands

Make sure you have a stiff toothbrush and it does take a bit of elbow grease
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>>48152906
Why the min errants? Amon literally does nothing for them. Daughters would be a better choice, and faster too. Amon's jacks would outpace the errants on turn two. This is a list I have had a lot of fun with.
War Room Army

Protectorate of Menoth - Amon

Theme: No Theme Selected
75 / 75 Army


High Allegiant Amon Ad-Raza - WJ: +29
- Castigator - PC: 12 (Battlegroup Points Used: 12)
- Castigator - PC: 12 (Battlegroup Points Used: 12)
- Castigator - PC: 12 (Battlegroup Points Used: 5)
- Crusader - PC: 10
- Crusader - PC: 10
- Crusader - PC: 10
- Crusader - PC: 10
- Crusader - PC: 10

Vassal of Menoth - PC: 3
Vassal of Menoth - PC: 3
Vassal Mechanik - PC: 1

Choir of Menoth - Leader & 5 Grunts: 6
Deliverer Sunburst Crew - Gunner & 2 Grunts: 5
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>>48154493
Simple Green. Soak overnight, then scrub with a toothbrush, running warm water over the model while you do so to catch little bits.
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>>48154664
I dunno, a little bit of accurate shooting seemed like it'd be nice. I could just put the two sunbursts in the list but they provide bodies up front as well.
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>>48154634
Be careful what gloves you wear for Acetone, it may eat some. I usually use a brass brush and some pliers for the big pieces and then give up caring about what it does to me for the little ones.
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>>48154741
Although, this list can play into a fire-immune army but with the sunbursts it wouldn't be able to. I want to have some kind of shooting component but don't see a lot that doesn't rely on fire damage, just idrians and errants.
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>>48154741
I personally feel that there's no reason to take them without a defensive buff at least. The new Sunbursts are boss, I'm sad I only own one. It's a Vanquisher gun at less than 1/3 the price.
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>>48154589
>>48154726
Simple green hasn't worked very well for me. LA's works much faster/better for me. I was hoping there'd be better options though.

I have good chemical gloves for it as well.
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Haley2 vs Retribution, can anyone give me advice on these matchups

Vyros2, Issy, Kae

i'd really appreciate it. Retribution players are multiplying like rabbits and i have no clue how to play into the faction
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>>48152865
The core rules are fine, but faction/model balance is all over the place.

Also, gunlines. Horrible, horrible gunlines everywhere.
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>>48154804
>Simple green hasn't worked very well for me.
Are you sure to mix it with water like the directions say?
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>>48155234
My bottle was was a 'ready to use' spray bottle of Simple Green. It was all I could find and had no instructions about diluting it any.
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>>48155018
>People are seeing more Ret
>Others are finally going to have learn how to fight them

THE TIME IS OURS
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Every time I try to understand what my friend's ret does my mind just slides off the cards.

I know that he TKs stuff and beyond that I just believe whatever he tells me. Haven't played against them in mk3 yet.
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As a Cryx player in this brave new edition I have had incredible success with the Scavenger Bonejack. I initially balked at the little chicken, thinking a pow 11 was too wimpy, but Finisher all but guarantees I have a deceptively strong Weapon Master.

All of my opponents underestimate just how capable it is until it starts scrapping heavies- both Asphyxious 1 and Deneghra 1 are capable of amping the damage it deals up to 11. The Witch Coven and any other casters who have the spell Ghost Walk also allow for some amazing deliveries- combined with flight I can soar over enemy models with no free strikes to engage an unwitting caster- maybe even getting a back strike bonus if I am lucky enough to be close by.

In light of this, I have been looking at the Shrike which looks vastly improved in this new edition. I also balked at the Shrike when I saw it. Any Cryx players care to share any input on this new death-chicken buddy?
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>>48155458
Dawnguard are the new banes
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>>48154183
work on your black, it basically looks like you primed them and called it good.
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>>48155313
I heard that you're supposed to find the concentrated stuff and use it undiluted. I don't use it much, I've found that the old PP plastics can survive quick dunks into acetone just fine, but I mean quick. If they soak they get a little softer forever. I've rescued five warjacks from an oil based enamel fate in such a way, and you can't even tell.
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>>48155999
I want to get some. They're pretty cheep and a good missile. Flight helps them position exactly where they need to be.

And a scavenger might actually be a good one to put under an iron lich overseer. Cheep combo and they can stealth around without being tied to your caster and then zip in with that delicious -2 ARM.
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>>48155999
Its a spray that needs a landing zone, in the faction that, even with nerfed biles has no problem removing infantry in an edition that 'has no infantry.' Next
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>>48156584
However the spray is also wider, almost guarantee to hit all but the highest DEF models. And it can make extra attacks after it lands plus with being immune to free strikes while trampling, it could be a great way to deliver pain to a backline model.

Not perfect but I still can see it being useful.

And really, a beneficial medium based 'landing zone' is not hard to find within 10"
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>>48156694
Depends on how you evaluate the amount of work it should do in any given turn. If it needs to get a lot of work done, for example, the landing space could be quite crowded (i usually spray in a horizontal or diagonal direction).

But, they are only 6 points. So a pair on aiakos could be interesting.
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>>48153646
Don't forget about Excarnate getting worse and his cloud being fucking retardedly bad now.

It's just a bit too much.
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>>48154664
you have shares in PP ?
You really want to purchase so many Crusaders?
Oh and MFW so many permaglued their reckoners, now are taking them apart to make castigators.

>Fucking bandwagon scrubs.
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>>48156184
Invictors, too?
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>>48154741
A bit of infantry isn't forbidden in Amon lists, it'll probably help take the attention away from the WJs anyway.
I'd go with Idrians though.

Amon still has the same problem he had in mk2 though, he hasn't suddenly become invincible.
I would recommend a shield guard or two.

The dervish, yes it's that good, take one.

Much better to have a bit of diversity in lists than just braindead spam.
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>>48155999
if you like the little fliers, look into venethrax. Running them behind your front lines and countercharging over the top of your own dudes is the second best use of his field marshal after erebus.
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Where can I find all the updated rules? The app doesn't have them all...

I am still starting and I would like to avoid paying 9 dollars for some viritual cards
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>>48158482
cards?
good luck with that.

the base rules are from pp site, and link is[?] in op. take your pick, prime and primal available. both cover both "systems".

WHAC is updating with more and more of the cards. there are some issues here and there, but free community driven effort is free community driven effort.
and it isn't the fuck-knuckle that warroom is.
>also, did i mention free?
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>>48158513
Okay, I was interested in the new mercs and cygnar units... I'll have to wait for scans to pop up. I was very interested in the new gun mags and in the new solos.

Where the hell do I find the new theme forces too?
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>>48158617
theme forces are in santa's sack, unless you play cephalyx
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What are the chances that we will ever get a trollkin scattergunner solo? I'd love to include them in my army but they feel kind of awkward for now and that bit of extra support could make them way more appealing.
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>>48158617
Well, let's ask a last thing from this general. I am starting cygnar/mercs and a friend of mine is starting khador. I love guns and magic, he wants to do a magic spam list with khador.

How can I spam guns and magic in cygnar? Can someone screenshot me the new thorn mages rules?
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Trying to make lists with minimum new purchases for MK3 over my MK2 Claws of the Dragon themed force. for this list, I'd need Uhlans and Markov. Does it seem reasonable?
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>>48159437
>Does it seem reasonable?
It's a Khador list. You're good to go.
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>>48159730
I wish it worked like that... Played against electro-heavy pStryker the other day and got smashed so hard before I even rolled a dice. Got the bum side of the board covered in terrain, which just bogged me down.

I miss my CotD advance moves :(
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>>48157855
Dude they have assault. A rat 6 pow 12 shot and a mat 7 pow 11 melee with boost n a charge. That's enough volume of attacks and solid enough POW to chew up high defense units, multiwound units, and even tar-pit units since if they kill their charge target with the shot, they can still make their melee against another target (albeit without charge bonus) because they successfully charged if they end their movement next to their charge target.

That combined with UA ability to reroll CRAs and mini feat for snipe they're a great even for just shooting.
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>>48149503
They aren't goin to stop putting fluff in the expansions, they're going to stop putting the main plot in expansions. New models will still get fluff, book fluff will just be about the models in the book
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>>48155215
>Much gun lines
Yesterday my opponent CRA'd 2 shots with 5 men at one Cetrati and did 2 boxes of damage. I'm not worried.
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>>48160140
So everything is fine because your opponents roll like shit? is that what you are trying to say here?
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>>48160095
Wait, so the books won't even get an overview of the plot? Just art and lore for upcoming models?
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>>48157888
He's not invincible, but it seems like the vigilant should be fine, yeah?

My list has him with madelyn and vigilant providing defense, 2 dervishes, 2 crusaders, blood of martyrs, and fire of salvation.
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>>48160392
Although now that I look at it, I think scourge of heresy will be better than fire of salvation.
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>>48157888
Alright, so I replaced errants with idrians, and added in a devout.

Protectorate Army - 75 / 75 points

http://conflictchamber.com/#b21be-0j0jge09gdgd2o0g291t1t23231Y

(Amon 1) High Allegiant Amon Ad-Raza [+29]
- Crusader [10]
- Crusader [10]
- Devout [9]
- Vigilant [9]
- Dervish [7]
- Dervish [7]
- Scourge of Heresy [16]
- Castigator [12]
Idrian Skirmishers (min) [9]
Choir of Menoth (min) [4]
Choir of Menoth (min) [4]
Vassal of Menoth [3]
Vassal of Menoth [3]
Vassal Mechanik [1]
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Doesn't seem to be a current WIP thread, so... here's my latest Warmahorde paintjob.

First time assembling a Resin model. I sucked balls at it... the mold lines escaped my nearsighted blind eagle eyes. Pretty happy with the paint though.
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>>48160779
Fantastic job, m8. Love the skin and hair
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>>48160095
Im talking about the story fluff. Unit fluff is a given.
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>>48160387
They'll get fluff about what the models in the book are doing, think the Khador section of Wrath that was just Hark doing Hark things. The main plot of the setting will be novels because novels are better for that.

More than ever now the expansion books are for people who like art and background info, if you just want the models and narrative you get War Room and the novels.

That's even assuming they continue doing expansions as we know them once all the Command and Theme books are out.
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>>48160188
PS9 + 4 dudes is 2d6 - 7. He rolled ABOVE average.
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>>48161445
Nope, the average expected damage of a dice-7 attack on a multiwound model is 1 damage.

http://privateerpressforums.com/showthread.php?71926-Dice-minus-seven-isn-t-zero-damage-It-s-one

Also, which CRA unit has pow 9? Because it's the pow 11s that people actually talk about such as trenchers.
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>>48161445
Also, get your story straight. Was it 4 guys or 5 guys? Because a 5 man CRA is +5 damage. But you clearly say "PS9+4"
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>>48161518
It was a Circle unit. Either way a full unit scratching a single Cetrati who could've easily had tough isn't that good.
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>>48161538
Fine then, he rolled average and put a dent in a single infantry model with his full unit.
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>>48161541
>Circle
Come back when it's Khador, Cygnar or Ret. You know, a real ranged faction.
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>>48161557
2 damage with two dice-6 shots is below average.

And try that against a warmachine army that has real guns. Fucking circle is not what anyone talks about when they say "gunline". Try it vs any warmachine faction. See what happens when you've got 10 pow 10 CRAs plus 3 pow 12 3 dice shots. Then you'll probably lose half your unit at range 14, and with the rocketeers a unit of riflemen still cost less than cetrati.
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Okay, so Circle has no pow 9 CRA unit. It has Reeves, which is a pow 8 CRA ROF 2 unit.

So it's absolutely not designed to shoot heavy infantry, but even then, it would be 4 dice-7 shots instead of 2 because they're ROF 2. Reeves ignore cover and concealment so their job is killing single wounds. But even then, either you're lying or your opponent fucked up somewhere.

What reeves could do in this instance is fire two 10 man CRAs at you at dice-2 and kill two cetrati. So try again when you actually know the rules of the model and your opponent uses them properly.
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I want this stupid fuck to play into Caine2 or Sloan and then tell me that shooting doesn't do anything in mk3.
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>>48153377
50 points is way too small imho. especially for Hordes.
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>>48161780
Most of my meta did 35 in mk2, god I hated that. People bitched if I wanted a 50 point game, there were only a handful who would play them.
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>>48161718
>Caine2 or Sloan
Or Vlad or Ossyan, both of which I personally find way scarier than Caine or Sloan.
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>>48161823
That's grounds to move if I've ever heard of it. in 50 point lists I'd have trouble even generating enough fury for some casters
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>>48161838
I run Irusk2 with my khador gunlines. FFE helps a bit to make up for the loss of S&P, but it makes everything far more survivable and able to shoot through each other.
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>>48161876
Oh I haven't played against Irusk in MK3 yet, but I imagine it to be hell (unless I get Haley3 painted up soonish). What makes Vlad terrifying is that he can switch from gunline to full-on heavy-jacks-down-your-throat effortlessly.
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>>48161561
Khador shooting isn't all that much better than my Skorne. Reivers cost 2pts more but have more relevance once small targets are dead. Colour me not impressed.
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>>48161933
Khador shooting outranges reivers and includes pow 12 brutal damage attacks. And nothing in Skorne compares favorably with Behemoth. Khador shooting also has snipers which deny tough rolls and auto damage stuff, and has access to the full range of mercenary shooting solos.

Khador shooting, as someone that plays both skorne and khador, completely shits all over skorne shooting. It's no contest. The only place skorne competes is rasheth on feat turn. Khador doesn't need to feat to shoot you to shit.
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So, how are Farrow Brigands in 3rd?
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This is a Khador shooting list I've been using lately. How does skorne shooting compare with this?

Khador Army - 75 / 75 points

http://conflictchamber.com/#b31b3x9P9o6dahafaBaRaP3ibY9E9C1lak

(Sorscha 1) Kommander Sorscha [+29]
- Behemoth [24]
- Reinholdt, Gobber Speculator [4]
- Rager [11]
Winter Guard Rifle Corps (max) [13]
- Winter Guard Rocketeer (3) [6]
Widowmaker Scouts [8]
Kovnik Jozef Grigorovich [4]
Widowmaker Marksman [4]
Eiryss, Mage Hunter of Ios [7]
Harlan Versh, Illuminated One [4]
Kell Bailoch [5]
Gorman di Wulfe, Rogue Alchemist [4]
Alten Ashley [5]
Winter Guard Mortar Crew [5]
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>>48161823
That sounds terrible, and unbalanced really
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>>48162156
By the way, first time I took this army out I shot both arms off a stormwall top of 2. All of that marksman damage just shears stuff off like crazy. I can snipe the cortex out of any heavy that isn't straight up immune to nonmagical shooting. If they're getting Passage put on them, my mortar and behemoth will probably blow up their choir pretty easy, and Kell's gun is magic.
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>>48162231
Eventually, I put together a broken ass 35 point Shae tier list I would bring out whenever people insisted I play 35.

Luckily, our tournaments were all 50.
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>>48158725
Guns
>siege
>Caine
>Sloan

Magic
>nemo 1-3
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>>48162098
It doesn't outrange it because Skorne has a unit that can casually throw +2" at a unit.
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>>48161823
I like the lower model count in 35 but acknowledge that 50 was the more balanced pts range in MKII.

Now that 75 requires a quarter points in jacks I find I can palate higher pt values more, but I like the simplicity that lower pts offers.
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>>48162494
>Skornefags desperately trying to defend their faction

Don't, just stop. It's pathetic
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>>48162494
i wouldn't even consider revivers as a good shooting unit.
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>>48163637
If Reivers are bad shooters, nothing is good.
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>>48146030

Easy now I was answering the question. I don't play menoth.
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>>48163637
Reivers are fine. They just don't have the support packages that other factions have. Skorne does absolutely nothing to support them other than rasheth and xekaar debuffing stuff, the venator dakar, and I guess paying 6 points so you can move them 2 more inches with a tycom.

Compare them with Khador that has S&P, or can FFE the CRA, or has butcher1 feat, and has more ways to debuff enemy def (though not arm) than skorne does. There's also Weald Secrets which lets a unit ignore cover and concealment.

Or Cygnar, with all of their upkeeps and lots of feats that do crazy shit.

Reivers are comparable to khador riflemen, though definitely lose out compared to trenchers and even long gunners. But they don't have the support of warmachine factions.
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>>48163925
In all fairness Venator Dakka is an insane piece of support. 4 point model that's built for sniping solos, and casually gives all Venators +1RAT. Going from 5 to 6 is a huge deal. What's also relevant is that a Rifle Corps is 12/13, while Reivers are 13/13. You need 8 to hit, I brought Dakka anyway so only need a 6.
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>>48163977
Like I said, comparable to khador rifle corps.

Trenchers are 13/13 and rat 6 base, for 1 more point.
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>>48164022
That's because trenchers are dumb.
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>>48163977
For 4 points, riflemen get a solo that boosts their attack rolls, or makes them tough, or gives them +4 str to put them at pow 12 melee.
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>>48163824
Haha

Round ear, you so funny
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>>48163925
Id argue they're weaker than wgrc, due to the wgrc access to rockets
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>>48164291
>Skorne
>roundear
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>>48157854
Already done, most were second hand.
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>>48160779

You really made the red pop on this miniature. Great choice of colors, and an overall good job, you can be proud placing this model on the table!
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>>48160779
What did you use on the skin? I want to do something similar with my legion.
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>>48164859
Probably an airbrush.
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>>48164859
>What did you use on the skin?

A bunch of different improvised things and I'm not sure which stuck... It was my first attempt at a big naked miniature. Very much out of my comfort zone. (I'm usually painting armor, scales or really small shit)

IIRC it was something like this...

>Do a first attempt that's utter shit. Try again.
>Airbrush phase
- Red base for the shadows, teal for the mid tone and sun yellow on top.
>Brush
- Scribble a bunch of veins with a vibrant dark red and highlight with white.
>Back to airbrush
- Spray back some red ink from underneath
- Cover everything in blue ink
- Make a first light pass of teal>bright blue>very bright blue>white
>Back to brush
- Wash in blue
- Glaze a million layers and overdo it, hiding all but the strongest vein layers (Except for the left scapula, that part worked). Went from teal>blue>white again
- Ink red the deep shadows
- Glaze a medium blue to tone down the contrast.
- Glaze green in the recesses
- Ink purple the deep shadows.
- Highlight the face up to pure white.
>It's been three weeks since you started
- Start crying and blame the newborn baby for ruining your work schedule and flying way past your deadline
>Mask everything and start airbrushing the hair, praying you didn't forget a spot
-despairintensifies.jpg
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>>48163977

the problem with skorne is their warlocks are 90% hot garbage. i bet you Rasheth is going to be in every pair because he can actually really turn reivers on.

with rasheth skorne can make one half of a competent list pair. but its problems is its just a gunline under rasheth, and that gunline instantly loses to the most typical anti gunline tech of stealth/windwall/cloud city/etc

so basically when seeing a skorne pair with reivers, the solo, rasheth, maybe the farrow brigands, all these shooting pieces the enemy just has to drop their anti shooting list, because rasheth is worth respecting. castigate is very strong, and he enables some hardcore shooting.

so what do you pair with rasheth to make a viable 2 list pair? thats the problem. Skorne has no other viable warlock and build who can shore up rasheth's bad matchups.

Frankly even if they did, i find the idea of having only two competitive warlocks in the entire faction boring as shit. But as it is the situation is far worse than that, with only a single warlock who outshines everyone else and a pile of shit otherwise. the other warlocks with promise like Hexy2 just don't work in this meta, and doesn't shore up rasheth's bad match ups in a convincing way to be able to face the very large and diverse field.

Competively skorne was in a rough place in mk2. in mk3 skorne is dead. Even with the new reiver solo.
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>>48161838

Sloan can outshoot Ossyan anyday of the week. Its basically an auto lose matchup for Oss. the battlegroup is too accurate and too long range for any infantry to survive, and after that any heavies can be brought down, and Oss can never move too far forward without favourable terrain to hide himself or sloan will blow him away meaning hes going to struggle to feat on sloan's battlegroup.
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>>48165329
He wasn't saying Ossyan was a good Sloan match up he was saying he finds Ossyan scarier.
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>>48165231
Stop sucking the fat man's micropenis. We get it, he's a Cryx warcaster.

>Hexeris1
Melts infantry hard. Hexeris2 is a trap since despite being able to freely channel through anything, he has no templates so still needs to actually hit. Even then, Ashes to Ashes is weak shit compared to a 5" POW8 template.
>Makeda1
Deals with shooting VERY handily if you brought Keltarii as they're 17DEF vs shooting with Quicken, and being able to slide through your ranks with parry means tying up EVERYTHING
>Xerxis1
Is as good as he's ever been. Stir the Blood is brutal on the charge.

Most Skorne warlocks are fine, you're just being a huge babby. The biggest problem the game has right now is that faction playstyles being diversified while each style remains strong has turned list picking into a game of rock paper scissors. You're playing against Khador. Didn't bring your anti-heavy list and he brought Juggernauts? You lose. Didn't bring your anti-shooting list and he brought shooting? You lose.
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>>48165524
Praising hexeris1 doesn't really do a lot to boost your credibility.
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>>48165659
I'm praising channeling Obliteration through a Razor Wurm 28" away. Your shooting doesn't mean shit if I drop Obliteration on your shooters.
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March has been changed for the piper and fell caller to only work on warrior models. Not beasts and and jacks.

http://privateerpressforums.com/showthread.php?253793-March

Git wrekt trolls
>>
Do the Withershadow Combine serve any purpose anymore?

I don't exactly want to pay twice what a skarlok thrall is for granting magic weapon and puppet master (since it's been nerfed to being hardly worth the effort).

The stealth is nice but I just don't see it being worth 5 more points
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>>48165959
FUCK

Now how do I pathfinder my Jacks in Cygnar?
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>>48149143
Malekus was quite good today. A unit of cleanseres and zealots were quite brutal with his feat. In turn two i used my chance to cripple his circle beast army heavily and could pop and drop Baldur for an assasinasion in the end. Rat 4 doenst matter when you are on the ground and 9 holy handgrenades tear you a new one :-)
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>>48149283
Tank you very much :-)
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>>48166091
You don't

#designspace
>>
>Warbeasts die
>Warlock can't transfer

>Warjacks die
>Lol I can still shield 5 damage and suffer no downside besides losing a big puncher
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>>48165524

>hexy1
utter shit

>mak1
utter shit. Def 17 infantry are also easy to kill for the best gunlines.

>xerxis1
finally a warlock that isnt utter shit, hes just brain numbingly mediocre!
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>>48166091

Haley3, or just bring a stormwall. its still the best colossal in the game
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>>48166091
All these delicious roundear Cygnar tears. They make my tongue tingle.
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>>48166214
You're just typing words and not even attempting to back them up with thought processes.
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>>48166244

okay, go win a tournament with hexy1 and then we'll talk
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>>48166274
>Only 3 Khador casters have won a tournament so far
>>
Skorne Army - 75 / 75 points

http://conflictchamber.com/#b91b8k41434376846X7W867m7m6_

(Naaresh 1) Master Ascetic Naaresh [+32]
- Cyclops Brute [8]
- Cyclops Savage [8]
- Cyclops Savage [8]
- Titan Gladiator [14]
- Titan Sentry [15]
- Titan Cannoneer [17]
- Agonizer [7]
Nihilators (max) [15]
Paingiver Beast Handlers (max) [7]
Paingiver Beast Handlers (max) [7]
Swamp Gobber Chef [1]
>>
>>48166371
Meme/10

With that many Handlers you'll have a lot of dead points early game. Drop one down to a min unit and bring a Bellows Crew. 5" smoke is still good.
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>>48166461
What the fuck does meme/10 mean

But yeah bellows seem like a good idea. I need spare ones to whip naaresh though.
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>>48166507
Whipping Naaresh should only ever really be a last resort. Two min units would probably be plenty. Drop the Chef as well, bring a Bellows Crew and a Soulward or something to mop up the Nihilator souls. You don't HAVE to get up to 5 tokens on Naaresh. Hell, going in with Naaresh is probably an awful idea.
>>
>>48166507
>What the fuck does meme/10 mean
no razor wurms= meme list
>>
>>48166337

so? go win a tournament with hexy1 if he is so good. its time to stop typing words and not backing them up. if you win a tournament with hexy1 i'll admit hes not utter shit. if you can't do it, hes utter shit.
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>>48166801
So only casters that win tournaments are good? Why bring a caster that hasn't won a tournament then? Why bring bad when you could bring good? Your mentality is very reliant on already existing results. I'm not saying I have some magical solution, I'm just saying you probably suck dick in your spare time. Most likely while at work too.
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>>48166848

Hexy1 was utter shit in mk2, and hes gotten even worse for mk3. The only way to prove otherwise is results.

good casters are ones that can win tournaments, not ones that have won them. but Hexy1 cannot win a tournament and the fact you're suddenly squirming and trying to run away from the challenge is all the proof i need you have zero belief that hexy1 is actually good
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>>48166848
I wonder if your the same salty skorne bitch in ever /wmh/ thread.
>>
>>48166065
Skarlock has worse magic ability, worse defensive stats and no free upkeep.
>>
>>48166848
>Most likely while at work too.
Hey, don't judge. His profession is an old and respected pillar of the worlds economies since time immemorial.
>>
>>48166091
Doesn't Beth Maddox give your guys pathfinder? Useful for JM at least.
>>
i'll weigh in on this because none of you other retards are making any valid points just insulting each other. one is "hes good" and the other is "hes bad"

what lord tyrant hexeris lost in the transition to mk3:

>his interaction with molik karn
Molik was a useable arc node, not my first choice personally as i preferred disposable ones like razor worm and dog nodes. but fate walker allowed molik to move up, maybe kill something, get in range for spells and then walk away at end of turn.

This also nerfs hexeris' feat. Hexy could move forward, feat and fate walker, catching much more of the enemy force. now that fate walker is end of activation, Hexy is forced to expose himself more to do the same amount of work.

Molik also was self sufficient as a heavy, i don't believe hes good anymore for his price. Tiberion however is still excellent and i used to take him with hexy all the time

>Nerfed feat
So his feat was nerfed in two ways, and buffed in one other way. Firstly the nerfs. one being its now warrior only. not a major nerf. very small, but now you can't take control of beasts before they die and have an attack with them.

secondly, the meta is a nerf. bigger battlegroups and better overall CoC for mk3 are a double whammy nerf, as hexy1s feat will do nothing vs jack heavy or construct infantry heavy lists. he requires infantry that can hit itself

which leads to my next point, the one point where the feat was buffed. Most infantry had their defense toned down slightly, this is an obvious buff to a feat that cant even gain backstrike bonuses. any infantry that can kill each other on average dice should be worried.

however the fact that gunlines are getting popular is quite bad for his feat. catching ranged units who usually have terrible mat is quite hard

>he lost soulfire for spirit leech
spirit leech is just worse i'm afraid. it was possible to machine gun infantry down with soulfire sometimes, with a back strike especially. Cont. in next post
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>>48167183
cont.

spirit leech is okay for trying to caster kill, but undeniably worse at everything else. a blood boon spirit leech followed by as much casts of it as you can get off may be able to kill squishier casters

>Lost marketh as an upkeep shuffler
Marketh was great, he could shift around soul slave outside of hexy's activation, giving more flexibility on where spells came from. he could also help shuffle around death march to maximise the offensive side of the spell, the +2 MAT. This was a decent pair in mk2, and i'm worried that now the only spells he can slave are influence and spirit leech, that marketh just isn't good with hexy1 anymore

>death march nerfed, croaks nerfed, minions in general nerfed (for skorne)
Hexy1 was pretty good in his interaction with minions in general, gators were nice at MAT9 with the ability to go cold blooded too. Now death march has to be put on a friendly faction unit, and i don't think skorne has the best options for that at the moment. In the current meta at least, nihilators get shot up really easy and are expensive. i think the best option are probably karax to help them jam better i suppose and fix their abysmal MAT.

>overall, our beasts were nerfed in damage output
Hexy1 offers nothing to help crack ARM. this is much less of a problem for skorne in mk2 where charges were free and fury management trivial allowing for powerful battlegroups. i'm worried about this in mk3 overall and it means hexy1 might just struggle.

that being said, a crippled jack is much worse than a wounded beast, so maybe its not the end of the world.

now, for what he gained

>blood boon
good for assassination runs, good for putting up Spiny Growth for free to allow him a bit more aggressive positioning without giving up transfers. i think its corner case, but its a nice ability.

>oblit buff?
its definitely got a bigger aoe now, i'm still deciding if this is a buff or a wash considering the fact that infantrymachine is dead. Cont in next
>>
>>48166962
But 9 points is still just too much for me for a command attachment.
>>
Is there any reason why there's effects like backlash that only effect warjacks?

I would think that such effects would effect warlocks the same way.
>>
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>>48167287
>infantrymachine is dead

top kek, good sir.
>>
>>48167287
cont.

>influence buff
yes, it can now work on ranged things. i think its such a miniscule buff as this will never be casted

>decent ranged in faction options
slingers and reivers can replace the old croak boat. they dont crack ARM as well however, as pow 12 base and no way for hexy to boost it is flat worse than the croaks with pow 12 effective weaponmaster.

slingers will do work against jacks however.

But hexy loves his ranged options, its a much more reliable way to kill things and set off feat chains. i think ranged has a big advantage with hexy1 in general for this reason

>razor worms are better overall as an arc node
long leash is amazing on them, and their animus can even help hexy putting him to 15/18 if he ever gets the chance to blood boon it.

So to sum it up, i really dont think Hexy changed that much, but i think he lost more than he gained. The meta has changed around him for the worse, some of his abilities have gotten better considering both changes to him and to others, but overall some of his problems (arm cracking) have been quite amplified.

Its not like you'd intend to drop hexy1 into an arm skew or anything, but both with list chicken, and with a balanced list bringing some infantry, who may be blast immune, or might be just skirmishers who are followed up with heavy jacks, just saying hexy will never face ARM is rather impossible when weighing out the possible realistic situations.

Hes a special snowflake warlock, but damnit hes my special snowflake warlock. i'll be trying to get him to work in mk3 just like i spent much time in mk2. But i don't think hes competitive for a second.

Now you can all shut up about him.
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>>48167389
>>influence buff
>yes, it can now work on ranged things. i think its such a miniscule buff as this will never be casted
You have no idea how many casters I've killed taking over Winter guard rocketeers with eSevvy feat in mk2. This is basically the same idea, and actually really strong
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>>48167386

warcasters can enter the cortex of their jack with their mind and have a constant connection with them. They have to get past the cortex lock, which some (Haley) are good at overriding.

as far as i can tell warlocks dont do this with their beasts, as beasts are living typically. They might direct the beasts attention somewhere, or command it to do something in particular but the beast still has some kind of primitive mind and a soul of its own.
>>
>>48167451
But they're in such deep psychic bond with them that they leech off the creature's emotions to power their magic. I would think a concentrated form of magical interference would cause similar feedback.
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>>48167422

Isnt spirit leech the better cast though? i feel like hexy having to roll to hit, then the winterguard or whichever warrior gets taken over, which then has to have the intended target in its LOS having to roll to hit, with usually a poor RAT and no ability to get backstrike since its out of activation for that model is just less reliable than hexy hitting his assassination target direct with a spirit leech and stealing a fury/focus
>>
>>48167388

Ret has ways to give blast immunity, is running objectively less infantry than mk2 since WJ points shift forces them to, and can run infantry based ARM skews with helynna that ignore spells like oblit

That being said if ret brings a shit ton of dawnguard sentinels hexy is going to have a field day with his feat, assuming enough models die to set off some chains.

Although if iron zeal and feat are stacked by helynna, it makes it rather difficult as sentinels in wall of steel dont die to themselves on average dice. ps 12 WM vs arm 23 needs 12s
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Guys want to play hunger games?
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>>48168064

>Asphyxious
>Alive
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>>48166200
That's the exact same dynamic that they've always had dumbshit
>>
>>48166200
>Warlocks
>Can transfer any amount of damage to another beast that they can then heal with fury

>Warcasters
>Can only block 5 damage from any one hit and have to rely on easily killable models to heal warjacks.
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Surprising amount of carnage
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>>48168277
>>
>>48168277
>Butcher runs away
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RIP Gaspy. You will always live on in my heart
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>>48168589
>butcher
>telling stories
>not going "Axe has no time for all this jibber jabber!"
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Butcher acts in character and Kreoss needs some love
>>
Brought ths shiny little bugger home from my first Mk3 event, spot prize for killing a stormwall with Rhyas2.
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The budding romance comes to an end
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>>48168876
Wait were there faction coins for the mk3 release? My PG didnt get any

>>48168899
Fire bad! Heartless Thagrosh strikes
>>
so how long until we get a warbeast warlock?

no Kromac doenst count! even if he is a beefcake!
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>>48168994
I heard Kallus2 was going to have a spiral.
>>
>>48168932
nah, they just puleld a colossals coin out of the pile of old ass guff they had gathered up.
Thread replies: 255
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