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/bgg/ Board Games General - Library of Alexandria edition.
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Once again - it's time for /bgg/ - Board Games General! And as mandated by the will of the Anons - the 'Pastebin-0-Pleasure':

http://pastebin.com/PkAVzU3T

> If you were involved in creating a "board game archive for the ages" to preserve and pass on board games, what 5 games would you include and why?

> Board games with miniatures? (Yes, No, Only if I don't have to paint them...)

> Board games with miniatures? (Yes, No, Only if I don't have to paint them...)

> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet? (Or is there a game you want but it isn't in your collection yet?)

> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier? (We had a good set of suggestions a while back and then I lost all my links...)

> And of course you might as well flaunt it - what are you playing / have played recently? OP is in a no-gaming rut.
>>
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>>48130322
>> BG Archive, what 5 games would you include and why?

I'd have to go with:
Twilight Imperium 3 with expansions (it fits both Space 4x and Grand Strategy - two of my favorite categories).
Stone Age (Light Euro, easy to teach and still a lot of fun.)
Archipelago (Hvy Euro - can very from moderate to long games with lots of social interaction and wheeling & dealing.)
OGRE (Simple war game and incredibly easy to teach while still having depth in the advanced scenarios - the Designer edition is dead-sexy too.)
7 Wonders (interesting use of card mechanics and surprisingly well balanced even at larger numbers of players.)


>> Board games with miniatures? (Yes, No, Only if I don't have to paint them...)

I don't mind minis. But if I have to paint all of my unpainted minis before I die, I'll live to be about 1000 years old at this rate.

>> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet? (Or is there a game you want but it isn't in your collection yet?)

Dexterity games and Sports / Racing board games seem to be a hard niche to design a good (i.e. fun and interesting) game for.

>> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier?

I've got a simple Wilson sports bag when I just want to take a couple of smaller games. I use a 'High Sierra' heavy duty duffle bag with a plastic base when I want to move larger games and or more of them at one time. It's similar to pic related...
>>
> If you were involved in creating a "board game archive for the ages" to preserve and pass on board games, what 5 games would you include and why?
I'm too hostile to too many good games to be a good curator, but:
Twilight Imperium, for obvious reasons.
7 Wonders as a concession to euro and point engine games.
Cosmic Encounter as an example of very early (if flawed) Ameritrash design.
Twilight Struggle for 2p, or possibly Netrunner.
Mafia de Cuba for social deduction, a game that does quite well for having 0 random elements but still being driven by hidden information.

> Board games with miniatures? (Yes, No, Only if I don't have to paint them...)
Sure, I'm paint agnostic most of the time. More important that components be tactile and solid than well-painted.

> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet?
Maybe I'm just unimaginative, but most of my fetishes are pretty well catered to. I'd like to see more middleweight arena combat games in the vein of tannhauser, or just see that game resurrected.

> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier? (We had a good set of suggestions a while back and then I lost all my links...)
We did have a good set of suggestions a while back, and I picked up one of the cajon cases - it's worked fabulously so far, easily packing a ton of games securely.

> And of course you might as well flaunt it - what are you playing / have played recently? OP is in a no-gaming rut.
Was desperately hoping to get Mare Nostrum played this last weekend. No luck. A little King of Tokyo, some really great rounds of Mafia de Cuba, a pile of plays in Deception: Murder in Hong Kong, and a game of Sheriff of Nottingham, but nothing heavy. My frustration kindles.
>>
>>48130923
>some really great rounds of Mafia de Cuba, a pile of plays in Deception: Murder in Hong Kong.

I'm not familiar with Mafia de Cuba, and I have Murder in Hong Kong on my 'want list' but haven't played it. If you want to describe either / both of these, that would be appreciated. :)
>>
>>48130322
> If you were involved in creating a "board game archive for the ages" to preserve and pass on board games, what 5 games would you include and why?
Oh man, well, assuming we're excluding games already considered "historic," like chess and go -
Twilight Struggle (GOAT 2p imo)
7 Wonders (see above posts)
Triumph&Tragedy (low complexity grand strategy wargame but still with a lot of depth)
Puerto Rico (? something something euro or whatever)
Dune (Euro-y, Ameritrash-y, and wargame-y all at the same time. Sort of. And lots of negotiating and backstabbing when opportunity presents itself)

> Board games with miniatures? (Yes, No, Only if I don't have to paint them...)
I'm fine with miniatures, so long as I don't have to paint them and they're of good quality.

> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet? (Or is there a game you want but it isn't in your collection yet?)
None that I can think of at the moment. And I want a copy/reprint of GMT's Successors, which has a bash-the-leader mechanic built in.

> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier? (We had a good set of suggestions a while back and then I lost all my links...)
Just a regular backpack, usually don't transport more than one to two games at a time.

1/2
>>
>>48130322
>>48131418
> And of course you might as well flaunt it - what are you playing / have played recently? OP is in a no-gaming rut.
Got to play Andean Abyss last weekend, GMT's first COIN-series game. It was at times confusing and/or overwhelming, and I got stuck playing the fucking commie FARC (although none of the factions were really angels... FARC, AUC, Cartels or the Colombian government lol). Anyway, despite all that, it's a fantastic game. I managed to get a decent margin on my winning conditions, but the other players took issue with that and beat me down pretty solidly, and I never really recovered. The AUC player eventually sneaked a sweet win with some well-placed assassinations right before the third of four scoring rounds and fulfilled his winning conditions. The government and cartels player were both pretty close to their winning conditions though, so it was pretty close I guess. I ended up ordering Falling Sky and we might get A Distant Plain as well so yeah, I'd say we were pretty happy with Andean Abyss and the COIN system in general.

>>48130640
>Sports / Racing board games
Had a look at GMT's Thunder Ally and Grand Prix? Or perhaps you're the anon that thought they looked boring last thread?

>>48130923
>no Mare Nostrum
Boo, looking forward to hear what you think of it. The changes compared to the first edition seem pretty well thought out.
>>
Are non-collectible card games included in this general?
>>
>>48131102
MdC is yet-another-hidden-role-game, but it's unique role selection system and way of distributing information gives it pretty good legs.

Game starts with a selected first player becoming the Godfather. They load a cigar box up with 10-15 diamonds and, depending on the number of players, a publicly known set of chips that denote player roles and allegiances. The box gets passed around the table, with each sequential player privately inspecting the box and either taking some number of diamonds (assuming the role of a thief) or one of the remaining chips for other player roles. Once the box gets back to the godfather, he inspects the remaining contents, and begins interrogating players, with the intent of attempting to deduce which players have stolen diamonds from him. Once he's confident someone took at least one diamond, he can accuse them and demand they empty their pockets, revealing what they took. If they took diamonds, the godfather reclaims them. If they took a role, then the godfather and any allied players lose (unless in large playercounts, where the godfather may have one or more "extra lives" with which to make mistakes) and the thief who still has the most diamonds wins. Other roles include loyal henchmen who team up with the godfather, CIA/FBI agents who win alone if accused, Drivers who win if the player to their right wins, and so on. Good deal of social negotiation - often it's not just a question of whether you tell the truth or lie about what you took / what you saw, but how much truth or what lie to tell in order to manipulate perceptions or provoke reactions. Works really well.

Deception is more social. For the murderer, it's manipulating attention and perception to keep yourself from being discovered, while the other players are doing their best to interpret the clues given by the forensics scientist player to determine the murderer and murder weapon / significant other clue. Much like mysterium, if you've played that. But better.
>>
>>48132156
Such as?
>>
>>48132349
BattleCON, Blue Moon Legends, Pixel Tactics, Say Bye to the Villains, Mottainai, Dominon, Thunderstone, Nightfall...
>>
>>48132156
Yes, as long as it's not Netrunner, which has its own general.
>>
>>48130322
>> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier? (We had a good set of suggestions a while back and then I lost all my links...)

What do you mean by "travelling"? I use the bus and the metro to get to my gaming sessions, so I just my old laptop back and if need be a small blue bag, to carry the games I want to bring. This means I have limit for approx. 4-5 "medium" sized games I find that limit acceptable.
>>
>>48131547
>Had a look at GMT's Thunder Ally
No, that's me. I only looked at Thunder Alley, the other game suggested looked cool but I suspect I just don't like racing games (Automobiles was more of a deck builder imo).
>>
>>48132417
Absolutely.
>>
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>>48134367
>What do you mean by "travelling"?

What do you mean by 'What do you mean by Traveling?' Isn't it obvious? I mean when you leave the place you live - whether you're going down the block or half way round the world - if you're going somewhere and taking board games with you, how do you transport them?

>>48132349
Once Upon a Time
Arctic Scavengers
Sentinels of the Multiverse
Coup
Code Names
Saboteur
The Grizzled
Citadels
Illuminati
>>
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>>48132226
Thanks for the descriptions. Now I want *BOTH* games. Sigh... :)
>>
> If you were involved in creating a "board game archive for the ages" to preserve and pass on board games, what 5 games would you include and why?
I don't have a good answer, probably monopoly, go, chess, talisman

> Board games with miniatures? (Yes, No, Only if I don't have to paint them...) I have execution force, dungeonquest, lost partrol, silver tower, just got arena of planeswalkers for 15$, I prefer pre-painted, or at least pre-made not quite into "the hobby"


> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet? (Or is there a game you want but it isn't in your collection yet?)
A solid solo RPG game less dependent on dicing.

> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier? (We had a good set of suggestions a while back and then I lost all my links...)
Guys, try fishing tackle boxes to store your bits like the plano mini-magnum, or also try the school supply aisle for pen holders and note card holders for cards. for the boards you can use one of those expanding folders for draft documents.

> And of course you might as well flaunt it - what are you playing / have played recently? OP is in a no-gaming rut.
I dont have any real life friends so I play execution force and DQuest solo, and I also am researching and developing solo ways to play on the other games I have.

Boardgames sure are a gateway drug to harder stuff like freeform RPGs, but the convenience of having all the parts, pieces and rules in one box is nice.

I search the second hand market for used boxed games and usually save a bundle.
>>
Is any anon here a heavy BGG user?
I mean really participative there, posting stuff, replying to threads, rating and logging plays, uploadiing content and so on?
I just kinda browse through stuff, and even though I love gaming, I wonder how people find time and energy for all that community-ing.
>>
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What do people think of Seasons? I was thinking of getting it because I love the art and it looks like the kinda game I enjoy being a mix of elements with some strategy and some chaos. Just some questions:
>Do you enjoy it? Are there any major flaws I should be aware of like one strategy that dominates or kills all fun?
>Is there a decent amount of depth? I don't need nor want a super skill based game, but I want people to still come up with their own strategies. Cosmic Encounter is about the depth I look for in a game.
>Do you interact with the other players a decent amount? Games where you feel like you're playing competitive solitaire are a deal breaker for me.
>>
>>48139110
>I just kinda browse through stuff, and even though I love gaming, I wonder how people find time and energy for all that community-ing.

Many hands make for light work. I browse as well, but if you stop and think about it - some of their users are in fact professional game designers or those who otherwise make their living off of the gaming industry. Gaming and thinking / enthusing about gaming is their primary job. Add in the fact that there are very large numbers of users each adding small bits (as well as a few heavy contributors - and the odd totally obsessed fan) and the amount of content generated adds up quickly.
>>
>>48140018
It is a fun little card game. Very attractive visually, the boards, tokens and cubes are little more than pretty player aids and phase summaries, and the dice are random color mana generators, which yucks anti-RNG folks away from the game.
Strategy is surprisingly deep for a non CCG, a lot of card combos are not immediately evident, and though there are some very powerful combos, the pre-game drafting/deck building and the randomness of the dice mean you won't see the exact same game again and again due to a dominant strategy.
Interaction is there, definitely not competitive solitaire, but not as high as a tactical battles game either.
>>
>>48141770
Speaking of fun little 2 player card games, there's another one on KickStarter that looks like it might be interesting.

https://www.kickstarter.com/projects/fowers/fugitive

Anyone else seeing any interdasting board games on KS currently?
>>
>>48137112
>I don't have a good answer, probably monopoly, go, chess, talisman

I could easily see Chess, and Go. And while I like Talisman, it and Monopoly are both pretty 'Meh' in terms of game mechanics. Modern games have spoiled me apparently.

> A solid solo RPG game less dependent on dicing.
Hmmm, obviously decks of cards could be used, both for challenges and potentially plot / story elements as well to give lots of replayability. I just don't know of any diceless / low dice dungeon crawler RPGesque board games off the top of my head.
>>
>>48130322
>Board game archive
>5 games
Only 5? Bizarre.
Well. Probably Keyflower, Agricola, Robo Rally, Pandemic, and Diplomacy.
>Miniatures
Nah. Typically price keeps me away from minis anyway
>Itch that hasn't been scratched
Area control or area majority game with emergent map/region boundaries. Probably a bitch to balance but I'm sure it's achievable
>Transport
Either a regular duffle bag (biggest, any size, fits like 10 medium plus a dozen small games), a padded cajon drum bag I bought by an anon's suggestion (~6 medium-sized games), or my leather shoulder bag (only fits one medium box and a few smaller games)
>Playing
The holiday disrupted my usual Meetup so yeah
>>48139110
Not heavy but I definitely post occasionally and log plays religiously. I've uploaded a few player aids of my own creation too. It's perfect for questions about specific games, but most of the community is garbage there imo
>>48140018
Try it yourself on Board Game Arena. I like it decently enough and it's not solitaire at all so you'll probably like it
>>
hello page 10 my old friend
>>
Hello /bbg/

I am as new as it gets to board games. To keep it short i used to live in a nerd world country where you wouldn't see more board games than monopoly.

Now I moved to the states and I want to finally scratch that itch I had for board games. However I don't have friends here so I think I should start with 1 player games.


I heard tons of good stuff about Magik Knight and Marvel Legends, any other recommendations for solo play? I am currently playing Friday which is pretty fun imo
>>
>>48145864
>Nerd

I meant 3rd.
>>
> If you were involved in creating a "board game archive for the ages" to preserve and pass on board games, what 5 games would you include and why?
Catan, Dune and that absurd wargame set in the African campaign of WWII for historical importance, Ankh Morpork because it's genuinely amazing, and Munchkin to remind future generations how far the hobby has come
> Board games with miniatures? (Yes, No, Only if I don't have to paint them...)
Third option.
> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet? (Or is there a game you want but it isn't in your collection yet?)
Licensed games have come on leaps and bounds in the past 10 years, and there are enough good superhero games to sink a battleship, but I do feel that European comics have been neglected. True, we have Witness and Corto, but we could always do with a good Lucky Luke board game, maybe a Tintin game that isn't a shameless cash-grab...
> What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier? (We had a good set of suggestions a while back and then I lost all my links...)
A nice sturdy jute bag has served me well this past year or so. Of course, I have to wrap my prettier games in bubblewrap so the boxes don't get scratched, but it's a small price to pay for not having to worry about the handle snapping.
> And of course you might as well flaunt it - what are you playing / have played recently? OP is in a no-gaming rut.
Guillotine (great), base Carcassonne (surprisingly tense in the endgame) and Space Cadets: Dice Duel (nowhere near as fun as Space Cadets proper... then again, I was playing against That Guy, and one of the people on my team had no clue, in spite of being told several times that he had to return the white dice to Engineering after he'd used them)
>>
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>>48145864
>used to live in a nerd world country

I picture an entire country of pic related...

> any other recommendations for solo play?
There are a number of good games you can play solo:
The Hunters (GMT games - World War II submarine warfare game)
Xenoshyft (Deck based Sci-fi game where you attempted to survive an alien onslaught while strip mining a distant world.)
Nations (nation building game that plays 1 - 5 players)
Robinson Crusoe (survive as a group of castaways on desert island - various scenarios.)
Forbidden Island / Forbidden Desert and Pandemic are all co-operative games that can be played solo.
There's also a game called 'Nemo' coming out based on the story of Captain Nemo and his famous fictional submarine.

I'm sure there are a lot of others too.
>>
so it turns out I'm pretty bad at explaining the rules of games to people. I think a game is pretty easy and they'll pick it up right away, but they end up getting stuck on things that I didn't even consider as a potential problem.

how do I get better? a bad learning experience can really sour people's opinion of a game, and I want to minimize that as much as possible.
>>
>>48146514

Practice mostly, social skills, and have a passion for teaching. I've known people who were amazing at certain games, but were utterly shit teir teachers.
>>
>>48146514
>how do I get better?

Extemporaneous speaking can be challenging. Watch game play run-through videos on Youtube by your favorite presenters and watch not only what they present but how they present it. (If you need a list of suggested game reviewers on Youtube - check out the pastebin link in the opening post.) Also look at a multitude of really good presentations on the 'Ted Talks' website. Knowing the material and being confident in your ability to explain things helps. Making a 'game play summary' sheet (or grabbing one from boardgamegeek.com) will also boost your confidence and help ensure you don't miss any important details. Extra copies of said sheets for the players help them learn more easily too. I do this when teaching games like 'Dead of Winter' and it helps a lot.

Or you can be like me and cheat. I tend to send out copies of the rules in PDF format prior to game day in the unlikely even that my friends will read the rules prior to the game. I also send out links to 'how to play' videos I like for a given game as they're more likely to watch those than actually read the rules in advance.
>>
>>48146514
Prepare beforehand. You MUST know how to play the game properly and fluidly, and while you may not need to dominate every minute detail, it never hurts. I've seen gaming sessions grind to a halt because there were rules that needed checking every single turn.
Print out cheat sheets, player aids, flow charts, teaching aids. They will save you a lot of time.
Introduce the game: General description and overview, objectives, phases and winning conditions.
Present the board and its important areas, hand out each player's pieces and sheets while you describe what each thing does. Go into each phase in order and in as much detail as possible, while keeping it simple.
Explain rare situations or rules broadly, tell the players not to fret over stuff, you can explain the cases on the go.
Go deeper into victory conditions, and quicky sum up everything. Answer questions as they come up, but don't spend too much time on them, too many questions and you'll never finish explaining the game.
Go into a couple of practice rounds so everyone gets a feeling for the flow, mechanics and goals. Detail a few simple strategies on the go.
Then play for real, keeping in mind you're still teaching, not humiliating tthe newbies.
>>
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>>48130322
Survey results so far with the 'Games Archive' for the future. (Pic Related). An interesting cross section of modern and classic games with a few surprises. (Minifig just wants to troll future generations with Munchkin! ;) And I didn't think anyone would vote for Monopoly, but it's there.
>>
>>48146808
>Detail a few simple strategies on the go.

This is an excellent point - helping new players recognize some sound strategies to pursue from the start of the game can make them much more comfortable taking up a new game without feeling lost.

>Then play for real, keeping in mind you're still teaching, not humiliating the newbies.

Agreed. This is also highly important. One of the rare times I was irked while learning a new game was playing 'Terra Mistica' for the first time. I built a bridge only to be informed later (by the players who knew it was my very first game) that I couldn't use it as it only worked if there was already a settlement on the other side of the river. They could have told me that at the time I wanted to build it since they knew I hadn't read the rules at all. Instead they waited until it was far to late and basically said "Well, you're hosed there." Thanks guys - not exactly an ideal teaching moment.

Teach first - then play competitively during later games once other players have the hang of the game. Otherwise you run the risk of players having a negative experience and not wanting to play again later.
>>
>>48146977
This is a reason I generally lean towards myself sitting out during a game if I'm teaching multiple new players - makes it much easier for me to explain contextual importance and function of things on the fly without damaging the validity of the game in progress.
>>
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>>48145864
Legend encounters alien, LOTR lcg, space hulk death angel and Mage Knight do me.
Currently half way through a game of mage Knight, still a beginner but doing better than before
>>
>>48139110
I post quick ratings/reviews for games I've played, usually just to bring their overall rating closer to what I think it should be.
>>
>>48146376
>>48147509

Thanks guys, some really nice recommendations. Would any of you know where i can buy board games at good price?

Amazon doesnt look that bad but i am guessing there are better stores.
>>
>>48148081
amazon does typically have the best prices. might be worth checking http://camelcamelcamel.com/ to see if there's been a recent spike in the price
>>
>>48148081
>http://pastebin.com/PkAVzU3T

The pastebin in the original post at the top of the thread really is worth spending a few minutes looking through... ;)

If you are in the U.S. the following are good places to check out:
coolstuffinc.com
miniaturemarket.com
cardhaus.com
>>
>>48148081
I'm in Ireland and Amazon or eBay have been best for me, though Mage Knight I bought in store as it wanted it one particular day so travelled to get it
>>
>>48148081
>tfw your county has its own price comparison site
www.boardgameprices.co.uk
>>
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>>48148258
tfw Amazon s the only viable choice because of free shipping to Mexico, while every other fucking online retailer in the US ships as if we were on a different fucking continent.
>>
>>48152320
Ok, that *DOES* kind of suck. I wonder if it's a tariff issue or something else...
>>
>>48152764
>NAFTA
There fucking shouldn't be.
>>
Can I preorder the Troyes reprint now or do I still have to wait until August?
>>
>>48152320
>tfw Amazon s the only viable choice because of free shipping to Mexico, while every other fucking online retailer in the US ships as if we were on a different fucking continent.

I guess payoff to cartels don't come cheap for the shipping companies.
>>
>>48154486
Preorder it whenever you want, but it isn't out until August I believe, and it's already been delayed once. I preordered mine, and the expansion already.
>>
>>48155237
Thank you
>>
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Just bought Quadropolis last weekend.

Game's incredible. I like how colorful and well presented the game components are (transparent meeples and cylinders!). It's a city building game where you place workers and acquire buildings that you're allowed to put in certain slots, depending on the worker's number (1-4, or 1-5 for expert mode).

You get people or energy for each building acquired, and you get to assign them to other builds to power them up or activate them for points.

10/10 production value. Would recommend.
>>
>>48156668
Watched a review. Seems like a single-player game where the other players act as an RNG to forbid actions.
>>
Favourite games at 3 players?
>>
>>48156711
>Seems like a single-player game where the other players act as an RNG to forbid actions.
A lot of board games are like that when you think about it.

I just treat board games as a way to spend time together with friends and families, since most of them don't like games that are too complicated or confrontational.

I play MTG to scratch that confrontational competitive itch when needed.
>>
>>48156765
>A lot of board games are like that when you think about it.
And I tend not to play them, but to each their own.
>>
>>48156765
>>48156894
>A lot of board games are like that when you think about it
Most Euros are, unless they made a design decision to emphasise player interaction. Those are the best Euros
>>
>>48156762
Triumph&Tragedy
Le Havre
>>
>>48157002
What are some euros that emphasizes player interaction?
>>
>>48152320
Its something like 100 shipping to get the conversion kit to use legendary encounters alien and predator together. It's about 15 cards.
Luckily there was an absolute hero on bgg willing to middle man it for a bunch of us
>>
>>48157022
Keyflower
>>
>>48130322
>If you were involved in creating a "board game archive for the ages" to preserve and pass on board games, what 5 games would you include and why?
Cosmic Encounter, Dominion, Risk, Catan, and Pandemic. I would pick those because it is a variety of games that while not necessarily the best, have spawned countless ideas that have built on their mechanics. If we want anything in a museum, we want what inspires people.
>Board games with miniatures? (Yes, No, Only if I don't have to paint them...)
I appreciate good miniatures but only if movement is a major part of the game. Miniatures are a waste of money without positioning and movement being key.
>What 'gaming itch' do you feel the market just doesn't have a good offering for yet?
I would love more readily available Arena. More tactical combat where you're someone on a grid, but maybe for a smaller price.
>What do you use to transport your games in when traveling - be it the 'Shoebox of shame' (tm) or something fancier?
X Wing and Armada get fishing tackle boxes. The rest get carried in the shameful large amazon box.
>And of course you might as well flaunt it - what are you playing / have played recently?
Seasons, Star Realms, and some regretful machi koros.
>>
>>48130322
>get call from irs saying they're suing me
>fuckfuckfuckfuckfuck
>research
>it's a scam
>can't go back to sleep
Any good games where I can play as the IRS or scammers?
>implying there's a difference
>>
>>48159519
Did you give them any personal information?
>>
>>48159621
No, it was just an automated thing saying, basically, "final call, we're suing you, call us here," I looked up the number and it's from a residential line in Texas. I was scared awake but I never give away personal information, didn't even profit off Brexit because I was too wary of the Forex broker wanting my SS.
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After several months, I managed to get Xia to the tabl- floor.

I am in love.
What do y'all think of it?

The dice rolling for most actions kind of bothers me and the missions are VERY specific making them hard to do without most of the tiles on the board, but I love the overall feel of the game.
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>>48159863
There's a lot of those coming to me for the last 4 months or so outta Florida, West Virginia, and Detroit; you can tell they're auto-dialers because of the grammar. Get used to adding more numbers to the auto-reject on your phone.

>pic unrelated, it's my face when the Gencon tix showed this morning and the lanyard was Legendary: Big Trouble in Little China
>>
>>48147509

I just bought Mage Knight from amazon, its the first board gamei ill play (besides the obvious ones).

How hard is the game for solo play? its supously to be one of if not the best board game for solo players. all i have heard is good stuff.

Any tips for beginners? i should get the game tomorrow night.
>>
>>48162614
Biggest tip I have is to be patient with the rulebooks, they make the game seem more complicated than it is at first.
>>
>>48162614
I found it difficult to wrap my head around, but really I had built up the game in my head to be more difficult than it is.
People say it's more of a puzzle than a game which is sort of true.
This helped me figure out a couple of bits recently http://imgur.com/a/ldttL

And there's plenty of help on board game geek. Take your time with it, it can feel overwhelming at first but really it isn't
>>
>>48162614
>Any tips for beginners?

Find some cheat-sheets / player aids for the game on Board Game Geek. Also see if you can find a game play or 'run-through' video like Rahdo does to help teach you the basics of the game before plowing straight into the rules. I find this to be ideal in my case.
>>
>>48130322
>boardgame archival
No clue, there's a ton of really good games that I don't feel like they're worthy of preserving for posterity. I'd lean towards abstracts though, they sorta feel timeless.
>minis?
Yas!
>special flavor?
Someone needs to make an Amundsen vs Scott antarctic expedition game.
>Big Samsonite bag with a semi-rigid base. Boxes are starting to show wear, maybe I'll get some bubble wrap like another anon uses.
>do you even game?
Had a disastrous first 6-man AGoT game last night. I believed former Risk fans would have had a somewhat easier time grasping how the game works, but for the first full hour I only got blank stares, redundant questions, random moves and frustrated groans, then two people bailed by turn 5, because they had to wake up early for work.
I'm probably a shit teacher. I also should have played a couple solo turns myself to be able to answer some of the questions without looking up the rulebook.
>>
>>48164062
In your defense, AGoT is not particularly easy to teach, and plays quite slowly.
Vastly prefer Dune/Rex for 6-man political Not-Risk.
>>
>>48164062
i got everyone to watch the ffg video for GoT before our first game and i think it definitely helped
>>
Got my copy of Falling Sky today and been skimming through the rules and playbook. Very happy I picked this up before it went out of stock/OOP. Wonderful production as well, though that's to be expected with the COIN series I suppose. Now if only I had the opportunity to play it sometime the next 3-4 weeks...
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>>48166224

So many games...

>Now if only I had the opportunity to play it sometime the next 3-4 weeks...

Dem feels - I know them...
>>
>>48165013
They're different enough though. The orders system makes for some pretty nice tactical plays, which I like. It just feels more like Risk, so, nostalgia bonus.
Rex could have sucked me in if it had a planetary map that made it feel less abstract... like Dune has. Immersion plays a big role for my group, they adore GoT but aren't too keen on sci-fi, and they're not at all familiar with the TI franchise.
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>>48159095
>I would love more readily available Arena. More tactical combat where you're someone on a grid, but maybe for a smaller price.

Don't know if you've seen Tash Kalar but it might interest you.

>>48161751
Xia-bro. Definitely like this, but the random movement and somewhat player vs player combat can slow things down at time. That said it's still a vastly enjoyable game.
>>
>>48167733
Yeah, definitely agree that the dune version has the better theming.
>>
speaking of dune, is there any relatively easy way to get the dune dice game now that print & play got a cease and desist?
>>
>>48157022
Tigris and Euphrates, though it's not the most euro-y euro

Traders of Genoa is a good one, but it's hard to get people to play it in my experience
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Here is my winning kodama tree. It has scored me 92 victory points! I apologize for the poor resolution of the image.

I purchases the game yesterday and it is a surprisingly high-quality design for such a simple system. The scoring cards really give you multiple long term strategies to pursue. I expected an almost mind-numbing game like ticket to ride but i's much more enjoyable and also attractive.
>>
>>48172827
Sorry. i meant to say "Purchased"
>>
>>48130322
Order Proxima Centauri Revised, its expansion, Les Grizzleables' expansion, and enough sleeves for a fully expanded Eldritch Horror, and it gets here on my birthday.
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Would Race for the Galaxy be a good game to paly on the beach?

I'll be spending a week on the beach with 3 more friends and I'm wondering what to get. I'll probably get a bigger game for a rainy day to play in the hotel but I'm wondering what would be playable on the beach itself.

So far got:
> classical playing cards (either Hearts or Bridge)
> Enter the Dungeon
> Love Letter

Any other ideas?
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>play group is always busy
>can never get a regular game going
>always have to relearn rules
>they always want to play the newest games so old favorites get left in the dust

I think its time I find people to play with on tabletop simulator

any of you niggas willing to get together every week to play some boardgames /bgg/?
>>
>>48174553
Not with you.
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>>48174555
fug
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>>48174022
Take WWE Supestar Showdown, and pretend every match is taking place during SummerSlam
>>48174553
/bgg/ has its own TTS group on Steam - I think it's somwhere in the pastebin
>>
>>48174667
>I think it's somwhere in the pastebin

should be towards the bottom of the pastebin IIRC.
>>
>>48171924
Not a manufactured set, you'll have to PnP the files.
>>
>>48171924
>>48171652
When does Dune enter the public domain?
>>
>>48175397
2060 (28 year initial copyright + 67 automatic 2nd term)
>>
>>48175470

Man I'll be dead by then.
>>
>>48175374
I have those somewhere. I'll upload when I have a bit of time free
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>>48171924
Links to a dropbox for the pnp files are still on BGG, if you email the guy who was making it, you could prolly still get a set of the dice if not the game. Earlier this summer people were still getting full copies he just pulled the item off the site so he could claim he wasn't selling it.
>>
I'm pretty new to board games, played risk growing up and that's about it other than garbage like monopoly etc. I also played mtg but I don't count that for here. Anyway, got into miniatures games in the past year (40k and x wing) and its drawn my interest to board ganes. I played settlers of catan for the first time this week, and really enjoyed it though I was expecting a bland "euro" game that wouldn't hold my interest. What are some staple games to look into getting next and will attract my video game playing group of friends? IE thematic appeal would almost be more important than gameplay just to get them interested. I was thinking War of the Ring. Is it any good?
>>
>>48176024
These are all very thematic games. There are some coops, dungeon crawlers, hidden roles/traitor, area control...
Star Wars: Rebellion
Imperial Assault
Dead of Winter
The Resistance/Secret Hitler
Kemet
Cosmic Encounter
Ankh Morpork
Diskwars
Chaos in the Old World
Eldritch Horror
Star Realms
>>
>>48176024
Risk 2210 is great, they probably are familiar with the idea and it's straight forward
A Game of thrones the board game is also very good and there's A good chance they watch the show so would give it a decent shot, thematic too!
>>
>>48175470
Even then, Herbert's estate could still make a fuss over certain attempts to cash in on it. Look at that fuss Sir Arthur Conan Doyle's estate made in the US courts over whether Sherlock Holmes is public domain over there.

On that note, how would /bgg/ improve 221b Baker Street: The Master Detective Game? Honestly, I think just swapping the regular d6 with a d12 to cut down play time would work wonders.
>>
/bgg/ please help.
I'm looking for a game with a strong exploration and discovery themes. The only two I've found that kinda fit the bill were Robinson Crusoe and Archipelago.
There's also upcoming Seafall that I think will be perfect in that regard.

Any other recommendations?

While we're at it, how about horror games? Can 'scary' exist within a board game box?
>>
>>48172827
What game is this? I'm not recognizing the playing pieces and your description of it sounds interesting.
>>
>>48178784
There's the upcoming (Captain) Nemo (not the damn fish) solo / co-op game that looks to be very good and have a lot of replayability. There's also simple co-op games like Forbidden Island / Forbidden Desert.

Scary / Tense games I really like Dark Moon.

The dice are weighted to give negative results - so when people are contributing to skill checks you have a hard time telling if they're just getting bad dice rolls or if they're intentionally trying to sabotage things. Makes for a fun and tense social deduction game.
>>
>>48178784
>While we're at it, how about horror games? Can 'scary' exist within a board game box?
Scary from thematic horror? Prolly not, but if you're willing to substitute tension than Escape played under dim lighting conditions with the soundtrack on and your sub turned high enough so you feel the bass in your chest is pretty good.
>>
>>48179098
Kodama
>>
>>48176024
Have you looked at T.I.M.E. Stories? It has an obvious downside, which is that each new module is only playable once. However, I think the gameplay experience is well worth it. It's a very thematic and immersive co-op game. And if you go in on it with some other people to share the cost, it's really not that expensive
>>
>>48182530
Different anon here.
Have you played the second module? Because my group found that one to be a harsh disappointment compared to the one that came with the base set. And it kind of dissuaded us from buying any further modules.
>>
>>48182703
I didn't find Marcy Case to be a big disappointment, but I didn't like it as much as Asylum. But Prophecy of Dragons was amazing IMO. the best one in every way except that I really liked the setting of Asylum best. But Prophecy has the best art and seems like it could even be replayable maybe. Haven't played the Egypt one yet, but I've heard mixed things.

Hoping for a medieval Japan one or conquistadores/aztecs
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>>48178784
I've honestly never found a better exploration game (where you move around and place down tiles) than Betrayal. I guess maybe DungeonQuest fits too? If it's just the theme though there's the new Archaeology from Z-Man.

Speaking of which is it common for Z-Man to take this long to reprint their games?

As for scary, Escape from the Aliens in Outer Space has its moments, both terrifying (an alien eats the space next to you) and funny (they eat a fellow alien).
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>>48178784
A bit more narrow than the grand adventures of Seafall or some of the other games suggested, look at The Cave, as well as its sibling K2.

Both involve exploring and surviving a location, mountain or caverns, where you have to plan ahead, take risks, and be unpleasantly surprised.
>>
>>48179219
>There's the upcoming (Captain) Nemo (not the damn fish) solo / co-op game that looks to be very good and have a lot of replayability
Could you link me to that? I'm finding a lot of results that are not exactly that.
>>
>tfw board game day is tomorrow
Can't wait to play something after 2 weeks of nothing.
>>
>>48190054
Yes, I can! :)

https://www.kickstarter.com/projects/567823005/nemos-war-second-edition
>>
>>48184502
I was surprised you didn't post this in reply to...

>>48176024
>What are some staple games to look into getting next and will attract my video game playing group of friends?

(Gears of War is really good - harder to find these days, but a really good 4 player co-op that even plays well solo.)
>>
>>48190179
Ah thank you so much!
>>
>>48164062
2nd attempt at AGoT tonight, hopefully it will be a disaster of lesser magnitude.
The two players that bailed last session were the first to confirm, while two of the ones who stayed are not attending tonight and replacements will have to be found... somewhere.
So it'll be 4 of us who already have an idea on how it's played and 2 new guys who will have to learn it from scratch.
I have cheat cheets and teaching aids now, and I've read up on the things that stalled gameplay last session, so maybe we'll get it this time.
>>
Found a cheap(ish) secondhand copy of Android (not Netrunner) in my area. I've heard it's sorta fiddly, should I go for it?
>>
>>48191160
The ffg video is really helpful.
Just make sure that for everything you show them you explain how it gets them to the final goal
>>
>>48192778
It's a pretty interesting game, as long as you don't go in expecting it to be deductive just because the theme is a murder mystery.
>>
>>48193874
So it's just a storytelling game a la Eldritch Horror?
Go to A > reveal card > resolve event > go to B > Repeat ?
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>>48194194
Vaguely, but it's not cooperative.
>>
>>48191160
That sounds more hopeful that you'll have a better gaming experience. :)
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Just played Scythe for the first time, 2 player, can't wait to try it with more.
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>>48196874
Any more detailed shots?
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>>48197577
>thoughts
>>
>>48196874
I wish I'd backed it.
>>
>>48197577
>>48197591
Not that anon, but also played it for the first time today, though with 3 people. Great game. Minimal down time for a game of its type; the action selection mechanism really helps things flow. The nations definitely have a different feel to the way they play and the different action bar combos also adds to differentiating play styles. Because of the different combos (plus available factory cards and building bonuses) there is a significant amount of replayability.
>>
Played Deception: Murder in Hong Kong the other day.

I found it to be overrated as all hell.

The rulebook is very vague and doesn't give any reason for why the principle investigator replaces one of the clues. Are we supposed to care about the clue that was replaced or are we supposed to ignore it? And all we have to work with in rounds 2 and 3 is one more clue tile? nine times out of ten, a player wouldn't change their story at all, and yet no one would make an actual guess until the very end of the third round.

The clues themselves seemed like absolute garbage, relating to the type of victim, which is usually completely irrelevant.

And even more petty, the bullet icons obscure the words that you're trying to read, meaning we have to take them all off anyway.

No way in hell this replaces Mysterium, or Secret Hitler in my group.
>>
>>48199891
We warned you about Scythe bro!!!!
We told you dog!
>>
>>48201065
IT KEEPS HAPPENING!
>>
Recently got back into playing some games with coworkers. Started with Munchkin (I regret nothing) and Cards Against Humanity. Then went to Star Realms. Now a coworker is obsessed with Betrayal at the House on the Hill so played that a lot, and I just picked up Forbidden Island.

I'm looking to get into more games that aren't too expansion heavy (I have no impulse control and try to own everything in a series if I can if anyone's been to a /co/ shelf thread has seen).

I was thinking of maybe a new deck building game, one that I carry and not the coworker. Or something along the lines of Forbidden Island, where it's cooperative. Although I have problem attempting to destroy anything and everything they hold dear if need be. Throw a rookie a bone here and help me out?
>>
>>48200763
Replacing a clue tile is a tool the investigator can use to tell people they are barking up the wrong tree. You can't talk but you can emphasize what you're trying to get across with the way in which you place the bullets/place the tiles.

When it's time to reveal a new clue, you could make a show of angrily pulling the bullet off a certain tile and tossing the tile away to try to get across that the group have misunderstood what you meant with your clue.

Alternatively if you make a show of taking some time in deciding which tile to remove, you are suggesting that all the old clues are still relevant in regards to what people have been speculating.

On saying all that, yeah I don't like this game. I think there are too many variables and too many items that are very similar. Would rather play literally any other hidden role game.
>>
Looking for a cheap card game (10-20 euros) that has a lot of player interaciton. Bluffing, lying, screwing each other over. And generally fun.

Any ideas?
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>>48205796
Pic related! There's also:

Saboteur / Saboteur 2
Coup / Coup G54
The Resistance / One Night Rebellion
Love Letter
One Night Ultimate Werewolf

Doubtless other anons can throw out even more suggestions. (My group really likes Citadels.)
>>
>>48205814
Is Saboteur the one with the dwarfs? Looked at it for a bit in the store. Looked good. I'll have to google the others. Thanks mate!
>>
>>48205796
These are all good >>48205814

I'll add a few I've liked

Cockroach Poker for lying and bluffing
No Thanks for screwing with people
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ok fa/tg/uys i'm looking for some recommendations for a game to buy.

prefferably some kind of strategy game that is a tad bit deeper than risk, yet simple enough for the average person to understand. i'm looking at the game of thrones board game which seems to be a bit better gameplay wise than risk, but there also seems to be a bit much markers and pieces that don't really accomplish much but to make it seem complex.

something like warhammer fantasy/40k or mtg would be good if it wasn't for the massive time/money investment to just get into the game.

any recommendations guys?
>>
>>48205916
I feel everything in game of thrones work well. You only have 5 orders to do as regards unit actions. It looks a lot worse than it is.
>>
>>48130322
>> What 'gaming itch' do you feel the market just doesn't have a good offering (or a desent selection) for yet?

Grand Strategy Fantasy, Actually Good Fantasy/Scifi/Postapocalypse 4X, Fantasy/Scifi/Postapocalypse Adventure Campaing that's actually good mechanicly and design/product/components quality.

>Minis
Sure. I don't mind minis or not minis, as long as the design is well done in either case.

>Transport
IKEA bags.

>Played recently
Worked at a five days, and one night, board gaming event this week. I taught more game sthen I personally got to play but I finally got to play Champions of Midgard, Cyclades, Kemet and some other games I had been looking to get played.
>>
>>48205916
If you want full on action then Kemet is the game to get.

If you want a bit more manipulation and pulling a fast one then maybe Cyclades.

If you want the long game with some brain burning strategy AND social diplomacy then Game of Thrones The Board Game 2nd Edition is a good one, but it takes quite a while to play.

If you want a 40K theme then maybe Forbidden Stars would be your thing.

That there is some Risk killers for you.
>>
>>48205959
>>48206024
thanks guys, ill check those out and give got a chance.
>>
>>48205796
Coup. Get Coup, or Masqurade.
>>
>>48205916
Anon, you might also look at Chaos in the Old World as an alternative to expensive GeeDubs stuff. In addition there's Kemet which is also really good. If you want 40K style Sci Fi - check out Forbidden Stars.

(WTF is up with Chandler? He's wearing an undershirt, a dress shirt, and a polo on top of that. Was there a sudden cold snap in Vegas / Cali that I missed?)
>>
>>48205563
>Started with Munchkin (I regret nothing) and Cards Against Humanity.
The one never goes with out there other now a days..

Super Motherload is a great deck builder that don't need any expansions and probably wont get any.

If you want a solid two player game look out for 7 Wonders Duel, which is a great two player drafting game.

You're already familiar with Star Realms, there's also Cthulhu Realms and soon also Hero Realms if youw ant to check out the kickstarter on that.

There's countless deck-builders out there now. Do you want something larger, for a specific set of players, with any special themes?
>>
>>48196874
>Scythe
Want to try that one. Didn't back it unfortunatly.
>>
>>48206069
when the sonichu pendant is attached to a gold chain he turns into an autistic rapper
>>
>>48206032
There's an official ffg video that I found helped everyone grasp the rules a lot quicker if they watched it before playing
>>
>>48205796
Guillotine is both excellent for casuals and ardent board gamers alike, and is also delightfully macabre in a silly sort of way.
>>
>>48206072
Anywhere from 2 to 4 people. It's usually just the 2 of us during the week, but with my summer schedule going from part time to full we can only play on Fridays which allows more of us to get together (and drown several times).

Cthulhu Realms is on my radar. I'll probably get that while he continues to load up on Star Realms. I wouldn't mind something larger, but not too large. Legendary is just insane, I could not do that just because there are too many expansions. I was looking into Dominion, but there are a lot of sets that add to that.

Thanks.
>>
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>>48205796
You just described Coup.

Each player has a pair of cards that they keep secret, cards that give bonuses, but they can bluff and use the abilities of other cards. You have to be careful about bluffing too agressively. If your bluff is called you lose a card, and if you lose both cards you're out of the game.
>>
>>48206345
Blood Bowl Team Manager. A slight element of deck-building in it as you get new players to your teams. Works well on 3-4, never played it with two.

If you want dominion but don't like the theme, I don't, then maybe Trains would be beter, it also has a board you manipulate a bit with the cards.

If you really like Star Realms but want a bit more and a little bit different then hold out for Hero Realms and check out their kickstarter.
>>
>>48206345
You might also check out the Arctic Scavengers deck builder with the 'Recon' expansion. Does 3 to 5 players IIRC.
>>
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Does anyone know of any tabletop Airship games? Not RPGs.
>>
Now this is a weird question, but I'm interested in finding a game that focuses on -social- issues within a country (or maybe the world).
I can find a game that deals with economical or environmental problems, but not one that specifically targets singular people's/groups' problems and how they affect the world.

I'm not even sure if a game like that is possible, but it doesn't hurt to ask.
>>
I was having drinks with a friend last night. He mentioned a friend of his who recently proposed using a board game. "It's some RPG board game that apparently takes 60 hours to play." No, it can't be. I ask if it was KD:M, and lo and behold, it is.

My friend showed me the card that this guy's new fiance drew to propose to her. It was a settlement phase event, though I didn't know enough about Kingdom Death to know how the card worked. It was a legitimate multi-step resolution, I think it had her choose two survivors and have them going around doing shit and rolling dice, until it got to the end where it says "resolve proposal"
>>
>>48208339
The closest thing I can think of to what you're looking for would be the mechanic in Archipelago where players have to keep things in check or the native populations of the islands revolt and everyone (except a possible rebel player) loses the game. I can't honestly think of a single game focuses purely on social issues. The only other one that comes to mind is Twilight Struggle - and that's purely US vs USSR.
>>
>>48208025
There's Celestia, which is about piloting an airship, though it's pretty light. Rex has airships that bomb the players.

>>48208339
There's a few, like that Fog of Love or something from awhile back about relationship issues I think. On the RPG side SUSD mentioned three relevant titles I think (one about colonists abusing the colonized, another about what it's like for a black man to walk down the streets(?), and that teenage monster angst thing), you can check those out there.
>>
>>48208565
Yes, Twilight Struggle gave me the idea for something like that. I love Archipelago, but the rebel track is just a little part of it.

>>48208650
I'll check these out, thank you!
>>
>Be playing risk ( game of thrones version )
>Be stuck in the north with winterfell, too much territory area as opposed to everyone else who basically has a complete territory turn 0
>Brother attacks a few of my territories, starting with even troops
>Wins basically every time
Okay that's fine
>My turn
>Attack areas where I have more troops than he does
>He still fucking wins
>Start attacking when we are on even footing
>He
>Still
>Fucking
>Wins
That's when I went suicidal mode
>He wins every single roll
I immediately quit the game.

Do people actually like this RNG bullshit? When I'm losing every time even when I'm statistically unlikely to lose, and end up falling behind literally every other player ( who all have full territories, mind you )
>>
>>48209033
Risk is right up there with Monopoly.
Everybody knows it, but as a game, it's actually just plain bad.
>>
>>48208025
Bumpin this
>>48208650
>Celestia
I heard about this already but it's not really an airship game, it just has a single airship.
>>
>>48209033
>>Attack areas where I have more troops than he does
>>He still fucking wins
>>Start attacking when we are on even footing
>>He Sill Fucking Wins
>That's when I went suicidal mode
>>He wins every single roll
>I immediately quit the game.

Have you thought of worshiping the 'Old Dice Gods' Anon? Prayers, the occasional offering or sacrifice, that sort of thing. Or perhaps being nice to to the dice lice that live in the dice pips and influence the rolls. (I recommend warming them up in your hands before rolling and whispering sweet nothings to them.) Or you could just find an old die you don't like and crush it with a hammer in front of the other dice. All have been scientifically proven to improve dice roll outcomes in your favor.
>>
>>48209104
Risk has been improved upon over the last decade or so; 2210, Godstorm, Legacy, the new Star Wars Risk (that isn't actually Risk)
>>
>>48210107
>that isn't actually Risk
That is exactly the point.
The original Risk is still around and hasn't exactly been replaced by those "Risk, but better" games.
>>
Any fun games that can be turned into a drinking game?
>>
>>48210219
Drunk Quest.
Comes as a drinking game right out of the box.
>>
>>48210203
>a game that's been around for decades has more mainstream appeal then variants that have been around for a few years
I know it's frustrating, but it's hardly surprising.
>>
>>48210829
I never said it was...
Look, all I was trying to say is: Yes, Risk is a bad game and yes, people keep playing it regardlessly.
>>
>>48210913
True, true... the best we can do is nudge them along into better games, and the more recent versions can help.
>>
>>48206345
Innovation is a treat at any amount of players (goes 2-4). you go through the ages of technology-in try most abstract manner- and get to bully each other and moich off each other for points, cards, end tech prowess.
Seconding Bloodbowl.
>>
>>48191160
So, 6 player full AGoT game is done and... it was a bit much for a group who hadn't played anything heavier than Catan before, at almost 5 hours the game overstayed its welcome. Game was too tame, guess nobody felt confident enough to played politics, manipulation, alliances or betrayals, try aggressive expansion or plan tactical combats.

Tyrell was overwhelmed by the rules and refused to do anything but march on empty territories, deliberately making bad decisions so the game would end faster.
Baratheon and Martell were a RL couple, who had an unspoken non-aggression pact from the get-go. One repelled Lannister while the other cornered Tyrell.
Lannister and Stark were another RL couple, who dared not attack each other, while Greyjoy was sandwiched between them, and just played nice with both to avoid being crushed. They didn't expand south and the North was stagnant.
No battles or invasions happened until round 6 of the game.

I still believe it can be a great game to play but I'd rather have a mix of liars, bastards, cutthroats, and traitors at the table. This session was simply too bland and too long for anyone to enjoy.
>>
>>48209033
Play GoTTBG instead. No dice.

Also, Kemet, no dice there either.
>>
>>48213183
So who actually won?
>>
>>48214493
And Cyclades, and Rex, and Scythe.
>>
>>48214522
Baratheon pulled out of his controlled territories and stormed Lannister on the 10th turn to let Martell gf snatch his own abandoned territories and control 6 fortresses for the win.
>>
>>48214644
I hate couples.
>>
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My last night on earth game I just lost for the hundredth time.
>>
>>48213183
>So, 6 player full AGoT game is done and... it was a bit much for a group who hadn't played anything heavier than Catan before, at almost 5 hours the game overstayed its welcome.

How the fuck do you stretch a game that has a max of 10 rounds to 5 fucking hours? HOW ARE YOU TAKING 30MIN PER ROUND?! JESUS FUCK, MAN.

A full 6 player game of AGoT shouldn't last more than 3 hours. ESPECIALLY if no-one was playing politics, manipulations and betrayals.

Also - fuck Martell and that 'Go to the bottom of one influence track' combat card.

Fuck them right in their sandy cunts.
>>
>>48215712
>HOW ARE YOU TAKING 30MIN PER ROUND?!
1.- Clueless casuals
2.- Crappy teacher
3.- Not paying attention to explained stuff
4.- Unclear rule questions asked several times by every player because they weren't paying attention when I explained it the first time
5.- Analysis paralysis
6.- Reading combat cards
7.-Smoke breaks
8.- Pizza break
9.- Whining, complaining and moaning
10.- "What was that rule again?"
11.- Smartphone addicted people ignoring the rest of the players
12.- Lovey dovey couples ignoring the rest of the players
>>
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>>48216237
Wow, virtually all the cardinal problems afflicting board gaming all in one group. Short out outright weirdness or violence during play, that pretty much covers the spectrum right there.
>>
>>48216352
Guess it basically boils down to being the first time they played a fairly heavy game, and they weren't familiar with the rules or mechanics.
Sometimes "let's just wing it" is not the smartest alternative, I should have insisted they watched the FFGs video.
>>
>>48216237
Why is your group garbage?
The only game I can't bring to one of my groups is TI3 and even then I've got another group that loves it.
>>
>>48206506
>>48207804
>>48212879
I'll look into all of these. Thanks. Never backed a Kickstarter before. Anyone have issues through them?
>>
>>48147509
I hope you got that ice shield when you leveled up anon. Shit's one of the best cards imo. Simple yet effective.
>>
>>48217181
Unless it's obviously shit, BG KS's are generally reputable. You might run into some delay trouble (High Frontier will probably be shipping a year late) but that's about the extent of it.
>>
>>48208423
>until it got to the end where it says "resolve proposal"

I genuinely d'aawd.
>>
>>48216558
They're fans of the series, not seasoned gamers. Trying to win them over to boardgaming, it's proving not to be an easy task.
>>
>>48217821
You fucked up by using a long game. Stick to hour-long stuff.
>>
>>48216237

Oh Jesus.

I just....fuck man, I'm sorry I brought it up.

Are you coping okay?
>>
I've become a bit of a sucker for 'A Study in Emerald' 1ed. It's a bit poorly laid out, the rules could be clearer and the board is busy as fuck but I love it.

So disappointed with how they mutilated it for 2nd Ed.
>>
>>48215577
That game is awesome. Too bad it isn't supported anymore
>>
>>48215577

LNoE is a bit of a disappointing game, I've always found. Not great as a zombie game, not great as a miniature tactical game. Just...kind of weak.

>>48213183

Fleets in AGoT are fucking terrifying. Ignore them at your own peril. Mass transit and support for huge swathes of territory. Don't ignore those fleets.

>>48208423

KDM is fucking gorgeous. My group is in their 13th year and we've managed to get our village up to 40 people by spamming Augury and lucking out with the Lion/Unlimited Understanding glitch.
>>
>>48217181
>Never backed a Kickstarter before. Anyone have issues through them?

I've backed 7 or 8 of them and never had a major issue. One game from a first time designer was 'OK'. But I didn't go into expecting something that would revolutionize the board gaming industry. The rest have been very good. One or two were delayed by things beyond their control but the KS managers did a good to great job of keeping everyone up to date. That said, do a bit of homework and see if the KS project leader / company has a history of doing multiple successful Kickstarters or is a new comer and invest accordingly. And be aware that there's always the possibility that things will go sideways so don't spend money you can't afford to lose. (The Dust fiasco and the Palladium / Macross (Robotech) Kickstarters are examples of big names screwing things up.)
>>
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How is this solved for black?
>>
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>>48208423
>"resolve proposal"
>>
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Anyone played this game? I gave it three runs this weekend, twice with two other people and once with the full 5.

I can't quite make up my mind. I didn't do very well any of the times, but I can't see what I did wrong or could have done better. Rosviet seems OP, Polonia also seems a bit OP.
>>
>>48221836
In my game it was a race between Prussia and Norway.
I think it may be a playstyle thing.
>>
>>48214644

Last time I played AGoT as Baratheon I had a gentleman's truce with Stark and spent the whole game throwing down with Martell. Game ended on a 6-6 draw between me and the snake-charmers, but I thought I was sorted because I had the Iron Throne and got to decide the winner in the case of ties.

Then Martell pulled that fucking back-of-the-bus card on me.

And Stark took the Throne.

Stark and Baratheon bros for life.
>>
>>48222110
Well now I've played Polonia, Saxony, and the Nordics and none of them really clicked.
>>
>>48222362
Maybe the game just doesn't click for you.
>>
>>48222445
maybe you're a dumbfuck
>>
>>48222765
>>48222765
D:
>>
>>48213183
I'm glad my friends know how to be bastards during this game. And also that everything gets left on the game board after
>>
>>48213183
>but I'd rather have a mix of liars, bastards, cutthroats, and traitors at the table
Looks like I have something good for my group.
>>
So can I ask about legendary encounters here? Anyone ever play it? I heard they have a firefly core coming out in July and want to know if the game itself is any good despite the paint, you know?
>>
>>48221836
>I can't see what I did wrong or could have done better.

This is when you start asking for feedback from the other players to see if they spotted anything that they thought could improve your results. And some times you can do well and the dice still hate you. To quote the old 'Larry Leadhead' comic "Great Strategist - Lousy Dice Roller."
>>
>>48223419
>the dice still hate you.
Scythe has no randomness except possibly which playerboard you start with.
>>
>>48223449
Oh, and the encounters, but honestly they all boil down to "give up resources for resource and popularity, get a small amount of resource, or give up popularity for many resource."
>>
>>48218305
Only played both edition once and I think both games felt like the games didnt really got to show what they had to offer so I'm still not sure what I think of them.
>>
>>48217181
Not so far. Only supported a few with very reputable and well known designers and companies. We'll see about 7th continent.
>>
>>48214544
Cyclades has dice though.
>>
>>48214644
I guess it's thematic using sex and emotional attatchments to gain favor.
>>
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>>48214493
>Kemet
>No Dice
>>
>>48224281
Caltrops are definitely not dice.
>>
Hey lads, the girlfriend and I are trying to get into board games more with ourselves and our friends. We have:
>Ghost Stories
>LotR LCG Core Set
> Ninja Burger
>Voltron Miniatures Game
>Axis and Allies 1941

My parents have LotR Risk in their summer home. My biggest issue is getting her to sit and really try to play the more strategically-minded games, as she gets frustrated easily and feels clueless and therefore isn't having fun. Do you guys have any experiences like this?

We're looking into possibly buying:
>The X-Files Board Game
>Sushi-Go
>Tem-Purr-a
Has anyone who has played these before vouch for their longevity/friend group replay value? We demo'd the latter two at our LGS and really liked them actually.
>>
>>48222314
Yeah, king making is too real in AGoT.
Guess it just follows the book's spirit.
>>
>>48224313
They're multipurpose!
>>
>>48224455
If the persons in question are reeeally adverse to the competitive and strategic games (where long term investments can be important), stick to ameritrash/storytelling/thematic games until they feel more comfortable making decisions based on the board state, then go into the heavier stuff.

I'll put in a vote for Sushi-Go, very easy to get going and the cute art is a plus, though maybe wait until the deluxe version gets released which has more sushi types.
>>
>>48223327
I have aliens but only played solo. I don't think it's very good though and pretty straight forward. It's interesting the different ways the same scenario can play out
>>
About Dominion.
All these expansions but which one are "mandatory" or add nothing to the game? so far I remember Alchemists add pretty much nothing of worth or maybe that was just me.
>>
>>48224570
What are some of your recommendations?
>>
Played this weekend:
Red7- silly game, good enough to kill 15 minutes I guess
Ra- Great combination of auction game and push your luck game. Will definitely keep an eye on the upcoming reprint
Colossal Arena- finally got it out again, worked a lot better this time with 3players than it did last time with 5
Quicksand- at 3 players I think it's a neat game if everyone plays 2 characters, but otherwise I think it's kind of meh. Hidden role/objective just doesn't fit the "play cards to move" archetype very well
Quiddler- imo wholly replaced by Paperback
>>48209676
>>48208025
Kings of Air and Steam? I haven't tried it but I saw a 5 or 6 player game going down several months ago and they seemed like they enjoyed it
>>48212879
>any amount (2-4)
um, not 4. And honestly, 3 pales in comparison to 2 player
>>48221836
welp, I missed #Scythe #hype game night Friday because I was out gallivanting. Hoping they don't manage to burn out on it while I'm away because this is a very busy month for me
>>
>>48225481
You're not missing anything, it's really fucking boring.
>>
>>48224455
Somebody post the "for your gf" rec list that that one asshole always gets butthurt about.
>>48225481
Paperback is an amazing deckbuilder. I sometimes think my parents would like it... then I remember that learning new things repulses them.
>>
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First year of a solitaire Falling Sky session done. Not a lot of action yet, but the Roman and Belgae are bound to clash soon, and the Germanic tribes'll probably fuck shit up soon enough as well. Can't wait to get this played vs real people rather than the non-player flowcharts.
>>
>>48225348
Betrayal at the House on the Hill is always fun for newcomers, though the rules person should help the Betrayer if they're new to the role.

Advance planning doesn't help in Flash Point since an explosion could happen in your space RIGHT NOW, so careful plans don't survive that long.

Mysterium is more of a puzzle solver than strategic, but it's pretty fun. For a more CSI feel there's Deception: Murder in Hong Kong.

Pandemic requires some strategy, but since it's basically 'don't let the virus overflow to other cities' and a co-op it should be fine. Try and find Legacy since you can play normal Pandemic with it too, then move on to campaigns if you want.

Tales of the Arabian Nights is just a 'choose-your-own-adventure' book in board game form, so it's nice if you just want things to happen.

I want to recommend Fury of Dracula, but 4 hours just for the Dracula to take a boat trip to victory can be frustrating.

Maybe Memoir 44? Since the stuff you can do is limited to the cards in your hand, and stuff you want to do is usually pretty obvious, it's good training for games that require heavier decisions in the future.
>>
>>48224772
Woah, just reread that and it should say I DO think it's very good.
>>
>>48226536
>I sometimes think my parents would like it... then I remember that learning new things repulses them.
Are you me?
>>
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>>48226536
done

>>48224455
I started with gateways, some bluffing games, and a lot of co-ops before getting into heavier strategy. We also own a lot of dexterity games, which I know /bgg/ is mostly down on lately. They're not TI3 or TS, but they are still loads of fun and allow for a level playing field. Out of what you listed, what's the favorite game currently? Also what's got you wanting to get into board games?
>>
>>48227421
We've all been there...
>>48227510
They like Gemblo, and I'm planning on introducing them to stuff like Dodekka, Guillotine and maaaaybe the new Star Wars Risk (dear old Momma Minifig hates regular Risk for its appallingly slow playtime), but I know that'll be a big ask.
>>48227547
Awesome. I still think the old title works better, but if it'll stop one fusspot from carping on, I suppose it's a small price to pay.
>>
>>48221836
I played 3 games this weekend and so we used every faction. I personally used Saxony, Crimea, and Rusviet.

Overall, Saxony's bonus power felt the weakest as it is very closely tied to how often you fight and given that it can be pretty difficult to complete 2 objectives. Their movement upgrade, Mountain to Tunnel, is probably tied with Polonia Submerge in terms of raw power with the ability to move around the map quickly, however. Their starting position is also nice because it allows for the early building of Mechs.

Rusviet's Relentless is obviously insanely good in all phases of the game, but definitely more so late game when you can spam your coin gain ability before rushing out your last few stars. Village to Factory movement is also really powerful given that it allows for early access to Factory cards. They also probably have one of the better starting positions for their faction given that they can get up to 5 workers by turn 2. Overall, it seems like Rusviet is the "best" faction right now, but maybe more plays will change that.

Crimea's ability to turn combat cards into resources was very powerful, but I found the Wayfare ability a bit lacking, but still ok.. I could see Scout being very powerful in a more combat focused playstyle.

Overall, I think the game does a fantastic job of being a 4x-lite type game that is bolstered by the theme and artwork. The rules are not too complicated and the way actions are done on the Player Mat mean things move at a decent pace. The only gripe I would have would be related to the Objective Cards, which have varying levels of difficulty, but overall the same benefit. Still, this is overcome by being able to accomplish many different things over the course of the game and not necessarily being tied to having to complete either of your objective cards.
>>
>>48225481
After always playing innovation vs my wife, 3 players blew me away. Suddenly there is more bullying and mooching, awards run out quickly and you have to try to unlock the objective tier rewards. Man, its just so much fun. Two player is a tight feud, three players is a wild ride.

Four does risk dragging on , I suppose.
>>
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>>48205916
>massive
ECLIPSE! motherfucker. one of the best strategy games out there.
>>
>>48205796
The Resitance! (Or Avalon if you're more into fantasy theme)
>>
>>48228993
I was caught making the last revision and told that it didn't matter what I changed so long as Rampage and Survive stayed in; so while the whole outraged anon annoyed me, meh.
>>
>>48229074
I too played it twice this weekend, and my main objection is that...well, it's really boring. I felt like there was virtually no interaction with other players, and IMO combat is too heavily penalized.
>>
>>48232299
>I felt like there was virtually no interaction with other players, and IMO combat is too heavily penalized.
Saxony isn't doing his job right, then.
What he wants to do is be evil at every encounter and fight everyone to end the game before the other powers can get their engines up.
>>
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I'm sure this is a topic rehashed over and over, but does anyone have tips for getting your spouse to play board games with you?

Mine always refuses, though he plays video games often. He'll play a few simple ones when people come over and they want to play--but that's only simple things like Cards Against Humanity, Clue and Uno (usually because everyone's drinking). I have gotten him to play Battle Line once and Dominions once, and he seemed to really enjoy both of them.

I've tried the tactic of just setting one up and hoping he gives in, but that hasn't worked, and the cats will get into it eventually. I've tried offering sexual favors, but then he accuses me of withholding/being manipulative (which it admittedly is).

Otherwise, here's my collection pic, minus Kodama, which I just got today from the FLGS, and Arboretum, which I happily snagged from them a couple of weeks ago. I'm probably going to pick up Patchwork next.
>>
>>48232763
I've played Saxony and I felt like I just didn't have the power to engage in multiple combats.

Amusingly, I ended the game with the highest reputation due to Bolstering getting me two rep every time.
>>
>>48232933
>man won't play board games for sex

what insano-universe have I stumbled into?
>>
>>48232933
Time to see if >>48227547 works on husbands too.

There's no real way to force someone to want to play something with you, so rather than being overbearing about it go a bit gentler; play a few solo games in view of them, throw a few questions related to game decisions to mix things up instead of playing optimally or following the AI play sequence, genuinely have fun playing solo instead of looking like you're guilt tripping him into playing, etc. Eventually they will either come around and be interested enough to join in, or you'll settle into a routine of playing games while he spectates or gives input randomly.
>>
>>48233273
Rather, it's just that he'd rather have sex and not do the activity I was "trading" it for.

>>48233274
I love lots of those, and already have ten of them (Morels is actually decently solo-able), since I usually buy with the mindset that he'll eventually come around.

I don't try to be overbearing--I only ever really ask when I buy something new ("Hey, do you want to play this new board game I just got?") or if he mentions that he's bored.

It's a bit hard to do the things you suggest in his view, since most of the day when not at work he's in his man cave-y room. I usually do my solo games on the kitchen table, which he can see as passes, and has seen plenty of times over the years but still shows no interest in. I may try to play some in his room, but that seems like it'd get very close to "looking like you're guilt tripping him."

Thank you for that chart though. Even if it's not doable for my other half, it looks great for trying with family members.
>>
I've been eyeing up Kingdom Death monster, but the exclusivity and price are putting me off. Is there a suitable substitute that will give me my deep combat and loot/crafting system fix that isn't DnD?
>>
>>48232763
Failure to back status: vindicated. Thanks anon, my conscience is cleared.
>>
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I've got a friend who has a habit of giving me terrible board games
>>
>>48208025
>Does anyone know of any tabletop Airship games? Not RPGs.

Weirdly enough, I just ran across this:

https://www.evilhat.com/store/index.php?main_page=product_info&cPath=80&products_id=255&zenid=nte98ire43caeepvvvjvqttso7

It's Zeppelin Attack!
>>
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>>48208025
Leviathans
>>
>>48233243
>I just didn't have the power to engage in multiple combats.
It doesn't matter if you don't, what matters is that they don't. If you can sneak between two rivals and force them to lose battles to preserve power you'll be better for it.

I just played my first game, with 4 people no less. I found that power was useful but the combat cards moreso. Playing as Industrial Nordic, I was really lax on emphasizing other territories. I constantly end up spreading myself too thin in games, wanting to do a little of this and that. In Scythe though, you'd better be doing this and that a lot or you're wasting time. I raced to get a Factory card and yet ultimately used it only once (Pay 1 Power, get 3 Coins).

Polonia wanted the most encounters while Saxony spent a lot of time building their mechs. Rusviet capitalized on their Enlisting and only expanded their Workers at the very end, focusing more on gaining coins via bottom row actions, Upgrading and maneuvering. They amassed a fuckton of power at one point, and ultimately ended the game. I won due to having the highest popularity and controlling 10 territories, which gave me a nice $40 that cinched it for me.

In general it's easy to see Popularity as a last resort resource to cultivate, it certainly was for me, but if one isn't too hasty they can do so on and off throughout the game, provided they never invade another worker's space and suffer that penalty.

I don't think I made the most of my workers being able to cross rivers, though. Since nobody was invading I nailed down where I needed. I think I need to try a different group, and capitalize on the Enlistings early since those can really pay off in the long run.
>>
I really like Viticulture (with the Tuscany board). It's such a comfy game. And I found Euphoria to be ... okay. The theme feels more fleshed out than what you would expect for a euro game, but I find the game play to be kind of dull.

Would I like Scythe?
>>
>>48233683
>>48233699
>>48233716
>>48233763
Lul wut?!?
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