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Imperial Guard regiment creation thread
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I haven't seen one of these threads in a while. But anyways, let's make a regiment!

Regiment Classification
>d10
>>
Rolled 3 (1d10)

>>48125855
>>
>>48126348
Imperial Guard: A true regiment, drilled and competent in their service.

Ok, so we got regular guard, next up is; Recruitment Criteria
>1d100
>>
Rolled 44 (1d100)

>>48126348
Priestshood get!!
>>
>>48126378
Abhumans: Ratlings, Ogryn, and other such useful creatures.

Perhaps we can write up our own type of Abhuman?

Nature of Recruitment
>d10
>>
Rolled 7 (1d10)

>>48126431
I'd definitely be interested in that.
>>
>>48126440
Standard conscription: Average or above-average citizens recruited from all levels of society. (If All-Male, All-Female, Firstborn, or Lottery was rolled on the demographic table, you may select this by default)

"The more we send off, they fewer they become"

Ok, now where are these abhumans from?
>Home World d100
>>
Rolled 96 (1d100)

>>48126477
;3
>>
>>48126542
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury.

Oh shieet!! What a twist!

Do you want to roll for homeworld terrain? Just for fluff reasons or should we go directly to the next roll?
>>
>>48126766
rollu terrain pls, shows what we might have been recruited for.

I hope that we end up as terrible hull-ghast void battle troops to be honest.
>>
>>48126817
Ok then, 1d100 plz
>>
Rolled 10 (1d100)

>>48126835

Rollan for spess station or no air death world!
>>
>>48126885
Jungle: Masters of stealth and inured to disease.

>Regiment Core Units (d100)
>>
Rolled 30 (1d100)

>>48126900
Well, I guess we are some nasty kind of jungle or swamp beings.
>>
>>48126917
Ps: or even better, sub-hive waste channel scum.
>>
>>48126917
Infantry Regiment

So we are a footslogging regiment of abhumans that have lost thier jungle world

But what do they specialize in? (d10)
>>
Rolled 6 (1d10)

>>48126955
>>
>>48126981
Close Combat

We are tough soldiers aren't we?

But how loyal are we? (1d10)
>>
Rolled 5 (1d10)

>>
>>48127020
Adherent: Hold fast to the Creed and His will.

Special Equipment (d100)
>>
Rolled 8 (1d100)

>>48127024

Man we are the most loyal scum ever.
>>
>>48127051
Traditional Weapon

I think it fits becuase we are close combat focused

Regiment Creed (d100)
>>
File: Killer_Croc_(Arkham_Origins).jpg (2 MB, 1805x2966) Image search: [Google]
Killer_Croc_(Arkham_Origins).jpg
2 MB, 1805x2966
Rolled 25 (1d100)

>>48127066
Crocodile men?
>>
Rolled 33 (1d100)

>>48127066
>>
>>48127081
For The Homeworld, more like "Honour the homeworld"

Regiment Friends (d100)

Now who has these abhuamns befriended?
>>
Rolled 35 (1d100)

>>48127100
>>
Rolled 33 (1d100)

>>48127100

Hopefully other regiments or the ecllesiarchy...I don't wnat to be purged for being a crocodile.
>>
>>48127140
Scholastia Psykana

From Lexicanum; "The Scholastia Psykana reports directly to the Master of the Adeptus Astra Telepathica. It is a vast teaching institution devoted to the training of young psykers, who are taught how to develop and control their powers. Psyker recruits are drawn from the levy collected by the Blackships, others are handed over by the Inquisition, the Adeptus Arbites, or through other channels."

I guess we have some form of psyker support?

Ok guys, who are we fighting? And were they responisble for the destruction of our homeworld?
>1d100
>>
Rolled 6 (1d100)

>>48127165
>>
>>48127187
Orks...
Do you guys want a re-roll? Otherwise we can just go on and give these guys some fluff
>>
>>48127187
>>48127198
It's obvious, we're Squats and our planet was lost inside the eye of terror so we ended up fighting orks from the Warhammer Fantasy universe.
>>
>>48127198
The planet just had to be exterminatus'd, too much jungle to get rid of the ork spores and fungus
>>
>>48127198
I guess some fluff, since no one wants to re-roll
>>
>>48127315
D10 or D100?
>>
>>48127356
D100 sounds good.
>>
Rolled 44 (1d100)

>>48127356
Thread replies: 36
Thread images: 2

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