[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
A:NR General - It's been a while edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 238
Thread images: 70
File: NetrunnerGeneral.png (255 KB, 682x363) Image search: [Google]
NetrunnerGeneral.png
255 KB, 682x363
It's been a while since we've had one, but 23 Seconds (and thus the whole of Flashpoint) is Shipping Now

What have you been playing?
What do you want to try?
Anyone gone to any Championships?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers

>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
http://eriktwicereviews.com/tag/netrunner/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com/
https://runthenet.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/
>>
File: Snares.png (3 MB, 3675x2175) Image search: [Google]
Snares.png
3 MB, 3675x2175
Preemptive threadly reminder that Snares wins games
>>
File: 23 Seconds Fan.png (843 KB, 700x584) Image search: [Google]
23 Seconds Fan.png
843 KB, 700x584
No-one's interested?
>>
File: temujin contract.png (223 KB, 300x419) Image search: [Google]
temujin contract.png
223 KB, 300x419
Last self-bump - this looks pretty great, even if it is a bit expensive, it's basically a Liberated Account that rewards you for running, which is what should be doing as a criminal anyway
>>
>>48099587
I think it'll be a great option for criminals that plan on attacking a single server multiple times in a few turns. Put it on HQ as Gabe and you're running HQ for 6 less creds. Plus, it might actually make Career Fair worth it (for real) in crim. Daily Casts, Earthrise, and this are a great foundation package for career fair to boost out.
>>
>>48098422
I wish Chrysalis triggered from Archives. It's worse than Shock or most other Sentry ICE as is, imo. Most of the time it'll only really work early, and it's going to get immediately trashed.
>>
>>48099587
The problem with criminal resources has historically been that they can't reach critical mass to outpace account siphon as economy. You have some great enabling cards like the supplier and career fair, but those only work with high cost resources which require you immediately clear your siphon tags. There are ways to mitigate even that cost [crash space and networking], but then you've turned one of criminals signature cards into a whole turn event, making it very tricky to play. Plus most of those decks run account siphon anyway, since there aren't a whole lot of late game pressure cards out of criminal, so you have to take their money to do things and if you're doing that why not don't I just switch a few slots around...

So that choice normally leans toward what works and is familiar, just playing desperado and cheap resources that you can replace if they get trashed. Temujin contract looks big and worthwhile in both kinds of decks, since it is stacking run econ, but my guess is that it won't show up in the cheap run econ based decks. Its too big of a risk and takes your whole turn, while also leaving 8 if you have to use it immediately cause you're tagged. Out of resource econ based build like the supplier however, it is very much worth it. Naming a central now means you're 4 credits removed from a scoring window after checking, plus the cost now is nowhere near as prohibitive and you can combine it with big runs. TTW should be a big help to those builds anyway and this may push them over the top. That isn't likely, but it could happen.
>>
>>48100055
I've always felt that career fair hasn't been as good in crim because of low draw. However, with enough money you can support more drug dealers and bring that draw up. Temujin might help that a lot.

>>48095991
It's kinda strange how we almost have the first pack of the next cycle but the third pack hasn't been spoiled yet. I'm wondering if the spoilers are going to be a lot tighter this time around.
>>
File: Snowjax.png (251 KB, 300x418) Image search: [Google]
Snowjax.png
251 KB, 300x418
>>48100055
>Plus, it might actually make Career Fair worth it (for real) in crim.
Damn, yeah, that is nice

>>48101526
...that's a good point.
We know Lucas was vocally against spoilers, pic related, but Damon has been practically silent on the issue.
Now I'm wondering if he shares that dislike but is being more subtle about it to avoid pissing anyone off, playtesters and players alike.
>>
>>48100095
I think it's ok once you manage to get it on the table though. So it's basically a weaker Neural Katana installed, and a 1 cost to trash ambush otherwise.
>>
File: Mimic.jpg (1009 KB, 1250x1000) Image search: [Google]
Mimic.jpg
1009 KB, 1250x1000
>>48105970
Yeah, I like that it's dual-use, even if it's not super potent.
Though of course even when you encounter it it's still a 2 Strength Sentry, so mimic laughs.

Probably a product of the "better to make underpowered than OP" school, like monolith and the advance-while-rezzed's
>>
Jank kill of the week: Bullfrog, Labyrinthine counter, into a supercharged Junebug.

Been experimenting with Harvester in Chronos Protocol, and with a Mental Health Clinic/Sweeps Week base econ package I kinda like it actually.

Make the runner draw, eliminate the meddlesome cards. With both Salem cards in the deck you can basically ruin the runner. Biggest issue is dealing with what reaches the table.
Fun with a mass-install set up, is that new card a Psychic Field? Is it a Bio-Ethics Association?

Not great so far, but been having a lot of fun with some variations.

>>48101526
>I've always felt that career fair hasn't been as good in crim because of low draw

Definitely part of the issue, yeah. More importantly I think: only 4 resources in faction actually benefit from it. And those aren't exactly must-includes either. Compare with Anarch's 10 and it's easy to see why the card took a home in orange.
>>
File: Kala TV.png (241 KB, 300x419) Image search: [Google]
Kala TV.png
241 KB, 300x419
>>48107478
>both Salem cards
Nice, been using a 1-of of hospitality, only been semi-successful, but I'm seriously tempted to do an NBN control-type deck with KGRTV so I can pick off the runner's hand at will

Also Exchange of Info + Breaking News is really nice, or so I hear
>>
>>48107998
>Exchange of Info + Breaking News

Having been on the receiving end of it: it's ugly. Global Food adds insult to injury.
I do enjoy that it's part of a package that makes the old Restructured Datapool decks dangerous instead of just annoying, though.

NBN control is on my list, but it's one of those decks I've been trying to get off the ground for so long I'd rather play something else right now. People might kill me if I don't.
>>
BlacKat not displaying cards for anyone else?
>>
>>48108131
That makes sense, I've had a similar thing with advancable Weyland, though it's mitigated somewhat by me mostly playing online.

Too slow for faster decks, not really able to do endgames (though this is mainly against shaper endgames), probably wouldn't work nearly so well without the kill as backup, which takes up a fairly large chunk of the deck
>>
>>48099587

I can see this being to Leela what Tech Trader was to Geist. A complete game changer as far as pacing is concerned.

Power-turn Leela decks might have left some breathing room to the corp by being poor(er) after a power turn. Now they'll be in all probability richer. At the very least ready to go against glacier. Which is kind of a terrifying prospect.
>>
Hold on to your balls, 23 seconds spoilers
http://imgur.com/a/BfdZy
>>
File: 23 Seconds spoiler 1.jpg (3 MB, 2448x3264) Image search: [Google]
23 Seconds spoiler 1.jpg
3 MB, 2448x3264
>>48109539
Stealth Console anyone?
>>
File: 23 Seconds spoiler 2.jpg (3 MB, 2448x3264) Image search: [Google]
23 Seconds spoiler 2.jpg
3 MB, 2448x3264
>>48109643
Dan's card, ofc it has the smug fuck on it
>>
File: 23 Seconds spoiler 3.jpg (3 MB, 2448x3264) Image search: [Google]
23 Seconds spoiler 3.jpg
3 MB, 2448x3264
>>48109665
A no-shit sherlock
>>
File: 23 Seconds spoiler 4.jpg (3 MB, 2448x3264) Image search: [Google]
23 Seconds spoiler 4.jpg
3 MB, 2448x3264
>>48109679
And of course another NBN ID
Because we were so short of those

Also in the pack: Georgia Emiwhatever, Null, Stock Buy-back, Hard Hitting News, System Outage and Chrysalis
>>
>>48109643

I'm in love with Cortez. It does two things I really wanted for Crim.
>>
File: Cortez Chip.png (63 KB, 300x418) Image search: [Google]
Cortez Chip.png
63 KB, 300x418
>>48109643
Hey, I knew I recognised that name from somewhere
>>
>>48109705

Yeah, I like the ID at first sight, but way overkill on the NBN release schedule.

Fairchild 1.0 or Bioroid Pup. Cute.
Crisis Management makes me want to play it for sure, if anything.

>>48109899

Recognized the name immediately. Love the chip myself.
>>
>>48109539
Loving a good amount of these, the flavor text on Hyoubu is especially amazing. Sandburg feels weirdest to me since I've never managed to keep 10+ credits in my pool for that long.

>>48109979
Crisis Management makes me wonder what kind of situations would a runner want to keep tags. Tag me decks for sure, but I wonder what else. Here's to hoping Weyland's tagging abilities get better though.
>>
Wondering about Hyoubu in Nisei.

Interesting all those 0rez/4 trash cards.

Stealth AI... interesting, but set up going to have some econ problem methinks.

Console is cool. And with all the various recurring credits options in Shaper, small in effect but potentially incredibly versatile.

Sherlock 2.0... I wonder.
>>
>>48110074

As always with Weyland, landing the tag is the hard part.

I'm liking the idea of a cost-free (well, once scored) deterrent to tag floating though.

There's going to be some great Reina vs Weyland duo decks to design with this cycle, I can feel it.
>>
>>48109643
Stealth AI with decent stats and a console to support it. Has massive support in faction for it as well. We will see a shit ton of this card at Tier 1.

>>48109665
Deuces Wild is OP, It will be 3 of in all Tier 1 decks. I expect it to be on the MWL some time in the future.

>>48109679
Fairchild is unplayable. Sherlock is not bad but if I am paying 7 credits for a card I expect more out of it then just uninstalling a program.
Hyoubu is interesting, it might be playable in Nisei division.

>>48109705
Watchdog is CRAZY good for Tag Storm decks. Controlling the Message is ok but I think NEH is still better for sideways decks.
Crisis Management is fairly playable Weyland Tag Storm is not that awful and this adds a fair bit of power to it.
Sandburg will be on the MWL in the future. Super Server Weyland is going to be hell to deal with...
>>
>>48110074
>I've never managed to keep 10+ credits in my pool for that long.

Happens a lot with Weyland builds when you have to sit on a lot of credits for your kill threat to stay remotely believable.

HB glacier can often too.

With Jinteki and NBN, yeah, in my experience generally it more happens for short peek moments.
>>
File: Flashpoint Fan.png (713 KB, 700x535) Image search: [Google]
Flashpoint Fan.png
713 KB, 700x535
>>48109979
The ID itself is okay (though have fun trashing San San and then clearing a tag), but yeah, the release schedule is a bit much.

Crisis has the eternal Weyland problem - you don't let Weyland tag you

>>48110074
The thing that sold me on Hyoubu was the pic with it - all the Neisi's yelling noooo, as millions of lives get fucked over

Sandburg I really like - clearly, being rich this cycle isn't always going to be good for you, pic related, but having a minimum of 2+ to ice strength is really nice.
Given I naturally align with Weyland, I'm thinking Blue Sun - I pick up Orion, all my ice get (at least) +3 strength
>>
>>48110250
Eh, as long as PPVP is on the MWL I think DW is okay - it's 1 inf too

Sherlock at least puts the cards at the bottom of the stack this time
>>
>>48109643
Yeah, that consoles gonna see play even outside of stealth decks. 3 credits for 2 memory makes it as efficient as Maya, but the ability has no drawback. Even playing multithreader or playing just one source of recurring credits makes it worthwhile.

>>48110250
I'm not sure about Dai V. The only untyped sources of stealth credits are cloak and Ghost Runner, so it takes a while to set up and you only get one or two recurring uses a turn out of it without dipping into Ghost Runners. The way its worded requires all of the credits come from stealth as well, so you have to have two on the board. It's a good idea, but it won't replace a whole breaker suite.

It will work more like supplemental atmans, but for subroutine problems rather than strength. Cloak isn't a bad card, so you can play it before Dai and then you use Dai on all those sub spam ice that shaper breakers have problems with. There's also some study guide synergy as well, since Cloak works with those. Look for it in Congress style builds (which will love Mirror by the way).
>>
>>48110250
Why is Fairchild unplayable? It's a Pup. HB Pup.
>>
>>48109705
That NBN ID has reduced influence, just like BoN. So that makes 3 of 7 IDs with reduced influence this cycle, with 3 more unknown. It looks like we're not going to have NEH problems going forward, especially since the design team now seems to lean toward giving a reduced deck size.

Also, which runner cards trash installed corp cards on their turn? I can think of Political Operative, which I have seen used to stop SanSan plays in a way that CtM could exploit, but I can't think of other ways of doubling up.
>>
>>48110949
There's the cutlery suite as well as Forged Activation Order too.
>>
>>48111079
No, those trash corp cards on the runner turn. I'm looking at the runner trashing corp cards on the corp turn, which doubles up on CtM. I can only think of Political Operative, since its a paid ability, but I may be mistaken.
>>
>>48111124
Spoilers, Noise + paid ability installs.
>>
>>48110949
Ignoring such shenanigans as An Offer..., literally every current trashes, but that might be the game, maybe Utopia Shard? (it says discard, but those cards are trashed)
Noise and spoilers are "the corp trashes" too

Hmm
>>
>>48111208
Are currents installed? Also, is it the runner that trashes the corp's card? The cards Noise trashed aren't installed, and Spoilers has the corp doing the trashing.
>>
>>48111124
Ah, read that wrong, my bad. PolOp seems to be it actually.

>>48111189
>>48111208
Card needs to be installed for the ability to take effect, while current aren't actually installed I think, just played.
>>
>>48111208
Even if Utopia and currents are runner fired, they won't trigger CtM since those aren't installed cards which are trashed. I can't even think of corp cards with something like "the runner may --- to trash this" that could fire CtM. It's just a weird narrow area of the design space that is very specifically left into CtM's text.

I had not thought of the An offer you can't refuse synergy though. You have to have an installed upgrade for the condition to be met though. Maybe product placement? CtM may make that more annoying than out of spark agency, which I wasn't sure was possible.
>>
File: enforcing loyalty art.jpg (52 KB, 700x460) Image search: [Google]
enforcing loyalty art.jpg
52 KB, 700x460
>>48111342
>>48111348
>>48111359
Yeah, I didn't read the "installed" bit there.
Yeah, I'm at a loss to what installed things the Runner might trash in the Corp turn, but we do have a precedent at least, in Polop
>>
Seeing this thread reminded me how much I miss playing A:NR.
>>
File: Stock Buy Back.png (254 KB, 300x419) Image search: [Google]
Stock Buy Back.png
254 KB, 300x419
>>48111691
Why'd you stop?

Also, there's always Jinteki
>>
>>48111691
Same. My 8-man "meta" is all about GoT now, but I can still get a game going occasionally.

Do you not play on Jinteki.net?
>>
>>48110250
>Sherlock is not bad but if I am paying 7 credits for a card I expect more out of it then just uninstalling a program.

Taxing the runner so has not to fire isn't good enough these days?

I really hate that desire to turn ICE into installed Operations of sort. Not aiming at you particularly, but that's something you see a lot, and I don't think it's good fr the game.
>>
>>48112235
It has always been that way. ICE is the weakest design aspect of the entire game.
>>
The real travesty about Deuce's Wild is that the Dan lookalike isn't wearing a wrestling suite.
>>
>>48111965
Too complex for my friend so we play Magic. Meh. And it was too complex for my other friend so we played L5R.
I hilariously suck at L5R.
>>48112021
I only recently learned of Jinteki.net. Looks like amazing site. All pros of OCTGN and none of the cons. You can even do it from tablet and stuff, truly amazing.
>>
>>48110288
So I'm guessing the problem is on my end then. Where does econ come from for the Corp side usually? Especially since everything is trashable, other than maybe operations. Anything common for Weyland/Argus in particular?
>>
>>48112404
>It has always been that way.

I don't think so. Certainly, ICE destruction has always been an issue of sort since the reboot, but ICE being basically consumables instead of recurring transaction is mostly a specific, relatively late development.

And I don't think turning ICE into transactions of sort - or giving widespread on-encounter effects - is the right solution.

May be wrong on that one, but well, in the long run I think the game needs that differentiated econ aspect that this would erase.
>>
>>48112480
>Especially since everything is trashable,

There's a reason the Whizz has become so big recently: just because everything is trash-able doesn't mean the runner can afford to do so.

I mean, just look at that now staple Breaker Bay Grid +econ asset play... hard for the runner to come on top, and sooner or later you're going to force most runners to let you get your credits.

Add easy recursion to that mix, and you can start to see why people hate the museum (even though I myself find the reaction to it overblown).
>>
The question about GPI Net Tap... how often do you need/want to use Snitch more than once per run?

In a vacuum, I'm finding it an interesting alternative. Given the current popular decks, I think it will be some time before we feel a need to slot it.
>>
File: 04024.png (57 KB, 300x418) Image search: [Google]
04024.png
57 KB, 300x418
>>48113143
>how often do you need/want to use Snitch more than once per run?
Every run? Basically GPI Net Tap let you jack out if you see danger at a better level than Snitch.
Snitch weakness, and to a certain degree Recon, is that you can get hit by a surprise ICE after the first expose if you keep running. GPI Net Tap on the other hand is a perfect emergency jack out.
>>
>>48114186
>Every run?

Interesting. Me I think I rarely need the jacking out more than once. Most of the time I know what ICE are by running early and often.

Hmmm... this calls for rebuilding a deck and recording data.
>>
>>48114278
Well it doesn't really allow for jacking out a lot, just when it matters
>>
>>48098422
Hard hitting news is a sexy card. I want 3.
>>
File: adn36-hard-hitting-news.png (226 KB, 300x419) Image search: [Google]
adn36-hard-hitting-news.png
226 KB, 300x419
>>48114404
It's brutal.
>>
>>48109705
>That weyland agenda
Unf, gimme all of those.
>>
I'm really liking all those effects effects that give both incentive for the corp to sit on credits while empowering the runner if doing so.

Wondering if Anarch are going to get one... does the faction even need one?

Really digging this cycle so far.
>>
>>48109705
Sandburg worries me. I have seen decks that can hit 30+ credits easy... Global +6 to all ICE is kind of OP.
>>
>>48114649
It's an asset that you can just trash.
>>
>>48114649
Well, it finally incentivizes shaper breakers. If you only have to pump once for each ice type, then Sandburg is a whole lot more manageable. Of course, it also ruins atman decks, so call it a wash.

What it really wrecks is anarch breakers. if the corp can build up and stay above about 15 credits, they're screwed, even Faust can't afford an extra 2 cards per ice, plus the parasite resistance.
>>
>>48114649
I don't think it's going to be any big. It's on the same niche as IT Department, probably good anti D4v1d, but needs to be defended. People usually just abore ICE-enhancer assets.
>>
>>48114649

You have to rez ICE for it to matter. Which will make it a bit harder to sit on those credits Or creates interesting new situations for low cost ICE I guess (just imagine Wraparound).

Runners have new card that help mitigate this.

And then just D4V1D and trash it.

I can see why people are worried, but I say give it time. Let's wait for testing.
>>
>>48114744
IT Department took forever to build up. It mostly died out to most the games going to time.
>>48114737
Hard to do when even a small ICE becomes super taxing. Plus Weyland has a bunch of ways fetch it and recover it. Like seems like a great option of a Kill and Super Remote switch deck.
>>
>>48114868
More than anything I use it to force a run on the server.
>>
>>48114744
It's much less time intensive than IT department and setting up a Sandburg favorable situation is much less conspicuous. Think about trying to get through a 6 strength NEXT Silver or something like it.

I used to play an Foundry glacier back in Lunar that ran corporate troubleshooter since that was so unpleasant for the runner. Sandburg requires a similar credit investment, but its reusable and general, which really pays off. Seriously, I could get 10 ice rezzed by turn 8, which combined with Peak Efficiency made my ice ridiculous. Sandburg would slot into that perfectly, since I already had 3 Executive Boot Camp which required a secondary server that I could slot Sandburg into after tutoring for it.

The only problem I ever had was parasite, which Sandburg soft counters, plus there's Magnet now and its harder to recur those forever.

So that would give 13-15 ice slots [All next, Mother Goddess, Magnets, maybe Architects], all but 3 rezzable for 4 or fewer credits. If you play out of foundry, you can play them forever between jacksons, HB Recursion, and EBC. Nothing is D4vidable until you stick down Sandburg, at which point everything except for maybe next silver gets out of reasonable strength. Peak Efficiency turns on Sandburg after you've gotten your ice out, you have spent 6 influence so you can grab Navi Grids and even pay for Museums if you feel the need. This has all the makings of a serious deck, you're going to be under some early pressure but your ice is cheap and you can start setting up quick.
>>
>>48115185

And then derezzing/headlock focused runner deck.

Would make for a cool matchup.
>>
You know that moment when you *know* you're having a very, *very* bad idea, but still have an irrepressible desire to put it into motion?

I'm really, really wanting to build a full cybernetics Valencia Fear the Masses/Paige Piper deck.

I need to be stopped.
>>
File: cyberpunk7.jpg (173 KB, 875x700) Image search: [Google]
cyberpunk7.jpg
173 KB, 875x700
>>48116570
>a full cybernetics Valencia
I did that once.
Terrible idea. Though PP/FtM is good for thinning the deck...

Also, I did it properly, with Cyberfeeders and a Spinal Modem - not cybernetics by type, obviously, but they still count.
Actually had a nice number of recurring credits, but by then the opponent had usually won
>>
>>48116823

I've actually really liked the Making an Entrance/Piper set up with Valencia. Very high variance, and calls for very tight, careful piloting, but it allows you to dig for Blackmail really, really fast, which in turns gives you some more leeway to set up.

The cybernetics is overkill, but I just so much want to make a full cybernetics deck that works. Doesn't need to be great, but just work.

And with Fear the Masses, it kinda makes sense too: you need the grip increase from Brain Cage, you have strong use for the tools to prevent sensitive grip cards from being trashed that Titanium Ribs provides (probably the only way Ramujan makes sense to me in the released context; it accelerates your deck thinning while protecting the sensitive cards you need to keep in grip for your long term strategy), Net-Ready Eyes is always welcome in a fixed breaker suite... and, well, ok, Skulljack is Skulljack, but even it I've played in Valencia with Desperado, and in the current context it's powerful, spending a full turn to trash assets while expending little no credit is welcome... I'm trying to be nice, ok?
>>
File: port-ill-khan.jpg (430 KB, 756x1000) Image search: [Google]
port-ill-khan.jpg
430 KB, 756x1000
>>
Giving it a bit more thought, Fear the Masses might just fit perfectly in that old Quetzal glory run build.

Duggar to ram thorough your stack. DaVinci allows you to install at the very least Origami without using a click. You can get that deck going really fast... Spoiler for slow start up?
>>
Secondary Infection Vector
2 credits
Resource Virtual

The runner may expose the hosting card whenever a card is hosted on an installed Corp cad.

Criminal 2 Influence
>>
>>48113143
Rather than looking at it as a Snitch alternative, it looks a lot better as an information gathering tool. You get to find out what the ice are, even if they don't rez it, made deadlier with any rez restriction cards like Blackmail or DDoS. This could make High-Stakes Job more of a... Sure Gamble.

>>48114868
>Plus Weyland has a bunch of ways fetch it and recover it.
I'm curious, any examples?

>>48120645
Not too many cards let the Corp host something on an installed Corp card I think, might not be worth the card slot.
>>
Alrighty friendos, what decks should I take to Regionals?

>>48120645
I don't even know what this is meant to help with.
>>
File: Aggressive Negotiation.png (62 KB, 300x418) Image search: [Google]
Aggressive Negotiation.png
62 KB, 300x418
>>48120645
If something's hosting a card, I'd say 9 times out of 10 you know what the host is, simply because it has to be rezzed to host - obviously, there are exceptions, like you can host a knight on something, but those are pretty rare

>>48120994
Boot Camp can tutor it, and there's also Atlas.
And aggressive Negotiation, but no-one uses that.

Hmm, would an asset - possibly an executive though I think it'd have to be high inf to avoid poaching by NBN - with something like
"Whenever you score an agenda you may play an operation from HQ, paying all costs."
be fair and a good way to get aggressive negotiation to see more play?
Or would it likely be OP?
>>
>>48123011
That asset would be OP for different reasons I think. Imagine scoring Hostile Takeover and using the asset to play Breaking News or Midseasons.
>>
>>48123260
*Hard-Hitting News I mean, though fast advancing an agenda would also be an option.
>>
>>48123260
Well you couldn't do Breaking News >>48123270, ah right.

Yeah, thinking on it, that could easily get silly - Score a Posted Bounty? Scorch. Or Subcontract for double Scorch

I think it'd be a cool card to exist, but I think for balance it'd have to be nerfed way down, and then what would be the point
>>
>>48122889

I was trying to think of something that would have synergy with caïssa without using the subtype. I don't think the card is worth the print as is - unless new support cards - I just liked the idea of "reading the board".

>If something's hosting a card, I'd say 9 times out of 10 you know what the host is, simply because it has to be rezzed to host

True for the corp cards so far and Parasite. I think there's just the Caïssa set so far, isn't it?
>>
>>48123398
Yeah I think so.

I do like making custom cards though, even if often they turn out either OP (like mine) or nigh unusable - it's a fun way to waste time
>>
Slowpoke... given past naming conventions (Cloak&Dagger etc...), does a console named Mirror imply we're finally going to get Smoke?
>>
File: Notoriety art.jpg (971 KB, 1250x1000) Image search: [Google]
Notoriety art.jpg
971 KB, 1250x1000
>>48123717
Ooh, shit I hope so.
We are back in New Angeles now, after all
>>
File: durning-dejavu.jpg (82 KB, 625x500) Image search: [Google]
durning-dejavu.jpg
82 KB, 625x500
>>
File: Half of Sandburg.jpg (41 KB, 590x250) Image search: [Google]
Half of Sandburg.jpg
41 KB, 590x250
>>48109705
Some flavour for Sandburg:
>“Money is power, freedom, a cushion, the root of all evil, the sum of blessings.”
>– Carl Sandburg, American poet and author

Also it means Sandcastle in German, very fitting for what is likely highly temporary strength
>>
>>48125220

I wonder if other cards are going to extend the quote.
>>
File: Why you need D4v1d.png (891 KB, 1200x418) Image search: [Google]
Why you need D4v1d.png
891 KB, 1200x418
>>48125271
What, space ice style?
Unless they add "Money is" to the front of all of them it'd look pretty weird, but it would be cool if they do
"money is power"
"money is freedom"
"money is a cushion"
"money is the root of all evil"
"money is the sum of all blessings"
>>
>>48125376

The "root of all evil" one is know well enough that it doesn't need the mention.

Hell, have the Anarch card that affects 10+credit wielding corp players named Root of All Evil with "sum of all blessings" as its quote. Works perfectly I think. And you can play cards off for density of meaning.

Card assembly as a poetry vehicle. As someone that loves how originally the haikai practice was a form of parlor game, I really dig the idea.
>>
Question for you all: on the anarch card The Noble Path, you trash your grip, make a run, and avoid all damage during the run.

Wouldn't you lose the moment you trash your grip? Every other time your grip size is 0, you lose.
>>
>>48126139
Incorrect, you need to be dealt damage more than the number of cards in your grip to flatline. You can play with 0 cards in hand, it'd just be extremely perilous.
>>
>>48109705
The nbn id seems a bit inconsequential. I'm assuming we're going to get a 'reboot' of all the genesis corp IDs.
>>
>>48126139
Not at all.
For one thing, it doesn't actually affect grip size, it just makes you trash your grip, but having no cards in you grip at any time doesn't mean you lose.

That would mean that any time you finish a Faust run with 0 cards you would lose, and that isn't the case either

You can also actually have a grip size of 0 and you don't lose - you just can't hold any cards over from your turn into the corp's turn (should you be able to draw on the corp's turn, say through Drug Dealer, you get to keep that, and can keep it when your turn begins)

It's ONLY if your grip size goes below 0, or you take more damage than you have cards in your grip that you lose.
>>
>>48126288

I don't know about inconsequential. Makes trashing anything a lot costlier, one way or the other.

Those SanSan Grids were already a mouthful before... as a trigger happy Anarch player, I'm really digging it actually. Makes for interesting decisions.
>>
>>48126276
>>48126303
So a runner with 4 cards in their grip is safe from a single scorched earth that deals 4 meat damage?
>>
>>48126467

Exactly. Reaching zero doesn't kill you. Having to discard more cards than you have in your grip from a damage source does. Or having a negative hand size (rare and very specific, but can happen).
>>
>>48126555
OK, in that case I believe that jinteki.net has it coded in there wrong, I used scorched earth when my opponent had 4 cards in his grip and it ended the game. Is there a way to suggest changes or submit bugs for them?
>>
>>48126613

Was there an additional source, like say, a scored Cleaners?

I don't use Jintelki myself, but I can't imagine given the volume of play such a gross mistake would have gone unnoticed for long.

Might be a unlucky context-sensitive bug I guess.
>>
>>48126689
It has been a few days since this happened, so I can't say for certain. I don't think I had the cleaners scored, I'll have to check when I'm off work.
>>
>>
File: Chronos Alt.jpg (273 KB, 900x1200) Image search: [Google]
Chronos Alt.jpg
273 KB, 900x1200
>>48128482
Mmh, I can see that being useful this cycle.
>>
>>48128608

I wonder, but between the cards announced for te new cycle and Product Recall, I'm positively loving that the designers are trying to make it a card interesting to play in itself and not just some silver bullet.

That's the kind of detail that makes me really hopeful for the future of the game.
>>
Question, what exactly is "running"? I mean, what does it look like visually in the A:NR world?

The card art implies someone's second life avatar is jumping through space to heel-kick a cyber samurai, and that somehow translates into hacking. Is that actually what's happening? It's like a shitty cyberpunk version of .hack? Or is that just visualization, and "running" is just some dude sitting in front of a console watching loading bars on his programs fill up like in real life?
>>
>>48128954
Read neuromancer.
>>
>>48128954
>It's like a shitty cyberpunk version of .hack?

Historically, more the other way round, .hack is the sanitized anime version of the cyberpunk original idea.
>>
File: ninja.jpg (191 KB, 800x508) Image search: [Google]
ninja.jpg
191 KB, 800x508
>>
>>48129071
>>48129073
Sure, but I wasn't asking about .hack or Neuromancer, just making a comparison to better get my point across. I'm familiar with Gibson's establishment of the Cyberpunk genre, I'm specifically asking how A:NR handles it.

Is A:NR cyberpunk where cyberspace is literally the Matrix in space?
Or is it cyberpunk with a more realistic approach to hacking where programs aren't wasting resources rendering 3D models of samurais?

It's hard to tell when the card art for ICE and running is all like >>48114186. Is that meant to be a literal display, or an artistic representation so that every running-related card art isn't just a picture of notepad and a resource monitor?
>>
>>48129436

I think the Android Netrunner versions like to keep things ambiguous to a point, acknowledging the real world part of running, while still trying to place it within the original Netrunner context.

Do keep in mind that originally Netrunner took place in the Cyberpunk 2020 setting.

A card like Singularity for example, seems very abstract yet deals with destruction of physical assets. So are we talking about complete network cut out or terrorism and leveling of places? There's no definitive answer. And it's probably for the better.
>>
>>48129568
>So are we talking about complete network cut out or terrorism and leveling of places?
Grid overload, bricking all the electronics on the site would work too.
>>
File: paper tripping.png (63 KB, 300x418) Image search: [Google]
paper tripping.png
63 KB, 300x418
>>48129436
Somewhere between the two
>Most runners do their business in full-sim, with their rigs wired directly into their brains. The setup has a large number of advantages, with the runner able to process data and input commands far faster than a traditional meat-bound system. But it also means greater risk.

A lot of people use computers normally, pic related, and some things are more like visual representations - Yog.0 is a database, for example

But cyberspace is certainly "rendered" to a degree, as the flavour for certain cards indicates
>>
File: 2048683-667057_20130730_002.jpg (208 KB, 1280x720) Image search: [Google]
2048683-667057_20130730_002.jpg
208 KB, 1280x720
>>48129436
I assume running is somewhat similar to what you do in Shadowrun.
>>
>>48129846

Definitely given the common influences.
>>
File: 553922_orig.jpg (245 KB, 800x690) Image search: [Google]
553922_orig.jpg
245 KB, 800x690
>>
File: Data and Destiny.jpg (738 KB, 1500x559) Image search: [Google]
Data and Destiny.jpg
738 KB, 1500x559
>>48128854
Yeah, that is nice to see.

Hmm, had a thought about Red Tape - if you Batty-fire it before the runner even hits it, not only is every ice already at +3, Red Tape itself is strength 8
Sure david gonna david, but for everything else that's pretty brutal.

And Weyland can tutor Sysops too, though Museum might be necessary if you only want to pay for Batty once inf-wise

How janky is this idea?
>>
>>48132764
>How janky is this idea?

Not too bad actually. Less janky than my desire to find some way to profit from the fact that it's all ICE from all servers that get the increase. I mean, it's probably easier to Batty the subroutine you really want to see fire from another ICE, but then I guess if we're talking jank Labyrinthine server and 3+ deep server could be something.

Been grinding my teeth and I will find a non-bullfrog a way to do something about that. I can't think they would have introduced that element if hey didn't plan on making something out of it down the line.
>>
File: docklands art.jpg (86 KB, 700x450) Image search: [Google]
docklands art.jpg
86 KB, 700x450
>>
Hahaha! Time to post a deck!

Ibrahim Salem's wild boatride 0.1

Harishchandra Ent.: Where You're the Star

Agenda (11)
3x Breaking News
2x Quantum Predictive Model
2x TGTBT
3x Vanity Project •••
1x 15 Minutes

Asset (9)
1x Exposé
1x Ibrahim Salem
1x Jackson Howard
3x Reality Threedee
3x Snare! ••••• •

Upgrade (1)
1x Keegan Lane

Operation (12)
1x Archived Memories ••
2x Exchange of Information
3x Hedge Fund
1x Invasion of Privacy
1x Midseason Replacements
2x Salem's Hospitality
1x Scorched Earth ••••
1x The All-Seeing I

Barrier (4)
2x Resistor
2x Wraparound

Code Gate (4)
3x Pop-up Window
1x Waiver

Sentry (7)
1x Archer ••
3x Data Raven
3x Turnpike

Other (1)
1x Universal Connectivity Fee

17 influence spent (max 17)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Fear the Masses
>>
File: image.png (235 KB, 300x419) Image search: [Google]
image.png
235 KB, 300x419
>>48135614
So what's the plan?

Simple. Corrode the runner's setup. The ice is fairly porous and will let the runner through but hopefully doing some damage.

So how do you actually win?

Killing is boring but the option is there with Arson. What you actually want to do is quickly score a one-pointer and then let the runner take a (not two obviously) Vanity Project. Get the runner tagged and Exchange of Information.

Now you only need three more one-pointers to win!

The ID should let you see the runner's grip from time to time. Use this information and Salem, his boatride, Waiver and Invasion of Privacy to remove key cards be it econ, recursion, high influence splashes or breakers. Archer and Keegan Lane (from key&peele?) kills ai/fracters/killers in that order so you at worst can hard score a Vanity for the win.

The runner wants off.
But the ride never ends.
>>
File: Broadcast Square.jpg (121 KB, 900x900) Image search: [Google]
Broadcast Square.jpg
121 KB, 900x900
>>48135614
>>48135660
I think Salem's boat rides end.
Just not well for people who aren't Salem

3 Reality and IoP, have you considered Broadcast Square or do you think 1 Exposé will be fine?
>>
Hey there /anrgen/, I'm split between buying this game and Star Wars Armada. Both seem interesting to me, but I don't want to invest in two new games at the same time, especially as I am saving for college. Is this game as good as they say? Would any anons that have played both recommend one over the other? Sorry if this question doesn't quite belong here.
>>
>>48136019
>>48136019
It'll be fine.

IoP shouldn't be played when there's a possibility of failiure and getting broadcast out before rezzing 3D is nigh impossible to time well. I just float some bad pub until I draw exposé and recurr it with jackson or archived memories if neccessary.
I bring exposé mainly as protection against black mail.

Broadcast square works well with 3D if you focus more of your deck on bad pub generating cards.
I ran a nbn:breaking news deck with muckrakers, 3D, grim, shinobi, IoP and all three broadcast squares. Annoying as hell apparently.
>>
>>48136115
Very different games but..

>anr
Addictive, high learning curve. Best cardgame ever. Can be enjoyed online without buying cards (inferior but some people do it)

>armada
Cool as fuck with some clever tweaks of the x-wing rules to make its rules system what I wish bfg was. On the other hand some simplifications bring the rules as a whole down in my eyes. Expensive. Is really hurt by the limited ship pool and factions. Fast game play though. And as a SWfan the ships just make me hard.

Full thrust is still a better ruleset.
>>
File: Fenris.jpg (237 KB, 726x850) Image search: [Google]
Fenris.jpg
237 KB, 726x850
>>48136211
heh
>>
>>48136418
Thanks based anon. Here is a (You) for your trouble
>>
>>48136115
Well, you can play Netrunner online for free, so you might as well give it a shot before you pull the trigger.

Speaking of which, do you guys here actually play on jinteki.net?
>>
File: Employee Strike.jpg (297 KB, 650x578) Image search: [Google]
Employee Strike.jpg
297 KB, 650x578
>>48136745
I certainly do, though I'm strictly causal, and I mostly play corp because I prefer it
>>
File: Elizabeth Mills.jpg (178 KB, 800x687) Image search: [Google]
Elizabeth Mills.jpg
178 KB, 800x687
Hmm, is pic related worth bringing, for NACH and Wyldside?
>>
>>48141682
Only if those two are prominent I think. NACH goes away after a steal, and Wyldside has the disadvantage of less clicks if you can Power Shutdown away a pancake. Much more desirable if you play bad pub focused Blue Sun though.
>>
>>48141682

Really dependent on the deck, but in a vacuum I would say yes. Problem with Wyldside is that a seasoned player will expect it and as much as possible keep another copy in grip just for that possibility.

As a kill enabler though, it can totally be worth it. Crash Space isn't fashionable anymore, but Hunting Grounds happens from time to time, NACH, Wireless, hell, Artist Colony... and my favorite target of recent memory: Off-Campus Apartment.

>>48135614

A lot of your deck seems dependent on an ability to stick a tag it seems like it's going to have a hard time doing. May be wrong, but you seem stretched a bit too thin to me.

>>48136745

I don't. Game is just not the same without the social aspect.
>>
>>48141986
>Power Shutdown away a pancake.

Can't do that, it's a Resource. Power Shutdown deals with Hardware/Programs. Not to mention, with the runner choosing the trashed card, I would find it unlikely to see a Chronotype go anyway.

Good old tag and trash works though.
>>
>>48142013
Ah, I didn't check and thought it was a Cybernetics upgrade, my bad.
>>
>>48142398

Honest mistake. Kinda weird that genetics are resources when you think about it, to be honest. Is the idea that this is an on-going treatment, with cutting access preventing effect?
>>
File: Contract Killer.jpg (714 KB, 1350x949) Image search: [Google]
Contract Killer.jpg
714 KB, 1350x949
>>48142511
Yeah, you have to get your g-mods topped up (I still say blood and pancakes should be the other way around)
>>
>>48142836

I agree.

Similar issue with cybernetics: Brain Cage and Skulljack looks like things that should have traded place to me.

I can understand why they wouldn't want to give yet another big grip option right after Origami/Ekomind though.
>>
File: Net Ready Eyes Full.png (667 KB, 634x495) Image search: [Google]
Net Ready Eyes Full.png
667 KB, 634x495
>>48142896
Skulljack's a nice idea, it's just not practically costed.
Most of the cybernetics and genetics are duds really, which is a shame
>>
File: skulljack wallpaper.jpg (210 KB, 1920x1080) Image search: [Google]
skulljack wallpaper.jpg
210 KB, 1920x1080
>>48145653
>>
File: titanium ribs.jpg (578 KB, 1000x837) Image search: [Google]
titanium ribs.jpg
578 KB, 1000x837
>>48145666
>>
>>48145653
just ban cyberfeeder
>>
>>48145852
No, cyberfeeder is fine, we just need better cybernetics
>>
>>48145852

Is there a joke I'm missing? What do you have against Cyberfeeder?
>>
>>48114744
ITD is an incredibly strong card, though. Most people don't play it because it has serious time-problems. In a tournament setting its not reasonable at all
>>
>>48145708

Titanium Ribs, your one stop solution to not get fucked by random damage when playing a Deva swapping rig.
>>
Are there any Corp cards that trash a Runner's installed shit? Not counting ICE and naturally paying to trash tagged resources, I mean.
>>
>>48148781
Many many cards anon.
>>
>>48148781

From memory, in no particular order:

Foxfire, I guess Freelancer (though tag still needed so, so it's more an econ advantage in trashing), Snatch & Grab, Power Shutdown, Power Grid Overload, Contract Killer, Elizabeth Mills, The All Seeing I (tag needed again, but this is an atom bomb), Voter Intimidation, I guess Port Anon grid kinda counts, Project Ares, everyone's favorite not-a-trash-effect Hellion Aplha Test.

I'm certainly forgetting some, but BlacKat not working for me, so my hazy memory will have to do.
>>
File: Hellion.png (63 KB, 300x418) Image search: [Google]
Hellion.png
63 KB, 300x418
>>48149224
Man, Hellion is so shit while at the same time being a good idea, I so hope they do a Beta test - it's very much a Haas thing, if you look at their level clearances and things
>>
>>48149318

There's quite a few cards in the first two cycles that are just so great concepts that needed some better balancing (generally, they erred on the side of caution, but for a few cards I'd say it's the quite the opposite - most of the 3-2 for one).
>>
File: image.jpg (47 KB, 640x425) Image search: [Google]
image.jpg
47 KB, 640x425
>>48149318
>Maybe khala goda real tv will make it good he said dispassionately.
>>
>>48149487

Nah, the aim is more the loss from setting back up. Basically the runner is losing time and money to be just in the same situation as previous turn. You're not there to trash really.

There's that whole time/click-manipulation game to HB that has some *great*support cards yet never managed to really come together - though I played against a deck that had scored Two Voting Initiative and then played ELP + Victoria Jenkins... the deck isn't good really, I beat it a lot more than I lost to it. But just for that moment I think it was worth it to my opponent.

So fucking oppressive.

Hellion on a fully loaded Katie Jones will never not make me grin though.
>>
>>48149611
>Hellion on a fully loaded Katie Jones will never not make me grin though.
Indeed
>>
>>48149611
>>48149659
>hellion on full kati
Tried it. That caveat of the runner having just installed another resource makes it really hard to land.
>>
>>48149845

That it does. That's the worst limitation on the card if you ask me. Everything else I find pretty tolerable. But the previous turn install bit? That really is a killer.
>>
>>48149953
Maybe if big expensive resources get popular this card will too.

In the meantime invasion of privacy will be my mistress.
>>
It always weirds me out to see that Mumbad City Hall isn't unique.
>>
>>48151181
Mumbad canonically has three city halls
>>
>>48151288

I was more thinking mechanically, but that's a really cool fluff integration tidbit.
>>
How much value could you get out of Skulljack in a R&D *deep* - double medium or bust - dig deck?
>>
>>48151845

Ps: yes, I know about DemoRun.
>>
File: grim.jpg (247 KB, 606x850) Image search: [Google]
grim.jpg
247 KB, 606x850
>>48151845
A fair bit, but only really if your opponent is running low-medium to trash assets I'd say
>>
So does this game have a rotating cycle like magic or can I use all the cards? Is it advisable to get two core sets?
>>
File: Government Contract.jpg (204 KB, 1500x1380) Image search: [Google]
Government Contract.jpg
204 KB, 1500x1380
>mfw when I place 2 unprotected face down cards (as Argus), the runner runs one, I rez a DRT, they decline to councilman... and then get blown to fuck because the other card was a Snare!
Well, actually my face was >>48141682's on scorch, but I can't find that art anywhere
>>
>>48152421
All the cards. It's not a TCG like Magic, each "set" is only a dozen or two cards and there's no random pulling.
>>
File: Bribery Art.jpg (105 KB, 600x510) Image search: [Google]
Bribery Art.jpg
105 KB, 600x510
>>48152421
Rotation is not currently a thing, but it's coming up in future.

The Core box and the 4 big boxes (Creation and Control, Honor and Profit, Order and Chaos, and Data and Destiny) will not rotate, but when we get to cycle 8 the first 2 cycles (Genesis and Spin) will rotate out in official play.
For reference the first pack (of 6) in cycle 6 (Flashpoint) has just been spoilered and will be hitting shelves in roughly a week

2 cores is advised for serious tournaments, 3 may be considered if you're dead serious, to get a full playable set of the 1-ofs in core, but is no means mandatory
>>
>>48152551
>Rotation is not currently a thing, but it's coming up in future.

well, that ends that. I'l look for another game to play. thanks for the info
>>
File: cyberpunk professor.jpg (365 KB, 756x1000) Image search: [Google]
cyberpunk professor.jpg
365 KB, 756x1000
>>48152624
Sure, if you want a card pool that's either static or infinate
>>
>>48152624
Rotation matters less if you're playing casually. As a suggestion though, Millenium Blades (I think) apparently simulates the CCG experience while not being a CCG.
>>
>>48153262
Millennium Blades is more a Dominion-like though. Unlike Dominion where you buy and play cards at the same time, they divided the game into a "buy" phase and a "play" phase. You only get 1 hand of cards that you play in the play phase.
It looks funny with its meta theme and all, but I dunno if it has enough player interaction.
>>
>>48153463
Really? I didn't look into it that much, but I was under the impression you do deckbuilding during the buy phase and have a tournament of sorts using the decks during the play phase.
>>
>>48153544
Nevermind, took a look at Tom Vasel's review of it, definitely doesn't look or play like a CCG, my bad.
>>
Has Fantasy Flight said if they plan any future games in the A:NR setting?
>>
>>48153976
FFG has enough trouble just telling the player base about A:NR. They usually arbitrarily release products with 1 announcement anywhere from 1-12 months before the release data. Mainframe was announced approximately about the same time a deluxe box would have been announced if they'd printed one between mumbad and flashpoint.
>>
So I'm not really at a stable point in my life, and havent really played card games since pokemon. But I bought a used full set of ANR(3ofea up to LibMind) for 200$, which is unecessary spending but whatever it's not going to kill me. There's no community nearby and i would have to drive close to 25miles to go to a store where they hold regionals and have a healthy community. My friends don't really have time to play either or dont like card games, should i just sell it off?
>>
>>48141991
>I don't. Game is just not the same without the social aspect.
Could always put together a Discord or Skype group to play online with.
>>
>>48156320
You could still play on Jinteki or make some pre-built decks to throw at your friends to play quickly, but yeah if you don't think you can invest time into it or you won't have somebody to learn it together, selling it off might be good decision. You could also try putting it into a math trade and see if you can get a few board games out of it.
>>
File: swordsman.jpg (236 KB, 720x461) Image search: [Google]
swordsman.jpg
236 KB, 720x461
>>48109705
Hmm, Sandburg has got me thinking about those 3 and lower strength sentries that always have Parasite/Mimic problems - it's always a minimum of +2

Especially given you can rez it when you rez ice, for 0 cost

Neural Katana, Negotiator, Architect, Chetana and Caduceus at 5
Swordsman, Fenris, Lancelot, Guard, Woodcutter and Brainstorm at 4

Obviously some are still less than impressive, but I think there's a good opportunity for Mimic to lose a lot of value as the backup Killer.
And for Nero's ability to be worth a lot more
>>
>>48159140
Sandburg in Glacier Jinteki could be horrifying.

Makes me wonder if we'll get a more efficient Killer this cycle. Other than Mimic, Faerie or Mongoose (all have limitations) we don't really have a Killer that's as good as Corroder at breaking Barriers and Gordian Blade for Code Gates I think. Don't know if that's a good or a bad thing though.
>>
File: Garrotte.png (75 KB, 300x418) Image search: [Google]
Garrotte.png
75 KB, 300x418
>>48159219
>we don't really have a Killer that's as good as Corroder at breaking Barriers and Gordian Blade for Code Gates I think.
Actually we do, it's just hugely expensive and non-core - no-one wants to shell out 7 and 2 MU for a killer when Mimic does the job.

Though I have seen it played, once or twice, usually by rich shapers - I think it was CT both times

I think it's meant to emphasise that Sentries are scary, and that maybe you should look before you charge in
>>
>>48159262
Eh, the cost to install was why I didn't mention it, especially compared to the 2 cost 1 MU Corroder and 4 cost 1 MU (and retainable strength) Gordian Blade, but you're right that it's a 1 to increase, 1 to break breaker though.

I think it helps make choosing your Sentry breaker more interesting though; since they're all inefficient one way or another, what you choose will affect your play style significantly. Alias lets you hit centrals for cheap, Mongoose kills multisubs easily, etc., while other breakers usually need to be compared to Corroder and Gordian first.
>>
>>48159219
>Don't know if that's a good or a bad thing though.

Count me in the good camp myself. There shouldn't be an easy go to option.
Better if there are implications both good and bad when you chose your cards.
>>
File: Morph Ice.png (4 MB, 2692x952) Image search: [Google]
Morph Ice.png
4 MB, 2692x952
>>48159349
It's a 1/1 boost-break breaker that's base strength 2, which is the other key point when comparing with Gordian and Corroder

Bearing in mind that sentries tend to subs > strength, there's only 4 other killers with the same or higher base strength: Femme, Faerie, Creeper and of course Mimic

Creeper is interesting - it's cloud, 5 to install and 1 MU normally, and it's 1 to boost, but 2 to break each sub means it's generally not a good idea - if everyone played things like Grim, Nebula, Flare and Susanoo it might see more play, but with subs being sentries strengths' it's pretty low tier

So yeah, with killers you just kind of have to pick the way in which you're inefficient - upfront cost, boosting cost, limited servers (I'm actually a little surprised we haven't seen a killer version of Cyber-Cypher)
>>
>>48159219

PolOp/Councilman just won some more value.
>>
>>48159577
Ah, the new Film Critics.
At least they have some decent theme behind them
>>
>>48159632
And atleast they're single use. Irritating currents are a pretty entertaining counter against those critics though.
>>
>>48159632

I wouldn't put PolOps in the silver bullet wagon. More like the usual crim obfuscation and moving around the target.

It's a still trash, but one that demands a successful preemptive run on another server.
>>
>>48135614
>>48135660
Do you play on Jinteki by any chance?
I played against a very similar deck as Adam. Ibrahim behind an Archer pretty much stopped me from playing.
>>
File: Data Dealer full art.jpg (66 KB, 960x720) Image search: [Google]
Data Dealer full art.jpg
66 KB, 960x720
>>48159723
>the silver bullet wagon
That's actually not what I'm saying - while all 3 have fairly narrow effects, they're applicable in a wide variety of different situations, making them strong and not really silver bullets.

Though I do think Critic is too cheap, and the flavour offends me immensely with how bad it is
>>
>>48160049

Fair enough on both points, though personally I would put Film Critic on the silver bullet list. Which obviously colored my reading there.
>>
>>48159775
Nope, never played online. I guess my deck idea isn't that original.
>>
>>48160523

Unlikely that any of us get a purely original deck idea given the size of the player base.

What matters is how good/cool the idea is.

And you can be proud, it's a cool idea.
>>
File: port-ill-flint.jpg (737 KB, 1239x1000) Image search: [Google]
port-ill-flint.jpg
737 KB, 1239x1000
>>
File: PSF Alt-Art (Argus).jpg (68 KB, 643x900) Image search: [Google]
PSF Alt-Art (Argus).jpg
68 KB, 643x900
Just went 3 for 3 against the same guy using the same deck - DRT is damn effective.
Not sure about the deck as a whole - Cobra is a bit expensive, Salem's often whiffs, and I've not used Judge all that much (though if he's allowed to live the runner's usually counting down their days), but I'm getting good results.
Critic and Strike are painful though

Argus Security: Protection Guaranteed
54 cards
Influence: 15/15 ●●●●●●●●●●●●●●●
Agenda points: 22

Agenda (14)
1 False Lead
2 Geothermal Fracking
3 Hostile Takeover
3 Oaktown Renovation
2 Posted Bounty
3 Project Atlas

Asset (15)
3 Dedicated Response Team
1 Elizabeth Mills
2 Ghost Branch ●●
3 Jackson Howard ●●●
2 Museum of History ●●●●
3 Snare! ●●●●●●
1 Zealous Judge

ICE (14)
2 Archer
2 Cobra
2 Data Raven ●●●●
2 Enigma
3 Ice Wall
1 Mother Goddess
2 Spiderweb

Operation (11)
2 Beanstalk Royalties
3 Hedge Fund
2 Housekeeping
1 Salem's Hospitality ●●●●
3 Scorched Earth

Wish this was the alt for DRT rather than PSF
>>
Still working on Fear the Masses variations. Anyone else experimented with it?

Had a lot of fun with the Origami/Duggar version but set up time is just a hard, you have to concede the early game basically. That being said, played the deck against a Gagarin/Museum deck and the corp was in dire straights. Being able to burn a dozen R&D cards a turn once set up hurts.

The Valencia/Blackmail support with core Anarch breaker wasn't half bad actually, but by the time you have enough Fear the Masses in grip to be impactful, the game is almost already done most of the time.

The Adam attempt was kinda cool but early luck of draw with that reduced hand size could left you clogged which was a real killer.
>>
>>48165051

For Salem you want to abuse the Mumbad City Hall/Museum interaction:

- play Salem, see the runner's hand.
- Put Salem back in R&D, then tutor an play it with the Hall knowing what to discard.

In the same way, mean trick with the timing of City Hall+Heritage Comity: you can use City, see what the top three cards of R&D are, and then decide to dig for HC to draw those cards, and only then does R&D gets shuffled.
>>
File: executive search firm.png (249 KB, 300x418) Image search: [Google]
executive search firm.png
249 KB, 300x418
>>48165436
Yeah, I just think it'd by hard to fit into my deck, and I only have 3 alliance cards - though if I had MCH I might add Consultants and maybe even Search Firm, for Lizzy, Jackson and the Judge (and possibly for the addition of Mr Salem himself, given all my 1-pointers)

I don't use museum too often though, shuffling loads of cards back in can slow the deck down a bit
>>
File: Lilly Lockwell.jpg (121 KB, 700x1049) Image search: [Google]
Lilly Lockwell.jpg
121 KB, 700x1049
>>48165569
Hmm, thinking about ESF, wondering what sort of cards, characters in particular - sysops, we know what they do, and this allows us to have 1-ofs, execs are at least an established type, even if the effects are all over the place

But Characters, we've got 4:
NBN's mob friend Ibrahim Salem, their reporter Lily Lockwell and Shannon Claire - Lily is probably NBN exclusive at 4 inf and tag-dependant, Ibrahim is alliance so has better tutors and Shannon's okay but niche.

The other Character, the non-unique one is the Zealous Judge

While unique characters make sense - they're just particular people - I'm not sure what other Judge-like personalities we might see

Any ideas?
>>
>>48167354

Any job with a somewhat public bent really, there's nothing that could have prevented the designers from naming Shannon Claire "Yellow Journalist" and making it not unique, following the judge example.

Prosecutor (to complete the trifecta). Elected official of any kind (would actually have been very thematic to have a card named just "Mayor" or something after Election Day... doesn't matter the change, we know in whose pocket the mayor is - might already be the implication on the judge, I don't know the judicial system in India, should check if those are elected, appointed, and if so by who).

I guess police/military related could do. Retired General ("now, what a character!").

Starlet would fit perfectly with the implications I guess.
>>
>>48167617
The Judge seems to be somekind of tv celebrity actually? I mean who styles their hair like that?
>>
>>48167801

I think it's more of Shu Takumi/Phoenix Wright side reference.
>>
File: media blitz.jpg (309 KB, 650x578) Image search: [Google]
media blitz.jpg
309 KB, 650x578
>>48167617
I think we'll see Miranda Rhapsody at some point, she's basically an NBN-Jinteki co-project

A general, or other military person of some kind would certainly make sense
>>
>>48167874

If we don't see her at some point after all the teasing I'll be really disappointed.
>>
File: Celebrity Gift full.jpg (609 KB, 1075x1000) Image search: [Google]
Celebrity Gift full.jpg
609 KB, 1075x1000
>>48168124
>>
Had a rematch against museum of history Gagarin with Adam... turn three Sea/Scorched.

Been a while, I had forgotten how it felt.
>>
File: traffic accident.jpg (252 KB, 900x854) Image search: [Google]
traffic accident.jpg
252 KB, 900x854
>>48170813
Nothing better than blowing up that runaway bioroid.
t.Weyland
>>
>>48170813
You don't see much murderous gagarin, but they do generally have the money for it these days
>>
>>
File: wotan art.jpg (237 KB, 423x600) Image search: [Google]
wotan art.jpg
237 KB, 423x600
>>48174789
One scary old man, in the digital realm at least
>>
>>48172865
Does Traffic accident actually get much use these days? I mean, I imagine with zealous judge, its easier to get multiple tags on a runner, but when it came out I kind of dismissed it for anyone but NBN.
>>
>>48174808

I don't think I see it played often, and never outside of NBN or Weyland for sure, but it does happen from time to time.

>>48174798

Wotan + Project Wotan Scored can really be a mouthful.
>>
File: Noise is a dick.jpg (1011 KB, 1261x1000) Image search: [Google]
Noise is a dick.jpg
1011 KB, 1261x1000
>>48174808
>but when it came out I kind of dismissed it for anyone but NBN
Yeah, it pretty much is - it's so clearly the aftemath of a Breaking News, both in play and in flavour.
And then pic related happens
>>
>>48175882
What is happening in this picture
>>
File: Sacraficial clone.png (74 KB, 300x419) Image search: [Google]
Sacraficial clone.png
74 KB, 300x419
>>48176811
That's Sacrificial Clone - a vat-grown genetic copy of Noise, handcuffed to the steering wheel of a hopper.

Look at the effect, and the flavour text.
>>
>>48176811
Noise is giving himself driving lessons.
>>
>>
File: cyber threat.jpg (953 KB, 1257x1000) Image search: [Google]
cyber threat.jpg
953 KB, 1257x1000
>>48175882
Has anyone successfully used this and come out ahead/won the game?
>>
>>48180448
I think the idea is to only use it when you take lethal, not whenever you take random damage. And you get to keep all your programs, so it's not unrealistic to spend a turn or two rebuilding credits/hand to bounce back.
>>
>>48180448

Out of a group of 20 something people I'm the only one ever know to use it. Basically everyone looked at it and went "meh".

Given you keep virtual resources and programs, it can be a fairly manageable trade actually, especially if you went heavily tag-me first - I've had decks where my rig was almost only that. Just imagine it after a Noble Path... the dissonance is beautiful and the synergy is there.

I'll always be mad Cybernetics get trashed though. Makes no sense to me.
>>
>>48180595

Oh, yeah, and then the All Seeing I happened, which narrowed even more the possibilities.

I remember there was a reason I hadn't experimented with it more.
>>
>a novel by Leigh Alexander

Just end me now
>>
>>48180998

Who cares? Do you think any of the trash commissioned novels written for otherwise unrelated IPs have any staying power?

Who still remembers the first MtG novels?

People will only remember it if it's good, and if it actually is, why care who wrote it?
>>
File: 09030.png (80 KB, 300x419) Image search: [Google]
09030.png
80 KB, 300x419
What's the funnest card to drop and why is it Apocalypse?

And why is Sunny getting a new card in 23 Seconds, but Apex and Adam get passed over? Or am I missing something?
>>
>>48181548

My understanding is that all three mini factions are getting a new card, just not all, which is understandable from a scheduling stanpoint.
>>
>>48181719

I don't know about funnest, but from current testing, there's just something immensely satisfying in Fear the Masses runs. Just burning R&D away.

If we're going single cards runner-side I think I'll go Surfer. That whole set up is ridiculously glorious. If you don't like it, I don't like you.
Special mention to Information Sifting, that card is in all likelihood never going to be a tournament darling, but damn if it doesn't make for awesome games.

Corp-wise probably still Mushin no Shin. Something immensely satisfying in that double or dare mechanic.
>>
>>48181719
>just not all AT ONCE

I accidentally a bit.
>>
So, Adam needs a breaker, or at least a program that makes Multithreader a bit more useful in faction.

What about Apex? Something to deal with traces?
>>
Damn, someone actually followed through with the Spy Camera/Replicator/Bazaar in Hayley idea. Looks lovely.

Event (10)
1x "Freedom Through Equality" (Democracy and Dogma)
3x Diesel (Core Set)
2x Dirty Laundry (Creation and Control)
3x Levy AR Lab Access (Creation and Control)
1x Modded (Core Set)

Hardware (16)
1x Astrolabe (Up and Over)
3x Clone Chip (Creation and Control)
3x Replicator (Humanity's Shadow)
3x Sports Hopper (Salsette Island)
6x Spy Camera (Democracy and Dogma) ••••• •

Resource (11)
3x Bazaar (Salsette Island)
1x Political Operative (Democracy and Dogma) •
1x Sacrificial Construct (Core Set)
3x Tech Trader (Business First) •••
3x Technical Writer (Data and Destiny)

Icebreaker (6)
1x Atman (Creation and Control)
1x Gordian Blade (Core Set)
1x Inti (Creation and Control)
3x Sharpshooter (True Colors)

Program (3)
1x Clot (The Valley) ••
1x Panchatantra (Kala Ghoda)
1x Self-modifying Code (Creation and Control)
>>
>>48183480
>What about Apex? Something to deal with traces?
As an Apex player, I would absolutely love:
>An in-faction way to generate credits and cards since you're already locked out of some of the most important resources and what few you can run get trashed 24/7
>Something to deal with Endless Hunger's huge shortcomings as your primary/only breaker
>A way to recover/recycle after trashing/face-downing half your shit or suffering from your own Apocalypse
As of right now, Apex really only memes on remote-heavy decks and lighter damage decks, and other ids can do that already without sacrificing the mid- and late-game.

On a side note, even though I play plenty of Netrunner, I know almost nothing about the lore short of flavor text snippets. Where can I read more about Apex?
>>
>>48187310
Couple of ideas here

>0 cost condition, installed only on a rezzed corp card with a trash cost. Gain 1 credit at the start of your turn. When this card is trashed, draw a card.
>Its a shame grappling hook is already a card, since it would fit Apex well.
>3 Install AI: 2 strength, 1 installed card boost by 2, credit to break. Whenever you pass a piece of ice which you used this card on, choose one of sentry, code gate, or barrier. You cannot use this breaker on ice with that subtype.
>Something that flips a face down card face up. It won't trigger any on install effects[Monolith weeps], but still some very powerful econ only for apex. Also could cause some rules issues. Apex can't install non-virtual resources, but if he has a non-virtual resource installed from flipping, does it have to be trashed?

Of course, there's always card opus, which we still don't have runner side. Clicking to draw 2 would be a big deal econ wise and sticking in Apex would make it neutral with influence for all other real econ runners who want to chew through money making resources. Doesn't fit the destruction theme, but if you want to stick the effect somewhere, apex is a good place.
>>
>>48187310
How vulnerable is Apex if you only use Endless Hunger as your primary breaker? If there was a way to use Prey every other turn and shrug off any effects from all other ice, it'd be a pretty fun and thematic way to play Apex.
>>
File: 02117.png (61 KB, 300x418) Image search: [Google]
02117.png
61 KB, 300x418
>>48187797
The first is alright, but I don't know if it's enough. Apex is geared towards the early game, and something like that would take a while to pay off.
Grappling Hook is pointless thanks to E3 Implants.
Not sure I understand the third one.
The fourth one would be great. More interactions with face-down cards would be cool. Not sure on the ruling, though. I'm pretty sure you wouldn't be able to do that.

>>48188238
A lot of Apex decks, including mine, use Hunger as their ONLY icebreaker. Hunger + E3 Implants invalidates a lot of Ice, especially in the early game. The only problem is if Corp flips something like pic related on you. Apex literally cannot get by this without some costly tech (which you probably won't draw into since you can't run good resources, nor can you install it without trashing Hunger, nor can you pay for it, etc), or a meme choice like Always Be Running. There are a handful of ICEs that just stonewall you.

Prey is a pretty expensive card to use and there aren't many GOOD or mandatory targets for it, so you're really just saving Prey for things like Ichi or Turing. There's no need to drop Prey on something like Eli or your standard one-sub etr, for example. Having to trash five whole cards just to hit a Turing isn't something you can afford to do every turn.
>>
>>48188515

Honestly, it's not even ICE traces that bother me as much as all the others.

You can't count on having any board state to speak of, long term. This is the nature of your game. Lil' Gingerbread is pretty decent, if not great, at dealing with ICE, and I guess Disrupter perfectly fits the transient nature of the decks, but then what about dealing against Controlling the Message playing Manhunt? You can't afford to play Link that much - hell you don't even have access to several link staple (on that front, hadn't hit me how many new Link options don't have the Link subtype, guess they didn't want Foxfire to haver too many targets).
>>
File: D&D Flavour 2.jpg (958 KB, 3264x2448) Image search: [Google]
D&D Flavour 2.jpg
958 KB, 3264x2448
>>48187310
>Where can I read more about Apex?
It's one of the most mysterious things in the setting, by design, all we know is the following:

Pre-Net, there was a mysterious all-consuming "blackout" that basically was wiping out the internet and data everywhere - NBN, just existing after a Bell-style monopoly breakup of a media company, managed to harden their networks against the Blackout, and promptly became a new, bigger network and media monopoly on the basis that only they could do the hardning - SYNC is the division responsible for maintaining the new Network.

During the Lunar Cycle, Nasir finds some mysterious data in an old military installation on the moon - it's very old, dating from pre-Network times, and no-one knows what it is (though it got him shot at), and when he opened it at home it worked on its own

You'll notice that neither of these things are about Apex, but they're the closest thing we know about that might be related
>>
>>48188515
I screwed up the wording on the third one. It should read "choose one of sentry, code gate, or barrier that you have not chosen before". The idea is that its a three use AI, so you still want to mostly use endless hunger. The stats are just placeholders, though it should definitely use an installed card to break or boost to make it tricky in Headlock decks.

Also do you normally feel Apex econ is more limited by cards or credits? My guess is cards, which is why I think card opus would be good, but I don't play the ID regularly.
>>
>>48191004

Card Opus seems way overpowered to me. All the more as long as Faust exists.

And yeah, most Apex decks I've seen tend to be on the low range econ side of things - another reason why traces hit so hard.
>>
File: Apex.jpg (163 KB, 1024x791) Image search: [Google]
Apex.jpg
163 KB, 1024x791
>>48190313

It's also the cutest thing this side of the solar system that can phagocyte and eat you from the inside, expanding in your Brain Cage as it fits needs and then leaving you a broken mess.

But who could have any hard feeling for that cute ball of hunger?
>>
Still in testing phase of Fear the Masses with friends... I'm kinda sad that the rational move with is probably just going to be more about a 3-5 cards-trashing run and then access from R&D Archives, but I do love the idea that we finally have a deck that isn't Noise virus spam that *has* a credible milling plan.

While the set up is a bit too much for my taste still, and I'm struggling with that, that moment with the Duggar's build when you're done with your stack and can just go FIS -> FtM -> FtM (or SOT) -> Trope and cycle that back is terrifying.
>>
Trying to make a professor deck with the Devas. Just realized Dinosaurus is non-AI icebreakers only... how the hell do I get this to work?

I don't think LLDS procs on them either due to the word "swap" and not "install"
Thread replies: 238
Thread images: 70

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.