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Rolling a GoT Noble House
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Saw one of these threads go up earlier, but it disappeared, which is a shame.

Now, give me 3d6 for where we're based, be it Dorne or the North.
>>
Rolled 6, 6, 3 = 15 (3d6)

>>47900330
Westerlands get.
>>
>>47900348
Literally two off, sadly.
We got the Reach, meaning we're under the Tyrells.

Let's follow it up with 7d6 for our Defenses.
>>
Rolled 6, 1, 1 = 8 (3d6)

Iron Isles
>>
Rolled 2, 2, 3, 2, 3, 4, 1 = 17 (7d6)

>>47900391
Hooray for getting the most inoffensive house in Westeros
>>
>>47900391
>>47900420

The other thread had best of 3 for each resource roll, do we also want to go for that?
If so, then give me two more rolls for Defenses.
>>
>>47900450
Rollin
>>
Rolled 5, 1, 1, 1, 1, 2, 1 = 12 (7d6)

Rerollin
>>
Rolled 3, 6, 5, 2, 6, 5, 5 = 32 (7d6)

last roll, make it good
>>
>>47900551
And lo, it was good.

With the -5 to defense from the reach, that adds up to 27 Defenses, which is "Defensible, with at least one fortified town or castle. Roads and trails are present, and rivers or ports are likely."

Now repeat the process for our Influence, which is a +10 modifier, likely making up for our poor defenses.
>>
>>47900330
No it didn't.
>>>/tg/archive
>>
Rolled 1, 6, 2, 5, 1, 4, 1 + 10 = 30 (7d6 + 10)

>>47900602
CIA give me strength
>>
Rolled 6, 2, 6, 4, 5, 1, 6 = 30 (7d6)

>>47900602
>>
Rolled 4, 4, 4, 4, 2, 2, 2 = 22 (7d6)

>>47900602
>>
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>>47900718
>4 4 4 4 2 2 2
>>
Is OP dead?
>>
>>47901175
Seems so
>>
>>47900420
>inoffensive

Aren't the Tyrells the second most powerful house after house Lannister?
>>
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>>47900639
>>47900641
>>47900718
>30
Influence
>30
Lands
>22
17 Laws

How about we finish the shit just for the hell of it, anyone still here wanna roll for Population/Power/Wealth?
Gonna need 3 sets of 7d6.
>>
Rolled 2, 2, 3, 4, 4, 5, 3 = 23 (7d6)

>>47904283
>>
Rolled 5, 5, 5, 2, 4, 5, 2 = 28 (7d6)

>>47904283
>>
Rolled 5, 4, 1, 2, 5, 5, 4 = 26 (7d6)

>>47904283
>>
>>47904308
>23+5
Okay Pops nothing to write home about.
>>47904309
>28
Same for Power, could always use a bit more but hey at least it gives some room to play.

One last time for the most important stats goyims
>>
>>47904283
We've got 40 influence don't we?
>>
>>47904329
>26+5
Oy Vey, there we go. Let's do a quick recap then.

Defense
27
Influence
30
Lands
30
Law
17
Population
28
Power
28
Wealth
31

Good stats all around.
>>
>>47904371
Nah, I'm just using the 1st rolls for each stats, /tg/ always did that for all the Houses creation. If the OP comes back he could redo it as he wants.

I can safely assume people would want an Hall for 20 Defense, right? or two tower for 10 each?
>>
>>47904378
Alright what do we roll next?
>>
>>47904412
History and events.

>>47904411
No no you dingdong. Look. You linked >>47900639 as the roll for influence yes? You forgot the +10 from our region.
>>
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>>47904412
Now would be the time where people buy their starting settings, lands/troops/infrastructures/kids.

Always been a fan of leaving Influence for last.
So being a Reach House does give a lot of choice in how/where to build the House. Though the lack of Hills/mountains is a bit ...
>>
Rolled 5 (1d6)

>>47904426
History roll then
>>
>>47904426
>7d6+10
for real?
>>
Rolled 5 (1d6)

>>47904450
>>47904452
So Blackfyre Rebellion founding
>>
>>47904450
How about small grassland town with river and road
or maybe lake?
>>
Rolled 5 (1d6)

>>47904469
Events
>>
>>47904452
Blackfyre Rebellion, Give another 1d6-1 for the numbers of events
>>
>>47904469
4 Events
So we need four sets of 3d6
>>
>>47904459
That's what the tables say nigga.

And as well, history comes next.
>>
Rolled 6, 3, 4 = 13 (3d6)

>>
Rolled 4, 6, 6 = 16 (3d6)

>>47904483
Do you have the events tables?
>>
Rolled 5, 3, 4 = 12 (3d6)

>>
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>>47904498
I got em.
>>
>>47904492
Favor
>>47904498
Glory
>>47904503
Ascent
>>
>>47904492
>>47904498
>>47904503
-Favor
-Glory
-Ascent

Jesus we are a true favoured son of the Reach we need one more
>>
>>47904452
>>47904469
Taking on a trip for the duration of the thread.
4 events...so give a 3d6 for the 1st one
>>
Rolled 5, 5, 6 = 16 (3d6)

>>47904511
>>47904513
>>
Rolled 2, 3, 2 = 7 (3d6)

>>47904516
>>
>>47904522
Fucking GLORY AGAIN!!!!!!!!!!!!! KARBAN MOVE OVER WE THE NEW LUCKIEST HOUSE!
>>
>>47904516
-Favor
-Glory
-Ascent
-Glory
>>
>>47904531
So, 4d6 for the first, 4d6 for the second, 3d6, and then 4d6.
>>
>>47904522
Glory again, sheeeiiit, guess Karban is about to get a real contender.
So...give 4d6 for the 1st favor
>>
Rolled 4, 2, 5, 5 = 16 (4d6)

>>47904548
>>
Rolled 1, 1, 3, 1 = 6 (4d6)

>>47904548
>>
>>47904552
Bahahaha.
>>
>>47904561
Yeah I roll crazy good for this shit. Just ask House Malroy about that.
>>
>>47904552
That takes us to 44 influence, 32 lands, 33 power, and 36 wealth. Need another 4d6 for the first Glory.
>>
Rolled 2, 5, 5 = 12 (3d6)

>>47904548
>>
>>47904573
I already know sleepy, im a regular.
>>
Rolled 4, 1, 6, 4 = 15 (4d6)

>>47904576
>>
Rolled 6, 3, 5, 3 = 17 (4d6)

>>47904580
Oh ok. Still fucking ridiculous though yeah?
>>
Rolled 6, 1, 1, 4 = 12 (4d6)

>>47904576


>>47904578
We'll save that for the 3d6 shall we?
>>
>>47904576
Influence, Lands, Law and Power for Favor mate.
>>
>>47904552
SleepyAnon does it again.
Defense
27
Influence
30+4
Lands
30+2
Law
17+5
Population
28
Power
28+5
Wealth
31

I'm gonna use >>47904559
because frankly we can't keep getting away with them mad rolls
Defense
27
Influence
34+1
Lands
32+1
Law
22+3
Population
28
Power
33+1
Wealth
31

A 3d6 for the 3rd event
>>
>>47904601
Oh shit you're right. I was looking at ascent on the table. Could you tally this up sleepy? I'm not not too used to these tables.
>>
>>47904609
It's all 4d6 mate. Every. Single. Event.
>>
>>47904609
No, our influence is 40. Not 30.

And why not? Good rolls are fun.
>>
Rolled 2, 1, 5, 5 = 13 (4d6)

>>47904609
>>
Rolled 3, 6, 3, 3 = 15 (4d6)

>>47904609
Ascent gives us 4d6 for Influence, Lands, Power and Wealth
>>
Well shit forgot about the glory lemme set it right

Defense
27+1
Influence
34+1
Lands
32
Law
22+3
Population
33
Power
34+1
Wealth
31

>>47904578
Will be the 3rd and >>47904585 the 4th, Jehova's witness at the door fucking it up at 9 A.M. Need a moment to get my bearings
>>
>>47904782
Next time answer naked gets them to leave real quick.
>>
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>>47904782
Oh my god I'm gonna have a fucking fit anon.
>>
>>47904803
The dice he took already had the +10 into the roll.
You only put the modifier of the Realm once.
>>
>>47904850
He didn't. Look. >>47904283
>>47900641
>>
>>47904864
>>47904850
Oh no, you're right. I was looking at the wrong roll. I need to get to bed.
>>
>>47904782
Defense
28
Influence
>35+4
Lands
>32+1
Law
25
Population
33
Power
>35+6
Wealth
>31+4

And turns out the Favor take 4 dice so Sleepy's become the 4th, because I'm don't even give a shit anymore

Defense
>28+6
Influence
>39+3
Lands
33
Law
>25+5
Population
33
Power
>41+3
Wealth
35

Harrock would have liked some of that luck, Sleepy. So in the end it turns out like so.

Defense
34
Influence
42
Lands
33
Law
30
Population
33
Power
44
Wealth
35

I was half naked with a raging boner because I had my morning wank while doing this and the guy didn't even flinch, gotta give him props.
>>
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>>47904971
Anyway time to buy your stuff.
>>
>>47904971
Also we are at 52 influence. Not 42.
>>
>>47904987
Also don't we get to roll a die to add to a stat?
>>
>>47905003
No, I was wrong. The anon who rolled the first thirty had the +10 included to start with.

>>47905015
But I think this might be correct.

Do towns cost lands or population?
>>
>>47905023
Lands.
>>
>>47905027
Does population buy you anything then? Or is it just to describe your number of people? Anyway, in that case I say.

>Lands: 33
>Plains: 28
>Small Town: 8
>Coast: 5
>Grassland: 4
>River: 1
>Stream: 0

But idk. Reach doesn't seem to have a lot to work with.
>>
>>47905062
Population is mainly used for the House Fortunes modifier, though it was hardly every used in that way. Most of the time it's a quick trade to get Power.
>>
>>47905101
Do you have the tables for power/defense btw?
>>
>>47905122
I don't think there's one for those, the only other stats that gives a mod to Fortune is Law. I might be blind though. Also I don't see where a bonus die is given at the house creation phase
>>
>>47905101
>>47905190
And what those bonus do, or something like that.
>>
Is there one of these for a nobleman's personal deeds of note and backstory?
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>>47905226
Yes, there's something like that, but wouldn't want you to finish the Houses 1st? Since no one provided options for the lands other than >>47905062
I guess we could continue on.

The Defence points are most likely spent into a small castle?
>>
https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit?pref=2&pli=1
There's also Father's list of homebrew holdings that could be used
>>
>>47905253
Absolutely.
>>
>>47905282
Okay then, here's the PDF with most of the holdings one can buy. Influence can be the next stat worked on or could be passed for now. Will post the table for buying heirs next.
>>
>>47905253
Tower+hall?

bit tired of Minmaxing the crap out of these houses
>>
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>>47905368
Heirs.

>>47905377
Why not, a goal would be to build a wall around them to turn the thing into a real castle. Wouldn't take long with the dice loving this House.
>>
>>47905253
I'd say going for the Hall near one end of the area we live in would work with a Tower to work as a guard post for the other area, maybe with some townships nearby to help supply it. Give us some measure of holding up our lands you know? After all fortifications are needed for defending certain areas.
>>
>>47905408
Christ we have so much influence...in that case we better fort up with so many kids!

>First Born Son -20
>Second Born Son -10
>First Born Daughter -10

Should leave us with two influence left so more peeps to work with.
>>
Rolled 1 (1d6)

>>47905411
Agreed. Also rolling for extra Wealth the god stat for a house.
>>
>>47905411
Sounds like a lot what Harrock did, worked well enough, fits with the favor given after one of the Rebellion
>>
>>47905448
>>47905443
Sounds good, sounds good. HEy anyone ever thought of trying to run a GoT game without a house? Maybe even establishing the house during the timeline and see where that leads?

Most the time these threads seem to devolve into doing minor house things against a bigger background of the main story line events. Which is cool and all, but it would be nice to maybe switch it up a bit, play after the television score or something along those lines, is that too much to ask?
>>
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>>47905443
>SleepyAnon gets a 1 on a roll for shekels.
This is something you don't see everyday
>>
>>47905476
I shall commit sudoku as atonement. May my blood wash away the sin.
>>
>>47905472
>GoT game without a house?
Someone did, it lasted a thread. Can't find it on suptg.
>>
>>47905507
Wonder why GoT game threads dont last that long...

I mean its a rather fun world to poke around in, though I do wonder as to why the techonology level had petered off where it has.
>>
Sounds like Defense, Lands, Influence are dorne, let's get to the more interesting ressources. Power and Wealth, Law...well, let's not worry about it, this house can only afford two holdings with 30.
>>
>>47905540
Those are our abilities to finance things right? Such as either mine pits or horse breeding things or even smithies right?
>>
>>47905540
All the Knights we can afford.
Also fuck committing sudoku that shit hurts.
>>
>>47905579
>mine pits or horse breeding things or even smithies right?
That is wealth, yes.

From looking at the land proposed by >>47905062, it would put the House either on the Mander, the main river of the Reach, the Honeywine which ends into Oldtown or that unnamed river that is on the Arbor.

Or could pull a Karban and create a small river that ends either into a bigger one or in the sea.
>>
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Knew I forgot something, here's the table for troops
>>
>>47905627
Deciding on what I want to go for as the amount of wealth we have we can buy a ton of crap it seems from that additional pdf you linked

So far I wanna run a herbalist build so
35 wth
>Gardens: 1 def 4 wth
>Greenhouse: 1 def 3 Wth
>Library: 1 def 2 wth
>Food Agriculture 5 wth
>Herb Field: 5 wealth
>Along with a Mill and Granaries to make our food stores last for along time. 10wlth

So that should spend our last 3 defense points and leave us with about...6 wealth left over if I did this right.

Total bonuses for house fortunes would be something like...
+2 House Fortune, +3Pop, +1Pow, +2 Wth,+1 Inf, Gain 1B to any Knowledge Research CHeck
I think that sums it up more or less...
>>
>>47905636
Oh! Can we do the units like Total War style with sending them in formation for this and that? I wanna see a lot of Cavalry smashing into infantry lines, it's so much fun when you do that it's addicting!

44 Pwr
3 units of Archers x3=9 Green
2 Units of Cavalry x2=10 Green
2 Garrisonx2=4 Trainedx3=12
2 Infantryx4=8 Green

Leaving us at around 1 Pwr left for our house holdings, I originally had something like 3 units of infantry with some personal guard and scouts but that got too expensive and would have made us have nothing but green horns all around, I want at least some trained units.
>>
>>47905789
okay why not, could use a fishery with the last 6 or could leave it for now, not like I'll run the thing.

>>47905842
The training cost must be added for each unit you buy.
>>
>>47905951
Aw really? It would be pretty cool if we had someone that wanted too...

That being said a fishery might be good really get in that farming route.

As for the training cost I thought it went like a garrison is worth 2, to bump it up to trained you need to times it by three then it makes it six, and since we have two units of them that would make it be a 12 right?
>>
>>47905842
Green units are shit, they should be trained at minimum.

Unless having a horde of troops with limited combat experience is something that we want to fit into our history / current outlook.
>>
>>47905789
>So far I wanna run a herbalist build so
Well we're in the right area...

Given the monumental success of our House, maybe we should be trying to supplant the Tyrell's for leadership of the Reach...ala the Reynes.

What era are we in currently?
>>
>>47906106
>What era are we in currently?
That'd be up to the guy running the House, which won't be me as I'm just trying to fluff it.

It would be as early as one of the Blackfyre Rebellion, so that gives about 1 century if the House rose after the 1st.
>>
>>47906090
Could be that we have a bunch of green troops, but mass combat and the ability to use them well is what carries the day?

>>47906133
>>47906106
Now that's a thought we could be trying to supplant the tyrells and become something that isn't a fucking flower of all things...

Seriously we have wolves, lions and stags, compared to the rest of them its like come on where are your balls.
>>
Okay well, do you guys want to fluff the House and explain the stroke of good fortune that the events brought?

Or should I recap the House and it's holdings so we can move on?
>>
>>47906197
A recount would be nice, but I would imagine that from the constant good fortune is a mixture of supplying good food with most of the reach and it caused our house to raise from simple merchant lords to nobility by feeding the Reach's armies with the lion's share of food alongside the Tyrells. We could have even secured some version of finishing a battle at a crucial moment.
>>
Given the founding time maybe we could be one of the Houses that was granted once of House Peakes old castles after the First Blackfyre Rebellion. Dustonbury sits on the Manderly and is a castle rich in history.
>>
Not gonna be able to finish the thing, work called and I'm needed early, something about a guy having a stroke. Fun times.

Sorry for taking that long only to leave it at this point, maybe someone else could take over?
>>
>>47906421
I could take over for a bit House, what else do we need to do so far then?
>>
>>47906436
Finish our power allocation?
>>
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>>47906436
Doing the lord creation, gotta go now so I'm posting the table for it.
>>
>>47906565
That too, and with that I'm off.
>>
Rolled 6, 1 = 7 (2d6)

>>47906571
Background Events
>>
Rolled 4, 2 = 6 (2d6)

>>47906571
Goals
>>
Rolled 4, 6 = 10 (2d6)

>>47906571
>>47906703
>>47906768
Motvations
>>
Rolled 1, 5 = 6 (2d6)

>>47906825
Virtues
>>
Rolled 4, 5 = 9 (2d6)

>>47906833
Vices
>>
Rolled 3, 4 = 7 (2d6)

>>47906833
Vice
>>
>>47906703
>>47906768
>>47906825
>>47906833
>>47906844
Right to sum up...

>You did something outstanding, from saving your lord to hunting down a fierce beast.

>With the aim of finding Love, how sickeningly sweet.
>With the Motivation of finding Stability after such an amazing feat!
>Many have said that you were the most Honest man in your lands!
>Yet at the same time you were a Miserly fellow keeping a strict look at your finances least they be taken away from you.

So I'm thinking that the Lord here is either a veteren of one of the many wars of Westeros whose seeking to hopefully find a bride for in old age after his first wife had died leaving behind his three children to him.

With such bountiful lands and a prestigous house name to his own I doubt he will have to work hard to make the ladies swoon, but alas the Lord seeks not a gold digging wench, but something to help patch the void in his heart left by his wife!

Meanwhile let's go ahead and roll what traits and attributes the children shall have from their father's stead...Conversly we can also just decide on what their personality is like if you want.
>>
Rolled a 9
>>
Rolled 3, 2 = 5 (2d6)

>>47906571
>>47907083
>Meanwhile let's go ahead and roll what traits and attributes the children shall have
Rolling for the first kid.
>>
>>47905533
>Wonder why GoT game threads dont last that long...

Part of it is that the appeal of the setting isn't JUST the setting; it's the characters.
If you have a cool setting and some fun shit but can't write the characters well or they don't have interesting personalities then you kinda won't hold anyone's attention for long.
>>
>>47906106
>Given the monumental success of our House
You're confusing "has a lot of good luck" with actual power unfortunately.
This house has had some good history, but other then that is just a pretty successful house; it likely isn't even as politically relevant as the Florents, to say nothing of the Redwynes or the Hightowers.
>>
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>>47906165
The flowers and botanical motifs in Reach heraldry is actually extremely important to them as a regional culture.

The old Kings of the Reach were House Gardner and traced their lineage back to the legendary Garth Greenhand, a mythical figure on par with Lann the Clever or Bran the Builder.
Floral or botanical imagery indicates patrilineal descent from the old Gardner Kings, which is basically the argument that the Tyrells use to say their their control over Highgarden (and thus the Reach itself) is legitimate.
However according to most other houses the Tyrells are at best only SLIGHTLY related to House Gardner (they were a steward family that took care of Highgarden while the King had other duties), and several other noble houses actually had a stronger legal claim to it, such as House Florent.

That would be why the Tyrells are sort of tightly intermarried with every other significant house in the Reach; they basically spend a lot of time shoring up their shaky legal claims with more actual political power.
>>
>>47909036
Coupled with most GoT threads are for the sole purpose of just rolling a House using a system it seems only a handful of people are interested in and no intention of actually designing a character to play with... yeah that'll do it. It's kind of telling that the most successful and long running GoT quest is with a pre-genned House.
>>
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>>47906844
>Lord gets build up to be a white knight, roll to be an ultra jew while having a house that shits money.

I don't even, anyway back on tracks, the last Blackfyre Rebellion ended up some 30 years before Robert's death. Playing as the original Lord and would be the 3rd or 4th time /tg/
rolled a middle aged Lord, the 1st one being Harrock and the second being Brachen and maybe one of the stillborn Houses as a questionable 3rd.
>>
>>47909174
Well that's interesting to hear at least....
>>47909036
Well in that case I could write something up for making some dynamic characters Im afraid I dont know tha tmuch about the black fire rebellion however only that it was during a time wen one of the dragon lords had given a bastard a sword of major importance and it caused civil war with the rest of the kingdom?
>>
>>47906571
For the son
>He was captured and manages to escape from being held by the rebel forces in a daring escape!
>With the goal of becoming a master in a specific trade, most likely a swordsman or possibly even the best lord around.
>Motivated by his Duty as that was his only way of keeping sane during the kidnapping and what inspired the man to quickly escape from his captors!
>Despite that daring escape and his will to be forged like steel, our first born son is a humble soul that is modest.
>Yet the kidnapping had left it's own mark on our son as he became cruel while dealing with the ones who had kidnapped him so.

TLDR First Born son seems to be a pretty swell guy, but if he gets anywhere near dealing with the house that had kidnapped him he reaches Robert's level of must slay the dragons tier.

As for our first born daughter she was most likely at the Tourny when Blackfyre was given the sword leading to the events of the rebellion

Where as our firstborn son wishes for mastery in the sword, our daughter wishes to be a master in our herbs and fields creating the finest of wines and remedies to help sooth her family during this troubled time.

Which reflects well with her motivation as she is devoted by her love of family to help them in their endeavors.

A quiet life of supervising the fields and learning the secrets of herb lore has left our first born daughter as a shy and humble person, yet hidden within the folds of her soul lies a cruel streak that has left many a hand maiden in tears and shock if they speak ill of the family.

As for our second son, why he managed to go and save the skin of the current Crowned Prince by way of defending the Prince when he had fallen on the field of battle! Alongside five others they held against the rebels littering the body around them with the corpses of their enemies.

Yet despite this valiant struggle our son is but just a man leaving him as the sole survivor of the fight, though the Prince was saved...
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>>47914053
Sounds pretty good and it sounds like it would be intresting to perhaps play as the first-born son.
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