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Tank Killer edition (also updated reference sheet to V9)

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>>47870692
First for Nagash.
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>>47870690

posted right before the new thread like an idiot. Suggestions?
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>>47870690

Dust Devils
Dust Scrubs
Rusty fist of Emperor
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>>47870712
Unless youre doing Skitarii regiment, skip Mars on their fluff and state its mars-like.
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>>47870712
Labou Djinns

kind of like >>47870720's dust devils, but replacing dust with the french word for mars
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>>47870725
That's some poor reading comprehension.
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Hey folks, I'm new to the hobby. I don't even know if I want to play the tabletop game but I'm interested in assembling and painting miniatures as a way to relax.

Are there any particularly good UK-based sites for buying all the essentials (brushes, paints, pliers etc.) that isn't from GW themselves? I'm not a poorfag but I won't pass up a good deal.
>>
>>47870744
Element games and wayland games offer 15-20% off most models and have alot of alternatives for brushes, bases, magnets etc

ebay also a mention for hand drills, magnets and cheap prebuilt stuff
>>
Pretty new to the game, how come my longfangs can get dope heavy weapons, but the longfang ancient has to sit there like a bitch with a bolter pistol? I'm reading the rules correctly right?
>>
Why would a Knight House be friends with the Telephatica?
>>
Is there any reason to use the skyfire formation for tau?

It says:
Can fire any number of remaining seekers whenever they want
get 5+ cover save vs flyers

I thought skyrays could fire as many seekers as they wanted anyway if they still had any left? I would essentially be buying a devilfish just to get jink without snapshots (which isnt overly bad but you can do so much better)
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>>47870712
Red Riders
The Faithful tankers
Dust Clouds
Red Aquilas
Dust Stalkers
Praying Men
The Dirty Eleven
Bombadiers
Gunheads
Men of Dust
Rusty Rifles / Dusty Rifles

If you want high gothic /Latin names, google translate can do latin. The results might give a roman headaches, but so do GWs strange incantations
>>
>>47870712
1st [Planet Name Adjective] Desert Hunter Regiment
If you like being edgy, use the word the Germans used for their Rifle/light infantry/skirmish/specialist regiments and call them
1st [Planet Name Adjective] Desert Jaeger Regiment
>>
>>47870782
Because they want to be able to talk to people outside their system?
>>
>>47870857
But does anyone like the Telephatica personally?
>>
>>47870868
Does anyone like anyone personally in 40k?
>>
Take one thing from a non GW game and add it to 40k
>>
>>47870868
Someone is bound to un a universe of a million worlds
>>
are there any australians here? if so where do you guys get your brushes and tools and shit and what would you recommend
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>>47870870
Updates of all codexes at once along with the main rulebook.
>>
>>47870870
something along the lines of the covenant from halo and add it to the tau so they get more than 2 fucking alien races
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>>47870869
Marines with the same Primarch do. They're all family. Maybe not the Mortificators though. They kind of caused some trouble over Guilliman's combat knife.
>>47870873
Eh good point.
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>>47870870
The Zerg
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>>47870786
Skyrays are fucking awesome, and no, you can only fire "as many seekers as you want" if you have markerlights to do so, and then it is at BS, requires LoS and doesn't ignore cover.
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>>47870877
that would be sick, but lets be reasonable is never going to happen

>>47870879
neither is this, tau are mecha suit faction now anon you are lucky that kroot and vespid still exist
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>>47870883
What did the Mortificators want with Guilliman's letter opener?
>>
Do Legions of Daemons have names?

Groups of Daemons have their own colours and their Leaders, but do they give themselves a common name?
>>
Why did they remove Kasrkin from IG? Literally my favourite unit from DoW
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>>47870870
Balance

In seriousness, Warmachine's warjacks always struck me as very 40k. You've got a powerful, well, war machine, fueled by the psychic energy of a nearby infantry unit. You can snipe that person instead of dealing with the machine, which in 40k terms might make it shut down, go berserk, or whatever.

Sort of like how Kastellans work, except if their techpriest was an independent character, and also if losing him was a bigger penalty than being stuck on one mode.
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>>47870887
you can only fire "as many seekers as you want" if you have markerlights to do so, and then it is at BS, requires LoS and doesn't ignore cover.

what?

If you use markerlights then its resolved at BS5 and ignores cover

I had a quick look in the book and cant find anything about skyrays firing all of them without markerlights though, but still why would you take this formation over 2 skyrays and a VX1-0 markerlight formation
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>>47870897
They had it and the other Ultra successors had a fit about it. Papa Smurf tried to ease tension by taking it for the Ultramarines, but the Mortificators sent the knife to the Deathwatch for future Deathwatch Mortificafors to use.
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>>47870911
You can use all Grenadiers with the Scions rules. They are basically the same.
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>>47870870
A referee.

You never said it had to be a wargame.
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>>47870725
I...did?
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>>47870946
You think a referee would help?

The only advantage I see to a referee is helping with LoS issues, which would be easier fixed by just ditching TLoS.
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>>47870961
whos FUCKING idea was tlos
>>
>>47870961
It actually was a thing in early 40k. They were trying to ease people out of RPGs (which is how GW started) by keeping core elements from them like GMs in their tabletop games.
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>>47870971
a good man and a saint

if people get pissy over TLOS they are either blind, retarded, or cheating
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>>47870971
It was Alessio's idea.
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>>47870971
Someone who was probably a business man and not a player of the game, who walked in on a game during a moment when they were determining if a model could see another model.

He then said "what? Obviously he should be able to see it, it's right there! We seriously ship rules like this to children? Change it."

That's my headcanon and I'm sticking to it

>>47870978
Yes, old LoS was "old school" in many ways. But it's still superior to TLoS for many, many reasons.
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>>47870907
Names are earned
>>
Newfag again, TLoS? I get it must be the current line of sight rules but care to elaborate on the T?
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>>47870992
If we have to suffer TLOS we should also have TTWA (true template wound assignment)
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>>47870961
>>47870971

OK I have not played 40k in over a decade but christ on a stick, true line of sight is fucking retarded, the fuck would they put that in for?
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>>47870870
I would honestly like to see a planetary governor who's a weeb.
Like, collects DaoT tech and came across some insignificant samurai sketch and set about building a collection around it.
Then I would like for him to interact with a glorious cqc chapter and have them comment on the inadequacy of his equipment.
Tho I do plan on doing a commissar model with a katana as soon as I get the time to order the bits.
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>>47870907
I liked how that book did nothing but drive home the fact that Ahriman is utterly ruthless and constantly one-step ahead in his schemes.

Did he know ahead of time that Astraeos was going to be the damnation of his chapter, or was that particular bit of warp fuckery beyond even Ahriman's foresight?
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>>47871012
True line of sight

it is widely hated for good reason, a good example is if a unit is in a forest

LoS: he is in a forest area, therefore he is in cover
TLoS: I can directly see the unit im firing at as there are no trees between me and him, even though he is in a forest he doesnt get cover
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>>47871012
True.

In older editions, you had special rules for how far models could see at night, how far they could see into forests, etc. It may sound complicated, but it was better for many reasons.
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Just got Lost Patrol and,

Good fucking god, the scouts are the worst sculpt I've ever had the misfortune of assembling. What absolute moron designed this kit? Nothing aligns properly in the slightest, and I ended up with glue stains all down one of the Heavy Bolter guy's arms trying to get them to even a rough approximation of a passable pose.
>>
>>47871012
True is the T. It means if a model can see a model, they have LoS.

Woods and jungles especially have to have some abstraction because there's only so many trees or whatever you can actually play with, so in earlier editions you straight up couldn't shoot units that were deep into terrain like that (nor could they shoot out unless they were catachans). It made the game work better and terrain more important.
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>>47870744
You can get stuff for half price or less from ebay, new in box, shrinkwrap still on. Picked up a knight for £45 the other day. Came exactly as promised.

Pickings are best in january, just after christmas when the eldar players are selling the imperial stuff their grandparents bought them.
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>>47871058
Did you purposefully ignore the "worst GW product ever" warning on nearly all warhammer and boardgame forums?

Even sculpts aside its a game of "roll 6 not to die"
>>
>>
>>47871096
>ebay

Ive been trawling it for years I lucky i can sometimes find suff thst matches Retail price once shipping is done.

Never had any real savings there.

Might just be that the .uk is picked clean
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>>47871107
welp, time to make a deepstriking kungfu dreadparty
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>>47871107
Neat.
>>
>>47871107
I like FAQhappy GW.
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>>47871118
Really? I'm UK and I got a stormhawk for a third off GW's listed site price just yesterday. Luck of the draw I suppose.
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>>47871118
I've never found anything good either, at least not NiB. US.
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>>47871118
I get most of my army from .uk, you have to be watching constantly to find the good shit

notable purchases this month:
£14 for 2 remora drones
£28 for 3 metal broadsides with the shoulder mounted railguns
DV rulebook and templates for £10
10 fire warriors for £4
>>
Which faction would be into ragtime? Imperials?
>>
>>47871163
>>47871169
MYbe its just Ork players scavenging excessively then.

Only savings are on slugga boys and kans/trukks assembled so bad theres no hope of salvaging anything.
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>>47871177
Slanesh cultists
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>>47871118
I've gotten good deals on assembled or primed stuff, but I have never seen a new/unassembled kit go for anything below standard 20% off retail.
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>>47871139
Fuck FAQhappy GW, sincerely Dark Eldar, meltabombs and relic-laden pimp HQs.
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>>47871188
>orks

I found your issue, not many people play orks because of the absurd prices for boyz and how weak the faction is right now
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>>47871194
Grenade abuse and relic abuse both deserved to be neutered. Grenades just need a patch to not cost so many points now that only one can be used per phase.

Deldar were an accidental casualty caused by the fact that most people forget your faction exists, but maybe someday you'll get a new codex.
>>
>>47871099

I just wanted a cheap 40k boardgame to share my hobby with my family a little without needing to try to get them to play the bloated, overcomplex tabletop.
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>>47871190
Why?
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>>47871194
Those are still draft, so they're not official yet and will probably get changed since the negtive feedback.

This dread errata is not a draft.

I don't mind not having multiple relics HQ anymore. That was a good change
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>>47870946
Wargames used to have referees.
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>>47871227
prince of pleasure, maybe some cultists would find ragtime pleasurable compared to the shit the noise marines make
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>>47871194
Well my HQs could always only carry one Relic, so nothing changed.
>>
When are we getting FAQs for a faction that matters? So far it's been C:SM, and then a bunch of piddly shit.

I wanna see Orks or Eldar or Tau.
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>>47870692
Can I get some critique on my fluff?
Also few questions -
Would there be any circumstances a Space Marine chapter would be able to control a forge world?
How much is space marine command of guardsmen regulated? Could I get away with an under strength chapter having a regiment permanently attached that they do combined arms tactics with?
Also, what's a good name for a Dark Angels successor chapter? I was going with Knights of Caliban as a placeholder
Other ideas are like the Chevaliers or Paladins? What were some other holy warriors?

Now for the fluffy bit -
The Chapter was founded at the behest of the Dark Angels Grand Master, with the intent of being a fleet-based crusading chapter. They considered themselves unforgiven and hunted the fallen. A few centuries into their crusades, however, they began to fester doubts, climaxing in a campaign with their parent chapter, the Captains almost came to blows, the Dark Angels wanting to capture the fallen, while the Successors believed he should simply be executed as was a traitors just due. The Chapter masters each backed their own captains, and when three more Fallen were executed during the Chapter's campaigns, they were declared to be "no true sons of the lion" by their lieges. Soon after, under orders from the Angels, almost all of their interrogator chaplains and a full half of their first company veterens returned to their parent chapter to be quietly redispersed, leaving the chapter with 3 remaining interrogator chaplains, one recently interred within a dreadnought.
The chapter gathered its remaining forces and pledged itself to a new crusade, refusing to recruit or resupply. They made their way to the edges of the ghoul stars, where they brought the Saarval system back under imperial sway and rediscovering a great crusade-era shipyard, they were granted the primary world of Saarval as their new homeworld, and the dangerously under strength chapter has slowly replenished in the years following
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>>47870710
Assholash
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>>47871204
>grenade abuse
Except it wasn't a problem, fuck off and run more Ironclads Dreadnoughtfag. All it did was nerf squad-wide grenade purchases into the fucking ground (see especially: IG Veterans, FWs, Wyches, Corsairs) and Eldar can STILL spam Haywire grenades with Hawks.

>Relic abuse
I would wholeheartedly agree with you, except the bullshit HQ builds like Smashfucker don't rely on multiple relics, and the one faction that does enjoy stacking them, Tau, is STILL allowed to do so due to shitty wording. Relicspam was an overcosted gimmick at worst and a fluff tool at its best.

>accidentally killing dead the most viable strategy of an already shitty faction
How many other open-topped jinking transports do you know? That Scout Landspeeder? I wouldn't be surprised if some faglord decided mechDE was too overpowered and needed a nerf.


>>47871236
Yeah it's a draft, but everyone that knows about it is pushing it as >official, so I can't get a game that doesn't use it. Besides it will probably be published as a proper FAQ sooner or later if it isn't absorbed into the next rulebook first. I can only hope GW actually listens to the complaints and changes some things about in the final draft, which they've actually done for once with this Dread ruling.
>>
>>47871281
With this stuff they are goin' close to Astral Claws
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>>47871286
>Firewarriors killing a Knight in melee wasn't a problem
>>
What´s the standard equipment of an leman russ battle tank? Lascannon, Multi-Melta and Battle Cannon? Want to build the cheapest leman russ I can. Can´t find my codex for reference.
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>>47871286
Theres the Warkopta.
Not that it needed a nerf either
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>>47871286
Fuck off.

The Deldar nerf is the only thing you have any ground to stand on. Drop the other two complaints while you're ahead.
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>>47871301
There's a resin brick with some rotor blades hanging off it without any valid rules, you mean.
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>>47871286
>I can only hope GW actually listens
This is the proof they are listening.
Last week it was an "Official Homerule", and afterpeople complained about what the fuck is an Official Homerule, we got a real Errata.

There is hope.
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>>47871295
That's supposed to be a big part of the story, they're constantly placing themselves under scrutiny and might have an above average encounter rate with the inquisition's Ordo hereticus
>>
>>47871296
>anti-tank grenades shouldn't be able to kill tanks
>implying you don't deserve to lose your Knight if you actually allow EMP FWs to get into combat with it

>>47871311
I'll fight you on grenades, but if push comes to shove I could care less about relicspam. The thing that irks me most is that Tau are specifically still allowed to do it while all other factions are told no. Why?
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>>47871335
>The thing that irks me most is that Tau are specifically still allowed to do it while all other factions are told no. Why?

It's RAI, its fluffy, and it was written in a way that doesn't make it broken because of what those relics do. Does the Buffmander really cost you games, or are you just on the Tau hate bandwagon?
>>
>>47870782
>why would you want to be friendly with the only mean of long-range communication?
>>
>>47870912

That's sort of how 30k mechanicum work. You should take a look at them.
>>
>>47871281
Knights of Caliban is a good name, but I don't think it's one that the DA would ever use for a successor chapter as it's pretty much a direct reference to the ravenwing/the order of Caliban.
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>>47871323
They did a faq stating that mdeld wit outdates rule ms were sill use able, so untill they redo ia8 imdredd mob and the other stuffis still viable.
>>
>>47871372
Are you okay?
>>
>>47871367
I mean their whole schtick was going to be sword & board assault troops and space marines commanding guard squads, with the only 5 suits of termie armor the chapter had left being sword and board as well.
>>
>>47871353
As it happens I'm actually ex-Tau myself. Fluff isn't exactly a fallback when the likes of Marines, for example, can spam relic vehicles of the Heresy out the ass as long as a Techmarine is chilling with them. For what reason can my Chapter Master not have a relic jump pack and lightning claws when in the same list I can feasibly have a Deredeo, Leviathan, Fire Raptor and Javelins zooming around?

Anyway, since you bought up Buffmander, he's a potent build any way you look at him, and probably the best usage of stacked relics in the game, period. So again, why do Tau get to do this and no other faction can? From a rules standpoint Tau are already a strong enough codex, and in fluff terms some of those relics are pretty rare, like the Onager Gauntlet.
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>>47871382
was rattling it off at breakneck speed, needed to take a piss so bad my vision was turning yellow.
>>
>>47871353
>Does the Buffmander really cost you games, or are you just on the Tau hate bandwagon?

not him but i play tau, its not really going to cause you to auto win a game but its seriously powerful for its price, for the cost of a devilfish with some subsystems you can just give yourself a squad of 5+ crisis suits essentially 2 extra hardpoints worth of twinlinkage, granting you a sub system for each suit if you want to skyfire or something
>>
>>47871372
They had a bit in the FAQ stating that models with outdated rule were still usable, so until they redo ia8 Dredd mob and the other stuff is still viable.
>>
>>47871372
The FAQ covered models or formations that are OOP, not rules.
>>
Updated my spreadsheet.
>>
>>47871118
Check other EU countries then. Many ship to britain, if asked nicely. Admitted it takes time but shipping aint that expensive, mostly.
>>
>>47871357
Good point.
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>>47871434
>no key
>>
>>47871107
Seriously considering enhancing Deff Dreads or dropping their cost more. I4 with 2 more attacks makes them even more untouchable to Ork Dreads, let alone how other codices have psyker Dreads or ones with invuln saves or tons of superior weapons with superior range at BS4.
>>
>>47871434
Could do with a key for the colours. White-Yellow-Green-Blue isn't very intuitive anyway, why not base it on traffic lights?
>>
>>47871434
>Space Marine players get relatively screwed
Good.
>>
>>47871286
>Wyches
HAhahahhahahahAHAAHAH
Only the unit champion (Hekatrix) can take haywire.
Sincerly: Your 7th edition codex.
IG is a 6th edition codex, therefore it was written before the rule......

As for DEldar, it was likey to always snapfire. (Yes DE should get a rule to ignore that, kabalites at least, because of training etc. but then this is a theme that runs throughout the whole codex.)
>>
>>47871299
Default Is a Battle Cannon and a H Bolter but there are cheaper options.
>>
>>47871452
Ah it was above the part with the calculations and points values, cut it off to save space.

>>47871463
It is actually blue-green-yellow-red,
split into
"cheese/near-cheese"
"solid choice makes it's points back"
"mediocre Tax unit '
and "bad"
>>
>>47871499
Thanks anon
>>
>>47871481
>being happy that something designed to induct new players screws someone over relatively just because the army is top tier
Jesus man, you're a dick.
>>
>>47871276
> I wanna see Orks or Eldar or Tau.
No, you don't. Mark my words, Orks will get nerfed harder. They had time for Cowardly Grots! and removing Green Tide, and to nerf the only shining star in their abysmal codex, but none for enhancements or wording clarification. They'll find a way to nerf some other middling shit in the faction into utter un-usability.

Regarding Eldar & Tau, they'll get buffs, if anything. If they're smart, they will replace all the Eldar D with the wraith weapons' old rules/profiles, & explicitly re-word the Tau Relic language.

They are not smart.
>>
>>47871525
>tacticals
>good tier
Wowza
>>
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>>47871535
You. Yes you. Stop being a Grot. Have a duck that would probably have S:D and hatred: Orks if GW stated it.
>>
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>>47871452
>>47871463
>>47871481
>>47871499(You)
>>47871505

Updated the update, AND remembered to say:

>>47871536
Adjustments to the unit score is always welcome.
>>
>>47871556

>ethereal
>tax tier

even if you are a waac fag they let you do some pretty amazing shit, its just hard to justify the VP loss in alot of comps
>>
>>47871556
Doing the Emperor's work, Anon.
>>
>>47871561
I got no feedback on the tau before so I just went off my own shallow knowledge of the codex, and tried to keep the rankings relative to the codex.

>>47871581
He also did spreadsheets when bored?
>>
>>47871434
I assume with the colors, you mean how good a unit is. As I have no idea which color means what, here are some personal suggestions for white(missing?) entries.
For all I assume within the codex, not compared to other codices.
CSM: Chaos Marines medium Helbute (single L!) bad. Termilord bad but Termisorceror good (can be built as well)
Dark Eldar :
Warriors good; Reavers good; Raider good archon medium (but so are all other HQs...)
The Astra militarum heavy weapons team is abbreviated hWt

As others said, the colors are good, because they are readable, but seriously make a legend
>>
>>47871214
I'd have scoured car-boot sales and e-bay to get a cheap copy of Space Crusade. It's quite a good game and theres a reason that it got so many people into the hobby. Also, the Chaos dreadnought that you get with it is kinda cool.
>>
>>47871556
>Helbrute
Trashing in progress.

>CSM
Tax at best, really are trash if run on foot like he formation demands though.

>Termilord
Tax at very best.
>>
>>47871556
Painboy and taurox should be high tier
>>
>>47871585
Pretty sure genetically engineering post-human super soldiers need some stat collection beforehand.
What better way to store them than Mars Excel?
>>
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I need more anti-infantry in my list against horde orkz/nids in my area, but I also love improbable whacky units that only work during blizzard season in Hell. I have around 150-170 points to work with and came up with:

5 Chaos Space Marines, Combi-flamer+Flamer
>Rhino with extra combi-bolter, combi-flamer, havoc launcher, and warpflame gargoyles

This actually comes out to a respectable amount of dakka/dice rolling comparable to a much more expensive marine squad, only problem is it's just five dudes and a rhino which die/get shaken easily, with short range guns. You have been visited by the zany dakka rhino of heresy and flames, all of your hull points will be stripped unless you post DEATH TO TRASH MOBS in this thread.

Anyway what I want to know: is there any rule that prevents me from taking an extra combi-bolter AND a combi-flamer AND a havoc launcher? Like a limitation based on number of mounting positions on cupolas or something? I could easily model it up as two side-by-side combi-bolters fixed to the closed cupola lid on the left, with a gunner using the combi-flamer on the right, and the havoc launcher on the back using the alternate predator rear hatch that comes with the rhino kit. That's asking for rules lawyers to start bitching though so I want to be 100% sure this is legal.
>>
>>47871594
Now with legend, let me rephrase:
CSM tax-tier;Helbrute trash; Termilord Trash^2
Warriors good; reavers high; Raider high; Archon tax

If you want, I can explain my reasoning
>>
>>47871425
I have vague memories of the (printed) Warcopta rules not having any information for fielding them outside of a Dread-Mob list. My memory might be playing tricks on me though. It does that often.
>>
>>47871556

>Drones.
>Tax.

Are you kidding me? Markerdrones are far superior to Pathfinders.
>>
>>47871619
>If you want, I can explain my reasoning
Please do, it's on-topic 40k content about the game and not metashit about community or sexism.
>>
>>47871633
Do they have markerparts? aren't they just the FireWarrior extras with 2x carbines?
Also see
>>47871585
>I got no feedback on the tau before so I just went off my own shallow knowledge of the codex, and tried to keep the rankings relative to the codex.
>>
>>47871612
I think not, but you should be aware you are only allowed to fire one, without snapshotting, when you move the rhino. Not a fast vehicle.

Furthermore, drop the gargoyles, they are utter trash.
Instead of your Dakkarhino, may I suggest to buy destroyerblades and tankshock the horde into nice chunks that make the flamers of the infantry squad (and the FRAG-Grenade!) much more effective. So get out of the Rhino, tankshock in a way that they are clustered together. Make some extra wounds with destroyer blades. When clustered together, watch the wounds flamers can do...
(Works best with 2 Rhinos)
>>
>>47871633
Drones are green, green is Good tier brah.
>>
How does allied detatchments of officio assasatorum work? do the 1 hq 2 troops still apply?

I want to add 1 culexus to my tau force to stop eldar shittery
>>
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I found a real life version of an Infinitiy Circuit.
>>
>>47871643
The new kits come with the bits to make any of the main drone variants so you can build them all as marker drones if you want.

Also, that anon speaks the truth, marker drones are high tier, and even gun drones aren't too terrible with the drone net formation.
>>
>>47871667
Sounds like you're forging the narrative real hard there friendo but no they don't, they come in their own formation which is literally 1 assassin of your choice
>>
>>47871667
They use the Assassin Detachment which is one Elite... conveniently each Assassin is an Elite Choice.
>>
>>47871643

There are three kinds of basic drones:

Markerlight drones.
Gun Drones.
Shield Drones.

Markerlight drones are a common replacement for Pathfinder, often attached to a commander that give them BS 5.

Gun drones are often part of a Crisis team as extra wounds and for extra initiative.

Shield drones are rarely seen since they require a lot more positioning, have no weapons and only serve as slightly more expensive wound vs things that can instakill your suits. They will die to flashlights as easier as gun drones, but may survive a lascannon.
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>>47871058
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>>47871633
>>
>>47871696
>Sounds like you're forging the narrative real hard there friendo

i know, but when the players at my LGS consist of:

Chaos with psykers
Chaos with psykers
WAAC Eldar
WAAC Eldar
WAAC Eldar
Tau + Eldar

The only real way i can deal with psykers right now is a commander with talisman, I want a little more leeway with what i can take and culexus looks like the best option
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>>47871710
>>
>>47871711
>T4 4+
>I4
>JSJ
>access to BS5

vs

>worse GEQ with WS2 I2
>A single Scout move then has to stay absolutely still to shoot the main attraction
>forever BS3

Yeah Pathfinders are looking pretty good
>>
I picked Tyranids because I thought they looked cool. They're such trash though. It's making me lose interest in the game. What do.
>>
>>47871751
Buckle up, bail out or put the game on hold and focus on the hobby aspect.
>>
>>47871744
pathfinders are pretty sweet if:

1. you make them all rail/ion and pair them with a dronenet formation for MLs

2. you have them in the formation with the broadsides, although the requirement to have 3 pathfinder teams is a little expensive
>>
>>47871659
You make some pretty solid points, I think I'm sold. The gargoyles were just for maximum dice rolling. Yeah they're shit but they'll probably kill a gaunt or two and that's good enough for my gimmick, although I think I will get rid of them in my revised loadout:

5 Chaos Space Marines, Combi-flamer/Flamer
>Rhino with destroyer blades/havoc launcher/dozer blade

I guess I'll have to put on those skimpy dozer blades they give you in the rhino kit, then just slap on a shitload of huge spikes from all over the front of the rhino instead of attaching the premade destroyer blades that go where the dozer blades go.
>>
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>Rocket propelled two-step armor piercing ammunition that penetrates armor then autonomously explodes in the target's flesh, tearing them apart from the inside out, blowing apart torsos with a single, nearly 1" diameter shot
>Strength 4
>>
>>47871762
Would buying one of those new starter packs for another race be a good idea?
>>
>>47870917
>why would you take this formation over 2 skyrays and a VX1-0 markerlight formation
Why not both?
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>>47871556
>Painboy
>Trash

Ur a git
>>
>>47871634
Was just lazy.... Fine.
CSM are somewhat expensive and suffer from morale problems. But small squads with rhino give you mobile scoring. Also being able to take 2 specials at 10 or 1special and a matching combi-weapon at 5 makes them better than many assume. So add Rhino. Keep them cheap (no extra melee weapons. NO HEAVY they should be mobile).

Helbrute outside of the special datasheet formations, its too slow to get into melee, has too few attacks to do something. Saving grace would be to make it shooty, as CSM lack long range dakka outside Heavy Support (Helbrute is elite), but has a table on which to roll when wounded, and your shooty dread might want to get into melee because of it.

Termilord: On his own he is too slow to get into melee, deepstrike is unreliable, Landraider is expensive.Also suffers from the fact that termiarmor is really expensive and comes with stuff you do not want (5++ and power weapon) you want a 4++ (Sigil) and a relic weapon for your melee fighter. So you pay double for this. Furthermore you need to give him either a Mark of Nurgle or he has t4 which means instant death by S8. If Lord give him a bike or demonic steed instead. Termi-Sorceror gets the armor for 15pts less, because he does not get a powerweapon, but keeps his force weapon, making him cheaper. Also with 2wounds instand death is less of a problem and he does not need to be in melee to do something.

Kabalite Warriors: The far better standard compared with wyches. They have 24' range, have access to blasters, better armor (5+) and are cheaper then wyches. Also allows you to make kabalite trueborn who can take 4 special or 2 heavy (there is no 'Veteran' kit), but both suffer from the recent FAQ(snapshot when jink). Unfortunatly kit only comes with one of each special/heavy weapons. Want a transport, because of their low saves and toughness.

to be continued
>>
>>47871768
>pretty sweet
That's not how you spell overcosted. Add Darkstrider then maybe we'll talk. I can't argue about the formation though because I'm not familiar with the various shades of bullshit Tau got in 7th.
>>
>>47871822
Weirdboy isn't even mentioned
>>
>>47871299
The cheapest Leman Russ available is the Eradicator. S6AP4 Heavy 1 48" Ignores Cover Large Blast, for 120 points.

It's kind of overshadowed by the Wyvern, though. Probably the actually good budget russ is the Exterminator, with it's 4-shot twin-linked autocannon array. For 150 points you can slap 2 more heavy bolters on it for 16 AP4 shots and mulch GEQ like it's your job.
>>
>>47871822
Ur a git if ya kan tell da diffrenze buhtween Red an not Red.
>>
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>>47871822
>paying twice what other armies do to buy FnP for a squad
>just feel no pain, nothing else useful
>denying it's trash
>>
>>47871789
Yep, a rocket exploding inside someone (your average human) in 40k will fail to kill (or even incapacitate them) 33% of the time.

It's a silly ruleset, but it works for the rules.... sometimes.
>>
>>47870786

Skyrays are good, but the Skysweep Missile Defense formation (3 Skyrays + 1 Devilfish) is an old copypaste from apocalypse when you couldn't fire more than a couple of missiles per turn. The current wording doesn't make much sense.
>>
>>47871846
Weridboy has a 1 in 6 potential to get a S10 ap2 shooting attack, that alone makes it the best ranged unit in the codex.
>>
>>47871827
If you go darkstrider then you dont really need markerlights at all

Darkstrider
Fireblade with 2x gun drones
9x carbine pathfinders
1x shas ui with 2x gun drones
pulse accel
grav inhib

cant be assaulted unless the enemies roll more than 2 dice, 48 shots of goodness at 24"
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>>47871864
I actually like that color scheme.
>>
>>47871862
>>47871789
If it didn't wound it obviously bounced off their rock-hard abs.
>>
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>>47871789

>armies that are known for stealth and speed (tau & Eldar) have best MCs in the game
>>
>>47871879
A big mek can do that too, also it's a pie plate and can be a Vortex, and he can get more than a t-shirt to protect him.
>>
If someone rewrote 40k and all the codexes, what are the odds at least a plurality of /tg/ could accept it?

Every attempt at fixing the game seems to hit the wall of six different solutions and then never picks one.
>>
>>47871895
Tau are known for their SUPERIOR FIREPOWER DOCTRINE though
>>
>>47871855
No shit

But we're not other armies, we're Orks, da shittest army of them all. we take what we get.

Your arguement might as well just be 'Hurr boyz? lootas? just ally in a wraithknight fami XDD'
>>
>>47871789
Pitch rules for Fluff Marines, /tg/.
>>
>>47871825
can you make the terminator sorcerer from the start collecting kit? I would imagine it has the same bits from the termilord/sorc box, so just make a sorcerer. Also the terminator sorcerer looks pretty sick.
>>
>>47871886
Even a T2 Snotling will survive being hit by a battlecannon 1 time in 6. It kinda shows that the 40k rules are descended from Heroic Fantast mass-combat rules with dragons, chimeras, unicorns, trolls, etc, etc.
>>
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>>47871918

none if they're your typical homebrewed garbage
>>
>>47871918
The issue isn't /tg/ accepting things. /tg/ is just a small part of the 40k community.
Most of us don't play with each other, only non-/tg/ players.
>>
>>47871918
If Matt Ward wrote every codex he would be hailed as a saint today by all.
>>
>>47871939
Completely impossible to balance.
In the Horus Heresy we read about one Legion of Space Marines killing BILLIONS of regular human soldiers in a matter of DAYS with minimal casualties.
Every single Marine would have to be a super strong MC.
>>
>>47871944
Obviously that's representative of a glancing hit, maybe just nicking his cheek or knocking him down as it wooshes past.
>>
>>47871825

Reavers: One of the best units in the codex (3 is not enough IMHO, but you need to start somehwere). Very fast.(eldar jetbike) can shoot and move in the melee phase) Can either made shooty (1 blaster /heatlance per 3) or can get upgrades for D6 S6 rending hammer of wrath hits. Do not use both, obviously. Unfortunatly low armor, so you jink alot. Still, nasty.

Raider: As said before, transports are, desppite the FAQ mandatory for dark eldar, which leaves you with choosing either venom or raider. The raider has a couple benefits over the venom. It can take a rather good heavy weapon, that can damage heavy infantry (disintegrator) or vehicles (dark lance) both units the venom is not good against. It can fit 10 passengers instead of 5 making it mandatory for most squads with an attached HQ. It has interesting upgrades for better jink, twinlinking splinter weapons and can get Aethersails to make it flat out 24 inches, yes thats 36 inches. On your basic transport. Can also get upgrades to tankshock (as can the venom) and ram.

Archon. In my opinon, all DE HQs are overcosted as they are rather fragile but cost a ton. Unfortuately the Archon cannot get a AP2 melee weapon. Useful equipment: cheap with blaster (BS 7!), can get a 2++ shadowfield that collapses when you fail (due to T3 you are likely instant death anyway), Agonizer (Ap3 but poison 4+, melee to mitigate his strength). Webway Portal: Allows him and his unit to deepstrike without error. These Items mean, he will cost many many points quickly, often he is not worth it.
>>
>>47871960
This.

Every Warddex was internally balanced and full of fun options.
>>
>>47870693
I am cringing so fucking hard reading through this, holy shit. Is this made to get 12 year old boys interested? God damn, either the writer is just godlike at replicating the most revered CringeLords of our time, or he is the worst neckbeard to have ever lived.
>>
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>>47871895
>Tau
>Best MCs
>Not DAEMONS
>>
>>47871107

Murderfang now has 6 attacks base, +1 for two weapons, +2 for rage and +d3 for rampage.

10-12 WS5 shredding S8 attacks on the charge.
>>
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>>47871895

What would a Dark Eldar Wraithknight look like?
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>>47871991
>people want Ward back
What a time to be alive.
>>
>>47871918
Just don't Age of Sigmar it. Keep the rules complex and the game deep then you have a deal.

>>47871960
All codices would be equally broken then. Resulting in, possibly, an actually balanced game. So this might not be a bad thing.
>>
>>47872013
Edgier, has views pulsing with edge, has edge for blood that makes it get stronger from edge.
>>
>>47872013
I would say an enlarged Chronos, with more tentacles.

Now I want one
>>
>>47872033
>viens
Fixed.
>>
>>47872013
>buy wraithknight
>buy assorted skulls
>cover knight in glue, throw skulls at model

you know have a deldar knight
>>
>>47872009
Still don't understand why people are so fixated on the "MC" part.

Just call them Riptide varants, or RV if you want a quick, two-letter word. MC status means absolutely fuck all aside from being a HINDRANCE to it.

Take away the MC status, and you lose:
AP2 on melee attacks

But gain:
The ability to be joined by independant characters.

Good job, we can now have 3 BS4 riptides with twin-linked Ignores Cover inherently, while also having shrouded for that 2+ armour/2+cover/5+ invul/5+FnP.

Riptides are inherently broken. It has nothing to do with unit type.
>>
>>47872009
God, i wish i could ally Daemons with my tau. My dream army is a Renegades and Heretics and Tau force. The thought of them bro-ing down with each other, and then your allies just spew a Spawn forth, and Tau kind of acting like that never happened, sorta like a Kroot feasting
>>
>>47872014
I honestly never hated the guy or his codices, and I was playing against them only with my orks during 5th onwards. My mates played BA, GK and Necrons.

I loved how fun his rules were, the whole thing with that necron guy that learned everyone's tactics and knew what they were planning before they had even acted - except orks, was hilarious when we first read up on it. I miss that sort of stuff in 40k, not even da boyz have it anymore.
>>
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>>47871107
It's no longer a suggestion?
>>
>>47872053
>>cover knight in glue, throw skulls at model
That's the Imperial aesthetic.

Across the entire Deldar model line the only skulls are the ones of corpses.
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>>47872117
>>
>>47872143
I still can't believe they really taking community feedback.
>>
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>>47872118
There's only one skull on this thing, and it's a bear skull.
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>>47872143
Emperor be praised.
>>
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>>47872143
>Helbrutes left out in the dust as per usual
>Tfw you don't even care anymore

Truly the Long War has taken it's toll.
>>
So, random off the wall topic. If you were to run Skitarii with a teammate running Orkz, how well do you think it would turn out? Thinking about doing a campaign involving two groups pushing hordes at each other, Octarius(sp?) Style. Tau and a Tyranid force they have diverted towards the battle, and Skitarii that have persuaded orkz that its a good fight to join.

Thinking of giving Tau/Skitarii Obsec goals, maybe have them fight off both hordes if you accidentally their commanding units.

Thoughts?
>>
>>47872113
Imo, Ward's worst work (balance wise) was the Elf Armies in Fantasy. I didn't notice that much crunch issues in 40k
>>
>>47872232
Well, it makes sense.

Veterans are a broken mess after the years of fighting. Obviously they shouldn't be better than the fresh marines who have had a ton of time to relax with all their freetime.
>>
>>47872269
Remove the frost phoenix and the banner of the world dragon and the codex was fine, if not absurdly boring because
>fuck initiative, I am always first xDdD
>>
>>47872232
There's an IW book where a helbrutes only purpose is to tear open a bunker door before being chained up again. You can't argue that their shit table top performance isn't fluffy.
>>
>>47872232
>>47872355
They should be cheaper but have +1 attack and rage I think.
>>
>>47872355
They should have rules akin to a Horse's reaction. If something walk directly behind it, or explodes, it bucks and just charges 16' in a direction flailing. WOOO
>>
>>47872379
I'd say just give them rage, daemon, and daemon-forge. Points stay the same.

Scrap the shitty crazed table and finally make it so all non-transport Chaos Vehicles are Daemon-engines
>>
>>47871459
What's your current Dredd look like?
>>
>>47871556
CSM= Trash
Helbrute= Trash
Termielord=Trash
Termiesorcerer= Tax/Good

Warriors= Trash
Reavers=Good
Raider=Tax
Archon=Tax

Boyz= Tax
Nobs=Beyond trash
Deff Dread= Trash
Painboy=Tax/Good

Baal=Tax
>>
>>47871459
I wouldn't buff them anymore. Me and my Orkbro have been doing games constantly now with the Deff Dreads, and having them on par with the Space Marine dreadnoughts seems to be the best way to go.

I would suggest dropping the cost of its ranged weapons and keeping the attacks the same, so it'll have 4 attacks base with 2 klaws, and 5 on the charge, but can go up to 7 if you do pure melee.
>>
>>47872355
They're not very fluffy. In the fluff they're virtually immune to small arms fire and unstoppable rape machines fueled by rage who cause widespread destruction. On the table they die from bolter shots to the ass and cause widespread mocking laughter.

It's just poor design. GW needs to learn two VERY obvious and fundamental things about game design that literally any faggot who has played the game for 10 seconds and given it a modicum of critical thought can tell you:

1) Random charts for random bullshit benefits are worthless, if you cannot depend on something to be available then it's not worth spending resources (points) on because there's a large chance you'll get a bad result and thus your points are wasted.

2) Losing control is never fun. It's not fun to lose control of your character in RPGs, it's not fun to lose control of your models in 40k, it's not fun to lose control in real life unless you're some kind of sexual masochist. Nobody wants their fucking units to just randomly go off and do their own thing while the player just sits there powerless with no chance to make choices, this is a shit concept and should have died a thousand times already.
>>
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>>47872581
80 points
>>
>>47872420
They need to bring back the Crazed rule from the 3.5 edition book. They were pretty random, but the result was almost always useful. With a few tweaks to bring them up to date (4 base attacks, etc) they'd be workable as cheap, suicidal distraction units. You throw them forwards and force the opponent to kill them or lose whatever gets in their way, while your more valuable units advance unmolested.
>>
>>47871735
>Tau
>Having trouble with Chaos
Unless you specifically mean Chaos Daemons, you're a joke.
>>
>>47870692
Do you have a "That Guy" at your flgs /tg/? You know the one. The regular that doesn't get too many games, but whenever he plays always plays waac and brings whatever models he has to counter the opponents stuff? What is he like, and do you play him?
>>
>>47872693
I specifically mean chaos daemons, i'm also very new to the game (read: 2 beginner matches and 1 proper match where i was tabled by an invisble wraithknight by turn 2) before you get all uppity ad eliteist
>>
>>47872717
see
>>47871735
and
>>47872718

all of the regulars at my LGS are WAAC
>>
Would Water Caste members make sense as rear-guard intelligence/communications officers of a Tau Hunter Contingent? What would make more sense for electrowarfare: Earth Caste or Water?
>>
>>47871735
Ally necrons
>>
>>47872738
Earth. Water caste is in charge of propaganda.
>>
>>47871825
>Also being able to take 2 specials at 10 or 1special and a matching combi-weapon at 5 makes them better than many assume.
Even keeping them cheap, they're just shitty tactical marines, and tactical marines aren't particularly good.
>>
>>47872753
dont know a single thing about necrons yet, anything specific units and rules that would help?
>>
>>47872765

And espionage/diplomacy.
>>
>>47872717
We've got a That Kid who is somewhat "creative" with his memory of the rules. Units becoming BS5, saving throws creeping up (I remember some scions gaining 3+ saves when shot at with a heavy bolter), rending conveniently appearing on a unit after he's rolled a bunch of 6s to wound ("it's an order, I did it at the start of the turn" (as a bonus, apparently vox casters made orders automatic on this occasion)), all that sort of good stuff. He's not a little shit when challenged, he looks it up and just says he forgot the exact rule, but you just need to keep an eye on him. It's probably just a phase. Hopefully.
>>
>>47872717
We have a group of 4-5 of them. They don't come by much because they don't get games with those looking for casual pickup matches.
In a FLGS with 30+ 40k players, they aren't missed.
>>
>>47872717
It's a venue where you can be anonymous and people tend to be desperate to get games in.

It's the natural habitat of Those Guys.
>>
>>47872901
>a FLGS with 30+ 40k players
So fucking jealous fuck
>>
>>47872873
>>47872717
mfw my m8 who's generally alright bloke in life outside of competitive situations occasionally flips dice with bad results over with his fingers right in front of you as if you can't see him or something, I guess he's trying sleight of hand but it doesn't work kek
>>
>>47872908
>It's a venue where you can be anonymous

???????
>>
>>47872717
Yeah, one of my best buddy. The one I started 40k with.
I have played no more than 5 games with him in years. It's totally fine as a friend, but I can't freaking stand him as a player.

Fucking double Skyhammer with Grav against a fluffy CSM? C'mon!
>>
>>47872927
Compared to a gaming club or friends game, it is.
>>
>>47872873
That IS being little shit when he consistently odes this shit

Call him out. tell me "Okay, i know that's not how that works, and you're cheat. Now tell me the real ruling"

Of course just not playing with shit eating kids is better advice. That's what happened to our rule-bending child. he soon put a stop to that.
>>
what are the 1-2 grognard approved dark eldar army compositions if i want to win?
>>
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>>47872984
>grognard approved dark eldar army
>>
>>47872984
Chaos Space Marines, Dark Eldar, and Orks don't really have winning lists. Tyranids can kinda do shit with Flyrant spam, but who the fuck starts Tyranids to play Flyrant spam?
>>
>>47872984
I'm not trying to be a prick here, but if you actually want to win you can't really play Deldar. Set yourself some fluffy goals in matches (my Archon is causing this raid solely to kill that ethereal and take his soul as a toy) and be happy when you accomplish them.
>>
>>47872667
>Losing control is never fun.
Literally every Ork player I've ever fought will laugh in your face. They've all told me that the randomness of the army makes it fun.
>>
>>47872103
When people want riptides to stop being MCs, they want them to be walkers instead.
>>
>>47873032

This is a good way to play. One day, I want to charge with 200 guardsmen in a single turn. I will have won, even if I don't.
>>
>>47873028
i just recall asking and the majority of the responses i got were "deldar only have 2 different ways to build them to not lose 100% of the time"
>>
>>47872984
I'm not familiar or grognardy enough to know the names of any DE units.

Those 12 shot guns that sit in the little 5-man skimmer. those fuckers are good.

I liked the flesh cult supplement. the formation with 2 Monster things and the fleshcrafter hero was tough to fight.

Consider allying with Eldar for powergaming reasons and if anyone calls you out just go

>b-but muh fluff
>muh battle-brother..
>>
>>47873063
Those same players probably don't enjoy losing every game either though.
>>
How's this for 1000 pts, 75%+ of my LGS uses psykers in one form or another

Farsight Enclaves
HQ
Commander - Fusion blades, Talisman, Iridium suit, Stim - 200 pts

Troops
2x Crisis suits, both with double plasma rifle, BKR - 106 pts
2x Crisis suits, both with double plasma rifle, BKR - 106 pts
Drone sentry turret with deepstrike and missile pod - 65 pts
Drone sentry turret with deepstrike and missile pod - 65 pts

FA
10x pathfinders, BKR - 120 pts

HS
3x railsides with SMS - 198 pts

Assassin detatchment
Culexus Assassin -140 pts
>>
>>47873063
>Literally every Ork player I've ever fought will laugh in your face.

Ork Player here.

Fuck off.

There is a reason why i have shelved my Orks forever, and Mob rule is one of many.

Bet you think daemon players enjoy rolling random wargear as well.
>>
>>47873125
>tau still don't have an anti-psyker gun

Pffffffffff I thought they were the wily new startups thinking up crazy new weapons to take over the galaxy that these old races with their establishment squares can't understand.

I mean they did kill Slaanesh. Where is the psykerkiller ammunition or the anti-warp net launcher?
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>>47873188

> Where is the psykerkiller ammunition or the anti-warp net launcher?

IN SPACEEEE!
>>
>>47873125
missed something out:
the sentry turrets also have disruption pod, aiming to deepstrike them into some heavy cover to make them amusingly tanky with the cover save
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>The Silver Skulls of the Adeptus Astartes encountered Kroot that had assimilated DNA from the Eldar and gained powerful psychic powers, which allowed them to cover themselves in an illusionary disguise that hid their true nature, appearing instead as dark, midnight-blue creatures with smooth skin, long sinewy limbs, clawed fingers, and large amethyst-purple eyes set in a comparatively small, elongated face that came to a triangular point with two nostril slits at the end, no visible ears, and a mouth full of a double set of razor-sharp teeth. Their psychic disguise was only ruptured when their cerebral connection was broken, such as when their head was severed, after which they would revert back to their true Kroot form.

>They also displayed the ability to generate multiple psychic illusions of themselves in battle, which appeared to their enemies as completely corporeal and capable of causing harm. However the illusions were extremely vulnerable to psychic attacks and would dispel back into thin air when hit by one.

>The Silver Skulls recognised that Kroot with psychic potential posed a grave threat to the Imperium and recommended the planet where they were encountered on be cleansed.
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>>47873188
They don't understand the mind or the Warp enough to do something like that. Their allies do but Tau think they're just nanomachines that no one wants to share with them basically.
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>>47873234

Blue Sergals?
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>>47873262
that's a point, how does the fluff explain farsight's bling bling talisman of arthas moloch

Does he actually comprehend what it does and why, or does he wear it because hes a fucking pimp who gets all the enclave chicks to service his century old cock
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>>47873163
>Former Ork Player here.

Fixed that for you.
>>
>>47873234
How would an Eldar Craftworld react if they found those Eldar-infused Kroot?

Would they be able to psychically feel a kinship?

Purge them with more zeal than the Silver Skulls?
>>
>>47873262

The Ethereals do. They just keep the whole thing secret as instructed by their "benefactors".
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>>47873301
I believe he understands it more than the average Tau does.
>Definitively not nanomachines, son.
>>47873331
When I said Tau I meant Fire Warriors.
>>
>>47871751
I feel you. I've played bugs since 4th and now it's so hard to play them without the flyrant spam. And I just feel dirty using it since everyone cries about it when they see my list. And it's like, "oh, I'm sorry does make List upset you. Let me change it you have fun with your wraithknight or imperial knight"
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>>47873330
>Give it the D!
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>>47873163
>Bet you think daemon players enjoy rolling random wargear as well.
I do enjoy it, because they did it right. All the options you can roll are worth twice what you pay for them at the cost of not being able to pick what you get.
>20 points for a 4+ FnP
>re-rolling all failed invulnerable saves on a 3++ character
>armourbane AND fleshbane for 20 points
and you can always swap one for a weapon.
>10 points for a master-crafted, ap2 power sword
feels good.
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