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/5eg/ D&D 5E General: Race War Edition
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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed)

What are some of the more interesting non-standard races for 5e? Bring out your Warforged and your Thri-Kreen.
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Does anyone have Certs for Adventurer's League stuff? I know you don't need them to play but I was going to to some conventions and was hoping to Trade at the Fai Chen trading post.
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>>47773042
The Zendikar vampire is interesting, despite all the hate it gets
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A question to ponder:
Can you remove inspiration from 5e entirely or is it mechanically necessary?
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>>47773198
You can't really remove bardic inspiration

Regular inspiration is whatever, but as a DM there is no real reason to take it away, it makes your job easier
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>>47773198
You mean the bard feature or the optional rule barely anyone uses?
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>>47773198
Since most DMs seem to forget about it entirely I would tend to say it is completely unnecessary.
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>>47773236
If anything it makes things harder for you. Nobody remembers they have it and you have to remind them to use it if you want to give them any more, and on the off chance they do remember it you have to make sure you're not pissing anyone off by over-rewarding one player
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Does anybody actually not use feats? It seems really dumb to leave out one of the most mechanically interesting feature. I get that they wanted to avoid the Pathfinder over-reliance on multiple feats to create a build, but removing them seems retarded.
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>>47773352
Why do you need to remind them? They have to manage their resources it's not your job
If a player doesn't use inspiration and later on does something that merits it just give it to them, it's not like they stack, and if they forgot to use it it's their fault
And inspiration is a minor mechanic to encourage roleplaying, if one player does a lot of inspiration-worthy things he absolutely deserves it, the others should roleplay more

Either way it's not like you have to grant it, it's literally just a minor mechanical reward you as the DM have the option of granting instead of having to come up with BS reasons to give advantage when someone comes up with something cool
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>>47773503

Haven't played a non-variant human high enough that I couldn't get a main ability score increase. I like dark vision and get ancestry better than a lot of the feats.
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>>47773503
Honestly the whole "optional" thing is pretty dumb in my opinion

I would walk out of any game if the DM said there are no feats allowed, and I don't even use them all that much

But then again I would walk out of any game where the DM disallowsanything that isn't UA or homebrew
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>>47773042
hey /5eg/ im making a tinker gnome wizard and need either more ideas for little clockwork gadgets and toys or some splat that expands upon the idea a tiny bit.
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So my brother is gonna start a campaign to give me a break from foreverDM duty, and since I always play a fighter, paladin or rogue when I get to play, I decided to give wizarding a shot

Thing is, he said at character creation that I have a crystal necklace that serves as my arcane focus, and because of how magic works in his setting I always need to have it on me to cast any spells

This seems like a crazy nerf to me, basically giving every single spell a material component and making it extremely easy to basically invalidate my character completely by taking away the damn thing

Am I crazy for thinking that's terrible? Is it not as bad as I feel it is?
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I want to play a martial that uses a simple axe with two hands. Does dueling or great weapon master apply to versatile weapons wielded with both hands?
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>>47773598
Some anon made a "machinist" homebrew class based around gadgets and whatnot, maybe someone saved it
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>>47773689
GWM does
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>>47773689

neither. with dueling, you have a weapon in both hands. great weapon master requires heavy property. versatile is practically worthless.
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What are some clever uses of cantrips?

A druid buddy in a game I'm playing has become a drug dealer. He's constantly manufacturing opium by causing a poppy he carries around to blossom, from which he chops off the blossom and harvests the seeds.

He's got jugs of the stuff.
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>>47773671
play a conjuration wizard, and if you're ever de-necklaced, conjure the necklace and put it back on with minor conjuration.
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>>47773740
Oh good point, I didnt notice the heavy part
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>>47773598
4E has a lot of options for machinist-y stuff, but I don't know how much that helps. I remember an artificer class that would eventually replace body parts with robot parts, that was pretty cool.
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>>47773824
I am planning to play a conjurer, I even took keen mind as my variant human feat so I could conjure more intricate things

But I feel he'll tell me I need the necklace to use minor conjuration
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>>47773871
Well, have a second one conjured at almost all times so you need to be denecklaced twice.
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Does anyone have any the Middle Finger of Vecna homebrew behind the paywall. I wanna support but I'm a poorfag and a player of mine is asking for them.
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>>47773915
There's a paywall? I thought it was all free on their site
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>>47773671
>>47773871

Honestly, it's no worse than being a fighter and worrying about getting disarmed. Lose your equipment, and you can't do much.

A fighter without a weapon is still strong, sure, but a weapon held in the hand is easier to lose than a necklace. And you can make it even harder to remove. Reinforce it with chain, run rope under your arms and tie it on, etc. If there's one item you're dependent on for your powers, take some precautions.

If the DM takes your focus away constantly, sure, that would be irritating. But a DM like that is gonna be irritating regardless. Making your magic dependent on an item is not, by itself, a huge problem.
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>>47773912
I think I'll just swallow it or something
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GOLIATH Master race reporting in. Daily reminder if you're not a glorious Goliath chucking rocks and wrestling fools, you're literally baby tier gaming.
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>>47774002
oh, you only have to have it on your person?

Well then, you know the solution.
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>>47773808
Now I want to play a high-as-fuck druid with an endless supply of marijuana... Take all illusion spells and trip balls. Is Hypnotic Pattern on the druid's list?
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>>47773956
Some of it is only for patreon supporters.
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>>47773915
just have your friend buy it then.
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>>47774022
He wasn't exactly clear on whether I gotta use it to channel stuff or not, so yeah, I might have to go the watch route

>>47773975
You have a point, but a disarmed battlemaster is still much more useful than a spell-less wizard

I think I'll pump dex and get myself a crossbow just in case
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>>47773042
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>>47773689
>>47773740

You seem to have great weapon master and great weapon fighting confused. (or why bring up duelist fighting style?) Great weapon fighting style works with a versatile weapon held in two hands. The feat Great Weapon Master does not.
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So tomorrow night I am going to an adventuring league game and one of the players is planing to betray the party somehow, is there a way I can get his character killed? It's a 3rd level druid and I'm a third level fighter, we are doing curse of strahd, and are currently in Valaki. I know PvP is banned but I am looking for q subtle way to get his character killed in the upcoming adventures.
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>>47774662
Would it be too much prying to ask why, exactly, you plan on doing something this shitty and passive aggressive?
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>>47774698
It's bait, look at the post, really look at it
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>>47774662
Holy shit dude, you again? Just drop it already. Your story this time doesn't even make sense. If one were "planning to betray the party", that's PvP, which, as you said, is banned and you could call him out on it.
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>>47774823

No I can't call him out on it because j have no proof and he's not planning to attack the party directly he's planning to tip off strahd while we are vulnerable so that he attacks. The DM is also a real hardass so he'll gladly let us die

Unless I get this guyt killed first.
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>>47774913
Kill yourself, then.

I don't mean in game. I mean open your wrists.

Remember, it's down the lane, not across the street.
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>>47774562

the question was great weapon master and I referenced great weapon master in my answer.
>>
I'm working on a homebrew setting.

The setting is going to be very guild based, much like Ravnica.

In the setting will be a hidden guild that I won't tell the player about. Instead, I will hide clues to the existence of the hidden guild in the materials I give the other players.

If they figure it out, and ask to play as the hidden guild, I will give them the hidden guild materials, as well as a secret objective, that may prove to be counter to the goals of the other party members.

Thoughts?
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>>47774983

no one is going to figure it out anon
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>>47775555
shit, trip quads does make it highly unlikely. Why you gotta be so negative?

Though it isn't too bad of a problem if nobody figures it out.
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>>47774983
I think agendas, especially ones going against the party, should be initiated by the player, not just handed by the GM. The hidden guild is cool though, just let them come up with a mission that they think fits their character, that goes well with the guild's philosophy/goals.
>>
Monster hunter anon here, looking for advice on handling oils? I was thinking a general +1d6 or so damage against the specific type of creature, nothing too complex, but I like effects that aren't straight damage.

For instance, a lycanthrope oil might force a lycanthrope to save against a DC or revert back to their humanoid form, or outright prevent them from shifting if they're hit while in their humanoid form. A ghost oil could hit an incorporeal specter or force them to save against a DC or return to the material plane.
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>>47775890
Sounds good

Carry on
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>>47774983
I think you should keep it a secret from everyone, but also leave clues for everyone.

To use Ravnica as an example, Dimir is supposed to be way bigger of a secret than it is. It's kind of ruined but the fact everyone knows there's 10 guilds, but they sort of handwave that by having public offices.

If there's not a big charter or pact listing all of the guilds on it, or there's not a set number, having a shadowy mysterious guild can work well.
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What the fuck is up with kuo-toa naming conventions?
I'd never heard much about kuo-toa until I was skimming through Out Of The Abyss and I just can't get over them
Right next to the gritty evil death rape kingdom of the drow are a race of weirdo fish people with names like Slaartibartfast?
not literally that but you get my point. Sluubludop? Sloopidoop? Really?
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>>47776128
A lot of names in the underdark are really dumb. Even a few drow names are silly sounding.
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>>47776128
Well me and my players had a blast playing that part of the adventure.

You will definitely get some laughs with these names. The problem I encountered was that noone could remember the names of the NPCs.
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What are the best classes for a Halfling?
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>>47775890

Sounds lame. why don't you think of an alternate effect. You DnD players are all about DAMAGE DAMAGE DAMAGE, it's a shame you'll never get to experience true roleplaying.
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>>47776423
All classes are more or less good, but a halfling gets the most benefits over other classes as a rogue or ranger
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>>47776423
I would say ranged attackers like rogues, fighters and rangers work well.

Monk is also really great, and can make great use of Halfling Nimbleness, while the monk makes up for your lower movement as Halfling.
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>>47776518
That's nice friend, thanks for the input, bye-bye!
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>>47776423

Rogue, bard, wizard,same as it's always been, next question.

I mean seriously, that's what passes for a a discussion question? I unironically pulled off a fucking halfling great sword fighter in fucking 3.5 by Power Attacking shit constantly. 5e is the first edition of DnD that isn't horrible broken. And you ruin it by asking what kind of race you need to play to be maximized? For the first time in HISTORY you can finally play what you want anon. The world is your oyster.
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>>47776549

Your homebrew is unimaginative and unsubtle to the point of inanity. Dismissing an uncomfortable truth because it highlights a personal flaw, is not the path to improving it.
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>>47776544

> monk
> ranger
> great

Uhh have you actually played either of those classes?
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>>47776578
>wizard as Halfling
What? The Halfling gets pretty much nothing that would be useful for a wizard, the stats as well as the abilities would be better on Dex characters.
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Martials can't compare to the caster masterrace.
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>>47776634
The question wasn't "What is the best class". I just said what works good for a Halfling.

Also both Ranger and Monk aren't that bad if you ignore the Beastmaster and Wot4E Monk
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>>47776616
Gee, that would have been a great reply if I was the same guy!
But, oh my, look at the time! You best be goin' now, later tater!
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>>47776578

Does illusion still have all the Shadow spells? I haven't played this yet, still going off 3.PF.

What about Sorcerer?

I'll have to try a Rogue, maybe an Arcane Trickster..
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>>47776672
Even beastmaster is significantly better as a halfling because you get to ride the pet and it allows it to do some nifty shit
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>>47776742
What shadow spells do you mean? Darkness?
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>>47776634
Monks are great, and Rangers can do well. Nothing he said was wrong.
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>>47776756

Shadow Evocation, Shadow Conjuration, etc. The illusion spells where you make semi-real shadows.
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>>47776423
Rogue, fighter, bard, and warlock are all great for the original two halfling races, and cleric, druid, and monk work grand with the ghostwise subrace from scag.
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>>47776897
Oh, nah, those don't exist in 5e

There is a feature that lets you conjure small stuff in the conjuration school and one that makes your illusions real in the illusion school, but nothing about shadows AFAIK
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>>47776897
No, instead the illusionist wizard can, at level 14, turn aspects of their illusion real. This makes it technically the most broken class in the game, depending on the setting.

>I make an illusion of a 15x15x15 cube of an antimatter black hole.
>I make it real
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>>47776651
Martial can do more damage in a single turn than casters can.
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>>47776964
By that logic cunjurer is even more broken

>I conjure a 3×3×3 cube of the sun
>at level 2
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>>47777001
how can a martial compete with

>>47776964
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>>47777025
Yeah, it's crazy. But on a pure scale stage, a super dense anti-matter neutron star being created seems like a solar system destroying event, at least.
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>>47773042


Rate my race you guys

Jackborn

Like Tieflings or Aasimar, Jackborn are planetouched who somewhere in their lineage have interbred with a celestial, only instead of either plane, it was in fact with a trickster god.
Jackborn are personally averse to Lawful alignments, and because of their heritage, have an inclination for classes that rely on wit and charisma, making for good Bards, Sorcerers, , dreadful Paladins or Warriors, and decent everything else.

Race Features:
A) +2 Cha +1 Wis
B) Darkvision (mostly because both Tieflings and Aasimars have it)
C) Gain Arcane Resistance (because tiefligs have fire, aasimar have Celestial and Necrotic)
D) Can cast the Vicious Mockery cantrip. At 3rd level, can cast Disguise Self [as2nd lvl] 1/day. At 5th level, Mirror Image (1/day) (use CHA for DCs)
E) Applecasting: Can cast Animal Friendship with Snakes, Coyotes, Spiders and Magpies. Has disadvantage on actions against Owls, Turtles, Cats or Goats
>pls be gentle, I'm new
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>>47776897
As the others said, sadly there aren't really shadow spells in 5e. But check out the Shadow Sorcerer Origin from the Underdark UA. Maybe they are what you want.

But if illusions are more what you are looking for just make an Illusion Wizard.
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Rules question, since we're talking about level 14 illusion wizards

Can I create an illusion on a wall of a door, make the door real, and then go through the door to the other side of the wall?

Think cartoon magic. Roadrunner, Bugs Bunny type stuff. That's what I want to do.
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>>47776645

Except wizard is a caster so it's automatically better than ranger or rogue or monk. A five percent difference on your Dexyerity rolls doesn't make a goddamn difference in Caster Edition 2.0.

If you want a balanced martial, play 4e. Otherwise, quit complaining.
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>>47777043
>averse to Lawful alignments
So they have reverse autism?

>Arcane Resistance
No such thing exists bud, has to be a damage type
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>>47776672

Ranger and monk ARE that bad, anon. Gimp yourself if you want, but you literally asked what classes were best. The answer is cleric, druid, and wizard. Which are the most powerful classes in 5e.
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>>47777043

>muh fanfic

Kill yourself


But it's cute, reminds me of my trickery cleric I could never get shit done with, but at least the rp was decent
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>>47776835

Monks are 3.5 tier and both ranger paths are complete shit. Favored enemy would have been better.
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>>47777077
No, because you're not really "creating" but actually altering an already existing thing, in fact it could be argued you are damaging the wall and materialized illusions cannot do damage

That said, I would totally allow it, that's hilarious
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>>47777099
First off, I wasn't the one asking if you can read.

I read his question as what classes does a Halfling work great with. And the right answer is the one I gave.

But sure, go on ahead and tell everyone that they should make a Moon Druid, Bard or Wizard regardless of their race.
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>>47777090

>reverse autistic

In a way, yeah. To have a jackborn in your family isn't supposed to be considered a curse, or a good omen, but just a gigantic eye roll. Like when one of your kids goes to school for "acting" instead of accounting

>damage type
I was supposed to have corrected that into Necrotic, sorry
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>>47777151
I'd put warlock, cleric, and sorc in that list too. Oh, and rogues.

But yeah. Regardless of race, people should generally avoid:

Rangers
Fighters
Barbarians
Monks
Paladins

As these classes are bottom of the barrel.
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>>47777025
>>47776964

>The object can't deal damage or otherwise
directly harm anyone.

READ NIGGA READ
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>>47777079
>>47777099
>>47777112

Don't you have 4e or 3.pf threads to shitpost in?
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>>47777162
why necrotic? I understand giving them a damage type resistance, but why, particularly necrotic?

Psychic damage resistance would make more sense to me.

>>47777179
The object isn't damaging anyone. The object is destroyed/consumed by the total energy explosion. The total energy explosion is what's damaging people.
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Can anybody help me with a background for my next character? I'm playing a Shadow Sorcerer Human with the Healer Feat but I have no idea on how to make that come together in a character.
>>
>>47777043

the funny thing is with those ASIs they actually make pretty good Paladins.

>>47777099

>monks are bad

lol
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>>47777043
>Owls, Turtles, Cats or Goats

For what contrived reason? Are they just afraid of witches or something?
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>>47777171
>shit, the post
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>>47777205
A doctor that relies on shadowmagic you say?
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>>47777200

First of all, you probably can't make an illusion of something you don't know anything about. Second of all, if the DM lets the Wizard get away with that then it might be better to just find another game.

>>47777228

That would make a neat Cleric domain, actually. Is there an existing cleric domain that replicates a witch doctor well with just refluffing?

>>47777171

>Paladins bad in any conceivable way

Straight up lies nigga.
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>>47777256
I don't know about clerics, but it would also make for a nice warlock pact option. Both would work. The cleric is more of a worshipper, the warlock a client.
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>>47777025
What >>47777179 said

Basically at best is sucks people towards it (assuming your DM allows this considering your character probably does not know the complexities of space considering it's mostly medieval settings).

While a lvl 20 fighter can deal over 220 damage in a single turn.
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>>47777043
Rate my race y'all

Memeborn

Like Tieflings or Aasimar, memeborn are asstouched who somewhere in their lineage have interbred with a disgrace, only instead of either plane, it was in fact with a meme.

Memeborn are personally averse to any alignments besides Chaotic Neutral, and because of their heritage, have an inclination for classes that rely on faggotry, i.e. they make for good Bards.

Race Features:

A) -2 Cha -1 Wis

B) Dankvision

C) Gain Anal Resistance

D) Can cast the Vicious Mockery at will.
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>>47777205
What's the problem? Whatever story you want that fits a shadow sorcerer with a time period spent as a medic/doctor/nurse, perhaps before discovering, or while refusing to accept your arcane legacy.
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>>47777382
I just can't think of a good backstory for him.
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>>47777200

Because stories never die. That was the logic behind it


Psychic does seem to make a hell of a lot more sense though
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>>47773042
i made this
lots of people like it
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>>47777415
Seems balanced.
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>>47777415

it's pretty.
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>>47777401
>born as heir to a surgeon's practice, he witnessed his father's work from a young age and was tutored to heal and repair wounds
>one day, the village was attacked by goblins. as his family was butchered in front of him he felt a terrible power awaken before he blasted the goblins to smithereens, saving the town
>folk hero or apprentice (surgeon) background

or he joined the army as a field medic and that happened in battle. or maybe he discovered his powers at some point, causing havoc as he could not control them, leading him to lead life as a hermit before he discovered he could also help people instead of hurt them.

Or maybe he was a medic/surgeon first, in the army or in a village, and was exposed to some evil artifact/caster/being who twisted his essence and imbued him with this magic...
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>>47777517
I like the Soldier idea. Thanks Anon.
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>>47777415
A strange choice of name, seeing how Thalassian is the blood elven language in Warcraft. I was sure it would have something to do with them when I saw it.
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>>47777401

How about you go the Hank Pym route? On the traintrack to become a super villain until the love of a good woman made him turn his dark nature to try and act for good

He must use his shadow powers to heal, because only by proving that it is possible, can he truly believe one day he'll become a worthy man as well
>>
What the heck does proficiency with alchemist set do? Are there any actual checks for this? Does it let you make potions or something?
>>
>>47777451
>>47777497
ty anons, do you like the fluff? any recommendations for improvement?
>>47777415
thalass is the greek world for ocean. but yeah im not a fan of the name, any recomendations for a change? maybe just thalass?
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>>47777551
thalass is the greek world for ocean. but yeah im not a fan of the name, any recomendations for a change? maybe just thalass?
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What's the easiest way to rebalance/refluff non-war clerics to wear no armor?
Is it even a sane thing to try to do? I really prefer the unarmored holy casters archetype over the mail wearing warriors. (Which feel to me like a caster type paladin more than anything.)
>>
>>47777043

I don't know about those spells

I'd look into maybe replacing Disguise Self with the Change Appearance aspect of Alter Self. Maybe it throws a bit out of balance, but I sense a lot of Illusion redundancy

Others have made more obvious corrections.
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>>47777205
A doctor from the city of evernight (the plane of shadow version of neverwinter) who was killed in a robbery. He mysteriously woke up with a strange tatoo carved into his body. His heart now only beats once per minute (shadow sorc quick), and he discovers that he has strange new magical abilities.
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>>47777271

I could see that. I initially said Cleric because of the "doctor" theme but witch doctors are also somewhat religious.

If my first post was being vague I'm talking more about the idea of a witch doctor in general. I haven't seen the movie that the guy in the original picture is from but from what little I DO know about it from that old /v/ musical youtube video a warlock patron similar to that character could be cool too.
>>
>>47777673
give them a permanent shield of faith if unarmored after a certain level. It only works if unarmored, because that's a true testament to their faith.
>>
What are some clever uses of minor illusion and silent image that you've seen?

>>47777777
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>>47777603
There are no set rules for using tools as of yet, except maybe crafting

It's up to your DM but I usually allow people with tool proficiencies to craft, with checks shortening the time needed/reducing cost/adding effects
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>>47777673
>unarmed defense
Or
>divine recovery
Or
>something that allows them to deliver touch spells at range
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>>47777673
My best advice would be to trade armor/shield proficiency of cleric for something akin to get the monk unarmored defense. The wis bonus to AC could be contributed to their heavenly protection through faith in their deity or something. Their AC will end up lower at low levels and equal at mid/high levels to that of an armored cleric.
>>
>>47777671

>thalass female, thalad male

sorry, brain fart

Sea in Aramaic is B'Yama, so maybe, the Byamaal? Yamaal for Hebrew


What about deeper Lore meanings. We don't call ourselves "earthlings" after all
>>
>>47777787

The movie is the princess and the frog, and the witch doctor is based off the Hodoo shadow vodoo religion, specifically the Baron Samedi figure (which I think is not a Loa?)
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>>47777817

I don't know about "cleverest" but a common one is rushing a guard into a cell / opening a cell/ getting close to the cell thinking its locked, and then dropping the illusion / invisibility / reaching for that neck
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>>47777935
>Baron Samedi

Googled it, and it totally is.

Either way, I now want to see a Loa patron and a Cleric Witch Doctor domain. I think both could be ridiculously flavorful and fun.

If I wanted to refluff them maybe Fey for the Patron? Not sure what cleric domain would be good though.
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>>47777817

signing papers with small print / extra signatories names illusioned out
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>>47777982
i dont think that works. illusions dont move. so the instant the paper is moved the illusion will just be hanging int he air
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>>47774562
Yeah, i meant the fighting style. A shame though, apparently dueling+one handing is straight up better than two-handing a versatile weapon with the appropriate fighting style.
>>
>>47777797
>>47777873
>>47777894
Thanks fellas, I'll go for the wisdom bonus to unarmored AC. Looks easiest and closest to balanced, maybe with a +1 thrown in to make up for no shields and enchanted armor later in the game.
>>
>>47777844

why is this? Have they mentioned when they will create rules for this, or was the intention to leave it open ended?
>>
>>47777968

A lot of the major tropes surrounding vodoo is spirit bending (as in ghosts, zombies and so on) and a common patron is those of the downtrodden. You know, the day where the little people's sacrifice mounts up enough for the great reckoning and retribution

And of course, you got the dolls.
>>
>>47778070
The crafting rules are also not very fleshed out. I don't know if there's a reason, but this is the kind of thing you have to house rule.
>>
>>47777904
>What about deeper Lore meanings. We don't call ourselves "earthlings" after all
hmmm, ill have to think about that a while. maybe there is a name generator i can get ideas from
>>
>>47777968

The patrons of Vodoo are spirits, like ghosts and poltergeists, genii loci, and shit

So pick any you like and refluff it
>>
>>47778133

I've always like the Portuguese as "Portus Gaia", i.e. latin for the Gate to the World / Harbor to the World, as an appropriately thematic name for the westernmost country in europe

So maybe something in that vein?
>>
>>47778159
I mean, Facilier could easily be an Undying Lock with his friends on the other side
>>
>>47778133
Names tend to have a very plain etymological conclusion. Earth is dirt, human is same... the germanic word for german is deutsch, which came from a word meaning 'people'.
Any word would make sense to describe them in their language. In Common, they could be named Atollens, Okeanies, Aquatics, Amphians, or they could take their own name for them, which could be utterly meaningless (compared to earthen etymology) for all intents and purposes. Though I do concede that last part is of no help.
>>
>>47778218
Possibly. That's probably the closest overall thematically. Undying warlock is so boring and lame though.
>>
Thinking of making a Circle of the Moon Druid for this game starting up with a group on meetup, but I heard monk-multiclassing was pretty strong with it? If so, how many levels should I dip in with my character?
>>
>>47778248
2 level dip in moon druid to get the good transformations (giant spiders, underdark spiders), then 18 in monk.

Turn into a spider, grapple 8 people, and then climb up a wall or web and drop them. Use the monk features like unarmored defense to keep you alive.
>>
>>47778243
If I was to houserule in a Loa patron I'd probably give them some healing desu, since they're probably closer to the homebrew shaman class than to straight up locks.
>>
>>47778248

If you go to 20 it's probably not worth it because you lose out on infinite wild shapes. Other than that, it gives you another option to increase your AC by a few points in animal form because you can do 10+Dex+Wisdom and it might give you a nice bonus attack if your DM lets you use martial arts with wild shape attacks.

Druid 20 is probably better though. If you want to just focus on being a Druid and are only planning on the MC for some potential sick bonuses, stick to leveling Druid. Multiclassing slows down how fast you get new wild shapes (including forms with swimming and flying speeds, as well as forms that have higher CRs) and Moon Druid is good on it's own. Even kind of OP at level 2-3.
>>
>>47778292

After talking and thinking about it for a bit I think it's definitely something that deserves it's own unique patron. Hopefully someone more creative than me can find a cool way to do this.
>>
>>47778275
Planning on being more of a druid than a monk, but that sounds like a solid monk strat! Kinda reminds me of the synergy between warlock2/shadow monk 18.

>>47778304
True enough! I don't think I've ever played a game past level 12, but I think barkskin will be AC enough and I do wanna get the most out of my morphin'
>>
>>47778320

https://www.dandwiki.com/wiki/Shaman_(5e_Class)#Witch_Doctor
>>
>>47776128
They are an onamonapia for sounds made in and around water ... SLooPYDooP
>>
>>47778425

>DND Wiki

Hopefully something better than the average quality of most DND Wiki homebrew.
>>
>>47778425
>dandwiki
>>
>>47778425
>>47778483
I can't think of a worse place to go for homebrew than DnD wiki. It is the place where the least amount of peer review goes on. I don't think I've seen a homebrew that wasn't a mess there.
>>
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DDAL4-9, 10, and 11 have been added to the Mega. Thanks again to the anon who contributed almost all of the season 4 AL adventures.
>>
>>47778320

Loa Patron

Level 1: You can wheel and deal with spirits, including your patron. Once per short rest, you may beseech your patron for aid. As a bonus action or reaction, you can ask your patron to hurt your enemies in some way, giving them disadvantage on an attack roll, ability check or saving throw. Once you do so, you must finish a short or long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM may have you roll on the Favor table. Immediately after you complete the Favor, you regain the use of this feature.

>I'm a sucker for wild magic's design, and I like the idea of giving it a complement debuff type class.

Level 6: You gain a magical stone doll from your patron. As a bonus action you can have the doll take on the appearance of a creature you can see. You cannot change the doll's appearance again until you take a short or long rest.

Creatures can attack the doll. If they do, half of any damage taken by the doll is transferred to the creature whose face the doll bears. If the doll would be subject to the blinded, charmed, deafened, frightened, invisible, or poisoned conditions, the doll's counterpart is as well.

The doll has the stats of the creature including immunity and resistance, except it has AC 0.

Level 10: Poison damage immunity and Poisoned condition immunity.

Level 14: You can now beseech your patron to intervene to a greater extent, but with a greater price. As an action, you can describe the aid you seek. the DM chooses the nature of the intervention, and it's price. (3 rolls on the favor table for example). Until the price is paid, you cannot use this feature again. Once the price is paid, you must finish a long rest before using this feature again.
>>
>>47778483

The builds are awful but that flavoring is decent inspiration

A vodoo magician basically has a god, for the philosophical drive, and spirits for the grunt work around a "deal making" system. Has some basic psychic powers, some divination (cards, animal innards) and his style can range anything you want.

From Doctor Facilier in Disney, to Pappa Midnight from constantine, you can wear anything from a loin cloth to a suit and tie
>>
>>47778721

The wording is pretty awful too. I like some of it though. The ability to teleport to your allies when you try to heal them is pretty sweet. That seems like a Cleric Witch Doctor though.
>>
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>>47777271
Are there any Warlock pact homebrews for a pact with a Djinn/Efreet? That's what I want.
>>
>>47778764

you can also borrow some stuff from swamp druids
>>
>>47778832
Just wait for the Al-Qadim Adventurer's Guide.
>>
>>47779023
I'd like to have a Djinni pact before the heat death of the universe though
>>
Speaking of Voudoon, I asked this the other thread but never saw if it got a reply:

Any decent homebrew for the Binder class yet, either as a Warlock subclass or its own thing or whatever?
>>
>>47779044

sounds like a lot of warlocking/conjuring with enchanting slapped together
>>
>>47778832
Sounds interesting. I could certainly see one of them granting a Wish for power in exchange for something in return. Not sure what that would translate to mechanically, but it'd be good for an Elemental Warlock.
>>
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>>47773042
Goddamnit, now I want to breed with fish women.

What the hell did you do to me, /tg/?
>>
>>47778832
Not yet. I guess you'd want to generalize it to elemental genies.

So you'd have dao options too , and all the others.

I guess level 1 would grant you limited control over the element type you picked. Cantrip access like control flame? Move earth?

Level 6 could let you turn into the element type you picked.

Level 10 would grant you a damage resistance. I'd guess: piercing/slashing for earth, bludgeoning for air? Necrotic for water (no idea here), fire for fire?

Level 14 could be some sort of invocation of your patron, or maybe a spirit binding thing, since high level warlocks are supposed to become patrons in their own right. So surpassing your master by binding spirits like him wouldn't be too out of line.

I like the idea of 4element warlocks though.
>>
>>47779321
For damage resistences, it's usually given as Fire for Fire, Cold for Water, Lightning for Air, and Acid for Earth.

The last one doesn't make as much sense, but that's the way of it.
>>
>>47779404
Could use bludgeoning in place of acid. Makes a lot more sense having rocks crush things than melting them.
>>
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>>47773042
Fishy waifus?
>>
>>47779321
>>47779404
Just one resistance at lv10 seems relatively weak, considering the Fiendlock has the same but they can change it at a short rest to something else entirely to suit the situation. Perhaps that and some condition immunity too, based on the genie?

Dao: Acid and Petrification.
Djinn: Lightning and Charmed
Efreeti: Fire and Frightened
Marid: Cold and Paralysed

Or perhaps their element in resistance, and the ability to bypass the resistances of others, making their elemental spells more potent.
>>
>>47779604
How about Cha as a bonus to the relevant damage type, along with the restistance and the immunity to a condition?
>>
>>47779604
>>47779633
that could work.

What about the level 1 idea of control?

I was thinking either giving appropriate cantrips (except there isn't a water canptrip, so I'd have to make one up). So instead:

>As an action, you can exert control over your chosen element. You can move an amount of that element that fits within a 5x5x5 cube to another, adjacent 5x5x5 cube. You can also reshape the element at the same time, or instead of. You choose whether that element is replaced by more of itself in it's original location. (for example, you may leave a "hole" in a lake, or create more fire behind the fire you moved) This effect lasts as long as you concentrate on it, then the element behaves as normal (water falls, earth remains if appropriate, fire burns out if appropriate, air follows the rules of pressure and vacuums).

Would this be too complicated or powerful?
>>
>>47779307
Time to move to Innsmouth.
>>
>>47779694
Is there not a control water cantrip? I thought water Genesai got one?

I think that could be a good addition either way, but it seems a bit weak for a level 1 bonus compared to the other pacts.

I also think level 14 would be neat to have something similar to the Cleric's divine intervention, but possibly a bit more limited since it comes earlier, basically asking your patron for Wishes on a limited basis.
>>
>>47779321
I think they should get a wish type power, but then the DM gets to add a caveat to it, or get's to control the Warlock for one day.
>>
>>47779723
I tried something like it here: >>47778692

I like making the wish effect powerful, but balanced by a cost.

>>47779765
Controlling the warlock would be antifun. But adding caveats is okay.
>>
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>>47779529
Post 'em if you got 'em.
>>
>>47778053
Is there some reason you're trying to avoid using a two-handed weapon? You can still hold a two-handed axe in one hand and use your other hand to interact with things, cast spells, no need to drop it or put it away. The only thing a two-handed axe makes you worse at compared to a one-handed versatile axe in two hands is grappling (since you can't really use the weapon offensively with one hand now).

It should be noted that the GWM feat works partially with non-heavy weapons. You can use a rapier and still get the "cleave" effect on a killing blow.
>>
>>47779694
Shape water/control flames/gust/mold earth? They make more sense than whatever you tried to come up with
>>
>>47779044
Just found the other thread and saw that someone asked what were the main aspects of the Binder play style. I would say it is:

-Binding spirits to yourself using Cha based skills with a chance for adverse effects if things go badly that are mostly role-playing challenges
-Having preset kits (invocations, spells, class abilities, proficiencies, etc.) that you can swap between on a rest (short? Long?)
-gaining access to new kinds of pacts over time as progression

It's not really all that much. Could definitely fit into a Warlock subclass.
>>
>>47779805
The one problem with that is that not all of those cantrips are equal.
>>
Has anyone tried out the spell point variant rules in the DMG? I need to figure out rules for psionics eventually (Eberron) but the Psionics UA is a little too much for my tastes. I was thinking about using spell point Sorcerers and re-fluffing spells to be more psionic flavoured.
>>
>>47780357
It makes almost 0 difference in gameplay, but makes your players panic if they're phobic to math.

Though I am curious why you find the psionics UA to be "too much".
>>
>>47779863
The only really non equal one is gust. But moving all the air away is bullshit because it's basically an instakill on things that can breathe.
>i move all the air out of his lungs/space/etc
At least with shape water you need a source of water and they have a chance to know whats going on
>>
>>47780493
It wouldn't be an instakill though, because suffocating takes time. They just run out of your area of effect and take a deep breath.
>>
So one of players (from roll20) wanted some guidelines for character creation and I came up with this. What do you guys think about it.

1. Generate ability scores. For each of the six ability scores, roll 4d6 and drop the
lowest die. The results of each roll can be applied to whichever ability score you
wish.
2. Apply the racial ability adjustments listed on pages 18-43 of the PHB.
3. Fill in the Ability Score Modifiers as listed on page 13 of the PHB.
4. Fill in class features as listed on pages 45-119 of the PHB.
5. Fill in racial abilities listed on pages 18-43 of the PHB.
6. Pick a background from the list starting on pages 121-141 of the PHB.
>>
>>47780576
Just do point buy or use a stat template
It is impossible to fuck that up.
The guys I played I with back in highschool did rolling for stats and you'd end up with bullshit like one guy whose lowest stat is 16, and others who don't go above 14
>>
>>47780493
>i move all the air out of his lungs/space/etc
That's not something you can do with gust though because RAW is a "harmless" effect.

Aside from that, to me it seems like the spell lets you create mild pressure differentials, not extremes (like hard vacuum).
>>
>>47780493
Except that's not even listed as an effect that Gust can do. You can shove someone, you can shove a small object, or you can create a HARMLESS sensory effect.

There's no 'remove air' option, and even if there was it'd take several rounds for them to suffocate.
>>
>>47780642
Okay and done.
Anything else to add ?
>>
>>47780558
If it was completely 'equal' like you said it would be the same as shape water etc.
All of the effects are instantly move or cause shapes and or difficult terrain/light/freeze. If you can cause the air to make shapes, like all the other onea can you could shape the air so it forms a pocket around his head. With the ah apibg it says at your discretion for an hour. Whicj would be pretty broken
>>
>>47780691
>>47780708
Thata my point.
>>47779863
Said they arent equal. Im saying that making them all equal would be bad
>>
>>47779783
No mechanical reason, just a lore one. I will talk to my DM about maybe using dueling while holding the axe or w/e. And i know, but unless you can power attack GWM is a bad feat.
>>
My friend wants to run a game with halved health, does anyone else think this is a bad idea? How can I convince him not to?
>>
>>47780769
They're cantrips. They don't need to be perfectly equal. It's more of a fluff bonus anyway.

Besides, if they're equal enough for Genasi to get them as racial features, they're even enough for class features.
>>
>>47780769
Equally powerful, not equal in effect.
>>
>>47780786
... Why does he want to run a game with halved health?
>>
>>47780798

He thinks 5e isn't lethal enough.
>>
>>47780786
It could work, if you're going for something high lethality. You'd have to do it for enemies as well though.

I'd say you're better off just playing 2e
>>
>>47780806
At levels higher than 4 I agree.

Good idea.
>>
>>47780786
Run him through a weak/average lvl 1 encounter and show him how retarded quickly people can die. Half health on any character, especially early levels, will with guarantee end in disaster.
>>
>>47780844
not that anon, but just start them with normal health at level 1, and then half at levels thereafter, or something like that. normal until level 5, then half after that. or normal until 4, 3, 2, 6, whatever you pick.

I've thought about it before, I think its not a bad idea necessarily. you can cut monster health too after whatever HD you pick for their level.
>>
>>47780786
make a rogue with as high an initiative as you can. End everything.
>>
>>47780786
>>47780844
Yeah, that's what, 3 HP on a Wizard, and maybe 7 on a Barbarian if you're lucky? A single attack from almost anything will kill the wizard, and it'll probably drop the Barbarian as well.

That's just going to lead to the best way of playing to be nothing but Rogues, Shadow Monks, and other Stealth experts, and avoiding combats or killing them in a surprise round, assuming he also cuts down enemy health.
>>
>>47780787
My point. I'm saying why they don't need to be equal.
>>47780797
None of them are "powerful" gust could push someone off of a cliff i guess. Control flames could move fire into somebody's space, which would be just a weaker bonfire. Mold earth could make a hole forsomeone to fall into? Shape water you could make something into ice and have it fall i guess. Theyre kinda like prestigiditation in that they need to be uaed creativly but arent really powerful
>>
>>47780642

> It is impossible to fuck that up.

And yet I had a player who did -.-

of course this guy was an utter moron who literally did the opposite of what I told him he should do for the character he wanted to make, so...
>>
>>47773042
An addition to add to the main mega, so for those interested, enjoy

https://mega.nz/#F!I1knHIqa!VMZFimzTHsBWTOlysF0E0A
>>
>>47781084
What'd he do?
>>
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>Hey anon, I rolled up an Arcane Trickster!
>>
>>47781144
Much appreciated! It's been added to the Mega (Adventurers League -> Epics).
>>
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>>47781385
same desu
or
>Hey anon, I rolled up a Wild Magic Sorcerer!
>>
Are there any useful magic items in Curse of Strahd (AL version)

I could seriously use a proper +1 weapon or a fucking Ring of Protection or something.
>>
>>47773239
I use neither. Bards are a silly character concept, and I don't like mechanically encouraging in-character play.
>>
>>47781561
There's a bunch of shit hidden in it, haven't fully looked through because me. There's a ring of protection in one of the last season 3 modules though. Ans what sort of weapon?
>>
>>47781561
Are you playing the campaign itself just through AL, or are you playing the season 4 AL adventures?
>>
>>47781649
Shortsword or spear would be ideal.
>>
>>47781662
I'm playing the season 4 AL adventures.
>>
>>47781684
Alright, so because the dmg has fucking little to nothing in the way of spears, you're shit out of luck there really, unless you trade for one at a Fai Chen. Shortswords are easier to come by, as there are a few that show up in other hardcovers. I know Out of the Abyss had a +2 near the end, but lemme check Strahd
>>
>>47777671
you could call em thalassenes
or thalassids
or thalassites
>>
>>47781684
There's a sentient +1 shortsword in the castle dungeons (page 81), which looks like the only one in the book for that weapon type
>>
>>47777415
Interesting race and nice use of design in Word, gotta hand that to you. I'll see if I can fit these into my current campaign.
>>
>>47781684
Oh, and I'm an idiot, there's a Blood Spear of Kavan (blood spear).
>>
>>47781745
>>47781768

I guess I should start praying that other people start getting magic items they like beforehand. I do not feel like having everybody continuing to pass up Magic Eyeglasses of Periodic Evil or Stinky Gusting Fans of Breaking Periodically and losing one of those on a bad roll.
>>
>>47781665
Alright, +1 shortsword and a blood spear are in the book
>>
>>47781582
>hating on bards
Come on now nigga
>>
>>47781777
Yeeeeep. There's also a cloak of protection if that interests you.
>>
>>47781809
I'd be happy with any one of those. Hopefully it doesn't get snagged by the group retard who periodically shows up with new characters that have 0 magic items with the express purpose of sniping them. Myself and the fighter are the only people showing up regularly and not shitting everything up. If I lose the cloak to him, I'd be okay.
>>
>>47781777
Oh, and of course (I forgot because I assumed you knew) there's rhe fucking luck blade with a single wish left, and the sun blade. Goooood shit
>>
>>47781841
People like that are the fucking worst. And since there's enough items that aren't trash, hopefully you don't just get fucked. Also, if I was the dm, I'd tell him to go screw (which the dm is allowed to do, just not let him play)
>>
>>47781385
Am I missing something here? Whats wrong with arcane tricksters?
>>
>>47781873
I can't exactly do that, since he seems to be friends with the local coordinators. The guy is pretty friendly outside of play, but he's in full video game mode and doesn't even try to have a little fun with the roleplaying, (Though I understand that AL does have some constrictions when it comes to roleplay like that) and his interactions in character are 100% the following:

>Bombastic voice all the time
>Accepting a job: "Well, as [Name] the [Class], I shall of course do [Thing] for you." Add "At a price." if he's playing an evil character.
>Doing anything else: "Out of the way! [Name] will do this!"
It's obscenely annoying.

>>47781863
>Sun Blade
The magic words!
>>
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I'm still looking for the dropbox link with all the homebrew made by /tg/, said link was always on the OP of 5e threads during 2015, dunno what happened to it, but there was some neat stuff there.
and no, is not on the pastebin
>>
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>>47779780
?
>>
>>47781919
Ugh, some of the local coordinators can be pretty toolish. I know, I have to keep work with them ;) And yeah, there are some players who take the small roleplay restrictions, get real pissy, and then just play tropes all day :|

And yeah, the sunblade is one of the items needed to destroy strahd, so git gud and snag it!
>>
>>47781919
Also pardon the weird english, phone chaning is a bitch
>>
>>47781797
If it ain't fighter, thief, magic user, or cleric I'm not pushing it in my setting
>>
Druids of the Circle of the Moon get spells when they lvl up right ?
>>
>>47782010
yes
>>
>>47781987
If you are gonna be like that, why not monks as well? they first appeared on the same year as rogue/thief
>inb4 I'm not a weeb
>>
>>47781949
Unfortunately, the sunblade is a longsword, which means I'm up the creek if I want to use it as a monk.
>>
>>47781987
But it's a bit of each of those all at the same time anon, with the added bonus of music and shenanigans

Don't be a grump!
>>
>>47782010
>>47782023
Actually, I'm really confused.
How many spells do druids learn when they level up ? Do they just know them all already ?
>>
>>47782041
Nooooope, sunblades are fun in that if you have proficiency in either short /or/ longswords, you can use 'em.
>>
>>47773871
spellcasting focus takes the place of material components.

minor conjuration isn't a spell and doesn't have any mention of spell components, though it only summons non magical materials.

or you can just take a component pouch and keep it full between adventures.
>>
>>47782054
But it's still a longsword, so would it not technically be considered a monk weapon?
>>
>>47777673
1 level dip in monk.
>>
>>47782072
See, that's the one area that the developers are unsure of. As written, it's a longsword with the finesse property, and you have proficiency with it if you can use either a short or longsword.

Crawford even said he'd just ignore the longsword archetype for the monk and let it be a monk weapon (hell, I do all the time, even in AL), so it's a case by case basis.
>>
>>47782050
Read the PHB, specifically the section that details the druid class features. It tells there exactly how druids progress casting wise and also details what a moon druid can do.
>>
>>47782104
Given that my DM described my character as 'The sole bit of sunlight' in Barovia, I think people will be okay with it.
>>
>>47782115
Then there ya go. Even if you don't have it level with your monk attacks, it's still a d8 with a +2 bonus. Definitely nothing wrong with it haha
>>
>>47782032
Is not about muh OSR. It's about simplicity and some semblance of campaign setting cohesiveness. Want to be a barbarian? Great you're from some backwards tribe, what class are you? Want to be a monk? Ok, why aren't you copying holy books in the monastery with funny haircut? And what class are you?

>>47782046
I never dug the "magic of music" angle. Seems more appropriate for a My Little Pony game.
>>
>>47773042
>tfw was about to play a warforged in a campaign with some friends but decided to quit the campaign because one guy had somehow convinced the DM to let him homebrew him vore fetish into the game
>he was going to be able to eat people in battle after defeating them, and had to make a series of rolls afterwards regarding digestion and whether or not he would shit himself afterwards
>>
>>47781934
Found it.
Alright this is still supported it seems, why the fuck is the link NOT on the OP?
http://pastebin.com/ahwNkwar
>>
>>47781755
thank you very much anon
any thing you think could be improved?
>>
>>47782104
>Crawford even said he'd just ignore the longsword archetype for the monk and let it be a monk weapon
Can I get a source on this, broverine?
>>
>>47782204
https://twitter.com/JeremyECrawford/status/646726594208202753

Bam.
>>
>>47782128
Will do. Thanks anon, you've given me hope for this campaign.
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