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Map Thread
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 35
Thread images: 15
Map thread!

Post your maps here, discuss art styles, or whatever floats your boat.
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>>47772891


While I'm at it I'll throw you a question: for my upcoming online campaign, due it being heavy on exploration and some heavy shenanigans, I would need to find some program that would allow me to make a map easily and update it often.
I tried Hexographer, but I had mixed results with it so far.
Any other suggestions?
Bonus points if the players could edit it too with notes and whatnot.

Also, incoming small maps dump.
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>>47772921
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>>47772935
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>>47772977
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File: opal island.jpg (5 MB, 3722x2451) Image search: [Google]
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>>47773015
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>>47772921
Inkarnate, the free online map creator
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>>47773061
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>>47772921
Use Maptools maybe?
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>>47772935
>>47772977
what program is that?
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>>47774532
>>47773124
discard me being a total idiot

im sorry all
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File: DD penumb 4.jpg (939 KB, 3444x2596) Image search: [Google]
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>>47772891
Map from last year's D&D game.
Made in Photoshop.
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>>47774561
I love this. Simple yet functional.

So I'm on the fence about local/dungeon maps...do you guys like the classic top down grid or isometric maps?
I am falling in love with the look of isometric, but at the same time, outdoor iso tends to look like something out of FF Tactics, or RPG Maker...
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I'm drawing up a map of a dried up, dying world. Would dead forests last a while or do I need to petrify them?
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>>47774944

technically, a tree would take at least a couple of centuries or so before biodegrading completely away.
So depends on the timeline, and also if there might be magic involved in it. if it was due necromancy effects, it could easily explain why they manage to keep existing there.
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>>47774561
did you just take a map of the area around Greece and flipped it turnways?
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>>47772921
>>47773277

Like this guy said, I recommend MapTools. You can take premade maps with grids and throw them right into your game as a background image and have everyone play with tokens, or actually design your own maps from a sort of MS Paint style editor that allows you to paint with textures and stuff. It also has a bunch of other inbuilt systems like a lighting system that allows you to simulate players being blind as shit when they go into a dark cave, really useful text systems that allow you to impersonate NPCs at-will and do complex dice rolls, as well as there being support for custom game rules. I think all of 3.5e was successfully implemented, for example.
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File: World.jpg (338 KB, 1020x510) Image search: [Google]
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>>47772891
A work in progress map for the world I'm building atm
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>>47774561
Fonts used?
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>>47776221
That really has the random cloud pattern look. I'd suggest designing base continents per hand.
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File: Map.jpg (981 KB, 1024x768) Image search: [Google]
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Early version of a map I'm working on. Basically the "old world" in a generic fantasy setting we've been running for a while. It's been referenced a few time by NPCs as the once great motherland of all the major races except Orcs.

There's some foul Lovecraftian fuckery afoot there and the party are off to investigate and likely get murdered.
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>>47774561
>kingdom of Bolska, with crowned eagle, next to
>GD of Lychonia
>Abyssid Empire
I see what you did there... Much historical inspiration, map itself looks like mirrored Europe.
Still nice map.
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>>47776317
You got me. My problem is that they get too regular when I design them myself, if you know what I mean. Do you have any advice?
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>>47776496
You could montage together your random shapes. Or use AutoRealm for the outlines.
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>>47776592
At that point just mapping dynamically as the game goes has vastly more character.
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>>47776547
I tried generating a lot of shapes, choosing the ones I found most pleasing looking and assembled them into what I've got now but that doesn't seem to quite cut it, huh?

Checking out AutoRealm now
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>>47776664
Grammar is not your enemy, stranger.
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>>47776547
Autorealm seems to really help. Thanks for the suggestion
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>>47776265
Fette Trump-Deutsch
1543HumaneJenson
Benegraphic
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>>47776038
>>47776451
You figured it out.
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>>47777952
And here is the close up of the Pirate game of the D&D game I hopefully will run soon.
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>>47777995
A different map for a Furry FATE game I ran recently.
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File: ysa world map.jpg (6 MB, 6648x3960) Image search: [Google]
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My homebrew world that my players have been playing in for about 4 years. Slowly add to it as I expand the lore and the players affect things.
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Anyone know software (preferably free) to make a 50's style city map?
Thread replies: 35
Thread images: 15

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