W-would someone like to run a hexcrawl for us? Pretty please? I've got all the tables and maps and stuff.
>>47772401
>>47772401
So, there are hexes inside of hexes.
>>47772449
>Worlds within worlds!
If we wanted to play a fractalcrawl...we'd never get started.
>>47772438
Random dungeon generator for hex contents.
>>47772519
Some quick ales to get us started.
Hexcrawl Resource:
https://arsphantasia.wordpress.com/2014/02/20/hexcrawl-resources/
hexcrawl worksheet
>>47772401
To get your starting location on this map, roll two dice, a d30 and a d25.
>d29 + 0 + d25 = starting hex code
>>47772401
>W-would someone like to run a hexcrawl for us?
System? And for whom (just you and your friends?)
>>47772401
>I've got all the tables and maps and stuff.
Post them.
>>47772812
>System? And for whom (just you and your friends?)
Ignore that question (the system one).
Rolled 18, 10 = 28 (2d30)
>>47772768
Fuck it, dice clearly isn't working as I expect it to.
Rolled 12 + 1 (1d29 + 1)
>>47772897
>dice+1dX+1dY
>>47772924
I already deleted three posts of mine attempting to do that in various fashions. It seems dice field doesn't understand two different things.
'dice+dX+dY' also doesn't work.
>>47772401
>-would someone like to run a hexcrawl for us?
>>47772768
>To get your starting location on this map, roll two dice, a d30 and a d25.
Ah, in this very thread? I wouldn't personally, but have a good one!
>>47772897
Yeah, you're right, you have to do separate rolls then. Whatever, 18010 is fine.
>You're in a thickly-wooded forest, surrounded by ancient oaks and stout ash trees.
>The light of the sun barely filters to ground levels in a series of beams.
>The shadows are alive with insects and animals.
Umm, roll a character next?
Rolled 3, 2, 5, 2, 6, 7, 10, 1, 10 = 46 (9d10)
>>47772540
We need some alcohol first.
Rolled 8, 4, 5 = 17 (3d10)
>>47773026
>Small ale
>Ale
>Amber
>Bubbly
>Zesty
>Saltpetre-like
>Vegetable
>Barley, +reroll
>roll twice
rolling another 3d10
Rolled 38 (1d100)
>>47773069
>Millet
>Rushes
>Sawdust
rolling for which vegetable.
>>47773082
>Kohlrabi.
I have no idea what that is.
>>47772978
What do you want us to roll specifically?
>>47773311
>Kohlrabi
Cabbage turnip
It's been a while. How are we doing?
I'm going to 've running a hex crawl soon. Anyone have any tips?
>>47772401
This thread is so fucking good, OP. Random tables are my downfall. Any recommendations on hexes within hexes? Yea or nay? Also general hex size in miles/kilometers?
>>47776332
>Any recommendations on hexes within hexes?
What do you mean?
>>47776346
I have about 50x25 hexes, 6mi across. I've seen some with it broken into 6 hexes 3 miles across for more in depth exploration of multiple poi within the hex. I don't want to show my players that for one and have them want that detail in every hex, but I'd like to keep a few poi in the same hex for plot.
>>47776332
Bumping for more tables