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Warhammer 40k General
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Abhuman Prom edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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THIS THREAD HAS ALSO BEEN FOTIFIED!
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2nd for GK
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This thread needs bingo! The free tile for today is: BUSTY CENTAUR ABHUMAN ROUGH RIDERS
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>>47763694
This is a beautiful pic, gj anon. That being said, I need pics of the new Scions Formation from the starter box.
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>>47764276
It's still not out. Go follow the thread on B&C or refresh Bell of Lost Souls once a day.
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>>47763694
>Filename and OP pic.
I see what you did there.
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>>47764306
>refresh Bell of Lost Souls once a day.
I'd rather shoot myself
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So I recently started the game and built 500 points of IG and now I find them really boring and not as much of my style as I wanted.

Now I am looking into Ravenwing or White Scars and I can't decide. Using Ravenwing and Deathwing does sound like a fun concept.

I have a fairly active shop and my friend is part of the big group of 40k players so I can potentially face any army besides Eldar which I have been told isn't represented.
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>>47763694
Do you think I could trigger /k/ if I posted a pic of a Taurox?
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>>47763694
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>>47764395
Dark Angels a shit
Go for White Scars

Also consider yourself lucky, Eldar are the most OP army right now
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So I thought of some fluff for my Alpha Louisiana Women.
No one knows when this heretical cult of ominicidal women emerged, but rumors put their emergence at the end of the Old Night or during the Great Crusade. They most certainly fought for Horus during his heresy, and vent their laments of the death of their dear Warmaster by destroying all that is related to the Imperial Cult. Their equipment ranges from Imperial weapons stolen off the battlefield, armaments forged within the Eye of Terror, or even looted alien tech when the mood strikes them. They mimic heavily armored regiments of the Imperial Guard, but almost seemingly have more in common with Orks in terms of tactics. This contrasts with their highly civilized demeanor, but that may be just a facade.

They recruit by enslaving Imperial women from raids, or by producing new recruits by means of cloning or by a ritual that requires pieces of flesh of two or more participants. The last two are preferred methods as the Alpha Louisiana Women have a vow of chasity that if broken is punishable by death, and view women who have sex to be lower than Chaos Spawn.
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>>47764160
Most of this makes clear sense, but can someone explain the "orks aren't a melee army" thing?
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>>47764441
>I 2
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To ensure a turn two Outflanking arrival of my fliers one of these two HQs pictured will have to be alone till it joins a unit or dies.

This is for a Pure Ravenwing list so there should be a good spread of bikers for the HQs to join upon entry.

Which would you choose?

It basically boils down to:

Shrouded Librarian on a Bike with ML 2 and a 5+ FnP for 120pt

Techmarine on Bike with 2+/4++ with a servo pack but when he passes a save blind tests units within 6"
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>>47764395
Ravenwing are a much more elite army than white scars which may make it tough for low points, also they have a pretty cookie cutter build so you would get SM variety from WS. However RW can be played very aggressively and pack quite the punch.

>>47764424
>Dark Angels a shit

Yeah, alright curzefag.
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>>47764448
Very true, but melee is literally the only thing they're consistently good at. Even if all tau had BS2 for some reason, they sure as shit wouldn't start being a melee army.
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>>47764544
You know, even if they gave all tau BS2, would it effect their shooting ability one bit?

With all the template weapons, TL weapons, and markerlights I've commonly seen tau players shoot at BS 6+ anyway.
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>>47764438
Did a slut touch you in a bad way or something?
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>>47763694
>Abhuman Prom

Oh boi
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>wolves go rogue and murder the Thousand Sons
>instead of suffering an repercussions, Malcador sends groups of Wolves to suspiciously loiter near all the loyalist primarchs
Is there someone at Black Library trying to make the Wolves the cringiest legion?
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>>47764424
Nightlords a shit
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>>47763694
>Abhuman Prom edition

I swear that said 'Album Porn'
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>>47764577
No. I wanted psychotic chaste women.
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>>47763694
I'm rather happy seeing this
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>>47764584
She wouldn't be half as kawaii if she had her mouth open.
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>>47764602
Well, might work on the phrasing some but go for it otherwise.
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>>47764571
Can confirm. Last two games I would fire at one or two units with full units of pathfinders. Entire rest of army (maneuvering into proper firelanes of course) would fire at the poor bastards without cover saves, most of the time at BS6-BS7. 1000 pts.
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>>47764592
You're a shit
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>>47764584
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>>47764616
How do I phrase it right? I'm not a bright man I think.
>>47764608
Goblin Sharks aren't made to be cute. God made them to remind us that he's willing to put the monsters Jesus drew to go on the fridge in our oceans, and that we have no place there.
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Are IG Special Weapon teams worth the points in any way? I feel like the BS3 is a huge letdown for anything youd want to give them plus no transport.
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>>47764629
I'm not a scary shitter
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>>47764629
Curzefag, I'm genuinely curious, how do you run your Night Lords?

I've run them as Black Legion, Crimson Slaughter, Khorny Daemonkid, and Space Marines but they always work best and most thematically with the Space Marine codex somehow.
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>>47764673
>implying he plays the game

He's like Carnac.
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>>47764618
My wishlist for next round of codex's is tau with BS2, and orks with I2 and to let their other rules work with those stats somehow.
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>>47764662
demolition charges all the way home
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>>47764673
Vanilla CSM
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>>47764726
Do you take forgeworld?
>>47764705
I want to believe.
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>>47764640
Hey, atleast Pelagers actually have a use in the imperium then those knife ear ontop of head abomination that should be purged like the rest of the knife ears.
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>>47764660
It's the last sentence I think, enslavement and rituals are a given for chaos but the reasons they hate women who have had sex are kinda missing.
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>>47764763
I was under the impression that Pelagers were essentially mermaids.
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>>47764731
Nah

>>47764785
>the reasons they hate women who have had sex
He's ace and wants to insert his smug sense of superiority into everything he creates
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Which army best represents the protagonists of Joust?
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>>47764785
My mistake. Let me rethink it. They believe that having sex would take away from serving the Gods.
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>>47764618
Dont you feel like a jackass though? Playing a silly game with such advantages over most your opponents.

All of the guys Im friends with shelfed their Tau except when appropriate.
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>>47764795
Rouge trader street sharks.
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>>47764629
Sup Curzefag. Im finishing up a Scion Kill Team this week, next up is a First Claw Kill Team. I post in /wip/, sometimes in /40kgen/. Id love for you to see them. Late next week theyll be far enough along for some pics. Maybe 2 weeks.
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>>47764811
>Rouge
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>>47764795
Yes, in a way. Speculation is that they were either modified genetically or adapted to survive ocean worlds. I think there is some random line of fluff that makes them out to be good navigators too. Although, they are the closest thing to current day sharks in the galaxy. The next thing close would be Saharduin who share to genetic relation to humans or terran sharks.
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>>47764724
Isnt that a huge 60pt sink on top of their cost though?
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So we know that abhumans must be close enough to terrans to be allowed into the Imperium but does it ever talk about how close to humans they have to be to be Marines?

Is it up to Nostoman levels, or can marines be recruited with full-on cat ears?
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>>47764956
I think the genetic structure would complicate things seeing as abhumans move away from their human origins. Even though technically geneseeds should work, they would have to be heavily modified to accommodate the change in genetic structure and the extra organs might have to be modified to suit the host body.

tl;dr Unless the Emperor himself comes back from the dead or some heretic with the intelligence of magnus decodes geneseeds and learns how to make/edit them, no.
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>>47764889
I'm not sure if it was intentional or not.
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>>47764956
I believe so, it says if they deviate too much from the human strain they don't survive the transformation. The Emperor designed it for human biology only, not abhumans.
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>>47765005
Me too, I wasn't sure if it was a subtle hint at sex workers. I hoped it wasn't, cause this is /tg/ and we fought a long and costly war against furfaggotry.
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If I run the Infernal Tetrad and roll on Strategic Traits and get Divide to Conquer, does my opponent automatically fail reserves rolls while all 4 of my daemon princes are alive?

If I get Master of Ambush my 12 units in my army can infiltrate?
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>>47765039
Reserve rolls always succeed on a 6

Master of Ambush only effects non-vehicle infantry
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>>47765055
Not seeing where it says a 6 always succeeds. It says a 1 always fails. Was this in an FAQ?
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>>47764956
>So we know that abhumans must be close enough to terrans to be allowed into the Imperium but does it ever talk about how close to humans they have to be to be Marines?

The thing about "abhumans" is that they're stable sub-species of human beings, and are only tolerated because their particular species is of some use to the Imperium (Ogryns are probably the most physically powerful non-altered, biological humanoids in the setting, Ratlings are some good-ass snipers and cooks, etc.). They are technically deviant from the base Human genome, but their deviance is within acceptable parameters to not merit total obliteration.

Trying to get abhumans into Space Marine ranks is an entirely different matter altogether. 99% of base humans don't qualify for Space Marine augmentation processes, and probably 50% of those who DO qualify for Space Marine candidacy are killed or crippled by the rigorous and incredibly demanding toll becoming a Space Marine entails. Becoming a Space Marine requires not only a perfect human genome for all organs and augmentations to take properly (and they still often won't in even a perfectly healthy individual) but also a sharp mind and powerful will to endure the hell the process takes on the mind, body and soul. Attempting to bring Abhumans into the genetic modification program as set by the Emperor dangerously risky move that plays Emperor with science AT BEST, and in reality is outright heresy by anybody who's informed in the matter in-universe.

Also, why on Earth would the noble Space Marines dare to sully their chapter with impure candidates?
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GIVE ME A PLASTIC DREADCLAW GW U FUCKING FAGGOTS
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>>47765102
>Also, why on Earth would the noble Space Marines dare to sully their chapter with impure candidates?
Ask the Space Wolves.
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>>47765135
I'd rather have plastic dildo-bikes
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>>47765102
Adhumans also must breed true. As in, two must be able to produce an offspring that is the same as their parents. If they don't, then they are likely tainted and get killed.

Also, you don't need to be strong or healthy to become a Space Marine.
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>>47765102
My question was not if they allow abhumans, it's how far from the terran strain could they be?

We know Fenrisians and Nostroman's are just a tad removed from the human strain.
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>This is GW's idea of a starter Eldar army
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>>47765216
>there's no wraithknights
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>>47765216
just need to pick up a couple of these plus a couple wraithknights and I'm all set! xd
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Do Tau Cadres include the logistic component (drones, communications, food, ammunition, mechanics etc.)?

Or are there independent Earth Caste Logistic Cadres and Water Caste Signal Cadre ready to be assembled to form Hunting Contingents?

Same question with Imperial Guard Regiments. How different armies deliver ammunition/food/radio?
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>>47764705
>he
Curzefag is a girl anon
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>>47765260
The ships that the IG travel on are large enough to house several farms and possibly a couple manufactorums.


No idea about the Space Commie Weebs.
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>>47764809
Well, must not like nurgle then
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>>47765216
>why is a 'start collecting' box only the start of an army?!?!?!?!
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>>47765299
Don't you mean Slaanesh?
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>>47765300
should have been 10 guardians and 10 rangers
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>>47765278
Being mentally ill =! girl.

I'll believe it when HE shows me his time stamped tits, at least then I can pretend he's biologically a girl. Tripfag on /sp/ did it once, turned out he was on HRT.
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>>47765310
Aren't they 'old' models? As in, pretty old? I was under the impression the starter boxes were with new and newish models?
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>>47765168
Honestly, some could be closer to humans than space marines.
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>>47765299
>>47765309
They're Undivided. All Gods are worshipped equally.
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>>47765345
>not picking a side

Lel. Enjoy losing the Great 'Game'.
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>>47765375
Undivided is Chaos at its full glory, m8. That way you can more choices for dinobots.
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is having your wife turned into a robot arm something the admech would approve or disapprove of?
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>>47765421
>is your wife also your robotic arm
Fixed and that is something they'd approve of.
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>>47765421
what is this
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>>47765421
Well, that dips into how much of her is machine.
They have something of a breaking point when it seems like A.I.
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>>47765481
Bionic commando
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>>47765260
It's from Kauyon, so it looks like they ignored supply lines in favor of the "exciting" stuff.
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>>47765483
not much, my guess is they made it like a very simple machine spirit. it's never explained in the game
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>>47765523
So the arm wasn't a person previously?
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>>47765421
Admech don't approve of you being married.
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Best loadouts for Wraithknights and Wraithlords? My list is kind of strapped for points but I want to make sure my big boys are worth their cost.
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>>47765509

Is there any piece of fiction that takes into account that a more than half of the army should be logistics? It is even more strange when the Tau are said to prioritise attack enemy logistics and communications centres.
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>>47765551
The "wife" is actually a lathe
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>>47765567
Have you tried sticks?
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>>47764810
Honestly kind of. I started playing very recently and I chose the army before I knew what beat what. My choice of the Tau was based entirely on looks and fluff. I do wish that GM knew what balance is, because the Tau are very unbalanced.

That being said, this was my first time not playing my Necron friend (this game was IG) and coincidentally also my first time winning.
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>>47765551
Why not? Surely they would consider it a logical thing to do? Binding people to each other with a spiritual pact that reduces their chances of causing mental damage to either party?
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>>47765314
Anon, while I share the same opinions on the topic of delusional faggots, there is literally no indication of curzefag being crazy.
Well, besides the fact that she likes the night lords
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>>47765551
i thought the admech all had toaster waifus

>>47765540
probably not. he had the arm when he killed not-hitler and saved the world then got married. some time in the 10 years he's in jail the wife gets used as material for the arm. my guess is the wife never existed just so they could fuck the bionic commando over more
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>>47765578
Is this meant to be helpful information?
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>>47765719
Doesn't look like it
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>>47765719
No. I think he's trying to call you a faggot, which is the appropriate response to someone who even considers fielding a wraithknight
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>>47765683
Lovers distract you from worshiping the machine spirit.
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>>47765689
"Extraordinary claims require extraordinary evidence" t. Dead Space Science Man.
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>>47765778
I guess, but the assumption here is that you're not part of the Cult and you just want your waifu turned into a robot arm.
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>>47765807
Ok. Then just fucking ask her if she's a delusional faggot or not.
Or don't ask. I really couldn't care less.
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>>47765567
Swords
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>>47765260
hunter cadres are carried in a single manta missile destroyer, usually

chances are all the logistical shit is within their transports and dropships
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>>47765840

Deleted it. No point arguing over this.
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What has the overall best/cool/interesting/scary/weird depiction of the Warp and Chaos yet?
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>>47764544
>Very true, but melee is literally the only thing they're consistently good at.

Orks shoot better than they assault.
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>>47765995
>>>/b/ if b had 75% more gore threads.
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>>47764160
>the free space is tau hate
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So going through 1d4chan, it said the new codex stated the Black Templar worshipped the Emperor as a god, conflicting with previous canon.

What was the previous canon? Am I just misunderstanding the Imperium religion?
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>>47765995
Okay, picture this. You're standing on a patch of dirt, and in front of you is a pebble. This pebble needs to be picked up, and you don't know why. But every time you bend over to pick up the pebble, the title crawl music from star wars starts playing, and it's so loud that it stuns you and makes your head spin.

You can't pick up the pebble because it's too heavy. When you finally summon up the strength to pick it up, the music gets so loud that your head explodes; and you die.

You wake up on a patch of dirt. There is a pebble in front of you. Somewhere in the distance you can make out the faint noise of someone crying.
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>>47766142
>What was the previous canon?

That they venerated the Emperor more than other chapters, what that entailed exactly was never explicit and left vague for you to decided for YOUR DUDES, some argued that they worshipped him as a god and others that they didnt.
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>>47765643
Well good luck to you anon. I hope you are one of the few that can play Tau responsibly. Theres a lot of ill will directed at your army and it's players.
>>
IG quotes anyone?
>Ogryns. If we time it just right, the Eldar will all be going "What the..." just when what's left of the Company breaks cover over here and piles into them. No spreading out, no fancy stuff, just smash through. Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.
>Commander Fleyitch
>Give me a gun, a google-eyed alien to shoot it at, and I’ll die a happy man.
>13th Penal Legion's Guardsman Franx
I like Franx's quote the best.
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>>47766181
that sounds less like conflicting and more like specifying.
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>>47766495
It's a specification that conflicts with people's YOUR DOODS headcanon.

It would also be less of an issue with 8000 Templars since that's a lot of room for differing opinions.
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>>47766495
Its less agency to the player, your dudes can no longer be what you want them to be as canon is changed, the chapter being zealously atheistic and sticking to the Imperial Truth as if it were religion was such a nice bit of hypocrisy in the chapter's dogma that I loved it and now thats gone. Same with the 'veneration of Navigators and Astropaths', no one in the Imperium venerates those mutant scum, they hate them, and now the Black Templars WORSHIP THEM, they used to be filled with hate for anything tainted with the warp and now they are more tolerant than most of the Imperium, couple that with the fact that they showed the 'Lost librarius' as if they had one and lost it and are waiting for it to be restored which is the opposite of what the chapter was, they dont have librarians BECAUSE THEY HATE PSYKERS, ALL OF THEM!.

Fucking GW butchered BT into something Im not interested.
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>>47766578
>Its less agency to the player,

It's kind of a specification that needed to be made though, seeing as how mainstream they are as a Space Marine Chapter. Belief in the divinity of the Emperor is an incredibly important belief to a wide variety of Imperial organizations, including other Marines, so that's something you really need a "yes or no" on.
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>>47766817
What next? You want them to explore the lost legions? Vague shit is there for a reason, for you to fill the gaps for your dudes.
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>>47765327
tell that to CSM
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>>47766817
Next you are going to say Alpha legion will get more defined.
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>>47766876
>Vague shit is there for a reason,

Lost Legions are completely different organizations with an absolute minimal amount of fluff beyond the fact that they once existed.

Black Templars are a mainstream, well-established part of the Imperial war machine, with well-documented practices, rituals, and other traditions that befit their status as a dedicated model line. Leaving something so important as to "do they actually worship the Emperor?" to be completely vague isn't allowing for "your dudes," it's a glaring hole in their fluff that can and will cause divisions in interpretation (as it's literally doing right now). It was likely also done so that authors could safely write about Black Templars without having to worry about suddenly having all of their work invalidated by a later decision (Or at least minimize the impact of such a decision).

You don't have to like the decision they made, but understand that choosing to come down one way or the other was something that had to be done for them to avoid conflicting lore.
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>>47766915
No, because Alpha Legions entire point is to be vague and unclear as a Legion.

Black Templars are not designed nor fluffed that way, and are fluffed to be very brazen and open in their beliefs. It would make sense that the core beliefs beliefs are therefore expanded upon.
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>>47766959
>o avoid conflicting lore.

Funny reason, the entire new flufff conflicts with the old one.
>>
So 3-5e player here. My brother and nephew are starting to play again (brother used to play, teaching his son) and I am doing well enough for myself now that I think I have the time and money for the hobby. Apparently all my old stuff is gone so we are starting from scratch.

They live about an hour away and have a store twenty minutes further but we will probably end up making a table. The shop did seem pretty active and three games were playing on a Sunday afternoon during a league

They just each got their codexes and choose Necrons for my nephew then Imperial Guard (Astra Militarum?) Start Collecting boxes.

Realistically I can put a grand into the hobby over the next three months. I have put a lot of thought and research into it and I want to play Iron Hands with small units of tactical marines in Razorbacks using a Battle Company.

I like the Betrayal at Calth tactical but that dread looks terrible.

How good would this be for the table top? Free transports seem huge, they used to be so expensive.

How do other Iron Hand armies play?
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>>47767103
Battle Company is stupid strong.
>>
Next week's teaser:
"More pointy ears and flyer aces. The sky's the limit!"

DE Start Collecting box made me erect with all that nice stuff it comes with and I postponed my purchase on a Tau box even though I need a few more suits + FW's.

I'll just bust a nut if it's some cool DE shit.
>>
>>47767103
free razorbacks with iron hands is probably one of the strongest lists you can make.

id say go for it but youll probably not be running battle company half the time since its OP and will piss people off unless they are running tough lists themselves
>>
What I can't understand is why the 'your dudes' guy is playing an established canon chapter. If 'your dudes' was really important to you, why couldn't you expend the little effort it takes to roll up a literal 'your dudes' chapter separate from a canon chapter that plays exactly like you want. All these people I see getting upset about the Templars being wrangled into something manageable for the lore writers could very easily be ratified by doing something the company says you should do: literally come up with your own dudes with your own colors, your own tactics, your own lore, your own numbers, etc. then, when it comes to the TT, just freakin use the rules for the chapter you like. Say they were founded from that chapter. The company gives you all the tools and permissions to do exactly this. Call them the Lack Templars because they lack any kind of constricting lore that makes you upset over imaginary space army men and how you WANT them to act.

Or maybe I'm just an asshole.
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>>47767273
No, eat shit and die, I chose BT for several reasons which are no longer canon but I dont care since I can ignore the retcons. Doesnt mean I cant bitch about the total 180 change they did.
>>
>>47767332
Y'know, what GW could've done is instead of retconning their numbers, they could've had the higher ups get fed-up with the BT using their loophole to legion build, and had them split into several chapters. This way you'd get canon BT successors for those who don't want to paint black, and you could give some fluff to fluffless chapters by saying that they're BT successors. Like the Red Templars and the White Templars.
>>
>>47767374
Thanks GW anon, please rape my templars some more.
>>
>>47767418
Keep /pol/ out of any board that isn't /pol/. You know the rules.

I'll admit that the retcons aren't quite nice to the Black Templar fans, but >>47767364 is a good idea that should have happened, which I feel could appease everyone involved.
>>
>>47767012
But you said that there was no fluff on this before - that it was left blank for your doods. There are thousand of loyalist spehs mareen chapters in the 41st millennium, and only like 30 mainstream gw approved chapters. If you don't like them create your own chapter. Fluff it exactly how you want it and stop complaining that other people did what they wanted to with their chapter.
>>
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>>47764160
>">ad mech"
???
>>
Some food for thought. If the Militarum Tempestus is getting their own get started book despite being horribly light on options for units in their "codex", would they (the MT) by extension get extra possible formations or units to expand on that?
>>
>>47767571
another formation is a given, a new unit is horribly unlikely.
>>
>>47767571
Hopefully. But most likely not.
>>
>>47767520
What do you like? How would you feel if your favorite thing changed entirely? I dont care what other people do, I care how the company treats the chapter I like, Im sorry if me being invested emotionally in my hobby offends you.
>>
>>47763694
I want plastic Rough Riders, do the Matt Ward thing and make them OP next codex so people buy them!
>>
>>47767587
>>47767588
It would just be nice to throw in a few extra things to really get the most of that dinky-ass mini-dex. Like Vendettas; or Sentinels, or Hellhounds, or anything really. Something to help out that isn't just more Taurox Prime.
>>
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>>47765551
>>47765778
>Admech don't approve of you being married.
>>
>>47767628
Chimeras.

More infantry stuff (snipers with hellrifles. heavy weapons etc).

Graft the Navy SEALs into 40k.
>>
>>47767691
What they really need is more order givers. The fact that the command squad still only gives one bites.
>>
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>>47765551
>>47765778

>Implying that you can't just make the machine spirit your waifu, or your waifu into a machine spirit if you're dedicated
>>
new start collecting bundle this week?What faction will be in it?
>>
>>47767997
What?

We already know Eldar and Dark Eldar are next week.

Scions and CSM can be purchased soon this week (currently on pre-order).

So what are you talking about?
>>
>>47768039

oh right so its next week.

do we know model list for eldar and dark eldar bundle ?
>>
What HQ choices do i take in a space marine army to unlock relic vehicles? just the techmarine now?
>>
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>>47768046
Yes..... learn to read the thread......

>>47765216

And the DEldar one is attached.
>>
>>47768122

I just started collecting DE and I bought every one of these kits included separately... how much money could I have saved...
>>
>>47768135
About 45 dollars.
>>
>>47764395
I went DA for Ravenwing and Deathwing ,trust me you dont want them.
>>
>>47764544
Except they aren't good at it. There are many armiea with better melee, including some pretty bad ones. Genestealers beat the crap out of Orks, daemons, assault termies/wulfen/any dedicated melee unit.
>>
What is better at this point, dark eldar or tempestus scions?
>>
>>47768321
Orks are a horde army, not a melee army.
>>
>>47768345

Try playing them as a horde army. You'll lose even to casual lists.

There was precisely one way to play horde Orks and it was the Green Tide formation. Then GW removed it for unknown reasons.
>>
Are any of the IG arty options worth it or should I just throw in more Russ?
>>
On a scale from one to ork codex how quickly would this get fucked over

HQ (310 pts)
Farsight
O'r'myr

Elites (297 pts)
3x bodyguard, one with impact field, all with TL burst cannons
3x bodyguard, one with ongar, all with TL burst cannons

Troops (618 pts)
10x kroot, 10x hounds, 3x riders, shaper
10x kroot, 10x hounds, 3x riders, shaper
10x kroot, 10x hounds, 3x riders, shaper

Ethereal Council (275 pts)
Aun'shi
Aun'va
Ethereal with equalizers and recon armor

24" bubble of 10 leadership, 12" bubble of stubborn and FNP, also extra rapid fire on kroot rifles and can snap shoot after running, all units reroll failed leadership tests

Kroot and council sprint down the board firing snapshots before getting into melee with the closest thing they can find, 2x crisis teams (farsight + impact field squad, O'r'myr plus ongar gauntlet squad) deepstrike in and tie up the big units

9 S7 kroot guns should hopefully be able to deal with any flyers until they can get stuck into another unit
>>
>>47768485
it would beat orks
>>
>>47764798
Exodites.

And now I'm off to try to find an emulator for Joust again, thanks a lot.
Lol, emu-lator.
>>
>>47768444

Manticore/Deathstrike does very well against Necrons.
>>
>>47768545
>emu-lator
>I see what you did there
>>
>>47765150
Hey at least they didn't end like the night lords and their suicidal primarch.

Really night lords are even worst than the word bearers, at least the word bearers ranks aren't filled with cowards and suicidals.
>>
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Hey, Guard player here.
Lacking Anti Air and anti Vehicle. Not lacking in infantry what so ever.
should i get Heavy weapons teams? should i get more than three teams? Should i buy a Lemon Vanquisher? Should i buy a Hydra/wyvern?
How to fight Necrons?
>>
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I just started playing 40k.

I started with Orks.

How bad did I fuck up?
>>
>>47768978
unless you are a WAAC player then not that much, they are still fun to play

you will get completely shit on vs any one with a remotely theory crafted army though
>>
>>47768986
I'm not a WAAC player, but I don't exactly enjoy getting shit on consistently. I like to have at least the illusion that I stood a chance.
>>
What would you guys say to an Imperial Fist army that runs Black Templars as allies with a Crusader Squad inside a LC Crusader? Would that be too big an investment?
>>
>>47769000
nice trips
Use Light to Medium Armour. my pet peeve fighting orks is when boys are backed up by Armour.
>>
>>47769000
then i suggest you invest in painboys and bikers then back them up with a few looted tanks, now that greentide is no longer a thing those are your best bet
>>
>>47768970
hydra would handle AA well.
heavy weappn teams can be good antitank but are fragile.
you could get a Thubderbolt or Avenger fighter to do both.
>>
>>47768978
as long as you are not interested in winning, you will be fine.
>>
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>>47769000
>but I don't exactly enjoy getting shit on consistently
>>
>>47768970

Hydras are awful. If you need AA, get an aegis line with a Quadgun. Put a command squad on it so it can bypass jink or reroll penetration.

Heavy weapon teams aren't great. You're better off putting your big guns on tanks. Use your infantry to wrap your vehicles, but not so tightly that your opponent can multi-charge into the vehicle at the same time.

>How do I beat Necrons?
>>47768564
>>
>>47768970
>How to fight Necrons?
Battle cannons. Also manticores and basilisks, if you're feeling fruity.
>>
>>47769000

Depends how you play them.

If you play them like they tend to be presented in the fluff: big mobs of Boyz, with a couple of Trukks on the flanks and some artillery and speshalists on the back lines tossing out dakka, you'll lose, and lose badly. We're a lot like Tyranids in that respect, the difference being that Nids have quite a strong monobuild (by comparison), whereas we don't.

Once upon a time we had a couple of semi-competitive builds. These by no means put us in Tier 1 territory but it let us compete in Tier 2. They were:

>Zhardsnak + Bikers + Tankbustas in trukks

Big deathstar of Zhard, Bikers, painboy on bike. Couple of minimum size units of Bikers to claim objectives, since Zhard makes them Troops. Tankbustas roared around picking off stuff like Knights.

FAQ took this strategy and smashed it HARD. Tankbustas dropped down massively in usefulness now that the entire mob gets to make 1 grenade attack in close combat. Zhard + Bikes however remains our more competitive option. Try Meganobz in Trukks in place of Tankbustas.

>Green Tide

Based around a single formation that shoved 100+ Boyz together. Great for hiding up to 10 PKs, then because they formed one unit, you could give the whole thing FNP and Fearless with single models.

It was removed when Ghazghkull's supplement was updated.

>Blitz Brigade

Used to allow Turn 1 charges, if you went 2nd.

FAQ removed this.
>>
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looking for some more long ranged firepower with my chaos marines.
Would a couple earthshaker platforms in an allied renegades detatchment be a good option?
>>
>>47769060
>>47769066
Nuke them from affar seems to be the shtick for counter necrons
ill get some more Bawkses then. and some Lemons.
work towards the aegis line.
>>
>>47765216

No infantry?

Pretty boring kit desu.
>>
So are tactical marines basically shit wastes of points you should only bring to fill the troop slot?
>>
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>>47769109
>he fell for the tacticals are shit meme
>>
does the focus fire rule still exist? or was it replaced entirely with precision shots?
>>
>>47769109
>are tactical marines shit
No. They're decent units. The codex has stronger ones, but they're nice for ObSec or in the various demi-companies.
>>
>>47769141
focus fire rule? I don'tknow what that is so i have a feeling that its not in 7e.
>>
>>47769141
focus fire and precision shots are 2 different things, but focus fire died in 6th and precision shots is now based on weapons rather then every character has it
>>
>>47769109
>>47769144
How many tac squads should I reasonably put into my 1800 army?
>>
>>47769162
was around in 5th ed, if some models were in cover and some arnt you could opt to resolve all shots on one of the cover saves, but extra wounds wouldnt carry over

>>47769164
k, thanks
>>
>>47768373
>You'll lose even to casual lists
This is true of all Ork lists. Doesn't change the fact that Orks are a horde army.

Boyz have mediocre stats because they're six points, T4, and A2. If you can actually get more than a handful of them into CC with most units, they'll wreck face (for the first turn at least).

Green Tide got yanked because it a silly formation and was super game-y. It is a shame that they failed to replace it with a different, better horde formation, but, like Chaos Space Marines, the problems with the Ork codex can't really be solved solely with some formations. The codex needs more options, less retarded pricing, and fewer rules that hurt the army.
>>
>>47769177
All of them. Run nothing but Librarians leading ten-man Red Scorpions tactical squads. Then get some Mastodons for bigger games and run nothing by Mastodons full of Tactical Squads.
>>
>>47769191
add in terminators and piss off almost every Imp Guardsman you will ever come across.
>>
>>47769215
Won't SM get outshot by IG by a lot?
>>
>>47769233
in a fair fight and with a good distance yes, but marines have a lot of tricks
>>
>>47768978

Orkz are fun! Deff Rolla everything!
>>
>>47769244
Note that Tactical spam won't really have those tricks and is going to suffer hard if the IG player brought many of the AP3 pieplates his army can throw around.
>>
>>47769256
>note that spamming one basic unit isnt good if the other army uses a normal composition

I never would have guessed
>>
>>47769256
>>47769244
So basically, tacticals are decent but become good with the right kind of support from other units?
>>
>>47769233
>>47769244
If you get Overly close to a Large group of Imps. there is a fair chance they will Zot you to death, (Rapid fire rules, Order called 1st rank fire 2nd rank fire. bring the shot count to what around 2-3-4 shots each piece?)
Bolt weapons can Hamper a guard players Light and fast units. If a guard player is smart. they will move squads around quickly with vehicles.
or bombard you from affar with Basilisks etc.
Scions are almost on par with marines. i say Almost.
And they generally carry things that hurt marines more, Much faster.

Avoid engaging Support sections or Heavy weapons/Vehicle Supported units. without bringing a force that can counter it to bear.
Fight smart essentially.
>>
>>47769273
Tacticals are garbage, don't let anyone tell you different. They are basically bullet sponges, they have good armor but their firepower is anemic.

I honestly think this is just the way older players fuck with new players.
>>
>>47764395
I'm a Dark Angels player, and while I prefer this codex to the previous one, it's not something I'd recommend buying into.

GW broke our signature playstyle. Deathwing just don't work properly, because Terminators are underpowered across the board. So, while the Ravenwing are really strong, it's like playing with half an army. It's just not as fun when the tough, scary wing isn't as tough or scary as the scout wing.

Go White Scars. They're better integrated into the rest of their army.
>>
>>47769073
The only errata I've found is about the Bigbomm in relation to deffkoptas and deffstorm mega-shoota.

This one: https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Orks_EN.pdf

Where can I find the complete one?

Also, it sounds like almost everything you suggested was also gutted by FAQ.

My collection is small, mainly because I don't know what to get. I have the Start Collecting box, a Grukks box, 40 extra slugga boyz, and a handfull of lootas.

I was thinking of aiming for a Blitz Brigade, but now I'm not so sure...
>>
>>47769273
If you're trying to secure objectives, you're better off taking scouts with camo cloaks. They have the advantage of being able to place themselves damn near anywhere on the board with infiltrate and are better/cheaper for camping on objectives.
>>
>>47769282
Are crusader squads still good though? Thinking about going black
>>
>>47769273
tacticals on their own are fine average troops and the game is based around them in stats and fluff; the game is also based around beating up meq
>>
>>47769269
If you can't keep up with a multi-post chain of conversation, maybe you shouldn't post here.
>>47769273
Tacticals are decent, but there aren't many lists that really use them as a core piece. They're generally just objective holders that sometimes do something nice with a Melta or Plasma Gun.

Mass infiltrating Raptor Tactical Squads with Grav Weaponry can be pretty brutal.
>>
>>47769299
once you go black, your wallet never goes back.
>>
>>47769299
the thing is, tac squads are garbage but you still need them. If you are playing space marines you are kind of stuck with them.

Crusader squads are better than tac squads cause they can take more doods, and are good for close combat.
>>
>>47769306
>Mass infiltrating Raptor Tactical Squads with Grav Weaponry can be pretty brutal.
I don't know, that sounds kind of cheesy. Maybe I'll be better off just playing Imps, though collecting will be much slower because GW are a bunch of jews.
>>
>>47769305
no they are not.

they are a bunch of sissy slapfighters, they are all offense and have absolutely no offense.

They are stuck with a single heavy weapons choice which is like a fucking boat anchor, you can't use it to fire at vehicles without making the rest of the squad useless and you can't shoot at infantry unless you're standing still.

They get one special weapons choice and one combi weapon, so unless they are firing out of a firing port in a rhino they are stuck with a either a single close range assault weapon or a grav/plas rifle that does nothing on its own.

Even fucking guard vets can take 3 special weapons
>>
>>47769318
Grav Weapons are what makes it brutal. Magnetize them so that you can bring Plasma and Melta stuff for the non-cheese games.

Grav is the bedrock upon which competitive marine lists rest.
>>
>>47769348
Grav is OP garbage on nearly the same level as wraithguard
>>
>>47769348
So if I wanna do a Gladius, I can use three 5 man tac squads with a grav gun and combi-grav gun each?
>>
>>47765314
First, show us your timestamped dick
>>
>>47769378
Yes please.
>>
>>47769373
If you're doing the Raptor thing, you want ten-man squads with a Grav-Cannon as well.

Grav isn't as great on dudes that have to move since it ends up with such a short range. Grav really shines on Relentless platforms (Bikes, Centurions, Skyhammer Devastators).
>>
>>47769416
Well I'll be starting off slow with buying models at first, so I'm trying to get a basic list that would be fun to play but also doesn't lose to literally everything without having to get too many expensive models yet.
>>
>>47764956

Felinid marines are the fun type of heresy.

Specially if they's girls
>>
Are regular assault marines still good in 7E or do I have to bring some crazy veteran shit nowadays
>>
>>47769611
You need the crazy veteran shit. Except they renamed vanguard vets this edition, they're now called "wulfen".
>>
>>47769378
No, I want you imagine me as a qt grill.
>>
Can flyers fire at things behind them after moving, as if they did a strafing run?

if so, whats the point of vector dancer?
>>
>>47769248
>does absolutely nothing now unless the opposing player attempts a death or glory hit
>>
>>47769874
vehicles have firing arcs anon but they can drop bombs on units they pass over
>>
>>47765102
You can have a Space Marine Chapter that believes anything. Call them the Redeemers and say they view Gene Seeding abhumans as saving them with the Emperors purifying science, or have an abhuman planet become a recuiting ground for a fleet-based chapter due to some heroic act etc. I'm sure the Iron Hands would give it a go. Flesh is just inferior material anyway.

As for whether the process would work, it does on Space Wolves and they're all mutants. It works on psykers.
If the chance of success is low, just say they take on more people.

Or just do it the other way around and say that due to gene seed mutation, your chapter grows cat ears.
>>
Anyone know any good youtube channels for just watching 40k matches?
>>
>>47769944
https://www.youtube.com/user/tabletoptactics

they have a subscription channel aswell which has tonnes more matches, £3.99/mo with a 2 week free trial

you dont get charged until the two weeks is up, so just unsub before then
>>
>>47764584
>>47763694

I don't no why they painted the Ogryn green.

http://i.imgur.com/BYbd4Fl.gif>>47763694
>>
>>47769975
My thanks to you my man.
>>
Currently building a Renegade knight and at a loss what would be written on the chest insignia, in short, what should I name my traitor knight?

On that note, would it be cheesy to have a sort of pilot standing on the base with the big fellow? Feeling like it would add scale.
>>
>>47770163
Lancelot
>>
>>47770163
Lancealot
>>
>>47770163
Name him Bob of the Bob.
>>
>>47770163
fuck loyalists
>>
>>47770163
Sinai
>>
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>>47770163
Ralph.
>>
>>47769073
>It was removed when Ghazghkull's supplement was updated.
According to the FAQ you can use out of print formations so green tide is still legal
>>
>>47770326
Out of print would mean the book/thing the formation was printed on is no longer made. Ghazghkull is still in print, it's just changed. It would be like me using Sly Marbo in my Guard army.
>>
>>47770401
I literally sent an email to GW and they said If i have the old ghazzy book I can use it
>>
>>47770415
Would you mind sharing that, not that I don't believe you but it would be nice for my Orkbro who played a Green Tide. He still uses it some games but the opponents "let him or of the goodness of their hears"
>>
>>47769186
You called?

Bit ly/Orks7ePDF

>>47768978
Use the codex above. It works how Orks are supposed to, because whatever cluster of mongoloids or yuppie know-nothings GW had write the last codex had no fucking clue about how they were supposed to play. Just look at what they've done since, as stated in this very thread.
>>
>>47770456
Ill have to check my email, my email auto-deletes read messages after 7 days unless I pin it so it might not be there, Ill send another email and screencap the response I get
>>
>>47765151
>dildo bikes
>not bullock patterns

Just buy a real dildo, faggot.
>>
>>47770456
> "out of the goodness of their hearts"
They misspelled "common fucking courtesy that lets their friend enjoy games rather than being a punching bag because GW can't into rules or balance."
>>
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>>47770555
>Having pleb tastes
>Not wanting a legion of glorious Scimitars.
>>
>>47770528
Thanks, either way I should ask him to do it himself so people stop being douchebags.

A Daemon Player had a pretty mean summoning list and he told orks:

"Well you really shouldn't be using that outdated book so why not just fill up your CAD with boys?"

>>47770602
Hey you wrote that fandex, I gave him the link for it when we were playing over the weekend. Our BA player uses one so as long as it isn't OP I hope it helps my Ork Bros.

He either uses the Green Tide or a Bike Heavy army supported by some Mek Guns and some MANz with Ghaz in a Battlewagon.

Didn't really look through it myself since I don't actually play the army though.
>>
How much security are at the average tournament?

I'm thinking of attending the caledonian open in july, but stockport is chock full of thieves and little shits, I can picture them coming in and just casually grabbing models and running off
>>
>>47770662
He's already using some of the best stuff in the GW codex, DESU. The only major difference in using my codex would be Nob Bikers aren't overcosted out the ass. Also, +2 Initiative for one turn on the charge if they pass a LD test.
>>
>>47770524
oh, hey man. Love the codex.

Played a game this weekend. Opponent was fine with me running it.

And then, all of a sudden he got super salty when I pointed out that my warboss had a powa choppa.

"Whoa, what do you mean he as a power weapon? How come he has a power weapon?"

Keeping in mind that I was still losing models left and right and pointwise he was still winning. His sodium levels were elevated for the rest of the match.
>>
How are 'Nids weak right now again?
Flyrants with twin linked devourers are insane.
>>
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Hey, I'm thinking of starting up a GorkaMorka campaign at my FLGS. Do you guys have any useful house rules or tips that I might need?

I also have a question about Dust Rats. In their rule book it states: : "As a result, you cannont have any Kustom Jobs or Gubbins fitted to your weapons and vehicles or buy anything from the Equipment List until you return from your first mission..." Does this mean that a starting mob of Dust Rats can only be equipped with knives when they start, or are they at least allowed things like basic carbines?
>>
>>47769026
>Greentide no longer a thing.
FAQ would like to disagree.
>>
>>47770872
>1 good unit with 1 good mono-build.
Kek.
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