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Warmachine/Hordes General: Lock & Load Edition
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Mk3 list building: http://conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
>>
>>47728747
no pithy title insulting soles, im disappointed OP
>>
>>47728747
>>47728756

should've been '#designspace edition' using the nerfbat pic
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>>47728778
the next one should do that considering the m3 rules will be live by then haha
>>
Are Mercs getting a battlebox this time around, or should I just be sad?
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>>47728829
They get multiple battle boxes!

You just have to buy the parts separately and there is no discount.
>>
>>47728829

no real battlebox don't be sad though mercs got gud
>>
Protectorate Army - 24 / 75 (+29) points

(Vindictus 1) Vice Scrutator Vindictus [+29]
Knights Exemplar [9]
- Knights Exemplar Officer [3]
Knights Exemplar [9]
- Knights Exemplar Officer [3]

Not sure where to go from here. Any help?
>>
>>47728950
jacks, choir, a vassal
>>
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>>47728778
>>47728747
Get wrekt cry babies
>>
>>47728997

ooh that one's even better than the other one
>>
>>47728863

Sadness

>>47728909

That's good. Not going to lie, I'm not sure who's good, but I definitely want Fiona at least. What is a good starting group for her? I've heard the Comadore is good with her
>>
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I want to get into warmahordes but I'm currently split between starting with khador and trollbloods. which faction would you recommend and why?
>>
>>47728909
What about them got so good? aside from the nomad being an 11 point heavy with a POW 18 2" reach
>>
Supposedly feora3 and madrak3 spotted at LnL
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>>47729099
pick the one with the visual aesthetics you like the best. you have to enjoy looking at the things you build, put on the table, and paint.

every faction has good models. there is no "starter faction."
>>
>>47729099
Khador got really good for mk3 if that means anything to you.

Thing with khador always was, they had the biggest, stompiest looking things. instead of light jacks they basically had steampunk space marines. trouble was, they sucked pretty hard. now they don't.
>>
>>47729125
is sevvy dead or no

honestly those make the most sense as new 3s.

along with caine, skarre, vayl, sorscha
>>
How do I go about sticking the most Mountain Kings into a list?
>>
>>47729174

We haven't heard anything about Sev. I doubt Feora is hierarch though, since Kreoss is super pissed at her and PP's said that there's an internal schism in the Protectorate as of 3e.
>>
>>47729180
Pick a caster and a point level for your list. Then fill it with Mountain Kings.
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>>47729191
Oh sure. I just figured it'd be hard to have an internal schism if Sevvy was still alive. I wouldn't think anyone would take his place yet, but if anyone, it wouldn't be Feora.
>>
>>47729180


Don't

So one MK, one GK and one Sea King
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>>47729212
and then you're well over points, gg, DQ loss
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>>47728991

Heh, sure, but what jacks? I dunno what you take instead of just two Reckoners in every list.
>>
>>47729111
Least nerfed faction. Many PC reductions are good. Tends to have played combined arms in MK2 (pre-colossal) so should transition well.

>>47729033
Bit hard to say. She's always liked units because she's upkeep based. A good solo target for Telgesh Mark and a Roth's Mercy unit where her big "buys" in MK2.

Battlegroup wise? X2 Mariner may work out. It was almost good before but now with Power Up it's more efficient. Galleon should still be good with her too.
>>
>>47729241
>least nerfed
>cygnar exists
wat
>>
>>47729174
Hes good. Vayl has no reason to exsist
>>
>>47729257

I guess the argument is that Vayl3 has more reason to be than Thagrosh3 at the moment.
>>
>>47729191
"Kreoss has a horse? I deserve a horse too! Malakus, get me a horse!"
>>
>>47729033

I have no experience with her but you pretty much can't go wrong with a nomad now

>>47729111

contracts removed, dwarf jacks especially improved, lots of minor buffs when most factions got nerfed
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>>47729099
Komrade. Play Kaador.
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>>47729275
*i actually misread the initial post and jumped the gun a bit. I thought he was asking how the sevys were and how vayl was in mkiii
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>>47729151
>>47729328
trollblood models look kinda crusty so im probably gonna get the khador battlebox and go from there
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>>47729257
vayl has no reason to exist, what?
>>
>>47729389
You won't regret Khador I don't think.

Kozlov (new battlebox caster is really cool). Going from there you can't really go wrong with an Irusk (if you like troops a lot), a Sorscha (assassinatey) or a Butcher (super-solo)
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>>47729228

The Guardian is the new sauce now. MAT 7, 2" P+S18 spear, an open fist, and an arc node when you need it.
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>>47729446
Yea I definitely think I'm going to run a more infantry based list
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>>47729483
you're certainly paying for the arc node even if you don't use it. even if you want to arc buffs how often is the guardian going to be in position to do that effectively
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>>47729275

had this discussion with anons a couple days ago, I still think it should be post-dragonfather twins3. have everblight send them to zu as punishment for what they did or something
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>>47729535
Irusk1, Irusk2, Butcher1, and Vlad1 want to say hi :)

for jacks you cannot go wrong with Behemoth, Grolar/Kodiak, a Juggernaut, a Spriggan, and Ruin. (not all in the same list of course)
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>>47729690

Not happening. They're THE newest Legion casters.
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>>47729690
While that makes narrative sense, Twins2 are too new for them to get yet another mechanics upgrade. That would be kinda bullshit frankly (and they didn't even fix the massive issues with eTwins when they had the chance, sigh). Losing the athanc means there's less good reason for Thags3. Due to that I'd say, give us Vayl3. Preferably with Refuge ;)
>>
>>47729728

Kinda funny; Vayl hasn't done anything to justify Vayl3, but then that was exactly the case for Vayl2 anyway.
>>
>>47729227
Please tell me how much the Sea King costs
>>
Zuu announcement when?
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>>47729763
compare price points with other gargs. it's not going to be less than 36 points. with 30 WJP you're over. learn to do 2nd grade math
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>>47729728

watch it be fucking kallus

>>47729817

keynote is 9pm pst I've heard
>>
>>47729817
Sometime after 9 PM PST.
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>>47729829
OK, but how much does it cost? Can you tell me that shitlord?

You can't
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>>47729840

He does have something going on plotwise.
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>>47729174
>>47729191
>>47729211
>>47729257
>>47729275
>>47729313

Is all this on the wiki? I have a really hard time keeping up with all the new lore they put out. Basically I'm stuck in time with whatever they put in the official Primer and Forces of... books.
I wanna get caught up. How best to do that?

Also, I've been thinking of starting a collection for a new army. I currently play Menoth, and I was thinking of doing Convergence next. I know nothing about them, I've never played a game against them, but I fucking love the way they look.
On the other hand, would it be silly to collect a new Warmachine army when I could instead start a Hordes army.

What do you guys think? Sacrifice my love of aesthetics for a different shtick and new words for the already existing rules? Or should I just jump right into my Necron-Borg army?
>>
>Kallus2
L:arge base
Centaur looking

>Madrak3
Madrak the Protector
Has a shield and spears

>Feora3
Feora the Conquering Flame
Mounted
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>>47729944

Source on Kallus?
>>
>>47729241

Before, her big unit was Boomhowler because of Roths Mercy, which doesn't look like it has changed. Her feat still makes Assassins basically untouchable.

I mean, the only thing that looks to have changed are Cultists, since her Cultists are actually useful this time around. Just not sure what to use. My instinct is like Press Gangers, and you can use one of p/eAlexia to take advantage of the sacrifices.

>>47729315

What's special about the Nomad this time around?

I want to make a purchase, but idk what I should grab.
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>>47729840
I'm cool with Kallus.
>>
>>47729878
the exact point cost doesnt matter you fucking moron. you can't afford 3 gangs in a list, no matter how you slice it
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>>47729944
>Kallus2

MOTHERFUCKER
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>>47729971
The Nomad is an 11-point POW 18, 2" reach, ARM 18 heavy, with a shield, is the point.
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>>47729928
There's not really a good collection of fluff, and in some ways it's getting harder to keep up now that Skull Island eXpeditions (SIX) is putting out now novels/novellas more frequently.

hell i wish they would put out a mk1/mk2 fluff compendium with all the stories from all the rule books. people would eat that shit up.
>>
>>47729971
You remove cultists from play, they don't leave tokens for Alexia.
>>
>>47729944
is Kallus2 confirmed or are you just conjecturing anon
>>
So how does Skorne crack armour in Mk3? I feel like I shouldn't need to ask this, but our shit just feels bad now. Take this Nomad that you meme loving fucks are talking about. I need a 14 point Gladiator with 5-7 point Beast Handler support for that P+S, which doesn't have reach, and has less armour. I used to feel comfortable in my faction's ability to crack armour, but now it seems like every jack running faction makes fucking roadkill out of me.
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>>47730000
Are... Are you retarded? Of course the exact point cost matters. Reread what you just posted and, I don't know, rethink your life or something
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>>47730022

Can't argue with that. Damn.

>>47730056

Ah shit. Oh well. I've always wanted to run Alexia and Fiona together, but I guess they kind of hinder each other now.
>>
>>47729174
No.

Makus' fluff references him as being Hierarch and it's set during MK3's time.
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>>47730079
It's almost exactly the same, and tbf armor skew isn't as common and it doesn't seem as hard to crack infantry as it used to (In general, there are specific examples that are hard)

The Gladiator with handlers is good, find some way to toss Fury for the usual shenanigans as well. Remember that all titans have a 1" reach now, so their threat ranges have gone up in general.

I think that some combined arms is going to happen, too, with the general buffs to the ranged game that Skorne's getting between their slingers, the buffs to artillery, and other things, but for the most part the big, strong beasts are going to crack just as well as they do now, even if Jacks are more reliable than they used to be.
>>
What caster do you guys think can run 2+ rhinodons best in Mark 3? I used to love running a pack of them with Morghoul, he looks like he'll still be strong with them.
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>>47730109
Makus?
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>>47730193

Think he meant Malekus, which no WM/H player seems able to spell correctly.
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>>47730143
>but for the most part the big, strong beasts are going to crack just as well as they do now
The Bronzeback has lots a point of fury and its animus is FAR weaker, and Molik Karn has been nerfed into the ground so hard it's unreal. None of the Makedas look good yet you need one for Sidestep. No Savagery means charging in for any real threat range, which means forcing on top of him losing a point of fury. The two best Skorne heavies for cracking armour just ate nerfs I don't wanna hear your SHIT son. The Bronzeback and Karn are also WAY more expensive than the Nomad and that Khador one with retarded armour and P+S. The Juggernaut was it? Both of those heavies cost fuck all points.
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>>47730086
maybe consider how inferences work and why you're apparently unable to do them. unless it's 35 points, no caster can fit all 3. and even if it's 35, only 1 caster can do it. this isn't rocket science. there aren't cheaper gangs than 35
>>
>>47729956
>>47730057
Concept art at LnL - probably gonna be shown during keynote
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>>47730209
The fuck? Where was he referenced being Hierarch? I thought he was supposed to be feora's second in command?
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>>47729944

okay, so if it is god damn kallus what are we thinking the athanc got shoved into this time?
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>>47730230
Makeda3 got stronger than she was previously and wasn't a bad caster to start with. She'll be fine in mk3.
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>>47730247

Malekus' fluff references Severius still as Hierarch, he means.
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>>47730250

What's it matter? It transforms the body into Kallus regardless of what it was before. This change would be due to other things.
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>>47730286

I was thinking humanoid = humanoid kallus, non-humanoid = centaurish kallus
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>>47730268
ahhh got it.

maybe Savvy just can't exert as much control given the protectorate is doing shit all over the place these days. and even he expressed concern about Feora's status and the Flameguard all teh way back to mk1.
>>
Anyone else having trouble with warroom? I suppose I shouldn't be surprised, but having it throw null reference exceptions day 1 is pretty bad for a release.
>>
>>47730336
That's why he sent Vinny to deal with her and pretty much cucked her out of the colossals.

Feora's a lot like Ceresi from ASoI&F/Game of Thrones. She's not as smart as she thinks she is. Pretty much every major attempt she's pulled has been screwed over by Severius in some way.

Kreoss told her to piss off home like a disobedient child at the end of Blood of Kings.
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Thoughts on this?
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>>47730373
new rules aren't actually accessible til after the keynote.
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>>47730417
Dark Guidance doesn't benefit the banshees.
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>>47730440
Fair enough. Any idea when that is?
Speaking as a developer, it's still pretty bad to release a product that crashes like this though. Tinkerhouse seem to be pretty amateurish
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>>47730487

9 PM pacific tonight
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>>47730487

>>47729840
>>47729844
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>>47730451
Why not?
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Exemplar Knights lost bond of BROTHERHOOD to accommodate the fucking SJWs that wanted a female exemplar.
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>>47730209
Yeah, shame, as Madagascar is a pretty good caster.
>>
3 Fury > 3 Focus. Even with power up rule existing. Discuss.
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>>47730487
it's crashing because it can't access the content it wants to access and freaks out. that's not necessarily an inherent flaw. the content is not supposed to be release before the :official" release moment

that aside while i feel like war room for mk2 provided incredible value to me, it's clearly a very poorly written app. memory hog, battery hog, freezes...it's still better than cards for me, but it's designed very badly.

this is unfortunately a common theme with PP's electronics media partners (see also WM Tactics).
>>
>>47730519
it clearly says melee attack rolls. gunfighter just lets you use a ranged attack while engaged at 0.5" range, but it's still a ranged attack, not a melee attack.
>>
>>47730522
>not sure if joke, or redpill conspiracy autist
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>>47730592
trick question, both options are jokes.
>>
>>47730592

Leave it to the tumblrfag to ruin the joke.
>>
>>47730610
well played anon
>>
Poor Horgle, I don't think there is any reason to ever field him again now that Pyre and Slag Animi are rng self
>>
Vlad3 +27
-Ruin -17
-Rager -11
Markov -7
Fenris -9
Drakhun x2 -18
Uhlans -20
Uhlans -20

sis question: is this too many horses
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>>47730537
Depends on context. In a vacuum they're literally identical.
Focus is certainly less efficient than Fury, but with the reduction in Fury management, you'll have to invest more to use it heavily, while Power up makes Focus less of a resource drain.
>>
>>47730665

I'd have to agree with first anon, having to guess how much you need beforehand and possibly being wrong isn't as good as deciding at the moment you need it, although they are very close now.
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>>47730537
way too open ended.

However, if you have a jack with 3 focus on it vs a beast that can generate 3 fury, generally speaking, the beast is in a better place. because once the activation phase begins, the war caster with the jack (generally) has [FOCUS -2] Focus to play with, while the warlock has [FURY] points of Fury to spend. Assuming a casting stat of 6 each, the Warcaster has a total resource pool of 7 (6-2 on the caster, 1+2 on the jack), while the Warlock has 9 (6 on the caster, a max of 3 to generate from the beast)
>>
>>47730752

4 3 focus jacks vs 4 3 focus warbeasts. With a 6 focus caster vs 6 focus warlock. Imaginary mind so we don't complicate things.

The warcaster can get up to 10 focus worth.
The warlock can get up to 18 fury worth.

The Warcaster can keep all 6 focus and still make 4 jacks run that turn.
The Warlock can soak up to 4 fury after making all it's warbeasts run the previous turn.

Anyway the salient point is that when you need it every member of a Warlock's battlegroup can go whole hog. A warjack on the other hand has to share a majority of it's available focus with it's warcaster and the other warjacks. That dynamic hasn't shifted nearly enough to change this and Hordes still has a much higher alpha potential.

>>47730752
Is also an excellent point. You can be way more reactive with a hordes model. Hell power attacks are way better in hordes. Not just for the availability of open fists but also because you can react to lucky slam distance rolls and throw deviations with boosted collateral. Or if the slam must succeed you can boost to hit without using resources another thing in the battle group will require.

The nerf to fury management only affects the turn after you go hot and prevents turn by turn forcing to full.
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>>47730756
>way too open ended.

Agreed. There are many factors that also matter. If we started in on them we'll be arguing forever in a more general hordes vs warmachine way though.

I wanted to point out that 3 =/= 3 in this case. Because baseline Fury is a stronger stat then Focus.
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>>47730856
The beasts have better alpha, but the guy with 6 jacks has more room in his list for units, support models and solos. Compared to the guy with 6. Beasts
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>>47730856
yeah and the counterbalance seems to be that heavy jacks are cheaper. compared nomad to bronzeback for instance.
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>>47730883
>>47730885
Which brings us to a different level of analysis. The question becomes "Is the PC difference and P+S differences between available warjacks and warbeasts too large in compensation for the base power differences in fury and focus?"

Which it may be. It's a far more complex argument and an excellent point.

>>47730883
I look at 6 jack lists and I really wonder if they'll be good. Most of those jacks are not going to do a whole lot in a turn. What happens if you further strain the focus load with shake-able effects? Does this denial of resources force the warcasters battlegroup below efficiency for PC spent?
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Also for some stupid reason Hordes has WAAAAAY better Fury Management then Warmachine has Focus Giving.

At the moment a unit of Beast handlers is like a entire unit of Arcanists.

And thats for every faction.

PP has that nasty design philosophy of only fixing their mistakes with future releases. So whilst Warmachine has to pay around 4-6 points for just another single point of focus, Hordes gets about 6 worth of fury for that dough.
>>
>>47730997
Where are you making these lists?
>>
>>47731013

http://conflictchamber.com/
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>>47731034
tyty famarino
>>
>>47730949
6-jack lists without a jr are going to be putting an incredible strain on anything short of a Nemo3 or something with incredible battlegroup buffs, and even then.

My knee-jerk reaction is that the PC difference is too big for the kind of jack spam that might be viable outside of COC, but that particular issue is balanced with PU only being 1 focus, where a jack that wants to do any serious work always wants to be fully loaded, or at least have 2 focus. beasts tend to have more initials than most jacks and higher focus caps. but clearly it boils down to who gets on who first. a bronze back on a nomad will either kill it, or be killed the next round by it, or vice versa. there are some outliers ("medium" beasts like the Neraph and Angelius, where "medium" is in reference to lower P+S and/or lower fury) but generally this is true, though WM has some advantage in being able to bring more heavies for that alpha and still fit in more infantry/support behind it.

COC is as usual its own separate kettle of fish
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>>47731012
Fury management is greatly toned down from what it is. You can't generalize when comparing WM Empower-adders to PGBH though. A more appropriate comparison is to forsaken/shepherds.
>>
>>47730883
I've been playtesting a Magnus 2 list with three heavies and two renegades and its performed pretty well so far.
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>>47731012
legion and skorne have always had the best fury mgmt things look very different if you compare to trolls (need damage to get whelps) or circle (no significant fury mgmt to speak of)
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>>47731012
You're comparing apples and oranges. A beast can use all it's Fury whether or not fury management is present, but Hordes doesn't have a single fucking thing that compares favorably with an 11pt Nomad or a 12pt Juggernaut.
>>
>>47728778
>>47728794
Found the cryxplayers.
>>
>>47731110
You point to Khadors and mercs coolest guns but guess what? They lack bullets.

And a gun without bullets is just a crappy fragile club. And you can't even run pure jack heavy with just Juggernaughts. And outside of those few exceptions, most jacks and beasts are pretty close.

So I would rather have a worse gun with bullets, then the coolest new toy that can't hit for shit.

>>47731083
Sure.

An arcanist gives 1 Focus, a Shepard takes up to 5 fury. Same cost.

Every single Faction sans Minions has a way of migitating fury that takes away many multiple fury at a time instead of just giving 1 focus.

Outside of Miserable Metal Mountain, Beasts still pretty much kick Warjacks Asses. Sans the truly awful beasts.
>>
>>47731236
I was off by a bit. A Forsaken can take 5 fury for the cost of two arcanists. And evern arcanists are
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>>47731236
first off, it's a Forsaken that takes up to 5 Fury.

Second, they can only do so every other turn (unless they sip 3 one turn and 2 another, or some other combo) before they have to spend an action to get rid of it through Blight Bomb or buy/boost attacks, versus the Arcanist doing so every turn

3 shepherds can remove 3 fury total, sure, they're also exceptionally easy to kill and have to be close to the beast they're working on.

what does circle have?

also L&L has spoiled a new thing that brings Empower back to Khador, but it's still in the computer sculpting phase

i'm not saying focus is better, it's generally not, but it's also just not so cut and dry. cheaper jacks means bigger overall armies and there are tons of things that can kill heavies without breaking a sweat - IFP, doom reavers, KE, etc
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>>47731086
that's really 3 heavies and 2 that hang around looking for a good shot, really.

which heavies? betting at least 1 nomad?
>>
>>47731236
If you're seriously arguing that a Nomad is worse than any given 11pt warbeast then we have nothing to talk about, you've either got brain problems or you don't actually play the game.
>>
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CAN'T WAIT TO SWEEP ALL THE TOURNIES YEP I SURE CAN'T
>>
>>47731337
What 11 point heavy warbeasts even exist

I think they're all lights
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>>47731236
An 11pt Nomad can remove an 18pt heavy warbeast from the table no problem.

It's like you don't understand how piece-trading actually works in this game.
>>
>>47731337
exactly. just compare a nomad to a neraph

neraphs are not bad, but unbuffed (and generally even buffed) there's no competition. i did manage to one-round a nomad with a Neraph in a mk2 journeyman, but it was all thanks to dice spikes and Incite, and just hot hot dice. it shouldn't have been possible.
>>
>>47731062
Bronzeback vs Nomad? I think we can agree the BB is one turning a Nomad but I'm not convinced a Nomad can one turn it. At least not without aid.

BB 33 boxes, Def 10, Arm 19. So Nomad is dice - 5 on open fist attacks and dice - 1 on Battle Blade attacks.

Assuming a charge. Allocation options are lead with open fist 3d6 - 5, 2d6 - 1, dice 2d6-1, buy 2d6-1. An average range of 19-30? Looking at a situation where you need to hit everything and get lucky to one turn. With any amount of bad luck (one missed battle blade or one flubbed die roll) leaving it alive with tons of health.

The BB attacking into the Nomad is a lot harder to paper theory. If you rip off the left arm early then it loses the buckler bonus. Nomads have 30 boxes as well. Still 1 P+S 16, and 5 P+S 17s on a charge will certainly do the job.

That's without getting into all the text on the Titan. Beat Back animus, counter charge, fury management leadership, hard head, chain attack grab and smash. Titan has a neat turn where it charges(1), leads with tusks, boosts to hit both gauntlet attacks (3), triggers grab and smash, boosts to hit a 2h throw (4) and tosses an enemy jack at other parts of the army after doing decent damage.

The higher initials do matter because you can get better allocation options. (If you need to boost then buying attacks + boosting gets expensive vs boosting all initials.)
>>
>>47731359
Neraph in Legion is 12. and it got -1 POW nerfs to both weapons and -1 Fury
>>
Can a model attack itself?
>>
>>47731359
Shadownhorn Satyr maybe? It might be 12 though, I think the Gnarlhorn is 12 too. I don't care how much better Fury is than Focus in a vacuum, there is no favorable comparison to be made for the retard-goats.
>>
>>47731381
Not usually, though a Caster could target themselves with an offensive spell via an Arc Node, but I think that's the only way.
>>
>>47731381
No. A model (in MK. 2 at least) cannot target itself with anything that is an attack.
>>
>>47731381
No, they can't see themselves, surprisingly.
>>
>>47731416
>tfw Naaresh can't literally stick swords through his nipples
Speaking of which, why does Naaresh have the most beast points in Mk3? Like nigger what, he has more than Xekaar or Morghoul1.
>>
>>47731110
>but Hordes doesn't have a single fucking thing that compares favorably with an 11pt Nomad or a 12pt Juggernaut.

That's because Nomads and Juggernauts are stripped down chassis without any bells or whistles. They are totally basic. Yet every warbeast by design has an animus. As such even the most basic of warbeasts has utility.

So of course the warbeasts around 11 and 12 points are not comparable. That's because it's impossible to make a naked titan or warpwolf with no rules on the back.

Take an Impaler. Which is 11 points. 3 Fury warbeast. It has a ranged attack that has crit slam and an animus which the warlock can use. It's also arguably a great slam vector because it can always react to an opening with a boosted slam attack roll.

Does an Impaler compare favorably to a Nomad? Nope. But it has utility the Nomad does not. Would you be happy getting a naked Dire Troll with no animus that manages to be 11 points? Likely not.
>>
>>47731465
The nomad and juggernaut have rules on the back.
>>
My point NOT that a Nomad is better then any old Beast. Did anybody even read my metaphor? No.

My point is that Beasts Run better then Jacks. Economy heavy beasts are shit, and most Economy Jacks are pretty good, but they tend to be at about the same point for Medium-Expensive stuff.

Outside of just spamming enough metal that beasts just can't chew through, Warjacks lack enough power to really do much. Even with Jack Casters.
>>
>>47731388
The retard-goats are shockingly good power attack platforms. They are pretty weak as attack vectors but for control and scenario play they may work out better then expected.
>>
>>47731364
why would you ever lead with open fist on the charge? wtf i cannot take that seriously

and of course it's impossible to consider what buffs will be in play but generally safe to assume there will be some buffs.
>>
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>>47728747

Is it possible to rate the effectiveness of armies yet? I haven't played any games but I know the rules (at least the Mark 2 rules) fairly well and I'm gonna start playing soon. How's this list look?

Errants are for a little tanking/tarpitting of enemy units while the cavalry runs around and gets em from behind. Vanquishers are for dealing with enemies trying to flank. The 2 vassals each are for extra support, since Kreoss is gonna be running around with the rest of the cavalry and I don't want him getting tied down to slow moving units.
Should I get rid of the Errants and bring in another unit of Vengers? I could just use my jacks to tank but then the vassals would probably end up getting killed as soon as they get into the thick of things.

I don't know. I know the rules but I have zero practice putting my ideas into action. I started out making this trying to build a cavalry heavy army. I was thinking a bunch of vengers and then some back up from deliverers, since throughout history artillery has always been a great support for cavalry, but one could hardly say this game is based on reality.

I'm starting to ramble. What do you guys think?
>>
>>47731426
though you can buff yourself with targeted spells/effects. the distinction there is weird.
>>
>>47731465
I'd fucking love the Bronzeback to cost 11 points and not have an animus. I'd fucking love Molik Karn to cost 11 points and not have an animus. There are very few animii worth caring about in Skorne now, and because fury management just became difficult, you're walking on eggshells all the time trying to use the mediocre pieces of shit in the first place. Great, I can Rush my Gladiator into the fight so it can bounce off the Juggernaut's high armour and either die on the backswing or overheat and do fuck all for a turn.
>>
>>47731465
and now we have to get in to relative value of animi. great.

especially considering every animus is a cost-benefit vs buying another attack on a given turn, and a ton of them are hot garbage even on a good day
>>
>>47731312
Gallant (Because Defense 15 armor 21 heavies are p good) and two Nomads is the current configuration. Renegades do get an additional focus on occasions, they have reach 1 now so even once they've got their shot off, if I don't need one to arc something you can get some work out of it.
>>
>>47731538
Yeah. That's where it gets real rough. It'd would have been nice to see some of the fury management gaining stuff like "target warbeast can cast it's animus for free this turn".
>>
>>47731526
Extremely.
>>
>>47731636
I mean it's better than being able to use Rampager/Dominate/Influence/Dark Seduction to force something to stab itself, i guess.
>>
>>47731486
Paying that many points for a Power Attack bot seems really bad. The problem with power attacks is that generally they don't remove the problem, they just put off the problem for a turn at best.

You could just pay five more points for a Warpwolf to fucking obliterate the problem with it's murder-claws, and it's still got open fists for those edge scenarios where you just NEED to throw something. And it's faster so it can get into position to do stuff easier.
>>
>>47731674
Not to mention that they sac all their initials

I prefer the goats for primal targets.
>>
>>47731518
>Is it possible to rate the effectiveness of armies yet?
Honestly, no. We need to know exactly what Theme Forces and the new Steamroller rules look like until we can get a full grasp on what the new meta will look like.
>>
>>47731736
We won't know theme forces for months, really all we're waiting on is Steamroller.
>>
>>47731751
Won't War Room Have them? Im sorry its retarded otherwise.

PP makes them a big part of list design (Apparently) and then says "Wait Months and 20 extra Bucks!"
>>
>>47731674
>they just put off the problem for a turn at best.
Which can let you win by scenario.

Or you throw them out of control range and they don't get allocation or power up.

Or you throw them into another jack and the enemy has two KD to deal with.

Or you throw them into their infantry and get a few kills that way.

Power attacks where plenty useful. Before Colossals and Gargantuans came out. Because those models can't be power attacked and force you to kill them to deal with them.

>You could just pay five more points for a Warpwolf to fucking obliterate the problem with it's murder-claws, and it's still got open fists for those edge scenarios where you just NEED to throw something. And it's faster so it can get into position to do stuff easier.

Feral's don't need Gorax around so that's an even better potential battlegroup then before for rip and tear. Though you can take Gorax + retard goats to get into rip and tear range with goats. Such a battlegroup (say 2 goats and 1 gorax) would be pretty close to WB points. Let's see 1 Shadowhorn, 1 Riphorn, and 1 Gorax is 33 points.

>And it's faster so it can get into position to do stuff easier.

Is it? Shadowhorn spd 6 + bounding leap 5 is 11 inch movement before a throw.
>>
turns out the kallus2 dragon centaur is real.

huh.

i'm stoked.
>>
>>47731776
They're not even done being playtested, War Room will have them when they release.
>>
>>47731799
Brilliant, a big part of the game design isn't even playtested yet. Fucking genius. But I am also not suprised.
>>
>>47731786
All those things you listed for power attacks are strictly worse than just killing the thing.

There were exactly three times power attacks got used in non-scrub games:
1. Throwing something at a caster during an assassination
2. Headbutting a caster during an assassination
3. Slamming a retardedly high-armor heavy out of a zone because you can't possibly kill it (extremely rare, because why haven't they jammed their clamjack deep into the zone?)
>>
>>47731831
I'd be surprised if some weren't done though
>>
>>47731831
Or you could stop and think for two seconds. "Not finished" doesn't mean "not started", playtesting has multiple stages and usually ends with a big long stretch of minor tweaks and wording cleanups.
>>
>>47731862
Bro, I agree with you about power attacks being a half measure, but scrubs let you throw shit on their caster or let head butts get in if we're gonna go down the rabbit hole of "pro" play.
>>
So let's say you ended up with both halves of the mk2 hordes 2 player box, and you look like the look of the circle mk3 bb. I don't know much about circle, but given you have the contents of those two boxes, what you buy in addition to turn that in a 75 point army for friends to play to try out Circle?
>>
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Not sure if this has been posted.
>>
>>47732058
wtf is it? The image makes it sort of hard to tell.
>>
Protectorate Army - 75 / 75 (+28) points

(Kreoss 2) Grand Exemplar Kreoss [+28]
- Fire of Salvation [16]
- Reckoner [16]
- Reckoner [16]
Knights Exemplar [9]
Knights Exemplar [9]
Exemplar Errants (max) [16]
- Exemplar Errant Officer & Standard [4]
Exemplar Errant Seneschal [4]
Rhupert Carvolo, Piper of Ord [4]
High Exemplar Gravus [9]


Thoughts?
>>
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>>47732058
Fuck Legion. Khador STRONK!
>>
Requesting the new trencher solo card picture, can any anon deliver?
>>
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Spoiler alert do not bring against a faction with immunity to fire. I need to have Black Spot + Incindiarii in my life though, especially now that we can premeasure to make templates land exactly where we want them. Black Spot one unit, then fire on it and drop your free shots onto another unit because 7 damage is enough to kill a lot of infantry. Like damn son.
>>
>>47732084
Check the archives
>>
>>47732083
Santa got swole.
>>
>>47732083
AHAHAHAHAHAHAHAHAH

THATS DUMB
>>
Are we gonna see the new hordes faction today?
>>
>>47732083
A Greylord in Man-o-War armor. Neat.
>>
>>47732075
Kallus2, supposedly
>>
>>47732083
Looks like a dwarf.
>>
>>47731430
Its because he sucks.
>>
>>47732101
no u
>>
>>47732160
Huh. That's an interesting development. So Kallus is like getting changed into Everblight's new body or some shit.
>>
>>47732206
I don't need to, I have the cards. Get off your lazy ass and search the archive. He was posted in literally the last thread
>>
>>47732081
Its the old tier list and all but youre not getting any of the benefits for taking all that shit like you used to. Maybe drop FoS and just take a single colossal? Get the choir, wracks, etc.
>>
>>47731884
Il hope that.

>>47732083
>New In faction source of Empower

HMMMMMMMMMMMMM.

Still looks funny.
>>
>>47731430
It's so he can make room for all of that new design space
>>
>>47732272
There aren't theme bonuses anymore?
>>
>>47732339
theres no themes anymore... plz dont remind me of that ever again
>>
>>47732339
There are, but we have no idea what they look like yet. Just that A: They're not warnoun specific, they're faction specific now. and B: there are no tiers. Just bonuses for doing certain things.
>>
>>47732339
It sounds more like they will be like merc contracts, but based on internal faction themes.

So like a flameguard theme could use the feoras or thyra as the caster.
>>
>>47732241

I'm gonna go with his athanc got shoved into a raek's head and he started growing out of it
>>
>>47732463
My guess is he started slowly evolving into a dragon body like Thag
>>
>>47732484
Thagrosh didn't "slowly evolve."

He immediately transformed after absorbing another dragon's athanc.
>>
>>47732058
confirmed as Kallus2
>>
>>47729928

Bump for these questions.
>>
>>47732339
theme bonuses are supposed to be all "in game effects" like + to initiative, or "for every X points of jacks, take 1 free solo."

versus "out of game" bonuses like changing FA or point costs
>>
>>47732862
how experienced do you feel with menthe? COC is not a good starter faction because Induction works completely different from Power Up and it can be confusing
>>
>>47732862
Honestly I find Fury a much more fun resource to play with than Focus. CoC uses focus the same way but they can pass it around from jack to jack which is their big special thing. But you might like trying out Fury. Ask someone in your meta if you can do a test game with a hordes faction id say
>>
>>47732018


Shifting stones

Wilder

Skinwalker alpha

Honestly Feral, pureblood, gorax, argus, stones, skinwalkers and a few other things will make a solid 75 list
>>
>>47732851


Does that mean Grayle2?

Damiano 2? On horse?
>>
>>47732512
No he didn't read the actual fluff. It took weeks for him to transform fully.
>>
>>47732018

this >>47732917 is great advice, and just what he listed should get you very close to 50 points I think which might be a better size game to start people off with
>>
>>47730522
What was the rules for her? I remember it was posted a few days ago
>>
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I'm going to be doing a Journeyman League and I'll be selecting Menoth. What colors and basing should I do for them? I was thinking Communist China green + red (red being my favorite color.)
I will absolutely not do yellow or orange. What color schemes do you guys think would look cool on Menoth? My last menoth army (when Mk2 launched) was white and blue. So I'll probably avoid that color scheme.
>>
When's the new faction reveal goddamnit
>>
>>47733442
look at your picture. go drab with red accents. and yellow skin.
>>
>>47733722
Yes, the picture is an option, but I was also curious as to what others might think would look cool on Prot. I'm fairly open to whatever, so I thought I'd listen to opinions.
>>
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How do you all feel about this?
>>
>>47733905
another big troll? big whoop. good for them.
>>
>>47733685
probably another 3 hours
>>
>>47733905
Pretty cool looking model.
>>
>>47733905
It's really cool. I can see why some people are like >>47733920 in that "mountain king, sea king, glacial king all look the same" - but I mean, they're trolls. They're all going to look similar. Like humans looking like each other.
>>
>>47733905

I think the boat on the back is a bit much...

So tell me his anchor can pull any base, even Gargossals into B2B with him :). I can see it happening already.
>>
Are the new rules up or is that tommorow?
>>
>>47730417
This was my 30 second throw together form last night. I agree with

>>47730451

that the Banshees don't benefit from Dark Guidance, but there's already a lot in the list that does benefit, and the Banshees are a fast screen that can put a lot of incubi in the way and do ok at clearing infantry. I'll probably drop the Legio+UA for Spears+UA. Mostly I included them so I could feel like my Legos have a place in Legion but they're just such garbage now.
>>
>>47733905
Loving it. The Troll Kings really are some of my favorite models.
>>
people on legion facebook saying they've seen a new fyanna model and she's going to be a warlock now
>>
>>47733685
>>47733986
Wait ten goddamn minutes and they'll announce this stuff during the keynote
>>
>>47734130
I thought all the lessers/journeyman were becoming full warnouns?

Because of the time skip in the fluff. Though it would have had more impact if they had been established characters for a while. But what do I know about good storytelling?
>>
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>>47734188
Well they'll have been around in the fluff for 2+ years now.
>>
So the key notes in 10~ minutes right, and its on twitch?
>>
>>47734188

beast mistress is our lesser though, fyanna is just a solo
>>
>>47734264
I think they did say in a Primecast she'd be the one to get an athanc at some point, since they didnt get a named Jr
>>
>>47734206
Is thst Aiakos?
>>
>>47734287
Yarp
>>
>>47734206
That's a weird-looking turbine.
>>
it's happening!
>>
>>47733442
I would help you but the people in charge said you already had as much help as everyone else has so you can get fucked.
>>
FEORA ON A HORSE!

What the hell is it with the 3rd incarnation of a warcatser being mounted? Thyra should have been mounted to go with Flamebringers.
>>
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>>
The fuck? This better not be the new faction.
>>
infernals?
>>
lol.
>>
is there a stream or something?
>>
>>47734572

Twitch tv and go to Privateer Press's channel.
>>
>>47734572
https://www.twitchDOTtv/privateerpress

here
>>
The fuck was that. Halloween themed? What? Not Zu? Infernals maybe? What?
>>
I thought they were supposed ANNOUNCE a new faction, not just give us a lame ass teaser for one. Like what the fuck was that?

Totally sucked the energy out of the room.
>>
>>47734630

Announcement of a new faction was an assumption. They've told us before the faction's not out until 2017 anyway.
>>
topkek 15 minute keynote then handing shit out
>>
>>47734570
God, I hope.
>>
>>47734496
...what?
>>47734630
I wanted jungle fever, not pulp horror. Fuck new hordes faction.
Also this stream sucks.
>>
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>>47734032
>mfw forgot to add the file
>>
>>47734673
drop lkegionnaires, they are garbage.
>>
In b4 the new faction is Twilight Vampires and Werewolves.
>>
So much Design Space in that keynote
>>
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>>47734718
>In before they're actually eldritch horrors that everyone thought were vampires and werewolves
>>
The fuck?

>New Edition video

>Theme forces video

>Teaser for a new faction that tells you absolutely zero about the new faction or gives you any reason to be excited about it.

>People lining up to buy shit

>G'nite everybody!

So basically nothing has really changed. We came out of the keynote address knowing exactly the same shit we did going in. What was the point again?
>>
I didn't think they could get worse than last year's keynote.
Holy shit pp gg
>>
>>47734695
>>47734032
Yes i literally said that I was probably going to here. Was just including the file since I forgot like a fucktard.
>>
>>47734749

we know it's not zu

...yeah
>>
How do you fuck up THAT much?
>>
>>47734749
Not entirely true. We now know that if we want all the entries for our armies, we have to buy 8 books instead of just one.
>>
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So is there a site up with the rules, stat cards, themes, etc written down so I can read them rather than watch videos?
>>
can anyone put the pdf up? plz based anon
>>
So are the mkiii rules out then?
>>
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>We could have had an insect focused hordes army
>Or something cool like zu monsters and shit
>Anything at all
>Fucking anything
>DUDE SPOOPY THINGS LMAO
>>
>>47734749
Design space in a dying game.

The new Troll garg shows that PP has no idea how to handle MKIII. Instead of releasing new small models that get people excited they're releasing more display pieces that will dominate the game and be impossible to transport.

I'm looking forward to seeing the game that replaces this one now. I want something less complex than Malifaux but something that isn't Games workshops bowling trophy style models.
>>
"Most important night in Warmachine History!"
Okay, now you line up here, you over here... no no, look at your ticket, you line up here.
Okay, g'night!
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