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Hey /tg/, I'm looking to start up a nautical campaign for
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Hey /tg/, I'm looking to start up a nautical campaign for my party and I wanna try some thing that's low fantasy. What are some good systems to support thay and that offer some magic if I want to use a little?

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7th Sea, The Black Eye or Warhammer Fantasy Roleplay (2nd Edition). Depends on how low you actually want your fantasy to be.
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>>47724960

>The Black Eye

do you mean The Dark Eye?

Also Riddle of Steel and Song of Swords maybe?
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>>47724983
>do you mean The Dark Eye?
Yes, that one. Das Schwarze Auge
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Strike! RPG
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>>47725001

Oh yeah I've heard some good things. It's coming out in the West for the first time now right?
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>>47724983
Man I'm so angry. I owned riddle of steel at one point but I lost it and can't find it anywhere cheaper then 80 bucks
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GURPS
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>>47725040
Stop shilling Strike!

Why does /tg/ keep shilling Strike!?
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>>47724908
7th Sea

Reign Enchiridion
Torchbearer
Runequest
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>>47725138
Milhouse is not a meme!
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>>47725138
>>47725040
I'm actually GM-ing a nautical Strike! game tomorrow, although the nautical travel is more the separator between fantastic locations rather than the focus.

As a generic system it can easily handle it, but you will probably need to figure out how to handle ship to ship combat (though I think there's a vehicle expansion, but I don't have that one) and some other details.

It doesn't really work if you have a need to accurately simulate shit though.
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>>47725258
>implying you're not doing the scummy ass shit-tier GMing thing of making the players take skills/abilities to make them good at sailing/having a strong ship, and then going 'Well the ship is just for background detail anyway~' and making them waste everything

Disgusting. You're no different from every other 'nautical game' GM ever.
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>>47725318
I now suspect that you are one of my players (especially since I didn't make the Strike! suggestion, and considering the number of players who know/play the game and would recommend it for sea adventure are pretty limited...), so yeah, you probably know I'm guilty of this.

...

Kinda. I mean, I handed out some stuff for free (swimming and basic ship related skills), some stuff did something at least (the crew), and a bunch of the skills are dual purpose (mapping/water magic/leadership works just as well on land).

But yeah, I need to figure a way out for it to be more relevant, especially since we didn't actually have any real nautical combats yet. In my defense, I didn't have a good opportunity for it yet either.
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>>47724908
Running AFMBE with the pirate sourcebook. Meets your description,abd it's running great.
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>>47725154
>>47724960

Tell me about 7th Sea bc I had heard 1e is pretty unplayable, or something. At least I had heard that it was p problematic. What about 2e?
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