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New Patch and SPACE MARINES SOON edition

Patch: http://steamcommunity.com/games/363680/announcements/detail/798641335605468947

Space Marines: http://steamcommunity.com/games/363680/announcements/detail/798641335605555583

Copypasta is old unfortunately, newest archived version I found on google was from late March.

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.
>>
The five SM chapters that are being included are Ultramarines, Space Wolves, Dark Angels, Imperial Fists, and Blood Angels.

It's quite likely that the Smurfs will be the 'generic' option, with the other chapters taking the role of favours.

If I had to guess:

Imperial Fists = tankiness

DAngles = shootiness

Blood Angels = boarding

Space Wolves = gotta go fast
>>
>no IN changes

what a shit fucking update
>>
>>47693636
The devs said they're happy with IN. IN are going to stay shit forever.
>>
>>47693510
how soon??
>>
>>47694050
Space Marines on the 21st.


So I'll be out of town.
>>
>>47694068
not soon enough
>>
>>47693636
>>47693978

Though IN might be uncompetitive on paper, my experience in MP with an altogether average fleet composition (jack-of-all-trade Lunars and a Mars) has been very good simply because so many players are terrible, cowardly, or both.

I've had opponents warp out after losing a single Dauntless, or jump after camping in the corner and then getting spooked because I *gasp* brought along a nova and shitloads of torps.
>>
>>47694192
You can basically win with anything in multiplayer if you're not totally incompetent and don't just warp out for no reason at the first sign of trouble.
>>
>>47693510
I really like how they nerfed the crap out of ork ships for no reason.
>>
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>>47694790
Once everyone has been nerfed...no one will be overpowered...
>>
>>47694790
>take extra fire damage for some reason
>take DOUBLE hull breach damage
>lose their AP gun upgrade
>lose taunt
>get a speed "upgrade" that crits your engines when you use BRB
>bunch of new zzap upgrades that don't really do anything useful
>hanger bays and zzao guns still absurdly expensive
>sensor range upgrade removed

So with all your range control abilities removed and brawling ability thoroughly castrated ork players are basically left totally unable to respond to kiting, even if they can an enemy ship in range for a few seconds they can't do anything to keep it there long enough to kill it and now their high hull HP is undermined by taking extra damage from fire and hull breaches.

I guess if their goal is to make every faction as shitty and unfun as IN then they're on the right track.
>>
>>47693562
Don't you have BA and SW mixed up?
>>
>>47693636
IN is second best at everything.
If you're gud, you can use that to to be better than whatever opponent your facing at whatever you need to. You aren't going to out-fast or out-carrier chaos, but you're tankier, killier, and fightier. You aren't going to out-tank or out-fight orks, but you're faster, longer ranged, and more maneuverable. Comprende?
>>
No Grey Knights option, I take it?

Disappointing. They should let us do our own paint jobs in multi-player.
>>
>>47695436

Shit, I hadn't thought of that. You're probably right.

>>47695484

Custom painting is coming next month IIRC.
>>
>>47694192
Maybe I'm just unlucky but novas feel like complete shit for me. Even at short distances I barely ever hit anything.


>start mission
>data recovery
Just fuck my shit up fampai
>>
>>47694068
Well, 21st is at least what they say now. The current patch was also supposed to go out last week already.
>>
Got to make a decision by the 21st whether to grab this for the space marines and tau DLC, or hold off until it's on sale in like a year or whatever. So, how is the game now? I'd heard it was pretty buggy at launch, is that mostly worked out? If it helps, I'm not big into multilplayer, (mainly because I'm pretty terrible at most online vidya, so often there isn't much fun to be had unless a game's forgiving/fun when losing,) so would mainly be getting it for the campaign and some skirmish action.
>>
>>47696668

The campaign is quite good, and the game itself is infinitely more stable and polished now than it was at beta. I'd recommend picking it up.
>>
>>47694790
>>47694960
Ork lance can slow ships now and the slow is stackable.
>>
>>47696721
Okay, cheers, will probably give it a shot then.
>>
How the fuck do you defend your convoys as IN against Orks?
>>
>>47696668
Bugs are mostly cleaned up by now. Singleplayer can be fun, though the Eldar AI has no idea what it's doing. On the other hand, mainly being interested in SP is also an advantage for you because the MP playerbase has shrunken a lot since release (you might still give it a go though, a lot of people suck and it's surprisingly easy to win, even if you aren't that good).
>>
>>47697072
I honestly have no idea. Mostly I just try to delay them with stasis bombs and take our their smaller ships as quickly as possible so they cannot ram every few seconds.
And then I pray that the guy sucks at playing Ork.
>>
>>47697072
Escort spam and MOIND GAMEZ
>>
How much of a bad idea would be to convert all my mechanicus fleet max level into a Nova Spam Imperial Navy ?
>>
Are zzaps worth taking now?
>>
>>47697900
They have an upgrade that allow them to slow ships by 50% for 2s and the slow is stackable.
They also have another upgrade that give them 50% chance of ignoring armor and holofield.
Doing an all lance fleet and focusing on ramming sounds good on paper but it need to be tested.
>>
>>47697626
Dunno, the nova cannons have a shitton of scatter at large distances, even if you fire a full broadside you might only take out an escort
>>
>>47693510
>Dark Angels

Playable The Rock when?
>>
Well fuck I'm not getting experience from victories or loses.

Great patch!
>>
Holy shit that campaign mission where you have to defend the Inquisitor's battleship.
How the fuck is this supposed to be possible? Their 3rd wave is fucking massive
>>
>>47698600
Stasis bombs and lock-on order.
Also ACTIVATING TACTICAL COGITATORS and ramming them to death.
>>
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>>47698600
Ram and pray

you now know where the waves are going to pop up, use that to your advantage
>>
>>47698634
>>47698641
Just beat it. Thanks.
Also, are battleships good?
>>
>>47698849
slow and cumbersome but powerful, invest in belt armor unless you want a brick in space
>>
>>47698849
Lot of firepower but slow and with a high point cost.
>>
>>47693510
I don't understand how I'm supposed to play orks now. they're only good (kind of) at 6k range where they avoid AP macros. are heavy cannons still any good or is it all zap and gunz?
>>
>>47698929
>>47698936
Would you say they're viable?
>>
When will they release the Space Marine and Tau fleets?
>>
>>47693510
so based on what we've heard we can make a small couple of guesses

dark angels being described as having rare tech to me means an offensive weapon bonus. maybe better crit chances, boosted accuracy, or something weirder. the fallen thing is weirder. would they really have a bonus just against chaos? maybe it'll boost detection or lightning assault though.

I fully expect space wolves to be the mandatory "better boarding+troop values" favor however.

speculating more I'd put money on blood angels either having a bonus to lightning/boarding, speed, fire damage (unlikely) or thunderhawks.

ultra marines I just don't know. temporary buffs to accuracy ala chapter tactics? fists just seem like the vanilla fleet. unless they get boosted macro damage or some kind of hull buff? I'm very curious to see what they do
>>
tfw no Black Templar fleet
Guess they'd be OP
>>
>>47699155
What do you want to do with it?
Not everything is viable in all situations.
>>
FUCK assassination vs Eldar.
FUCK IT
>>
>>47699350
Eternal Crusade
Like the Imperial Navy favour, but doesn't suck. Instead of a shitty Escort one random non escort ship from your shipyard.

Or I don't know make the IN favour not suck and I, happy.
>>
>>47699698
Assassination vs Eldar with Imperial ships.

In fact any mission with IN is hard.
>>
>>47699723
Imagine the Eternal Crusader warping into your system and fucking your shit up
>>47699746
Is IN underpowered?
>>
>>47699240

Space Marines June 21. Tau late August.
>>
>>47699810
the IN favor for the IN fleet is easily the worst in the game. even aliotic and blood axes do something, the navy is only worth it if you somehow knew you'd be pretty much only fighting slaneesh fleets
>>
>>47699937
Can they work alright with other favors?
>>
>>47699810
Jack of all trades.

No range like chaos, no speed like eldar or chaos, no resistance like Orks. Non of the fancy favours or skills like the other factions.

Almost every IN ship need the AP, +100 Shield, +100HP upgrades to function.

IN has to brawl but doesn't have the speed, numbers or durability to do it.
>>
>>47699957
Inquisition is good for carrier ships. Why would someone have carrier ships with IN? Mad men or very lucky bastards.

Space Marine thanks to the patch is kind of useless now.

IN one cobra escort after 2 minutes ish is not great, immune to insubordination with IN is just silly.

So that leaves mechanicus upgrade that gives you an extra skill and upgrade slot. Yes you need to pay for those on top of the favour.
>>
God I hate Data Recovery so incredibly much fuck
>>
>>47699937
Mechanicus is the best favor in the game tho.
>>
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>>Taunt replaced by auto-remove insubordination ability

Fuck this shit. Please tell me that the game is still good after this. Holy shit. How the hell is IN going to fight against the Chaos and Eldars now?
>>
>>47701776
No this cant be true

FFFFFFFFFFFFFFFFFFFFFFFF
>>
>>47694192
>Camping in a corner against Imperial Navy
It's like they're asking to get rolled. That's the opposite of what you want to do. You want to get behind IN ships so they can't use their torps on you.
You'll rarely ever get to take potshots at the ship's actual stern, thanks to emergency maneuvers so exchanging fire side-to side can work alright.
Conversely, I try to present my bows to the enemy as much as possible. It lowers my ships' profile against torpedoes and maximizes their armor. It's a tactic that works well against other IN , Chaos (so long as they aren't heavily stacking lances and bombers) and Eldar, as starcannons are weak trash to begin with and presenting 75 armor makes them even worse. If they move in for Pulsars I might be able to FSA and board. Failing that I can still LS. If I'm really lucky and the enemy is REALLY dumb I can get a ramming hit out of it.
>>
The new damaged subsystem thing is meh. Status update of belt armor being destroyed is cool. Just wish their was an option to disable data and convoy missions in skirmish and multiplayer
>>
>>47701776
People on the forums were whining about taunt because "Waa I don't like losing control of my ships" without any kind of regard for the role taunt plays in gameplay.

They whined about it A LOT. It basically fucked over both orks and IN vs chaos and eldar. There's literally no way to fight kiting setups.
>>
so what's the meta
I haven't played heavily since the beta, what's good
>>
>Temporary crits now a thing
>You can't easily perma-disable holofields now
Fuck. I know that Lightning striking in and hitting the generator was heavily RNG dependent but this just means that bringing those fucking shits down is even more annoying.
And removing taunt is fucking retarded. It's how you pull in enemy ships to begin with. It completely changes the way I play the game, I can't exploit the forced movement of the enemy ship to line up torpedoes and pick it off easily. It makes Overcharged Void Shields inherently less useful as well. Still not worthless, but now you don't have a simple, clear-cut time and place to activate it.
>>
>>47697072
I screen the convoy with ny ships. It then becomes a sort of rugby match as both the orks and I try to out ram each other. I once managed to destroy a heavily damaged ork battlenship by ramming it with a convoy ship. That captain must've felt very proud.
>>
>>47703476
IN now you either have to go full nova spam and hope for the best or replace all your upgrades and tailor it for a mass torpedo and speed.

Before you could win 25% of the matches against Eldar, chaos or Orks assuming players weren't retards and try to ram with chaos or some shit.

Now even against the AI in heroic is a pain in the ass against chaos. Brain dead AI with little to no kite can keep a safe distance of my ship. So I'm there hoping the AI goes full retard.
>>
>>47703850
Mwj also has that charge up time at the beginning of the match like the in favor cobra summon
>>
>>47693510
PLEASE PUT IN TAU OR TYRANIDS
>>
>>47703476
>>47703850

I usually give the devs the benefit of the doubt, but the removal of Taunt is one of the clearest signs I've ever seen of why listening to vocal minorities on forums is a terrible idea.

In one fell swoop, a patch designed to make Eldar and Chaos *less* OP has now made them even more difficult to beat. It's even more egregious because the ridiculous Taunt of the Beta was long-since removed, but the vitriol towards it remained even for the gimped (but still situationally useful) version.

Combine that with the extended cooldown on stasis, and you might as well have just told IN and Ork players to go fuck themselves, all because some autistic whiners on the forum got bootyblasted that their kite builds weren't an instant win button.

>>47703955

Which isn't a huge issue, as using a MWJ within the first minute or two of a match means something has gone horribly wrong or you're terrible and going to lose anyway.
>>
>>47703963
They're doing both.
>>
>>47704067
yesss
>>
>>47703986
What's fucking bizarre is that the people who continuously exclaimed that taunt is the devil are the same people who screamed about eldar needing their pulsars nerfed (without ever mentioning anything about the eldar taunt resistance, ability to trivially and indefinitely outmaneuver any other fleet in the game and being able to fight entire battles while being invisible).

They're literally children complaining about losing and pointing at the most visible thing from the scenario in which they lost and calling it broken.

If Tinaldos continues to pander to those people the net result will be a game that just isn't fun because everything is nerfed t the point of uselessness.

My guess for the future direction is going to be:
>Upgrades all come with a ridiculously crippling drawbacks
>Skills have longer and longer cooldowns with weaker effects
>More RNG on everything, less reliable damage application
>Nerf to ramming
>Nerfs to special maneuvers
>>
>>47704273
>nerfs to ramming

The grots wouldnt dare
>>
Is this game as much of a clusterfuck as it seem like from comments on FB and steam?
>>
>>47704528
Having played through the entire campaign and a bit of multi, no. No it's isn't.

If they keep patching it in this direction? Well...
>>
>>47704742
Well if I get into it after this new patch, did I miss the sweet spot?
>>
>>47704528
>fb and steam
Why?

Its a good game just buy it when it goes on sale if youre that worried about it. Once you get the hang of ramming youll never look back
>>
>>47704844
Maybe? You're probably going to suffer a bit from the lack of Taunt, even if you only know the game as it exists without it. There's a lot of situations where I've had to rely on it heavily in singleplayer, specifically against Chaos and Eldar because they kite you annoyingly.

But the basic core gameplay with the Imperial campaign hasn't changed much. Just stick to broadsides, torpedoes, ramming and boarding in that order and you should have plenty of fun.
>>
>>47704742
>If they keep patching it in this direction? Well...
>Let's just make everything worse!
>That will be fun right?
>>
>>47703446
I can kind of understand the complains, there is nothing more obnoxious than losing control over your ships.
However they should have replaced it with something else to make up for it
>>
>>47693562
But we'll be able to change the IF to Crimson Fists right guys? GUYS??!
>>
>>47699975
>Almost every IN ship need the AP, +100 Shield, +100HP upgrades to function.

Even Tyrants? Started not too long ago and for now I went for the accuracy upgrade first because they have such a large range that I can easily fire off a bunch of salvos before I get into close range - if I even get there at all.
>>
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>>47705195

Yeah. Having macros pretty much necessitates that.

>>tfw the Tyrant becomes the sniper of your fleet, because of the odd plasma/standard macro mix
>>
>>47705613
>>tfw the Tyrant becomes the sniper of your fleet

For the higher point games I just bring a gothic for that. Drops the shields so insanely fast with the appropriate upgrades, you can just sit back and decide which ship will go next
>>
>>47705674

What I meant was putting turbo weaponry on the Tyrant just to make the standard macros catch up. 15k range is absurd (in both good and bad ways) for macros.
>>
>>47705715
Do macros even hit anything at 15k anymore?
Don't really play IN too much but if I remember correctly their accuracy is already down to 20% at just 12k
>>
>>47705754

Yeah, IN/Chaos accuracy for macros at 12K~ is 20%. With the accuracy upgrade, it becomes 40%. Or something, if this patch shook things up again.
>>
>>47694960
Also Lotsa Gunz *might* not suck dingus now, since Lock On! will make it always launch maximum number of attacks for the entire duration.
>>
>>47701776
MWJ has 2000 limit instead of 3000 now.
>>
>>47696668
I say get it. Campaign and skirmish are enough to have loads of fun.

I'm like you, shit at online games, and still I enjoy the game.
>>
>>47703986
>>47704273
>>47703850

Taunts, bombs and MWJ are the shittiest part of the game.

They are the ones that completely disrupt the core gameplay of maneuvering your fleet and shifts it towards keeping track of cooldown timers and crowd control, which is absolute shite in a game that has so few units on the field.

I'm fucking stoked that taunt is gone.
>>
Is it just me or are Ork fighters/bombers complete garbage? Why do they even have the option?

>squadrons are useless
>gunz are useless
>zzaps don't do enough damage
>kannons are the only thing left and even that got nerfed to hell

Am I stupid or did this patch effectively delete Orks?
>>
>>47706235
Ork bombers are also fighters at the same time. This means that when if you send it for a bombing run to a ship that sends bombers at you, they will knock some down while getting some damage on opposing ship.

Also when they lose units, their damage gradually drops, since all units in a squadron can bomb. Other races have escort fighters which dont bomb. To balance it out, individual bombers have shit damage.

Which results in shit damage. Yay?
>>
>>47706171
Spotted the filthy eldar.
>>
>>47706309
>Eldar

Them's fightin' words son. Is it so hard to believe that I just like outmaneuvering my opponent or carefully positioning my ships and torpedo salvos without having to contend with cheap escape buttons, obnoxious AOE and mind control spells?

For the record I play Imperial Navy. Like a MAN.
>>
>>47706309
Spotted the MOBA player.
>muh taunts
>muh special abilities
>>
>>47706309
>>47706485
Girls girls you are both pretty.

The thing is against elder and chaos while playing IN it is impossible to catch up.

With Orks at least you have zaps that slow their ships and trakktor beams.

With Imperial Navy? You must hope the chaos/Eldar player is bad and he makes a lot of mistake.

With taunt and and stasis you could at least zone them. Now with no taunt and massive nerf to skills.

How on the flying fuck are you going to fight anything with IN?
>>
>>47707888
Yeah, I agree. Just like the original Anon I didn't enjoy the taunts and bombs either (though mwj was alright), but not having them at all is even worse. They need to come up with a replacement for IN because otherwise your only chance to win against chaos or eldar is that your opponent is a bad player.
>>
How do you win as Ork at low levels now? Kannonz are worthless and cruisers have only 1 zzap slot. It's a slow grind to unlock the big ships when you lose every match to kiting.
>>
>>47708329
You don't.
Orks are unplayable.
>>
>>47708329
>Kannonz are worthless
They still hurt like hell and have insane crit rate.
Kannonz didn't benefit from the range upgrade before, the removal of AP ammo did hurt them but they are still good.
>>
Whoops almost got within 5k of them, good thing Zzaps don't slow ships unless they hit the hull! That was a close one!
>>
>>47708500
The worst part is that Normal AI will do this shit and the only way you'll win is because AI is dumb.
>>
>>47708588
Chaos is easy mode. Or scrub mode.

At least Eldar now must be within 6k. Could be worst.
>>
>>47706113
It also puts your warp out on cooldown now. Not sure how I feel about that.
>>
>Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.

Well, that's a helpful little change. Wont get totally castrated if I toss the wrong skill on my Battleship.
>>
>>47708858
Have you ever used Warp except to get the Data out? It's better to just die fighting and pay for repairs.
>>
>>47708955
Yeah, it doesn't help much, but sometimes if I fuck up and my admiral ship is gonna get boned, that MWJ could have gotten me out of sight long enough to warp out.

Then again, if it means I dont have to work twice as hard to chase down chaos fucks, I can live with it.
>>
>>47708955
If I know I'm not winning this one I'm warping out.
Levelling ships takes a lot of battle.
>>
>>47708955
No it's not. You don't get XP on destroyed ships. It's only OK to stay in and fight on a ship that's max level.
>>
>>47708955
You need a total of 45 victories worth of XP to get a ship from level 1 to 10. If the ship dies you get no xp, if you lose the game but it survives you get half.
>>
>>47708955

It depends. There have been times when I've been very low on Renown and facing impossible odds and I've decided to cut my losses, but I usually try to stick it out and see if I can take a few opponent's ships down with me.
>>
>>47709562
>if you lose the game but it survives you get
That's only for Admiral XP, a ship need to survive 45 game without dying or executing it's captain to get to level 10.
>>
>>47706235
>Am I stupid or did this patch effectively delete Orks?
Pretty much, even if you can get something in kannon range, which takes all of your skills and brb gauge you can't keep it there long enough to kill it.
>>
>>47709843
The important thing is that Space Marines will look very impressive by comparison when they're released.
>>
Would a Gothic Cruiser based lance IN setup work or does the Imperium just get outgunned too hard in longer ranges?
>>
>>47706171
Git gud u grot
>>
>>47708329
See dat big red buttin? HIT IT YA GROT
>>
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I don't get the complaints about IN. I play them the exact way I played them on the tabletop, sit on the board edge and spam nova cannons, anything that manages to get close gets rammed into point blank broadsides. if the opponent tries to run, more nova cannons. extra abilities to make doing these things easier.
>>
>>47710770
How do you beat eldar or chaos like that? it's not like the NC are accurate enough to reliably land shots on the enemy
>>
I hope the devs fix the bug during Planetary Assault where you start when there is only one bombardment left if you retry without loading an earlier save. And yes, if you are the attacker it means that you fail automatically (you may only get 1/3 of the required bombings) and if you are the defender, you have to pray for the Immortal Emperor that you deflect the enemy since they will win if they get it (they start at 2/3).

Another thing that bothers me is the fact that Space Marines will barge in and steal the glory from standard imperial forces in this game as well as in any other 40K game but hey, what can you do?
>>
I'll say this about Bonkers Big Mek upgrade, it let's ork light cruisers punch up even harder.

Still a horrible choice, but hilarious when its in position to work. If only you could put it on Brute Ram ships.
>>
>>47711715
I guess we can consider ourselves lucky that SM, Tau and so on will all be later additions rather than being the poster child
>>
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>Near an enemy vessel.
>Hell yeah, I'll ram the fucker.
>RAMMING SPEED!
>Ship moves towards the enemy.
>My ship tries to dodge it's target rather than ramming straight on.
>Have to fiddle thrusters to align the ship again.
>Do minimal damage because that killed the momentum.
Pedicabo ego vos et irrumabo.
>>
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>>47711832
Always click past the enemy, anon.

Remember, punch THROUGH your opponents head, not into his face. Visualization is key.
>>
>>47711583
Bring more novae kannon
>>
Am I still in time for the promotion?
>>
>>47712142
Yes you are.
>>
>>47712142
Goes till the 21st I think
>>
>>47712191
>>47712185
Thanks famalams
>>
>>47712214
Fuck you heretic
>>
>play 2 ork light cruisers and bunch of escort ships against eldar battlecruiser + 2 lights
>stay in a cloud for 80% of the fight while he tries to make me come out so he can kite me
>manage to heavily damage one of his ships
>eventually he warps out after killing 50% of my fleet

well that's 15 minutes I won't get back
>>
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>>47713074
fuck knifeears
>>
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>>47714544
Remove Earlobes from the premises
>>
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>>47714666
that was a great cutscene, hell they're all great cutscenes
>>
>>47710770
What if i want an imperial carrier fleet?
>>
>>47711715

There's a similar bug in Breakthrough matches, IIRC. If you're attacker, it won't let you past the mission line on a retry if you destroy stations before your first retry; if you're defender, the game counts the number of enemy ships that made it past the mission line before you retried.
>>
>>47717480
Damn thats shitty
>>
>data recovery mission
>hide the ship with the data behind the rest of my fleet
>eldar enemy flies straight through my fleet in an attempt to get it as quickly as possible
there was not much left
>>
So other than Space Marines and Tau, anyone heard about other potential additions?

Dark Eldar and Necrons would be interesting, Tyranids would be awesome but might be a bit hard to implement properly
>>
>>47721683
Necrons did pretty well in the poll (which was won by Tau), too.

Hard to say if they will do any more than those two they promised though. The player base isn't really that huge anymore, I'm not sure if the DLC will sell well enough for them to consider making more.
>>
>>47711832
Set your ship to 3k units, prow-on to target. Hit the button.
>>
Is there any reason apart form boardings to get close with a Gothic?
>>
Holy shit how the fuck are you supposed to do planetary defense as IN now that taunt is gone? if I am up against eldar or chaos it's already over
>>
feature that lets ships remember their status (i.e. engagement range, which skills are set to auto and so on) between matches when?
>>
>>47722855
Hopefully with SM update, they said they are working on it for the near future.
>>
>>47722886
That would be really nice. Kind of annoying to have to enter almost identical settings before every match.
>>
>data recovery
>enemy crits all but one reactors pretty much immediately
fucking seriously? feels like they changed a lot about crit, I am suddenly losing half my subsystems within the first few seconds of engagement every other match
>>
>>47723376

Yeah, it's fucking ridiculous. I've suffered crits to all main systems on a ship except for weapons in one match. And that's from just two lightning strikes.
>>
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Sorry I'm late to the party but I just read the patch notes and..
>hey lets delete taunt
>also make MJW even more useless

What the fuck am I reading
>>
>>47723546
I'm alright with replacing taunt, especially in the low point 2vs2 matches it was annoying to momentarily lose control over half your ships

but they should have really replaced it with something else for IN
good luck against anyone who kites now
>>
Oh so I guess weapons which say they never miss, do miss against Eldar.
>>
>>47723612
Yeah, because of the way their holo shields work.
If you should an IN with lances, his shield absorbs it until it's down.
Eldar don't have a real shield, they just get a higher dodge chance if they go fast. If you could bypass their "shield" you would deal hull damage with every shot.
>>
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I haven't played in a couple of weeks because I was getting a bit bored and I wanted to wait for the patch/Space Marines. Just looked at the patch notes and I'm not entirely sure what I think of it all, a couple of cool new abilities but on balance it seems like more nerfs than buffs. I was always annoyed that the craziness of the orks was never really represented, the "crazy big mek" or whatever upgrade seems like a step in the right direction.

How was kiting countered on the TT? Assuming that stasis bombs or taunt aren't represented there.

Been re-kitting my Ork fleet anyway, the light cruisers are as cheap as possible and there to fuck shit up with their traktor beams and self-destruct button. The cruisers are kitted out for boarding actions and rammin' now that lightning strikes have been nerfed, with short ranged firepower to back them up. The battle cruisers are there for fire support with zzap upgrades. Dunno how it'll go but I'm going to try it out now.
>>
what do you guys use as upgrade for dauntless?
>>
>>47725202
Dauntless or Dauntless Mk2?

Mk2, Mechanicus, Speed, AP, Torpodo, Speed, hp.

Thats out of the top of my head.
>>
>>47725223
Mk2. And thanks
>>
>play the campaign once
>do rather bad but the enemy also hardly attacks
>play it a second time
>win every match
>but I also get 7 invasion with just 3 deployments almost every round
what the hell
>>
>>47724717
Kiting is harder on the TT because of I-go-you-go. You can't hit AAF in reaction to some orkz doing the same towards you; you either have to be waaaay out of range or accept that they're going to get shots off.
>>
>need to use MWJ to bring myself in position and steal the data because he's already in the process of warping out
>moron IMMEDIATELY steals it back even though my warp is now on CD and he could have taken out some of my light cruisers to reduce the amount of attempts I had for recapturing
>>
>>47725223
do you also have a good suggestion for t yrants?
>>
>>47721974
Ap macros, voss and extra shield genatators to get you there ram the shit outa lights maybe a cruiser if youre desperate
>>
>>47726108
I thought the Gothic only has lances?
>>
>>47725775

(in order)

AP Ammo, Faster Torps, Power Ram, Extra Hull

Go Adeptus Astartes for Favour. Mechanicus is probably objectively better, but it's boring and over used.

Tactics involve charging straight ahead and firing as many torpedoes as you can, then ram and crush them with macro broadsides and 4(!) boarding attacks which can destroy subsystems.
>>
>>47726148
Thanks.
Maybe I'm just really stupid but it feels like it's a lot harder to judge which upgrades are actually valuable in BFG than in other games.
>>
>>47726124
Oh shit sorry. I read dominator for some reason
>>
Anyone winning with Orks yet?
>>
>>47727397
Got a technical victory over other orks. Had one escort left after all our ships piled into a brawl and died in a chain of exploding ships.
>>
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>>47727397
Dat is propah orky

Torpedo, traktor if necessary, red button? Red button, WAAAAAAAGH, board, repeat

They might not be the most op but theyre the most fun
>>
Retribution or Emperor?
>>
Is it just me or do ships stop getting experience once your admiral hits max level?
>>
>>47727397
A bit, but after 3 cataclysmic plasma reactor explosions it's a bit of a Pyrrhic victory.
>>47728422
Retribution. The Emperor is horribly slow and sacrifices far too much firepower for the sake of its launch bays. You need a critical mass of ordnance for it to be effective and you're never going to manage that as the IN without gimping yourself.
>>47728970
It seemed to slow down for me, but I might be imagining it. After about level 7 ships take ages to rank up.

What's with the nerf of space marine/khorne upgrades? It seems like the devs have gone out of their way to nerf lightning strikes for no particular reason. It makes more sense for boarding parties to be the ones who inflict temporary damage while the lightning strike are crack squads of elite troops who do the permanent damage. Lightning strikes should have stayed as they were and boarding parties should have got a buff.
>>
>>47728970
My ships level up just fine. You must be a filthy heretic
>>
>>47729832
Turns out, mine do too. It's just not shown in the after-battle screen anymore.
>>
>>47729496
No idea either. Especially considering that you first need to drop the shield I don't know why they nerfed LS
>>
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>mfw the Eldar gets cocky and flies in front of my battleship
>>
It seems with this patch they have fucked the game.

I am very sad.
>>
>>47732254
>By the end, thegame will be so patched even an Ork will thinks its a bit too much ;_;
>>
>>47732398
This is my fear.

Which is a shame because just after launch the IN was perfect. (Also every ship in my fleet has taunt because fuck Eldar.)
>>
>dat Ork plasma explosion
Lost a transport battle by winning, shit's fucked.
>>
>>47732739
I like the idea of adding flavorful mechanics like this, but it seems Orks get all the bad traits with zero advantages. I haven't played tabletop, are Orks a joke race in that too?
>>
>decide to go to plebbit to see how they react to taunt being removed
>"this is great :)! Taunt was a non-tactic since it had no counterplay and losing control of your ship is not fun xD"
Jesus I'll never even glance at that pile of shit website again.
>>
>>47733804
The only problem is it's totally contrary to the way the game is designed.

If you lose it ship it gains no XP and gets locked out from battles and gets locked out for being damaged. That kind of precludes it from actually being a viable strategy.
>>
>>47734585
>It's better!
>Statistics show that game activity actually dropped post patch
>>
>>47735405
It's almost like making the game into an unplayable mess because people on the forums whined about losing is a bad game design decision.
>>
>>47735405
Seriously? Damn this better not delay the space marine release
>>
>>47735405
>>47735441

>Dead game edition.

>Waiting over 2 minutes for a 1v1. Cant even find a 2v2.

>At least I had fun while it was still good.
>>
>>47736822
It won't do anything to affect the space marine release.
>>
>>47735441
What kind of idiot devs listen to garbage like official forums anyways?
The best games are balanced internally by some lead with a vision. And if you want outside feedback how about consulting people who know their shit, instead of some babbies crying "wahh wahh my kite eldar died to taunt pls nerf wahh abloo bloo bloo"
>>
>>47737312
They are french
>>
>>47737312
>The best games are balanced internally by some lead with a vision.
Sadly, the people with a clear vision (that is also feasible) are rare.
>>
playing the campaign right now, they should have done less filler missions
I play a campaign because I want a story, but if it only progresses every 5-6 battles that is kind of annoying
>>
>>47738487
You can End Turn early if you want, but you will lose more planets and miss out on xp/renown.
>>
What Chaos favours do you recommend for a carrier fleet? I don't see any good synergies.
>>
>>47725202
Mk1 I always do MechFav, Shield, Armor, Speed, Belt Armor. Full navigators.

I play them as angry armored darts. Throw overload shield as an ability and they are great for data jacking.
>>
Why the fuck are khaine strikes the only teleport attacks to cause perma crits?
>>
>>47721683
Hilariously enough, Tau got 1st and Tyranids got 2nd on the poll. We'll see Tyranids before Bedtime for sure, Tindalos promised.
>>
Also fair enough removing taunt
If theres no way to counter it then its a shit ability
>>
Is the game good, guys?
Is is enjoyable in single player?
>>
>play the 2nd mission against the Planet Fucker
>he charges his guns
>obliterates half of his own army with the shot
nice
>>
>>47739017
Yeah, not sure why the SM upgrade doesn't do the same. Makes it kind of worthless.
>>
>>47739032
I'm sure we will get SM and Tau, since they promised those with the preorder bonus. but I am not so sure if they will keep adding fleets past that. Player base has shrunken a lot

Which sucks, I wanted to see the Necrons and I am still having lots of fun with the game
>>
>>47739119
The sales were massively over what the devs had predicted. I'm sure it will be supported for a long time.

If they keep up with these shit updates and pandering to whiny babies on the forums maybe not though
>>
>>47739050
I thought so, worth a buy. Multiplayer balance kinda sucks though.
>>
>>47739145
Yeah, the game was much more successful than they expected. But people need to buy the DLCs for them to continue making them.

I guess with SM and Tau they picked two good races to do that though.
>>
>>47739050
Campaing is great if you love THE IMPERIAL NAVY, about the multiplayer can't say. I stopped bothering with it a long time ago since i'm not that much into pvp.
>>
>>47739370
only thing that bothered me about the campaign is the amount of planetary assault missions you get with the rather slow IN
they are a pain in the ass
>>
Considering how simply it is done, the Chapter 5 introduction cutscene is fucking great
>>
>galaxy saved via allahu akbar
Kinda bugs me that they were talking about galaxies being at peril in the gothic war though. I'm not sure if they know what a galaxy is.
>>
NECRON FLEETS PLEASE!!!!!!
>>
how do you kill anything as eldar? wanted to try them out in skirmish, took two of the light cruisers with pulsar cannons. first match was against chaos and I kept doing
>fly in
>hit 3 times with ppulsar
>vault around
>swoosh out
but I couldn't even crack their shields with that
>>
>>47740533
You do know the basic pulsar light cruiser has torpedos?
>>
>>47738787
i use tzeentch. the cloud effect is nice and the clone is nice for running if you set it up in advance enough.
>>
>>47741535
actually I forgot
that sounds like a very slow way to kill something. guess IN spoiled me
>>
Have they brought back the molds yet? And how overpriced are they now?
>>
Does the range extensions for Gunz also apply to the Mega Kannon?
>>
>>47742847
No, Mega and Heavy Kannonz are not affected by any upgrade.
>>
>>47742915
alright, thanks.
>>
I always feel a pang of fear whenever I see a match is 734pts, but an immense sense of relief if I see that they brought along a battleship.

Seriously, a swarm of cruisers is terrifying, but my Lunars and Swords eat battleships for breakfast.
>>
>>47743479
I sometimes bring a battleship because I like to zoom in and watch them fire a full broadside from 12 cannons at once
>>
switching from eldar to ork is quite a huge change in maneuverability.. fucking ork ships don't even have a turn skill like the IN
>>
>>47745906
Git gud
Thread replies: 220
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