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Age of Sigmar General
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 51
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>resources
pastebin.com/gBN0SUrK

Stag beetle is adorable edition

We need more art by chinaman.
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Old thread
>>47636366
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>>47662211
That giant Beelte is badass, is it going to be a mini?
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>>47662310
GW doesn't make a picture of anything that isn't a mini anymore.

It's too confusing for young minds and their parents money.
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>>47662211
I just want to see Stag Beetle-chans model already. I haven't been this hyped for a giant centrepiece model since, well, ever.
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>>47662211
Well I already started orcs, and considering how much goblins stuff I have I wouldn't wanna switch but I love me some giant bugs.
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>>47662211
Wait, do you get to wield frigging giant armored beetles and treemen in Age of Sigmar?
Because if you do, color me interested.
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Yo found a cool video for you guys who like the Archaon the redeemed theory.

https://youtu.be/bIQJpBDvxIs
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>>47662410
Well, the giant ass Treemen have been in the game since WHFB, and half the Sylvaneth range are giant tree men (I am not even kidding, so they they just have the Treelord, Treelord ancient, then the Dryads and Branchwraith, which are smaller tree people).

The treemen can teleport from forest to forest as well, so if you have a lot of Sylvaneth Wyldwoods on the field, NO WHERE IS SAFE.

I hope Alarielle gets Durthu's ability to spawn new Wyldwoods though, since it makes sense and it is REALLY useful for the Sylvaneth, who kinds need them to do anything.
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>Pictures name Alarielle

Aww.. I thought for a second we were getting a new Queen Khalia model.
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>>47662439
Sounds preddy cool.
>>
>Can I dwell on what I scarce remember? I held a castle on the Marches once, and there was a woman I was pledged to marry, but I could not find that castle today, nor tell you the color of that woman's hair. Who knighted me, old friend? What were my favorite foods? It all fades. Sometimes I think I was born on the bloody grass in that grove of ash, with the taste of fire in my mouth and a hole in my chest. Are you my mother, Thoros?

I think this scene from A song of Fire and Ice captures what's it like to be a Stormcast.
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>>47662449
The Treeman special character who doesn't have rules in the Grand Alliance book (although he still has rules in the Legacy Wood Elf PDF which are legal) is pretty cool looking. It was probably the first giant monster release GW had for a while that didn't get completely shat on by everyone.
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>>47662483
How do you transport that thing without all those tiny branches breaking off?
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>>47662500
very carefully

Also the Stegadon kit predates the treeman one, I'm pretty sure. I don't think anyone's hated on that triceratops.
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>>47662483
>It was probably the first giant monster release GW had for a while that didn't get completely shat on by everyone.

What is the arachnarok? what is the sphynx? what is the stonehorn? what is the troglodon? What is the treeman being in the last whfb related release wave before the end times?

the treeman too got critiques, mainly in the stilts and it being "too man, not enough tree" which was a respectable artistic decision of the old treekin and treeman kits (who were comparatively lacking in execution though).

not that I mind the new look, personally, it's a matter of preferences.

>>47662533
the banners of the stegadon are way more solid than some things like chains and the treeman's branches that appeared more and more in big kits.
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>first was not for kroak
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>>47662635
>the banners of the stegadon are way more solid than some things like chains and the treeman's branches that appeared more and more in big kits.
Yeah I'm just saying it was the first big monster centerpiece I can think of that got universal praise.
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>>47662422

>cut out the word 'fucking'
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>>47662644
Sorry, I was actually working today, server issue :(
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>>47662448
>replace leaves-wings with sphynx-wings
>color skintone and dryad-hand as proper marble and bandages
>make the beetle a scarab
>add sneks

What you really need in the end is just a bit of fantasy
back
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>>47662644
kroak is busy motorboating giant elf tiddies
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>>47662731
milky aelf thighs
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>>47662751
frog aeons lasting boner
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>>47662751
>implying old frogs would use modern hip slang
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>>47662699
I really wish fantasy lived if for nothing else to have forge world actually make models for some of the gorgeous art in monstrous arcanum

>tfw kadaai destroyer model got remade into skragg the shitty "khorgorath"
>the fuckeuge scarab will never be made
>the necrofex colossus will never be made

why live?
>>
http://www.strawpoll.me/10422464
http://www.strawpoll.me/10422464
http://www.strawpoll.me/10422464
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>>47662806
>http://www.strawpoll.me/10422464
hasnt this been asked 5 billion times already
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>>47662806
>>http://www.strawpoll.me/10422464
fuck death lol
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>>47662876
Necrophile are we?
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>>47662937
Only enthusiastic for now
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>>47662644
Who cares about Croak when Ushoran the Handsome reigns supreme?
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>>47662390
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>>47663279

>Ushoran the handsome

The guy sure has sense of humor
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>>47662500
Have him in a box you pin the base into.
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/Necrons/
http://pastebin.com/C7kv6SJB
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>>47663637
>Mindshackle Scarabs - -2 to bravery for units within 3"

??
>>
hey guys, wanna start collecting AoS with undead but i'm kind of intimidated by some of the larger models, ie the mortis engine

are these nearly as hard to paint as they seem or just time consuming? i don't wanna half ass them, they're great looking models
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>>47663721
You should be able to make it presentable without putting 600+ hours of MS Paint into it, mainly washes and drybrushing I imagine? Shold be a few tutorials guides on the model, look around.
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>>47662772
What, your almost-omnipotent big thinkers don't talk like 12 year-olds on Xbox Live? Do you even Korrok?

>>47663644
I'd do them more like the rule the Glottkin have, where the lower your Bravery, the higher the chance that you can't attack the guy with the scarabs.
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>>47663721
They're just time consuming. All the spirits are actually super easy to paint, find some tutorials on youtube

Start painting with skeletons and work your way up
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>>47663721
The Mortis Engine is incredibly easy actually and it's not even a lot of work. All the spirit stuff is pretty easy but pretty rewarding as it'll look good even if done simply but the better you are the better it looks.

Basically it's only three different things:
>the spirits
>the altar/dais thingy
>the Necromancer

Paint spirits Celestra Grey then Nihilakh Oxide, dry-brush Hellion Green, dry-brush white, bam spooky ghost look complete.
Paint dais-things black, then dry-brush with Leadbelcher, shade Nuln Oil, dry-brush lightly with Runefang Steel, bam HR Giger look complete, just have to paint the flames.
That's like 95% of the model done in 8 steps.
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>>47663279

MRW someone calls Ushoran handsome
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>>47664214
>HR Giger look
This sounds interesting, is there any photos of the result you're describing?
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>>47663721

I have not collected any undead forces at all but am looking to maybe make a neferata army (following a formation which is Nef, vampire lord on zombie dragon, coven throne and 2 units of morghast archai)

Looking at the models i would say that they would be more time consuming to paint but that if one paints all the bits seperatly it would be quite easy to make hem look good (although again... time consuming)

What are you looking at mostly? cos if its the mortis engine i think it might be easiest of all the big models to paint (all the ghosts can just be painted white then washed and it will still look acceptable.)
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>>47664149
Senile old frogs need to use older, potentially racist terms. It's the law.
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Age of Sigmar doesn't use a scatter die does it? I was thinking about making a gobber fanatic card just for fun
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>>47664715

nope. Though even though i do enjoy aos i miss the random death dice of fuck everyone over.

However i don't think that stops you from using it in silver tower. I mean, a lot of people probably still have those dice from the many gw dice box they probably all bought. Might as well put em to some use.
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How do I deal with people bringing more and more artillery? There are a lot of new dwarf and empire players and they're all talking about bringing multiple cannons or hurricanums every game because they're so good. Unfortunately they're the least fun things to play against because of how point and click they are. (And the hurricanum is straight busted I'm not sure why every order player doesn't have one, yet warshrines only affect mortal chaos). Thoughts?
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>>47664912
Had to fight not only one of those broken FW dragons but several catapults, it was not very fun losing my Plague furnace on the first go.

When i re-matched him i took the Plaguesmog congregation, so my Furnace and Censers were -1 to hit, that fucked over his ability to snipe it, hitting on 5's is painful

But as a Skaven player i can match that with my own Plagueclaws, I'll also definitely never play without a small 10 man Gutter Runner unit for war-machine hunting ever again.

Never seen the Hurricanum but i've heard Order can stack a lot of + hit if they want. Finally the war-shrine and really all Slaves to Darkness units seem badly underpowered
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>>47664912
Fast models and/or deep striking models

What does your usual army look like?
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>>47664149
That's a big eye
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Is anyone else a little bothered by the fact you don't get a cover bonus for being shot whilst behind units, friendly or enemy like in 40k?

Yet just standing partially on the edge of a forest or on a stone wall gives you cover
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>>47665181

yeah its silly, favours sticking your chars on those nice $100 centerpiece models GW pushes since guys on foot typically only have 5 wounds
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>>47665222
Yeah that shit is so transparent

there should be a 'look out sir' in this game for heroes on foot if they stand near units with similar keywords as them.
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>>47665181
>>47665222
>>47665280

Right now the "line of sight" rule is pretty hit or miss, so we house rule it that if the targeted model is behind two "layers" of troops, it can't be targeted since it's not visible to the shooter.

Of course that doesn't matter for catapults that can strike in an arc and hit whoever they want, but it kind of tones down the cheesiness of people who want to show up with a 90% shooting army and win without having to really do anything.
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>>47664912
Yeah, the Hurricanum is a busted piece of shit alright. 3+ Mortal Wounds a turn guaranteed, hit buff to all Order and bonus to cast for Battlemages meaning easier Wildform.

How you beat stuff like that? Depends on your army.

Death just uses a fast Wizard (Mortarch, Flying Vampire Lord, Ghoul King on Terrorgheist) to summon Morghast Harbingers, who can charge 3D6", aka straight after being summoned and Morghasts can pluck any Warmachine apart.
Sigmarines use Vexillor + Retributors, another combo so good I wonder why some Stormcast Players don't use it.
Other than that, fast (flying) cav like Hellstriders or Screamers, warmachines of your own, Kroak/Stardrake sniping or one of the dozen battalions and units that let you outflank or drop (Waystone Pathfinders, Brayherd Battalion from GA:Chaos, Gutter Runners, Auric Runemaster + Auric Hearthguard)
Flesheater-Courts have Command Abilities for just such an emergency, too.

There's a lot, but Destruction and Mortal Chaos have quite the drought of options in that regard.
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Made some quick OC, this is my interpretation of the Flesh-Eater Courts fluff
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>>47665368
>Vexillor + Retributors
Because it's too good, some argue. I've used two vexillors to shove ten retributors and ten protectors up Nagash's ass on turn one, effectivly ending the game right there as I squashed the rest of his forces between the paladin brick and the rest of my army on the subsequent turn.
Imagine that coupled with the Great Bolts and some Dracothian Guard...
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>>47664715
Isnt there a bit in 9th age about using a d6 to rep a scatter die
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>>47664912
I like tunnel team with doomwheel
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>>47665181
All models lol
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>>47666021
You can toe in cover every model in a unit, or if you have a big base just one bit of it.
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attempt #2

Speed painted sigmarine from Warhammer Quest, still more to go
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>>47666288
Looks good
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>>47663721
Me and a friend spent crazy amounts of time constructing 3 spirit hosts. The hex wraiths are easy and I haven't tried a Mortis engine but if you want to make them look like actual ghosts the units will be really easy to paint.
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Did all the silver tower stuff get archived somewhere besides the thread?
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>>47665552
But Ushoran is out and Nagash can't find him ?
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>>47666773
Check the OP.
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>>47666078
Bases don't count lol
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>>47666078
Bases don't exist anymore, the *model* has to be within or on the terrain. *Within* pretty clearly states that each model in the unit has to be inside the terrain (or on it in case of towers and shit). There are plenty of rules and loopholes to bitch about, but that particular thing is not one of them.
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>>47666843
Understood, I checked yesterday and thought i had saw some characters that were in the thread but not in the imgur. I just got the game so I had not paid attention to this general until a few days ago.

Anyway thanks anons...
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>>47664149
Rules for ghost ark kit, i dont know newcrons?

And suggestions for battalion formation
Based on gw collector and battleforce box
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>>47666875
You can toe in cover with models too. Most people use bases rather than models.

>>47666890
It says within or on. So a GW forest base your just need to have any part of your model on the forest to get cover.
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>>47666288
Looks bretty gud! Nice balance between jade-ish and the default GOLD 4EVA! MOAR GOLDZ
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>>47666890
Pretty sure the common house rule is base or model for measuring distance, rule effects still off model.
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>>47667074
This is clearly a discussion RAW vs RAI, because I am pretty sure the 'on' part refers to stuff like towers and buildings.
I've never seen it used in the way you argue but I can see where you are coming from. I suppose it's another question for the FAQ.
That said, it only really matters for Monsters. Heroes and solo models should have no issue fitting into cover anyway, and who really cares if one model of a unit isn't entirely in cover..
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>>47667192
That's how it's done at my lgs at least.
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>>47666288
Holy shit, somebody actually painted a turquoise stormcast instead of only considering it. Nice work.
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What's the most convoluted name in this setting? Anything worse than Fyreslayer Doomseeker?
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>>47667423

does equipment count in the naming? if so i'd probably pick aspiring deathbringer with goreaxe and skullhammer...

phew that's a mouthful
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>>47667423
deathrattler deserves some kind of award
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>>47667423
khorne bloodbound bloodsecrator?

doomseekers were a thing in warhammer, during the storm of chaos at least.
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>>47667423
>sigmarines forged with sigmarite in sigmarabulum in sigmar's sigmaron of sigmarion in azyrheim of azyr
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>>47667855

im waiting on a sigmar bible called the sigmareleon
>>
Is silver-tower-hero-card anon still around?

I need another blank card made for my duardin family. This is going to be my warden king, Lord Dunhill. He's in a steamsuit, but the warden king's stats fit him perfectly, and this is the perfect picture for his head.

Just put the picture in a blank card, I'll do the text and stuff :)
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>>47666954
Just a few homebrew and moonman
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>>47668695
Here's a higher resolution image.
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>>47667906
The truely blessed are fortunate enough to have a copy bearing the sigmarture of the man himself.
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>>47668930
Not that anon, but I did it for you.
I found the template .psd on boardgamegeek. Might have been our anon, who posted it.
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>>47666480
>actual ghosts
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>>47669802
It looks great. Thanks for doing it for me!
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>>47667906
>sigmarble
>>
http://imgur.com/a/Uk01O

http://imgur.com/a/mgPZh

Extra characters from ST app. First link is grouped for easier printing second is singles.

Thanks to the Anon who made 'em up! I think the only one NOT fully completed is the blood stoker. Missing an ability I think
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>>47663302
The ghouls are insane, they believe they are royalty and brave knights that go around slaying monsters when in fact they just eat people and terrorize the mortal realms
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>>47665180
For you
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Got it done. Basically it's the same rules as the warden king card, just reflavored for my dude. In AoS i used him as a dwarf lord on shieldbearers.
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meh have some 40k "OC"
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>>47670612
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>>47670632
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I'm honestly curious. Why are 40k players trying to get their shit into AoS? First the necron dude now this
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>>47670799
It's just a fun little creative exercise. Nothing more.

Also I think it's because we know how much of a mess 40k has become with the rules, and a system reboot like fantasy got would be a welcome change. Maybe not to the extreme as AoS, but something toward that direction. So i'ts fun to imagine your favorite 40k stuff playing in a simplified version.
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>>47670799
Because they remember what fun was and they want to have it again.
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I wonder if her feet smell like flowers
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>>47670799
Dont really wanna get 40k in AOS, just the silver tower...... Also,I enjoy both AOS and 40K for what they are.
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>>47670074
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>>47670799
Age of slam, AGE OF SLAM
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>>47671748
Age of Slam you say?
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>>47662350

Honestly I still wouldn't rule out it being something some artists do because it's a job or it just being poor art direction. See no reason why GW would specifically demand no deviations from the models when if they wanted that they could just take pictures and possibly fancy them up like FW does. Really just screams of scraping the bottom of the barrel for things to criticize GW of.

>>47662465

That had completely slipped my mind, wouldn't be surprised if the Stormcast were partly inspired by that, unless GRRM himself got it from somewhere.
>>
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Dunno if any of you remember but I'm that guy who was making homebrew AoS rules for Necrons. Well my friend asked me to make up some rules for his Adeptus Mechanicus to try it out. I've just finished both the Cult and the Skitarii but I need some help.

When it comes to stating weapons I'm pretty terrible at it. I never know if somethings too strong or too weak, etc.

So here's an example. If you would, could you check it out and see it if's alright?
>>
I havent followed much of AoS lore. But can someone explain what Godbeasts are? and how important they are
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>>47674205
The godbeasts are the original denizens of the mortal realms before sigmar swooped in and had them destroyed before he began his utopian reign.

Some were destroyed, some disappeared, some trapped. They are essentially the Titans from mythology.

Famously one was Vulkatrix. The great fire salamander that Grimnir was sent to kill. In that battle they killed each other, and Grimnir was scattered accross the mortal realms in the form of ur-gold.
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>>47674241
I'm assuming the godbeasts book contains more lore on them?
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>>47674158
crap wounds are supposed to be 8
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>>47670799
>Why are AoS players trying to get 40k into their shit?
Fix'd
>>
is there any elf fluff yet?
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>>47674305
Correctamundo friend.
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>>47674305
Mostly we just learn about 2 of them. Archaon is trying to control them to use in his war.
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>>47674305
Not nearly as much as the title would make you believe.
The godbeasts introduced are 2: One is trapped in the earth and gets killed by orbital bombardment and a medical application of the warhammer to the head, the other gets free and is under the control of archaon trough sapient application of a daemonic sword to the head in truth the bitch has a dwarfen rune on her
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>>47670799
Necron dude here.

I like Necrons and I like the simple rules of AoS. Also my whole group has switched over to AoS.
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>>47674340
I'm excited to see what effect that runs will have on it. They were never clear on what it did.
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is the only way to get your hand on Korghos Khul for Khorne bloodbound is by buying the age of sigmar starter set with the stormcast models?

dont really wanna buy a starter box with models i will never build, paint and play.
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>>47674426
He's supper cheap and plentiful on most bits sites.

Like 8 bucks minus shipping.
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>>47674429
im new to the hobby, what are some good bitz sites? alot i used when i were a child are not longer around
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>>47674426
People who bought the box for the eternals or bought two of the boxes to have an infantry horde for cheap sell the heroes off online, check ebay.
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>>47674355
Wasn't it a rune to control it?
I'm betting on the explosive runes alternatively
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>>47674355
>>47674467
The rune is going to be determined by the global campaign stuff, depending on what happens they can use it to even things out a bit.
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>>47674446
Oh shit, I guess I lied to you. Seems like he's sold out on most sites. Can't even find him on eBay.

Sorry man.

Also, for bits I usually just google Age of Sigmar bits and look through all the results.
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>>47674575
>>47674446
http://www.ebay.ca/itm/Warhammer-Fantasy-Age-of-Sigmar-Chaos-Mighty-Lord-of-Khorne-Korghos-Khul-bits-1x-/272247058214?hash=item3f63306f26:g:tasAAOSwIzNXPHEK

N/m, found one. Last one so get on that.
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>>47674353
Necrons fit the theme now that's its in space plus its kinda an fu to gw for ditching tomb kings
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>>47674339
>>47674340

There's Argentine too, who shows up a bit in Quest for Ghal Maraz.
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>>47674666

>>47674158
Id have to look at the 40k pdf, looks fine at first glance

>>47674353

Ps Thoughts about ghost ark and battalions and scarabs.. One slav suggested using glottkin horror rule

>Mark IV?
http://pastebin.com/C7kv6SJB
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>>47674158
I'D look at stormfiends for comparison.
- Knock down Move some, stompy deathbots are not known for being speedy.
- Tie the Battle Protocol to a Hero-type Datasmith, same as the skaven Packmaster.
- Make them a unit of arbitrary size.
- Reduce the Damage of the blasters to 1, but up the number of shots.
- Add some form of 'Clubbing Blows' to the melee profiles, since they'd have no melee option under some loadouts.
- The Incendine doesn't feel like a flamethrower at all.
- Don't forget the Repulsor Grid. A 'save after the save' against ranged damage, for example.
- Add Keywords.
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>>47674158
Could the mars cult have tapped into a realmgate and time travelled?
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>>47667906
>The Sacred Sigble.
>Every inn has a copy in their Sigmarite bedstand
>>
>>47674724
http://pastebin.com/ETunRK3m

That's what I have so far. Let me know what needs changing, etc.

Once I'm happy with it I'll make it look nicer, add some fluff and make it into a pdf or something.
>>
>>47674725
How much damage would you make the flamethrower do?
>>
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>>47674725
Ok, how does this look?
>>
order start collectons when?
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So I was getting into Warhammer just as End Times was winding down, and thought the army I was building was going to be defunct.

But now I'm thinking of getting back to building it up. The thing is all I got is some State Troops and an unfinished Empire Engineer(Gunmaster).

Should I make something with them or wait till they flesh out Free people's rules more?
>>
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>>47674962
Looking at Stormfiends, which work along the same lines, how about this?

Kastellan Battle Robots

Move: 4"
Wounds: 7
Bravery: 10
Save: 3+

Description
A unit of Kastellan Battle Robots consists of any number of models. Each Kastellan is protected by a techno-sorcerous Repulsor Grid and its impenetrable Kastellan Battle Hide. In addition, each robot is armed with either a Incendine Combustor or a Phosphor Cannon in its shoulder mount and either a Dual Phosphor Cannons or a pair of Powerfists on its arms. A Kastellan not equipped with Powerfists can also smash its foes with Crushing Blows.

Missile Weapons:
Phosphor Cannon R18" A5 4+ 3+ R- D1
Dual Phosphor Cannon R18" A10 4+ 3+ R- D1
Incendine Combustor R12" [---see below---]

Melee Weapons
Powerfists R1" A4 4+ 3+ R-2 D3
Crushing Blows R1" A2 4+ 4+ R- D2

Abilities
Luminex: A unit hit by a Phosphor Cannon or a Dual Phosphor Cannon cannot gain any benefits from cover until your next hero phase.

Incendine: Select a enemy unit within range. That unit suffers d3 mortal wounds.

Repulsor Grid: If a model with this special rule suffers a wound or mortal wound during the shooting phase, roll a d6. On a 5+ the damage is ignored.

Keywords: Imperium of Man, Adeptus Mechanicus, Robot, Legio Cybernetica, Kastellan Battle Robot
>>
And speaking of this stuff...

Cybernetica Datasmith

Move: 4"
Wounds: 5
Bravery: 8
Save: 3+

Description
A Cybernetica Datasmith is a single model. It is equipped with a deadly Gamma Pistol and a Powerfist with a built-in Dataspike.

Missile Weapons:
Gamma Pistol R8" A1 3+ 3+ R-2 D1

Melee Weapons:
Powerfist R1" A2 4+ 3+ R-2 D2
Dataspike R3" A1 4+ 4+ R- D1

Abilities
Refractors and Cybernetics: If a model with this special rule suffers a wound or mortal wound during the shooting phase, roll a d6. On a 6+ the damage is ignored.

Battle Protocols: At the start of your hero phase, pick a unit of Kastellan Battle Robots within 3" of this model and select one of the following effects. That effect lasts until your next hero phase.
- Conquerer Protocols: The selected unit must run and charge this turn. In addition it may pile in and attack a second time in the combat phase.
- Aegis Protocols: The selected unit may treat enemy attacks with a Rend value of -1 as Rend - instead.
- Protector Protocols: The selected unit may reroll failed rolls to hit in the shooting phase. In addition, while under this effect the Incendine Combustor does d6 Mortal wounds instead of d3.

Keywords: Imperium of Man, Adeptus Mechanicus, Human, Legio Cybernetica, Hero, Tech-Priest, Cybernetica Datasmith
>>
>>47674450
or he can BE the guy who sells off the half he doesn't want on ebay
>>
>>47675125
Oh, that's also really nice.
>>47675245
I don't see why you couldn't start building up the basics right now. Chances are, Freeguild and Ironweld probably won't change too much anyway.
>>
>>47675171
I wanna see what they do with gutbusters
Or better yet, Beastclaw
>>
>>47674353
wow, that's the most surprising post that I've seen so far here.
How come? I have long abandoned 40k (at around 6th-7th?) and looking to get into AoS since I have a big fantasy army anyway. Is 40k really that shit? Even if it is, I don't think so that a full-reset like AoS would do good. Thing is, they have more 'unique' stuff in the 40k universe than in fantasy. Like necrons, dark eldar, nids, whatever - in terms of IP.
But honestly, after they killed off whfb, I can see it happen to 40k, but defo not now, maybe later.
>>
>>47675649
From what I gathered they really started to dislike all the redundant rules 40k has. Just too much book keeping I guess.

A lot of rules debates every game as well.

AoS we just put down house rules for things that we thought would make the game better and just started having fun.

It's also a lot cheaper to play the size games we play with AoS than it is with 40k.

40k I'd have to spend a good $900 canadian before I had a decent army. AoS it's mostly $600-700.
>>
>>47675649
Maybe not a full reset, but a 3rd-style switchover would do the game good. It's a convoluted mess with a number of expansions haphazardly integrated into the main game. I mean, have you seen the recent aircraft phase? That is nuts, it adds like ten minutes to every bloody turn, is imbalanced as fuck and plays super tediously.
A great big set of pruning shears is what is needed.
>>
So I'm thinking about make a Khorne Bloodbound army and got this so far. Let me know what you think.

Skarr Bloodwrath
Skullgrinder
Aspiring Deathbringer with Goreaxe and Skullhammer
9 Mighty Skullcrushers
20 Blood Warriors
5 Wrath Mongers
20 Bloodreavers

With our wounds houserule this would come out to 125 wounds total.

We usually play 80-125 wounds.

Anything I should add?
>>
>>47675770
No khorne army is complete without a bloodsecrator
>>
>>47675809
Is that the guy with the big Standard?

What does he do again?
>>
How does summoning work in this game?
I can see (looking at VC) that not the wizards but the unit itself has the ability to be summoned. Can you summon them even if they are not on your roster, or you can only summon that type of unit while others of the same type are on the field? (and thus granting you the ability.)
>>
>>47675889
Every wizard with the Death keyword knows all summoning spells for Death units in addition to the spells he has on his warscroll. Similarily, all Slann wizards know all the summoning spells for Seraphon units in addition to the stuff on their warscrolls. This was confirmed in the FAQ, thankfully, because we had a billion discussions about that matter, each more retarded than the last.
>>
>>47675889
In the FAQ it states the unit doesn't have to be on the field for your to summon it.
>>
>>47675865
Add +1 Attack to all weapons of every model within range of his standard. He's basically the one lynchpin around which the entirety of the Bloodbound revolve.
He's *that* good.
>>
>>47675927
Ok, I'll definitely pick one up.
>>
>>47675935
Have him (and the Aspiring, who I assume you'll make general) hug the Bloodreavers in the second line with a Wrathmonger retinue for a sickening +4 Attacks per guy.
>>
>>47674837
Wouldn't be time travel, it'd be some insane dimension hopping.
>>
>>47675889
You have to bring the "warscroll" as part of your army to summon something, so if a scenario or tourney or whatever has a limit of like X scrolls, you have to factor that in.
>>
>>47676029
Welcome to the future, anon. From how far back did you arrive?
>>
>>47675865
His standard also works for all KHORNEnot just mortals/bloodborne
>>
>>47662211
leaves for the leaves throne!!!!
>>
>>47677291
Leave it out with the puns.
>>
>>47677450
Make like a tree and get out.
>>
>>47677617
Fine, fine. I'll go watch some vines or something.
>>
>>47677450
Puns are the root of all evil.
>>
>>47677450
I'll leave when I get enough leaves
>>
Where is MINE Neverdieing Queen!??
>>
>>47662211
I'm an odlfag warhammer who wants to play age of sigmar. but i left after 5 edition. i had an army of slanesh with juan diaz daemonettes. and now i hear they destroyed slanessh. i don't get any bonus for playing only slanesh? or how do i approach to convert my army to one of age of sigmar? i understand that i can put everything i want, but i want to have some kind of tactic or something
>>
Does anyone by chance have the limited edition 2014 demonsmith or the warhammer world one? Have been able to find the warhammer world one online but not the other.
>>
>>47678126
Slaanesh is not dead, just missing. And her followers are still kicking around and mentioned in the books.

There is tactical depth in this game, just not as apparent. It becomes a little more clear after you've played a couple games. But in July, gw will be releasing a points system and rules for matched play if that's what you're looking for.

You don't need to do anything to 'convert' your army to aos. Some people are putting stuff on round bases but it's not necessary. Just get your unit's warscrolls and have fun with a mate.
>>
>>47678126
They didn't destroy slaanesh
Slaanesh has keywords that can benefit from each other
You don't need to convert anything unless you prefer circle bases for aesthetic appeal
Tactic? Play your collection and find out what works for you, slaanesh plays fast and deadly, use your speed to its most advantage avoiding bulky swamp units that'l rip through your poor saves
>>
>>47671056
so they're not insane, they're basically just charmed?
>>
Hey guys im new to the hobby and i want to start a khorne bloodbound army, do you think the best thing to do is to buy the starter box that includes stormcast eternals with it, i have no interest playing stormcast but you do get two groups of reavers, group of blood warriors, 3 heroes and that monster thing along side the other army or is there a better way to start.
thankyou
>>
does anyone have the audiobook listening order?
>>
>>47678667

There's this https://www.games-workshop.com/es-ES/Khorne-Bloodbound-Expansion-Set

But I would go for the starter box since is cheaper, explains the rules, has some unico depo minis like the Chaos Lord, and can serve you for seeing if you actually like the game or not
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>>47678667
Just troll ebay for the bloodbound half of it, or find someone to go halvsies with.
>>
>>47678825
Hunt for Nagash:
1 - Prisoner of the Black Sun
2 - Sands of Blood
3 - Lords of Helstone
4 - Bridge of Seven Sorrows

Knights of Vengeance (continues the story directly from Hunt for Nagash)
1 - Beasts of Cartha
2 - Fist of Mork, Fist of Gork
3 - Great Red
>>
>>47678905
how did you know that it was specially knights of vengences order I was looking for? S-s-sigmar?
>>
I gotta preface this by saying I know next to nothing about Age of Sigmar but am hoping some people can enlighten me fluff wise.

I played Total War: Warhammer and found the races and characters quite interesting. So I started to do some reading about each and their place in the Old World. After reading a few books I was really enjoying the setting and began to look into starting to play the game believing AoS couldn't be that different.

Now GWs page seems like a total mess and I don't understand anything. Does anything of a fantasy setting remain or is it just another space setting like 40k? One look at the ironjaws for orcs (or orruks?) made me think they are just meganobz from 40k.

What makes AoS so different to 40k setting wise these days or is it really similar now?

Sorry for any stupidity in what I've written I am genuinely very new to this stuff and its all a bit incomprehensible..
>>
>>47678126
Daemonettes are fucking GOATs in AoS (and everywhere else for that matter). They eat infantry, even elite stuff, for breakfast. Just bring a shitload of them. If they are Diaz even better you lucky SoB.

Slaanesh armies are quite powerful in my experience. I run with Khorne Bloodbound crew and one of my friends is always giving me a hard time with his Slaanesh forces.
>>
>>47679152
The old world is essentially the prequel to aos.

The new setting is around the 8 mortal realms (9 if you include chaos) which mirror the 8 winds of magic.

What makes it different from 40k is a lot more than you think. It's still a fantasy setting, and there are no space ships and warp travel. Technology is limited to some steampunk aesthetics, but war is still waged with grand battle of swords, arrows, and spells. So there are no empire militia with lasguns.

Travel between the different realms is done through realmgates. Giant portals. Think warcraft dark portal type stuff if you want. And summoning through magic is also a form of travel.

So it is not a space setting like 40k. People compare it more to planescapes of MtG.

The Ironjawz are just bigger orks in heavy armour. There are no shootas or powerklaws. Just choppas and bigger choppas. Some of the aesthetic may be similar, but the comparisons end there.

They pretty much moved warhammer to a bigger setting so players, writers, and such have more freedom with their worldbuilding.
>>
>>47679152
>Does anything of a fantasy setting remain or is it just another space setting like 40k?
Depends on what you're referring to when talking about a fantasy setting and about space setting.
40k is a fantasy setting, in space and with guns.
AoS is a fantasy setting, in dimensional elemental planes, without the futuristic guns but very, very high on magic.

The main and largely only similarity between AoS and warhammer fantasy is the aesthetic and general themes of the recycled factions.
Technically it is the continuation of warhammer fantasy, being set way after the destruction of the old world.
>>
>>47679474
Ok cool but what happened to:

The tomb kings,
The empire (now space marine looking dudes?)
ALL of the elves seem to have vanished as well as dwarfs.

I just am really struggling to wrap my head around who is who...

Will be heading down to a GW over the next week or so to ask them whats what but when I do that I'm usually just hounded to buy stuff rather than have my questions answered.
>>
>>47679524
The Dwarfs, Elves, and Humans have all been folded into grand alliance Order.

And I wouldn't say that the Stormcast are really analogous to the Empire. They're more their own thing.
>>
>>47679524
The tomb kings died with the old world. There are rumors they may come back, but their fate is uncertain.

The empire is scattered cities and human kindoms allover the mortal realms. The story hasn't gotten to the free human populations yet, but in time the story will get to them and we will know more about them. But some of the flufff has confirmed that there are free peoples around defending against chaos. This is the point where players can make up their own kindoms and history and such. This setting gives you more freedom to do that.

The 'space marine looking dudes' are the Stormcast Eternals. Sigmar created a supermassive army of magically imbued dudes who's sole purpose is to fight chaos. They are comprised entirely of sigmar worshipping heroes who were about to die in battles against chaos. So sigmar snatched their souls up, did a process called reforging to make them into magical super beings with armour and weapons made of the core of the old world.

They are dudes in heavy armour fighting for good and are 'super-human' in a way, but the comparisons to space marines end there.

There are elves and dwarfs (aelfs and duardin) around, but like the free peoples, the story hasn't gotten to all of them yet. This game is still young so they are making their rounds to all the army books.

Look in OP's pastebin and find the big book PDF Age of Sigmar: Mighty Battles in an Age of Unending War. The first couple chapters give a primer on what's what and how things came to be.
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>>47679524
>The tomb kings
Dead with the old world, their miniatures out of production.

>The empire (now space marine looking dudes?)
The empire is the imperial guard of the space marines now, liberating and repopulating the realms out of view.
>ALL of the elves seem to have vanished as well as dwarfs.
The setting is unveiling stuff as it advances, for now little to no elf has been touched (but if you look at the op pic we're getting to them kinda), nor dwarfs except for a faction of slayer looking ones themed around fire.
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>>47678983
Indeed, my son. It's because it's the newest series and most easily confused.
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>>47679658
Awesome, so the story is going to cover them eventually?

I was growing concerned thinking they were just gonna be removed.

Can we reasonably expect the game to expand to include a wider variety of models for each army eventually? Since its rather lackluster at the moment in some departments.

Would just be gutted if awesomely cool units like witch hunters were made obselete by newer and way more powerful (fluff wise) units.
>>
>>47680154
They are removed. Gone with the wind.
Dont expect them to return in any shape or form, it is GW that we are dealing with.

If they return it will be a glorious day, but for the love of all that is holy, do not expect it.
>>
>>47680154
The story will get to everything eventually. There seems to be no indication anywhere that empire stuff will be removed. The models still on the GW site is pretty much the direction they want to go from here forward.

You may also notice that the main factions have been split up into several smaller subfactions. They did this because it is no longer necessary to have a huge variety of units within a faction, because now its really easy to ally multiple factions. Also it allows you to make more themed armies without having to field a unit tax of something you don't want to bother with.

So the Empire of old has become Devoted of Sigmar (the religious subfaction), Free Peoples (militant subfaction),Colegiate Arcane (the wizards), and Ironweld Arsenal (the warmachines also includes dwarf warmachines).

You can mix and match the above however you want. Just about every faction got a similar treatment.
>>
>>47680154
Certainly seems like it. The best example atm would be the Sylvaneth. They have treelords, branchwraiths and dryads atm, but in a few weeks (according to leaked pics) they will get expanded with (maybe) half elf/tree hybrids with blades, medium sized treemen with bows/multi arms, big dryads (female clawed treepeople) and a giant centrepiece model with Alarielle (formerly Everqueen, now Goddess of Ghyran, the Realm of Life, former member and ally of Sigmar's pantheon) riding a gigantic Rhino beetle.
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>>47680321
>and a giant centrepiece model with Alarielle (formerly Everqueen, now Goddess of Ghyran, the Realm of Life, former member and ally of Sigmar's pantheon) riding a gigantic Rhino beetle.
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>>47680389
Check the OP pic better for beetle goodness, bow treants, multiarms and ninja elf/trees.
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>>47671748
>>47672735
COME ON AND SLAM
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>>47680389
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>>47680389
Another Alarielle
>>
How do you guys deal with summoning, straight from the book it can get out of hand really quickly.

I watched Tzeench vs Undead the other day at my FLGS and it was just a spam sesh
>>
>>47680264
Feels just...wrong to ally certain factions together though.

Gotta say its preferable to stick with just one race. Always felt allied races being possible was more of a way to team up with friends rather than do within your own army.
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>>47680389
More Beetle goodness
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>>47680389
Last one.
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>>47680389
she has bare thighs and naked feet

and is probably like fifteen feet tall
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>>47680636
>>47680596
That motherfucking beetle makes me hard
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Hey quest anon, cards dont line up
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>>47680687
Maybe you can scale them right, with Gimp or something
>>
>>47680154

Awesomely cool units most recently introduced in an army will be always rendered obsolete for a newer, shinier, other version. Classic GW move.
>>
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I'm currently building by Flesh-Eater Courts army and wanted to include Ushoran.
Since GW didn't give him a model of his own, I decided to build one myself.
For the look I'm thinking of a mix of Varghulf/Crypt Flayer/Daemon Prince as inspiration or starting point.
Every Ghoul-King now rides a mount of his own but I belive the King should have his own wings.

For rules I'm thinking something in the ballpark of pic related.
Don't want to make him too strong of a fighter and more like a support, centerpiece hero.
He should avoid elite heroes and units, attack weakened targets and help the host.
We need a strong Wizard anyway since fielding 6+ Ghoul-kings is kinda lame.

Any thoughts? I only played a handful of games with my Ghouls and the new tome so far (50W or less). So I don't have too much experience with them, but then who has?
Charnel Pit still rules.
>>
>>47680899
Sorry what I meant was the theme of it. I just don't get how units from what was the empire can hope to stand against stuff like stormcasts and not get steamrolled.

Furthermore I also wanted to get at the severe lack of units. The wood elves look promising though!

Final point, what the fuck is up with Orcs becoming Greenskins and now Orruks?
>>
>>47680703
Line isnt nearly as off if i print em backwards. Ie card back is vertical flip
>>
>>47681244
There are 3 subfactions of orcs.

Greenskins - normal orcs we are familiar with
Ironjawz - black orcs
Bonesplittaz - savage orcs

Same happened to the goblins

Gitmob grots - regular goblins
Moonclan grots - night goblins
Spidefang grots - forest goblins and spider riders
>>
>>47681244
orruks is the name for the race as a whole. greenskins is just a clan of orruks
>>
>>47681310
Cheers,

Its a fuckin shame about black orcs though. They looked so much better than the new ironjaws!
>>
>>47681244
in game it works like everything else. greater numbers. we can expect the stormcast eternals to have lower numbers but stronger and more elite

in the fluff there are no free peoples fighting against stormcast eternals, unless they are chaos aligned and it would be explained of them having blessings by their god

in the old world, how were empire armies able to hold off against chaos warriors without getting steamrolled? same reasons.
>>
>>47681418
Agree to disagree. The black orcs of old are part of the ironjawz faction. There wasnt that much black orc model variety even in the old game. If you wanted to run black orcs you kinda had to run other non-black orc stuff.

Now you can run just a black orc force. The other ironjawz units are meant to fill in the army list more.
>>
>>47667423
Bilespurter's Vile Bile.

Threx Skullbrand, Bloodsecrator of Khorne.
>>
>>47681282
Cool then
>>
For fuck sake when GW show picture of Araliel miniature
>>
>>47681731
>Next week's hints are about Eldar
REEEEEEEEEEE
>>
>>47681906
Sylvaneth>Eldar
>>
>>47680634
The only alliances I can think of that make absolutely no sense would be dwarves/orcs.
>>
>>47681731

I wonder if they're going to go the Necron Tesseract Vault route and give her rules to hit the field sans beetle.
>>
>>47682000
I'm more interested if they'll put out a second hero for the big beetle, like most other big centerpiece kits.

I doubt it, since nagash and archaon are running stag, but it'd be nice.
>>
>>47680634
Some make total sense. Like nurgle teamed with skaven pestilens

But you can still stay within races fine, just Ally the subfactions together.

Want empire line troops with artillery support? Go free peoples with ironweld arsenal. Need magic support? Add collegiate arcane.

Elves got split up a bunch, but they can still make just about any combo of army that you always could. But now those who wanted to do a white lions centered army can do it now
>>
>>47682096
Will probably use the beetle on its own, glue some Citadel Woods trees on its back and play it as Celestial Hurricanum, because these things are godsends for Sylvaneth (Mortal Wounds from afar and To Hit bonus) and the beetle is too cool not to use. Alarielle can be an overgrown Branchwraith for all I care.
>>
>>47682183

>glue some Citadel Woods trees on its back

We just need more large monsters with trees growing out of their backs.
>>
>>47682213
Been obsessed with that idea ever since I saw this picture floating around
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>>47682265
Thtas really cool
wow
>>
>>47682265
Hot damn, that looks insanely cool as hell anon.
>>
>>47682096
>since nagash and archaon are running stag
Oh you.
>>
>>47682265

Yeah, definitely need more monsters with trees coming out of their backs. Though I'd be more of a fan of something like a turtle or a beetle, something with a large, flat area so you can mount more complex scenery on it. I suppose a hunchbacked creature is fine, though.
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>>47674585
thanks senpai
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>see that one of my LGS does Age of Sigmar events every saturday
>have small amount of Beastmen
>look at what point system they're using
>Scrollbuilder
>20-25 points
>Look at how big a fucking 20 point army is on Scrollbuilder

Looks like I'll need 60 gors, 20 Bestigors, 40 Ungor Raiders, 6 Bullgors, 2 Chariots, and 2 Beastlords and a Doombull

I thought this was supposed to be a small skirmish game.
>>
>>47683157
>this was supposed to be a small skirmish game
GW never said that.

Anyway, isn't this mainly an issue with your LGS's decisions?
>>
>>47683157
Nobody ever said it was supposed to be a small skirmish game. We just said it plays small skirmish very well, and that's what a lot of people are playing because the games go by quick and pretty narratively.

People do play large games, and there's nothing wrong with that.
>>
>>47683157
20 points as base pool for warcsroll builder is pretty insane.
I'd say its like at least 2 times bigger than a s"standard"game. My opinion tho.
>>
>>47675245
I wouldnt expect any changes to the units in the Grand Alliance book, but they will probably add more units to Free Peoples and Ironweld Arsenal
>>
Going down my local store to try a game of sigmar tomorrow, Haven't played fantasy in like 15 years so I'm not too bothered that it is kill, what can I expect lads
>>
>>47681244
>I just don't get how units from what was the empire can hope to stand against stuff like stormcasts and not get steamrolled.
Guns and numbers

Empire are the Imperial Guard and Stormcast are Space Marines
>>
>>47683157
Which system on scrollbuilder are they using? There are multiple
>>
>>47683716
Very easy to learn
Fun to play
A deceptive amount of depth in both micro and macro
>>
>>47683716
Depends on the scale and scenario.

The game is shit as just a clash of armies thing but is fun if you're playing objectives with small forces.
>>
>>47683716
Play with battle plans. Regular pitched battles are what give this game a bad name.
>>
>>47683752
>>47683760
Well I'm going to be playing at my local GW with the manager since he's a pretty chill dude, although I have absolutely no interest in either of the guys that come in the starter set though
>>
I'm thinking about buying some stormcast liberator's off a friend of mine on the cheap how easy would it be for me to kit bash up the heralder, relictor, and vexillor from them? I'm assuming lord castellant and lord celestant are too unique looking to make without extensive sculpting.
>>
>>47683813
Thats fine. You do not need the starter for anything. The rules for everything are free.
>>
>>47683813
Start collecting sets are the best because you need just a little extra to make a full army, but in Aos you can make a small army with just a few boxes.
You have a full army with 1-3 heroes, 1-3 units and maybe a "big"model like a monster.
Game is genuinely fun, fast and has micro and macro and an unexpected amount of strategy and depth.


also, ALL rules are free.
>>
>>47683814
The heraldor and maybe the relictor can be made from some creative kitbashing. But the vexillor is a paladin body base.
>>
>>47683834
>>47683847
Welp that's pretty neat then, I didn't really want to be shelling out for rules/obsolete models if I did like it, I've still got a bunch of my old woodelves and reading this thread I see they're getting some new shit fairly soon, do you think they will be getting a start collecting box anytime in the near future or will it still be a ways off?
>>
>>47683901
We don't know, honestly. But the wood elf/sylvaneth stuff seems to be at least a month away still. The only closely coming stuff we know of is chaos space marines and a couple new 40k start collecting boxes.
>>
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>>47683723
>Stormcast are Space Marines

except with even less personality and none of the cool factor
>>
>>47683929
I have a bunch of the old metal dryad guys sitting in a box gathering dust, so from what you guys are saying I could pick up another unit or two and a character and just be able to play/have fun games with that?
>>
>>47683157
Who's been spreading this "it's a skirmish game". Just because someone CAN play something like 40k at 500 points doesn't mean you should. Big armies look and function so much better imo.
>>
>>47684005
yep.
Maybe a treelord too for tougher opponents and you are done.
>>
>>47684005
Yes. All old models are compatible in the game and there are even rules for them all. Just find the warscroll compendium or their newer equivalent on the webstore to get the free rules.
>>
>>47684030
>>47684038
Thanks anons, I'm quite looking forward to playing now
>>
>>47683850
Gotcha and for the Knight-Venerator/Knight-Azyros could I just pick up some prosecutors? I'm trying to build these by buying the extras my friend is practically giving away from him splitting multiple AoS starter sets.
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