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/ccg/ MtG Custom Card Thread
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You are currently reading a thread in /tg/ - Traditional Games

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Wondering where it went edition

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://www.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
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>>47618158
Making some cards based on Touhou

Tell me how shit/unbalanced/underpowered/EDH bait they are, /tg/
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>>47618232
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Shit, I forgot to specify the lands' base p/t. Probably 0/0s since they're getting a buff from her. Or I could make it synergize with Awaken and change the buff to their base stats... Hm.

>>47618439
That's really cool, gives flavor of merging the spirit and body back together.
Not to mention Teysa would love it.
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>>47618423
Trying to be aggressively costed, since this one needs to build up. How'd I do?
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>>47618668
Why yes, the card numbers are going up.
I'm making them on the fly here.

This one's a mix of Ob Nixilis and Blood Artist.
I'll probably boost her to a 4/4 and remove the deathtouch...
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Posting some cards from my custom standard meta with my buddies. On a scale from 1 to busted, how are my two three cost walkers?

Walker 1
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>>47619022
Walker 2
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>>47618764
Aaand my laziest one. "Staple 2 white cards onto one creature."
Shelter (minus the card draw) and Evangelize.
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>>47618232
>>47618423
>>47618668
>>47618764
I honestly think you kinda confine them by making them monocolor. Here's an example from a custom edh set my friend and I made based on 2hu.
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>>47619022
The second ability leaves a bad taste in my mouth after Dack. Enchantments may be less common than artifacts, but making them easy to steal is still not a good thing.
Also the +1 should be a "up to one target" effect, otherwise unless you have enchantments out on turn 2, you'll be unable to charge her.

>>47619048
I like it. Mix of maintaining your land drops or making some creature drops.
The one thing I'd change is making the 1/1 token a different type than the 6/6. Maybe a Sand, or soldier? Golems are usually bigger than 1/1s, as well.

>>47619096
You should be using the Flagbearer wording for that.
>While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
They're also mono W, if you wanted to cut the black.

>>47619111
I was trying to do a mono-color cycle, and picked characters that could fit that. I'll pick other characters more fitting of multi-color when I make those.

That card is... a little unbalanced, too. And trying to do a bit much.
>Haste, split second, flying.
>It's guarenteed to land, and can attack right away, too. And evasion.
>Gets lots of counters, quickly, which fuel a VERY powerful search effect.
>Not only letting you grab any creature from your deck into play, it also can buff them, to boot.
It's a quick, uncounterable dodgey surprise attacker, an extremely powerful creature caller (to field, no less), and a Lord effect for flyers. All for 5 mana.

>>47619282
I love it. The effect is balanced by paying their mana cost, it's repeatable for each creature, and the name is great.
The only downside for red is that it won't trigger "when ~ attacks" abilities.
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>>47618232
Reminds me of red Akroma. Just hitting sticks.

>>47618423
>Are 0/0 creatures in addition to etc.
I think this goes really wrong with layers because it has no triggers, some other more rules savvy anon can help here.

>>47618439
Heh. This is a really cool card. Thought your set was done?

>>47618668
How dare you turn best girl into something reminiscing of Compulsion.

>>47618764
Could cost 1 less.

>>47619080
Love the evangelize, rest is meh.

>>47619096
Pretty cool.

>>47619111
I like the idea? ;_;

Aya, Traditional Reporter 1WRG
Legendary Creature - Bird Advisor
Flying, haste
Whenever ~ deals damage to a player, put that many scoop counters on @.
X, [T], remove X scoop counters from @: Search your library for a creature card with flying with cmc X and put it onto the battlefield. Then shuffle your library.

... Ended up making it ;-; Gonna have to doble post.
Keep designs simple Anon kun <3!

>>47619282
This is great. Go tell Maro he sucks at Magic.
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>>47619388
>You should be using the Flagbearer wording for that.

That is the Flagbearer wording, only omitting the part about abilities.
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However, I did just follow your colour palette... I kinda wanna put U instead of W there.
Red is good for the haste.
Green should be there.
And White is a good fit aswell. BUT MY BLUE CREATURES.
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>>47619585
Huh. So it is.
I guess I was remembering the original wording, and forgot to look up the errata.

>>47619560
>Red Akroma
Kinda the point of it. The other idea was blaze counters, but Obsidian Fireheart already exists.
At least she has a repeatable Shock on her firebreathing?

>I think this goes really wrong with layers because it has no triggers, some other more rules savvy anon can help here.
Pretty sure it's fine as long as I actually post "BASE p/t of 0/0". But I'm probably going t just make it be base 3/3 and have her just buff for hexproof.

>How dare you turn best girl into something reminiscing of Compulsion.
The idea was that she'd build up over time.
Maybe I could make the card draw add a lore counter instead of take one? Would need to increase the mana cost though, because that'd ramp up to scrying a lot really fast then.

>Love the evangelize, rest is meh.
I was thinking of "Evangelize and Mother of Runes" originally, since converting+being motherly, but then thought tapping was worse than paying a bit of mana.

>>47619615
That seems... Really wonky.
What would be the 'source' of abilities? The thing with the trigger, or the thing doing the triggering?
Activated abilities wouldn't have it as a source, anyways.
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Is this expensive thing expensive enough?
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>>47619941
>>47619872
Do you mean card? Because I think you mean card.
"Whenever a card is put into your graveyard, you may cast it. If a card cast this way would be put into a graveyard this turn, exile it instead."
The second half is borrowing from Diluvian Primordial.
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>>47619941
>>47620040
You could also specify "instant or sorcery card" as well, if you don't want them getting creatures back repeatedly.
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>>47619858
I don't know on cost, but you probably don't even need the X.

>Destroy all creatures, then put a 2/2 white Griffin creature token with flying onto the battlefield for each creature destroyed this way.
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>>47620162
I just copied the formatting from Phyrexian Rebirth. You're right, I could probably shorten it.
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>>47620040
No, spell.
It means after a spell you control is resolved or is countered and is being put into your graveyard, you can cast it again.

I'll take the Diluvian Primordial wording though, that's more straightforward.
>>
I'm thinking about doing a custom set with the following mechanics:

>Double-Faced Cards
Except I'd feature double-faced cards that you can play to either side. Maybe I'd have to use some ability like...

Alter {cost} (You may cast this spell transformed for its alter cost.)

I would also have a cycle of creatures like...

Jark's Fury- 1RR
Sorcery
If you control a creature named Jark, destroy target land. Otherwise, exile this card and return it to play transformed.
//
Jark
Legendary Creature- Ogre
2/3

>Split Cards
Pulling out all the stops.

>Link
At least one cycle of link cards.
http://mtgsalvation.gamepedia.com/Link
I would probably remove the left/right thing for the sake of simplicity so that you could just link together any two cards with link.

Thoughts?
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>>47619858
>>47620162
With that finished up, I'm a bit more confident about this draft of my white rares. Assuming the costs are acceptable, of course.

>>47620131
Interesting, flavorful, and fairly costed. Solid uncommon and card.
>>47620223
I've always found cards that care about the order of your graveyard somewhat obtuse, but you at least use it to good effect. It allows for some recursion, but seems to mostly make you draw from a smaller but just as random library substitute. Such a weird effect definitely belongs at mythic.
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So... Steph. One of the last batfam members I need to do (Damian and Bruce are left; I know I've posted Bruce before, but I'm still unsure of his card), so hopefully those guys will all be done soon. Wanted something defensive that benefits you for having lots of creatures. Really unsure of this, just putting this out there to see if I can hopefully get some good feedback I can use to improve the card.

>>47619560
Why tutor only for creatures with Flying? Other than that, I like the card.

>>47619615
No idea if that last clause works, probably not. You could just shorten it to say something like
>Counter all abilities that aren't mana abilities.
Also, I think the cost is way too steep for what it does.

>>47620525
Uh... I guess it's an interesting way to get around opponents manipulating the top of your library? Just seems kinda odd. Not bad, just... strange.

>>47620564
Meh.

>>47620770
Interesting. However... this could be easily manipulated in a multiplayer game if you have one opponent with many creatures and another with only a few. Choose the opponent with many, swing with the tokens at the other.
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>>47620479
Man, card collages get no love anymore it seems. I guess times change. I dunno. Anyway, as a fellow set spammer, I feel obligated to offer up my opinions.

>RW01
Liked it when I first saw it, like it now. Mechanic could fit in green as well, I think, sans flying of course. Which is flavorful since aren't GW a thing in this second set?

>RW02
I really, really wish this guy did something else with the frogs than anthem them. I know last time I suggested changing him you said you'd consider it for green, and I get it. But I wish the anthem, even though it synergizes with Incarnate, were on its own card, and this dude did something else. Maybe work in something with time counters to tie the two mechanics together since green ain't gonna do it?

>RW03
Probably fine, but keep in mind, you only usually get one of a rare in a Draft, so this isn't gonna show too well, since you will likely never get to tutor another one when the first gets Incarnated. Something to consider.

>RW04
Powerful set-themed board wipe, at least for a turn. Probably wins you the game when it hits, which it should at 5 mana. I don't like the high toughness though; that kind of value in addition to the mass exile seems a bit much. 2/3 maybe?

>RW05
Drawback in disguise some of the time. Rarely, perhaps, but the lack of a "may" on the tap ability might play poorly on occasion and that'd feel pretty bad to not get that +1/+1 you want because of it. Is that to help balance the card maybe?

>RW06
Much better than when I last saw it. Still not amazing, but it can't really be uncommon, so rare it is. I just think it feels fiddly for little gain. If it were much cheaper on the Retired side, it'd be more interesting to play. I advocated it last time but I suppose you'll see how it plays when you playtest. I might be way wrong.

>RW07
Still feels too cheap to me. I dunno, I feel like it should at least be WW.

>RW08
At that cost it's fine, I think. Game's over once you play it, 90+% of the time.
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>>47621478
(cont)

>>47620479
>RW09
I dig it. Fairly strong enchantment Aura with a set mechanic attached to it. It could possibly be pushed to shift on combat damage as well, but you'd have to test that, cause it'd be pretty strong that way.

>>47620525
Really strong with Scry, because you can arrange to have more good cards within easy reach, for not very much mana.

>>47620564
I remember this little guy. I think he works in red, personally. Could be common though.

>>47620770
I feel like this is correctly worded, but could also be worded another way. Very good in multiplayer, as has been said. Even if it just generates one token per turn, it's still good, so the fact that it can possibly do more than one is VERY good. Would need playtesting at that cost.

>>47620826
Fair defensive creature. Not terribly wow-worthy, but it works. If that's enough for you, maybe move on from her and do some other stuff, then go back to her? I find that helps often times if you feel a bit stuck. She could easily be monowhite though, as a thought. She can also possibly bog the game down, especially in Vigilance.dec.

>>47620928
I get the feeling this won't get sacced very often, so I dunno if that's anything more than trinket text, but the card is pretty cool. It might be a touch to cheap to put on the board though.

>>47621007
This is kinda really cool. I don't really like Renown as a mechanic but this does it pretty good.
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>>47621557
>I get the feeling this won't get sacced very often, so I dunno if that's anything more than trinket text, but the card is pretty cool.
It's a close relative of Porphyry Nodes and a more distant relative of Pestilence so I figured it was appropriate.
>It might be a touch too cheap to put on the board though.
I'll keep that idea in mind.
>>
>>47621597
At the very least if you want to keep it CMC3, 1BB could help rein it in a little if need be, since it wants multicolor, and making it cost heavy monocolor to drop makes it a touch harder to use.
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bump

also hey guys, been a while. How are you?
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>>47622810
stuff from the set. Been on a big'ol hiatus but may be getting back into this stuff a big.
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>>47621478
>Dementia Shaper
Black generally doesn't concern itself with equipment. This feels a very much like a W/B or B/R gold card. Cool card though.

Would love to see the cards on cards on cards monstrosity of a zombie carrying a sword duct taped to a sword duct taped to a sword duct taped to ten swords this guy would produce.
>>
I have a meta question
How do you all find the good picture for your cards ? Do you spent a ton of times on multiple websites ?
Do you look for a pic for a precise card ? A bunch of them at once ? Do you search a pic then make a card with it ?
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>>47624142
Rare.
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>>47624277
Darksteel Sentinel
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>>47624618
Yours is white, Sentinel is an artifact
An artifact with indestructible in a set devoted to indestructible artifacts.

White doesn't get it on permanents below rare.
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I've been working on a cycle of creature from Best Creature Type, and I think its coming along well.
Thoughts?

1/5
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Did this one back when I though Skulk was gonna be an evergreen keyword (like it should be)
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Most mechanically simple of the set

3/5
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It should be noted that there are gonna be 8 in total, but I've only made 5 of them.

4/5
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And to round it all out, here's a legendary.

5/5
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>>47624142
>god at uncommon

What.
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>>47625498
Another issue is that Greed is already the name of a black enchantment.
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>>47620928
I think you could just say
>destroy each creature with the least toughness among creatures on the battlefield.

>>47621007
Interesting. Though it should become an artifact creature, and you don't capitalize Renown in card text. I'd also consider adding reminder text, but that's just me. If it makes the card too cluttered, don't worry about it.

>>47621478
Weird. Yeah, I'm always going to see Equipment-making as White and Red, so I'm not a big fan of this.

>>47621557
>Steph
Yeah, you make a good point. It's just kinda frustrating because I only have these three left for the Batfam. And while I haven't worked on Steph much, I've made multiple iterations of Bruce and Damian and still don't have a finished card for either of them.

>>47622810
I like it, but I think making it legendary and mythic is overkill.

>>47622858
>Insight
Not really feeling it.

>Oilflesh
You do realize it takes 5R to turn face-up and 3UU to cast normally, right? Doesn't really justify the drawback if you ask me.

>Pride
Not a fan of win-more design.

>Pale River Guide
Didn't like Haunt much, don't like Guide.

>Fantasy Lands
I'm just going to repeat what I've been saying, you need to be careful with Dream because of how easy it makes it to cast things.

>>47625487
Seriously? You can't use PhotoJoiner? It's in the OP.

>You may shuffle Envy from your graveyard into your library.
When? There's no trigger here and it's not part of an activated ability.

>>47625508
A collection of similar cards is referred to as a "cycle" not a "set." Pic related, for example, is a cycle.
>>
I'm thinking of making Wrath GR with doublestrike, Lust BR with haste, and Glutony BG with Trample. Don't know what else to do for them, but reccomendation are always welcome

>>47625643
Gonna rename it Avarice, then. This also gives me an opportunity to rework it, since skulk isn't a thing anymore.

>>47625665
>You can't use PhotoJoiner?
No, because my only computer is by dad's shitty hand-me-down mac

>when?
fuck. they're supposed to say "Shuffle X from your graveyard into your library: effect"
I can't believe I didn't notice that.

And I said cycle in the first post. I know its a cycle, it was just a slip of the tongue
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>>47621478
Hey! Thanks for the feedback, as always.
>Which is flavorful since aren't GW a thing in this second set?
Mechanically, GW cares about tokens, while UW cares about etb/flash. This was designed to play well with both, as well as with the Griffin subtheme.
>RW02
The thing is, I have certain boxes I need to check off with cards for the set, to keep up with the themes/subthemes I've been building. The "time counters" card quota has been filled for white at rare. This was designed to check the "white Shaman" and "tokens matter" boxes; however, it was designed before Wild Castigation was in the set, so there is open design space now, as long as I keep the card a shaman. Do you have any suggestions?
>RW03
The rarity also prevents it from cropping up enough to make the "feel bad" of not having multiples a common issue, while 2 power for W with recursion is also good enough that it shouldn't feel like a bum rare, even with a singular copy.
>RW04
I can meet you in the middle at 2/4. It won't always have targets, you won't always have enough permanents with counters to make it relevant, and I want it to have a good enough body on its own to at least make it somewhat worthwhile to play all of the time. A small body with the same effect just feels too swingy; either it does absolutely nothing, or it wins you the game.
>RW05
Added a "may" clause, thank you.
>RW06
My issue with just making it cheaper is that it becomes a strictly-better bear, with nothing but rarity to differentiate it. I think lowering the power/cost ratio any lower than it is currently would just make the card feel worse, and raising it just defeats the purpose of the card. In some situations, he's just an expensive bear, but that adds an element of risk to playing him, and increases the number of decisions you need to make before doing so. Successfully transforming him or preventing an opponent from doing so should feel rewarding, and I think making the front side too efficient takes away from that.
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>>47621478
>>47621557
>>47625826
(cont.)
>RW07
I think limiting it to strictly attacking creatures (notably not attacking and blocking creatures) justifies the cost. One-off exiling a graveyard with no additional benefit is generally a very cheap effect.
>WW
I'm out of room for double-white costs at rare. I'd have to shuffle some costs around to make that change, and I just don't feel that the card is too undercosted as-is.
>RW08
This does generally end games, but at that cost I feel it should. Plus, nuking the board and then swarming your opponent with a bunch of Griffins seems like a fun way to close things out.
>RW09
I think I like it where it is, but if it proves too boring or has too little effect, adding shift on damage would be a good way to give it a bit of a boost. I'll keep that in mind.
>Dementia Shaper
I like it. I'm assuming equipment is a set-wide theme, and this is a very black way to carry that theme into, well, black. Black does have an established relationship with artifacts and a tangential one with equipment, so I disagree with those saying that it's out of color. It's certainly not standard for black; it feels new but not necessarily out of place, which I would say is a positive as far as the design space/color relationship goes. Plus, I dig the flavor.
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OK, so, here's what's going on with Batman. The first one here is my oldest design of these three, which I thought for a while was going to be the final card. But I eventually decided to change the ETB ability to something less complex. After that, I decided to ditch it altogether, since it just seemed kinda tacked on at that point. I also changed colors from WU to UB and exchanged Vigilance for Menace. This was due to some anons asking why he didn't have Menace, since fear is a big part of Batman's theme. I also decided to lower the mana cost by 1 since it no longer has an ETB ability. So, this is where I am now. Any advice as to what I should do with the card next?

>>47625826
Interesting. While it doesn't exile itself, I don't think it needs it, since it's really hard to abuse. I think it's fine right now.
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>>47625998
I still don't get why this ETB tapped. Sorry if you explained it already.
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>>47626001
While fear is a large part of Batman's theme, I would argue that law is at least an equally large part. He uses fear as a tool to fight crime and uphold the law, even if he does so while operating outside of it, and for personal reasons. I'd say that your final version is fine mechanically, but would feel much better as a B/W card. The exile ability is shared mechanically between blue and white, and the "tapped and attacking" clause even feels more white than blue, so you wouldn't have to change a thing besides the color. Even helps the first strike feel better, since it's used pretty sparingly on black cards.
>>47626027
There should be a tap cost in the ability and I'm an idiot who forgot to put it there. Thanks, anon.
>>
>>47626001
Totally agreeing with >>47626121, the exact same card in WB feels much nicer
>>
>>47620223
Graveyard order shouldn't matter.

>At the beginning of your upkeep, put the top three cards of your library into your graveyard.
>If you would draw a card, instead put a random card from your graveyard into your hand.
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>>47618158
How about this?
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>>47626389
It matters in older formats, it's just something Wizards wouldn't do today
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>>47626389
Graveyard order DOES matter, though
>404.2. Each graveyard is kept in a single face-up pile. A player can examine the cards in any graveyard at any time but normally can’t change their order.
>Additional rules applying to sanctioned tournaments may allow a player to change the order of cards in his or her graveyard.
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>>47626458
Those "additional rules applying to sanctioned tournaments" are the newer format rules that don't care about graveyard order in formats where cards like >>47626437 aren't legal. Pic related is how they do this kind stuff now. The wording in >>47626389 has the same ultimate effect as the original without caring about GY order.
>>
>>47626458
From the Magic Tournament Rules
>3.14 Graveyard Order
>In formats involving only cards from Urza's Saga- and later, players may change the order of their graveyard at any time. A player may not change the order of an opponent's graveyard.

That's why I said it's something they wouldn't do now
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>>47626121
>>47626290
OK, WB then. Thanks a lot for the help. I guess my only other question about Bruce is if I could get away with decreasing the ability cost by 1 or not.

So, the only one left now is Damian. Hmm, as much as I don't like it, I think I'll have to fall back on his League of Assassins background. For that, these two cards are probably my favorite. And yes, I have gone through 17 iterations of Damian. I have a lot of trouble when it comes to some of these cards. I do kinda enjoy how he and his dad now have the same colors. Oh, and I would like to keep his CMC below 4.

>>47626549
I just want to point out that there's also a weird RG hybrid card that lets you reorder your graveyard, Fossil Find.
>>
>>47626709
>I just want to point out that there's also a weird RG hybrid card that lets you reorder your graveyard, Fossil Find.
It's worded like that because it can be played in older formats that care about GY order. 404.2 is still a rule, but tournament rules for newer formats override it. I'm not really sure why they added the clause to that card, though. There are plenty of cards that return a random card from the GY without reordering it. Shadowmoor block was a weird time.
>>
>>47626709
I would make Damian a Sengir Vampire that forces the sac when an opponent's thing dies during combat, rather than one of your things. Fits more with his background and fighting style.
>>
>>47626761
They were probably doing it precisely so it wouldn't mess up those older cards. So you could just take the graveyard, shuffle it, get a card, then have a reason to change its order. But that's just a theory off the top of my head, I could be wrong.

>>47626834
Hmm, that sounds interesting. But by that, you mean something like
>Whenever a creature dealt damage by ~ this turn dies, that creature's controller sacrifices a permanent.
Or something like that, right?
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this is actually really fun. thoughts on this?

other one I made>>47626430
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>>47626858
>Hmm, that sounds interesting. But by that, you mean something like
>Whenever a creature dealt damage by ~ this turn dies, that creature's controller sacrifices a permanent.
>Or something like that, right?
Yeah, that was the general idea.
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>>47627055
I love them, but I would exchange Shadowgate and Worldform's casting cost; White has more reanimator stuff than Red, and Red has more clone stuff than White.
>>
Well I'm up now, time to give feedback.

>>47620223
The problem with it being a spell is that if a spell is copied, then it'll be able to be recast. Copies still go to the graveyard, just like tokens do.

>>47620479
Really loving the flavor on that lip card.
Selif's Elite is a cool ability as well, gets buffed if they have creatures to tap, and becomes a pretty big blocker if they attack, too.

Just wondering what "Incarnate" does.

>>47620525
>drawing cards from the bottom of the deck instead
Interesting. Amusing flavor, too.

>>47620770
That's... really good. White and red love it for the creature buffing (anthems, trumpet calls), and if Mardu got it, their black stuff would go crazy using it as sac fuel.
And it triggers on each combat, to boot.
I'd probably increase the mana cost by one or two, especially since it triggers the turn it comes in and gives attackers right away, too.

>>47620826
That's amazing for token decks. They can omniblock any giant fucker ever. Her and 3 1/1 soldiers can trade with a Worldspine Wurm for 8 life. A Conquerer's Pledge of them can stomp a dozen Worldspines at once. Holy shit that last ability does work.
And yet it's still balanced, since it's only for defense, and she's vulnerable to removal.
I like it.

>>47620928
I feel this is a bit powerful in comparison to Drop of Honey/Purphory Nodes, in that it kills each creature that's tied for the weakest, while also providing a way to buff your own creatures to be out of range.
Great flavor, though.

>>47621007
Really neat. If it follows a boardwipe, it becomes a more powerful mutavault combined with an any color source. At the same time, it's a dinky 1/1 that only taps for colorless to start with. I like it.

>>47621478
I love the potential synergy with this guy. Being able to spam equipments is great for cards like Kemba or Loxodon Punisher. Only downside is that you need some discard stuff, but you can also just use cycling to set it off as well.
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>>47627206
Thanks for the feedback, anon!
>Just wondering what "Incarnate" does.
>>
>>47627206 continued

>>47622810
I'm getting Brimaaz flashbacks for hyperefficient mono color creatures. But at least it has a drawback to it rather than B's only upsides. I like it.

>>47622858
In order of cards:
Insight looks like a cool mechanic and would add more goodstuff for Sunburst decks, I like it.
Fitting both red and blue themes, both in type, mechanics used, and how they're used. 5/5.
Pride's a cool mechanic, but it's counterintuitive in red. White and black would be a better fit for it to mostly go to. As far as the gnome itself goes though, aggro usually doesn't have a hard time beating face harder than it's getting hit back.
Guide is like a throwback to haunt, but with a constant buff rather than a trigger. I like it, fits will with g/w too.
Dream finally gives a use to all those extra lands and shit that green can grab to their hand but not drop, being powerful yet not broken. Are the primary colors for it u/g?

>>47623896
Like a black version of Blisterstick shaman. Decent common.

>>47624142
God is a creature type usually reserved for mythics. If you're going for a "Champion of Valhalla" type Ascended Warrior feel, maybe Spirit would be a better choice?
As >>47624618 said though, Darksteel Sentinel is kinda better, being able to be put in any decks, and comes with artifact interactions too. You could probably add another toughness to help block tramplers in compensation.

>>47625487
That second part is not worded as either a triggered ability or an activated ability. It's just a wonky special action.
I like the idea, though.

>>47625498
Neat, gives card advantage if it dies.

>>47625521
I'm weary of the repeatable fogs. Maybe prevent a single source instead? Like, apply Gaseous Form to one creature temporarily?

>>47625538
The wording needs work. The first one should be an "If you do, return ~ from your graveyard to your hand."
The second one is... Maybe make it a keyword ability, then relate Sin to it? I'm not even sure.
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another one

my cards:
>>47626430
>>47626880

still waiting for somebody to notice :(
>>
>>47627483
If he wants Champion of Valhalla type feel, he should use Avatar.
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>>47627483
I need to reword the abilities to 'shuffle [this card] from your graveyard into your library: [effect]'.
For Sloth, I'm thinking of making it either protect your or protect your stuff, but I don't know which I should go for.
As for Sin, I honestly think the only rework it need is to make the second ability read "when you shuffle you library because of an Incarnation card, you map cast Sin from your graveyard without paying its mana cost."
>>
>>47627206
>The problem with it being a spell is that if a spell is copied, then it'll be able to be recast. Copies still go to the graveyard, just like tokens do.

That's not really a problem, you know.
>>
>>47626430
The 7 goes in front of the black and white. I think it should be double black instead of BW.

Also, its attack is overpowered as shit. It's an instant 13+ damage plus much more, possibly..
>>47626880

>>47627496
>>
>>47628024
true. I should make it a 0/7
>>
>>47628024
whoops

>>47626880
Like it. Flash goes before the text effect.

>>47627496
Wrong card color for the mana cost. Neat otherwise.
>>
>>47628039
Make it a 1/7, and change the effect trigger to "if creature dealt combat damage...".
>>
>>47628188
Alright!
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>>47627519
done
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this better?
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>>47628352
Fixed the next one
>>
>>47627483 continued
sorry, got sidetracked with gardening shit

>>47625826
Huh, like Zilean. Not bad.

>>47625998
Why does it enter tapped if it's not meant for combat and not interacting with entering tapped?
Otherwise, neat. A canned time stop.

>>47626430
>colors before generic in cost
>using an already existing set symbol
>needlessly complex life interactions
>swings for at least 18 on a 7 drop creature
>mtgcardsmith
but why

>>47626709
Neato Grave Pact/Martyr's Bond effect. The second one should be priced a bit higher, though. Especially since you can hit any permanent, not just ones that you lost.
>you killspell my creature, I retaliate by killing your land

>>47626880
Flash should go above any other line, since it's something that interacts with casting it.
Once again, an incredibly powerful ability. While yes, it benefits your opponets as well, it benefits you far more. And it's a 4/4 flash for 4, in addition to that powerful ability.
The flavor doesn't mesh with me, either. What does being lonely have to do with untapping your lands and being a surprise creature?

>>47626938
Nice. Clones, and draws at least two cards.
Super effective in a token deck. Populate, then draw a card for each of that type of token you have.

>>47627055
In order:
Mini-Karrthus. Neat.
That seems like a cool ability ripe for synergy abusing, but hey, 4 color mythic that needs other stuff. Neat.
A good blocker that spawns a good disposable attacker every turn. Might be a bit powerful at those stats at 4 mana, but it's probably fine.
I feel like this would be fine with just the first part. The second part seems incredibly abuseable, but it's only to top of the deck rather than hand. Would need playtesting for tweaking, but neat design.
At first I was thinking "Oh, it's like a mini possibility storm." But then I realized it can cast any spell from your graveyard. I feel it should then exile the spell if it would go back that turn.
>>
>>47628352
Change the golden background.
>>47628413
pic related
>>
The watcher wants to help you and be a friend, but by helping you he helps your enemies unintentionally.
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Edited my third one
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>>47628462 again

>>47627281
Ooh, neato. Populate would love that. Then again, Populate loves Seance, Mimic Vat, and Heat Shimmer effects, too.

>>47627496
Why is the blue costed card black?
How does that ability even work? Would it negate itself?
What do you mean by negate, anyways? Lose abilities? Why not just say that instead?

>>47627785
Yeah, that's what I was saying. Change it to an activated ability.
For Sloth, why not "Until end of turn, target creature you control gets shroud and "prevent all damage that would be dealt to and dealt by this creature." ?

>>47627939
Eh, I guess. I'm just a bit wary of it.

>>47628352
Why does this have a multicolor frame when it's mono colored?
Significantly more balanced, and actually legible. Nice.
The one thing I would change is take out the flavor text. That text box is already crowded enough as is.

>>47628413
Still not getting the flavor, and 4 for a 4/4 flash with a significant ability is a bit powerful. Unless it's meant for a custom cube or something, it's significantly more powerful than any other 4 mana flash creature in existence.

>>47628652
Still having trouble with the wording. Are you thinking of them losing their abilities? Why not just say so?
>"Other nonland permanents have no abilities."
Or if you're going for stopping triggered/activated abilities, but not static ones, just do
>"Whenever another permanent triggers or activated an ability, counter it."
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>>47628554
>>
>>47628710
Gonna change up the second one, thanks. The thing i was going for is the silence ability from hearthstone, if you know what it does. Basically what it does is it removes all card text from the affected creatures.
>>
>>47628745
Dope landfall triggers
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I think this is significantly more balanced.
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2chep4dis?
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I post this last time but nobody notice, is okay green ramp?
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>>47629360
This is actually quite balanced.
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Are soldiers a thing anymore
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>>47629484
Up it to Rare and bump the mana cost with 3
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>>47621007
Really interesting card, well done
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>>47629513
As in 3W? For a 1/1?
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>>47626880
>untap all lands
straight busted
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>>47629613
You search your library, but never shuffle it. You now know the order you will draw every card in your library.

Actually, how big of an advantage would that be? That gives me an idea.
>>
>>47629748
Fuck, forgot to do the shuffle.
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>>47629781
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did i word this right
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How high should I put the cost of a blue instant that only says "Scry 10"?
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Give it to me straight
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>>47629944
The card is fine, but how do you pronounce "duskcrypts"? Why make that one word? There are way too many consonants in a row in the middle there.
>>
>>47629360
Madness, madness everywhere

>>47629407
Land tokens feel a little weird, and it really needs to tap for that ability. Otherwise it's a bit too abusable.
Best friends with Squandered Resources.

>>47629461
That's a card.

>>47629482
Not really legend worthy. And there's no reason to have it be on-cast.
I understand that you're preventing abuse with blink effects, but it's not necessary.
See Village Bell-Ringer and Sky Hussar, you could get away with making him 1UW.

>>47629484
>>47629618
Definitely rare.
4 for gain 1,2,3,4,5,.... life each turn, and in two turns is a massive buff.
If you bump his cost up, you can make him a 2/2 or a 2/3.
It's ", Soldiers you control" no 'all.' Only use 'all' when it's ALL all.

>>47629582
Not blue.

>>47629600
Didn't we get real cards that did this?

>>47629613
>>47629804
I'd give it a 'then.' "Then scry X," just to push that you include the new land in the count.
You can remove the reminder text (right click it); it's a rare, after all.
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>>47630090
Yes, we did get one. Krosan Verge did this.
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>>47630046
It's a cool idea, but very dependent on what the opponent is doing. Although being able to stop the opponent from blocking alone is a neat trick I suppose.
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>>47629875
'Can't' instead of 'cannot'
"Whenever ~ attacks, target creature defending player controls blocks it this combat if able."

>>47629924
Black effect. Also probably 4CMC. Or 5.

>>47629944
>enter the bloodcrips
Seems fine.

>>47630046
I feel like this could cost less, since it requires other creature cards. And a bunch of mana.

>>47630097
Soldiers don't come in 2/2, and shouldn't get haste off of a monowhite card.

>>47630213
Really not a rare.
>>
>>47630090
How is Consuming Moss abusable without tap? With tap it becomes pretty useless and puts you behind by one mana for two turns before it catches up. Without tap at least you can make a couple of them in a turn and profit by the next turn.
>>
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>>47630449
Not green, not hybrid
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>>47630497
>>
These cards ain't got shit on the true OG custom card. Ya'll niggas never even heard of "zidd"
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Red Tidings.
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>>47630142
Mana rituals like this are red.

>>47621007
Fucking 5-star custom card. Top of the class.
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>>47631433
>Mana rituals like this are red.
Not that anon.
Please read the card again, this time with a more open mind. It's not a ritual, it's a mana filtering effect.
>>
>>47631374
I believe black currently owns the kill low p/t creatures, with white owning high p/t
>>
>>47631527
Maybe "deals 1 damage to all creatures" instead.
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Shit mythic or fine as it is?
>>
>>47631703
As is, i wouldn't draft it. At all.
MAYBE if it was a Sol land, but even then i'd be hesitant.
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Which variant is better? I'm leaning towards the hybrid.

>>47631479
Oops. Well, in that case, it's a less interesting Manamorphose. Not much to say about that.

>>47631635
Renown, haste, and Creature don''t need to be capitalised. "At the beginning of your turn" should be "At the beginning of your upkeep."

>>47631703
Even with the drawbacks, a land that draws a card on ETB seems absurdly strong.
>>
>>47631814
I like the left one better. More clean.
>>
>>47631814
The right card shouldn't be hybrid. White doesn't do targeted "doesn't untap" stuff.
>>
>>47631703
how about make it add U instead of colorless? since the effect kind of blue.
you could even make a cycle of ETB effect lands, I was thinking of making one for my set but with weaker effects, probably at uncommon
>>
>>47631814
i would use "target creature an opponent controls" instead of "target tapped creature"
or at least definitely add the "an opponent controls" part
>>
>>47631142
Which 'Zidd'

I have, like, three saved.
>>
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Weird idea: Polymorphist's Jest plus Oblivion Ring.
>>
>>47632647
Seems fun. Actually, seems a lot like Ixidron.

I want to see one of these give silly effects, or a Red one with "EVERYONE IS NOW A HASTY 6/1 ELEMENTAL GO GO GO"
>>
>>47632647
It will only affect the creatures that are in the battlefield when the ability resolves (I think that's what's intended).
Also, the "loses creature types" bit is not needed, those are overwritten by default.
>>
>>47628745
I love you.
>>
>>47632647
>>47633368
It might be smart to do something like "Distortion Counters" and remove them all when the enchantment leaves.
>>
>>47631374
Red only destroys lands and artifacts
>>
>>47633604
oh my, hadn't thought of the memory issues.
To avoid them, why not make it a static ability?
Something like
>All creatures are blue Elemental Mutants with base power and toughness 2/2 and no abilities.
>>
>>47633759
That dicks over red and black too much.
>>
>>47628710 back from dinner!

>>47629613
I'm uncomfortable with this. It's a better Sylvan Scrying, that also, well, scries for a bunch.
Also, you forgot the shuffle after the search.

>>47629748
...Uh, just look through your library? A pretty big advantage still, actually. You remove the randomization factor from planning, and you can then use either self milling or shuffle effects to manipulate it if you don't like it.

>>47629875
You could give it Provoke instead of that third part.

>>47629924
Even though it's not technically discard, it's still a discard-esque effect. Closer to black than blue. Also, it's an instant-speed discard effect, which are usually frowned upon.

>>47629944
A weakened Disentomb with a weakened Diabolic Edict at a higher price like that would fit as either an okay-ish rare or a stronger uncommon, if you had a slot to fill. Nice little card, especially for early/quicker games, though.

>>47630046
Can't he at least have one power, so he doesn't have to rely on other creatures to trigger the second part? Maybe cost 1 mana less to cast itself, too.
Other than that, I like it.

>>47630097
Soldiers don't come as 2/2s, those are knights.
Also, spontaneous temporary creatures are a red effect, and haste isn't a white keyword to boot.
Also a little underwhelming. A double-sized Raise the Alarm, but only temporary, at a rare level?

>>47630142
Kinda underwhelming. A slower, mono-colored version of Manamorphose. At a higher rarity.
>>47631433 Manamorphose is either red or green. It's not actually generating any new mana, just shifting the colors while cantripping itself.

>>47630213
Urza's Rage, but with splitting rather than a huge-ass kicker? Maybe as a weaker rare. The whole cycle is kinda underwhelming so far.

>>47630449
>>47630528
White gets creature tapping, blue gets any tapping.
With the name, flavor, and the colors, you could just as well go a fog effect instead of a Twiddle-like effect.
As is, it's cribbing on U.
>>
>>47632978
>World on Fire
>3RRR (???)
>Sorcery
>Rare
>~ deals 6 damage to each creature. For each creature destroyed this way, its controller puts a 6/1 red Elemental creature token with trample and haste onto the battlefield.
>>
>>47633847 continued

>>47631340
This solves the biggest problem with the current red card advantage mechanic, that being "spending your mana to get cards... that you then don't have mana to play." I love this workaround.

>>47631374
This is... really more of a black effect. Red doesn't get creature destruction, outside of older color hate.
Typically it gets Electrickery or Pyroclasm, damage-based effects instead.

>>47631433
I like the idea of a "Pick X options" Command card. I'd probably increase the base cost by W though, else it's a more versatile Secure the Wastes based in 2s.

>>47631635
I like the idea and flavor of this. "The embers that do not start a blaze are extinguished." Neat.
Probably more than a common, though.
Also as >>47631814 said, keywords don't need to be capitalized, and it's upkeep, not start of turn.

>>47631703
On one hand, I'm hesitant about cantripping lands. On the other hand, the drawbacks make it more like Manamorphose or Gitaxian Probe or other 0 mana deck thinners, but slowing down your land drop rather than 2 life.
I'd make it a Rare and playtest it before making any rash decisions.

>>47631814
I like the first one, a decent synergy with its own abilities, and the forecast is a white effect costing white, the ETB is a blue effect costing blue.
I'd take the first one over the second.

>>47632647
oh jeez mass Ovinize.
I like it, though.
Only problem would be memory, and new creatures not being ovinized as well.


Anywho, gotta walk dog, be back later.
>>
>>47633604
>>47633759
>>47634110
I do not believe that the memory issues are severe enough to worry about. The effect is simple, continuous, and any confusion created by newly-cast, unaffected creatures is solved by simple partitioning. Additionally, at rare, it shouldn't be a frequent enough presence in limited to cause too many issues. If that premise turns out to be wrong after testing, then I can certainly change it.
>>
>>47633759
Because that's just a variant Humility.
>>
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How about a slow-rolled Remand that exiles?
>>
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Dead thread. Guess I'll just keep plodding along with blue rares.
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OK, working on this new direction for Damian now. Now, creatures die simultaneously, right? I'm pretty sure they do, I'm just asking to make sure that an opponent couldn't just sac a creature that's going to die anyway to Damian's own trigger.

>>47636393
Eh. Kinda weird, but I guess it works. Though I like how it gets around uncounterable.

>>47637360
Exiling this feels really weird. Like, there's not much difference for the card between exiling on resolution and just going to the graveyard like any other spell. Why exile? And why do neither of the abilities specify a certain type of counter? Also, not much of a fan of the ability for starters, just feels very meh.
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>>47625665
>legendary and mythic is overkill.
Legendary is so you can't just put two out and have them be able to attack & block with each other. It would be too efficient without the tag.

Mythic partly for flavor reasons, mostly for limited reasons.

>Not really feeling it
Multicolor set focused on draft, it puts more interesting things to consider when putting together a deck.

>You do realize it takes 5R to turn face-up
No it's 3 to put face down and 2R to turn face-up. Much different.

>Not a fan of win-more design.
I feel ya, but I'm trying to use it in more interesting ways than basic stuff like that. Pic related.

>you need to be careful with Dream
I am aware, and I have been.

Thx : )
>>
>>47627483
>Insight looks like a cool mechanic and would add more goodstuff for Sunburst decks, I like it.
The set is multicolor & its primary focus is draft, and considering Insight gets pretty interesting in that mix.

>Pride's a cool mechanic, but it's counterintuitive in red. White and black would be a better fit for it to mostly go to.
It's W/B/R. The set is tri-color/wedge.
>I like it, fits will with g/w too
Guide G/W/B
>Are the primary colors for it u/g?
And dream is U/B/G.

Thanks for feedback : )
>>
>>47638363
I think you could tack on the Pride bit as an extra ability rather than a replacement.
>Pride - [...] each opponent loses 2 life.
So you still draw 2 cards and each player loses 2 life.
>>
>>47638506
I could, but it doesn't make much of a difference. It is also really weird to do it this way for timing, because it would have to be worded in a way where your opponents lose the life at the same time as you and it just gets clumsy.

The replacement effect is just cleaner imo.
>>
>>47638280
>Why exile?
Stuff in the block cares about exile.
>And why do neither of the abilities specify a certain type of counter?
For the sake of space, simplicity, and to prevent parasitism.
>Also, not much of a fan of the ability for starters, just feels very meh.
It rewards drafting shift, vanishing, and other time counters matter cards, and helps to tie together my set's themes. I've been pretty happy with it.
>Damian
To my knowledge, creatures do die simultaneously, so you won't have to worry about an opponent saccing a doomed creature to Damian.
>>
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>>47634110
Cool, I can use that as flavor text.

I realized a thing that starts by making a single hasty 1/1 on turn 4 is kind of shit, so I dropped the cost by 1. Seem reasonable?
>>
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The Oilflesh Thing is part of a common tri-color cycle that I'm actually pretty happy with desu. So may as well post that.
>>
>>47638994
This feels 100% like a rare.

A really cool rate desu but still a rare. Also it's a really cool card.

At RR, however, this is pretty insane. I would give the tokens Renown 1 instead of 2.
>>
>>47639028
What exactly is the point of their colors, the effect isn't in that original color, but only the morph cost, and they aren't statted as archetypal colored creatures either, so what exactly is the upside, design wise, to mixing them?
>>
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Since others were talking about Humility effects.

>>47639028
I still don't get why anyone would want to pay more in the long run for a creature that can be used once.
>>
>>47639095
>and they aren't statted as archetypal colored creatures either
Grey Ogre is about as archetypal colored creature as it gets.

The advantage is it is a quite heavily multicolor set, and having cards that can be played with two different colors smooths out mana fixing without bloating the set with random extra lands ala Khans. Think of it sort of like pseudo-hybrid design.

>I still don't get why anyone would want to pay more in the long run for a creature that can be used once.
Because in the short term they are paying colorless (3) for a 2/2 in a relatively heavily multicolor set.
>>
>>47639148
er
ye you
>>47639095
>>
>>47639148
>>47639095
also wait no it's not grey ogre it's the other one

the giant one

the Hill Giant guy.
>>
>>47639148
No, not Morph, I get Morph. I'm talking about Oilflesh specifically. If the Morph cost were something like R, I would understand it.
>>
>>47639238
That's fair I guess. I could do that.
>>
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>>47639258
Pirates would love this card.
>>
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I keep getting captchas that are like "click the milkshakes!" and there aren't any milkshakes, or "click the popcorn" and there's definitely only one picture that contains popcorn but it tells me I need to pick more. Seriously like half of them are wrong. My verification expired while typing this and it gave me another milkshake one with no milkshakes.

Maybe I'm a robot and I didn't know it.
>>
>>47639433
>Creature spells with converted mana cost less or equal to the number of charge counters on ~ cost 0.
>>
>>47639617
No. That is not how to word it.
>>
>>47621007
I hate to spoil all the positive feedback for this card, but the way it's worded makes it lose Renown at end of turn.
>>
>>47639668
It'll still be renown even if it loses the keyword.
>>
>>47639668
>02.111b Renowned is a designation that has no rules meaning other than to act as a marker that the renown ability and other spells and abilities can identify. Only permanents can be or become renowned. Once a permanent becomes renowned, it stays renowned until it leaves the battlefield. Renowned is neither an ability nor part of the permanent’s copiable values.

Mainly
>Once a permanent becomes renowned, it stays renowned until it leaves the battlefield.
>Renowned is neither an ability nor part of the permanent’s copiable values.

Doesn't matter if it loses the ability, it will still be renowned.
>>
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>>47639722
>>47639694
Oh, duh. That seems obvious now.
>>
>>47639258
top lel

>>47639433
Only needs 2-3 counters to be broken. See Aluren.
>>
>>47639662
Yeah, it's not really good, but I really dislike the unnecessary use of X, so I'm trying to suggest an alternative.
>Players may cast creature spells with converted mana cost less than or equal to the number of charge counters on ~ without paying their mana costs.
But yeah, seeing it now, the X wording may be better after all.

>>47639860
That's a really wonderful card
>>
>>47639617
Are you just trying to get rid of the X? I thought it simplified things in this case; the other solution would be something like:
>Players may cast creature spells with converted mana cost less than or equal to the number of charge counters on ~ without paying their mana costs.
That's sort of a big chunk of stuff that you have to read a couple of times to process, whereas with the X thing at least it breaks it up into two clauses.

I'm actually pretty unclear on when you'd refer to something as a spell vs. a card? I thought that it's not a spell until you cast it, so if you were going to get this effect by modifying the cost to be zero, it would have to affect cards rather than spells, because by the time it's a spell you've already had to pay the mana cost? Please correct me if I'm wrong, this is a big grey area for me.
>>
>>47640041
The first thing you do as part of casting a spell is put it on the stack, you don't actually pay costs until a few steps later.
>>
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>>47640041
It is indeed kind of a grey area, but "spells" are actually put into the stack (and all choices such as targets and X are made) before costs are paid, so stuff affecting the cost refers to the spell.
You can also see this in actual cards, pic related
>>
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I can't believe none of you brought up this card yet.
>>
>>47640170
I don't even know why people get into these wording debates when there are literally cards that already exist with basically the exact wording that was used.

So weird.

I think the only real difference is "Play creature cards" vs "Cast creature spells". I think the former should be used, as it is used on Aluren.
>>
>>47640196
Cast will work just fine. Some of the older cards use "play" in places because that's how they used to refer to what we call casting now. The only card that won't be the same is Dryad Arbor, since with Aluren, you can play it as an instant on your turn (not an opponent's though).
>>
>>47619096
Do you have that art?
>>
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>>47619728
>activated abilities wouldn't have it as a source
I'm not him, but I think he meant abilities like "whenever you cast a spell" that triggered because the target spell was cast.
>>
>>47640290
>>
>>47640416
Thanks.
>>
>>47620525
i think i would change phrasing. the way it's worded now seems to make me think i can just put the bottom card of my library on top of it as many times as i'd like? because of the last sentence being then draw a card.
maybe something along the lines of, 'the first card you draw each turn', or 'you may choose to put the bottom card of your deck into your hand instead of drawing a card'. using the second one i feel is more straight foward.
>>
>>47640457
No. A replacement effect can only be applied to an event once. You can only choose to put the bottom card on top of your library once each time you would draw.
>>
>>47640338
Okay, I see what you're going for here. Any player can discard a land to add 2 damage and redirect the spell. I just don't really like the idea of using counters on an instant. Also a "discard X lands, deal 2X damage" card for 1RR probably wouldn't see play even without the downside.
>>
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>>47640491
You didn't notice it is an actual card. It's actually played in Treasure Hunt combo decks in Modern
>>
>>47640491
Anon, that's a real card.
>>
>>47640491
>Not recognizing real set symbols
step your game up, boi
>>
>>47640170
Uuhhh, anon you might want to look up a few posts to >>47639945
>>
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So, how's this look?
>>
>>47631635
Change the card to make it so that the tokens are attached to the sacrifice clause instead of the enchantment.
>>
>>47640595
too complex
>>
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too good for common?
>>
>>47640609
How so?
I thought it was fairly simple.
"Floods lands, then micro-Tsunamis them. Also swims and is hard to hit."

>>47640619
Yes. Unless you're going for a really good common, like original Rancor, or Bolt or something.
>>
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>>47640634
>I thought it was fairly simple.
You thought wrong. It's too complex.

Pic related for explanation.
>>
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>>47640634
>>47640619
yeah it does feel more comfy right around here.
>>
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>>47640662
Anon, do I need to point out the many other even wordier cards?
It's not that bad.
>>
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>>47640662
>>47640699
If it makes you feel better, I cut 12.5% of the lines by removing the "once per turn" bit on the tsunami ability.

How's this one, then?
Fateseals, cabal therapies.
>>
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>>47640699
>posting an example of wordy card
>not using Ambiguity
>>
>>47640699
You don't need to point that out. The card is still too complex.

Quests get a slight excuse because it is a cycle, so players are able to recognize the effects easily without having to read most of the card

1) Delete can't be countered.
2) Delete 4G ability.
The first is pointless fluff.
Land destruction on a stick is oppressive.

Good to go.
>>
>>47640713
9 mana for a 4/9 flier that I have to invest more mana into? Eh. Interesting effects, but very underwhelming.

9 mana is the slot for shit like Blazing Archon and Plague Wind.
>>
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>>47640718
>>
>>47640719
The first bit goes into control hate.
The land destruction bit goes into flavor, while providing synergy with the flood ability. It's already 7 mana per, anyways. Plenty of other cards are more efficient for repeatable land destruction. Bolas, for example.

>>47640742
Fair.
Maybe I'll switch the Therapy to a mind control effect or something, then?
>>
>>47640759
>The first bit goes into control hate.
Yeah but it's not essential. When your textbox is the size of Texas, you shouldn't have relatively useless fluff abilities.

>Land destruction stuff
Yeah, I get ya. The wordy stuff should be fine if you get rid of the noncounter stuff. You need to cut out something, at any rate.

I'd consider something like;
5U or 6U: Put a flood counter on target land. That land is an island as long as it has a flood counter on it.

Acts as land pseudo-destruction. Doesn't delete the newly created islands that he will be using to islandwalk. Fits in with other Flood Counter type cards, which just make things islands period. Simplifies the design.
>>
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first time making cards, go easy...
i have a whole cycle of them. theyre all 1 and a phyrexian mana.
blue is a bat that removes flying, 1/1
green is a monkey that removes islandwalk, 2/2
white is a 'phyrexian screamer' that removes vigilance, 1/2
and red is a bug that removes menace 2/1
>>
>>47640759
>Maybe I'll switch the Therapy to a mind control effect or something, then?
Instead of forcing a discard, perhaps allow you to cast cards you name correctly without paying their mana costs. That feels seems more impactful.
>>
>>47640824
I get the idea and stuff, but for real just;

"When ~ enters the battlefield, put a -1/-1 counter on target creature."

Keep it simple.
>>
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>>47640843
but theyre phyrexian, how else are they going to slowly take over?
>>
>>47640857
Are you not aware of Scars of Mirrodin block? The answer, if you are not, is -1/-1 counters and poison counters in combination with the proliferate mechanic.
>>
>>47640857
>Vigilance hate
We gettin' Shelkin Brownie in here.

>how else are they going to slowly take over?
It's an interesting design space, but for the most part it doesn't do anything that can't be done in much, much simpler ways. Like, by just giving something -1/-1 directly.
>>
>>47640870
wow i had no idea, thanks for letting me in on that.
this is my new idea for them, though. take away the enemies ability to out-perform you. i didnt know i HAD to only use -1 counters and proliferate to represent phyrexian mechanics.
>>
>>47640901
New to MTG in general? Scars isn't that old.

I'd say definitely go back and check out some of the older sets. Many of them have very interesting mechanics to consider that you probably have no idea about.
>>
>>47640514
>>47640516
>>47640526
damn, now I feel dumb.

For real though, if that weren't a real card and someone posted it in one of these threads, people would definitely say how weird it is to put counters on an instant.
>>
>>47640881
the idea was, in my mind, the more/different you play, like setting up your army, the easier it would be to win trades. sure just giving them -1 counters could be a thing but i kinda felt like playing 4 creatures that give -1 counters was just kinda just a shit feeling, less interactive.

with the infectious counter idea, you can remove the phyrexians, like fighting them off, and while you stop being immediately affected, you're still infected. they aren't there, but they are.
>>
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>>47640935
>the idea was, in my mind, the more/different you play, like setting up your army, the easier it would be to win trades
So, slivers?

...negaslivers?

"Creatures that are not CREATURE TYPE lose and can't have or gain flying." etc. etc.
>>
>>47640912
i was being facetious.
>>
>>47640959
:'^) And I was being incredulous yet hesitantly endearing.
>>
>>47640955
effectively, yes.
the counter makes it a tad bit slower, since it's directly affecting your opponent, i figured itd be less fun if they were just low cost archetypes from theros block.
>>
>>47640977
The counters also make it considerably more complex.

Find a simple solution or consider alternative ways to implement your ideas imo.
>>
>>47640993
assuming wotc would implement it, theyd likely end up making infectious counters, like poison counters, on the advert card. slap it under the creature with the counter, seeing as putting multiple on a single creature is counterproductive, and you know what creature is affected by the card.
>>
>>47625498
Insane in dredge
>>
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Borp.
>>
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Bloosh.
>>
>>47641166
Damage needs a source.
>~ deals 1 damage to target creature blocking it.
>>
>>47641206
Lands have
>>
>>47641198
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397493
>>
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>>47641209
Blort.
>>
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Beppo.
>>
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>>47641216
Bingus.
>>
>>47641234
That's any damage, whereas deathtouch is strictly combat damage. This is less robust and therefore cheaper.
>>
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Riposte. Okay?
>>
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>>47641276
>That's any damage, whereas deathtouch is strictly combat damage.
>>
>>47641250
Bogles.
>>
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>>47625665
>Weird. Yeah, I'm always going to see Equipment-making as White and Red, so I'm not a big fan of this.
Fair. It's part of a cycle that represents forging thoughts into weapons, which plays into the larger theme of "give up something to get something" the set has. I didn't expect everyone to like it, since black is a tertiary artifact color, but that's part of the reason it doesn't actively make the Soulblades on its own; the other three colors get to do it because they have more stake in artifacts than black does, and green doesn't get one at all, which is as it should be in my mind.

>Steph
Well if you post 'em I'll rate 'em if I'm around. I've seen most of them, at least in some iteration or another.

>>47625826
You're welcome, Timeanon.
>RW02
I had one, but you took it for green when I suggested it. If it doesn't have to deal with tokens now... hm. I'd have t think about that honestly. I dunno what else you need besides "Shaman" from the card.
>RW04
2/4 should be okay.
>RW06
Well testing'll tell, man. It's cliche to say but it's true.
>>47625998
>RW07
I guess you'll find out when it playtests.
>Shaper
Thanks. The set doesn't actually have an artifact theme, but I wanted to do a soft cycle of Spellshapers that were also artificers, and I got a little funky with the black one. He can't actively do it like the rest, but black is a tertiary artifact color, so it needing an enabler but being really, really good at doing that felt interesting to me.

>>47627206
Thanks anon. There will be plenty of discard in the set, with Spellshapers and a set-flavored Kicker variant that lets you discard cards to kick your spells.

Also, here's the "cycle". I used to have the equipment at +2/+1, and some anons liked it like that, but I wasn't sure about the power level so I went to +1/+1, basically making it a +1/+1 counter you can move around since the set is a -1/-1 counter set. Thoughts? Blue being uncommon might need to be changed to keep the feel of them all.
>>
>>47641325
Okay, John Cleese. One turns Boiling Earth into a 1R Wrath of God that only affects your opponents. The other doesn't. They are different cards.
>>
I have a meta question
How do you all find the good picture for your cards ? Do you spent a ton of times on multiple websites ?
Do you look for a pic for a precise card ? A bunch of them at once ? Do you search a pic then make a card with it ?
>>
>>47641539
Check the OP.
Thread replies: 255
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