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>first adventure >"in recent weeks, the goblin raids
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>first adventure
>"in recent weeks, the goblin raids on the village have become more and more frequent. you are to travel to the goblin's lair just outside of town and put an end to these raids by any means necessary."
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I mean... you're apparently starting at first level, what are you expecting?
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>>47611951
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>>47611951
>what are you expecting?
Oh I don't know... A bit of creativity on the DM's part perhaps?

I guess that's asking too much.
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That's literally how Rise of the Runelords starts.

I mean, Pathfinder is trash, but that module isn't all bad.
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>first adventure
>guy decides he needs to complain about non-issues
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>>47611908
Is there a problem?
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>talk goblins into moving somewhere else
>strike deal with goblins to take over the town
>strike fake deal with goblins to take over the town, have townsfolk prepare ambush
>lure some bigger monster to wipe the goblins, insists village still pays you because you fulfilled letter of the deal
>enslave the goblins for cheap workforce
>enslave the goblins and establish goblin breeding facility for steady XP supply
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>>47612003
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>>47611908
>first adventure
>DM's first sentence
>"After the nukes hit the West Coast a few years ago, we knew that God was fucking dead. Humanity killed Him with our very own hands."

>mfw
>>
>>47611994

Run your own game then ingrate.
>>
>>47611908
>>47611994
Well, what would you run as a first encounter?
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>>47613224
Apparently you misunderstand. All creativity needs to be on the part of the DM. Players can't be expected to interact with boilerplate settings in new and interesting ways to create a unique experience. They need to be constantly titillated by DMs that force themselves to reinvent the wheel from scratch with every campaign. It's almost as if you think this is collaborative storytelling, rather than a DM reading you a book in which he's prepared lines for people to read.
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>>47611994
If it did not take half the game to make your shitty online build to become a viable character, we would not need to slaughter mooks until then.
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>>47611908
Sounds like it's gonna be a political intrigue game
>dem corrupt local officials not giving a fuck aboung the goblins raids
>the rebellious peasantry fed up with goblins trampling their crops and official tax collectors taking what little else they're able to grow
>PCs having to spend more time killing peasants and the barony's personal militias than goblins

And then there's the bigger question: What's pushing so many goblins out of their ancestral mountains down onto the plains?

>PCs eventually have to seek out and talk to the Goblin Emperor to find out what the REAL threat to the kingdom is
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>>47613743
Literally ANYTHING but that.

Clearing out the goblin cave is the most boring cliched way you can begin an adventure. I honestly haven't ran an adventure like that since the 90s not even for new players.

If you actually run this you're a shit DM. End of story.
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>>47613832
Uh huh. That's a non-answer. Give me a proper example of a "good" first adventure.

Besides, everyone knows the the actual most cliched one is giant rats.
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>>47613770
I know you're being sarcastic, but I know players that actually think like that.
>>
>First time DMing
>Party consists entirely of people who have never played TTRPGs before except one guy
>Make goblin cave encounter just to introduce them to how things work

Now I'm paranoid you're one of my players
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>>47613832
>ANYTHING but that.
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>>47613862
How about the simplest quest of all;

Lets go home.
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>>47613933
To go home, you must travel through the goblin infested caves.
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>>47611908
Nothing wrong with goblin lair delving, just have the goblins take a shine to the party and make the goblin lair their base of operations.
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>>47613946
Better.

Its better than just "Go here, kill shit, get xp".

It offers the possibility of stealth, subterfuge and alternative paths.
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>>47613862
How about something that actually motivates the players into action.

>a thief pickpockets one of the PCs. A chase ensues. The thief is a member of a powerful thieves guild. Killing him results in making powerful enemies and sets in motion a chain of events.

OR

>the PCs start the adventure in chains. They've been taken as slaves and must find a way to escape their captors. The slave caravan is attacked by bandits. The slavers promise to free the PCs on the condition that they help them defeat the bandits.

That's just off the top of my head. Two scenarios that involve the players, make them care and get them to make decisions. Where is the motivation for the players to clear out the goblin cave?

Honestly, no offense, but if you can't come up with something more original than "clear out the goblin cave for 100g reward" then DMing just isn't for you.
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>>47613924
It'll be easy to find out Anon. Just put a giant dragon dildo on one of the chairs. Since OP is a massive fag he'll obviously pick that one.
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>>47613832
>You awake in a prison/captured
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>>47613743
A storm of soldiers from the neighboring country, with emphasis on providing support to the town's army, impeding them, and generally fucking up their plans all over the place and relaying info to the army.
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>>47613983
see
>>47613992
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>>47613832
I think "kill the goblins" is a fun cliche for early levels.
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>>47613933
>Lets go home
>simplest quest of all

Odysseus would like a word with you
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>>47613983
Fuck starting captured or enslaved, just fuck that shit right off your list.

Every fucking campaign I was in during the 80's started with this shit and it was tired and boring then.
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>>47613933
>>47613983
>>47613994
See, was that so hard? Next time, OP, actually brng soemthign to the table first before you complain.
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>>47613983
>Thieves Guild
>Caring about shitty thieves who can't even rob beginner adventurers

>Escaping captivity
>Attacking bandits
That's even more generic then clearing out goblin caves.

You suck at this.
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>>47611986
He's not even hard desu
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>>47611908
>pouting like a child
>on 4chan
>2 jaded 4 u
>lvl 1 char

Fuck off.
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>Old stories are mandatory boring
"The 13th warrior" was written by someone who wanted to prove that point wrong.
With good storytelling, even the most used cliché can become engaging.
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>first adventure
>in recent weeks you have struggled to survive in hostile territory. you have found some temporary shelter but a group of hired killers have been dispatched to destroy you
>you are all goblins
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>>47614013
That was just dickass SM dropping shit loads of obligatory side-quests on him.

Many of which passing through realms more than a little "magical".

The original quest never changed in its simplicity. Just the shit surrounding it.
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>>47614040
>>47614044
It's about giving the players motivation.

There's no motivation for them to kill goblins.
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>>47614081
>you are all SAD
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>>47611908
>go to the goblin's lair
>he was in the town last week to pick up groceries
>he doesn't know what the hell this raid shit is about
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>>47614081
Thunt gtfo the board and get back to drawing.
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>>47614054
None of that game's bosses were hard, just annoying.

Made even worse by ng+ being literally just the same game with a higher level character. This is like going through a module with characters that just finished it to get the hidden crap they could not find on the first play through.
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>>47614100
Aaaaaaaand. I'm stealing this as an optional side quest
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>>47614096
Goblins are assholes. What more motivation do you need?
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>>47614125
The goblins' stuff? The sadistic thrill of violence against lesser beings? The XP?
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>>47614096
>in recent weeks, the goblin raids on the village have become more and more frequent

Oh yes, there is no motivation at all. Let the goblins in, let them burn our shit and kill our kids.

JUST SIT BACK AND RELAX JERRY, THE GOBLIN RAIDS AINT SHIT.
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>>47614152
Explain to me why the players are supposed to give a fuck about this village that they're probably not even native to?
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>>47613832
>Literally ANYTHING but that.
Okay, instead you'll go clear out the goblin den.
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>>47613832
Okay, so the group finds themselves in a bar and spits a hooded figure sitting in the corner...
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>>47613806
>that goblin picture
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>>47614168
Tell me where in the op either of us can claim that they are native or not?
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>>47614190
That's already better tbqh familia.
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>>47614210
>typical party of human, elf, dwarf, dragonborn are all native to the same town.

Fuck off retard.
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>>47613832
>>first adventure
>>"in recent weeks, the KOBOLD raids on the village have become more and more frequent. you are to travel to the KOBOLD's lair just outside of town and put an end to these raids by any means necessary."

here you go buttface
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>>47614232
hahaha you're so clever xDDDD

Seriously just kill yourself faggot.

If you run a goblin cave adventure you're a SHIT DM. Please either stick to being a player or find another hobby.
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>>47614229
Tell me in the op where the human, elf, dwarf and dragonborn are in a party together, my very angry pal.

I do not mean the spew he posted after making the thread, the op itself.
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>>47614125

#NotAllGoblins
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>>47614229
>>47614253
Oh, it's bait.

Guess I should just admit I am a moron and go have fun why you win at the internet for the day.
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>>47614013

Simple doesn't mean easy, bitch.
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>>47614232
>entering Kobold turf
>when they had plenty of prep time
that's something I would hesitate doing on level 5
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Here's what I suffered from a shit DM like OP :
>first session
>is actually only a exposition scene of the 6-parts scenario the DM homebrewed
>first fight was two weeks later
>got to lvl2 a month later, the whole table agreed that the guy would never DM again
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>>47614256
Look mate, it's okay. I get it. You're a shit DM with no imagination so you run boring dungeon delve adventures.

Someone on a chinese cartoon forum points out how fucking gay, trite and unimaginative that is and you got triggered.

You're just bad at DMing. There's no need to sperg out to this extent though.
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>>47614123

>Goblin starts yelling about you needing a warrant to search his home
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>>47614304

>play Dungeons and Dragons
>get mad when there's a dungeon as part of the plot

Go back to FATE, and make sure you wear a bib to catch your dribble, you fucking baby.
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>>47614168
Because they are NG mercenaries
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>>47614304
That the best you got?

At least call his mother fat or a bitch.
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>>47614304
You all finished yet?
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>>47614334
>running dungeons and dragons
>first adventure is always a dungeon
>first adventure is never a dragon
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>>47614334
If I wanted to play a generic dungeon delve I'd just play a CRPG.
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>All this bitching about DMs
RUN YOUR FUCKING OWN GAMES YOU LITTLE SHITS.
HOW ABOUT NOT BEING A SHITTY PLAYER FOR ONCE?
TIRED OF SHITS LIKE YOU BITCHING ABOUT THE SHIT I RUN, THEN YOU DON'T EVEN FUCKING BOTHER TRYING TO FUCKING FILL IN THAT ROLE SO I'M THE GOD DAMN DM FOR THE FUCKING BILLIONTH TIME.

People complaining about this shit are cancer.
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>>47614372

>he's never sent people chasing after a Whelp or Wyrmling

You can change it up. Most level 1 parties don't know how to deal with a Dragon, even a baby one.
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>>47614398
>DMs are above reproach

Fuck off.

Most groups take it in turns and some people are just shit at DMing. They're the kind of faggots who run goblin cave adventures and give the town blacksmith a gruff scottish accent.

If you're going to be a DM at least put some fucking effort into it.
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>>47614378

D&D is the precursor to CRPGs. Get out of this system if you don't like it, moron.
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>>47614439
>entitled player
I can green text too fucker.

You try running something that isn't fucking 'goblins in caves' and just watch your fucking retard players drool all over themselves.

Get your hipster shit out of here
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>>47613832
I think that is the best way to begin an adventure. Even recent Lost Mine of Phandelver starts like this and it's a great module. Fuck off snowflake shit.
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>>47614428
I love including dragons in first level adventures, especially for new players. Even if its not a straight up fight, it feels good to show them off.
>>
Very well, there are a bunch of UNDEAD in a cave, go kill them before they eat your face.
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>>47614454
>i play with retards therefore you must also play with retards

You're just a shit DM. Accept it.

It's not the players' fault. It's yours.

You run generic cliche adventures because you're too much of a moron to run anything else.
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>>47614494
>projecting
Back when game of thrones was new, my players clamored for that kind of shit.
Turns out, they didn't read a fucking thing and treated that shit like it was ye olde hack and slash.

And it's not fucking them. Even fucktards like you from /tg/ can't fucking handle more than a fucking cliche setting cause you don't bother putting any fucking effort into learning it.

Fuck off retard
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>>47613983
>Killing him
...why kill him?
Is it in character to kill him?
What did he still that you must kill him?
What if the player will be just like "Givce it back to me! Okay. Now go away!"

Aw, did I bweak your pwecious wittle start?
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>>47614515
Of course nobody bothers reading your bland generic Clichea v3548572. Nobody cares. It's shit. You're a shit writer and a shit DM.

People do care about settings that they're familiar with though like FR, Eberron, Dark Sun, Dragonlance, et al.
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>>47614096
There is no motivation for killing a thief
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>>47614044
>You suck at this.

Alright, what do you think constitutes an interesting first quest?
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>>47614558
Not at all. I admire your creativity.

Most of the retards here would probably just kill him for the 5XP though.
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>>47614013
Odysseus could have went home if neither he nor his crewmembers were retarded.
>lol i'm nobody, wait im odysseus
>hey these cows belong to apollow we should eat them
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>>47613983
Holy shit, you actually managed to come up with two examples that are straight up worse and MORE on rails.
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>>47614597
>Have him as an NPC join the group if they don't kill him
>He has a plan for some dungeon (lol D&D amiright?)
>Dungeon turns out to be full of traps
>thief fucks with the whole crew stealing their shit
>welcome to level 0, bitches
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>>47613983
The Simpsons did it.
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>>47614494
>implying running a cliche setting means all you run are cliche settings
But then again, this isn't even very good bait. I can stomach the taste, though.
>>
>>47614643
Worse how?

Let's hear your brilliant level 1 adventure hooks then.
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>>47614494
Let me guess, no one liked your homebrew?
>>
>>47613983

More like

>A thief pickpockets one of the PCs. The PC had all of 2 gp to his name, and says "fuck it," opting instead to walk into the nearest inn and find a quest to kill Goblins and make some real cash.

Your assumption that players can't make decisions when it comes to killing the crap out of a bunch of Goblins is indicative of someone who has literally never played D&D before.
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>>47614618

Odysseus didn't do anything wrong though.
>>
Beyond The Wall covers how to do this.
With a goblin raid. Educate yourself you ungrateful wretch.
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>>47614694

He stands accused of not being genre-savvy.

>be an ancient Greek
>willingly and knowingly piss off a Greek god
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>>47614692
>Your assumption that players can't make decisions when it comes to killing the crap out of a bunch of Goblins is indicative of someone who has literally never played D&D before.
Or any Pen & Paper for that matter.
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>>47614694
Telling Polyphemus his real name is the main reason he can't go home directly. The gods may place shit in his way but he antagonized the son of a God purely because he was boasting his victory.
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>>47614694

>just murdered and raped his way through one of the largest cities in the region
>didndonuffin
>>
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>first adventure
>there's the colosseum that the city is known for, bustling with activity
>a trade submarine is looking for guards against the lampid attacks near the grand arch
>a bounty board lists a double eel that has taken up residence in the nearby reef
>reports of fruit farmers going missing on the surface have increased, leading people to suspect that the beach snatcher population has exploded
Wat do
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>>47613224
>challenge goblins to a dance-off
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>>47614190
>Wizard spits out a hooded figure
>Fighter turns to him
>"How the fuck did you do that?"
>>
>>47614325
AM I BEING DETAINED
>>
>>47614884
>cook-off
>rock-off
>drinking contest
>who-can-eat-a-nastier-thing challenge
>>
>>47613906
A sad commentary, indeed.
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>>47611908
I'm doing goblins as a supernatural thing that appears out of nowhere wherever humanity goes and tries to fuck with it, but never constituting anything more than a minor nuisance, unless someone or something shows up to call the shots or grant them magic powers.
The setting is a freshly established colony, literally tents and conscripted workers.

Sorry, we actually didn't expect adventurers this early, so unless you want to go mapping the surrounding area, there's no bounties. Although now that I think of it, I've heard workers talk about something showing up at night - ask around, investigate, see if it's goblins.

I'm not even sure yet if it's goblins.
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>>47613862
You are agents of a monarch. He has requested that you begin an investigation of a village mayor who might be treasonous, he might just be pocketing money that belongs in the monarchs coffers, but either way, you are supposed to go there and find the answer. I leave the how up to the party
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>>47614515
>expecting people to 'learn' a setting
m8 this whole argument is dumb but that's not how storytelling works
your players shouldn't have sit down a read a book to 'know' your setting, especially if it's some turgid-ass prose you wrote yourself - you can work elements of the setting in as you go
ok lets say you have two rival trading houses? next time they're in a tavern you have a caravan from each house passing through, the place is packed out and a bar fight could break out at any second
even if the players are only passing through on the way to somewhere else it makes the scene more interesting and develops the world in an organic, non-boring way
can basically repeat that setup or something similar for any rival groups (street gangs, knightly orders, racial groups) with minor variation
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>>47614257
In most settings most goblins lack free will. They literally can't help it, aside from 1-in-a-million ones who aren't bound by metaphysical instinct (in other words, player characters or the team mascot tag-along sort that crop up in some games).

The implications of default alignments are strange and far-reaching.
>>
Here's one

>A malevolent mage known only as the Felinthropist has moved into the castle on the cliff and begun attacking the town. Every night packs of cats fall upon the city's people and must be fended off. Lately there have been more and more cats and of greater size. Last night a city guard swore he saw an ocelot. Are you a bad enough party to take on the Felinthropist?
>>
I ran the Adventurer's League 'No Foolish Matter' as an opening adventure and it worked pretty well
>cool setting (the carnival)
>good bit of investigation and roleplay to start off
>interesting enemies you want to find out about
>cool showdown with a doppelganger at the end
>enough loose ends to continue the campaign after
Bumped everyone to level 2 from the start though.
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>>47613983
>>a thief pickpockets one of the PCs. A chase ensues. The thief is a member of a powerful thieves guild. Killing him results in making powerful enemies and sets in motion a chain of events.


At first level, PCs have jack shit for money, and don't care. "Fuck chasing that guy for 10 gold, let's just help people for a thousand instead" and they go to the tavern for plot hooks. Alternatively, players might *gasp* know there's a powerful thieves guild in town, and decide NOT to piss off an incredibly dangerous organization at Lv1.

>the PCs start the adventure in chains. They've been taken as slaves and must find a way to escape their captors.

This is literally even more cliched than OP's situation! Fuck, if you stole their gear, then you've railroaded them hardcore and they know it. Plus, many PCs fucking hate to be captured, ever, and will resent you for it.


I love it when people who say "X is shit!" are forced to give 'good' alternatives. They almost always suck something awful.
>>
>>47615074
Have it be goblins who are trying to get away from the native goblin equivalent, they feel safer hiding amongst to their eternal rivals than they do facing the ravenous beasts in the unfamiliar, impenetrable woods
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>>47614168
Le edgy NE player
>>
>>47611908
>players complain that my opening adventure enemies are boring
>throw a collective autismfit when I use enemies that aren't in the monster manual.
>>
>>47614515
this, tbqh
most players burn out if they are presented with a large sandbox of a setting, with overarching and complicated plots and politics and/or a living world with a timeline progressing ( albeit the timeline being flexible as to accomodate the decisions the players make and the plothooks and locations they want to attend ) ;

99% of players just dont give a fuck enough to put a little bit of effort into it, and 80% of players don't even blink or think about something like their own characters motivation.

@ OP: Newsflash, if " Goblins raid innocent Villagers " cannot provide you or your character with any incentive to act, then fuck right off. Go run your own games.

in Related news:
> 90% of players are privileged cunts
> 90% of players are entitled shits
> 90% of players are even worse shit than their DM
they still bitch and moan
>>
>>47615211
if the point is:
PLAYERS
> Hey GM, lets play in Game of Thrones world

and the GM goes
> Sure, be sure to be read up on the setting, otherwise the political and historical aspects will be shit

and then the players put their thumbs up their arse because they are lazily entitled cunts who can't be bothered to read up on a setting...

Then fuck em.

The GM is not existant to explain to them the basics of the world they interact with and live in. Especially not if the players ask for a specific setting and this setting is a popular novel series.
>>
Rolled 11 (1d12)

1. A goblin tribe are working together to impersonate the mayor. They have invested themselves in the mayoral manor and three of them stand on top of each other in disguise.

2. A wizard's spell has transmuted the mayor into an equivalent weight of sentient, angry killer bees.

3. The mayor has been dragged inside a mirror by reflections of the townspeople after the mirror town elected him as their own mayor.

4. The forgotten statutes in the mayoral archives have fused together into a civil law golem that is terrorizing the town on a rampage of health and safety inspections, business opening and preventing jaywalkers.

5. Someone has stolen the mayor's face and counterfeit duplicates are being traded illegally throughout town.

6. A wolf bit the mayor last month and under the full moon it has transformed into a weremayor. The mayor of all wolves now marshals its army to attack the town.

7. It emerges that the mayor has been cloning and butchering her own relatives to feed the town during the famine.

8. A strange mayoral sickness has fallen over the townspeople. Those infected slowly divide into hundreds of miniature people, who then elect a mayor and form their own tiny autonomous community.

9. It turns out that every mayor since the town was founded is just the same elf who clipped his ears several centuries ago.

10. The mayor's ceremonial amulet is actually inhabited by the spirit of the first mayor of the town. He has slowly taken control of the current mayor's mind and is harshly punishing the modern lifestyles of the townspeople, who he views as entirely degenerate.

11. The mayor has begun to heat up every time she tells a lie. Already she is unable to handle paper documents and is forced to sit in a stone chair. A way must be found to cool her down, end the curse or turn her honest.

12. The mayor has been sucked into a needle in an egg in a duck in a hare in an iron box under an oak tree. Nobody knows which oak tree.
>>
>>47615600
>le boring LG player

Seriously why would players give a fuck about the village or anything in your world?

Maybe after they've gotten to know the blacksmith and innkeeper and the old sage they'll care but not at level 1 when they're just starting out.

You have to railroad the players to a certain degree while they get their bearings in the world.

You can't just say "okay you're all sitting in a tavern in Waterdeep, what do you want to do?"
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>>47614838
>a bounty board lists a double eel that has taken up residence in the nearby reef

I like this one, that sounds neat as shit
>>
>>47615636
How about...

>90% of DMs are shit and blame their players.

Goblins raiding villages is not a hook unless this is babby's first D&D adventure.

I don't give a fuck about the village. Don't you have a militia to take care of this sort of shit?
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>>47615826
>>47615888
Mmmm, tears as pure as rain.
>>
>>47615660
I don't know about you anon, but generally I will spend time at the beginning of the first session to introduce the game world to the players OOC. I will tell them that Athas is a barren wasteland where sorcerer kings rule etc...

I don't expect my players to read a novel in order to grasp the setting. If they're familiar with Dark Sun then great but I'll always go over the basics for those who might not be.

>The GM is not existant to explain to them the basics of the world they interact with and live in.

Of course he is. What do you think the DM is there for? Just to make attack rolls for monsters?
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>>47615926
Yeah I'd be crying if my DM was as shit as you...
>>
>kids say the old cave outside of towns has goblins running around in it. they all blame shit they break on the goblins
>some parent tells you to just go in the fucking cave for them, they pooled the money together between some parents and are tired of their kids shit, nobody has done it yet because they're pretty sure its a bear den or something dangerous, but not fucking goblins
>you go in there
>interrupt a street-level necromancer reanimating shit, mostly small animals
>but also hes got some gnarly looking red dust on the floor and he looks like hes about to summon some shit he's not prepared for
>party has to subdue him or kill him, whatever it is you cant let him summon some big fuck off demon that your party probably isn't ready for
>gm decides if he does summon something whether or not its actually a TPK machine, if so the town could get destroyed and breed a bunch of pissed off adventurer hating parents with dead kids, or if the guy just fucks it up and was summoning a lower demon the party could probably handle
>>
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>>47615888
>>
>>47615483
As much as I like the notallgoblins thing, I'm trying to go for a more mystical world where creatures that are both intelligent and not hostile by their nature are few and far between. Goblins are the ravenous beasts in the unfamiliar, impenetrable woods. Just one of the smallest ones. They aren't even sapient.

Think Slavic myth, where nearly everything is a nature spirit that's trying to eat or trick you, and the most you can do is run away, pay it off, or outtrick it.

Right now I'm inclined to make it something that the players can't deal with themselves, but should bring reinforcements from the colony. How's this for an introduction?
>>
>>47615976
Please, stop. My erection can only take so much.
>>
>>47615211

I think there's a halfway point.

If you're running a homebrew setting, it behooves the players to know basic common knowledge shit. Like who's king, or the principal gods, or basic geography. A concise write-up isn't overstepping. My old GM did that, and I followed suit when I started running games myself.

But you're right in the players don't need to read through some fifty-page novel outline about every pointless detail on this setting. Most of the fun stuff is discovered through playing, not reading.

Also I love how OP dismisses "fight the goblin camp" opening adventures as shitty, mercenary endeavors which only exist for the party to get XP.

If you start a game with a scenario like OP described you are not automatically a shit DM.

But if you just have the players kill the goblins, find nothing of value, then get their reward from the NPC and never hear from them again then you need to try harder. I had a GM like this once. Nothing was interrelated, nothing important ever happened. We'd go to a town, solve a problem, and then all the NPCs would stop talking to us. And usually began resenting the fact we were even still around.
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>>47614838
>Colosseum
FUCK YOU.
Colosseum's are the DM telling you he doesn't give a fuck. I commend you for making it an option, but still, fuck you for making it the first thing.

My old DM was lazy as fuck, 2/3 games were, "You are fighters in a colosseum." Or "You arrive at a town with a huge colosseum, it seems there is some sort of tournament going on." it was infuriating.
>>
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>>47616278

I'm inclined to agree with this guy, though he needs to turn down the fake nerdrage.

Tournament/colosseum arcs don't interest me in the slightest. It's just hack and slash dungeoncrawling but without the appeal of exploring a dungeon.
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>>47615795
>A wolf bit the mayor last month and under the full moon it has transformed into a weremayor. The mayor of all wolves now marshals its army to attack the town.
>>
>>47616278
>you arrive at a town with a huge colosseum, its used annually as the center stage for the grand finale of the fighter tournament which will arrive in a month
>your party is approached by a city official and given the opportunity to help clear out all the drug fiends and homeless who live there in the off season
>you're not allowed to participate, but you can have half-decent seats if you get the most refuse out of the area
>first quest can now be anything from killing hobos and telling the proprietor "you mop up the rest" to rallying up the hobos into cleaning everything up for themselves in exchange for a small payment and a contract to do this annually, along with being concession staff and shit during the games, and in the off season they're allowed to stay there in the off season to help get everything pretty for next years games
>>
>>47616386

Is Rudy Giuliani the GM or something?
>>
>>47615888
>Don't you have a militia to take care of this sort of shit?
The goblins all but wiped out the militia in an ambush. Which is odd in multiple ways: goblins aren't normally smart enough to set ambushes, much less pull them off that well....
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>>47615795
>>47615795
>>47615795

Pure gold amidst all this shit.
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>>47616555
>goblins wiped out the militia in an ambush

So what the fuck is preventing them from marching into town right now and raping/slaughtering the women, children and elderly?
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>>47616825
Why do you think we're hiring you arseholes?
>>
>>47613224
First campaign I ever ran I started with some pre-made goblin encounter. The players immediately made friends with them by drinking with them, killing the bandits and undead that were attacking them and showing them the wine cellar they found underground.

They later helped the chief with his drinking problem and to find love, with the monk even leaving the party to help guide the tribe to a future without war (he also just wanted to stop playing monk cause it was 3.5e and he realised his mistake.)

Now they've become a healthy staple in the story and a refreshing source of intrigue for the community at large.

Always remember that a campaign is not defined by what you've planned, but by how your players completely defy expectation.
>>
>>47616854
In that case we're going to be needing more than 100gp.

Your lives are in the balance here so how much do you value them at?

Also since there's no militia then there's nothing preventing us from simply taking our "reward" immediately.
>>
>>47616825
Well, the town's still full of able-bodied adults who could resist them. It would be extremely bloody for the goblins, so much so that it might not be worth it.
>>
>>47614190
>the group finds themselves in a bar and spits a at a hooded figure sitting in the corner.
>the hooded figure runs away, grumbling under it's nose and brooding
>>
>>47616930
You're telling me that the goblins can defeat armed militiamen but can't handle a bunch of peasant wives with cooking utensils?

Doesn't compute sempai.

They could easily overrun the village if they strike by surprise during the night. You've just explained that you have no soldiers left.
>>
>>47616896
Found the That Guy.
>>
>>47617010
Just pointing out the flaws in the whole "kill the goblins that have been raiding the village" trope.
>>
>>47616278
Some groups just want to fight, and the colosseum works for that.

Or you could have betting matches, or political intruge based around popularity with the people curried by gladiator fights, freeing slaves captured for matches, and tons of other stuff.
>>
>>47617057

>By order of Sheriff Stoffer von Stuffins:

>The goblins of Creek Care are officially declared a menace. They are harassing trade caravans and contributing to a general malaise. The Sheriff is offering a reward of [X] for every goblin scalp delivered to his assistant.

Shit like this was commonplace in any real life location where the proper legal authority couldn't project enough power. The town might have a handful of guard who can handle a few raids, but they can't just up and leave the town for who knows how long to handle this.

Raiding a camp populated by local low-level monsters is a fine way to start the game. Combat is a great way to begin because immediatley the players are put in a situation where they have to watch each other's backs. It starts trust between characters who very well only just met, which is important. It also presents a variety of possible hooks. Who knows what they might find at that camp? Or who's in charge there.

Would I start a game like this? Probably not. Is it all that inspired? Fuck no. But at least the game doesn't start with the party in jail or some shit. It's not great, but the Greater Spergs in this thread who won't stop bitching about it need to get over themselves.
>>
>First adventure
>"The temporal wizard of old has created a paradox in time, throwing reality between multiple time lines are random. There is no hope except to reach the end of time to embrace the abyss that awaits."
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>>47616997
A militia is made up of several guys who might train a couple times a month, if that. The people are far more numerous. Even if slightly less skilled, numbers do count for something.
>>
>>47617227
That is about the point where you ask the DM if he's okay.
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>>47612003
>>47613253

kek
>>
>>47617195
That makes sense I suppose. If there's a wanted poster and the PC's decide that's what they want to do.

I just hate it when the DM has the fucking mayor or baron or whatever personally invite the PC to his home and ask them to deal with fucking goblins. I mean... they're fucking goblins!

>>47617232
Sure but the other anon explained that the militiamen had been all but killed in an ambush. Surely at that point the goblins would seize the opportunity and overrun the town. I know they're goblins but he's hinting that they're being controlled by something more intelligent.

Anyway I think if you really want to have the PCs fight goblins in the opening sequence of your campaign then just have the goblins raid the village while the PCs are there.
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>>47617227
>There is no hope except to reach the end of time, and once there battle against fate itself to undo the wizard's plot and save the universe!
FTFY
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>>47617362
>Sure but the other anon explained that the militiamen had been all but killed in an ambush. Surely at that point the goblins would seize the opportunity and overrun the town. I know they're goblins but he's hinting that they're being controlled by something more intelligent.
They can't overrun the town, even with the militiamen out of action. There are far too many people living there for it to be anywhere near worth the losses they would sustain. Instead, they might raid some of the outlying farms and perhaps the outer edge of the town, but launching a full scale assault would be insane.
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>>47617362

If it's a wild west kind of dealio--as in tropes, not settings--and it starts with the players wandering into a small town it's not out of place for sheriff to greet them personally. Or at least send a deputy or something. Sizing up newcomers is kind of his job.
>>
>>47615133
This isn't bad, but I'd add a little more structure to get a group of level 1's into the mindset of investigators.
>>
>>47615636
Right. I completely agree.
>>
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>>47617438
>There is no hope except to reach the end of time
I mean there should be a few portals there to take you back to your own time, or perhaps a better one.
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>>47614113
The optional bosses were pretty fun though.

I suspect that NG+ will get the darksouls 2 treatment either in DLC or when they re-release the game a year and a half from now.
>>
>>47613702
this
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>>47617057
Those are only flaws if you're a cunt, in which case: leave
>>
>>47611908
>>47613832
Starter adventure I wrote for newbies involved retrieving the mayor's kidnapped son by sneaking through the back door into a goblin fort. Generally been received positively.
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>>47614571
2fat4me
>>
>>47614054
See, that's the point.
Just because something is at the challenge level of a level 1 character doesn't mean it needs to be the boring whatever "oh no goblins."
>>
>>47613806
I hate players like you.
Yes, politics are always technically happening in the background. No, you do not have to turn literally every campaign into political bullshit.
>>
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>>47614578
>As winter gripped the sullen countryside, citizens of the county settled in for what they knew would be another unforgiving season. For years the land had been under a supposed curse. Crops withered. Rivers fell and dried. Disease ran rampant. It had all become common place. But this year would be different.
>It started small. A ransacked mill, here; a mutilated farmhand there. Whispers spread of a lunatic prowling the forests and hillsides. Soon the violence escalated. Families ripped limb from limb. Merchant caravans, attacked and brutalized. The populace was gripped by a nightmare. A nightmare that, until recently, had no face.
>Dying of fever, a lone survivor described his encounter with the terrible shape. A monster twice the size of a man, able to rend a horse with a single blow and cut men down in droves. A reckless form of claw and tooth and blood.
>The locals believe their curse has taken shape. The Magistrate believes it's time to put an end to whoever is behind these killings. If men, bring them to face the Magistrate's good justice. If a monster...god be with you.
>>
I'll go and make a "random adventure table" on 1d4chan
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>>47614111
>Thunt continuing that horror show.
Plz no.
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>>47614054
No, but he's fun and interesting.
>>
Speaking as a player who has never experienced this trope, or very few tropes related to D&D, I'd like to say that I would probably enjoy this little adventure.

I...I want to believe...I want to have fun for once.
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>>47620221
"Looks like some kind of big ghoul guys, someone roll Knowledge for its DR and let's make sure we dogpile it so it can't paralyze us."
>>
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My DM really has a thing for Return to the Temple of Elemental Evil; Tharizdun, Elder Elemental Eye, doomdreamers, all that good stuff.

It's basically a running joke among our group to see how long we can go before an innocuous quest turns out to actually be against a front for the Cult of Elemental Evil or whatever. It's cool though, he's a good sport about it and it rarely takes over the high level play, just a personal touch of his.
>>
>autist that has never dmed in his life innanely spergs out about how dms cant live up to his expectations
>when confronted and asked for how he'd do it, offers shitty cliches that are just as bad

You are that guy, i guarantee that every group that has ever had the misfortune of having you play with them either openly or secretly hate you
>>
Rolled 8 (1d20)

Let's determine the place fro out glorious quest!

1 A classic "what-the-fuck-it-even-was-built-for" dungeon
2 Old tomb
3 Abandoned fortress
4 Caves
5 Temple
6 Forest
7 Plains or steppes
8 Desert
9 Jungle
10 Frozen snowland
11 Sea/Ocean
12 The capital city
13 Local town
14 God-forsaken village
15 Currently functioning fortress
16 Other plane
17 Hell
18 Alien/Precursor hi-tek bunker
19 Roll twice and combine
20 GM's magical realm
>>
>>47611908

Yeah I'm not saying that a cliche type of adventure that feels ultra generic can't be boring but that's more on the DM.

The actual problem is jaded players and hosts.
People who have lost their enthusiasm and energy for these things and need increasingly elaborate and untypical adventures/scenarios to stimulate their increasingly dying minds.

I don't care how boring or tired a quest like killing goblins is. Get four players who are hyped to play and are focused and energetic and you'll have a good time.
>>
>>47619659
You shouldn't rely on your players being goody two shoes. Not everyone want to roleplay a LG hero.
>>
>You all meet up at a tavern.
>Big Mike's on the edge of town has always had a reputation of being a grimy watering hole for the less socially inclined. The drinks are watered down, the music is bad, and the staff are worse. Most people come to play some cards, make a little money and leave. But that's not why you're here.
>You're here because a column of fire, nearly 50 feet tall, blew the roof off of Big Mike's last night. You're here because half the tavern has burnt to the ground. You're here because the other half is stained with blood, and you're pretty sure there's a molar imbedded in the doorframe.
>You're here to find out what injured twenty men, sent five to their graves, and rendered two "missing".

Starting Adventure Thread? No? O-okay then.
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>>47613743
Boars, of course.
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>>47613862
What about a goblin cavarly with giant rat mounts?
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>>47616013
But Slavic myths were filled with benevolent creatures, especially house spirits.
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>>47614479
Ditto. Go to the dragon mountain, steal some loot, get out before the dragon wakes up is a classic.
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>>47615133
>starting level
>already agents of a monarch
Get that scrub DM shit outta here.
>>
>Why would the players care?

Players who demand motivation be created for them are lazy little shits.

Goblins may be unoriginal, but if you're talking about motivation the first few minutes into the campaign you're already far off track.
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>>47620941
This. Even if people don't want to be evil, I've played with mostly-neutral parties before.
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>>47620827

Who dwells in here? Roll 1-3 times
1 Goblins
2 Kobolds
3 Orcs
4 Humans
5 Dwarves (duergar?)
6 Elves (drow?)
7 Gnolls
8 Trolls
9 Other humanoid race
10 Undead
11 Dragon(s)
12 Beasts
13 Magical beasts
14 Elementals
15 Aggressive plantar life
16 Demons
17 Mad twisted creations of mad wizard
18 Aliens (ayy lmao)
19 Unexplainable creepy shit
20 No one
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>>47621260
What is players' mission?
1 They are free to determine, aka "Lol wat do we do nao"
2 Loot everything, especially things that are nailed down
3 Genocide things dwelling in here
4 Assasinate a leader/important figure
5 Steal an item/artefact/cure for important figure
6 Solve some kind of mystery
7 Get out alive
8 Rescue a kidnapped person
9 Sneak through and get to the next location
10 Explore and map the place
11 Establish good relations with locals
12 Help this place recover and become great again
13 Defend the place from invaders
14 Take the place over and rule it
15 Roll twice and combine
(my creativity ended here, but stuff above can be flavored in different themes)
>>
>>47621287
Apparently my players need to sneak through the capitol city, which has been taken over by undead and dragons.

... brb writing adventure.
>>
>>47617440
so, there's nothing preventing the PCs raiding outlying farms then...?
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>>47621330
There's also nothing preventing the PCs from getting a bounty on their own heads.
>>
See, the first adventure is important of course, but how do you even get the PCs into a party? They're not all level 1 in the tavern looking for work every time, are they?
>>
>>47621330
If you wanted to, sure. Probably not much money in doing so.
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>>47614838
> Colosseum

NOoooooope

All colosseums are either single person fights or group fights.

Single person fights are bad because it focuses on one character while everyone else just sits there bored.

A colosseum where the party fights a bunch of baddies is equally boring because it devolves the GM into saying 'here's the latest funny monster I found in the MM, fight it'

Let me put it this way: I've been in loads of campaigns that have had colosseum/gladiatorial battles and they've all never worked out where all the players are able to contribute equally, inevitably players are left out for lengths of time.
>>
>>47621330
Sure, if they feel like raiding their own farms.
>>
>>47621352
I determine who they are at the session â„–-1. "Are you paladins and prists to figths for the light? Are you nature-defending druids and rangers? Are you soldiers fighting for the crown? etc"
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>>47615217
At least in 3.x, that's just outsiders, undead and a few other specific exceptions. Goblins are USUALLY neutral evil.
>>
>>47621307
Wait, I made one more random thingie

What's the motivation? Why are players doing quest?
1 Altruism (Good-aligned)
2 Money
3 Power
4 Friendship (THEY KILLED/CAPTURED/SAID SHIT ABOUT MY BROS)
5 Duty
6 Pleasure
7 Tradition
8 Bloodlust
9 Hope
10 Religion
11 Freedom
12 Fear
13 Survival
14 Because why not
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>>47613806
I hope that goblin emperor is just what you were imagining and not a vivid and detailed description by the DM because I can see that game going in a whole different direction.
>>
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>>47621420
That's some malfunctional bikini. Bobbies should be supported from below, not barely held from above. Well, unless it's some dress-up for """"roleplaying""""
>>
>>47611908
This can be okay, but needs a little work first. Task the characters finding out *why* the goblins are raiding on the village. Sure they've always been little shits, but before they haven't been daring or desperate enough to actually attack the villagers. The mayor should believe that there's hundreds of goblins at their lair to dissuade the players form a direct assault (this does not need to be true).

Now the focus is shifted from a straight dungeon romp to figuring out stuff, with additional hooks leading out.
>>
>>47611908
There's many things you can do here.

What I'd do is play a bard, and try to lay siege to the lair.

The smaller the better.

Then constantly play songs or something that convinces some of them to join you/the party as their warlord instead of the one they're following.

With the stragglers, go in, try to take some alive, and then show what happens when they resist by killing the ones who are captured and show your goblin minions you guys are not to be fucked around.

Sure you'll net only 3-5 minions at best, but that's at a low level and now you got idle hands to work on shit for you.

Like harassing the enemy while you guys take on the bigger shit.

Or force them to craft/harvest materials to help you guys on adventuring, or even use them as squires or meatshields.

Fuck, if any of them are magically inclined, teach them evocation spells, face them towards the enemies and fire off a few spells before combat. The one who survive these experiences are to be given harems of female gobbos so hopefully you'll breed smarter goblins to join your group.

Rinse and repeat to small lairs til you have yourself an army raised from captured POWs and what have you.

Then, go into kingdom building and become the Bardking of a nation of monsters and await for the day a kingdom sends a group of adventurers to take down one of your remote lairs, and make damn sure none of them are smart enough to recruit monsters to their side.

This happened to me once and now I'm never allowed to play a LE bard unless the DM deems me trust worthy enough or wants a PC to be taken down a peg.

Or just wants some lulz when the campaign he's running is going stale.
>>
Rolled 8 (1d14)

>>47621418
>>
>>47617057
It's only a flaw if your group has chaotic evil dickweeds like yourself in it. The best way to deal with that is to rid yourself of the said problem players.
>>
>>47621442
As good a reason as any.
>>
>>47620217
It's way way easier for the GM though if the players start thinking of why and how of the situation, because from there on he can just coast on their ideas without putting any work in himself (beyond throwing an occasional wrench into the works).
>>
>>47621444
>waaaah the players aren't doing what I want them to do

Ironically these are the faggots that complain about being railroaded.
>>
>>47621432
>doesn't know the miracle of underboobs
educate yourself
>>
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>>47611908
there are like 5 things a first level party can be expected to deal with
Giant versions of common Vermin
The vermin races (goblins, kobolds, etc)
Regular wild animals
moving one known object from "known location A" to "known location B"
Completing a basic task

If a town is expecting a group of novices to; stop a lich overthrow, a tyrant, or find the lost of holy relic then I'm gonna need a whole lot more rope to suspend this disbelief.

Pic related of something the Mayor will not task the 1st level vagrants with defeating
>>
>>47621513
There's a difference between going off the rails and turning into bandits the first chance you get in a game where I should hope everyone agreed to play as more or less heroic characters. Of course, it may be that no such premise was agreed upon, in which case the fault does lay at least in part on the GM.
>>
>goblin adventure is bad
no anon, being captured is literally THE worst adventure hook ever

Heres what happens every time
>players make characters, spend time picking out spells, stats, items, etc. planning on having this stuff available for their character
>game starts
>lol ur captured, stuck in a cell
>ok well I pick the lock since I'm a rogue
>lol u dont have ur items
>o well I'll knock the door since I'm a fighter
>lol u dont have ur items either
>o well I'm a wizard so i'll cast <spell>
>lol u dont have ur items either!
>PCs finally get out
>fight their way through some mobs
>get shit items
>fighter has a club, rogue has a rusty knife, mage has nothing
>have to spend couple adventures before getting gear back, if they even do

its literally the worst

as an example
>me and two other players wake up in a cell
>search whole cell, nothing inside
>try to force door open since fighter has high strength, doesn't work
>cleric manages to cast light so we can see better, since no one has dark vision
>this attracts orc guard
>we manage to kill him without him getting more people by pulling him against bars and choking him out
>mange to get keys and open cell
>only weapon is club
>no armor
>look through other cells really quick, time running out on light
>only one way out of room
>can't do anything but go through door, otherwise will be caught in the dark against people who can see us
>open door
>4 fully armored and armed orcs sitting in next room playing cards
>we all die
>"lol u were supposed to make a dc 25 search check in the last cell to find weak masonry you guys could break through in an hour"
>"not my fault ur bad adventurers"
>>
Local low level monsters acting up is a perfectly acceptable first quest unless you're a total faggot. Goblin Glen just has never been a real problem until a month ago, and now caravans are being ambushed, farms raided, and the militia responded to one recently and got their asses kicked. Enter the PCs.

Leave heavy intrigue and shit with far-reaching implications for the entire campaign until level five at least buddy.
>>
>>47614515

I feel sorry you have to play with people who can't handle anything but the most simple, cliche plots, and you have to run that out of necessity.
>>
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>>47611908
Are interconnected demiplanes, each with its own environment and ecology, usually a cliched or boring setting? My setting currently boils down to that and I want to approach my new group with the setting but I'm nervous they'll find it boring
>>
>>47621636
You mean like Ravenloft? I don't think it's overused, if that's what you want to know. But clichéd or not, BORING depends entirely on the execution.
>>
>>47611908
I'm having my lv 1 players fight twig blights and a scarecrow in a haunted forest village, lured there by a faerie dragon, so I don't know what your DMs problem is.
>>
>>47613770
>They need to be constantly titillated by DMs that force themselves to reinvent the wheel from scratch with every campaign.

Christ is this exhausting on my brain, man. I mean there's only so much stuff inside my head.
>>
>>47621528
Dude, no. Exploring an old cursed dungeon, finding more than they can handle, and fleeing with their lives and whatever loot they can carry is an entirely legit first level adventure. It's supposed to be a living, breathing world not some level gated adventure theme park, after all.
>>
>>47621636
Just use already existent setting if you are unsure. If your players aren't hipsters like OP, they will roll with it. For me, Clichea settings are better, because I don't have to spend lots of time to learn how much different dorfs, elfs, undeads, demons, faeris and vampyres are in this realm.
Encourage non-standart decisions and creative problem solving. Don't railroad. That's about it.
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>>47615294
Oh hell no, I ain't fucking with housecats. That shit is lethal to wizards, man.
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>>47615795
Okay, these are hilarious but numbers 3 and 10 are legitimately cool ideas.
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>>47617227
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>>47613743

>Players need to deal with a rat problem in Old Lady Harris' basement
>Get to her little home in the woods, she introduces herself and hobbles over to the basement entrance, opening it and inviting the players in
>She comes down with them but keeps behind them because there are giant fucking rats down here
>Players get into the basement
>Basement door shuts
>"Feeding time, children..."
>Old Lady Harris begins to mutate into the were-rat she is, hands glowing a pale blue with the spell she is already casting
>Blasts one of the players
>A score of dire-rats set upon the party, biting and scratching

This is my go-to first encounter for new parties atm.
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>>47622024
Sounds particularly deadly for first level.
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>>47617227
>First adventure
>Within the next 12 hours, the players must get the Elder Blade of Legend from the Lord of All Dragons and use it to defeat the newly awoken Ancient Gods, whose birth struggles have already destroy the world and now threaten all reality.
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>>47613770
My players...
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>>47622057

Never had a player die in this encounter. CR Calculator says its "very difficult" though.
>>
>>47611908

>Pathfinder DMs
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>>47611908
What if I'm running a sci-fi game with no classes or levels?
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>>47614712
It was his men who looted the temples, against his direct orders not to.
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>>47613983
Those are fucking atrocious hooks. Someone experienced with the game will hate it and derail it because there's no incentive, someone new will act completely contrary to your expectation
you fucking suck Anon, and no one not-retarded will back you up in your shitpost thread
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>>47616896
How about we let you have a free night in the brothel, on top of the 100gp each?
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>>47616369
Shouldn't it be mayor biting the wolf?
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>>47622178
Something about freeform being the essence of evil and the cause of all shitty DMs and TGs
>Also you are a terrible [your role] and should feel bad.
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>>47622460
>not knowing how weremayors work
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>>47622474
>2016
>not playing GURPS
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>>47622057
Dire rats have a +4 to hit modifier, meaning they will need to roll on average a 10-12 to hit a player with middling dex values and crappy leather armor. On top of this they only do 1d4 damage.

The caster would be what makes this challenging, but a caster of equivalent power (level 1, maybe two at a stretch) at most can throw some cantrips at you or possibly blast you with a mild damage spell.

That or cast Grease which makes everybody inside that fucking room flounder around like a fish with legs.

For a party with at least 2 martial classes, this encounter is a cakewalk. You need to roll averages to hit, averages to kill, and if you took power attack and cleave (almost every martial takes these if they know what they're doing), you can turn the room into an exquisite display of charnel and gore in a matter of minutes. Or you beat the snot out of the caster with a concerted effort by each party member (what fucking caster puts themselves in a locked, enclosed room with their enemies baka desu senpai) and then grind the rats to a fine pink goop.
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>>47615031
>who-can-eat-a-nastier-thing challenge

But that's a challenge goblins can win.
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>>47611908
Well how the fuck am i soposed to see how well you guys work toughtere and how your cherecters sync. if you are gone be all pissy about a generic first adventure
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>>47622537
Who the fuck is still playing 3.x?
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>>47611908
Did you diplomacy that shit?
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>>47622566
Tsssssssss! You'll attract THEIR attention. You don't want THEM to trainwreck this thread.
>>
>>47622566
>tfw actually enjoy 3.x more than fifth ed
Fifth just feels too streamlined. I like my character development of a million feats and multiclasses and list of modifiers a mile long.

Haven't played much else either. Would be interested to run an Iron Kingdoms RPG.
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>>47622566
3.x / PF have been most popular D&D branch until last year. 4th wasn't really worthy successor, so it wasn't until 5th that it started losing popularity significantly.
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>>47622566
I'm running 3.5 and playing 5

>>47622537
You know, I don't think I've ever actually used rats in any form in my games.
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>>47622566
I'm running 3.5, we know 5e but prefer 3.5.

>>47622609
Dire rats aren't very interesting, rat swarms and wererats on the other hand are really cool enemies because the approach isn't just "walk up and smash".
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>>47613770
My players have been suggested and even literslly handed creative alternatives, yet they remain true to the unimaginative "shoot first, never ask questions or care about really RPing their character."

When your players don't care, why should you?
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>>47622640
Force them to diplomacy at least once, maybe they'll see the true path when they try
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>>47622640
I can think of several scenarios where "shoot first, ask questions never" is accurate roleplay. Are you sure they are not running one of them?
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>>47613980
Because you won't need stealth, subterfuge, or creative solutions in order to wipe out an entire tribe of goblins, on their own turf, whilst outnumbered.
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>>47621528
>giant thing rampaging through the city
>you are tasked with evacuation and killing minions that want to stop you
>over the course of the game you get better/amass forces to eventually beat that shit
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>>47621418
And one more.
BBEG is:
1 A big guy from local race, holding locals with raw force
2 A cunning git from local race, leading locals as a manipulator or wise sage in their eyes
3 An exceptionally strong magical beast (think Lernaean Hydra or lite Tarrasque)
4 Crime lord
5 Local noble lusting for money/power/revenge
6 Corrupt church representative
7 Evil druid seeking to destroy civilisation in the area
8 An artefact that corrupts minds
9 No one
10 Mindflayer
11 Giant
12 Dragon
13 Lich
14 Vampire
15 Creepy -thing- from beyond
16 Demon (Rakshasa, doppleganger, etc)
17 Questgiver turns out to be one
18 Is actually a good guy (+roll again)
19 A council of (roll 2-4 times)
20 GM's power fantasy self-insert
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>>47614096
Yes there is.

The PCs are going to get paid for it, you fucking moron.
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>>47614571
>hating on goblins in cave quests
>belives that dragonlance and darksun are something diferent from a string of goblin in cave quest
You sir are a idiot and it is my duty as a student of Darwin's science to put you down so the human gene pool will not be contaminated with your filth. Just in case you dont get it, get fucked you retarded cunt.
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>>47614215
No it's not.

What reason does my character have to care about some hooded loser who isn't bothering me in any way?
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>>47615795
Show us on the doll where Bloomberg touched you.
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>>47622826
You are low on money. You want trouble and adventure. You want glory and baddies to heroically slay, and this hooded guy may point at the baddies' location. Not 'nuff?
Thread replies: 255
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