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ITT: Fantasy maps that look like total shit. pic related
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ITT: Fantasy maps that look like total shit.

pic related
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>inb4 Europe rotated 90 degrees
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>>47564599
Meh.
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>>47564599
Just because you're right doesn't mean its not bait
>>
>>47564599
>The lands of always winter.

Who the fuck names this shit?
>>
>>
It was clearly made to fit as much on the page as possible for westeros/rectangle land, but it's still pretty painful to look at. I would have thought they'd have taken a few liberties to make it look a bit more random for a map like this, and just wrote off the in book map as inaccurate. I suppose it's not impossible for landmasses to look weird though
>>
>>47564599
>>47564638
At first I thought "Oh, it's literally slightly distorted Europe minus Scandinavia and Russia."
Then I saw the name. Now I'm pissed at GRR Martin for being even lazier with mapmaking than your average fantasy hack.
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>>47564599
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GURPpppp
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>>47565029
That's pretty bad, although it would be greatly improved with borders that looked less lazy.
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>>47564688
Morbidly obese yank paedos who think tits n gore make up for terribly written stories
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>>47564704
Best one in this thread though.
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>>47564713
Martin?

Lazy?

Never

Next you'll be telling us that he invented one pseudo Mongolian word for the Dothraki
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>>47564599
So where did GRRM get Essos from? I know that Westeros is just upside down Ireland and mildly distorted Britain. I guess Essos looks a bit like turkey with bits added.
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>>47565345
Without using Google fu, is the landmass supposed to be a fallen dragon?

Because it looks like a dragon.
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>>47565367
Straight up, dragon-ass island. Don't know the backstory to it and I don't want to. Because with names like "sand kingdom" and "sky kingdom" I doubt it's a well of creativity.
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I hate to say it, but Tamriel looks pretty bad
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>>47564599
Essos looks dangerously close to Middle-Earth.
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>>47564599
>the lands of always winter

never understood the hype. it seems like any average pulp american fantasy.
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>>47565469
Took me 5 seconds with google:
http://wingsoffire.scholastic.com/
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>>47564688
You tell me.
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>>47565528
It'd help if you used a better-looking map.

Damn shame the games will never capture the scope Bethesda sets for their map. The Imperial City is apparently massive according to this and you can pretty much walk through the whole thing in five minutes in Morrowind.
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>>47565837
>Morrowind

Meant Oblivion. How did I fuck that up?
>>
>>47565837
It's a trade off. Do you want the ability to walk from one end of the province to the other without a load screen? Or do you want to appreciate the scale of something that's actually country sized?
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>>47565875
Loading screens never bothered me for an overworld if it was sufficiently large. Hell, the Imperial City was split into sections divided by loading screens. Morrowind's world was put behind loading screens if you moved too fast and people circlejerk that game to hell and back constantly.
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>>47565875
It's funny, because modders were able to turn almost every city of Skyrim into an extension of the overworld map. Bethesda artificially limits themselves because of console kiddies. See: Literally all of Fallout 4.
>>
>>47565782
kek.

inb4 butthurt "muh creativity!" fags. The people that name shit aren't swriters, they're regular bumblefucks.

Funtime activity: try taking note of every single street name that you pass during a week, and take note of what percentage of them sound absolutely retarded.
>>
>>47565837
I would be okay with a game set entirely within a full scale imperial city. Make it a fusion of oblivion and dishonoured and you can have all my money.
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>>47564638
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>>47565862
Well, nobody really wants to think about Oblivion. It's like that bastard child no-one really likes, between the crazy awesome of Morrowind and the (more) casual awesome of Skyrim.
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>>47565782
>middle kingdom
>leader kingdom
>Nepal
>>
>>47565106
Hey, the story is pretty decent.

But what would you recommend for a politically complex fantasy series? I'm looking for one.
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>>47565837
I've always figured that Tamriel is really only about as big as Australia, given that it's only one of the continents on Nirn. I'm not exactly certain if the precise size of the continent is ever given, and if so, what it would be.
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>>47566017
Not the original butthurt anon but you should try the First Law trilogy by Joe Abercrombie.
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>>47565936
How dare they try to make the most money they can. Those fiends.
>>
>>47565936
Which is still nonsense, because The Witcher 3 has a massive world, and you can literally walk from one end to the other, going in and out of various caves and 'dungeons' if you so choose. There are *some* places that need a load screen, but it's usually between two huge areas.
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>>47566055
I wouldn't really call first law politically complex, but holy shit is it gritty as hell
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>>47565978
Spain is a sugar substitute.
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>>47565528
Wait just 1 second. The summerset Isle slots right into hammerfell. Did someone pick it up and move it?
>>
>>47566034
Australia seems a little small, I always assumed something like the continental United States.
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>>47566061
Well, kind of dude, yeah. I mean they've got to turn a profit but it is kind of shitty when artistic integrity falls apart in favour of churning out something bland, inoffensive and easily cashed in on.
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>>47566175
>game series based off the devs D&D game
>bland, innofensive and easily cashed in on
>implying
>>
>>47566175
Are you telling me that putting short load screens in so they appeal to a much wider audience makes the game bland and violates artistic integrity? Moreover, as someone who had only a middling PC at the time, I'm glad those load screens were there so I could run the game at all.
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>>47564599
Here, have a good map to cheer you up.
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>>47566199
Not Skyrim, you dipshit, Fallout.
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>>47566208
That is not the picture I wanted to post.
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>>47565944
The area I live in the streets are named after British Royalty, along with English, Scottish, and sometimes Dutch names of various families or dead important people. Probably the silliest one I've seen is Dutch Girl Road but that is a cheating as that is at least a half hour drive out of town.
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>>47565944
I can't, I live in New York, it's a grid system.
>>
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>>47566227

I want to Make Crumbling Crusader State Great Again
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>>47566199
>>47566206
I was refering less to that one specific example and talking more about how
>How dare they try to make the most money they can. Those fiends.
is just, not really an argument that justifies stuff being shittier than it could have been in order to get those shekels.

Also:
>>game series based off the devs D&D game
>>bland, innofensive and easily cashed in on
You're fucking tripping if you don't think Elder Scrolls has been made more bland and inoffensive for the sole purpose of being more easily cashed in on.
>>
>>47566266
If you moved the continents slightly farther apart and got rid of the nasty ass biomes, this actually wouldn't be so bad. The shapes are fine.
>>
>>47566238
Where I live in the US the streets are all named after the original people that settled them, so in some places there are British street names like Lancaster and such, and in others you have German, Dutch, French, etc. names. It's a nightmare to remember and even worse to pronounce, but the areas have a lot of flavor to them.
>>
>>47566298
I think the shapes look like distilled deviantart mapping.
>>
>>47566227
>Tiger-Headed Opium Nightmare
Now that sounds like my kind of country!
>>
>>47566227
>That is not the picture I wanted to post.
No kidding.
>>
>>47566227
This is actually legitimately fantastic.
>>
>>47564704
I'll bite, I like eberron and know nothing about cartography. What's so bad about it?
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>>47566055
>>47566107
Yeah, definitely not politically complex, but still has the gritty backstabby stuff you might like.

And you'll either love the ending or hate the ever-living fuck out of it.
>>
>>47566440
I'm still ambivalent towards it really
>>
>>47565944
>Funtime activity: try taking note of every single street name that you pass during a week

This. Seriously, streets like "Grassy Plains" and "cedar hill"aren't exactly bastions of creativity.

Names of places are usually named either after a person, an ethnicity, or a geographic feature.
>>
>>47565944
Mine are all shit like

Timber hill
Timber Bend
Wood Hill
Wood circle
Log place
Stick land
Arbor court of the faeries
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>>47566561
Also events, numbers, directions, animals and a general words as well.
>>
>>47564688

We have countries named "Greenland' and "Iceland", it's not exactly a stretch.
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>>47565944
The streets around me are all named after random English cities for absolutely no reason
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>>47566227

I want to travel through the Suckmarsh.
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>>47566227
Every time I see this pic I lose it at 'A-RA-BIAN NIIIIIIIIGHTS!'
>>
>>47566003
To be fair, although it had a shit main plot and awful mechanics, the assassins' guild and mages' guild questlines were outstanding.
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>>47566819
true.
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>>47566819
Sorry. i just wanted an excuse to post this.
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>>47566351
Got just a thing for you.
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>>47565978
>Afvmbra

Are you kidding me?
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>>47566996
>you will never be part of the kanga rat murder society
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>>47566996
>You will never bring freedom and liberty to the Black Bay of Oil
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>>47566996
>Doesn't want to live in Mad-Hole, Country of the Screamers

It's like you don't even want to have fun, bro
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>>47567008
>Califate of Al-Gebra
lost.
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>>47566996
>land bridge linked to ireland
For what purpose?
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>>47565944
There's one near me called 'Boom Boom Street.'
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>>47565944

There's a road near me called Crazy Horse
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From Hunter x Hunter. Togashi is such a hack.
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>>47567861

So what do you think split not europe from not asia
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>>47566143
That could be true, they are super magic recluses.
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>>47564599
You have to remember, everything past Slaver's Bay is basically conjecture by Westerosi maesters.

This though, is a shit map.
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>>47565978
What is this from?
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>>47564599

If it wasn't at such a neat and tidy 90 degree angle it would work.

>>47566227

>Ancient sumerian awful

>>47566266

If you enlarge the scale of the world and fix some of the climatic stuff it's fine.

>>47566298

It doesn't necessarily have to be further apart. At some point our continents were neither pangea nor as far as they are today.

>>47566637

I like the map here, not so much the names.

>I DONT WANNA PLAY AS TARESPONTUS
>>
>>47566169
Are you actually that bad at geography? Boy let me drop some sick learning on you.
Here goes:
AUSTRALIA.
IS THE SAME SIZE.
AS CONTINENTAL USA.

The smallest state on mainland Australia, Victoria, is the size of England.
There are individual farms bigger than some of Europe's micro nations.
We've got no shortage of geography here, even if it's mostly desert.
>>
>>47566169
Funny enough, Australia is actually roughly the same size as continental US.
>>
>>47565029
Wait, what?

Banestorm isn't just Earth with fantasy stuff? It's a different world? And it looks...like THAT?!?
...ugh.
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>>47566055
Yeah, the trouble is, you have to read it before you turn 18, or the spell is broken and you realize it's shit.
>>
>>47566281
>Elder Scrolls has been made more bland and inoffensive
Not looking for an argument, but, I'd like to see you walk through your thoughts on this. (Or point to somebody else who's done the walking.)
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>>47566169

That's due to the terrible way the mercator map is projected.

This is more accurate. The mercator projection was made to make european and other western powers seem more significant.
>>
>>47568579
?

Just look at morrowind and then look at skyrim and tell me which one looks more generic and uninspired.
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>>47568442
Oh shit, I forgot that most estimates of the US' size include Alaska. With Alaska, America is 9,161,966 km2 where as without it it's only 7,663,941.7 km2, so yes. About the same as Australia.

I guess probably China or Canada then.
>>
>>47568579
They turned cyrodiil from an exotic lush jungle into a bargain bin european forest with normal castles and shit.

Morrowind was the last good game bethesda will ever make.
>>
>>47568579
I'm not the guy you're replying to so I'm not going into detail here, but the differences in Elder Scrolls between Morrorwind and Oblivion really speak for themselves. The place Oblivion takes place in was described as a fucking jungle with a bunch of rice fields run by Romans. The Lord of the Rings movie's popularity was probably largely a part of why they changed it, but even if that wasn't why the result was a really generic fantasy world in comparison to the old game
>>47568635
In all fairness Skyrim was always sort of supposed to be that sort of place, but it still felt pretty toned down
>>
>>47566609

I'm inclined to agree with anon you're replying to. It's not that the name is unoriginal that annoys me, it's that it's a fucking mouthful to say. "Greenland" and "Iceland" both come out pretty quickly. "The land of always winter" however takes so long to say that people would very quickly find a better way to say it.
>>
>>47568704
I'm alright with Cyrodil being more standard fantasy fair.

Both because I don't have a problem with that in general, but also because you'd think the center of the Empire would be the most "generic" if anywhere was going to be. I was most disappointed by them making it not Roman, rather than it not being a jungle.
>>
>>47568608

No, the Mercator projection was made in 1569 for navigation, it's made so that angles on the map are preserved. The Gall-Peters projection does maintain landmass size; and would probably be more popular if most of the people bigging it up weren't all pathological liars about the history of cartography.
>>
>>47566609
If I ever start my own country (a man can dream can't he?) I'm going to call it Landland.
>>
>>47568608
>The mercator projection was made to make european and other western powers seem more significant.
I think it was more that the maps were mostly used by europeans and being europeans they'd usually be traveling around europe alot more often then anywhere else so it made sense for those areas to be larger. At least that's what I always figured, has anyone got any actual explanation for this with sources provided?
>>
>>47565936
>Bethesda artificially limits themselves because of console kiddies.

Don't forget PC gamers who play their games on systems where "GPU" might as well stand for "Graphical Potato Unit."
>>
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Posting a map I made for my setting.

Is it total shit? Honest opinion.
>>
>>47569049
Well you avoided biomeshit so you're already ahead.
>>
>>47569081
I'll take it.
>>
>>47569049

You've gone a little overboard with the land bridges, but that's hand-waveable if your after an island hopping adventure setting. I like the variation in distances and landmasses, sprinkle in some nice climates and shit and should be just dandy.
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>>47569123
If he added more little islands around the land bridges so they don't look like just straight lines of islands I think they'd be okay. As it is right now it's all just connect the dots between continents.
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>>47565782
Is there a world map like this?
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>>47567923
An enhancer.
>>
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>>47569123
>if your after an island hopping adventure setting
That was a big part of it. As for the nice climates n' shit, this map doesn't really depict that. Pic related is a crude and basic climate map. I tried to follow as many rules of thumb about climate, wind, and latitudes as I could.

>>47569154
Yeah, I'll admit it's a bit odd to look at at first. I more or less followed the idea that plate tectonics on this planet were a bit messed up by an asteroid collision or something similar to explain the oddly circular shapes.
>>
>>47569049
It does look like what my dog shat this morning.
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>>47569212
Your dog is either very artistic or requires medical attention immediately.
>>
>>47567861
>Upside down Australia

But we already have to buckle ourselves to the floor to stop from falling into the sun! Strewth!
>>
>>47568608
Why is Europe normal-sized but everything else stretched and distorted? This is a racist as fuck map.
>>
>>47569081
Ya know, I'm aware that it looks bad, but if you're gonna try and cram an entire fantasy world into something like a videogame, you're going to have to smush and differentiate the environments a little bit if you want a full scope of environments without it going overly complex.
>>
>>47567861
If I recall that's the known world. Theirs still more outside of that and that's where the Chimera ants come from. Still pretty damn lazy.
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>>47564688
>Rocky Mountains
>Great Lakes
>Great Plains
>any city names Portland or Springfield

And other languages aren't much better.
>>
>>47569476
As was said, it's really more the length and disjunction of it. If you'll notice, all the ones you named are two part. It'd be hokey, but a place called Winterland or Everwinter would fit much more with the real world.
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>>47564713
Apart from being more famous than most, Martin IS your average fantasy hack
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This is a betty bewd map of Unification Wars-era Terra
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>>47566227
Funny thing is, you really could make a decent world map with those pointers. Fuck it, I'm using it in my next game.
>>
>>47564704
>>47566419
If I had to guess, I'd say it's because you basically you have a world of the size of a small country, with many small towns noted around as if the world population was around one million sentient beings total, HUGE space of unoccupied land in areas where agriculture would thrive(like Plains), impossible ice division, "the demons came and we isolated them on a coastline" land, things too big to be rivers but also not ocean, and my favorite, small chunks of trees thrown everywhere as if someone forgot to add them until much later on that end up as lazy forests of roughly the same size and recieve a different name for every two miles of vegetation.
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>>47570084
They could be like parts of the Great Plains where it won't really support agriculture well except with modern techniques.
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>>47567008
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>>47567977
That's a lot of wood.
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>>47566227
>Warhammer fantasy battle.
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>>47564599
Somebody post age of sigmar maps.
>>
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Huh, forgot I have this one.
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>>47568608

If you want to talk about more 1:1 accuracy in maps, then here are some neat things

http://thetruesize.com/
>>
>>47570123
It's plains. Humans lived in plains forever thanks to easy agriculture and territory management. Even if some parts became semi-sterile thanks to some magic geological event, it's still a damn good place for pasture and shallow-root plants like the ones we grow. Note how it's called the Great Plains, and not the Great Desert, which stands below.

Also, the farther from demons the better, I'd figure.
>>
>>47570227
>It's plains. Humans lived in plains forever thanks to easy agriculture and territory management.
Uh... "plains" is a very broad term. Depending on the specific altitude and climate, plains can be fertile (like the Ukraine plateu), but mostly they are actually extremely poor in fertility (like, well, Siberia, Mongolia, most of north Africa, most of central Asia, most Australia, you get the bloody picture. It's also actually pretty bad for territory management, most because there are no natural borders to exploit.
Plains were - with exceptions - home to relative sparse and low-density nomadic people and pastoral tribes: people literally HAD to constantly stay on the move because every single individual place was neither safe nor fertile enough to allow them comfortable settled life.
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>>47568608
>Dat tiny section barely 4 squares large
>Conquered the entire world

What's the point of everyone else?
>>
>>47570767
?
>>
>>47566227
Goddamn I wanna see a game run on this
Where all the wizards are self aware snarky assholes, and all the warriors are 100% noblebright all the time
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>>47564599
These threads are always the height of autism
>>
>>47564638
It's 180 degree.
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>>47565944
"Nanny Goat Lane"
I wish I was fucking joking.
England what the hell.
>>
>>47564599
I never really understood how this is any worse than most other fantasy maps.
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>>47570221
huh, weird, while I'm supposed to appreciate that Australia is so close to North America in size, all I can think about is how Asia actually seems to be a lot smaller than I expected.

I also apologize, I don't exactly have anything to contribute to this thread besides how my currently planned campaign is shaping up.

I wanted a sort of 'new world' area with a major port capital and the starting down is set in a massive glacier valley.

At the moment I realized I basically just put California on the east coast.

Oops.

Thankfully, this is why it's planning stages.
>>
>>47565978
>Bolska
>Belgundia

Really, the map is okay. But the names are awful..
>>
>>47570980
Because it's GoT, and GoT is popular, so you have to hate it anon, to prove how cool you are to the other kids
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>>47571034
Of course the map looks okay, it's a flipped around Europe with the landmasses mangled a bit. Notice the names and locations.
>>
>>47565944
>Valiant Road
>Saint's Town Street
>Bridget Meadow Lane
>Mossy Pool Road
>Hazeltown Street
>buncha roads named after RL people from the 19th century
>>
>>47566017
Not quite fantasy in the original sense but City of Bohane is quite good.
>>
>>47569160
Chinese maps are like this, because they've literally named shit like that - all the Chinese provinces are named just like this map illustrates when you translate the meaning.
The is one mistake in this translation - it's not "South/North", but "Southern/Northern". When a province contains cardinal direction in its name, the direction so from something. So it's "South from X", not just "South X"
>>
>>47571034

Anti-polish belgaephobic detected.
>>
>>47567759
>not knowing who crazy horse was
>>
>>47571035
anti-contrarian shitposting is still shitposting
>>
>>47565944
>most streets have people's names
>some have other cities names
>one is named Alsace-Lorraine
That last one is always confusing tho.
>>
>>47571035
No, because it's literally a vertical rectangle and a horizontal rectangle
>>
>>47566819
I like part when you become archmage, and then you take a quest from thieves' guild to rob an archmage.
>>
>>47566980
Oblivion's graphics were top notch for the time, trough.
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>>47567711
I think in the comics the europeans invade canada.
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>>47571364
>endless steppe
>has clearly defined ends
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>>47571292
True, but the world is pretty cool by itself.

I like the sense mystery Martin left in the lands beyond Slavers bay and Selthorys
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>>47571203
I'm just asking for world maps where all the names are translated like this.
>>
>>47571556
This is a thread to bitch about the map, not to talk about how much you like the fantasy schlock contained within it.
>>
Why is that almost all of those lazy excuses for maps are islands designed to neatly fit into rectangular pages?
I'm so sick of rectangle worlds.
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>>47571712
Because it's hard to print a globe and most accurate projection methods aren't very aesthetic.
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>>47566440

Hated the shit out of evilGandalf. Motherfucker needs to die. Felt bad about northern bros.
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>>47571583
Search for "atlas of true names" I think.
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>>47571788
Thanks
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I'm amazed people don't shit on Warhammer Fantasy Battle's map more.

I mean, I love Fantasy Battle, but pretty much everything outside of the Old World is as derivative as it possibly gets.
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>>47571827
>>47570168
Post AoS maps.
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>>47571729
It's not the point.
Shapes of landmasses are way too rectangular.
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>>47571827
>I'm amazed people don't shit on Warhammer Fantasy Battle's map more.
Because there is no more WH Fantasy Battle maps. It's all destroyed and engulfed in chaos.
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>>47565944

This is true. I live about 10 minutes away from Wetwang.
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>>47571920
I wish Age of Smegmar would go away.

I wish GW would go away.
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>>47565875
That's not even considering the amount of effort it would take to flesh out the sheer area of a realistic country, or that crossing it on foot would be very time consuming(IRL days).
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>>47572325
>That's not even considering the amount of effort it would take to flesh out the sheer area of a realistic country
This is actually the least of the problems. "Fleshing out" is easy. The problem we are talking about here is really one of proportion, not of amount of content. The amount of content for every game will be fixed by the production possibilities. The real question is the scale of the landscape on which the content is being distributed. That does not mean that the rest is entirely empty: it's pretty easy to fill the empty spaces with appropriate generative visual clutter. Realistically speaking, you don't need a dungeon every 100 meters, as TES likes to do.
The real challenge is to make it fun to navigate.
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>>47566819
My highlight was The Dungeons of Ivellon.

Okay, it's a mod, but damn it was awesome
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>>47565837
First person perspective doesn't quite work for sandbox RPG. Just look at something like Fallout 1&2, or Dragon Age: Origin - you have to travel by the global map so effectively world is filled with empty/unremarkable space punctuated by interesting stuff, like real life. Even cities can be large and force you to navigate only toward known address (Cities are still downscaled, though, Dwarven Capital from DA:O looked just plain silly)

Now look at TES or Fallout 3 onward - it's multiple landmarks crowding the very small area.
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>>47566600
Might want to steer clear of that last one.
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BAD
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>>47566227
>clockwork tsars
Sounds pretty badass desu.
>clockwork gorynich
>mechalich koschei
>the cuckoo cannon
Possibilities are endless.
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>>47573617
>the cuckoo cannon
I don't remember any cuckoos. What are you referring to here.
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>>47573644
It's quite fascinating to see a supposedly professional map for a massive world-wide multimillion franchise committing just about every single text-book "I'm an amateur map maker and I don't know what I'm doing" flaws. The rivers physically hurt. This is not even about "realism", it just looks blatantly fake and unbelivable.
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>>47571418
Don't be dense, it just seems endless
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>>47573632
Cuckoo clocks used to be very popular here, but that's just my personal observation, feel free to dismiss it.
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>>47573644
this hurts my eyes
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>>47573644
Why God?
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>>47573644
>giant aequatorial desert
>those mountains
>Whatever the fuck is at the SE border of the desert
>landmasses just suddenly go to arctic climate
>those fucking rivers

Somebody please tell me that this isn't the actual world map and just the major landmasses stuffed into one picture.
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>>47573706
Not justifying their lazyness, but if you want to keep the autism burn down, remember they do have people that can literally make and redirect new rivers as needed.
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>>47574048
Is that why there are so many islands and great rivers? After a war people just say "fuck those assholes" and leave with their territory?
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>>47564713
It's even worse than you thought, anon.
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>>47574048
Yeah, but they generally don't tend to make them coast-to-coast. Makes the parts where the river needs to flow between different elevations kinda hard to work.
I point out the "this just looks terrible" to keep retards like you immediately go for the idiotic "oh he wants things to make sense, he must be an AUTIST", but clearly that wasn't enough.

Have you ever seen a fucking map in your life? If you had, and took more than ten minutes time looking at it, you can immediately see that this has been done by someone who did not understand how basic geography works, down to ideas like "river generally flow (downwards, if we want to go into specifics)" shit.
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>map thread

rate
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>>47574085
>>47573796
>>47573854
>>47574031

The avatar world seems to be an aproximation limited by the technology of the time (the first series is based in 1860 Far East) like pic related.

There's no fucking way they were able to cross the entire planet in a matter of days by the means they did, so either the planet is ridiculously small or it's just a creative thing, a metaphor, like the whole thing is a fairytale and we're not supposed to check facts like these.

However, then they released the turd that is The Legend of Korra, based on 1940's New York/Shangai, where they do have the means to explore the world properly and still get it wrong. So what gives?
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>>47566017
Black Company
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>>47569160
There's the Atlas of True Names, which is a pamphlet world map that has these kinds of names for everything they can fit on it.
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>>47574104
Sorry for throwing the easy insult, and as you see in >>47574140 , i do support your opinion.

It's not that I think they don't know. I think they literally don't care because "muh artistic freedom" and are aware that most of the fanbase (i.e. kids) won't either.

Doesn't make it right, but that is a reason for many series.
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>>47564704

can anybody explain to me why this garbage is supposed to be better than GRRM's map?
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>>47565944
Translated from my native language, I live in Cave-Creek, on Grove Street. West of here lies Jackdaw Grove Castle, and by way of the Great Belt Bridge lies the island of Funen. East of here lies Ro's Spring, and further east are High Torsten's Torp, Vale City (if it were older, the name would've meant City of the Dead), and the capital of Merchants' Harbor.
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>>47565782
>West River below South River
>Happy Establishment
>Expensive State
>Province called Four Rivers barely has a single river in it.
>Sweet Reverence
I don't think they even tried.
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>>47574131
>rate
There's nothing to rate here, m8
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>>47573617
>mechalich koschei
His phylactery is hidden within several layers of MECHATRYOSHKA.
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>>47574157
>I think they literally don't care because "muh artistic freedom" and are aware that most of the fanbase (i.e. kids) won't either.
Which is why I point out it's an aesthetic problem more than anything. "Children won't notice" is never a good excuse - first of all, don't underestimate your audience. This is not concession that would in any way benefit the universe, so "my artistic freedom" does not really work either.
This is lazy, which brings me to my point. It's fascinating that someone would put so little care and thought into something as big. It shows a considerable degree of "I don't give a fuck" attitude towards their own product, which to me speaks of poor priorities of the creators, which makes me immediately question the quality guarantees of the product, makes me immediately suspicious of the credibility of the product.
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>>47567977

It is mirrored Europe.
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>>47574225
You can put love and care into your work without knowing geography.
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>>47564820
YES ACCEPTABLE
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>>47574326
You can put love and care into it, but people like me will still shit on it for being unrealistic.

You cannot and will never truly be accepted.
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>>47574348
Nigger, this is a world where people toss boomerangs at fire wizards before trying to have sex with the moon, that realism ship sailed ages.
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>>47574370
>people will still shit on it
You're missing the point.
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>>47574326
>You can put love and care into your work without knowing geography.
Putting care into something means paying attention to what you do. Paying attention to what you do means being aware of how things are.
If you are making a map and you don't know that rivers can't flow from coast to coast, then you clearly aren't aware of how things are. That means you did not put much care into it.
Unless you actually have a great actual narrative justification, but I can assure you, that would show elsewhere.

This is just lazy work. People not really giving two fucks.
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All Donjon maps are shit, categorically. Please stop using it.
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>>47570084
This is one continent on a map with... 5? I think.
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>>47574396
And I bet the creators really care, too

>>47574397
So they don't think a world map is important, so what?
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>>47574414
>supercontinent simulator 2016
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>>47574432

Here we are.
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>>47574457
>not using a generator that at leasts tries to simulate tectonics

http://experilous.com/1/blog/post/procedural-planet-generation is a good read.
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>>47571920
People are going to play and continue to expand the Warhammer universe whether GW likes it or not.

Age of Sigmar has nothing to do with it.
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>>47574397
>paying attention to what you do
Like...writing? As in developing a story, characters, so on and so forth? Y'know, the things that actually make a story good? The geographical logic to rivers isn't really a writer's priority because rivers don't make a story good. A shitty setting can be saved by amazing writing, an amazing setting will suck dick with shitty writing.

Morever, "paying attention to what you do" means doing whatever fits best for the story. If the world of Avatar needs to have a fucking massive river for the protagonists to deal with on their journey, it's going to have a massive fucking river. The Mines of Moria(and mountains they're in) aren't the most LOGICALLY consistent thing, but no one gives a fuck because they're a good part of the story(and nobody can say Tolkien didn't put love into his work).

If you're standard for a writing being "lazy" is based on whether or not they care about fucking rivers, then the anon calling you autistic was right. That's an inconsequential thing to care about and moreover shows a massive lack of understanding into how human beings actually interact and express themselves.
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>>47574443
>So they don't think a world map is important, so what?
Makes me immediately think of what else they don't give a fuck about this settings they are trying to sell.
It means they are fucking lazy, unabitious, cynical about their own fucking work, and I have no fucking reason to believe the product they sell has any merit at all, you fucking idiot. When somebody tries to sell me a computer and the first thing I notice is that it's made out of dirty pizza cardbord boxes, my next question is not going to be "I presume the specs are amazing", I just tell him to fuck off.
Why the FUCK are you justifying this laziness again?
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>>47570123
Territorial halflings, nomadic culture. Actual functioning country with borders. Humans are told to FOAD if they try pushing in.

Eberron's map at least tries to justify its sins in lore, with magical cataclysm's, 100 years of war, nascent industrialization, etc.
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Oi someone know a map tool that does not need a major in geography and arts?
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>>47574512
>autism speaks
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>>47574370
This shit pisses me off to no end.
There's a difference between fantasy due to "cool factor" and fantasy due to ignorance
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>>47574548
See >>47574484. Demo available for free.
http://experilous.com/1/product/worldbuilder-demo

Please don't use Inkarnate.
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r8 map senpai
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>>47574646
Who designed this, an alien?
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>>47574646

This is what europeans actually believe
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>>47574627
And why not, cocksucker?
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>>47574506
I'm gonna support >>47574512 Anon because in this day an age you are one fucking google search away from "how to geography"

The fact that "the story needs a big river" is a gateway to create a beautiful fucking river that follows logic and also serves the purpose of the story.

Not even once in the entire avatar franchise are they inclined to ride the same fucking river coast to coast, even if you bring up the swamp, the biggest swamp in the world will at most be a delta that opens to sea, it can't go through the desert, or at least it didn't show like it did.

It's both wrong to be so nitpicky and also to defend and justify it by the wrong reasons. Considering the whole avatar thing is done now, I think the only thing we can take from this is to be wary of kids that end up creating fantasy content and following the mistakes of the creators of this show. Pic somewhat related.
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>>47574559
It's not bait, 'cause it's true. There's a reason I go into huge amounts of detail in worldbuilding: it removes any possibility that it ceases to make sense.

It's one thing to just leave a section blank if the outcome would be the same regardless, or if the consumers of that world would never know, but it's entirely another to just say 'these random splodges have the same value as a setting with thought-out history'.

We're not reading a children's book. We're gonna be fascinated and interested in the setting, and want to look deeper than a base of 'this is a tree; no need to know how it got there'. Would you want to play in a setting with that little care put in?
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>>47564599
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>>47566227
>bestmap.jpg
Eh, close.
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>>47574684
Because almost all of them inevitably come down to looking shit, have absolutely no understanding of how (river) geography works. See above few posts of other anons for why that's a bad thing.

Moreover, I'm fucking sick of looking at the same bland art style they're in. I'm not denying that Inkarnate is a great resource for those lacking artistic skills, but I'd rather take a MS Paint scribble that has more love put into it than something thrown out of Inkarnate any day. If you draw that map yourself from the base, you're not inclined to cut corners, and it's actually going to reflect more accurately what's in your head. When you're forced to have rivers of a certain thickness on a canvas of a certain size with mountains in a certain shape and everything else, you're losing that personal, unique touches that makes settings more enjoyable, attachable, and special.
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>>47574709
I will never understand why people wave this around like it's a bad thing. It looks like a place where I can have fun and interesting adventures with a party of fun and interesting characters. Who gives a shit if it's not the most original setting in the world?
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>>47565944
One of the streets around here is called Lois Lane. I think that one is pretty nice.
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>>47574812
Plu, 90% of the time nowadays 'original' settings are extra cringey or just plain rubbish, though that shouldn't stop us from trying.
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>>47565944
>Live in relatively new city in Mexico (150 years ago)
>Literally every street is "19th century famous person last name"

it hurts to live in this shithole.
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>>47564599
The geography/cartography is terrible, but the individual lands and cities all look really interesting
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>>47565944
>>47574884
Have you been to Paris? Literally all their streets are named after famous dead people. They procedurally 'update' some of their streets with more recently dead people sometimes.
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>>47574694
>The fact that "the story needs a big river" is a gateway to create a beautiful fucking river that follows logic and also serves the purpose of the story.

No, it's a gateway to create a big fucking river. No more, no less. This isn't a tabletop game where the audience is given the option to inquire into this river or the things surrounding it, it's an animated show which means they care about...y'know...the story itself. Again, if someone has to choose between having as good story and having a good setting, the story itself is the better bet.

Your picture is retarded because a game with set rules is different from writing a show. Unless you're going to sit and argue that writing needs to be codified and have some sort of committee telling people that unless their rivers make super duper logical sense, it's pointless.

>>47574695
We're not playing in a setting, we're watching a story. It's a different animal entirely and you're entire "they're just laaaaa-aaaa-aaaazy because they didn't care about muh geography!" comes across as entirely autistic because you're acting as if everyone who ever wrote a story had some sort of guideline they need to follow.

>: it removes any possibility that it ceases to make sense.

That implies that external logic is the same as internal logic in a setting. What's consistent to the setting is what makes sense in it, to go with the Avatar example, having cities exist on the underside of cliffs or cover miles of land is never really jarring because at that point the viewer has come to expect this. Legend of Korra got people flustered because changes made to the setting's time period didn't always fit well with what they expected from it.

Or take sci-fi, most sci-fi doesn't always follow the rules of physics, as long as the rules broken remain the same rules, most people don't have a problem. If someone used something described as magic in sci-fi, that would be an issue because it isn't consistent with the internal logic.
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>>47574917
>writing doesn't have rules

>what is grammar
>what is spelling
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>>47568512
No, it's a fantasy world with Earth stuff transplanted there.
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>>47574914
That must be a nightmare for the post office
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>>47574879
i actually really liked the maps in mabinogi
what's wrong with iria?
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>>47574955
I forgot to post something like "What do you guys think about this". I'm no cartographer, and I really like Iria actually.
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>>47574694
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>>47574917
I'll have to agree then, if it comes down to internal logic being consistent.

I guess it seems unfair that it feels like they just drew the map like this but the gaang never actually encounter these kinds of anomalies in the story. As if the world map was not actually the world.

The fact that it ceases to be relevant if it's not presented in the actual story makes sense from a storytelling standpoint but it also writes them into a corner if they want to revisit the world.

More power to them, i guess.
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>>47574932
I did walk into that one. Although if I wanted to be a fag, you could say that the purposeful abandonment of grammar and spelling serves a narrative purpose if you have a goal in mind.

But that doesn't really...disprove that the placement of a river doesn't really inherently damage a story. Nor is it necessary, the requirement for a story being good is for...well...the writing to be good. I love a good setting, but no amount of fun in something like the Nightside books' setting is going to change that those books are repetitive shit(that I love).
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>>47574917
>That implies that external logic is the same as internal logic in a setting.
... Are you seriously implying that you could understand a world where logic works differently? Do you have a degree in axiomatic mathematics?

>most sci-fi doesn't always follow the rules of physics
But it remains within bounds of what is accepted and normal so that the few areas where suspension of disbelief is necessary are explicitly countable. We don't know how to do teleportation or make feasible plasma weapons, but we have ideas enough that the branch between what we know now and what 'is known' then can be hidden. It's not a big branch. You'll find that most soft sci-fi universes are more about what is done WITH that technology, rather than what is done to get there.
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>>47574987
Oh, I can agree with that stuff totally. Avatar is a bit of an underused world, Ba Sing Se sounds like the coolest shit ever and could handle a story by itself...and then it never does.
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>>47565944
>street after local priest who died during WWII in concentration camp from illness and overwork
>street named after local priest, who built the church in XIX century
>Happy Street
>Acacia Street
>1 May's Street
>Mickiewicz's Street
>sport Street
>[local larger city]-ska
>Kopernik's Street
>flower Street
>birch stree
>pine street
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>>47565944
Half of the streets in my town start with either "Sexey's" or "Lusty".
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