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Could I run a Fallout game in a European locale, or is 50s americana
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Could I run a Fallout game in a European locale, or is 50s americana so integral to the setting that it just won't be Fallout anymore?

Maybe Fallout's distinctive cultural vibe could have been exported to Western Europa as a result of the Marshall Plan post-WWII, turning the post-apocalyptic world into a pastiche of recognizable stylistic elements from Fallout and, at the same time, distinctive European elements?
>>
50s Americana is one of the main themes of Fallout, so it wouldn't really be Fallout anymore. That and there's little to no lore to go on of anybody ever visiting Europe, even though there are working ships. Even then, stuff like super mutants and other mutated animals wouldn't be in, since they're a product of American FEV. It'd just be Threads but less bleak.
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>>47536297
There'd be mutated animals. They were never canonically a result of FEV. There'd be robots and ghouls too.

Also Moriarty and Tenpenny in FO3 were both from Britain.
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Have a look at Degenesis: Rebirth. Set in Europe, post-apoc societies, mutants, building stuff from scraps. It's about a virus causing the mutation though, not about nuclear war.
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>>47536398
It's a meteor that does it. Virus came later.
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>>47536163
Faggots will tell you you can't run it outside of America.

Ignore them.
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>>47536305
Fallout 3 isn't exactly the best thing to use for canon though. Stuff like people knowing about or moving through the other side of the country through giant radiation storms unscathed, Jet existing in vaults and being used by inhabitants when it was made about a hundred years after the war, and other things don't exactly make it a good reference.
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Do a Warsaw pact vault. They have tons of cool anti-nuke propaganda.
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>>47536427
>This is the kind of man who posts things like "The next Fallout should be in Japan"
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>>47536297
>little to no lore to go on
Seems like that just offers more wiggle room.
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>>47536448
>Vaults
>Outside the US
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>>47536466
Nice dubs. A lot more, really. Europe would be just about the only place that could still exist in Fallout, too. Asia's pretty much confirmed to be visibly destroyed from space according to some terminals and Africa and Australia post-nuke aren't really that different.
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>>47536467
Not a vault-tec vault obviously. Just a nuke shelter run by the Party.
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>>47536467
Multinationals are a thing.
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>>47536455
>It's absolutely impossible that Fallout could ever take place in Japan under any circumstances
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>>47536163
Instead of taking the American 50s flavour, take European imperial and aristocratic flavour and turn it up to 11

Tenpenny is one example.

If you wanted to visit eastern europe as well, you can capitalize on the russian mob vibe as well, even contrast them with each other:
Western style of classy looks and fine manners backed with perfidy, scheming and doublecrossing, while Eastern style is hideously exaggerated luxury backed with warm, boisterous joviality that can turn into ruthless, brutal violence at moment's notice.
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>>47536488
considering it's canon anything owned by china got the most destroyed out of anything in the great war

kinda, yeah?
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>>47536485
More like parallel projects, ala space race.
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>>47536483
Or you could just make up a Vault-Tec Europe Division B.V. in Rotterdam or wherever, selling similar tech to governments and other institutions in the European hinterland.
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It wouldn't be Fallout. Just make your own setting or play Degenesis.
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>>47536504
>If the time scale does not take place in the games, then it cannot exist in the setting

Because you can give it 10,000 years after 2077, and Japan will still be destroyed.
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>>47536531
Here's your (You)
>>
>>47536455
>>47536488
To be honest, I kinda like the idea.

I mean, if Fallout's America is a pastiche of all things 50's America, then Fallout's Japan would be a pastiche of the heavily American-influenced 50's Japan mixed with popculture.
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>>47536513
Switzerland would be a good place for this.
>Neutral
>Surrounded by mountains, possibly escaping the worst of the fallout
>Already developed a system of bunkers and vaults
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>>47536163

The cool thing would be to make it "European" if you just play American Fallout with some European names, why to play in Europe to begin with?
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>>47536543
Doushio
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>>47536531
Then it would be A Canticle for Kurosawawitz, not Fallout.
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>>47536550
It's a decent place for vaults, but not ideal for US multinationals looking to export products/materials.
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>>47536573
Unless you call it Fallout and then it's Fallout. Todd made that clear.
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>>47536544
>50s Japan
What does 50s Japan culturally have anyway? Isn't it considered an era of reconstruction, scars from WW2, and political backstabbing between pro-Imperial and anti-Imperial political groups?

I'd try to take more influence from 80s Japan; the US using it as a base to attack China resulting in heavily armed zaibatsus getting power, and more electronics development means the tech looks more 80s than the 50s America has.

And if you want to put in super mutants, then they could have been working on their own variant of the FEV that, after the Great War, produced 'oni' that attack people with clubs and stuff.
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>>47536557
>if you just play American Fallout with some European names, why to play in Europe to begin with?
hence:
>a pastiche of recognizable stylistic elements from Fallout and, at the same time, distinctive European elements
You illiterate pleb.
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>>47536485
Vault-Tec wasn't exactly run by the most open minds when it comes to foreign countries.
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We played a Fallout game in London, swap the 50's Americana with the post-war England style.

It was quite fun and pretty cool, DM even created a neat plot where militant Frenchies were invading via the channel tunnel, and King Arthur (one of the party rolled randomly for) returned to save England in its time of need.
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>>47536603
>Isn't it considered an era of reconstruction, scars from WW2, and political backstabbing between pro-Imperial and anti-Imperial political groups?
Yeah, good point.
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Guys, I think he just wants to play something stylistically Fallout, not literally play Fallout in Europe.

I think we're all retarded.
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>>47536617
It was essentially still a private enterprise (commercial motivation), and the US would have a lot riding on maintaining a presence in Europe post-WWII (political motivation).
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>>47536617
Such were the times.
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>>47536603
>An era of post-apocalyptic reconstruction, scars from the Great War, and political backstabbing between pro-Imperial and Communist political groups

The game practically plays itself!
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>>47536650
A private enterprise owned and run by nationalist extremists.
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>>47536650
By the time the U.S. started building Vaults, Europe had basically collapsed. It's very unlikely that any vaults would have been built there.
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>>47536660
>extremists
Not in the political climate of the time. And even if they were fiercely anti-communism, you need to keep in mind that even in the era of McCarthyism, the US government maintained bases in mainland Europa.
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>>47536673
Like fuck it had. The European Commonwealth still had the capacity to go to war with the Middle-East. That exact war is what scared the US into starting Project Safehouse, the construction of the Vaults.

Sure, both sides in the conflict were reduced 'almost to ruin', and countries in the now-dissolved European Commonwealth entered into a state of civil war over scarce resourves some 17 years before the world-ending Great War, but there's still potential for some proper Fallout-esque storylines.

When push comes to shove, you could always retcon part of the existing European Fallout lore, as well. It's always been sparse background lore in the games, anyway.
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>>47536544
Thing (know India) is, In our timeline, we dropped a nuke, and the president thought "oh god that was horrible, well, better let Japan have a chance to see the damage for themselves, and then they will surrender", and then our military dropped one on Nagasaki without orders (to be precise, the president had given the order to "use the bombs", and had not ordered our military to *stop* after Hiroshima, so the second Nuke caught him off guard too), and, understanding the destruction, our president ordered a cessation of bombing, giving Japan a chance to surrender.

In Fallout, after Nuke #1, the response was "Neat! Let's do that again! And again! MORE! Mwa-ha-ha!"

We don't know what actually happened to any countries outside of the US with 100% accuracy. Fallout 4 has a ghoulified Chinese sub commanders parked off the Boston harbor, but they know nothing from after they delivered their payloads.
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>>47536797
I have no idea where "know India" came from.
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>>47536651
And those even look relatively mild compared to their real-world counterparts.
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>>47536973
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>>47537080
McCarthy was right though
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>>47537217
translation:

>Bolsheviks promised:
>We will give you peace
>We will give you freedom
>We will give you land,
>work and bread

>Heinously the deceived
>Launched war against Poland
>Instead of freedom they gave fist
>Instead of land they confiscated
>Instead of work they brought misery
>Instead of bread - hunger
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>>47536613

So, you didnt got it.
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>>47536163

I see literally no reason why you couldn't run a Fallout game anywhere on the globe. Cold War was a thing outside the US too, you know. It was even more pronounced in Europe because central Europe was to be the actual battleground.
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>>47536297
>50s Americana is one of the main themes of Fallout, so it wouldn't really be Fallout anymore

I don't really see anything particularly American in Fallout games, other than the fact that every bookshelf and outhouse has a gun in it.
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>>47536163
Europe wasn't nuked in Fallout, just America and China, and would it really be Fallout if it's not set after a nuclear apocalypse?
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>>47536163
Fallout itself is Mad Max transplanted from Oz to US. It can survive jumps.

>>47536297
>50s Americana is one of the main themes of Fallout
The early games beg to differ.
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>>47537217
McCarthy was paranoid and sad.
Not only did Communists not take over the USA without any help of him or his supporters, it eventually fell apart on it's own without really needing our help because as it turns out it's not really a very effective system for managing a realistic long-term economy by itself, and wouldn't you know it, Communists still fucking need to pay for shit.
>>
We once did Fallout: Baltic Winter

http://archive.4plebs.org/tg/thread/43636589/

It has mentions of ideas for other nations and such.
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>>47537404
Communism is not good at running a country, but it's good at ruining them.

And global power using intelligence assets to fuck up the other countries is not something exclusive to communists. "exporting revolution" was not just a meme.
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>>47536797
>In Fallout, after Nuke #1, the response was "Neat! Let's do that again! And again! MORE! Mwa-ha-ha!"
Source? I'd like to read more about this.
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>>47537492
>Communism is not good at running a country, but it's good at ruining them.
Admittedly the fault lies with human beings there, as Communism requires all human beings participating in the system to be unselfish.
This is of course impossible; altruism works in small doses, but as long as certain things are considered to have greater physical value then certain other things (which is to say, as long as "value" as a physical concept continues to exist at all) there will always be selfishness and thus those who will exploit a system out of self-interest.

I don't even see anything wrong with it really, might as well get cunty and whine about gravity not letting us fly or somesuch useless tripe. It's who we are as a species, might as well come to grips with it and learn to work it into our plans instead of coming up with plans that involve us magically transcending our flaws because The Party said so.
Shit, even in Star Trek they needed replicator technology to get that shit to work right.
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>>47537343
There was a nuclear exchange between Europe and the Middle-East in 2054.

Who launched and suffered nuclear strikes in the 2077 is never definitively stated. We know the US, China and Russia both attack and are attacked. The fate of the rest of the world is left open to interpretation.
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>>47537492
>And global power using intelligence assets to fuck up the other countries is not something exclusive to communists. "exporting revolution" was not just a meme.
Yes, but this had little to do with why the USSR fell apart and more to do with why lots of smaller ones didn't work out at all.
Also, places like the "School of the Americas" didn't really offer a better solution anyway; some of the worst war criminals and dictators we know of but we set them up and trained them because that meant they wouldn't be Communist and went and did shit like arm the the folks who would become the Taliban because they weren't Communist.

Ultimately it seems to me that it was a lot less about ideology because we definitely supported groups and regimes that run absolutely contrary to our ideology, and more about just not wanting the USSR to be as powerful as it was.
Or maybe an entire generation of people was genuinely so stupid as to think "doesn't like the USSR' genuinely meant "is totally our friend and likes us", but I'd like to think it was simple realpolitik rather then an entire generation of people being fucking stupid.
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>>47537553
Nixon was all about that political practicality, so it wasn't just a whole bunch of people being stupid.
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>>47537553
>Also, places like the "School of the Americas" didn't really offer a better solution anyway; some of the worst war criminals and dictators we know of but we set them up and trained them because that meant they wouldn't be Communist and went and did shit like arm the the folks who would become the Taliban because they weren't Communist.
Yes. Both US and USSR did heinous and immoral things to expand their influence and limit influence of the other party.
Neither allowed human decency from getting in the way, because doing so would give the other guy an advantage. You can call it race to the bottom or tragedy of commons, in any case it's shit.
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>>47537588
Ironically the other way around, namely nailing yourself to your ideologies like they're a goddamn cross, is what's going on in the USA right now and the country is a fucking circus politically and socially because of it.

It's like we literally have no national concept of the idea of "middle ground" or something, which I know can't be correct and yet the idea becomes harder and harder to disprove every year.
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>>47537608
Fallout becomes reality when?
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Anyone got any idea for mutants outside of America? Because there wouldnt be any FEV
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>>47537630
Never, we invented the transistor too early.
Also, radiation does not work that way.
>>47537637
Well, if you go by later Fallouts and early Fallouts then radiation is what causes mutation.
If you go by the one that says "FEV caused everything", then there would literally be no mutants at all because radiation just kills things.

So no mutants at all, no.
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>>47537637
Other nation's attempts to create biological weapons or immunity projects, plus radiation. You need to throw radiation into the mix somehow, this is supposed to be Fallout.
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>>47537303
The whole World of Tomorrow vibe is definitely a 40s - 50s American cultural product.
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>>47537659
Yeah. I've been thinking about doing a fallout: UK and one of my ideas was doing Science on plants
during the resource wars to try to create super-crops and biomass energy or some shit. Obviously it
gets out of hand so now we have places overgrown with huge plants and we get to have triffid's and
all that fun stuff.
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>>47536163
Don't know why people are saying it wouldn't be fallout anywhere other than America, when Britain basically copied american culture throughout the 50's
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>>47536467
"HM's Ministry of Defense would like to welcome you to our state-of-the-art nuclear fallout shelters!"

>>47536485
Vault-Tec was funded by the US government, specifically Defense.
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>>47536455
But anon, the Japs got the first two Fallouts before anyone else did.
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>>47537881
Contracted, not funded. There's a difference.
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>>47536163
The 1950s thing is a Bethesda caricature of the original series.
>>
I'd totally run a Fallout game based on 50s-60s France. Pretty fitting with the nuclear theme.
>>
>reading nMage 2e while watching Stargate Atlantis
>Atlantis was an ancient city of supremely advanced humans who ascended to a higher plane of existence with a portal to the stars

Wait.
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>>47537909
...wrong thread guy.
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>>47537935
I'm not a guy, buddy.
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>>47537956
"Guy" in this case being meant as a general term of address, not in a statement of your gender one way or another.
Definitely still the wrong thread though. Guessing you want a WoD thread?
Related to your post, Atlantis is general kinda gets name-dropped a lot when it comes to fantastical magic shit. It's an easy out for lots of writers I guess.
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>>47537853
>Britain
>copied US culture
>in the 50s

We didn't even get US MOVIES in the 50s. We had our own independent EVERYTHING. Globalism wasn't a thing till the late 60s/early 70s and that's when US culture hit.
>>
>>47536163

The only nations that you would probably be able to transition the setting to while keeping it recognizable are Australia (because Mad Max) and China, with China being your best bet if you want a FO that is "different". From what we get from Fallout Extreme, Taiwan, which managed to survive the nuclear holocaust to an extent, was not at all happy that the US left their ancestral homeland an uninhabitable glowing spot.
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>>47536163
Picture an episode of the Jetsons where they visit a European country.

Now drop a nuke on it.

There's your Fallout setting.
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>>47538090
So the Flintstones?
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>>47536613
>Distinctive European elements
Such as?
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>>47538247
Language, culture, locales, politics.
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>>47538247
A quite frankly insane blend of national identities with a coloured and bloody history, and regional identities that surpass national borders, especially since these borders can be within an hour's drive of each other.

Throw that in Fallout's weird-science, post-apoc blender, and see what happens.
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>>47536163
>fallout
>well thought out setting

I'm sure you can do better on your own, Anon
>>
>>47538504
>Non-input
You can do better, namefag.
>>
>>47538349
>especially since these borders can be within an hour's drive of each other.

And if you don't feel like driving, just sit in place, and the border may decide to pass you.
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>>47536650
>>47536797
>>47537343

Actually, Europe and the
Middle East nuked each other at the end of the Resource Wars.

This was several decades before the Great War between the US and China.
>>
>>47536440
there is a therory blowing around that myron only rediscovered jet.
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>>47537404
Doesn't help that it was more effective at stifling activists and destroying political rivals than actually catching Communists.
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>>47536690
They do that now
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>>47539261
Well if you don't agree with me, you must clearly be a communist (or fascist)

t. moral and wise leader
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>>47538732
I was just saying that Fallout is shit and probably wouldn't translate well enough to a ttrpg without just being a generic apoc rpg with a diluted flavor that only applies to one part of the world that OP said that they were excluding from their campaign anyways.

It's a dumb idea with a problem that fixed by saying it's FO inspired but a homebrew setting. Idk much about 50's European culture since I'm not an 80 year old Brit, so maybe OP can pick up a book or Google it.

sufficient input?
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>>47536690
Vaults were only built in America period. You might find a couple in Canada (which was annexed) but there would be no vaults in Europe.
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Radiation-induced superpowers as pseudo-magic in addition to generic combat. Just throwing it out there.
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>>47539538
It's fiction, you anal-retentive retard.
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>>47539538
Sure. Its probably easier to fortify the London Underground or the Paris Metro.
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>>47539538
Holy shot
Contribute
Or fuck off
You ass
>>
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>>47536163
You should check out the Chimera Brigade (la Brigade Chimérique).

It's a comic series and a RPG, it captures the 1930s feeling of struggle between socialism and fascism, progress versus traditionalism, steel versus nuclear.

What's great is it has the same pulp feeling but instead of this whole block that is McCartysm America, you have a myriad of factions, rogues and traitors.

But there's the same fetish for radiation and consumerism (instead of mass-produced Nuka-Cola you get luxury products made for the city gentleman).
>>
>>47536305
I wouldn't say that. The Deathclaws are absolutely FEV, and the Nightstalkers were created by human hands. Files found in the Big Empty confirm that those were made by Doctor Borous, if I remember right.

Then you've got things that seem to have "naturally" evolved, like the mantises and basically any insect or arachnid life. Add to that the Yao Guai, radstags, and the like, and... not -everything- was made by people, but seems like the most dangerous was.

>>47536163
Long story short, it could be set in the Fallout -universe-, but it wouldn't really have any of the Fallout flavor. You could potentially try and use a sort of 1950s British Isles flavor if you wanted, and that'd serve as a starting point.
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>>47537608
The idea of a middle ground brought europe back from the brink after ww2. So it's not "obviously wrong".
Shit went mostly ok until we startet with this whole neoliberal insanity in the eighties.

Just to counter the obvious refute:
>Muh europoor
The US is printing money several years longer than the EU.
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>>47537902
Yes and no.

Yes, because it was less around in the first 2 parts.
No, because it was still there when you saw civilian stuff from before the war.
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>>47536467
Switzerland motherfucker have you heard of it. The country is basically one big nuclear fallout shelter.
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>>47539710
Actually, Deathclaws weren't FEV until the Master got his hands on them.
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>>47539681
>emptiness in Germany
Fuck
the
french
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>>47538849
Wouldn't Africa and South America be relatively fine?

-Few hits from nukes.
-no FEV

Just mutated shit (bare cazadores and nighthunters) and ghouls.
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>>47539854
From what I can recall, they were some sort of Jackson's Chameleon before the Master started experimentation, and then the -Enclave- started experimentation.
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>>47539877
it's a realistic game
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>>47538872

those theories happen when you get dipshits picking up lore of a series they only half-know and then they wind up becoming one of the main contributors to the series, yeah. that doesn't stop them from being dipshits who only half-knew anything
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>>47539891
>Originally created before the Great War by the government to replace human troops in battle, deathclaws were derived from mixed animal stock, primarily from the very popular Jackson Chameleon. They were then refined by the Master, using genetic manipulation and the Forced Evolutionary Virus. The resulting creature is incredibly fast and powerful.
>>
>>47537765
I'd also put in elements from the society in the far future of The Time Machine - the aristocracy and their friends enter their own private bunkers while the working class are forced to use public shelters maintained by the future version of the NHS(which could ironically have better workmanship than the private ones - socialism and nationalisation have rarely worked better than they did in postwar Britain) so the working class emerge as a sort of bureaucratised ubermensch and the upper class as morloch ghouls trying to regain absolute power.

Or you could also flip that on its head and have a post apocalyptic medieval society - the upper class ruling small scattered fiefdoms while forcing a heavily mutated underclass to work for them. I'd ground this in a very 1970's influenced culture, with blackouts and shortages causing a build up of anarchist resentment.
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>>47539993
>still manmade, not evolved

Well, okay, thanks for proving the point I was originally trying to make?
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>>47539793
Its basicly just the new society acting as a cargo cult of the old world. thats how a long time after the events of the first two games you start seeing things like the Kings, where they only have scattered info on elvis or his impersonators in the first place but base a whole identity on misunderstandings because its different and cool.
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>>47539993
Its late where i am so i may be reading this wrong but are you saying the military created proto-deathclaws and then the master made them what we see in game?
>>
I'm not entirely sure you'd actually need to set a Fallout game in Europe.

Couldn't you just use cities with higher proportions of immigrants? Say you want a French people acting superior, you set it in New Orleans. If you want English Kings and Queens with knights, you can set the game in New England with people that have been horribly misinformed by their Vaults.

I mean considering how the Vaults are seen now as 'wacky' cultural experiments, you could use any of them to replicate what you'd want from a Fallout outside of North America.
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>>47539880
South America would be fine but Africa would still be, you know, Africa.
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>>47540163
Undeveloped, full of tribals?
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>>47540248
South America does well enough without the CIA fucking things up on purpose.
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>>47536297
>>47537363

Fallout isant spouse to be set in the 50s


Its designed as the idea of the future people had in the 50s
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>>47540336
No shit, captain obvious.
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>>47540104
I was debating you saying that FEV was used in them
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>>47540398
I would go with lots of different stats were testing their own biological weapons both murderous and like the fevsupposedly beneficial
>>
Just run it wherever you want. I'd suggest swapping the 50's themes of America with throwback postwar themes from wherever you want to set it.

Hell, New Vegas takes as much from the old west as it does the 50's
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>>47540279
Considering I was talking about Africa, I think you're focusing on the wrong place.
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>>47540616
They'd do well enough without the church and western corporations purposefully poisoning them.
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>>47540336
Fuck off, retard.
>>
>>47540637
We're talking about the same Africa, right? The one that's currently being abused and taken advantage of by the Chinese?
>>
>>47540697
Africans prefer Chinese aid over Western aid for a reason.

>“The Western ruling groups are conceited, full of themselves, ignorant of our conditions, and they make other people’s business their business, while the Chinese just deal with you as one who represents your country”
>>
>>47540829
>>47540697


China got fucked too.
>>
>>47539818
True, but most of them were designed to simply protect you from the bombs, not actually surviving in them. Then again, we're talking alternate Universe.
>>
>>47540829
Traded one imperialist power for another, I think.
The only difference is China doesn't care about moral superiority, which can be argued as better or worse, depending on who you ask.
>>
I just remembered a few previous discussions on this:

Fallout Germany;
http://suptg.thisisnotatrueending.com/archive/13074850/

Fallout Okinawa:
http://suptg.thisisnotatrueending.com/archive/40936127/
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>>47540987
Europeans and European state might care a bit about moral superiority, but European corps sure as hell don't.
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>>47540637
Western influence is purely positive on that shithole.
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>>47536603
Well for one thing their version of Tunnel Snakes would rule.
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>>47538504
You know nothing
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>>47536163
You might as well make it a distinct setting at that point. The only country that could possibly work is the UK, and that's still stretching it.
>>
>>47536481
You don't have a clue about China or Asia in general.
Nearly everything you know is just fanon.
>>
>>47537217
He was literally wrong about everything ever.
>>
>>47540829

Westerners are conceited for good reason when dealing with africans who "represent their country".

Their condition is that they have less that zero respect for their own people, and that's no doubt something they can relate with the chinks over.
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Soviet Union might make an interesting Fallout setting.
>>
See the problem with the idea that you can't do a us fallout because they had no vaults is that we have TONS of non vault people who survived, or at least survived long enough to breed. Brotherhood of Steel and most of the tribals being huge examples.

So what if they didn't have vaults? Plenty could have survived, and maybe they had something similar to vaults but different in big ways?
>>
>>47536483
I'm actually loving the idea of "The Party" as a Fallout faction.
>>
>>47537882
10/10
>>
>>47536163
Sure, why not. Some people say it's not Fallout with out America. But who cares? You aren't trying to make a canon videogame or boon or anything. If you want to run Fallout but jump it over to Japan and fill it with post-apocalyptic samurai and Super Mutant Oni, do it. You can break canon in the comfort of your own table.
>>
Could be interesting. There is the whole established lore about the resource wars where Europe nuked the Middle East in 2054. Then Shit goes down in 2077 and Europe catches some more nukes that either fall short or hit mainland because someone went fuck everything. So Europe gets a second helping of nukes which they probably prepared for in "vaults". So the world would be nuked, partly rebuilt, and then nuked again.
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The 1950's Americana is pretty much what gives the Fallout setting a lot of its charm, and what makes Fallout Fallout. However, nothing should stop you from trying to run Fallout in a setting you're more familiar with. It might be challenging to make it feel like Fallout, but that's not to say it can't be done. What theme remains essential is that you give it the Post-WWII nostalgic, pride of victory of innocence of the time (depending on what country you're setting it in obviously), along with that Cold War paranoia of fiery death in a nuclear holocaust. I guess the most fun part of it (or most tedious, depending on what kind of gm you are) is that you would probably have to make up a lot of your own lore and factions based on the setting. As long as you and your players have fun, that's all that really matters anyway.

>>47541368
I think if Fallout were to take place in any country outside the states, it would have to be mainland China, since they were the big enemy of the US leading up to the war.
>>
>>47539562
No magic, fuck you.
>>
>>47541589
Magic's already canon in Fallout 1 though.
>>
>>47541604
The pskyers and shit are fucking retarded and I'm glad they never became anything other than easter eggs
>>
>>47541589
But it will be in Europe, it's a blank page for some new Fallout lore. Maybe the sort of nukes exchanged during the Resource Wars between Europe and the Middle East gave a few people radioactive superpowers :^)
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>>47541028
Same with all corporations. Just making a comment about how no mater what, Africa will still get hurt in the end by an outside force in one way or another.
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>>47541701
>>47540987
>>47540829
>>
>>47541727
What's this even from?
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>>47541695
I just, hate magic in general.
>>
>>47541874
In a Fallout setting, sure; I agree. But psychic abilities don't have to be unexplained magic. Fallout makes all the monsters and other supernatural shit in its setting work through weird science explanations; psychic abilities could also be explained in the same way. But, if you still don't like it, it's no necessary to have them.
>>
The logical thing to do would be to take your new country, and extrapolate the 1950s culture there to the same level Fallout does. You can even blend some of the Americana back in to show how big a superpower it was.

One of my favourite ideas for a post-apocalypse setting in London would be to have gangs of raiders who live in the now-empty football stadiums, worshipping their team as deities and fighting each other (while dressed head to toe in the colours of their chosen team). None of them would have any idea what football is of course, they'd just assume these huge temples must've been built to praise the gods.
>>
>>47541846
"Empire of Dust" documentary, I think.
>>
>>47541589
Ghouls already have rad-magic longevity, immunity and regeneration, get fucked.
>>
>>47537404
>>47541349
But US institutions WERE infiltrated by communists and fellow travelers since thirties.
And they were quite effective, considering how America caused the downfall of Nationalist China, and their role in this.
>>
An artist who's a big fan of the franchise attempted to make a flash game based on Fallout London.

http://falloutfairblighty.blogspot.com/

Got some nice world building together then he went back to boob squirrels.
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>>47542284
>Got some nice world building together then he went back to boob squirrels.
So the same as every open project ever.
>>
>>47536305
China had a virus as well.

You could tool around with some countries realizing they have no way to defend against other countries or like heard about China and the US and turned to chemical and gene warfare in the event they needed to wag their dick around.
>>
>>47542374
It was the prototype fev iirc. Also there were power armor units from a us campaign so there could be remnants if you wanted to add those in as well
>>
What system would work best for fallout given that both fallout pnp and gurps are IMO shit.
>>
>>47543244
age system isnt bad with some tweaking.
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Budapest, Hungary would be a decent setting for a Fallout game set in Europe. The place is all other European cities mixed into one.
>>
>>47542374
I'm fairly certain deathclaws were a biological weapon that was released on China. Considering how they're an apex predator I'd imagine they would be able to propagate fairly quickly into the rest of Asia and into Europe
>>
I think part of the Fallout aesthetic is as much the interplay between the post-apocalypse and the perceived "golden era" of a nation, which for the USA is the 1950s. A European game set in the Fallout universe would probably need a different feel, what with the 50s sucking for most of the continent. The British Empire look is a pretty worn out, but if it was modified to the 20s rather than the 19th century it could work.
>>
>>47543885
You could always push it a little forward and go for the 60s British aesthetic?
>>
>>47541349
t. indoctrinated liberal
>>
I've been working on a Fallout: Great London setting for a while now. Clashes between a resurgent Monarchy, a coalition of independent towns in the ruins, tribals living in the Underground, football cultists who have forgotten what football is, a wide variety of raiders, and whatever monstrous robots and beasts the British government created pre-war.
>>
>>47537404
McCarthyism didn't just falls apart, it was dismantled and McCarthy disgraced because he tried to expand his witch hunt into the military. The DoD took it personally, won the pissing match.
>>
>>47536163
I've always wondered what the rest of the world is like in the Fallout Universe. It doesn't have to be Americana, just the setting's Cold War culture taken to the max.

China/USSR would probably be the most interesting settings. For Europe, a still divided Berlin would be cool.
>>
>Could I run a Fallout game in a European locale, or is 50s americana so integral to the setting that it just won't be Fallout anymore?

Why not just run a game set in the setting of metro 2033/metro last light? Its basically fallout without all the murican flavor.
>>
I do believe Tenpenny outright states that he's from the UK, indicating that yes, it's still there, and yes, people sometimes go back and forth between the two.

Which might make for a rather interesting game, or at least a one-off - playing a crew of a boat crossing the Atlantic and fighting off giant mutant fish/squids trying to get aboard and eat you.
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>>47551050
Metro series replaces the bold simple flavors of 'Murica for the equally bold though acquired flavors of Cheeki-Breeki
though i would much like to play Metro/STALKER setting over a Fallout setting any day, IMO.
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>>47537882
Fuuuuuuuuuuuuuck....
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>>47539311

>not knowing fallout 1 and 2 are effectively GURPS, in vidya form.
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>>47543885
>what with the 50s sucking for most of the continent.
Meh. A substantial part of Western Europe boomed just as hard as the US did. I guess they lacked some of that yank optimism culturally, but that´s just the product of their histories.
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>>47551873
This is what you get when a retard gets out of control with a flimsy tidbit of information about a single subject.
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>>47536440
bethesda has access to every document used during the production of the fanchise, but of course a neckbeard in a dandruff covered pokemon shirt knows more about the lore.
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>>47553517
Bethesda had every document used during the production of Morrowind, but turned Oblivion into LOTR-lite anyways.

: ^ )
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>>47537882

Brutal.
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>>47542153
they weren't infiltrated by communists, there were simply americans that identified with left leaning politics, which is their right. mccarthy was a useless shitbag that never once uncovered a genuine soviet agent.
>>
>>47537956
I'm not your buddy, dude
>>
>>47540637
Don't worry lad, africans fuck themselves over well enough, western or chinese corps don't really need to do anything but feast on the scraps.
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>>47551873
>effectively GURPS
no
It looks a bit like it, that's it.
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>>47540829
Africans are fucking retarded.
At least the Westerners tried to give them civilization, even if they treated them like babbies.
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>>47553536
you should really say that about TESO
At least they tried to justify it with "Chim chim cheroo!", they didn't even try to not shit on the lore in the MMO
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>>47553976
I'm not a dude, friendo.
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>>47554395
I'm not your friend, bro
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>>47554402
I'm not your bro and I didn't say friend, scavver.
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>>47554420
I no red gud
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>>47539941
amen to that.
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>>47536163
>is 50s americana so integral to the setting that it just won't be Fallout anymore?
This is only a thing for Fallout 3 and especially 4. From the point of view of F1 and 2, it was a sci-fi kitchen sink, combining the most extreme elements. And if anything, Fallout back then was punk first and foremost.
>>
>>47554114
It was literally GURPS until Steve Jackson got pissed and then they changed a few things so original system, did not steal.
>>
>>47536163
You should rather ask yourself why aren't you playing Twilight 2000 and want to torture yourself with Fallout bullshit, especially outside US
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>>47537709
The propaganda has some of it, but every country has that. The only real trapping of 50s americana in the first two games was the vaults. Once you stepped outside nobody gave a shit about the 50s, Americana, or the fact that a country once called America was there.

The main exception was the BoS and the Enclave in 2 and their inability to move on was seen as a bad thing.
>>
>>47536305
Plus in FO4 there's the Mr Handy running the bar in the Third Rail in Goodneighbour who wears a bowler hat, has a union jack painted on him and has a British accent

If I was running a a European set Fallout flavoured campaign I'd set it in Britain. You can link it to the Fallout vibe by having American influences but keep a distinctly British flavour; lots of "make-do-and-mend" attitudes, so maybe post-apocalyptic society in Britain is more cohesive than the US; less raider gangs, but more in the way of rival factions co-existing under the rule of the Queen (who could turn out to be a robot ro something just for shits and giggles). Maybe the countryside has relatively normal people coping with mutant wildlife while in the cities ghoulish civil servants go to work every day in bowler hat and suits?
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>>47554930
You're an idiot. You do realise your "main exceptions" are massive parts of the games that the first and second revolve around? We're not talking about what characters think, it doesn't fucking matter if the bos and enclave are the bad guys they're still a massively important part of the setting.

The contrast between the fifties Americana and the mad max stuff is the point.
That what Fallout is: mad max plus fifties Americana. That's ALL it is.
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>>47554924
There aren't any mechanical similarities to GURPS. If anything it's closer to BRP.
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>>47555218
>massive parts of the games the first and second revolver around
Have you actually played these games?
Are you even aware of how little screen time the vaults occupy throughout both games?
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>>47536163
>Could I run a Fallout game in a European locale

Sure, just think about the latest Wolfenstein game for example, as a retro-futurist Europe, but with more radiation and mutants
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>>47537553
To be fair there was a shit tonne of low-level lead poisoning in the general populace, particularly in the US, during that time, so a generation of idiots isn't entirely implausible
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>>47536163
If you're actually a Yuropoor you could probably come up with a respectable approximation of the Fallout setting, based on an exaggerated retrofuturistic version of your own country and continent's culture.

Otherwise don't bother.
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>>47537608
Yeah, it's happening bad in the us right now but also in the UK, where it's becoming this horrible tribalistic thing where you support your team, and the other team are evil scumbags, even when they agree with you - especially when they agree with you because then it means the guys you thought were your team are evil collaborators so you have to go and find a more extreeeme guy in red/blue to vote for who would never share a platform with those filthy blue/reds
>>
>>47555284
>European Fallout is basically Jules Verne and expressionism having a baby
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>>47538034
Nah there was a definite fashion for American stuff in the 50s, early rock n roll, coffee bars, jukeboxes and the like, but Britain couldn't afford to import it wholesale so we started making our own shit that was influenced by US stuff but it got a British twist

So in a British Fallout scenario you might still see some American stylings on things, but instead of Robco you get robots made by British Leyland with wood panelling and shit on them. Instead of Vault Tec you get The National Bunker Service.

I imagine a British Fallout would be a lot cleaner looking than say the Capital Wasteland or the Commonwealth, less piles of rubble and garbage everywhere, instead there would be posters up exhorting you to do your bit for Queen and Country, but all the standing structures would still have a rather dilapadated feel where everything was done on the cheap
>>
>>47554924
Neither of them wants to say what really happened, nobody knows, m8.
And no, it's still not GURPS. Open up a GURPS book and see for yourself.
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>>47555388
>National bunker service
sounds about right
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>>47555302
> but also in the UK, where it's becoming this horrible tribalistic thing where you support your team, and the other team are evil scumbags, even when they agree with you

And for once it's not related to the footy!
>>
>>47555388
Fallout 1-2 was also clean, the rubble all over the place was literally Beth being morons.

Also F1-2 were about the official ideology making contact with the real world and usually failing in huge ways.
>>
>>47555388
>>47555425
Yeah, IIRC in FO1 and 2, most towns are clean, though some look primitive or worn down.

Definitely no fucking sheet metal shacks in the middle of seas of rubble though. Fucking Beth.
>>
>>47555463
There was some basic attempts at Shady Sands style sandcrete for New Vegas, but with only a single year for developing, new assets were kind of a luxury.
>>
>>47555463
Uh yes and no. I'm fairly certain places like Junk Town and Klamath were metal shacks or dilapidated buildings. But then there were also new built towns like Shady Sands and Vault city, and even rebuilt places like San Fancisco.

I think that's the problem Beth has, they're terribly afraid of the fact the setting is 200 years after the bombs dropped rather than just 30 or 40.
>>
>>47555501
They need to sell a post-apocalyptic game to the lowest common denominator, man. It's all about the benjamins.
>>
>>47555207
I'd go ghoul royal family and London suburbia.
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>>47537303
Then you're blind or retarded.

Fallout is absolutely smothered in Americana, you uncultured half-wit.
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>>47537217
The dude in that propaganda poster looks like a Slavic Hideaki Anno (the dude who made Evangelion).
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>>47557089
So Hideaki Anno is a chinky Lenin.
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>>47553572
>never once uncovered a genuine soviet agent.
Of course you would say that to maintain their cover, commie.
>>
>>47540953
I may be wrong here, but weren't most Vault-Tec Vaults only meant to last a few months or years before opening up to the wonderful land of Post-Apocalyptia? The 'staying sealed for 200 years/forever' kind seem to be some of their crazy human experiment Vaults, not the ones meant to help people survive Armageddon.
>>
>>47557782
they're all crazy human experiment vaults
>>
>>47557782
>help people survive
Vault-Tech has no such vaults.
Bet even their fancy "no tricks, I promise :)))" vault for higher ups had something going on.
>>
>>47557860
>>47558113
Seems to depend on who's writing it.

West coast certainly had a few control vaults, 8 in Fallout 2 and Vault 3 in NV.

But East Coast Bethesda is all crazy vaults forever
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>>47558113
>Vault-Tech has no such vaults.
Control Vaults, hello. Those where everything was in running order, well-supplied, without undergoing any experiment or other bullshit.
Vault 8, the one beneth Vault City, was one of such shelters. It did pretty well. In theory, Vault 13, even if under experimentation, wasn't testing anything special in particular - just prolonged isolation, with 200 years of lock-down. Would they get their final shipment of spare parts, the experiment would run smoothly.
>>
>>47536455
>good boy points
This is the kind of man who ruses anon.
>>
>>47555388
>mfw Fallout set in Britain
>Mutated badgers the size of cars
>Survivors in Scotland start to reclaim their heritage, with the re-formation of clans
>Royal family are all ghouls who see the extended lifespans as a sign from God that they have divine right to rule.
>New Cornwall Empire
>All the freaking castles
>Mutapple cider
>Ireland DLC
>France DLC
>Gang who wear beefeaters outfits
>improvised weapons are a major theme
>Countryside-majority areas (E.g. Norfolk) are the most difficult as they have some of the few gun shops.
>Bottlecaps arent needed as currency because we have physical money
>>
>>47558862
>improvised weapons
Considering the apocalypse in Europe came after a war with the Middle East and civil wars, I doubt they'd need that.
And didn't most gun laws in Europe come after WW2? Maybe they just don't introduce them at all in the FO universe.
>>
>>47539710

The Mantises were man-made, they escaped from a vault.
>>
>>47558862
>Norfolk
>implying the entirety of East Anglia won't just be underwater
>>
>>47554924
>it's GURPS
>core mechanic is % base instead of Gurps' 3d6.
>>
>>47559193
Thats an interesting point. Would the nuclear apocalypse cause the water level to rise or fall?
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>>47560004
It's been said that the climate has been thrown completely out of whack, and that the entire world has been going through a nuclear summer. It stands to reason that this would fuck with the ice caps something fierce.
>>
>>47560087
Doesn't really agree with the maps we see.
If there was a nuclear summer, it ended long ago.
>>
>>47536163
I wrote up a basic idea for the UK in Fallout. Basically boiled down to:

>The South of England is pretty much the last outpost of 'civilized' society, being run by the remnants of the Royal Academy, a mish-mash of the Royal Guard and the Territorial Army
>Huge storms roll through from the North on a regular basis, hailstones as big as your first, sheet lightning, etc
>Although it's shitty, it also has the side benefit of scrubbing radiation, meaning that it's amazingly fertile land
>Unfortunately, there's still shittons of mutated wildlife out there, including grotesquely mutated humans who live deep in the ruined cities. They're not all hostile, but they are very, very odd.
>Southlanders (city folk) live sheltered lives under the authority of the RA with a whiff of Orwellian doctrine
>Northlanders (anyone not in the cities) range from rural farmers to outright tribals and are treated with anything from suspicion to shoot-on-sight orders.
>>
>>47537303

Part of the themes of the game, narratively, is that Fallout touches on American values and philosophies that only really seem to come into their own after the slate's been wiped clean. It's not just the 50's Americana and pulp scifi aesthetic that's being presented, it's also deep-seated themes of American history and cultural influence presented subtly throughout the game's narrative.

However, there's definitely ways to play this off of other cultures. Others in this thread have pointed out Mad Max as an example, and there's probably a lot of other ways you can play off the histories, cultures, and aesthetics of other countries in a Fallout-like setting.

Still... Fallout works as very well with America because they're the inventors of the atomic bomb, the thing that made the setting the setting, what saturates the environment and sets up the background of everything in post WWIII America. Nuclear themes are also pretty present in Russian culture as well because of Chernobyl and the Cold War, plus the numerous tests done by these countries. STALKER is a great example of that nuclear narrative played out in a uniquely Russian way. And it's hard to find anything Japanese media made post-1945 that isn't somehow influenced by the atomic bombs, weapons that left a cultural, psychic scar on an entire people.

An atomic narrative is usually informed by experience. American atomic narrative is informed by the culture of the time, the fear of the cold war and the terrifying threat of nuclear war. Russian nuclear narrative is informed by nuclear disaster, and the creeping, corrupting, invisible influence of atomic contamination. Japanese atomic narrative is informed by the use of such weapons, cities gone in seconds and the surrealistic, unspeakable horror such a weapon inflicts on the human body, mind, soul, and even society.
>>
>>47561581
cont'd
>Outlanders (people crossing into the country from what's left of Europe) are treated like disposable labor, used as agents to earn their citizenship. Very few survive long enough to get their way.
>Ghouls, given the lack of ambient rads, are pretty rare, and treated with a certain amount of reverence and fear, as they're mostly from before the war, harboring knowledge and ideas that not many people like to hear.
>Critters included Giant Spiders, Wyrms (Huge slow worms), Grunks (giant wild boars), wolves and a Raven Hivemind that spand the entire island.
>Rumors that the Welsh have somehow bred with sheep remain unfounded.
>Ireland is a fortress island with all of the UK's nukes stockpiled in it. Everyone's fucking terrified of them.
>The Isle of Wight/Man/Dogs are creepy-as-all-fuck Hills-Have-Eyes cultist hellholes.
>Nobody knows that the fuck's going on in Scotland, but there are huge clouds of smoke coming from there in the day, and a faint red glow at night.
>>
>>47542153
The downfall of Nationalist China had nothing to do with pro-Moscow leanings; Moscow supported Nationalist China at first too but CKC was even more of a corrupt incompetent than Mao.
>>
>>47561622
>Fallout works as very well with America because they're the inventors of the atomic bomb
The french invented the bomb, the Manhattan project just assembled it.
>>
>>47561669
Isn't the Isle of Dogs in the middle of London?
>>
>>47562177
Technically speaking it was a multi-national effort funded by the Americans, based off of a German-Jews theories, spearheaded by expert physicist and chemists from all over the world. A bunch of other things also complicate it but yeah that is the gist of it.
>>
>>47562270
Yeah, no. The Joliot-Curie team made the plans and patented the bomb even before the war.
>>
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>>47561669
>Rumors that the Welsh have somehow bred with sheep
>>
>>47536163
>That second paragraph
Someone said something about Fallout using Atompunk as its genre, look up that and follow it for whatever Europe was going through at the time to influence your campaign making.
>>
>>47562199
I stand corrected - although I suppose it might be a nice location since it's city-central and highly defensible.

I might try running this in Fate, as the Fallout PnP is a bit lacking.
>>
>>47536163
You could do Fallout outside of the US, just set in 1950's (Your country here). You'd need some way of having people survive, either by having a European vault-tec, or government-built shelters.
>>
[Vera Lynn’s (There’ll Be Bluebirds Over) The White Cliffs Of Dover plays from a radio sitting in front of a small camp inside some sort of building. The camera pans out and swings around, revealing broken machinery, continuing to zoom out through a hole in the structure, which reveals itself to be Big Ben, with shattered clock face. A cloaked figure with a sniper rifle peers out and fires at someone trying to cross Westminster Bridge.]

War, war never changes. Europe has always been a battleground, from the conquests of Rome and Alexander, to the barbarian invasions from the east, to the wars of the feudal period, the renaissance, and the enlightenment era, to the great conflicts of the 20th century that taught man the horrors of total war and modern technology, and to the last bitter and desperate struggle of the nation-states as the European Commonwealth tore itself apart in the Resource Wars. And then the missiles rained down, and the world was cleansed in nuclear fire.

Yet in all things, England endures. Though nothing was ever constructed, on the scale of the American vaults, thousands of well-stocked nuclear bunkers were built across the country, and underground rail networks were heavily reinforced and stockpiled to the brim with survival necessities. Thousands rode out the nuclear holocaust in the relative safety of the London Underground and the other capital shelters, and when the time came, many returned to the surface. Here they, and others who had survived through various means, begat new civilisations from the ruins of the old, taking inspiration from the history that surrounded them. With these new societies, came competition, not just of space or resources, but of ideas and faiths. With this competition, came war.

And war, war never changes...
>>
>>47558862
>improvised weapons are a major theme
>Countryside-majority areas (E.g. Norfolk) are the most difficult as they have some of the few gun shops.
Britain barely had any major firearms legislation until the late 60s. Guns were plenty available in the 50s and 60s.
>>
>>47553572
Mccarthy was the socialists' golden goose. They used him to paint anybody who warned about socialist subversion as nutjobs.
>US institutions were never infiltrated by socialists
Frankfurt. You can trace all of the far-left leanings of "qualified professors" and federally-mandated education back to frankfurt.
>>
>>47563923
>No FEV
Fallout literally only works in the US. Arguably, only in California and Nevada before they Retconned WestTek and Mariposa being the only places to house FEV.
>>
>>47555207
You could push Britain a little more into the sixties and have them have wacky ghoul mod clubs and Clockwork Orange style youth raiders.
>>
>>47536488
>It's absolutely impossible that Fallout could ever take place in Japan under any circumstances

It is just about impossible but not for any in-game or worldbuilding reasons. Setting a game in a nuked-Japan would cause a cultural shitstorm that even a major company like Bethesda might not survive.
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