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Tac squads a shit edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Imperial Fists reporting in
>>
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Exorcists exorcising.
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>>47497312
Outside of an optimized stealth cadre, is a lone Ghostkeel better off with fusion or ion?
>>
Imma workin' workin' workin' workin'
Workin' on my doods!
They Mork'n Mork'n Mork'n Mork'n
Morkin' Cunnin' Plans!
Imma workin' workin' workin' workin'
Workin' on my doods!
Don't interrupt my painting,
cause~
that would by quite rude!
>>
>>47497398
>not including "gorkin" plans
>getaloadathisgit.webm
>>
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Severax dying!
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>>47497386
Ion Raker is an amazing weapon. I'm really not sure why you ever wouldn't take it unless you were purposefully trying to tone down a list
>>
>>47497386
generally the ion raker, the fusion thing is pretty meh as most small blast weapons are
>>
all I wanted was a centos...
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Am i too late for I2
>>
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I didn't get an answer in the thread when I asked the first time. Excluding the colors which look is best?
>>
HQ - Librarian - 145
Bike
Combi-plasma
The Shield Eternal

TROOPS - Scout Squad - 85
Camo Cloaks
Sniper Rifles
Rocket Launcher

TROOPS - Scout Squad - 85
Camo Cloaks
Sniper Rifles
Rocket Launcher

TROOPS - Tactical Squad - 180
Combi-plasma
Plasma Gun
Plasma Cannon
DT: Rhino - 35

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns

995/1000

shit y/n?
>>
>>47497380

Is there a sculpted version of this chapter badge/shoulder pad available anywhere?
>>
>>47497663
Yes so late that if you post that meme ever again your lateness will cause you to never have existed.
>>
>>47497688
Nope. Greenstuff is your friend.

Or just the colors and don't worry too much about the symbol.
>>
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My friend and I have been trying out 40k on tabletop simulator.

We had a couple of 500 pt games with me playing Blood Angels and him with Necrons.

First game we were both using netlists, so it was kinda close, but I still won. Second game we played with the start collecting/battleforce units for our armies, and I absolutely ruined him.

He says that he feels like the main issue is that my units have a high average AP and armor save compared to his. I say he just needs to git gud. Who was right?

Next he wants to try out vanilla space marines, and I want to try necrons for myself.
>>
>>47497688
could have a look on shapeways
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>>47497683
I would say #3, but give him the tabard of #5.
>>
>>47497739
Thanks. If only the chapter generator could include Napolean coats and iron halos in the shape of tricorn hats then it'd be perfect.
>>
i just bought me some ork boyz on amazon. gonna slowly get into it again. maybe more for collecting...anyway I am gonna paint them mostly with red and black with blue for nobz.
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>>47497684
sorry you're gonna want to replace that tac squad, those are the worst troops in the game currently
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>>47497724
necrons are generally always good at any points level, so he's just a git
>>
>>47497774
Are... are you making New England Patriot Marines?
>>
>>47497683
I like the helmet on 3, but the overall armor look of 2 and 5 are the nicest.
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>>47497814
French marines. Each company's going to be based on a period of French history.
>>
>>47497724
Necrons taking their armour save have slightly better chance of surviving since they get two rolls

Necrons losing their armour save are obviously better off since they have a secondary save to rely on(ap 4 being easier to get than ap3 obviously)

So his armys more durable

As far as guns go necrons and marines are pretty even but i dont know whats in the start collecting boxes so cant really say if you had more armour pen
>>
>>47497818
Five is the nicest and does have the wings which I don't want to part with.
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Mordian Iron Guard are basically Non-GMO Marines
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Who's the best faction? The Adeptus Mechanicus, that's who.

Great on the table when the whole gang comes together and pretty good otherwise, and in the fluff, we keep the whole damn Imperium running and you know we have the best shit. Tau would be jealous if they even grasped how much better shit the Ad Mech has.

Sure we might dress up a few repairs in religious language, but we get that shit fixed. Good luck to the Spess Mehrines and Astra Militardum without us.

And yeah, we might fuck up sometimes, but show me someone who hasn't in that grimdark universe.

Praise be to the Omnissiah.
>>
>>47497684
>>47497785
Shitposting aside, I do agree that the Tactical squad is kinda odd. If you're going to take Rhino-chassis vehicles, take multiples or take none. One or two is just going to die turn one as it's focused on by all of their long-range anti-tank fire.

Shield Eternal is also wasted on a 2W model.

Why does the Libby have a Plasma instead of a Grav?

I'd drop the Shield Eternal and the Tactical Squad and take some Multi-melta attack bikes. Maybe another Scout squad.
>>
>>47497826
Looking back, I see that he wasn't taking his armor saves on his warriors. He must have mistaken them for having 5+ saves.

That probably explains a lot.
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>>47497978
To clarify. Reanimation protocal and feel no pain arent actually "saves" which is why you can take them in addition to armour, invuln and cover.
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>>47498007
Right, I get that much.

The first game we actually realized that we totally forgot that Overwatch existed, which was probably why my Sanguinary Guard wasn't getting chewed up as fast as my Death Company.
>>
Which chapter would make the deadliest pimp mobile?
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>>47498069
Black Templars, its literally filled with 20 raging niggers trained to fuck your shit.
>>
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>>47498069
Obviously the Auric Patricians.
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>>47498106
>Auric Patricians
this can't be real.
>>
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>>47498029
You guys should try killteam


We could even do a campaign
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>>47498069
Salamanders as their bumpers would create walls of death. Space Sharks would make it the attached choppas to it be no incarnate like pic related's teeth. Flesh Tearers would be like the Sharks's but Seth would wear a taxi driver's hat and take a swing at you with his sword or punch you your crotch. Or the BTs.
>>
>>47498129
We're just easing into it for now. We aspire to do full 1500 point games.
>>
>>47498166
1500 isnt even "full", 1850 is the tournament standard
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>>47498126
There is a chapter called The Nameless, Anon. Let that sink in.
>>
>>47497969
How's this? Rhinos can now shieldwall, librarian gets a less-dumb upgrade.

HQ - Librarian - 120
ML 2
Bike
Combi-grav

TROOPS - Scout Squad - 70
Camo Cloaks
Sniper Rifles

TROOPS - Scout Squad - 70
Camo Cloaks
Sniper Rifles

TROOPS - Tactical Squad - 85
Plasma Gun
DT: Rhino - 35

TROOPS - Tactical Squad - 85
Plasma Gun
DT: Rhino - 35

TROOPS - Tactical Squad - 85
Plasma Gun
DT: Rhino - 35

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns
>>
>>47497938

Praise the Omnissiah, my AdMech binary-brother!
>>
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>>47498129
Personally I think Strike Forces or HoR work better for a campaign than plain Kill Team.
>>
>>47498196
I actually meant HoR.

Its just so much better than killteam that i think of it as the actual killteam.
>>
So while I'm working on my 1000 points army I figured it would be prudent to plan my 1850 points army so I'd know ahead of time what to model with the spare parts. Pic Related.

The plan is to stack the orders and BS4 on my 5 tanks which form the core of my army. The tanks generally stick to a line formation, but they have the flexability to shift around cover and dangerous terrain, move in front and behind each other, or anything else necessary to stay in the command bubble without going full-on "Parking Lot". Techpriests sit behind tanks 2 & 4 in the formation, giving the reroll damage bonus to all the tanks while also being in range to run bac and forth screaming "MAH MACHINES!" and repair HP. The Three Rifle Squads are a flexible protective screen: They can provide a 5+ cover save to the front, stop meltabomb assaults and deep strikes in the rear, capture points, and absorb hits for the techpriests. Command Squads give orderly orders. Vets and SWS form the rapid response and capture group, with the vets grabbing a flamer because MY OBJECTIVE! The SWS is in a Vendetta for AA support and some extra AT in a pinch. This is not a complete army yet: I'm not adding any further upgrades until the army composition is settled.

So I'm wondering: should I ditch the SWS and put the special weapons on the platoon or command squad, and have them ride in the Vendetta? If so, which one? Any upgrade ideas for the infantry is also appreciated. Suggestions for the vanilla Russes are also fair game.

Keep in mind I don't want to WAAC, but I do want to be as effective as possible without deviating from my "Tank Platoon, Infantry Platoon, Air Support" theme.
>>
>>47498126
What? You can't handle what is most likely the richest and most patrician chapter in all the Imperium? These rich pimps only recruit from the toughest and greatest children of gentlemen of good breeding, of course!

Just look at their pimpin' armor. That armor was made to show off their immense wealth. It was made to show off their patrician taste. It was made to show xenos, heretics, and traitors just what sort of rich pimps wpuld be the ones slaying them.

I just love them because of their color scheme and their name. They have literally 0 fluff. Only canon things about them is their name and color scheme.
>>
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>>47498106
Time to pull out the Auric Patricians pimpmobile!
>>
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>>47498221
FRIGGIN FRAK I FORGOT THE PIC!
>>
>>47498243
>>47498247
At least their name is better than the The Nameless, The Warrior Adepts, and Gladiator Group #138. That last one is so bland, but because it's a Chaos warband that somehow makes it a little intimidating to me.
>>
>>47498283
>Gladiator Group #138
Wait, that's a thing?
>>
>>47498300
http://warhammer40k.wikia.com/wiki/Gladiator_Group_138 I only made the mistake of including #.
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>>47498182
halp
>>
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>>47497312
>Tac squads a shit
>5000+ points of Dark Angels
>No Troops or Transports
>>
Which Craftworld/Sept/hive fleet/chapter/Order/Dynasty/warband/Kabal/Klan/regiment/chapter has the worst name? Which one of these is the most obscure?
>>
>>47498442
Shoot. Forgot to include Tropes and Knight Houses.
>>
>>47498442
Malicious Marines
>>
Independant Unit Cavalry can't join Bike units, can they?
>>
>>47498442
Hive Fleet Gegenees
>>
>>47498502
independent characters can join whatever they want, units always use their profile so long as they stay in coherency as well so there'd be no slowdown
>>
>>47498502
Yes, they can. ICs can join anything save MCs, they just have to stay in coherency.
>>
>>47498504
>Gegenees
>looked it up on Lexicanum
Colored me surprised it exists. Thanks for the obscure victims of Cruddance related abuse.
>>
I'm confused how firing points work.

Do the models shoot through the hatches at the top or the slats to the side?
>>
Been working double shifts all week and only saw glimpses of threads. What'd i miss?

Anyone have the pics of the rules and sprues in the new Metal Box terrain kit?
>>
>>47498194
>>47497938
>>47498260
Blessed be the Omnissiah, may he keep my lovelies rolling!
>>
>Tac squads a shit

Building my first army as a first infantry army

What happened to tac squads
>>
>>47498605
Nothing. Some guy in the last thread was ranting about how they were garbage, which is just false. They're some of the better troops in the game.
>>
>>47498605
its a meme, tac squads are actually better than a lot of other troops in other factions
>>
>>47498605
Fist infantry*
>>
>>47498605
They are fine in anything other than the strictest competitive play but even then a Gladius will FSU even with its "tax" of tacts in the demi
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How would you fix DE anons?
I'm sitting here assembling my lovely 2k list and i refuse to shelve them because i really dig the aesthetic of the faction too damn much
>>
>>47497724
But Blood Angels don't have a Start Collecting box.
>>
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>>47498674
play at 500 points

>>47498679
they're spess marines ya git
>>
>>47498704
But...they're not.
>>
>>47498703
You are a traitor, a kinslayer, and faithless dog. You ignore the well-being of others and spit on the righteous for your own selfish ends. You have little to no morals.

There.
>>
>>47498738
>blood angels aren't space marines
nice meme
>>
>>47498750
But the Start Collecting box has a Venerable Dreadnought and Blood Angels do not get Venerable Dreadnoughts. So how do Blood Angels have a Start Collecting box again because I missed that part.
>>
>>47498703
>able to choose
>serves the Pantheon of Lies
>is a filthy unwashed slave that smells worse than the filthiest peasants of the Imperium
>can't use any loyalist goodies because that has to be turned in at Chaos Walmart on the pain of Spawndom
>will most likely die by being eaten by the daemonically possessed land raider you own
>>
>>47498777
>This venerable deadweight is literally any dreadnaught I say it is from my codex and this is fine because we are friends, new and not highly autistic.
>>
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>Looking for servitors for my techpriests
Man, these servitor models look awful! And 8 bucks per model? I'm not paying that much for a model that cartoony! And its resin, which I don't really like. If only there was a cool looking plastic model that I could proxy for my army...
>Dramatic Uplifting BGM
My god...they're perfect!

Adeptus Mechanicus Models are so friggin cool.
>>
>>47498836
>deadweight
Dreadnaught
Durp.
>>
>>47498856
It isn't that far from the mark...
>>
>>47498884
Now you've gone and made them Depressednaughts! How could you!
>>
>>47498427
>waac faggot
>>
are there any other psychic disciplines for chaos marines?

The ones they have listed kind of suck.
>>
>>47498540
Just read up on Gegenees, it's someone's own Hive Fleet. Its got a sickly brown skin, and a dark green carapace with white striations.
>>
>>47498906
try having only one
>>
>>47498836
I'm fine with that. When your ready, us adults will be playing over here. Until then, cheers, and may you have wonderful imaginary battles that have literally no actual value in teaching you to actually play a Blood Angels army.
>>
>>47498917
I'd rather have one good one than 3 bad ones.
>>
>>47498904
>I built my army the way I wanted to play it
>waac faggot

I think you are mad you had to waste time and money on shotty troops :^)
>>
>>47498933
here's a tip: codices limited to one discipline have terrible disciplines with only one or two powers you'll use regularly enough to matter
>>
>>47498930
Wow you are a pompous kind of cunt aren't you?

They are new and playing 500 points, take your lesser angels and fuck off.

When you are ready the adults who developed a healthy social life will be playing at their homes avoiding you.
>>
Is power maul good?
I always want to take it but dat ap 4
>>
>>47499008
It is good when paired with Unwieldy stuff. Smack with the mauls, followup with the axe.
>>
>>47498950
sorry, i don't play soccer hooligans or space bugs
>>
>>47499025
you can only use one weapon profile
>>
>>47499026
i forgot that csm were still space marines at one point and should be just as wanked as space marines
>>
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>>47497312
You keep asking for it
>>
>>47499037
You don't pair them on the same model! Pair models with mauls with models with Unwieldy weapons.
>>
>>47498981
>healthy social life
>stay at home
>only plays with his friends
>avoids scary strangers
>>
hint: don't take the bait you god damn retards
>>
should I buy any of the modelling tools like the cutters?
>>
>>47499207
Get them from anywhere that isn't GW.
>>
>>47499207
Cutters are good. Buy brushes from art centers though. Mold line remover can be proxied elsewhere. Only a few paints are worth geting GW brand name for.
>>
>>47499138
Is this out yet? Or is this a kickstarter thing?
>>
>>47499207
gw stuff is largely terrible/overpriced
only things worth a shit are the black nylon spreading tool, which is awesome for working with greenstuff, and the old pair of cutters, which now come in one of their painting starter boxes.
>>
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Hey /tg/, has there ever been like, a third verse for the Khorne chant?

I remember reading it somewhere once way back when.
It was like
Blood for the blood God
Skulls for the Skull Throne
and then something for the something lord.

Or am I just dreaming?
>>
>>47499327
>MILK FOR THE KHORNE FLAKES!
>>
>>47499327
shit for the shitlord
>>
>>47499327
>ABS FOR THE ABS LORD
>>
>>47499327
Dicks for the dick god!
>>
>>47498906
Nope. Either ask if you can use the Daemon disciplines or just never mark your sorcerers.
>>
>>47499327
I know what you mean.
I heard a version with "Glory to his name" or some such before, but I can't remember where it's from.
>>
>>47499251
A small Russian studio, apparently. Right now you gotta send the dude a PM for details, in russian? And translators are saying it's like $20 for the set, and it's finecast, but not GW shit finecast. The ability to fil english and US orders is coming in the future, maybe.
>>
>>47499443
Sweet, I can't wait. Done waiting for GeeDub to give us new sisters models.
>>
>>47499327
>Blood for the Blood God
>Skulls for the Skull throne
>Glory for our Honorable Lord

Pretty sure that was it
>>
>>47498906
>Access to Divination, Biomancy, and Telepathy

Psychic powers are one of the few areas where CSM don't totally suck.
>>
>>47498179
Sure, in a single country in some tournaments. 1500 is still an extremely popular point level, especially for PuG.

For PuG, there is no greater red flag than 1850.
>>
>>47498182
At that point, I'd probably drop the scouts entirely for a third Rhino squad, using the spare points to grab some combi-weapons for the Sergeants.

What Chapter Tactics? Any particular reason that you aren't just running Dark Angels for the superior jink save? You are aware that relentless grav is WAAC-tier, right?
>>
>>47498943
Confirming Astellan as right or wrong is fucking stupid. Fallen being any more dangerous than any other Chaos Legionnaire is fucking stupid.
>n the final Legacy of Caliban book the Fallen nearly manage to travel back in time and completely change history and save all the Fallen on Caliban before they're killed/scattered by Chaos
That sounds utterly retarded. Golding can suck a dick; as long as BL and GW continue to continuous fuck up, everybody's going to continue picking and choosing what they want to believe.
>>
Are z's muzzle blasts any good, /tg/?
>>
what the army tier list?
>>
>>47499583
Chapter tactics, probably White Scars or Raven Guard (might eventually build up to one of the Kauyon formations/strike forces).

They're Exorcists fluff-wise, but they're unknown founding and I figured a small, elite force of dudes would need to be either super fast or super stealthy when outnumbered by thousands or millions of daemons.

Aware that it's pretty WAAC but my local shop is fairly competitive. I'll tone it down depending on who I fight.
>>
>>47499666
I favor the three tier system:
Tier 1: Eldar, Necrons, Space Marines, Tau
Tier 2: AdMech, All the variant astartes chapters, Daemons, Khorne Daemonkin, Imperial Guard, Sisters of Battle
Tier 3: Chaos Space Marines, Dark Eldar, Orks, Tyranids
>>
>>47499724
>daemons in the same tier as daemonkin, sisters of battle, variant chapers

l m a o, don't believe anyone that doesn't know daemons are a top 3 dex
>>
>>47497312
Ex fantasy player here, the rules for AOS blow chunks so I was thinking of switching to 40k but have no desire to move 2-+ models a turn.

How are the riptide and imperial knight lists received?
>>
>>47499691
I myself would use Iron Hands chapter tactics for them, to represent the fact that exorcising yourself of daemons through sheer willpower has to do SOMETHING, right?
>>
>>47499763
That could work too. Ooooh, that could get nasty with the command squads. 3+ invuln, 4+ FNP...
>>
>>47498551
hatches
>>
>>47497683
The first one on the right.
>>
>>47499780
Plus, if you gave it to Silas Alberec, it'd give him IWND and FnP +6 or +5 if you're fighting Daemons or Psykers because of his special rules, iirc, which is pretty awesome.

>He still doesn't have his own model.
Why FW, why!?
>>
>>47499754
Daemons are the only real tier 1.5 codex. They're too erratic and soft to Tau and Eldar firepower to really be tier 1. If I were going to add a new tier, it'd be Admech, Daemons, and Necrons hanging out below the big three.
>>
>>47499526
no access to divination, except through some items.
>>
>>47499780
You would need to buy some apothecaries, which means less Storm Shields and Gravguns.
>>
I'm going to be building some Raven Guard Vanguard Veterans, what is the ideal loadout on them? I was thinking of just pure Lightning Claws for the classic Raven Guard look, but want to know the best loadout as well.
>>
>>47499844
True. But then, those SSes and GGs I have would last a lot longer.
>>
>>47499829
Daemons has literally THE most advantageous match-up against Tau in the entire game. Army wide fear causing units and psychic dominance with overwatch immune infiltrating swarms. Coincidentally they have some of the best anti-GC/MC weaponry available as well, not to mention AP2 coming out the walls.

They're also one of the only dexes actively capable of countering grav weapons. Anything erratic about them pales in comparison to how consistently overwhelming they are with minimal psyker support/decurion benefits/fateweaver
>>
>>47498679
As I said I used the units from their battleforce box, which is roughly analogous to the Space Marine Start Collecting Box. Though I replaced the Space Marine Captain with a Terminator Captain to use a BA unit.
>>
You are given the money and rights to make the first official Warhammer 40k movie

How would you do it?
>>
>>47499963
Two words:

No. Ultramarines.
>>
>>47499963
>first
Get with the times, grandpa. The Ultramarines movie is 6 years old at this point.
>>
>>47499724
I think it should be four tiers, honestly.
1. Tau, Eldar, Vanilla SMs
2. Necrons, Ad Mech, other SMs
3. Imp Guard, SoS, KdK, Daemons (the balanced tier). I think genestealer cult might end up in here.
4. CSM, DE, Orks, Tyranids
>>
>>47499963
base it off of IA: Anphelion Project
>>
>>47500005
>the minidex will be better than the root codex
such is life as a bug
>>
>>47499963
Deathwatch movie. Inquisitorial Acolyte is fish out of water protagonist for purposes of exposition. Potentially female, most likely in a hot bodysuit. Rest of cast would be rowdy comic relief Space Wolf, straight man Ultramarine, team mom Blood Angel and austere, silent Dark Angel.

Instead of usual Orks -> Chaos routine, mix it up with Tyanids -> Necrons.
>>
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>>47499999
Check'd
>>
>>47499963
Movie based on Dark Crusade with Thule and the BRs as main characters
>>
>>47500005
Tyranid buffs when?
>>
>>47499999
The quints....

The Quints of Truth or Lies?
>>
>>47499902
>Army wide fear causing units
Ooo baby, now they're hitting on 3's instead of...3's. Alert the presses.
>Overwatch immune infiltrating swarms
Pretty good, but slow. Still going to be assaulting turn 2 at the earliest unless the opponent is retarded.
>best anti-GC/MC weaponry available
>AP2 coming out the walls
Sure, in CC. Those suits are all just as fast as your fliers once you're on the ground where you can assault.
>psychic dominance
Overrated, but pretty good.
>>
>>47500005
I assume that after the rework CSM will be much higher, Nids will probably be mid tier too

Which means DE and Orks are fucked for another few years
>>
>>47499963
squad of young fresh recruits doing some city fighting against orks. they gradually become grizzled as they endure the onslaught. finally high command sees these vets at having a good chance at taking out the warboss. somehow through bravery and skill they manage to get to the warboss. just as the warboss is about to kill the last guardsmen space marines in drop pods gank the warboss with combat knives

title drop
>>
>>47500069
>99999

I think Tzeentch is behind this
>>
>>47500069
>9, the sacred number of Tzeentch
It's lies.
It is six years old though, I checked.
>>
>>47500088
dubs confirms
>>
>>47499963
[DoW III trailer music playing, lady eldar speaking]

> "It is the forty-first millenium."

> "The righteous, the kind, the forgiving, all are doomed to fail. No one can withstand the darkness. It will consume and drown until chaos reigns."

> "Some few men of iron will hold the line against terror. In vain, they hold Ragnarok at bay."

> "They will fight. They will kill. They will die. The cycle will continue, blood will spill...

And none will be left standing."

> "It is the forty-first millenium, and there is only war."

[the image HERO flashes on screen, light piano sting, cut to black]

Film would be about various individual heroes working together, or it could completely focus on Ciaphas Cain.

Personally I'd dig a new Inquisitor getting tied up with Command Farsight and some Eldar chick and they all kill demons.
>>
>>47500083
thats literally an abridged version of something someone wrote for a thread about 40k movies gj anon-chi
>>
>>47500043
I could get behind that. Tyranids/Necrons as villains would also be a nice pic. It basically goes from being Jurrasic Park/Aliens to Terminator.

Less exposition needed and less likely to make people confused compared to literal Orks and spikey versions of the protagonists that worship satan.
>>
>>47500108
do non-imperial races refer to it as the 41st millenium? I sincerely doubt it desu
>>
>>47500024
Haha, Grot Tier 1 codex when?
>>
>>47500043
Eldar --> Necrons would probably be better
>>
>>47500172
fuck off knife-ear
>>
>>47500132
Doesn't have to be the same character, I just wanted to convey the sound of the voice I was thinking of.
>>
>>47500192
gotcha famalam
>>
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>>47500005
>daemons on the same tier as sisters or daemonkind
>daemons below grey knights or blood angels

rather curious tier list you got there inquistor
>>
>>47500224
Imperial priv, mate. They can all take imperial allies, a list that ignores that is useless.

Daemons only have two decent builds, Nurgle Decurion and summoning spam. Summoning spam is actually pretty prone to disruption.
>>
>>47499963
I feel like it should include most of the major factions

Imperial Guardsmen are dealing with Chaos shits, Orks show up and battles ensue, Space Marines show up, they kill more Orks together. Eldar show up, talk shit and get hit, then say something vague when they die. Necrons show up, a Titan or something fuckhueg is deployed, Space Marines die all heroically, Guardsmen barely win. Everything is starting to come up Millhouse then the Orks counterattack and finish off the guardsmen, ram their shit in the Titan causing it to fall on the protagonist and the camera looks up into the sky showing the Tyranid fleet. Have a fade to black and "In the grim darkness of the far future, there is only war"
>>
>>47499963
Badab War or Gaunt's Ghosts
>>
>>47500280
I disagree. I think including too many factions will just result in the plot being really scattered and confused.
>>
>>47500108
Ciaphas Cain wouldn't work. A huge part of the story is the contrast between how he appears (A Hero of the Imperium) and how he thinks (I'm pissing myself with feeeeaaar!) and what he really is (up to the reader: A truly couragous man with no self-esteem, a coward? something in between?)

You can't really show a character's thoughts on screen if they're committed to hiding their inner thoughts. You COULD have a narrator tell the audience but that would turn out rather obnoxious.

A similar problem was encountered in the hunger games movies. Katniss constantly narrates to herself in the book, so we know he emotions and commitments and fears. But living in a shitty totalitarian poverty-ridden mining town, she's learned to hide her emotions for her own safety as well as her sister's emotional wellbeing.

Problem! Now the actor has to portray fear, hatred, uncertainty, and pride...without showing any fear, hatred, uncertainty, or pride. Wooden-looking acting ensues. Now imagine if that inability to read the actor's true thoughts was the centerpoint of the movie, and you know why Ciaphas Cain best remains a book. Or, at most, a comic.
>>
>>47500079
>psychic dominance is overrated

lmao let me just cast three iron arms, two psychic shrieks, and summoning completely uncontested.

You've clearly never watched a riptide get swept by flesh hounds. And infiltrating swarms have blind grenades as well, not to mention the S8 AP5 IC aka "Fuck your pathfinders" skull cannon. If you seriously think greater daemons have problems getting into assault with suits you're off your noggin.

It's well known that tau struggle against MSUs and daemons are one of the best MSU armies in the game bar none
>>
>>47500273

Previously it was stupid, this is just delusional
>>
>>47500447
>Too dumb to make a case for themselves.
>Let the lord of ad hominem reign.
>>
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I met up with a friend for a tournament today. It was pretty fun, about 14 people there. I ran a pure Dark Eldar list and actually managed to hold my own, coming in around the middle of the pack. My first match up was against Daemons, some formation out of the new Wulfen expansion book or something. He had tons of Khornedogs and Screamers and corrupted objectives to hold them. I was running 2 Grotesqueries and a Dark Eldar CAD. Turn 1 he pushed his Khornedogs up the field close to my boats, so my grots just walked out and charged. I think he underestimated my grots or didn't really know what they did because he seemed surprised when I just pasted like 3 units on turn 1 in close combat. He tried to vector strike me to death with his turbo-boosting Screamers but 2D6 hits against T5 grots doesn't really do a whole lot and that just ended with me finishing off the Khornedogs and like 2 screamer groups by the end of the second turn. He won the primary objective because of his corrupted objectives, which was really good for the scenario we were playing, but the climactic end was my grots punching his entire pack of Bloodletters off the board in a single round. The guy ended up coming in 2nd tho so he was no slouch, I'm frankly surprised I did as well as I did against him.

Second guy I played was Grey Knights. I fucking hate playing Grey Knights and my mobility strategy backfired turn 1 so we ended up tieing the game, but he "won" because he killed more points of mans than I did. Also he slowplayed the fuck out of the match. He ended up coming in 3rd overall.

Final match up was against a Necron player and it was like smacking kittens with a bag of oranges. I won handily.

After all that I went outside with my friend to discuss the purchase of the bounty you see in this picture. A Wraithknight, 2 flyers, a legit FW Tantalus with bits, like 4 Raiders on the sprue, 5 assembled Raiders, and a shit-zillion other models for $250. I call that a fair price.
>>
>>47500471
>chaos knight
>greater daemon + princes
>tetrad
>screamerstar
>malefic summoning
>warpflame host
>daemonic incursion in general
>KDK allies (Gorepack + Kor'lath)
>fateweaver
>invisibility spam
>be'lakor
>standard flying circuses
>king d thirster

Just off the top of my head. Not including cavalry bubbles, slaanesh chariots, forgehost formations, etc. etc. I don't really have to defend daemons as a good codex, it's really just something you accept. Summoning is a 3 WC spell that only ever gets denied on 6s y'know? Not all that prone to disruption.
>>
>>47498853
Oh shit I didn't think of that, just remove one arm and replace it with a power fist type thing and it'd be perfect.
>>
What's best on a forgefiend ectoplasm cannons or hades autocannons?

Worried about fliers but also worried about riptides and wraith Knights.
>>
Tau get Psykers.

How would this make you feel?
>>
>>47500738
I have no Idea sense I don't play Chaos. But as an Armored Guard player I can safely say the answer is MAGNETS!
>>
>>47500755
I doubt I can feel further dejected when it comes to xenos.
>>
>>47500755
Only if they're Kroot shamans or those Telekinetic Polar Bears.
>>
>>47499963
Fuck 40k

I contract several different animation houses and make an Animatrix-style movie based on the horus heresy
>>
just picked up Tau for the first time and dropped for a pretty large force - I have no idea how to arm the 9 crisis suits I have, or the ass ton of drones - any advice?
>>
>>47500912
However you want. Unless you plan on playing in a really competitive tournament, just pick up a good variety of weapons
>>
>>47500912
plasma rifles.

The sutis are relentless, they're strong and ap2. the Melta option is good for vehicle hunting, and misslepods are okay, but plasma are best for killing shit dead.
>>
So what do you do between when a new edition comes out and when the new codex for your army comes out?
>>
>>47500928
Relentless barely even matters on Crisis suits. All of their weapons are Assault or Rapid Fire anyway.
>>
>>47501011
relentless lets them also charge if they feel so inclined after firing
>>
>>47499999
>ultramarines claiming gets
>>
>>47500912

Give them the same weapon. If you have a suit with a different weapon, give him Target Lock.
>>
>>47501050
>Tau
>Close combat

Ahahahahaha
>>
>>47501081
You don't know misery until you get your assault marines charged by Crises and swept.
>>
>>47501131
>Marines
>Getting swept

You almost had me for a second.
>>
>>47501131
>assault marines
>Swept
They have ATSKNF dude
>>
>>47501145
30k SoH, friendo
>>
So I have GW vouchers I need to use before mid next month, but I can't really decide on which army to collect. I haven't played since the end of 5th.

The default choice would be Space Marines (lol), but I'm interested in Mechanicus. Can they do good on their own? Or should I take Skitarii as well? I'm probably going to start out with 1000 points and expand to 1500 or 1850 later. Unless I should just aim for 1500 from the word go.
>>
>>47501006
play my near bottom of the barrel army vs the big three and see how many wins i can get before i become tier 2 or 3; so far, great success
>>
>>47501181
Ad Mech is amazing, but you will need an ally to help you take points. Skitarii are probably the best pick, but Inquisition, Astra Militarum, and Sisters are all good choices.

Space Marines used to be good for sticking the servitors in a drop pod and dropping them into combat, but that doesn't work anymore.
>>
>>47500549
Sick list. I like how half of it is just repeating yourself over and over like an autistic cuckoo clock.

Greaters and Princes are absurdly expensive. A fully kitted Prince is nearly as expensive as a Knight Titan, and has little/no shooting and is often quite squishy.

Summoning is a 3 WC spell. That means to get it off reliably, you're going to want to use 7-8 dice. That's 350-400 points worth of Pink Horrors. All just to try to generate a single squad of mediocre melee infantry, and with a significant chance of proc'ing a Perils roll to boot.

Possession and Sacrifice are the true MVP's of the Malific game, with Incursion coming in a close third. If you're going to bitch and whine about how might daemons are, at least be correct.
>>47500423
>3 Iron Arms, two Psychic Shrieks, Summoning
Firstly, let me congratulate you on that excellent luck generating three sets of Iron Arm and still having several psykers with Shriek. Secondly, that's going to be something in the realm of ~20-30 Warp Charge with any degree of reliability. That means you've got a couple dozen Pink Horrors standing around, doing nothing but providing Warp Charge.

Yes, psykers can be very powerful. They also require you to build around their spam if you want to be casting more than a couple a turn with any reliability.

tl;dr: Daemons aren't as strong as your magical Christmas land bullshit is making them out to be. Eldar and Space Marines are still the kings, and Tau are one of the best armies in the game for countering FMC's.
>>
>>47501181
Get a couple Dominus Maniple's or a Dominus Maniple and a box or two of Kataphron's. Cult Mech and Skitarii are one faction split into two books, no sense in treating them otherwise.
>>
>>47501220
>Greaters and Princes are absurdly expensive.
They really, really dont need to be. Run a D-thirster/KoS with a single greater reward and it makes back proportionally more than a maximum-kitted one, at least in my current meta.
>Eldar and Space Marines are still the kings, and Tau are one of the best
This is completely correct though
>>
How do I into Alpha Legion?

Heavy on Cultist troops and Chosen, wide spread of units to be "versatile", no marks or daemon engines?

Or Raven Guard with Scouts counting as enhanced human Auxillaries?
>>
>>47501310
A handful of Chaos marines in a Renegades and Heretics army. Alternatively, use the vanilla codex and IG allies.

Also, label every marine as Alpharius
>>
>>47501310
when describing your list to your opponent just call everyone alpharius
>>
>>47501250
I run mono-Tzeentch, so I'm looking at like 300 for an FMC. Budget Thirsters and Keepers are fantastic though. Variants for the other greaters can't come soon enough.
>>
>>47501310

Play as Space Marines. Optionally with the same battle tactics as your rival.
>>
>>47501310
>Heavy on Cultist troops and Chosen, wide spread of units to be "versatile", no marks or daemon engines?
Cultists are shit, Chosen are mega shit, and cutting yourself off from the Chaos options of Chaos Space Mariens is an awful idea.

Just use loyalists. Raven Guard, using Scions as scouts, bringing in IG allies eventually.
>>
>>47501368
This. Recast every Space Marine unit enough times that you can field any given army in any given codex chapter's colors. Then play exactly the army your opponent is playing.
>>
>>47501310
Play an ultramarine army, but put the Omega symbol upside-down.
>>
>>47501378
And if anyone gives you shit, remind them that Alpha Legion is loyalist and Alpharius's "death" was just a ruse so he could make his report to the Emperor.
>>
>>47501410
If anyone gives you shit, you tell them to fuck off and stop playing with such raging faggots.
>>
What would be the equivalent of an IFV for the Tau, a team of Crisis with Missile Pods/Plasma/Cycloblasters or an Ionhead?
>>
>>47501445
Well, seeing as how an IFV is designed to transport troops, I would say the Devilfish is the Tau's IFV.
>>
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>No points
>Not unique
>Unlimited Captain Centos?
>>
>>47501220
>Summoning is a 3 WC spell. That means to get it off reliably, you're going to want to use 7-8 dice.
6d6 gives you a 2/3 chance to succeed and a 1/4 chance to perils.
>>
>>47501456

>Devilfish.

Isn't it closer to an APC? Maybe if you could equip it with a bigger gun.
>>
>>47501472
>2/3 chance
>reliable
Okay.
>>
>>47501468
I assume he replaces a Captain. Otherwise I'm not sure you could actually take him at all.
>>
>>47501517
With my luck, it's more likely to succeed than a 99.7% chance.
>>
>>47501519
>>47501468
Maybe wait till it's a full release and not just a photo.
>>
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>>47501310
Don't buy any units. Don't field any units in your list. Turn up, don't put anything on the table.

The opponent may have thought he's won due to the rule stating that if a player has no units on the table at any given moment he loses, but truely, you have drawn his forces to deploy at great logistical expense while your armies are elsewhere hitting key targets.

You're the real winner. It's flawless.

this image might help
>>
>>47501601
I was worried about not doing the AL justice, but now i feel i can
That scheme is genius
>>
>>47501524
It's a limited promotional release. And it's already sold out everywhere.

This is what was in the box, dipshit.
>>
Seeing if I can get some build feedback on this IG list, trying to make a semi-competitive list (won't neccessarily win at comp level, but will at least get a good game)

2000 points

[Blade Assault Company] [705]

Command Squad [205]
> 1x - Creed
> 4x - Veterans
> 1x - Chimera

3x Veterans [125 each]
> 1x - Vet Sgt
> 9x - Vets
> 1x - Chimera

Hellhound Squadron [125]
> 1x - Hellhound; Heavy Bolter

[Fist Armoured Company] [965]

Tank Commander [475]
> 1x - Command Vanquisher; Pask
> 2x - Leman Russ; Vanquisher

Enginseer [70]
> 1x - Enginseer
> 3x - Servitor; Servo-arm

3x - Leman Russ Squadron [140 each]
> 1x - Leman Russ; Punisher

[Psykana Division] [330]

3x - Commissar [25 each]
1x - Primaris Psyker [75 each]
3x - Wyrdvane Psykers [60 each]
>>
>>47501708
I'd suggest some metal boxes for your Wyrdvanes.
>>
>>47501708
Downgrade Pasks buddies to anything other than vanquishers unless you expect to run into nothing but armoured companies, three vanquishers, even split firing, is probably too much. Drop creed down to a vanilla commander, hes good but costs a genuine bomb, give the command veterans all weapons. Give all your vetsquads at least two special weapons. Punishers without pask at the helm are fucking awful unless you're fighting genuine blobguard or scuttling swarm or troop-heavy daemons, none of which are particularly common armies. Psykana is fun as fuck but in no way optimal. What are you planning on doing about flyers?
>>
>>47501708
>spend points on creed
>don't actually have any good units for him to order around
What exactly is your plan here?
>>
>>47501770
What would you recommend as a replacement for the vanquishers and punishers? I was trying to be prepared for hordes and heavy tanks simply because the vets don't have a whole lot of firepower. I don't know what I'd do about flyers, I haven't really run into many. Would trying to shave some points off for two hydras be enough for 2K points?

Also yeah, the Psykana was more a fun option to make the otherwise drab list colourful.

>>47501775
What would be some good units? Blobsquads or something closer to ogryns?
>>
>>47501807
>hydras
nvm, I'm dumb. Can't take them with the formations.
>>
orks vs nids the battle for shit tier
>>
>>47501827
Add DE too after the faq drops
>>
>>47501827
depends on the points
>>
>>47501837
FAQ is already official. Only the wording is provisional.
>>
>>47501827
Tyranids are superior to both Orks and Dark Eldar.
>>
>>47501827
Nids can cheese, Orks can't.
>>
>>47501837
m'kay do 3 way battles exist
>>
>>47501827
Nids > DE > Orks
>>
>>47501807
Basically, dont bring Creed. If you want to make use of Creed, you have to completely restructure your list to be infantry-centric, which is even more expensive in points and WAY WAY WAY more expensive in cash money.

Give Pask a punisher or Vanquisher and leave his buddies as either LRBTs or, if you're feeling kinky, Demolishers. Bring LRBTs instead of Punishers, since punishers basically give 10 heavy bolter hits at ap- for 140 points, which is shit, and LRBTs have battle cannons, which are amazing. Take Meltas in your vetmeras, at least two per squad. Your Enginseer is a tax, drop the servitors and just put him near a tank's ass.

Consider stripping points off where you can and bringing an Inquisitor with skulls, three henchmen units with eleven bolter guardsmen and a 10-point psyker, each with a psybolt HB chimera for your Psykana to cruise around throwing out witchfires
>>
>>47501856
Sounds good. If I switch them all to LRBTs minus Pask, remove the servitors, remove Creed and add the 2 Meltas per squad, I get about 140 to play with for an inq detachment. I'll see what I can do.
>>
How shit is my army?

Orks 1500 pts

CAD
>Big Mek
KFF
Da Fixer Upperz
>Gretchin
>Gretchin
>Mek Gunz
5x Traktor Kannon
>Mek Gunz
5x Kannon
>Kill Bursta
Belly Gun

CAD
>Big Mek
KFF
>Gretchin
>Gretchin
>Mek Gunz
5x Kannon
>Mek Gunz
5x Kannon
>Kill Bursta
Bursta Kannon
>>
>>47501844
until it hits the FAQ and Errata page it's still in the wind.
>>
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>>47501855
>>47501848
>>47501847

This argument is pointless and misdirected. The appropriate argument is every army should be spoiled for choice and completely viable to use against any other army. That is the end of it.

We are all in this together.
>>
>>47501927
Depends how you use it.

Also how are the Mek guns set for runts and extra grots?
>>
>>47501927
You're playing Orks. That shoukd tell you something.
>>
>>47501927
not bad but
what is a kill bursta
and it has 1 ork
>>
>>47501856
>>47501900
>>47501708

Ok, if I get rid of two Commissars as well (questionable since they make the Wyrdvanes get charge on 2+ instead of 4+) and Pask, I can fit in the inquisitor with servo skulls, 3 squads of 3 bolter acolytes to have 3 chimeras for the Psykana to move with.
>>
>>47501929
They've already stated that they're only asking for feedback on the wording. And because it's just clarifications of existing rules and not new rules, the "changes" came into effect with the release of 7E.
>>
>>47501927
>two superheavies
i mean, sure, everyone hates the faggot who brings two wraithknights, but dont become that guy, you'll just be seen as another asshole.

Anyway, you'll crumble to any well-played assault army-Yiffs, daemons, ravenwing and muhreens, as well as canoptek crons and similar, and you'll be outshot by any actual shooting army. Still, best ork list i've seen since that zhardsnark tourney-winner
>>47501952
Don't bother, keep them and add upgrades where appropriate and footslog the psykana, they're a fluffy distraction more than anything else.
>>
>>47501947
It's a superheavy tank with a choice between a volcano cannon and a 3d6 blast radius (so 36" maximum diameter) S7 AP3 monstrosity.
>>
Reboot your favorite faction. It's now 001.M43, how are they doing?
>>
>>47501947
>Didn't see the second Mek
>Doesn't Know all Gretchin mobs come with a Runtherd
>Don't know what a Kill Bursta is
>Trying to give feedback on Orks.

Like a vegan judging steaks.
>>
>>47501974
>daemons
>now all is daemons
Thread replies: 255
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