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Neuroshima General /ng/
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>What the hell is Neuroshima?
It's a post-apocalyptic setting taking place in 2050's USA
Everything up until 2020 went exactly as IRL
in 2020 an AI decided its fed up with humanity and launched ABC strike on the Entire States

>Condensed, summarized translation
https://mega.nz/#!SUdjiTRC!PuKgTETwBEikXVss__nm6bI9X2qjQDXA61b22qJB0zk
>Core rulebook
https://pl.scribd.com/doc/31449451/Neuroshima-Podr%C4%99cznik-Podstawowy-1-5
Available only in Polish, because the publisher currently hates money and doesn't want to translate. Despite board game in the same universe (Neuroshima HEX) being quite popular.
Anons from map thread and from previous game finder general expressed interest and suggested i start a general
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>>47468373
The mega.nz translation is unfinished, since it still lacks skill and stat description, as well as professions.
I'll be updating it on a regular basis
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You know, I was translating the game in my off-time a few years ago. Never really got anywhere at the time, as it was pretty much done for fun and because I could, and as with most activities like that, interest soon waned and vanished.

Given this has a chance to go somewhere, I could help out with the translation if you'd want.
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>>47468426
Sure.
You can get in touch with me through steam or skype.
Id for both is PavoolonD
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>>47468373
Was this the game in the game finder thread the other day? Looked cool.
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>>47468572
Yeah in previous edition of game finder thread and in map thread.
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>>47468373
>Klamath Falls
>not Medford
Shit map 4/10
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>>47468433
Make some group tg translation chat on skype or something; I don't use steam though. I am of glorious slav origins so I can help with translation. I'm the you're-doing-seriously-awesome-emperors-work anon from the map thread.
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>>47468632
>>
Is this lke Stalker or Fallout?
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>>47469377
Like both, with a dash of terminator and mad max as well.
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http://pastebin.com/vZTdvdDq here's a translation pastebin with unified translations for commonly used terms.
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>>47469181
Seconding this Slav-non.
At least make a Discord or something if you're really against Skype.
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>>47469514
add me on skype, pavoolond, I'll make a group for all translators there.
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>>47468433
Nasty pope detected
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>>47469684
?
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>>47469746
le polish meme, hard to explain
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>>47469766
Oh, you meant Pope John Paul the 2nd diddled kids?
I actually really dislike that meme
Thought you were calling me a "Nasty Pole" but made a typo.
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>>47468373
>polish-only RPG set in a post-apocalyptic US

What the actual fuck

Set it in post-apocalyptic Poland, that would be way more interesting than the 10,000th shit post-apocalyptic Murrca
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>>47470093
I think that once translated the setting can easily be applied to any region.
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>>47470338
Europe would be easy, Moloch instead being located in Brussels, Consuming Germany and spreading both Wast and West. Neojungle infesting Poland's Swamps, Marshes and forests.
Sweden as the hub of savage neanderthals :^)
Italy and Spain as Hegemony Equivalent...
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>>47470093
>Set it in post-apocalyptic Poland
That's Twilight:2000
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>>47468373
Moloch master race, Seattle reporting in...
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>>47468373
Neuroshima was my first RPG I have ever read. I'm still a huge fan of the setting.

As a heads up, I'm telling you one thing - DO NOT use that fucking retarded "percentile" system described in the system. Just fucking don't, it's the worst and most unintuitive part of the system.

GM should apply modifiers to tests as he sees fit, not do a freaking operation with stupid percentages only to then convert them into actual modifiers.

Avoid it at all cost. Do not bother with it. It's really pointless and stupid.
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>>47470972
>fucking retarded "percentile" system described in the system
What now? I thought this game used 3d20.

Could we get more setting info, please? Are there factions?

How does it compare to Degenesis?
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>>47471949
Well certain thing have a %value that adds up and the sum decides the difficulty level
for example, aiming for the head with a wounded arm will result in a 120% difficulty, which makes the test "hard as fuck"
Autistic mechanic, but GM can just decide by himself on the diffuculty level.
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>>47471949

More or less what this guy >>47472243 said.

The GM that says how difficult the test is. Difficulty levels just decide on modifiers to the roll, but it makes the GM's job easier. Players have attributes modified by corresponding difficulty level pre-written on their sheets, so when GM says "this shit is Hard", the player can quickly look up the target number and roll below that. A bit helpful, I guess.

Now, the % value is there for GM to make deciding on difficulty level "easier". It's kinda like this:

Shooting a guy 50 meters away with a rifle is Normal difficulty (no modifiers), but the you're standing towards the sun (+20%), he's running (+20%) and you have a hangover (+10%). So all in all you get a +50%, so you look it up in the table in the book. The table says something like "from 40% to 60% - Hard difficulty", so you now can tell how hard is this shit. And yes, the more % value you get, the HARDER something is to do. The more % you get, the lower the modifier will be.

As you can see, this is completely fucking off the rollers and only adds time to resolving tasks. You could use regular integers as modifiers or if you are feeling fancy and decide that some things are really minor helps/hindrances (like a slight hangover) you can use halves.

Giving the GM an idea what modifier to give depending on the task is a good idea, because you won't overkill your players when you're starting with the system. Adding % value to decide upon the difficulty based on the smallest of things? Silly and pointless, especially when you also consider things like weapon recoil, automatic fire, wounds, cover, morale etc. You can just wing it.
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>>47471949
The main regional players are New York and Appalachian Federation.

I've read that Uranopolis is influencing good part of the American Southwest, Texas is actually Confederated States of America, though I'm both of those cases are probably fan-made ideas. Hegemony also started to get their shit together thanks to some leader called General, but they still have a long way to go.

New York is a police state led by the President of United States Paul Collins, son of the first president - Peter Collins. A bit of history - Peter Collins was probably the only policeman doing his job after all things went to hell. He cleared the streets, organized local police and fire department. He proclaimed himself a mayor of New York. Some years later, after the scouts came back from the Washington D.C. to report that it's now a smoking hole, he made himself the president of US. He's considered a national hero by most of the New Yorkers. He inspired the people around him to start cleaning up and rebuilding the city. He made the New York into what it is today - one of the strongest regional powers in the whole US. New York lives off their specialized industry and experts. Peter's not as great as his father and he's getting paranoid.

Appalachian Federation is an oligarchy. They have nobility, a king and serfs - a feudal state, but their "noble values" circulate around making money. It's placed in Kentucky and Tennessee (not precisely stated in the rulebook) and they live off mining the natural resources and heavy industry (even if primitive). Serfs dig, nobles party. Their main trading partner is New York, as it has the greatest need for steel, coal and other resources to keep their factories running. For such strong regional power, it has really mediocre description in the rulebook. A fan-made nation-book really polished up the place, even if it is quite ridiculous at times.
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>>47472957
The outpost is worth mentioning too, a mobile group of well-equipped hardened soldiers and scientists who are looking to defeat the Moloch.
every bigger city has an agent or more appropriately emissary, that collects scavenged bits of technology or helps out the locals with his knowledge.
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>>47472957
And now let me tell you about Salt Lake City, because your jury-rigging translation is completely off the point in this case.

It's not a "strong Christian community". Right now, the Mormons have the most influence in the city, but it's a hodge-podge of all possible sects, religions and cults. Back in the war it barely received any bombs, so it's one of the few places in the US that's not polluted and/or irradiated. Thanks to that it's one of the major food producers in the west. After the war, the Mormons decided to rebuild just a part of the suburbs. Thanks to that, even 35 years after the bombs hit, the city's centre still has plenty of valuable and mostly unscathed stuff. That leads us to the second important trade good of SLC - pre-war knowledge and goods. All in all, it's jokingly called "a retirement home", because not only it has lots of people that remember pre-war times, but also attracts mercenaries and other adventurers, who retire and end up guarding farmlands of the locals. Most of the time it's a boring job, but once in a while a big band of bandits from Hegemony decides to raid. Surprisingly, Moloch rarely sends his toasters, even though he's dangerously close. Guess at least ONE of their crazy gods is keeping them safe.

If you want to play a preacher who "did not come to bring peace, but a sword", a pacifist Sister of Mercy that only uses rubber rounds, a Zen battle-monk or something completely different, you will pick Salt Lake City as your background 8 times out of 10.
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>>47473315
Sorry, i actually didn't touch SLC in literal years of playing. I'll add the info written in the thread to Location descriptions
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>>47473275
Well, the Outpost is closely affiliated with the New York. New York sends them supplies and soldiers, Outpost give them technology and services of their high-tech experts. It's worth noting that they don't exactly see eye-to-eye - they don't recognize Collins' government as legitimate one. All they really want to do is to figure out how to stop and in the end destroy Moloch. In the rulebook it's implied as a rumour that they posses weapons of mass destruction. This was later on confirmed in an expansion.

I'm not sure about the "emissary" part, though you can guess they have their agents at least in every city even remotely close to the front and in New York.

Still, I really believe that the authors "canon" doesn't have to be used, if you don't like them. Many people were unhappy how the New York nation-book turned out (I still have to read it) and other rulebooks received similar flak. In the end, use what you like, add what you want, just make sure that you and your players have fun.
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>>47473355
I'm not surprised, because if you're going to west, you're most likely going to Vegas.
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>>47473757
Party was going northeast, so that's even less likely.
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Post pictures from the rulebooks, please.
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Setting sounds good. Can I buy an official English translation?
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Are other AIs fighting Moloch or is Moloch the only AI?
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>>47475000
There's a guy who's kinda like House in new vegas, but he's in hiding, he's half computerized himself.
There are multiple AI's that are part of Moloch, but they actually impede his advances and projects.
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>>47474937
Sure. They will be rough, because they are scans.

>>47474962
Sadly, there's no official translation. And the publisher most likely won't publish it globally in current form, because it has stereotypes like "Texas hates black and everything that's different from your regular white guy" or "Salt Lake City is a place for Mormons and crazy guys" or some stupid jokes about Cubans and Haitians in that one add-on.

>>47475000
Neuroshima: Hex! players will recognize SMART - an AI based in the Neojungle, creating hybrids of machine and mutated animals and plants. Some say separated part of Moloch that gained autonomy and is actively working against both humankind and other machines.

There are also Doomsday Machines - a military complex of AI turrets set to destroy anything that comes close, be it man or machine. Not entirely sure if it's "canon", but if it's in Hex, then go crazy and use it.

Plus, there are many theories that Moloch isn't the only AI that resides in his complex, but rather a whole bunch of different programs and systems that constantly fight over control. That's presumably why Moloch makes some irrational moves from time to time and why he haven't pushed mankind into the sea.
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>>47475099

Is Molochs goal eradicating humanity ala Skynet?
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>>47475148

It's not strictly stated in the rulebook. Most living people agree that Moloch is trying to destroy humanity.

Some say he's trying to bring peace into the world. When he will disarm and pacify everyone, he'll create heaven on earth.

Some say he just want to learn, gain knowledge by inhuman experiments.

It all depends what you want him to do, but in general Moloch is used by MGs to sew dread in players. Whatever you do, wherever you are, you just know that to the north, past the horizon, that Big Motherfucker is there. If he's not pushing forward day by day, then he's preparing for offensive.
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>>47474937
The scribd link in the OP has full 1.5 rulebook.
It has lots of illustrations.
>>47474962
Define "Buy" Officially, with taxes, a receipt and all that, no.
You can spare some change to brave anons who work on translations if you want to.

http://pastebin.com/kNYnPXPY
>40% of the Perks done (just effects no flavor text from original, yet)
We'll be working on Character sheets soon.
>>47475148
Eradicate all that oppose, enslave everyone else.
Some people believe otherwise, but don't let them fool you. Gruesome, unholy cyborgs and human-machine splices who can only scream of anguish while shooting their fellow man pain speak for themselevs

I also Attached the current version, It has all the base places of origin as well as professions and their respectible traits
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>>47475197
Is it a coincidence that Moloch is in the same area and of the same anti-human hivemind disposition as the Txizic (however you spell that) from RIFTS(tm)(r)(c)?
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>>47475148
There's no stable front-line and Outpost's soldiers can't be everywhere, so many things will slip through. You can find Moloch's machines deep into the United States.
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Moloch reminds me of Eve the self aware AI in Palladium Books Splicers RPG. Eve has gone insane and her various personalities are in conflict with each other with some facets even assisting the human resistance which uses gene spliced living power armor (guyver suits) to fight the robots.
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that feel when you have all the books (and even limited box Moloch: Escape from Machine's City) but you never had chance to play it. fml
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>>47475289

The Xiticix are essentially the Aliens from the movie Aliens. They don't build AI.
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>>47475309
Reminder that there are only 500 total copies of Escape from Machines' City
.
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>>47475309
Damn you're lucky. I've been looking for the rulebook for some time now, but it has been so out of print that I will have more luck finding a sober Irishman.

Do you also own board games in Neuroshima setting?

>>47475289
I guess it is a coincidence, because I have my doubts if the authors had RIFTS rulebook available back then.
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>>47475309
You can change that. My skype is in the Thread.
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Who is the publisher? Is any of thier marital offered officially in English? It's probally going to take an English language game company to Licenese it if the orginal IP holder doesn't want to do it themselves.
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What does the title Neuroshima mean?
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>>47475374
>>47475382

if android version counts - I do.

To make your ass burn I will say I bought it for 50pln. I can't believe it to this time.
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>>47475391
Portal Publishing house, they published a board game, Neuroshima Hex In english, at least a digital version of it. it's on ios and android.
>>47475416
Nah, I'm not mad, That's great for You!
I'm actually looking for 1 or two more players for a recently-started adventure i run in Polish, you can add me on skype/steam PavoolonD
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>>47475391
Portal Games is the publisher. They are publishing board games almost exclusively right now, forgetting about their RPG roots. They also published one other RPG - Monastyr.

And as I said, I think their leader - Ignacy Trzewiczek - said that in the current form the game can't be released in the US, because it uses some stereotypes that are reaaaaally frowned upon.

>>47475416
Pic related. Have you read the fan-books? Łowca and Ołów are very good.
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>>47475414

It's a mix of Hiroshima and "Neu" ("new" in German). So go figure.
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>>47475498
From Polish wikipedia:

>Originally the game was called Necropunk, but after the break-up of the authors, the game received its current title, which is a reference to the song "Euroshima" by the Laaz Rockit.
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>>47468373
So what can people familiar with the setting tell me about what's up with 'Karolina' in this universe?
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>>47475905
Not much is written about it in the core book. We can assume that it's part of Appalachian Federation and that's about it.

Now, in that one fan nation-book it's definitely part of AF. It's a granary for the Federation, raising crops and breeding pigs. It also has some of the best tobacco plantations on the continent - only Miami and some Caribbean islands can rival them in quality.

Nobility from there is really in love with everything that's European. Books, culture, even old-style clothes. The explanation for that (which I don't really like) is because the last aircraft carrier of the British Navy (HMS Ark Royal I think?) came through the pacific with a mix of other smaller vessels, including French and Spanish ones, carrying plenty of refugees. They bailed the locals out from some US Army marauders using the firepower of their ships and settled down around these parts.

The old farts don't get together that well - they still think of themselves as Americans and Europeans. They young nobles mixed their cultures and think of themselves as the Appalachian nobility.

That's how it is in the Great Duchy of Carolina in that book, but nothing stopping anybody from making it something completely different.
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>>47476059
Ah, so it's just an excuse to insert Europe into an American setting? That kinda sucks. Thanks for the info, though.

Can't really expect Poland to know much about this place anyway.
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>>47476108
Well, that fanbook was really weird at times, but it isn't just "this place is in America, but it's totally Europe". More like, the guys in there have a total hard-on for everything that's European, because bunch of Euros saved their bacons 15 years ago.

I still think that it was really shoehorned in and they really didn't need that British carrier to bail them out from that warlord.

Are the Carolinas really that much into agriculture?
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Is there an English version of Neuroshima Tactics? Back before it died Portal's site said something about it being available for download, does it actually exist or is it a case of the "we'll totally get around to it sometime soon"?
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>>47476108
Well, that fanbook was really weird at times, but it isn't just "this place is in America, but it's totally Europe". More like, the guys in there have a total hard-on for everything that's European, because bunch of Euros saved their bacons 15 years ago.

I still think that it was really shoehorned in and they really didn't need that British carrier to bail them out from that warlord.

Is it really so much plantations and farmlands?
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>>47476108
What actually differentiates your state from the rest of the States, though? Just curious
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>>47475468
Neuroshima Hex! The board game, has been available I'm English for quite some time, since around 2008. First two editions and expansions were published by Z-man Games, 3rd edition and more recent expansion factions were taken care of by Portal. There is also a two player card game that's is about the outpost trying to stave off a Moloch attack, but I forget the named and publisher.
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>>47476155
>>47476155
Neuroshima tactics has been killed off, last year all Portal's afilliated stores had a clean-up sale, -80 % tier sales.
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>>47476165
Depends what your frame of reference is? Compared to the US as a whole? Much more conservative, religious, and rural on average. Focus on a wider family. Lots of wilderness and small towns. Not to say we don't have multiple large towns here, just that they're not really the 'cultural' center of the place.

Other things NC is known for is having a strong maritime culture on the coast in addition to the typical Appalachian one in the mountains, one of the largest zoos in the world, and excellent medical and biological programs at its colleges, and a growing research field. That's the stuff I wouldn't really expect anyone from another country to know about since that's getting into really specific knowledge. It'd be neat to see someone actually do anything with the Outer Banks for once. Put in a bunch of pirates or something, pirates loved the place.

>>47476145
They were, they got the tobacco bit right at least. Not nearly as much of a big deal as it used to be, though.

My real issue with the whole 'they love Europe!' bit is that people here HATE Europe. They think they're all a bunch of insane, godless, liberal homosexuals. There was a time way back during the Civil War that the Southern states might have been Europe fanboys amongst the rich, but that died along with the plantations.
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>>47476179
It's "Neuroshima" Convoy" and the latest 2.0 edition was published in the US by Portal Games.

On a side not, pretty cool game. Has similar feeling to Neuroshima Hex at times, but it's different game.
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>>47476223
>>47476160
Oh, as for plantations? Those are long, long dead. They were only supported with slave labor, which is well over a hundred years gone.
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>>47476223
Thanks
>>
Please OP, post the resources.
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>>47476243
Guess the authors of the fan-book were really off the target with that Europe thing, hah.

And in Neuroshim slavery is kinda widespread after collapse of society - Miami (taken over by gangsters who support piracy) lives off it, it's in Texas (albeit not encouraged, nor forbidden) and serfs in Appalachian Federation are pretty much slaves.

Guess after the bombs drop, people would quickly go back to extensive farming, as there would be mouths to feed and little technology to help grow crops.

I can bet that if Portal decided to make Neuroshima 2.0, they would avoid every possible negative stereotype and tread carefully around touchy topics such as plantations running on slavery. I mean, in the setting, apart from some places, every mutant is considered a threat. If you have a visible mutation and you don't shot on the spot, don't expect sympathy. Slavery may not be tolerated in some regions, but enslaving a mutant is still a fair game.

One major exception is Saint Louis, the "Mutant's Mekka", where people and mutants live in harmony, minus some really nasty districts, where newcomer mutants are placed for a "trial period".
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>>47468373
>Pushing Neuroshima on /tg/
How about no?
The game is shit crunch-wise and is responsible for sizable chunk of shit Polish games that followed the unplayable crunch.
And the setting is just generic sci-fi post-apo kitchen sink, absolutely nothing special about it. Unless you are sentimental about Dr. Quinn, Medicine Woman that is
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>>47476379
Anon, there are no resources. Just a core book and few short modules, all of them in Polish.
The setting is generic as fuck, the whole "America" is theme park version, the crunch is just fucking horrible and when everyone back in Poland FINALLY took a deep breath of relief because kids stopped wanking about Neuroshima...
... it re-emerges at /tg/
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>>47476428
Accuse me of samefagging a thread. Because clearly I am the only one interested in the Game :^)
>Stop liking what I dislike
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>>47476223
Also I think it's a bit of a waste, if you're going full on 'radiation mutates animals and plants', not to have the zoo animals escape and evolve into a bunch of horrible mutant sub-tropical variants of themselves. Like you think the worst you have to worry about are mangy dogs or maybe giant alligators? Wrong, fuck you, now there are Forest Lions and Gore-lephants along with other assorted horrors ranging throughout the southeast.

>>47476409
I can definitely understand some level of slavery coming back, just not really the wannabe feudal stuff. That said, I think making a neutered version of anything that rips out anything that might be 'controversial' is always a bad move.
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>>47476466
Anon, I honestly don't care. But I saw the damage Neuroshima did to Polish tabletop RPG and I simply feel nothing more than contempt to this piece of crap.
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>>47476459
>Literallly Hex 3.0 realased recently and was well received, Improved 51st state is coming soon, Show me on the doll where did Ignacy touch you..
>>47476497
>NEUROSHIMA RUINED POLISH TABLETOPS FOREVER ;___;

You obviously care enough to shitpost, but thanks for bumping the thread.
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>>47476466
Accuse me of not having shit-taste, but Neuro is just a badly written and badly conceived setting, with so-so mechanics.
Twilight 2000 did this better.
Reign of Fire did this better.
Fucking Fallout pen & paper did this better.

Just stop.
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>>47476534
>thanks for bumping the thread
>bumping
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>>47476534
>Here, let's shill for "new" edition of this crap!
Ladies and gents, Polish equivalent of PT crowd.

Not even oldfags tho unironically worship KaCet are this bad
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>>47476535
Steel, not Fire, Jesus...

But you know what? Reign of Fire was also more interesting as a setting than Neuro. Which tells everything.
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>>47469377
It's literally everything: Stalker, Fallout, Mad Max, Terminator, Predator, RoboCop, motherfucking Dr. Queen (no, really), Walker, Texas Ranger... it's a brain child of mid-90s in Poland, where VHS was the king and entire families were gathering to watch another episode of Jane Seymour pulling inprobable medical procedures.
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>>47476666
Nice digits, but why are you so angry? Angry about games.
Do you feel inferior to people of other nations and have to downplay everything from your homeland as shit?
Do you like Witcher?
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>>47476208
Yes, I'm well aware of that. I was asking if the NST rules translation ever got done before it died.
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>>47476760
No, but the basic rulebook is much thinner, I could do it once we're finished with the core rulebook, basics are almost covered
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>>47476729
The hell you are even talking about?
I'm just giving the content of the setting - which is a mix of all things post-apo and what Poles of the time considered "American", with massive quotation marks.

I find tabletop Witcher to be one of the best tabletops for newbs and people starting out with tabletop RPG, if that's what you are asking. Or Witcher in general, as a franchise? Then the saga ends for me the moment it drops the deconstruction aspect completely. Not even Bonhart can salvage it. TV series is fine, mostly for the uniqueness value, while film is utter turd. The vidya series is fine, I guess, getting better with each instalment.
TW3 is one of the very best vidya I ever fucking played
>>
Another western slavshit here, It is true, neuro is overhyped shit.
Boardgame is awesome though, but it's the gameplay, as the "lore" is hardly visible in it besides the fact that there are different standards for a boardgame lore and rpg lore[/spoilers]
>>
>>47476729
Different anon, but Neuroshima was objectively a bad game, both setting- and mechanical-wise. The 3d20 system is just not working. Especially with the stupid percentage added to them to "smooth" things out. In its core, Neuroshima is just another over-glorified game in style of Crystals of Time. A game that people played mostly because there was nothing else to play in given setting, as no post-apo game had Polish release at that time. I'm not even sure if Twilight 2000 ever had Polish release at all. Meanwhile, the setting is just a bunch of ideas thrown together and never truly inspected in any greater detail.
In short - there is absolutely NOTHING special or worthwhile in it, just a local franchise that is running on nostalgia and the "special" status it gained in gaming history in Poland. But outside of that context? Sorry, just another failure, Arkona-style.
>>
>>47476535
I agree that the crunch is bad, but the basics are alright - roll below or equal your attribute on at least 2 out of 3 dice to succeed. Subtract up to your skill to pass.

In character creation, melee comat and stupid % values it gets stupid. 'Sztuczki' (Perks) are kinda pointless too and you have to make sure that you fit their requirements.

But the setting isn't that bad. You may say it has everything, but you don't have to use evertything. You may run a campaign for soldiers on the front, for postapo cowboys in Texas and southwest, an urban jungle setting in Miami, a mafia power struggle in Vegas, etc. Mixing it all up in one go probably won't work.
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>>47476729
How to instantly recognise a Pole from east bank of Vistula or having roots back in what's now Ukraine? If you will ever point out something is objectively shit, he will instantly start stupid rant about being jelous of success/inferiority complex/some other shit, just to dodge the ugly truth.
>>
>>47476969
>>47476970

>different anons suddenly seconding NS is shit
>poster count doesn't rise

Nice try.
>>
>>47477014
You know what's the real issue of Neuro setting?
How sketchy it is.
There are no details, no informations how this shit is even suppose to work, just a bunchload of ideas slapped together into single, artificially locked area and somehow it's suppose to work, by giving players choice what kind of game they want to play. Thing is - this is not a generic system. It's a post-apo setting that tries WAY too hard to be everything at the same time. Could work as an idea, but practice proved this is just not working out together. If you are making mix-and-match setting, you better be sure there are details for it. Not just few sentences to give some extremely vague idea.
Plus sizable chunk of those ideas were simply boring cliches without any will to flesh them out or spin something interesting. It almost feels like they've run out of ideas half-way through and had to just fill the map with something
>>
>>47477066
>two posts are 10 seconds apart
>HURR SAMEFAGGOTRY DURR
How about simply accepting the sad truth the game isn't as bad as the hype told you?
>>
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>>47477066
Fuck off
>>
>>47477050
Great meme image, because the only patriots are inbred wife-beaters and pseudo-Christians, not like you, enlightened, western-looking intellectual atheist who have well formed opinions about globalism being the best that can happen to humanity
>>
>>47476970
>20 system is just not working. Especially with the stupid percentage added to them to "smooth" things out. In its core, Neuroshima is just another over-glorified game in style of Crystals of Time. A game that people played mostly because there was nothing else to play in given setting, as no post-apo game had Polish release at that time. I'm not even sure if Twilight 2000 ever had Polish release at all
It didn't.
But man, it still was so much better than now. So much major RPGs translated into polish, not only core but multitude of splats, and now its almost nothing. Even in case of fucking D&D it will be good if if at least CORE will get translations. Which is actually good in this singular case, as D&D is shit, but well many other systems are not and thay will never be released.
>>
>>47477180
Keep it tabletop or shut the fuck up, you stupid Pollack
>>
>>47477190
There is a very simple reason.
MAG dropped tapletop business. They were the main provider of translated titles. With them going out and just publishing books and newspapers since '03, nobody else even bothered.
And daily reminder we could have ENTIRE GURPS translated into Polish if not some stupid hack who contacted SJG and claimed he can do the same thing MAG will do for half the price...
... and then disappearing, so SJG declared Poland not worth the hassle.
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>>47477208
Eat shit, how about you do something about obesity rates or your mother and sisters getting raped?
How come you didn't tell pic related to keep it tabletop?
>>
>>47477141
I actually like it for that reason - it kickstarted my imagination. I can flesh the setting out however I want. It's a fun setting, but really described as way too deadly on every step. It's better for dark Fallout-esque humour, than for serious games.

And the only filler that I see is the Federation. It sticks out like a sore thumb.
>>
>>47477268
Don't get me wrong, getting imagination kickstarted is fun. But when you are making bold claims about extensive setting and then describing all of it within 30 pages, while leaving wast areas just empty or creating map-filling "empires" for the sake of it... it's not meshing together. Mostly because from one hand you've got all those quite strong states all over the place and on another the setting is supposed to be barely-working anarchy. Either fishes or the fish tank, but not both.
>>
>>47477303
Well, Detroit isnt as anarchic as the core book says, believing the splat book. Just the Huron gang being anarchistic.

Hegemony is might is right anarchy and it kinda makes sense - people get together in small gangs and pound the hell out of each other. Meanwhile, you have people like Collins, Shultz or Vegad bosses that sort shit out and create bigger and organized groups.

Anyway, I'm kinda talking through my nostalgia goggles. It was my first real rpg, while my first crpg was Fallout. I agree that most of the crunch is useless and bad, bu I disagree that most of the setting is bad. To each of their own. Portal won't return to rpgs anyway.
>>
>>47477420
>Portal won't return to rpgs anyway.
And that's good. Funny how Neuro nailed the moment and was published at the peak of original Fallouts' popularity, at least in Poland. And completely by chance, since they were working on this piece of crap for 5 years.
But honestly, without nostalgia filter, it's just Crystals of Time: Post-Apo Edition
>>
>>47477453
And what do you think about Dzikie Pola? I like that one too, but then again, I find The Trilogy and Sienkiewicz in general interesting, so I'm biased.
>>
>>47477560
First edition - everything but shooting is perfect
Second edition - everything but shooting is shit

They've overhauled mechanics to fix poorly implemented ranged combat... and in the process fucked up whole system. And since it's mostly fencing game, then first edition with homebrewed rules for guns and bows.

It also takes an autistic-tier history fan GM to maintain the setting.
>>
I've read that Canadians are mindless neanderthals, but does that mean I can't make a character out of one? Are they too violent and unintelligent? Too much of a special snowflake?
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>>47477748
You are missing a point here. You see, the guys who wrote this game had to somehow magically lock it within US borders. So you've put the hungry jungle in Mexico, never mind the desert and lack of soil. So they've put a machine state in North-West, but realised it can't just lock entire border. So they've put mutants, but that still didn't prevent access to Canada. Oh, right, let's bring neanderthals!

Daily reminder this setting is treating itself more serious than it should, given the content.
>>
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>>47476535
>Fucking Fallout pen & paper did this better.

No it didn't. I won't disagree with your assessment of Neuroshima but you can't honestly say that the Fallout PnP is good. It slavishly copies every single mechanic from the first CRPG without thinking about whether it's

A: Even well designed in the original game (IE Charisma being useless, several overlapping or useless skills, action points making melee useless and Agility the god stat)

B: A good fit for a tabletop game (IE damage reduction as a percentage of incoming damage, intricate systems for tracking the health of individual limbs, elaborate calculations for line of sight and visibility, etc).
>>
>>47477748
There are fan-made rules to play as Canadians. Where Canada is land of perma-frost full of superior fur-trappers resistant to the memetic cold.
It's utter shit mechanically and doesn't even fit the setting.
>>
Why are there so many attempts to push mediocre Polish games on us?
>>
>>47477945
... it's still won't make Neuroshima look good, sorry. But points taken. The entire comparison was about how bad Neuro is that Fallout looks favourably when compared.
>>
>>47477963
I would rather try to play as a more intelligent neanderthal that's been kicked out of his tribe, than super fur-trapper man with the ability to resist extreme cold and super awesome karate chop action.
>>
>>47477988
>So many
What else is being pushed? Asking out of pure curiosity, because it's not like there are more than... 15 tabletops made in Poland ever. Or even less.

Don't tell me they are trying to push Wolsung
>>
>>47477988

Let's see a full English translation and I'll decide for myself if the system or lore is mediocre. Why should I take your word for it?
>>
>>47477988
What are the other ones?
I'm Polish and I'm not aware of single polish RPG that would be worth pushing abroad.
There are few good boardgames though, but they're doing good without any pushing.
>>
>>47478000
It's more about being extremely hard to detect than serving karate chops, but that's still ninja-esque in the end.
And sorry to break it for you, but Neuro setting wasn't really seriously thought out, so it never even occured to creators to give such option. After all, you should be slightly mutated Mad Max stand-in roaming the empty highways.
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>>47478017
Anon, there is a reason why the company behind the game dropped tabletop RPG entirely and went for board games.
>>
>>47478017
>I don't believe you this poison is going to kill me!
>I must try it!
Then by all means, be my guest
>>
>>47478040
I like the setting's ideas, but I'll agree with you and the other anons that the setting isn't really thought out well. Oh well, it doesn't really matter in the end run, just so long as everyone is having fun and no one's being a dick.
>>
>>47478057

I am not a Pole and know nothing about this game. There could be numerous reasons the publisher stopped producing RPGs. The first that comes to mind is the difficulty monetizing RPG books now that books in general are going digital. It's a lot harder to make your own boards, cards and miniatures.
>>
>>47478091
False equlivency. No one has died from playing a RPG. I'm reading it not drinking a mystery vial.

Since I don't read Polish and no translation is in the works there is slim chance of that happening.
>>
>>47478094
But neuroshima managed to ruin Tabletop RPG's in Poland FOR LITERALLY CENTURIES
It ruined my family,
Destroyed my life
Killed my dog.
:^)
>>
>>47478100
The game is from '03, anon. And it's not a conspiracy. It's generally acclaimed the game was overhyped piece of trash that didn't deliver, but because of Polish tabletop market having really scarce supply of any games at all pass the '02 mark (the biggest and also only serious company ditched tabletop RPG publishing and translation), people still were playing Neuroshima.
Because there was nothing else to play.

But outside that context, there is no real reason to torture yourself with it. Really, there is nothing special, good or interesting in it. It's just a footnote in history of Polish tabletop RPG. Unless of course you dig being RPG archeologist.
>>
>>47478143
Primarily I am interested in stealing the good ideas and leaving the rest. I am s big fan of post apocalyptic settings in general. Though I rather loathe what fallout has become. The minute men with laser muskets wtf!

I'll tell you a post apocalyptic game setting I liked that never went anywhere was Blooddawn
>>
>>47478117
Well shit, I'm sorry my Polish friend. The worst thing Canada has to deal with is Justin Bieber and Nickelback.
>>
>>47478117
But anon, why such denial? It just did. It paved the way for the mediocrity of '00s, hailed by Portal and Kuźnia.
Have you seen any new RPGs being made in the country recently? How about translations then?

But better shitpost instead.
>>
>>47478195
Then bad news for you - Neuroshima is Fallout 4-tier retarded.
But also dead-serious about all the content.
>>
>>47478113

>not mainlining rpgs or at least snorting them
>>
I played Neuroshima and I played Rifts. In every single respect Rifts was a superior game.
>>
>>47478213
Not that there were any good ones before.
It could have some negative impact on playerbase habits and mentality but it's not half as braindamaging as D&D or WFRP, and never was more popular than those
>>
>>47478213
Nothing is ever done or made in Poland because people live in a slave mindset and last time there was a real protest because "Muh ACTA, i can't pirate anymore"
But raising taxes, the year of retirement is cool and making a magic trick with disappearing money is great.
party offers to take you money to give it back to pathologies "AWESOME PRO-FAMILY PROGRAM"
Poland needs 40 years of wondering through a fucking desert.
Nobody wants to accomplish or create anything, because around a quarter of whatever you make is taken by government. Having a mortgage and a credit card is the pinnacle of ambitions and personal pride.
>>
>>47478195
Neuroshima and interesting ideas... let's see...
>Vegas
But that was already in Fallout: NV. Wow, Poles did it first. It's described as anarchistic utopia, where four mafia families control the city, each having their own niche to control and absolutely no desire or reason to get into a niche of other three familier not competing with them. Makes totally sense when you realise two of the guys behind the game were back then anarchists.
>Moloch
Let's face it - machine states in post-apo are always great. Think Fallout Tactics' Calculator and you've got Moloch (it was pretty much ripped-off)
>Neojungle
Not the jungle itself, but the general concept and how most people play it instead of following the book. The book describes it as a series of mutations caused by toxic waste and radiation, creating quickly growing jungle. I don't know a single person that wouldn't play it as "let's turn world green again" experiment that went out of control and will eventually swallow everything.

And that's literally all. The way how feudalism is handled in Appalachians is just laughable (bunch of European refugees taking over and starting their noble houses), while everything else is just painfully generic.
>>
>>47478314
Shouldn't you be posting this on Korwin's fan-page, kiddo? Stay tabletop or shut up.
>>
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>>47478410
>Poles did it first
They didn't
New Reno anyone?
>>47478314
Pic related
>>
>>47478427
Shouldn't you be giving a counterargument?
Nah, that'd be actually creating SOMETHING, which is something you can't have, just sit in a shitty block apartment you don't even own, say that everything that's being made is shit, and best thing would be to just fall over and die.
I'm more of a Braun kind of Guy, but nice try.
God Bless.
>New Reno
That's hardly Vegas though...

niceme.me but pic related
"kończ waść, wstydu oszczędź"
>>
>>47478303
It had two effects on the industry as such
1) No translations
Ever since Mag is not printing games, nobody really bothers with translations, since remaining companies are too busy miling their one and only product and/or are simply too small for the task anyway
2) Keeping the 90s mindset for game-design and cementing it for another decade
All the games are made as if it was still '95 and games were nothing more than homebrews published with duplicating printer set in the basement. Cheap, badly designed, with absolutely abysmal mechanics and all of them hell-bend on being special and unique toward all other games.

Why Neuroshima is guilty of this? Because it showed you can put the biggest turd on the market and people will still buy it, because there is nothing else out there. So why even bother if you can cash-in on having semi-monopoly.
>>
>>47478456
By "did it first" I mean using Vegas. The original plan was to use New Reno, but they've decided it's already too much Fallout and someone could take legal actions. Hence the switch for Vegas and thus predating NV by roughtly a decade.

>>47478519
>Shouldn't you be giving a counterargument?
Why idiots are always so insiting on countering their idiocy? What for? You are simply stupid, end of the line. No feed for the troll.
>>
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>>47478519
>Unironically supporting Braun
>>
>>47478314
>>47478519
Why aren't you shitposting on /pol/? It even shares the short with your shitty country.
>>
>>47478566
"haha i won't have an argument with you u iz stoopid" - (You)
>>47478597
>Not wanting Poland to be great Again
>>47478618
I didn't start the shitpost. it used to be a decent thread.
>>
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>>47478678
>it used to be a decent thread
Yeah, and then you showed up
>>
>>47478678
How about instead of having your fantasies about being great again, you start working your ass for it?
>>
>>47478725
What makes You think I'm not already?
>>
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>>47478678
>Provides bunch of unsupported claims
>Demands arguments in return
Kid, this is not kwejk
>>
>>47478747
It's pretty simple - you are shitposting.
>>
>>47478314
>last time there was a real protest because "Muh ACTA, i can't pirate anymore"
Oh, look, suddenly 200k people walking less than a month ago in the capital didn't happen, but minor protest from 5 years ago is revelant.
>>
>>47478939
>>47478956
And that's how you get banned. Congrats
>>
>>47478991
Did you call Brussels? Venice commission as well?
>>
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>>47478939
Don't want to break it for you, but ACTA protests barely gathered 10k people... but stay flaming
>>
>>47479045
Yeah, and Your "Defense of Democracy" "stopping violatiosn of constitution" "Social Justice" "Freedom of Speech" "Staying in Europe" gathered 50 thousands paid puppets and braindead retards such as yourself.
>>
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>>47478956
>>47478939
Another proof that fringe-far right wing parties supporters are inherently retarded same goes for the left
>>
>>47479071
>Your
Anon, what makes you think that:
1) I'm the other anon
2) Any of us supports any of this bullshit?
So stay flaming, but seriously, maybe it's time to accept existence of normal distribution instead of two extremes of the line?
>>
>>47479087
As they are saying - further right from Braun you've got only the wall. So what to expect from a guy who unironically claims his support for him?
>>
I fucking swear, can't you people have one thread without being an embarrassment? You make me ashamed of my nationality here.
>>
>>47478939
>>47478956
>>47479071
>Who is not with me
>Is against me
Fucking flawless, stormfag
>>
>>47479127
Good.

This will surely purge this thread and thus get rid of Neuroshima 3.0 shilling
>>
>>47479120
.>>47479094
>>47479087
>>47479045
>>47478991
>>47478880
>>47478725
>>47478643

https://www.youtube.com/watch?v=TbfjRbBuy9Y He's talking about you lot.
>>47479127
>Being embarassed, ever.
Nice life, cóck
>>
>>47479158
Something.. something went wrong and i posted the unsubtitled version. https://www.youtube.com/watch?v=YPenGGSGSwI
>>
>>47468373
>My new home is on the map.
I didn't think Greenville was that important!
>>
>>47479158
>Stonoga posting
My fucking sides. What next? Bringing up Tu-154?
>>
>>47479158
>Not being embarassed, ever
This explains a lot, really
>>
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This is so fucking hillarious I'm still sitting in front of my computer and laughing at every fucking post despite it's 3 AM
>>
>>47479243
Night shifts rarely get this hilarious. Unfortunatelly, our right-wing brethen probably went to sleep now.
>>
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>>47479220
>Feeling shame or embarrassment from your actions
>not living Gorilla Mindset.
You deserve to be ass fucked, raped, and violated, because you're a bunch of fucking failures.
I don't give a flying fuck, because I'm Jewish and i can afford anything. At this point i think you lot deserve to be fucking trampled by everyone.
Take more Ukrainians, Wołyń didn't happen, and you're responsible for holocaust.
>>
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>>47479288
>Being human
>Having gorilla mindset
>>
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>>47479359
>1948+68
>Being human
Thread replies: 168
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