[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/epg/ - Eclipse Phase General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 60
File: TMNT1987_Shredder.png (379 KB, 640x480) Image search: [Google]
TMNT1987_Shredder.png
379 KB, 640x480
"What is a Shredder anyway?" Edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Zone Stalkers
http://www.mediafire.com/view/d0hpgo776xpx50p/Eclipse_Phase_Zone_Stalkers.pdf
>Morph Recognition Guide
http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf
>Million Year Echo
http://www.mediafire.com/view/f53f1c5yq777tpk/Million_Year_Echo.pdf
>Firewall (Updated):
http://www.mediafire.com/view/9jg6q9d9kqa59qu/Eclipse_Phase_Firewall_(7029562).pdf
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf

PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
https://firewallagency.wordpress.com/

COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous Thread: >>47335752
>>
>>47461318
Could you dope diamond flechettes with lead or something else to make them heavy enough that they wouldn't just deflect off things?
>>
>>47461571

Well, depending on the material of the armor, assuming you just get them to fly strait (can't be too hard, Accushot is pretty cheap), if they're hard and sharp enough they should still bite, right? But yeah, you could probably core them with something heavy to give 'em weight.

Given I think Shredders are also supposed to reduce targets to a pink mist I do think they operate by having a shitload of flechettes in the shot and they flay or chip at the target.
>>
Let's assume a party of non-firewall PCs lands in hypercorp custody on Mars, for numerous thefts, property destruction, murder and general public indecency. What punishment awaits them?
>>
>>47461987
You really need to ask that, on /epg/ no less? Did you miss the part where the punishment for all crimes is indenture, and all indentures are prostitutes?

Hope you like big red dicks, because you're spending the next decade and change as a pleasure pod in a Martian labor camp
>>
>>47461987

Hypercorp custody? Yeah, definitely forced indenture and probably sale of a lot of your assets to to pack back all the damages.
>>
>>47462008
>>47462018
ALL crimes? No fines? No imprisonment? No forced personality modification?
>>
>>47462034
>No fines?
Fines payable through indentured labor
>No imprisonment?
Imprisonment in a pleasure pod
>No forced personality modification?
Add motivation: +Dick
>>
>>47462008

>Hope you like big red dicks, because you're spending the next decade and change as a pleasure pod in a Martian labor camp

Got a name for that?

>>47462034

Yeah, you said hypercorp custody. What are they gonna do, PAY somebody to put them in penal simulspace? I'm not sure you get how hypercapitalism works. The goal is for them to pay you as much as you can get them to, and you pay as little as possible.

Indenture is basically like a fine - you do it to pay back what you owe in damages. If it was small enough you could just pay it out of pocket that'd be one thing but you made a pretty big tally of crimes there chief.
>>
>>47462067
>Got a name for that?

What do you mean? A name for the camp?
>>
>>47462034

Alright, let's break this down. There's several models of criminal justice systems, this tends to affect your nature of punishment.

Fines are good for a "restorative" justice, you have to pay back the harm you caused. You cause a lot of harm, you have to pay a lot back - hence Indenture.

Imprisonment is an incapacitation method, more about just keeping criminals from being around, and occasionally you say it'll teach them a lesson. Space is at a premium so the only people who use it on physical imprisonment are the Jovians, and Io is kind of a hellscape anyway. Penal simulspace is the way to go, but that wastes resources in its own way. Or, if you really just want to lock them away for however long society says is appropriate, there's cold storage, but while less resource intensive, this does little besides briefly incapacitate criminals who are unlikely to learn anything and be surly when they get back. And with y'know, 90% extinction of humans, permanent cold storage is probably reserved only for the shittiest people.

Behavior Modification is in its own way "rehabilitative" or "curative", but Psychosurgery isn't a silver bullet. It's best used like "surgery" where you go in and only break what you have to or you'll make the subject crazy and waste a lot of money. It's good for single types of repeat offenders, like a guy who gets drunk and does crime, or a habitual assaulter or a klepto. You key a particular behavior and dial it back and they can stop doing crime.

>>47462121

A name like our many other porn parody names.
>>
File: jovianwomeninprison.pdf (1 B, 486x500) Image search: [Google]
jovianwomeninprison.pdf
1 B, 486x500
>>47461318
Post writefaggotry

>Space is at a premium so the only people who use it on physical imprisonment are the Jovians, and Io is kind of a hellscape anyway.
Semi-related
>>
File: EschatologyandGenesis.pdf (1 B, 486x500) Image search: [Google]
EschatologyandGenesis.pdf
1 B, 486x500
>>47462285
>>
File: AnAuspiciousOccasion.pdf (1 B, 486x500) Image search: [Google]
AnAuspiciousOccasion.pdf
1 B, 486x500
>>47462299
>>
File: ThereWontBeManyComingHome.pdf (1 B, 486x500) Image search: [Google]
ThereWontBeManyComingHome.pdf
1 B, 486x500
>>47462322
>>
>>47462221
> permanent cold storage is probably reserved only for the shittiest people
Or for the former heads of Earth's states
>>
>>47462334
>>
>>47462349

So, the shittiest people.
>>
>>47462376
Or the one who standed in the hypercorps way.
>>
>>47462359
That's all I have for now, aside from some gay stuff.
>>
File: Emmerich's World.pdf (1 B, 486x500) Image search: [Google]
Emmerich's World.pdf
1 B, 486x500
>>47462285
>>
File: Merowech.pdf (1 B, 486x500) Image search: [Google]
Merowech.pdf
1 B, 486x500
>>47462406
>>
File: Nightfall.pdf (1 B, 486x500) Image search: [Google]
Nightfall.pdf
1 B, 486x500
>>47462437
>>
File: Nihilus.pdf (1 B, 486x500) Image search: [Google]
Nihilus.pdf
1 B, 486x500
>>47462463
>>
File: Ulmo.pdf (1 B, 486x500) Image search: [Google]
Ulmo.pdf
1 B, 486x500
>>47462516
>>
>>47462536
>Hidden Concern

Nuke the colony and delete the Gate address immediately
>>
File: Uplifting them was a mistake.jpg (345 KB, 771x1117) Image search: [Google]
Uplifting them was a mistake.jpg
345 KB, 771x1117
>>47461571
They're too thin for that to make a difference. The only way to have it be effective and be diamond is to just have a diamond tip.

>>47462565
This.
>>
>>47462391
>You know what would be great? If our enemies came back and bothered us again
-no one ever
>>
>>47462659
>The only way to have it be effective and be diamond is to just have a diamond tip.
Yeah! That way the tip can shatter and deflect the flechette off of hard armor that way.
>>
>>47463157
So no diamond, then, which is exactly what I said before. Steel or tungsten it is.
>>
>>47463204
Depleted uranium is also an excellent choice
>>
>>47463366

DU has a lot of fun properties.
>>
I want to have a campaign with large combat engagements. Like, full-scale planetary battles, invasions, maybe even a little of space combat. Where would it be reasonable to place? What would start a full-scale military conflict?
>>
>>47463461
Hyoden joins the Autonomist Alliance, Titanians send them antimatter missiles. Jovians demand they remove them, Hyoden refuses, Jovians mobilize a fleet and Titanians follow suit to guarantee their independence.
>>
>>47463461
Barsoomian uprising with autonomist backing
>>
>>47463461
Block War on Titan
>>
>>47463800

Would you say it's an attack on Titan?
>>
>>47464340
The Fall was an attack on titan.
>>
Speaking of combat. My campaign will be combat-heavy. My players know that, but they don't know shit about CQC things like slicing pies or proper room breaches. Will it be an asshole move to make them learn on their mistakes?
>>
>>47464537

No.
>>
>>47464537
Can you name a setting with less consequence for death?
>>
>>47463461
Isn't there an exoplanet full of horrifying exhuman robotank psychos in the gatecrashing book? Only way to stop them is to take their planet from them. Hypercorps might fund it, and as a storyline it dodges the Cold War stalemate elements implicit in the setting that prevent the human factions from fighting
>>
>>47464610

Rorty and their Dreadnoughts, yes.
>>
>>47463461
>>47464610
The question is where the proxy wars should be. It's not a Cold War without proxy wars.
>>
>>47464610
>Only way to stop them is to take their planet from them
Or you could just not go there
>>
>>47464537
Not if you make it clear from the start you are going full /k/ommando. But if your players don't expect sperglord levels of tactics complexity going in it won't be fun for them to lose at the "guess what I'm thinking" game
>>
>>47464537
If it's a subject they're actually interested in then it's fine.

Otherwise it's just as bad as if you derailed the campaign with a minigame where you made them learn accounting to get their CPA
>>
>>47464672
Nope they are actively trying to go through the gate network to fuck everything up and make more of themselves. Got to nip that X-risk at the bud
>>
>>47464642

Martian Outback. It'll be like first Afghan all over again.

Or it could be like WWI Siberia/Manchuria. It even has rail lines!
>>
File: The Gate War.pdf (1 B, 486x500) Image search: [Google]
The Gate War.pdf
1 B, 486x500
>>47464610
>>47464641
>>47464642
>>47464672
>>
>>47464680
>>47464688
I'm thing about making combat similar to Door Kickers. With maps and 1-minute real time turns to think and discuss shit over the tacnet.
>>
>>47464642
in that case I'd go with >>47463702 and that one moon that the Jovians and Titanians are arguing over. Other options include Europa, Discord gate, or exoplanets.
>>
>>47462933
-*superheroes

FTFY
>>
>>47463366
>>47463383
Yeah, but I think a lot of that is going to be in use for other things. Shielding, shaped nuclear charges, armor, breeding, etc.
>>
>>
File: Fantastic Smut of the Future.pdf (1 B, 486x500) Image search: [Google]
Fantastic Smut of the Future.pdf
1 B, 486x500
>>
>>47464963
And I suppose no one will ever want to use tungsten for any other purpose?
>>
What would be a good place for Scarlet Pimpernel inspired game?
>>
>>47465124
Get your benny hill ass out of here
>>
>>47465124
I'm trying to think of a place where people would give a fuck how much you get laid. Maybe certain parts of the Jupiter system and more orthodox muslim habs?
>>
>>47465124
Barsoomians take over Mars, you have to help people get offworld before they get caught and sentenced to a decade sucking dick in one of the People's Brothels
>>
>>47464976
This one was always my favorite. She's adorable and thinks she knows everything there is to know about how really awful life can be in the Inner System.
>>
Hi, where can I find some premade adventures for non-Firewall characters? Preferably short and not too complicated.
>>
>>47466267
>>
>>47466360
>non-Firewall
>>
>>47466530
It's a murder mystery
>>
I need some inspiration for political shenanigans to make a plot around.
>>
>>47463541

So a more interesting Cuban Missile Crisis?

I like it.
>>
>>47464537

Not if their stacks are retrievable.
>>
>>47467055
>>
File: Firewall.jpg (34 KB, 697x517) Image search: [Google]
Firewall.jpg
34 KB, 697x517
>>
>>47464537
What does any of that mean in the context of the EP rules, military characters will know that stuff, but the players don't interact with that directly, the rules filter it.
>>
>Jupiter displayed its broad, striped disk, marred with the spreading Bright Spot where man-made silicone enzymes had stripped the hydrogen from the methane for kindled fusion: a cancer and a burning infant sun.

I know what the Jovian Republic's next megascale engineering project after the tether is going to be.
>>
File: Capacitor helmet.jpg (73 KB, 872x780) Image search: [Google]
Capacitor helmet.jpg
73 KB, 872x780
>>47469906
The tether?
>>
>>47469906
Why would you need to use the hydrogen from methane? That is some dumb shit.
>>
>>47471931
You're some dumb shit, you ever think of that?

>>47470634
Rimward talks about the Jovians dangling a giant cable from one of the lesser moons to generate free power from Jupiter's magnetosphere.
>>
File: Pleasure Pod 14.jpg (505 KB, 1500x1000) Image search: [Google]
Pleasure Pod 14.jpg
505 KB, 1500x1000
>>
>>47472212
It's made out of mostly hydrogen and helium, moron. It's only 3 ppt methane.

>>47469906
Stellification of Jupiter would be a threat to the Jovian Republic and pretty much anything else nearby. The ignition would eject the outer layers, about 10% of Jupiter's mass. It's considered the cheapest method for terraforming Mars, if done when Mars and Jupiter are at their closest. This should occur mid-February AF11. The only real question is how much damage it would do.
>>
File: Nanotats 1.gif (4 MB, 900x675) Image search: [Google]
Nanotats 1.gif
4 MB, 900x675
>>
File: Pre-Fall 8.jpg (104 KB, 1000x819) Image search: [Google]
Pre-Fall 8.jpg
104 KB, 1000x819
>>
>>47472212
>free power
Except for all of maintenance costs. Honestly fusion might end up being cheaper

Also, are the same guy who put an exoplanet with a thick CO2 atmosphere in an earth-like orbit around a G0V star and said it was cold?
>>
>>47476484

>Also, are the same guy who put an exoplanet with a thick CO2 atmosphere in an earth-like orbit around a G0V star and said it was cold?

Maybe we should make some common sense tips for Exoplanets.
>>
I fucking knew it! The probe is in the sun! ECLIPSE Phase indeed!

https://www.youtube.com/watch?v=qohnAGqkIgc
>>
>>47477048
If the exsurgent infection source wasn't on Earth then why would infection be almost entirely restricted to Earth?
>>
I've been reading the core book and it feels like I need a damn Ph.D in astronomy, sociology and anthropology just to run it. Like, it seems so far removed from the baseline human experience that I feel like I'd have trouble depicting "average" transhuman society without falling back on baseline human norms that I know. Like, trivial things such as: what the fuck kind of normal things would you find in someone's average living room? Do people even use things physical TV monitors anymore? Where do they keep their shoes and clothes, or are closets obsolete too because you can just recycle all your shoes in a nanofabber and print out new ones? Why do the books keep mentioning "offices" when it then goes on to explain that almost all businesses operate entirely online?

I must know how transhumans store their shoes, this is very important to me.
>>
>>47464610

If they bother to use any forecasting they know by now the Exsurgents have relentlessly forked themselves into a mass produced line of spider-tanks. A war with those exsurgents will immediately go full thermonuclear.

That planet is going to get nuked.
>>
>>47477152
>someone's average living room?
implying there's enough space for the average person to have more than one room
>>
>>47477152
> what the fuck kind of normal things would you find in someone's average living room?
A bed (with bungee cords if in microgravity), a maker, shelving for a few personal effects, maybe a fabber or two, a toilet, maybe a shower. Not much.

>Do people even use things physical TV monitors anymore?
Yes

>Where do they keep their shoes and clothes, or are closets obsolete too because you can just recycle all your shoes in a nanofabber and print out new ones?

With self-cleaning smartfabrics and controlled living environments, people own a lot less clothing. Might just be some hooks on the wall. I would guess that shoes go in the corner.

>Why do the books keep mentioning "offices" when it then goes on to explain that almost all businesses operate entirely online?
Where are offices mentioned?
>>
>>47477145

The TITANS did find clues of extra terrestrial presence by snooping around outside of Earth.

Perhaps they triggered something and then soon after a broadcast was sent from the Probe, wherever it was, to infect the TITANS.

Hiding the probe in the sun is just to demonstrate the ETI's tech, and if you want it to do something detrimental to the humans, I imagine fucking up the sun would be an interesting scare.
>>
>>47477152

>I must know how transhumans store their shoes, this is very important to me.

This depends on your exact culture and location.

What I'd say to you is actually to read further into both Panopticon (specifically it's chapters on habitats) and in the Transhuman player's guide which talks about "lifestyle" levels and says how much it costs to afford certain amounts of living space.

But to answer that question, if you live in an open nanotech society, you either own or have access to a fabber which can simply recycle your materials when you're done with them and spit something "new" out. Or smart clothes aren't that expensive, you might save up for a single pair of shoes which can be any shoe design you like and just slap it in your footlocker.

And no, unless you live on Mars or have a shitload of money, you probably don't have more than a footlocker. Cubic volume is at a premium.
>>
>>47477152

>Why do the books keep mentioning "offices" when it then goes on to explain that almost all businesses operate entirely online?

Pretty sure that's mostly "virtual offices". But you may need a physical location to hold secure servers and hold secure meetings. Because space is usually a premium resource, a corp might also flaunt its wealth and influence by having a big building which physical staff which it does not require to do business but looks cool.
>>
>>47476484
>Also, are the same guy who put an exoplanet with a thick CO2 atmosphere in an earth-like orbit around a G0V star and said it was cold?

What?
>>
>>47476484
To be honest, it's quite dumb. Fusion is definitely much cheaper and you get things out of it rather than lose things.

>>47477152
While you can recycle your shoes, it takes time and energy. If you're going to wear the same model a bunch, you might as well just use a cleaner hive with some repair spray every once in a while. I disagree with >>47477294 that physical monitors are used by normal people. They're mostly used for advertising, since people filter AR adverts, though you could have a blank AR overlay if you find the advert offensive.

>>47477294
Because some jobs still benefit from a physical place to do work, meet people, etc. Also, it's because the devs themselves have problems envisioning all of the differences at once.
>>
>>47477498
A writefag posted an exoplanet writeup which showed astonishingly little consideration of planetology
>>
>>47477964
>Fusion is definitely much cheaper and you get things out of it rather than lose things.
What?
>>
>>47477396
>you might save up for a single pair of shoes which can be any shoe design you like
Shoes are unusual in that function is highly dependant on mass. Appearance is easy to fake, but the ability to be as light as a running shoe and as stiff and sturdy as a work boot just isn't there
>>
>>47478014
Fusion: Neutron capture can be used to produce desirable isotopes.

Tether: Eventually the moonlet, the laser, and the tether are going to fall into Jupiter's atmosphere and be unable to be retrieved.

>>47478073
Smart clothes are probably modular, but I'm highly skeptical of the feasibility of smart clothes if you make nanobots work at the speed they should. Complex shape change should be beyond the ability of smart clothes to make.
>>
>>47478073

Well, that probably depends on where you live. If you live in a cluster for instance, you probably do not need a "running shoe" ever, though you could invest in some sturdy micrograv shoes.

It also probably depends on what you can actually do with smart materials in the setting. Because it's not like we're rolling in natural leather and rubber anymore anyway.
>>
>>47478138
>Fusion: Neutron capture can be used to produce desirable isotopes.
Not while generating power. There are only a few desirable fusion reactions, and all of them end in helium, protons and neutrons.
>>
What is it like to go from a flat to a morph with a COG or SAV boost?
>>
>>47478138
Smart fabrics include zero or negligible nanites
>>
>>47478205
COG: like getting a serious concussion, but in reverse
SOM: devs can't decide what SOM is
>>
>>47478234

>SOM: devs can't decide what SOM is
>totally like SAV
>>
>>47478187
You can't capture much of the energy from the neutrons. The best you can do is try to extract some of the heat if you have fucktons of neutron absorbers. I was proposing that you could put a material between/as the shielding that will absorb some of the neutrons, resulting it it transmuting into an isotope that is desirable.

>>47478211
Blatantly wrong.

SMART MATERIALS
Many common items of technology are made from so-called smart materials. These devices contain—or sometimes consist entirely of—many small nanomachines that can both move and reshape themselves to alter the object’s shape, color, and texture. For example, smart clothing can transform from a suit of specialized cold weather clothing suitable for the Martian poles in winter to a fashionable suit in the latest style due to hundreds of thousands of tiny nanomachines in the clothing that shift and move to reshape the garment. Similarly, a tool made of smart materials can switch from a powered screwdriver to a wrench or a hammer, as the nanomachines move around and completely reshape the tool. Smart materials all contain specialized advanced nanomachine generators (p. 328) that keep them in perfect repair as long as they are regularly recharged.
>>
>>47478306
>I was proposing that you could put a material between/as the shielding that will absorb some of the neutrons, resulting it it transmuting into an isotope that is desirable.
Most materials have terrible neutron absorption
>>
File: subshuttle.png (1 MB, 581x1588) Image search: [Google]
subshuttle.png
1 MB, 581x1588
>>
>>47479387
What are those rails supposed to made of ?
>>
>>47479627
Probably room+ temperature superconductors.
>>
>>47479627
It's probably one of those Hyperloop things.
>>
>>47480073
What would that explain?
>>
File: Scum 1.jpg (197 KB, 1600x719) Image search: [Google]
Scum 1.jpg
197 KB, 1600x719
>>
>>47481979
Not enough colors.
>>
File: Security Jammer 1.jpg (430 KB, 1000x1000) Image search: [Google]
Security Jammer 1.jpg
430 KB, 1000x1000
>>
>>47477152
>Do people even use things physical TV monitors anymore?

They wouldn't be as common, as entopic AR screens are cheaper and more convenient, and someone really serious about their media is likely using VR. They still exist in the form of Ectos and similar, but having a really big TV in your living room is probably not a thing. Similar to how a big fancy gramophone isn't common anymore.

>Where do they keep their shoes and clothes, or are closets obsolete too because you can just recycle all your shoes in a nanofabber and print out new ones?

Probably not, nanofab is fairly slow, and that could be inconvenient. Thanks to self cleaning smart clothing most people own very few clothes, and have them alter themselves day to day.

>Why do the books keep mentioning "offices" when it then goes on to explain that almost all businesses operate entirely online?

Offices are nice because you can have a secured physical space for storing physical valuables, company servers, and secure rooms. Most companies are mostly on the mesh, but there's still uses for physical offices. They're probably smaller and often attached to warehouses though.

I think this stuff is actually really useful to think about, as EP is low on common tropes to use for how the every day setting works.

>>47477425
I think there's something of a paradox in that space is expensive, but most people and organizations don't need a lot of it. Looking through the descriptions which for various cities, there are often a lot of big open public spaces, with a shitload of well hidden infrastructure hidden in them.

>>47477145
Because the TITANs, and the vast majority of transhuman civilization was based on earth?
>>
>>47478205
A SAV boost makes you feel like you were an r9kbot before the change.

>>47482507
This is them viewed without AR overlays.

>>47480073
IIRC it's a lunar train, which are basically hyperloops, except they're really just maglev trains as the moon lacks an atmosphere.
>>
>>47484942
>Offices are nice because you can have a secured physical space for storing physical valuables, company servers, and secure rooms.

I usually add "for reasons of prestige" in there too; physical space is often limited, and quite expensive, so you see a business with a big office and you know they mean business. Insurance companies and legal firms (in my game, certainly not claiming this as canon in the books, etc. etc.), for instance, like large, physical office spaces because it implies a certain amount of permanence, and reassures customers of the solidity/stability of their brand/company.
>>
>>47478177
>micrograv shoes.
Why?
>>
>>47485988
Grip pads/magnets, depending on the floor material.
>>
Has anyone else noticed that the APR on the Debt I trait is over 400%? Seems pretty bad.
>>
File: atom rocket.jpg (378 KB, 1600x1108) Image search: [Google]
atom rocket.jpg
378 KB, 1600x1108
>>
>>47486955
If compounded weekly it's more like 45000%
>>
still trying to think of a compelling idea to writefag about. I've been wanting to write a slice of life thing but can't make up my mind about the subject.
>>
>>47485988

That would be because a cluster would be a micrograv hab, chief

>>47484942

I think the space thing is kind of a generalization. A cylinder should have plenty of open public space, for instance, but a Torus or Cluster design might not. One does have to consider there is a pretty hard volume cap on most space habs though.
>>
File: The Eye.png (2 MB, 1194x771) Image search: [Google]
The Eye.png
2 MB, 1194x771
>>
File: Torus Hab.jpg (643 KB, 1600x1190) Image search: [Google]
Torus Hab.jpg
643 KB, 1600x1190
>>
File: VTOL.jpg (524 KB, 1997x1200) Image search: [Google]
VTOL.jpg
524 KB, 1997x1200
>>
File: Railgun Sniper Rifle.jpg (120 KB, 1600x1131) Image search: [Google]
Railgun Sniper Rifle.jpg
120 KB, 1600x1131
>>
>>47490542
>Jet engines
>125 kph

>CoL so far behind CoM it will fly like a lawn dart

>fighter
>not a fixed wing design
>125 kph
>main weapon is a cannon
>>
>>47490542
Where in those engine pods would a turbine fit?
>>
File: pas-de-tir-992x571.jpg (99 KB, 992x571) Image search: [Google]
pas-de-tir-992x571.jpg
99 KB, 992x571
>>47492214
>>47492251

You ask so many questions
>>
>>47493082
Asking questions is half of my job
>>
>>47493082
Also, that was only one question
>>
File: Pleasure Pod 9.jpg (644 KB, 1059x2000) Image search: [Google]
Pleasure Pod 9.jpg
644 KB, 1059x2000
>>47493402

Your mom is only one question!

How Much?
>>
>>47493506
False. She's a lawyer.
>>
File: Traditional Lunar Clothing.jpg (129 KB, 1161x1600) Image search: [Google]
Traditional Lunar Clothing.jpg
129 KB, 1161x1600
>>
>>47494457
Martial arts on Luna must be like fucking wuxia. It would be pretty awesome.
>>
>>47494967
Except for all of the terrible injuries, yeah
>>
>>47495142
Healing vats, bro.
>>
>>47495197
I don't care how good the vats are, compound fractures aren't fun. And you're still going to need traction either way.
>>
>>47495259
Grip pads and hardened skeleton. If you must, Drug Gland (morphine).
>>
>>47495292

There's a decent amount of love for both physical fitness and flying on Mars, wouldn't be surprised if plenty those miracle smart material buildings are designed with areas one can bounce around on. Wuxia is nothing, there's people with wings or wearing flying vests to worry about.

That being said, I'd also wager anybody with the time and money to study some serious martial arts on Luna has some pretty good physical capabilities. Basic Biomods is a hell of a thing.
>>
>>47495734
No, you're thinking of Luna, and Titan, maybe Venus a bit too just because the ground is so shitty. Mars combination of strong gravity and thin atmosphere is terrible for flight.
>>
>>47496012

Yeah, you're right, meant to say Luna since that's what we're discussing. Managed to unfuck myself in the second line.

Mars does parkour and rock-climbing, though.
>>
>>47495734
I'm less worried about it and more interested in how low gravity affects combat in general.

>>47496012
0.39 g isn't very strong. Venus, on the other hand, is at 0.90g. You can only fly because of the atmospheric density, not that you would much because of sulfuric acid clouds at the Earth-like level. Now, at 0.39g and 1 atm with an Earth-like atmosphere in the domes, flying would be easy. I have no fucking idea what the atmospheric density is supposed to be at this point in terraforming, so I have no idea what sort of lift is required for flight outside of the domes. Dumbly, aircraft are mentioned a bunch of times in the Mars sections of Sunward.
>>
>>47497019
>1 atm
Good luck finding that on Mars
>>
>>47497323

It's called "go inside any dome".
>>
File: no treasure, only suffering.png (13 KB, 611x163) Image search: [Google]
no treasure, only suffering.png
13 KB, 611x163
>>47477048
You full metal retard. Eclipse phase is named such after the biological term, 'eclipse phase,' the definition being a cell that is infected with a virus, but before the cell has exhibited any visible symptoms of infection: it's a period of time, hence 'phase,' and it's a blackout of information cause you don't actually know what the virus is doing in the cell, hence 'eclipse.'

It relates to the tabletop game because the exsurgents are the virus and the solar system is the cell. The true infection has yet to set it. Any probes that the ETI put in the system are incidental.

>>47477319
If you read the part of the book about the secrets, the TITANs got infected because they found the extraterrestrial probes; the probes were a trap laid by the ETI. That's why the TITANs when berserk and AWOL.
>>
File: Torus Hab 5.jpg (335 KB, 1000x759) Image search: [Google]
Torus Hab 5.jpg
335 KB, 1000x759
>>
File: Abandoned Hab 1.jpg (147 KB, 659x900) Image search: [Google]
Abandoned Hab 1.jpg
147 KB, 659x900
>>
File: cyberpunkery.jpg (112 KB, 736x1000) Image search: [Google]
cyberpunkery.jpg
112 KB, 736x1000
>>
>>47497582
This meme needs to die.
>you don't actually know
Except we know exactly what the virus is doing in the cell. It's replicating, but had not assembled a whole new virus yet. Conflating incubation period with eclipse phase is so fucking dumb.
>>
>>47497019
>0.39 g isn't very strong
It's the second strongest you'll find in the solar system without getting skull raped, and stronger than is typical by a very large margin.
>>47497336
>It's called "go inside any dome".
With the exception of those at very high altitudes, domes are presumably pressurized to at most a little above external pressure to minimize overhead costs and limit damage to the dome in the event of a breach. Gas composition is going to be the principle difference.

Devs really need to release something about the current state of terraforming progress on Mars. It's the only planetary body we can't just google the details of.

Long story short, flight on Mars is going to rely on high air speeds to achieve sufficient wing loading for lift.

>>47497582
Certainly right about the origin of the name Eclipse Phase, but the details of the ETI and initial infection of the TITANs are intentionally vague.

>>47503649
http://medical-dictionary.thefreedictionary.com/eclipse+period
Other google results refer to this as a phase rather than a period, but weren't dictionary entries so I went with this one.

Incubation period is the time between exposure of the organism to an infectious agent and the appearance of symptoms, not the time between infection of a cell and the production of mature virus.

Perhaps we should add microbiology to the required study list.
>>
Eclipse Phase is nutz.

Not only does your character have all these active skills, but he also has the equivelent of 2 phd's and 5 bachelors in background skills.

Which is perhaps a little ironic, considering a skill of 40 or 60 is only marginally competent. Maybe they were trying to say something about the state of education in our country.
>>
File: vallesnewshanghaimap.jpg (2 MB, 2480x2730) Image search: [Google]
vallesnewshanghaimap.jpg
2 MB, 2480x2730
>>
File: nocticqianjiao.png (1 MB, 1226x794) Image search: [Google]
nocticqianjiao.png
1 MB, 1226x794
>>
File: Martian Streets 18.jpg (719 KB, 856x807) Image search: [Google]
Martian Streets 18.jpg
719 KB, 856x807
>>
File: Martian Souk 5.jpg (864 KB, 1920x1200) Image search: [Google]
Martian Souk 5.jpg
864 KB, 1920x1200
>>
>>
>>47511197
>the oligarch is the synthmorph
>>
>>47511197
We really have to stop overusing "oligarch". Hyperelite is a thing as well.
>>
my group has been playing D&D for 10 years
we're getting tired of it and want to try something else
i am trying to sell them on this since they all like scifi and horror, but they are really put off by all the politics (the core book has like 50 pages on politics alone)

what to do?
>>
>>47511997
>which synthmorph?
>>
>>47512123
The one in the foreground, moron.
>>
>>47512072
Skip the politics. Pitch them being Firewall "heroes". Focus on that, and you're good.
>>
>>47512072
>they are really put off by all the politics
Enjoy your mindless dungeon crawls
>>
>>47512135
Impossible. No rich immortal would dare stick their mind in a plastic catbot.
>>
>>47512072
Gatecrashing game? Hanging around unexplored alien worlds is a decent bridge from DND play style wise, and nimbly navigates around most of the settings politics.
>>
>>47512186
>rich immortal
>dare
Of course they would.

Also
>plastic
>>
>>47512154
>Enjoy your mindless dungeon crawls
It's not even that. It's that there is SO fucking much politics in this game. Like an unbelievable amount. We usually play our games with some degree of political involvement, but this game seems to rely ENTIRELY on what faction, hypercorp, consortium, etc etc thinks and wants and you have to carefully balance what you do and think about every single fucking one of them.
>>
>>47512240
Are they allergic to reading or something?
>>
>>47512274
>Are they allergic to reading or something?
No. Both they and I have little interest in playing International Relations in Space with Guns: The Game, though.

In D&D we were almost always managing kingdoms from advisory committees and such, so politics isn't a turn off, but the level of politics in this game IS.

I was looking for suggestions on how to fix that besides just says "lol ignore it"
>>
>>47512240
Unless you turn EP into an exsurgent movie monster of the week shitfest, people are going to disagree strongly on how to proceed with some x-threats. Politics will get involved quite strongly.

Also, if you just play within one faction you can ignore most of the politics. Just need the stuff that involves that faction.
>>
I'm really sad I'll never play Eclipse Phase. I can't trust myself to run it or play it without going full magical realm. Especially when mental alteration is my biggest fetish.

Although maybe I can run a one-shot with a psycho killer on a station, and at the end it turns out it's "just a prank bro" from a hypercorp media network.
>>
>>47512305
>Also, if you just play within one faction you can ignore most of the politics. Just need the stuff that involves that faction.

Goo idea. I think I'll just retcon the whole setting into being a unified government throughout the solar system with partially colonized star systems being different nations. I think that would be enough to fix this.
>>
>>47512340
Have you considered Transhuman Space? Then you wouldn't have to butcher EP.
>>
>>47512298
Instead of your regular egocasting-filled campaign, just have it on Mars or something. Restrict factions based on the location and campaign type. "You're an independently contracted team working for a certain hypercorp" narrows it down quite a bit.
>>
>>47512222
Then what is it made of, Nice Quads?
>>
>>47512435
Carbon nanoshit and magical metamaterials.
>>
>>47512298
Think of it more like EP's version of the alignment grid.
>>
>>47512448
Which means nothing like it can exist in real life. Oh well.
>>
File: Nolan_chart.png (215 KB, 2000x2000) Image search: [Google]
Nolan_chart.png
215 KB, 2000x2000
>>47512473
>>
>>47512410
GURPS is trash and I liked almost everything about EP besides the insane amount of politics.

I don't see the issue in toning it down to manageable levels so we don't have to deal with shit like that one meme image that used to float around here, I think the mary-sue's name was Marsha and she was a lesbian pansexual something or other, with 9001 affiliations and opinions on the various factions in the game.

Just have a few factions:
Unified government
Fringe anarchists
Pandora gate owners
and maybe a few more.

Not 20 hypercorps, a government for every 2 planets, factions that don't have a planet, etc.

>>47512473
>Think of it more like EP's version of the alignment grid.
If it was that easy this wouldn't be an issue. There are a lot more complex interrelationships between factions in this game than there are in the alignment grid where the most complex thing you'll find is "LG OPPOSES CE"
>>
>>47512414
Please not another just Mars campaign. Just once I'd like to hear about someone running a game somewhere other than Mars and exoplanets.
>>
>>47512519
>I don't see the issue in toning it down to manageable levels
A unified system government goes *way* beyond that
>>
>>47512535
Mars was literally made to be a microcosm of what EP has to offer. Also as a place for traditional cyberpunk.
>>
>>47512563
>A unified system government goes *way* beyond that
Obviously there would be various groups and people with political affiliations in the unified government that would oppose or support whatever it being done, but that way you only have to worry about a FEW differing opinions instead of 30, and you know that you're not going to spark a gigantic war between 5 factions because you pissed them all off at the same time.
>>
>>47512576
It really wasn't, and staying on one planet eliminates tons of stuff from the setting
>>
>>47512612
Just pin everything on the Jovians and AA. Problem solved. Firewall is a secret organization, after all.
>>
>>47512612

>and you know that you're not going to spark a gigantic war between 5 factions because you pissed them all off at the same time.

You're never going to do that anyway unless your GM has written some kind of Ultra-Cuban Missile Crisis scenario. Reasonably speaking, Factions don't give a shit about you specifically. Okay, maybe you built up a very high rep with your own faction and they might see you as a notable, but in general, unless you go around shooting prime ministers on a regular basis nobody will give a fuck. And shooting just one prime minister is probably a decent arc of build up and planning in a campaign.

This is a game of transhuman conspiracy and horror. You are not legendary heroes like D&D, you are typically spies, cogs in a machine to prevent the apocalypse but not particularly endowed with powers beyond your fellow man. You may be important in the story because you happen to be there, but individually most PCs aren't special. Factions have no reason do give a fuck about you like that.
>>
>>47513852
>You are not legendary heroes like D&D, you are typically spies, cogs in a machine to prevent the apocalypse but not particularly endowed with powers beyond your fellow man.
I'm going to make the game into this because these are the games I like to play.

That means a billion factions are a problem.
>>
>>47513887
Why is that a problem at all? Also, lots of the factions have no influence outside of a single locale. They're basically irrelevant in the grand scheme.
>>
>>47513957
I plan on playing a game in many, many locales.

It's simply too much to be fucked to learn competently.
>>
>>47513887

Then you should play something else.
>>
>>47513976
Fuck off then.

Nothing in the books says I can't give the players powerful enough alien artifacts to make them into "legendary heroes" (This is a stupid term because players in our D&D games are never legendary heroes) who are important/powerful enough to ignite wars by pissing off factions.

I don't know why you're so angry that I and my players don't give a fuck about politics. The game is about space and horror and transhumanity. In depth political maneuvering is not an integral part of any of that.
>>
>>47514023
The game was literally designed with the purpose of fostering discussion of unconventional political systems. What it sounds like you really want is Transhuman Space with some Psionics and other stuff thrown in.
>>
>>47513887
>>47514023
Or you can just ignore the stuff that isn't relevant. There's a lot of small local factions, but no one really cares what they think outside of a small area. When it comes to groups which are likely to care about stuff on a really large scale, there's like 3-5 factions, which should be pretty manageable, especially if you aren't starting ideological fights over a huge number of things.

You don't need to know what the Carbon Reaver Pirates think about stuff happening a few light minutes away.
>>
>>47514023

What you're basically saying is "I only kind of like some parts of this system, and rather than spending the time to actually learn how it all works, how do I completely change everything?"

In depth political maneuvering is not an integral part of the nature of EP, but the different factions and political system are pretty important to the setting. It's why "Faction" comes right after Background when making a character - it's a pretty important part of your identity. However, players don't need to know more than the paragraph blurb in the character creation section most of the time. The GM's job is to take those political hooks and turn them into something. Even so, there's only like 4-5 really big powers to concern yourself with.

It's like >>47514847 is saying. If nobody is an uplift, you probably don't have to worry about splitting hairs between say, Mercurial and Sapients. But the fact that the game can explore that political distinction is not a bad thing, it would be very important if someone elected to play characters of either of those factions.
>>
>>47513975
So you want a game in lots of locales, only they're all the same?
>>
>>47514023
If you want a game in many locales then they can't really bring alien artifacts with them anyway.
>>
>>47516463
Do you think it's extremely difficult for the FBI or CIA or do things within the US even though there are 50 states with unique cultures and beliefs?
>>47515493
>you probably don't have to worry about splitting hairs between say, Mercurial and Sapients. But the fact that the game can explore that political distinction is not a bad thing, it would be very important if someone elected to play characters of either of those factions.
I'd rather have those just be organizations. Not actual powers.
>>47516484
>If you want a game in many locales then they can't really bring alien artifacts with them anyway.
Says fucking who?
>>
File: laughing_man.png (177 KB, 1138x1024) Image search: [Google]
laughing_man.png
177 KB, 1138x1024
i want to be the laughing man
can this be done
>>
>>47518198
Easily, but the hypercorps have thirty copy pasted equivalents of the major already tracking you, and the space commies have the original and a squad of forks to stop you if you try anything with them. And the Jovians will fry your cyberbrain in the name of the space pope
>>
>>47518856
basilisk hacks are enough to stop most of these things or no?

how to combat the major given EP tech

psi stuff?
>>
>>47517852
>I'd rather have those just be organizations. Not actual powers.
They really only amount to political movements, with lobbying groups and activists. What you want to do is like wanting to play a Cold War setting, but lots of factions is too complex, so just put it under a unified world government.
>Says fucking who?
Werner Von Braun. The only way to transport material between planets and other locales is by rocket, and it takes weeks at best for the shorter trips, let alone to go from Mars to Saturn, or to the rim, or to a planet's Trojans, even in the fastest fucking ships. The only way faster is to transmit your mind and be construed on the other side. And to be clear, no, just adding FTL won't work
>>
>>47519025
>And to be clear, no, just adding FTL won't work
>Give players miniature pandora gate generator
>???
Seems easy enough to me.
>>
>>47518925
The point is that super hackers like the laughing man, but more particularly the major or bauto, etc. are pretty standard agents, and that the laughing man was ineffectual even as a national, early transhuman level. It was a big part of his character. Ghost in the shell characters are underpowered in 10AF
>>
>>47519078
is possible to create a laughing man analogue then?

super hacker even among 10AF super hackers.
>>
>>47519126
You become a recursively self-improving seed intelligence, and try to become godlike before firewall smacks a comet into your server. You should really try to read the books, the game is better that way.
>>
>>47519209
>You become a recursively self-improving seed intelligence
i thought you can't do this with char creation rules
>>
>>47519055
It will just be some game about the portal generator then, because that's the most powerful, important device in the system. The game becomes unplayable because you're all in hiding because any organization with a lite bit of sense and the money for a butter knife is out for your portal gun. Add more bullshit tech and you get just more spies trying to jump you for it, and anyone you deal with just wants to take your tech, and likely kill you for being suspicious, resistant, or uncomunal for not sharing it with the proper authorities. Anything less than that and you are playing Flash Gordon, but that's already your intention
>>
>>47519254
It's like not including the ritual to make a phylactery in the rulebooks. You can make a super good hacker, able to do the things the laughing man does in some shape or form, but what made him special was the plot around him, without it you just have some anon anti-corporate hacker.
>>
>>47519385
>without it you just have some anon anti-corporate hacker.
oh by be the laughing man i didn't mean anti corporate
i meant just someone with little physical ability and apex hacking skills. basilisk hacks, taking over control of other people's bodies and stuff
>>
File: socialites.jpg (3 MB, 2245x1054) Image search: [Google]
socialites.jpg
3 MB, 2245x1054
>>47519418
sure, but it isn't that big of a deal among PC relevant characters, and countermeasures abound. This is except for basilisk hacks. Only the TITANs or exurgents have basilisk hacks, which are generally considered beyond transhuman technology.
>>
>>47519617
>This is except for basilisk hacks. Only the TITANs or exurgents have basilisk hacks, which are generally considered beyond transhuman technology.
is it possible to give your character the ability to do this during char gen?
>>
>>47519646
no. no epsilon sleights either, unless you work for azathoth.
>>
>>47519680
>no. no epsilon sleights either,
sounds shit. will remove when i finish reading books.
>>
I recently became interested in Eclipse Phase, been reading about the setting and it's got me sold there. How are the mechanics?
>>
>>47519754
so describe how you intend to play, if you're removing all the politics and technological constraints for the players.
>>
>>47520057
>so describe how you intend to play, if you're removing all the politics and technological constraints for the players.
i'm not politics guy. i just want to be able to hack people's heads and eyes.
>>
>>47519803
d100 roll under, with extra stuff for chargen, combat, and hacking.
>>
File: image.jpg (738 KB, 591x796) Image search: [Google]
image.jpg
738 KB, 591x796
>>47520179
>i just want to be able to hack people's heads and eyes
You can do that with the current hacking rules, provided your victim has a synthbrain.
>>
>>47520179
you can do that without basilisk hacks, and transhumanity even has powerful memetic weapons, and giving players epsilon slights is really silly. They're localized reality warping, with instructions for the GM to just wing them as needed, with examples like matter manipulation, draining all energy from matter down to absolute zero, and akira style telekinesis
>>
>>47520388
>>47520424
so what is the major difference between basilisk hacks and normal mind hacks, then?

and the main reason i wanted to allow psi-epsilon to the players was to get rid of that strain mechanic; not give them reality warp.

i also wanted to give players access to exsurgency.
>>
File: dusty.png (776 KB, 1204x707) Image search: [Google]
dusty.png
776 KB, 1204x707
>>47520456
>give players access to exsurgency
>allow psi-epsilon to the players

I think your best bet is to read the books, not just because they'll answer mechanical questions about how mind hacks and basilisk hacks and what-not, but also because - hopefully! - some of the tone and theme of the game will rub off on you, and you'll see that perhaps Eclipse Phase isn't quite the game you need to scratch whatever gaming itch your group has.
>>
>>47520576
i don't see why you can't just answer my question. i know the exsurgent virus is from le evil ETI boogeymen and the Prometheans do everything they can to get rid of it. i want to develop some strains other than watts-macleod; possibly a benevolent xenomorph one. i don't like the strain mechanic; it's dumb.

as far as i can tell, basilisk hacks are exactly what i want. rewriting people's brains, making them believe they're somewhere else,etc. if i'm able to accomplish this with regular mind hacks, then please explain how.

>and you'll see that perhaps Eclipse Phase isn't quite the game you need to scratch whatever gaming itch your group has.
fuck off with this "if you don't do everything the was the book says then it's not the right game for you" bullshit.
>>
>>47520663
Okay, here's how you do it, from the Eclipse Phase core book, page 231:

>At the gamemaster’s discretion, other mind-editing procedures may be attempted, using these as a guideline.

Although then there's the question of, well, what about the basilisk hacks exactly do you want? Just the sensory perception fucking bits? Make it a mind editing procedure. Want the immediacy of the basilisk hack? Then that's harder to do without breaking things even more wide open, but it's your game, so make up some rules for it. Want the YGBM style attack? A custom mind-hack job that's based on behavioural and emotional control hacks are probably a good starting point for it.

It's the same problem with giving psi-epsilon to players because you don't like the strain mechanics. Psi-epsilon gives you a whole smorgasbord of stuff, only one of which is actually dealing with the thing you want to remove, and the others have some crazy implications to how the game works that would also need rewriting of some aspects of the setting to fit in.

>fuck off with this "if you don't do everything the was the book says then it's not the right game for you" bullshit.

What does it matter what the book says then anyway?
>>
>>47520424
>memetic weapons
The fuck does that even mean?
>>
>>47524263
Brainwashing tools and propaganda, basically.
>>
>>47519323
Also, the game becomes really boring and the whole resleeving and making your own equipment thing is half of the appeal of EP
>>
>>47524323
You resleeve when you die and spending tons of time fabbing gear is not fun.
>>
>>47524322
weapon: a thing designed or used for inflicting bodily harm or physical damage
>>
>>47524386
Having to work with limited equipment is fun
>>
>>47524647
Psychological weapons are also weapons, pal.
>>
>>47524926
Not really.
>>
>>47524994
Yes really. They damage an opponent's ability to fight.
>>
>>47525028
Your definition of weapon is way too broad.
>>
File: martian scions.jpg (846 KB, 1920x804) Image search: [Google]
martian scions.jpg
846 KB, 1920x804
>>47524647
entire research divisions working on captured copies of peoples' minds to find the right stimuli, even down to a single sentence or conversation, that can fuck you up so bad you develop mental problems and other bad effects. Also hellcubes, which are supercomputers that essentially simulate hell for the countless egos inside, to find and develop concepts, imagery, and sensations innately damaging to the mind. Needless to say, hellcubes are not good for one's reputation
>>
>>47525059
It's the definition used by modern militaries.
>>
>>47524647
Driving someone to commit suicide with psychological warfare counts, then?
>>
>>47525092
They need funding from the same people who like to call everything a "War on" something. An image macro is not a weapon.
>>
>>47525209

You know linguistic drift is a thing, right?
>>
>>47525209
>the US military needs help to get funding
lol
>>
>>47525332
I don't know how Federal funding works: The Post
>>
>>47525436
>anyone who thinks the military doesn't need to call things weapons when they aren't in order to get funding doesn't understand federal funding
>>
>>47525209
>An image macro is not a weapon.

You misunderstand what "memetic warfare" means. It's all about demoralizing the opposing army, not telling them 4chan jokes.
>>
>>47525087
>down to a single sentence or conversation, that can fuck you up so bad you develop mental problems and other bad effects
>to find and develop concepts, imagery, and sensations innately damaging to the mind
This is retarded. I can't even suspend my disbelief for this in a game about uplifted whales. It's that fucking dumb.

The idea of a basilisk hack is acceptable because it depends on a godlike level understanding of the brain and thus being able to abuse its "unpatched vulnerabilities" so to speak, and it's usually with images and sounds.

People fucking other people up with words alone is retarded. Not even the most thin skinned people are vulnerable to that.
>>
>>47525859
rosebud
>>
>>47525859
>Not even the most thin skinned people are vulnerable to that.
Might be if you tailor it to the specific person
>>
>>47526097
>Might be if you tailor it to the specific person
>fuck you up so bad you develop mental problems and other bad effects
Absolutely not.
>>
>>47525859
You could really aggressively rape/torture somebody while repeating a word.

So they get turbo-triggered whenever that word is uttered.
>>
>>47526221
that's not the same thing though. that's called conditioning.
>>
>>47526138
http://www.healthyplace.com/abuse/verbal-abuse/effects-of-verbal-abuse-on-children-women-and-men/
>>
>>47526312
>long term effects
again, the guy I was quoting said the military was developing words and sentences that could fuck basically anyone up and give them mental disorders just by hearing them.

that's fucking dumb as shit.
>>
>>47526007
>why don't you put the whole world in a bottle, superman
>>
>>47526390
no, in the book it needs to be custom designed for the specific individual being targeted, and requires forks or a full copy of their psyche to dissect for months to develop. Once you've run an alpha fork through as many tests as you want and peeled its mind for weaknesses hundreds of times you'll have a chance at developing such a weapon. Hacking or psychosurgery are more cost effective and reliable.
>>
File: Basalisk Hack.jpg (117 KB, 876x657) Image search: [Google]
Basalisk Hack.jpg
117 KB, 876x657
Thread replies: 255
Thread images: 60

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.