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Infinity General: Bitter Caturday Edition
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Infinity is a 28mm scale skirmish game by Corvus Belli where catgirls don't handle combat stress well, but are still better at their job than dedicated military medics of the Hyperpower.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47319773
>>
>>47366001
My local gaming store still fucking doesn't have their order for HSN3 yet
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>>47366036
Lol, some Australian has got his copy, and then had it replaced because it was faulty
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>>47366092
I'm in Perth Western Australia
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Those pistol-like things doctors hold – are those based on some RL piece of equipment? I saw something like those in Arkham Knight, used by Militia medics.
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>>47366312
It's a very gun-like injection gun.
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>>47366301
I guess that's the issue with supporting a LGS, they can't save on brick and mortar costs to expedite shipping.
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Which T.A.G. r bestest?
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>>47366690
Avatar, cause he's master of all the elements
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New player seeking a bit of advise.
Is running two fire teams too big a leap for a new player?
>>
>>47366730

It does depend on what groups are being used. A fairly static ARO generator team isn't hard to use for instance.

Also, it is usually better to have a 10/3 split rather then 6/7 split.
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>>47366730
I don't know MAF at all, so can't comment on the list, but two fireteams at 300 is probably a relatively good way to learn; it'll keep you close to the more basic squad systems in other games.
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Anyone got that link to the release schedule?
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Anyone has the Onyx Force list?
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>>47366846
The Onyx Force list for what?
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>>47366690
Avatar, Cutter and Scarface desu.
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>>47366312
https://en.wikipedia.org/wiki/Jet_injector
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>>47366690
Anaconda.
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>>47366819
I've split it that way as I planed on the Daturazi starting as a fire team, with the Yaogats following up. I figured 6 orders for two units was reasonable.

Once the Daturazi are pretty close to the enemy I'll drop the link and form up the Morats.
The Daturazi will still generate orders for the Yaogats.

I guess I'm just worried that a group of three will run out of orders too quick.
>>
>>47366730
>2 fireteams
Not at all! You should always try to be more efficient in order spending and multiple fireteams will definitely help with that.

Some observation on your list...I'm not a fan of your Vanguard fireteam. The FOs and Hacker need to get up field for objectives or hacking range, but your only support weapon is a B2 ML that needs to stay far back. I think Anyat could really help out in the team. She's not long ranged or high burst, but she'll bring Smoke Grenades to help the fireteam up the board. If you're going with the Soggy Lt, I recommend the AP HMG for some high burst fire which is something the army lacks currently. Also morat LTs should generally always be aggressive and spend his Lt Order without the fear of LoL.

Finally, it's just me I guess, but... I try not to put Hackers in fireteams, because hacking/supportware will still trigger AROs for the entire fireteam. But your list isn't REM heavy, so that could be irrelevant here
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>>47366328
>>47366925
Then I guess both Arkham Knight and Infinity used a similar design. Though in AK it was shocking the patient with electricity.
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>>47366690
Geckos.
Because with Duo they are an actual TAG Team.
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They...they made moblots AVA4...

...why did they make them AVA4?
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>>47367570
We don't even know. There's no logical reason for it.
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>>47366846
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>>47367570
Because fuck French.
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>>47368857
I have no idea why Legates are linkable with droids. Nexus - sure. But Legates? They don't really get to use their 6 MOV, can't forward deploy, will probably never use their enhanced dodge, are more likely to get hit by NWI-smashing shit like mines, nano and fire
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>>47366312
No. They actually shoot some kind of dart/thing with medical nanobots from a distance. Can't be assed to track down the fluff description right now.
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>>47370546
Only thing I can see it for is hacking protection (especially if you can spare for the tinbot Unidron). But I'd rather just solo with my legate in a cybermask.
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>>47370546
>>47370676
B-b-but muh fluff!
>>
300 pts 6 SWC

Group 1
Nexus Operative Lt hacker
Unidron FO
Unidron K1 comci+ tinbot 1
Unidron Plasma Sniper
Unidron Missle Launcher
Umbra Samaritan Hacker
Xeodrone Red Fury
Xeodrone K1 combi
Ikadron Batroid
Med Tech Obsidon
Slave drone

Group 1
Imetron
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>>47366835
https://drive.google.com/folderview?id=0B957zKbO1rsvUkpxU0ZmeG1LTUU&usp=sharing

the file with the release schedule is here
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>>47370822
I'd be tempted to take a Legate instead of the Samaritan so that you can supportware those Unidrons. And surely an extra worm slave is better than a loose Imetron?
>>
>>47371198
The two Xeodrons implies he wants the Haris team with them. But I'd agree on the Imetron, maybe if something else was in the group with it like a Q-Drone.
>>
What's the turn around time on missing parts usually like? My Wildcat was missing an arm
>>
Is there any defensive benefit to Holoechos level 2 during the reactive turn when you take an action? Like if you decide to shoot back, is that when you inform your opponent which echo is the true model? I'm inclined to think so with the way it works with delayed AROs in the active turn, but I wanted to make sure. For some reason, there is no holoprojector lvl 2 example in the rules in the reactive turn, and it says to remove echos at the end of the order.
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>>47371969

It's pretty weird that the rules never explicitly cover it, but as far as I understand it the defensive benefit is that they have to choose what holoecho they're shooting at first. If your ARO is to shoot/dodge whatever, then it is essentially unopposed if they guess wrong. You will, however, be revealed.
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>>47371896
Up to a week.
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>>47366690
Maghariba Guard.

I wish it still had the braces, those were choice.
>>
>>47366312
Just your standard Medical Injector gun from more or less everything that has them. Ranged syringes, effectively.

>>47366690
The new Tikbalang which is more or less just cheaper Toni.
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>>47367570
Don't worry, Komrade. In thirty years, the Kazak Sectorial will show you how it is done with AVA 5 Vet Kazaks.

Or more likely, AVA 4 with a Special Character Vet Kazak that comes at a slight discount.

Also, general thoughts on this week's list? Cycling out Dog-Soldier(s) since I am very likely to end up against the Tohaa player this week. Spetsnaz with HMGs are freakishly dirty, and I've learned that the secret to the Kazak Sectorial is the joy of using Command tokens to drop 3-4 HMGs into suppression. Took out my Tankhunter(s) this week as well, just to relish in some joyous dakka dakka dakka.

And ssh, the Caledonians are Kazak, too. Just Chechen Volunteers, it's a typo.
>>
Reposting from last thread because it was towards the tail-end, but figured I'd toss it back in the mix. Not shilling, just genuinely impressed with the product and the ability to cover a table from ~$200. Also, fully modular and MAGNETIZED terrain. Sign me the fuck on. Especially after seeing them play around with it on that YouTube video with walkways.

>https://www.kickstarter.com/projects/1988679138/the-hab-block-multi-build-28mm-gaming-terrain-buil/description
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To be fair, Daktari is not better by much.
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>>47374421
lol love this!
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>>47373486
Not bad. Just another batch of brick-shaped modular hab buildings with catwalks, but I guess those are the most popular ones.

Personally I'd like to see some interior tables. Like half the table is a large base interior and the other half is parking for APCs or something like that.
Or a large office floor with cubicles everywhere.
Or a Teseum mine on Svalarheim.

Real life buildings are huge.
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>>47374605
Well, that's actually part of the build for those, as well. One of the £100 pledges is pretty much just made to be a single sprawling compound, or at least a few. Interior walls to help divide up the core units, and nothing hold you back from nicking out some of the walls and allowing the magnets in the bases to keep the structure unified.

No roofs in order to keep access open, but you can link up the Hab Blocks side-by-side in order to creative a sprawling interior building. It even comes with working SLIDING doors that are ridiculously dope. Whether just for kicks, or perhaps even quickly tossing out some homebrew table rules for remote accesses door controls with a Hacker, or locking them up in order to force your opponent to go around.
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>>47374421
Forgot to mention: one buddy offered to host the comic site on his server, so I have space to play with the layout now. Unfortunately it will have to wait a month or so, due to finals season.

I think I'll change the name from Out of Orders to Rolling Guts as well. Rolls off the tongue better.
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>>47374421
As a Kazak player, as much as I love the discount on our Vets now-a-days, I miss that Doctor loadout so fucking much. Especially given that the Vet actually has higher WIP than our actual doctor.
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>>47374605

I was at an ITS tournament where someone brought an entire spaceship table, it was awesome to play on. Really changed up how you had to approach the game and think about stuff like deployment. Was a lot of fun.
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>>47374605
I guess the primary thing, at least in my area, is people always tend to want verticality in their boards, rather than being willing to confine themselves to something with only a single height. I've struggled for weeks to try to get people just to let us have a water-world or something similar on one of our tables. Handle the thing like an aquatic research base on Varuna, only terrain is actual terrain and the floor is Open Sea.

Finally think I might be able to at least get people to agree to a Jungle table, but even that's like pulling teeth.
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>>47374421
This put a smile on my lips. Keep the good work coming!
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>>47374818
People in general seem very reluctant to give various terrain types a try. Which makes skills like Multiterrain a bit forgotten.

Jungle in particular should be prevalent considering the brunt of military operations takes place on Paradiso, which supposedly has very aggressive and expansive vegetation.
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>>47374421
Thank god for cubes and command tokens. It's going to be real painful whenever I decide to get into Ariadna.
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>>47375062
Yep. It's basically me and the Merovingian/ALEPH player pushing for some real Special Terrain-heavy boards. Since I already play Kazaks and I'll be picking up ASA during our next Escalation League, I now have a real motivation to crank out a nice board with some Jungle/Forest terrain.

I still just want to play a fully enclosed floating research post / space station, though. The Hab Blocks will probably be pretty great for the former, using walkwalks and such to bridge various platforms with Open Sea as everything that isn't terrain. The space station would need a little more work, probably, but again just using Zero-G as the rest of the board.

I think one of the things that really hampers closed loop boards is the fact that at least according to the ITS rules, you can't deploy HVTs inside of terrain. So unless you can get people to agree against that, you are stuck with an HVT in some sort of nearly-impassable or at least Difficult Terrain, or else people are other boards might likewise call for exceptions, and then the entire thing collapses into madness.

Oh, and also! Question for masters of the Fluff. Why the hell does the ASA get Nagas and Myrmidon officers?

>>47375195
Nyet, Komrade. Best soldier of Ariadna, has no need for doctor. Glorious Veteren Kazak fight until dead. And if Tankhunter or Spetsnaz not strong enough to survive, they not deserving to survive. Battle is savage, like antipoda.

I do love my Kazaks. Once I've gotten the handle of the army, every game I've played so far is a hilariously bloody X. Two wins and a draw in the past three weeks, and the draw was on a round of Seize the Antennae where I ended up forcing a retreat before I could capture a second. Was 300 pts versus Steel Phalanx and our best player in the club, and at the end of the game, I had killed 267 while he'd taken 97. Win or draw, there are always plenty of food for the crows.
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>>47366301
>Perth
Well there's your problem.
>>
>>47375282
Curious. How did you deal with all the ODD on Steel Phalanx? Kazak units currently seem to lack good answers to it. No real MSV to cut down the modifiers, and very limited direct template weapons.
>>
Highly unsuccessful ALEPH player here. I'd hoped maybe someone on here has some tips or useful synergies thqt could help me improve.

Here's what I own: ALEPH starter, posthumans, dakini hmg, dasyu + a couple steel phalanx units (myrmidon officer, ekdromos, ekdromos hmg, thamyris)

Usually I use thamyris to buff the dakinis, proxy mk1 engineer, naga as minelayer or assault hacker
Myrmidon lt
So far it's been more 200 points games, so asura had to stay at home (or failed spectacularly the few times I used her)

I've been proxying netrods to help with ordercount

Thoughts/feedback?.
>>
>>47375731
Well, in that game, there were 2 methods I used to butcher the ODD. First, I had a Dog-Face make a suicidal charge for some double-chainrifles which actually killed his hacker. And then, I just mopped them up with HMGs and AP HMGs. You might give me a -6, but both the Vet and the Spetsnaz are handing back a -3 and then a further -3 once they secure themselves into cover. And then, I just trust in those 4 dice.

I handle killing ODD the same way you could kill an Eldar Aspect Warrior. Bullets, bullets, and more bullets. I sent one Vet in to his death to help chew the Link Team down in my T1, able to use some cover to limit the number of B2 ARO's. Once the Link was broken, he kept shooting and finished of a few more before my Lt. took his place when he fell. Lost one Vet in the process, but the two managed to kill 4 Myrmidons, leaving only the Lt alive. Who was then cut-down during the Retreat as a pair of HMGs in taunting suppression turned her into pulp.

It ain't pretty, and I did end up losing one of my Vets to it, but it got the job done. My Tankhunter managed to save my ass T1 after he went first and dropped an AD trooper into my backfield. Who then took an Autocannon to the face. The real champ of that game was my Spetsnaz HMG who managed to single-handled take out an entire 4-man link of Thorkitai.

Was basically running this list >>47373446 except swap one Spetsnaz to an Autocannon Tankhunter, and swap out a Scout for a Dog-face.
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>>47376010
You do the Rodina proud cromade, don't let those deceitful computer bastardizations get a hold on Ariadna.
>>
>>47375282

ASA gets ASS fillers because said ASS fillers are supposed to be there to get jungle-related training. Also because clearly pan0 needs yet another boost.
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>>47377324
ASA definitely needed a boost. It's not NCA we're talking about here, ASA is pretty shit even after their recent buffs.
>>
>>47375455
I know I hate this bogan and stacy airhead infested shithole.
>>
>>47377018
Amusingly enough, of the nine folks that play at this club, there are a total of 5 Ariadna players, including myself. A Merovingian, a Caledonian, and a pair of Amerikanski. I suppose they needed someone from Rodina to keep their passions and dreams in check.

Also, God bless Tankhunters. Before I started toying with the Double Vet HMG, I was running Double Autocannons. Such. Bliss. In one game against some Nomads, I even killed a remote and part of a link-team after they assumed that walls were capable of protecting them. Cue Autocannons blowing holes into walls and buildings, in order to detonate the filthy deviants and their robots inside.
>>
>>47378584
I will join the brave defense of Ariadna once Line Kazaks get resculpts.
>>
>>47378584
Did you shoot the wall and move people in to kill them?
>>
>>47377465

And somehow NCA gets even more good shit for no reason whatsoever. Also MO in an overall sense.
>>
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Kinda new to Infinity. Thinking about running some demo games at my local hobby store to get people interested using the two starter boxes I own. Would these two lists be balanced against each other? Or would one roflstomp the other?
>>
>>47377324
So it's mostly just a weak excuse? I mean, I was sort of assuming that since I heard rumors they were folding the Varuna Sectorial into other Sectorials, ASA would end up with the Aquatic troops that would otherwise be given room there.

>>47377465
I dunno if I'd call them shit. They just have a really... non-typical set-up, especially for ITS events. Specialists hurt the fuck out of them, but they've got a lot of really nice toys. The buff to the Tikbalang gives them one of the few TAGs worth considering runnings, and a Bagh Mari team can be a real monster at all ranges while still packing specialists. GdA are horrifying, and paying 50 points for 15 BS Spitfire before mods, on a beefy model that also comes with a Heavy Flamethrower and an Auxbot packing Smoke GL can't be discounted. Plus, Sikhs are great fun to toy around with, and you've got a nice CoC / Specialist in the form of Singh.

Maybe it's just being used to playing around with Kazaks, but they seem to have a really enjoyable and similar-enough playstyle that I don't have to worry about getting too seperated. They're a Hammer and Anvil army that is really, really reliant on breaking your enemy in order to squeeze in objectives. But in terms of mobility, they're fucking monsters. From Infiltrating Minelayers, AD specialists and boarding shotguns, and even that really neat Sapper + Sensor Regular. They've got a lot of fun toys.

>>47378659
You aren't fucking kidding. It's sad that the first Ariadna starter -- which was, comically enough, a Kazak starter; 4 Line Kazaks, Scout, Vet, yet we are going to be the last fucking Sectorial -- had the best Line Kazaks they've made yet. I'm currently actually using some Bolt Action Combat Engineers. Use the two with ushankas as Chechen Volunteers with Chain Rifles, while the rest function as Line Kazaks.

>>47378726
Yup, Boarding Shotgun Spetsnaz. Was literally impossible to get into the building they were in without wasting four or so orders.
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>>47378792
I would replace the Naffatun with something else, it's really just a Line Infantry.
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>>47378854
proxy it as another ghulam maybe?
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>>47378792
If theyre are for quick demo games, just use 3 Fusiliers vs 3 Ghulam. Maybe add the HIs if you want to.

I think AD, Camo, etc etc would complicate things for a small demo. You just need to convey the basic rules of reading the profile, order count/spending, AROs, Guts, and Modiers(range, cover, etc etc.
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>>47379316

Sounds good. What objective should be played, if any?
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>>47371198
The nexus op already does supportware. He is part of the unidron link
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>>47371532
The imetron is a spare order I can move to group 1 with a command counter in case someone dies
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>>47378659
Also, Komrade, if you take up the defense not just of Rodina but of all of Dawn, make sure you come prepared by victory music for your inevitable bloody conquest.

>https://www.youtube.com/watch?v=HK2lNuiD7gM

Arise, vast country,
Arise for a fight to the death
Against the dark fascist forces,
Against the cursed hordes.

Chorus:
Let noble wrath
Boil over like a wave!
This is the peoples' war,
a sacred war!

We shall repulse the oppressors
Of all ardent ideas.
The rapists and the plunderers,
The torturers of people.

Chorus

The black wings shall not dare
Fly over the Motherland,
On her spacious fields
The enemy shall not dare tread!

Chorus

We shall drive a bullet into the forehead
Of the rotten fascist filth,
For the scum of humanity
We shall build a solid coffin
>>
>>47379479
I just make it up. The one I often use is 1pt for kills/ 1pt for each surviving member. It's simple annihilation but with some objective focus. If it's a larger game (100-150ish pts), I'll throw in an extra like control the objective or building for 3pts or something (like the final mission in Icestorm). From the start, I like to drill into their heads that it's mainly about objective points.
>>
>>47375282
>Oh, and also! Question for masters of the Fluff. Why the hell does the ASA get Nagas and Myrmidon officers?

Nagas are specifically described to get their training in the forests of Acontecimento.
Remember that PanO is the creator of ALEPH and they trust it completely.

>>47377324
>Also because clearly pan0 needs yet another boost

Playing Acontecimento and Military Orders has been an uphill battle for a while now, just like ISS. Acontecimento because they don't have that many good units aside from Bagh-Mari (Regulars are notoriously SWC-hungry) and Military Orders because they need their HI and it ends up being very expensive.

Now that Montessas are buffed and there's Duo and Haris options for various units ASA and MO are catching up.

>>47378802
>I was sort of assuming that since I heard rumors they were folding the Varuna Sectorial into other Sectorials

Unless you're talking about ORCs, no. Varuna is still supposed to be it's own sectorial.
>>
>>47382142
>Varuna is still supposed to be its own
But I heard something about the fact that they were keeping a hard-cap of Sectorials are 4 per faction atm, and I'd heard more talk of Svartelheim than Varuna lately.
>>
>>47382142

>max mag knight team
>expensive
>>
>>47375282
ASA gets to use Nagas because they're trained on Acontecimento. They get the Greek assholes for some strange unknown reason.
>>
>>47382142
>Nagas are specifically described to get their training in the forests of Acontecimento.
Ah, well that makes sense. What about the random Steel Phalanx NCOs and Teucer?
>>
>>47382384

Under the same excuse as the Nagas. Something to do with the extra terrain stapled onto their statblocks.

ie no reason whatsoever.
>>
>>47375282
>>47382384
>Why the hell does the ASA get Nagas and Myrmidon officers?
Nagas have always been known to train in the jungle terrain on Acontecimento. The SP trains in the Elysium Center, and it's never been mentioned that Teucer, Drakios, and Scylla has ever done field training there. To me it seems like a cop out in lieu of new units. Just like the Alguacile Hacker in MRRF.

In other factions like NCA and ISS, Aleph units act as liaisons and/or advisers.

>>47382172
Bostria said that they ideas for about 36 armies.
>>
>>47382437
>36 armies
Well damn. Then I guess all of the people at my club talking about CB wanting to hold off on 4 Sectorials per faction for now is not true?
>>
>>47382497
I've never heard about this limitation before. Although PanO would be the only one to break it.
>>
>>47382437
>PanO Svalarheima
>PanO Paradiso
>PanO Varuna
>YJ Svalarheima
>YJ Invincible Army
>Ariadna Kazaks
>Haqq Caliphate
>Haqq Biosoldiers
>Nomad Tunguska
>Nomad Black Hand
>CA Aspects
>CA Sygmaa
>CA Exrah
>ALEPH Vedic
>Tohaa Sectorials?

That's all I've got. I'm sure they've got some we could never hope to think of. Ideas are very different to actual sectorials though, so I doubt we'll see all 36 of them.
>>
>>47382437
>Bostria said that they ideas for about 36 armies.
then they better improve with their production capabilities.
>>
>>47382497
Just ideas for 36 total. But there are currently 8 Factions, so it'll be 32 Sectorials with a3-5 cap depending on the faction (PanO capped at 5 with Varuna and SWF). Could be 36 if you add Merc Companies and 0-12.

>>47382633
>PanO
Svalarheima Winter Force. Also Paradiso doesn't belong to only PanO.
>YJ Svalarheima
White Banner Army
>Caliphate and Bio Soldiers
Al Medinat Caliphate is the bio soldiers. Gabqar Khanate is the other sectorial (kum bikers).
>CA
I don't think there's enough Sygmaa for a sectorial and honestly I dont want a "Dark Tohaa" army. CA Aspects would be sweet though. I still think Exrah will be Merc Options for Tohaa and CA.
>Aleph Vedic
OSS...maybe Posthumans or AI hunters? It'll be hard to get more than 2 or 3 sectorials with such a limited army like ALEPH.
>Tohaa
Talk of an Exalted Sectorial has been thrown around by CB. I think a Triumvirate

In that interview, Bostria also talked about playtesting with ideas for Korean units for YJ. He hasn't said anything about it actually becoming a thing though.
>>
>>47382805
They've been toying with Korean units for a while. Last I heard they ended up scrapping them after playtesting, but CB might bring them back for another go.
>>
>>47382633
Pretty sure O-12 Peacekeepers are also supposed to be their own army 'eventually'.
>>
>>47383040
Yeah, they were too OP in playtesting. Supposedly they even followed the Concillium Convention.
>>
>>47383040
Would their units have to follow the Concilium Convention? That would make for a limited and potentially interesting army. No mines, no E/M, no flamethrowers.
>>
>>47382805
>Also Paradiso doesn't belong to only PanO.
Yes, but as far as I can tell PanO are the only ones with dedicated Paradiso units right now (Croc Men and Teutons)
>>
>>47382633
>>47382805

Also pan0 Earth Bastion Force or something, so yeah they get all the extra sectorial lists due to reasons.

>>47383082
>>47383142

No even they followed such BS 'rules', although they did invent some excuses why they didn't.
>>
>>47366301
>Perth
https://www.youtube.com/watch?v=o5NjVDh6d1o
>>
>>47383418

Meant to say NOT.

Anyho, some of their characters did surface in some random event years ago, sporting blatantly 'illegal' nanopulsers as part of their statblock.

Of course, considering how much of their funding comes from dirty money, it is only to be expected for them to ignore their own rules anyway.

>>47382858

There is a Korean named unit the currently exists. Not that anyone actually uses it much.

>>47382774

Or they can just recycle units between factions or even sectorials. Not too much hard work needed there considering there are many 'common' units within any vanilla list to use in the first place.
>>
>>47383451
>There is a Korean named unit the currently exists. Not that anyone actually uses it much.
Which one's that?
>>
>>47383509
Maybe the Son Bae?
>>
>>47383741

And we have a winner.

>>47378802

And for the longest time the Cossacks have enough units (compared to FRRM) to make their own sectorial list. Such a shame.
>>
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How's that for a very "Timmy" list?
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As I already own Yuriko Oda I was wondering how much would I need to invest to play JSA.
Looks like not a lot. Just two boxes and a blister. Alternatively I could get a Ninja instead of Oyama and run the Domaru as Lt. Or replace the Oniwaban with a Ninja hacker.

Dammit, I don't need a third army...
>>
Are Sniper Rifles just flat out better than MSR in most circumstances?
Why would you even choose to take MSR? The SWC cost seems stifling.
>>
>>47385362
>MSR
They have anti-materiel mode and are generally better on ARO, just when you usually need sniper rifles.
>>
>>47385362
most people dont have a choice
>>
>>47385362
MSR is better functionally because of DA, but the SWC cost is really shitty and means you need to be picky about who you make your ARO turrets.
>>
>>47385362
DA at B2 (B3 if linked) is deadly even in ARO. They even get Stun mode now, which is nice.
>>
>>47385618
>>47385574
Keep trying to justify paying 1.5 SWC for a LI/SK ARO piece
>>
>>47385654
I will, thanks. My Malignos sniper has served me well. The ability to take down HI with a single shot and get a second die to fuck up littler dudes with shouldn't be underestimated.

It really isn't worth triple the SWC of a normal sniper rifle though. Could be worse. At least it's not a K1 sniper.
>>
>>47382633
I mean, they could take inspiration from the Factions from the RPG. So just take all of the minor nations and small sub-factions, and turn them into a force. It is sort of a benefit of the skirmish scale, factions don't have to be capable of putting together full armies but simply the black ops, shadowrunner-style special operations groups.

Ariadna Antipoda when?

>>47383040
I thouht the O-12 Peacekeeper army was going to just be made-up of portions of all of the regular factions, as a sort of Humanity's Finest sort of Deathwatch, Infinity-Style.
>>
>>47385268
>JSA army
>No Shikami Solo
>No Shikami Duo

Shamefur dispray.

>>47373446
That's a beautiful kind of ugly there, Kazak. If you're typically the 'Double Autocannon Guy' make sure that you deploy your Ambush Camo tokens so that it baits them into thinking you've got Tankhunters in sniper nests. Can help waste some orders if you go second b either tricking them into avoiding them, or wasting an order or two do discover a non-existent model.
>>
>>47384737
The thing that annoys me the most as a Kazak Sectorial player is simply the fact that we're now definitely not going to get something like a Suvorov or Rasputin Lhost Recreation, and our only named character so far is a really neat fluff character, but kinda shitty on the tabletop. If only he didn't have such a fuckheug base. The Sil 4 is such a pain in the ass. Or if the Vet Kazak AP HMG Lt wasn't such an obvious choice for that delicious 1 SWC cost.

Speaking of which, while I do love the discount and default Mimetism on the Vet Kazak, I hate that we had to lose the Doctor option in the process. Was honestly one of my favorite loadouts, after the AP HMG.

Hoping we get a named Vet Kazak, or perhaps a Tankhunter? Just don't really know what to expect, though I do know what to hope for.

>AVA 4 Vet Kazak
>Non-Camo Tankhunters in order to make them Linkable, similar to Scots Guard
>AVA 3-4 Spetsnaz
>Maybe AVA 5 Irmandinhos
>AVA 2 Assault Packs
>AVA 5 Scouts
Would be nice for a Minelayer option on Scouts, too. And maybe either an Infiltration, Airborne Infil, or Combat Jump option on a Boarding Shotgun Spetsnaz, perhaps losing Mimetism in the process.
>>
>>47386376
Haris of TH with mimetish would be awesome.
>>
>>47386376
The guy in N2 Ariadna pic (the one with Uxia) is supposedly one of the original RPG character of one the creators. Vasiliv I think was his name.
>>
>>47386564
Yeah, that would be pretty great. Really, anything that allows for B2 Autocannon AROs would be delicious.

One thing that's going to definitely be weird is the adjustment of playstyle that I'll end up having to deal with when going from a non-existant Sectorial to an actual one. As of right now, my primary MO is getting my boys into position and then ending a turn with a Command Token to send 3-4 HMGs into Suppression, to create some impressively durable Vets, Tankhunters, or Spetsnaz. Between Mimetism/Camo, Cover, and Suppression, anyone taking a shot at them is taking -9 without even considering range bands, and they're tossing back 3 shots.

But once I can actually make Link Teams, I honestly don't know about trusting in the B2 AROs comparatively. While the change to range is definitely going to be nice, losing the -3 as well as another shot will take some getting used to. And I don't even really have the option of Suppression for anyone that's linked since that breaks Links.

>>47386673
Yeah, but Vasiliy is just a Line Kazak with a ML. And I really don't need or want a SWC-heavy Line Kazak Specialist. I already have 10 point FOs, and the SWC is much better invested anywhere else.
>>
>>47386203
>Ariadna Antipoda
That... could be pretty interesting, but given how easily it seems like Ariadna is dealing with them, I dunno how effective they'd be on the table. Probably would fight a lot like Caledonia, with an Alpha working a lot like Wallace to turn what would probably normally be a mess of Irregular, Ex. Impetuous models into something more coherent. And would open up some interesting tactical choices as the death of the Alpha would turn them back into a chaotic mob of erratic space werewolves.

And since I remember the Tactical Bow mentioned that they see usage by Antipodes, it wouldn't necessarily be pure melee.

Would certainly be neat to see what they would do with that. A terrifying bastardization of Caledonian leadership, MO-style in terms of probably a small number of Orders on a limited number of large infantry, and a Japanese-esque focus on Camouflaged Stealth.
>>
>>47366690
Marut because she is pure, untouched by human hands or mind, the TAG of choice for based 2D waifu'ing. Manned TAGs and Combined degeneracy have no place on an enlightened image board.
>>
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>>47387100
>Marut because she is pure, untouched by human hands or mind
That is until a bunch of tattooed Mexicans or a sneaky nigger cover her in sticky white goop. From their ADHLs.
>>
>>47375782
What do you find yourself having trouble with? What sorts of missions do you play?
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>>47387187
>>
>>47387187
>>47387278
MODS
>>
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>>47387304
MODS CAN'T HELP YOU NOW
>>
>>47386376
I fully expect to be able to add a Vet Kazak to a Line Kazak link to as well, especially now that Greys have set the precedent in CHA.
>>
>>47387654
>5 models link with BS 13 AP HMG Heavy Infantry with mimetism as a leader in less than 90 pts
That'd be hilarious.
>>
Is there anymore to get separate bits? Wanted an intruder helm for a conversion and I'd rather not end up with an extra body. I know there's those splitbox deals but unfortunately the only loose bits he sells are spec ops stuff.
>>
>>47387771
Pretty sure the Intruders head come attached to the body...
>>
>>47388427
Well looks like I'm slaughtering an intruder then.
>>
>>47387304
Silly, planetsider. The Moderators are on Bakunin.
>>
>>47388446
The Nomad Vortex comes with a similar helmet option you may be able to get hold of.
>>
>>47387654
Holy shit, this would be a dream.
>BS 16 Vet with a B5 AP HMG, 4 Arm, NWI, and Mimetism.
>>
>>47387654
I don't think that will be a faction wide specialty, though.
>>
>>47382256
Magisters don't do objectives.

You'll want De Fernsen, Hospitallers, Father-Knights or at least Order Sergeants for that. And those cost either points or SWC or both.

Now you can put that Hospitaller Doctor into a Magister link, so that's cool. Or send a Father-Knight duo.
>>
>>47390570
Well, it seems like a given that the Kazaks will get Mimetism Tankhunters following after the tradition of the Scots Guard which will probably be Duo or Haris, and then you've got
>Scouts, unlinkable and unlikely to change
>Spetsnaz, unlinkable and unlike to change
>Vet Kazaks, probably linkable Core or Haris for extra .5 SWC
>Dog-Warriors, maybe Duo linkable?
>Link Kazaks, definitely linkable

That doesn't really give them that much in terms of possible Linkteams, especially compared to other factions. And if they're going to get Tankhunters in the style of 1st Battalion Scots Guard, I don't know why they wouldn't also get the Vet + Garrison gimmick as well. Plus, Vet Kazaks are mentioned in fluff to work closely with Line Kazaks in ever-day operations.
>>
Does a fireteam still auto reform if the linkleader is healed on the same turn he went down?
>>
Whoa, Black Betty, Tikbalang
Whoa, Black Betty, Tikbalang
She really gets me high, Tikbalang
You know that's no lie, Tikbalang
She's so rock steady, Tikbalang
And she's always ready, Tikbalang
Whoa, Black Betty, Tikbalang
Whoa, Black Betty, Tikbalang
>>
>>47391182
I'd love to see something like this, but with Jotum and Joan attempting to sit like a proper lady on his shoulder.
>>
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I get the feeling that the Druze is way too fiddly to really do the model justice with my skill level. That shirt in particular is a nightmare to work on, there's way too much stuff obscuring it.
Also, what are you guys working on? Any minis you've been struggling with?
>>
>>47392201
ganguro druze
>>
>>47391378
Would make more sense with a Seraph.
>>
>>47392235
Hard to sit on a Seraph.
And Hospitallers are based on Svalarheima, so why not.
I just want my jolly giant with little Joan pic.
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>>47392201
I still havent decided on the colors for my Druze Gal. All I know is that I want Yellow on there somewhere.
>Any minis you've been struggling with?
Currently painting over some of my old Aleph models. The paintjob on them is awful, but I dont feel like stripping and redoing them completely.
>>
>>47392315
I wish I could paint as well as that, desu. I've been practicing but never feel like I improve.
>>
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Oh and I made some tokens. Thank Aleph for that token sheet generator!

>>47392264
Ah true. I think she would look really cool standing in front of a Seraph posed with her hands on the sword pommel.

>>47392336
Keep a previously painted miniature around, and revisit it some time much later after you get a lot of practice. If you see an improvement between the old and new, then you'll know you're at least getting better. I still have some of my old drawings for that reason.
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So, me and a mate will both be starting up once we both get off studies or jobs and get some vacation days.
I'll be Haqq, he'll be Yu Jing.
I have preemtively already ordered my model so i have some extra time to get around to painting.

This will basicly be our lists for our first few matches, and i just wanted a second opinion to make sure it seems a fair match.

Also, i'm having trouble reaching his 264 points. Is there anything reasonable i could convert my two left over models from the haqq support box to ?
>>
>>47393847
It's always a Shamefur Dispray when a YuJing player doesn't run a Shikama. This is no different.

Also, illegal list on yours. 10 Orders per Combat Group. And he isn't using nearly enough SWC. And in general, I do not recommend playing Infinity at that high of a points value for your first few matches. Start low, like the Escalation Leagues. 120, 150, 200, 250, 300. Maybe spend a little more time at 150-200 with a Classified Objective or two, and perhaps even mix up Annihilation with some rudimentary objectives.
>>
>>47393847
How could that possibly be a fair match? The entire reason things have a points value is so that you know if it's fair. If the points of each list aren't the same within 1 or 2 points, it's probably not going to be fair
>>
>>47393944
He has some weird tastes when it comes to YuJing units. Likes some, HATE the others. He might not like the Shikama.

And yeah i noticed i should have placed a Nuffatun or Ghulam in a second group, sorry about that.

The idea with escalation league might be good.

addendum question; how does spec ops units work ? i'm guessing they're only allowed in certain scenarios ?
>>
>>47394033
First, what points value are you looking at, for starters i would recommend 200 points. Spec ops are typically only used in ITS tournaments that specify their use, or by players who miss the entire, each list is good at some things and bad at others, thing infinity has going on.
>>
>>47394141
we'll probably swing around the 150 to 200 point limit until we get a hang of it.

And thanks for clarifying how spec-ops work.
>>
Which faction has the best T&A? I'm trying to decide what models I should buy to paint. (I just do the hobby stuff, I don't actually play any of the wargames I have minis for.)
>>
>>47394711
Aleph has nice tna from both male and female minis, because everyone is wearing skintight suits or servo armor. Also Nomads have butt nuns.
>>
>>47395220
Thanks! I started looking through the minis in the catalogue linked above and all the models from all the factions look pretty ace. I'm not sold on the weird, fat, child robots that seem to accompany some units but otherwise I love it.

What's the backstory to all the werewolf / wolf-men units mostly in Ariadna? Are they genetically engineered?

In fact, is there a lot of backstory, novels, 'codices', etc. to read and get a hang for the game's setting?
>>
>>47395455
They live on a planet where the some of the inhabitants are werewolf like creatures called Antipodes. They have a pack mentality and the larger their tribes are the smarter they are. Also their bites are infectious which is how their genetics are passed making sure the strongest Antipodes spead their genes. Something like that. I'm trying to recall it from memory.

They did not like the stranded humans and went to war againdt them. Whenever a pregnant women would get bitten, the child is infected by the Antipode genes which is how you get a Dog-Face. Dog-Warriors are the giant werewolf form when the Dogfaces get pissed off.
>>
>>47395455
Also the official background is in the physical copies of the books. Also each individual units will have their own descriptions in most online stores.. But you can also find faction articles at sites like http://www.data-sphere.net . And I'm sure there's a podcast or two out there that discusses the lore.
>>
>>47395455
Related to the native inhabitants of Ariadna, actually. Those wolf-like creatures have a viral bite. Amongst their own kind, it mutates the losing fighting into a genetic copy of the stronger. If one of them bites a pregnant human, on the other hand, you get effectively a werewolf. The bulky, hairy humans, are Wulvers. Offspring of a human and a werewolf.

>child robots
Most likely helperbots. They act as an extension of a doctor or engineer. A remote controlled set of hands, so to speak. Assign a few to a healer or engineer, and they can hide somewhere safe while the little bugger runs out into fire to rescue people.

>backstory
There's just 3 books ATM. The core book, Human Sphere, and Campaign Paradiso. They all have rules and stats in them, although THOSE are available free from the website. At the moment, that's it, fluff wise. Although there is a fair bit of it even without novels, etc. Oh, and the Dire Foes boxes have short fluff exerts in them.

The Core rules have everything you need to know about the setting. HS adds in more detail about the world, and Campaign Paradiso deals with the progression of the war, and the introduction of the Tohaa.
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>>47394711
I'm going JSA for that sweet robot ass.
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>>47394711
The best is Haqqislam, the most is Nomads.
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>>47396341
Any chance to post this is a chance I will take.
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>>47396341
I'm way too brown to collect Haqqislam and not end up on a list somewhere unfortunately. I ain't even religious, but there you go.
>>
>>47395891
>tfw so little tohaa ass.
>>
>>47395660
And then you've also got people like the Wulvars that are what happens when a Dog-Face and a human mate, leaving you with a creature that's roughly the same size as a human but in a permanent-but-lesser state of hulk mode as a true Dog-Warrior.
>>
>>47396693
2*1000=2000*1
>>
>>47396367
>uneven grid
>focuses on quantity not quality
>40gay

pleb tier

>>47396341
>nice pixel perfect grid
> Achilles and Marut arses
>standard background theme
Patrician arses
>>
>>47396693
Keesan, Igao, Rasail and all the female Kamaels have nice asses. Hatail isn't too bad either.
>>
>>47397903
>rasail
Yep, especially in dat Rasail art in the book
>>
>>47399708
>dat Rasail art in the book
You mean HSN3?
>>
>>47399981
yeah in HSN3. it's also on the box
>>
>>47397903
Gorgos too. Symbiont tends to make curvy butts
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>>47400042
THAT FEEL WHEN IT'S IN CALL HASN'T OCCURED FROM MY LGS
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This world was too dirty for you, sweet prince. I just hope one day the Exrah will return. I mean, sure, the InSectorial got nuked. But you're cockroaches. Y-you can shrug that off, right? R-right?
>>
>>47393847
Cut it down to neat, orderly 200pts, both of you. Is this your first time with a miniatures game?
>>
>>47400375
Capitalism never truly dies. They'll be back, it'll just take a while. Hopefully with better sculpts (except Cassie, he's perfect) and non-bullshit Vector Operators.
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>>47387100
>>
>>47386241
Why would I play shikami when I have three robot geisha waifus, senpai?
>>
>>47400953
Nice, but you forgot to make it looped.

Also as a Nomad player I will admit Yudbots are the cutest Servants.
>>
>>47400956
Because waifufaggotry is pretty pathetic. Clean the glaze off of your figs.
>>
>>47401033
But how else will I get the cool blacklight glow effect?


Joking aside, I was looking for a way to have two links and noticed that Karakuri have Haris. Also come 3 in a box, so that makes it easy to assemble such an army.

Shikami will have to wait for their models to drop; what if they look like ass?
>>
>>47401033
Dogged and remote presence makes a really hard to break combo though, especially on a specialist with total immunity. The extra weapons don't hurt either, though DEPs unfortunately can't benefit from the burst bonus of being linked.
>>
>>47401128
>>47401033
I guess if you juggled points a bit you could replace Domaru with Shikami. Which would probably make a bit more sense, as Domaru are here only as a bit expensive suicide unit and Shikami seem scarier. Although they also cost almost twice as much as Domaru.
>>
>>47374421
Almost missed this one. Noice man.
>>
>>47401128
Flashpulse does though. That's an ARO that can be as devastating.
>>
>>47375195
>cubes and command tokens
>>
>>47400945
Aren't the current cockroaches in fluff gommies?
>>
>>47401528
The current Exrah? Nah. The EI just destroyed the Concordat for trading with humans and hired the next largest corporation instead. The Commisariat is still capitalist as fuck.
>>
>>47387214
Low order count or rather inefficient use of orders is my main problem I think. For example: I really like the naga minelayer, especially his boarding shotgun, but often find myself in need of a specialist that can start further up the board (but the assault hacker profile lacks the punch of the boarding shotgun and tends to get killed)
Similarly, the dakini hmg on its own struggles to take out enemies, but if i buff it with supportware it puts a bigger strain on the order pool (doesn't help that it's apparently cursed and seldom survives my first active turn when it tries to shut down a sineater or something, that keeps me from advancing to consoles and stuff). Maybe I'm using it wrong?

The posthumans usualy do very well (especially in the one hsn3 game I played so far), but everything I do seems to be reactive, like I'm on the backfoot right from the start.

My biggest problems are linkteams with some kind of nasty weapon (missile launcher), that just shut me out of like half of the battlefield and crazy koalas with similar area denial. It just seems to me, there are no really expendable pieces in my force, that I could use to clear out the koalas, and nothing that can stand up to the links and not only survive but much rather remove the threat.

I'm still pretty new, so I don't recall all the mission names, usually there is buttons to be pushed and/or quadrants to be held.
>>
>>47401942
Aleph doesn't have cheap, expandable units. I find your AD to be one of the best in the game, deploy him in a position that will get you one on one against a member of the link team and slowly whittle the link.
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New Bashi Bazouk
https://m.youtube.com/watch?v=6Mte10Eqe9g
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Looks alright. A bit boring, but a vast improvement over the original.
>>
>>47402457
Well, but honestly it's just Ragick with different head.
>>
>>47401942
>but the assault hacker profile lacks the punch of the boarding shotgun and tends to get killed
The obvious solution is to take both. They're AVA2 and fantastic infiltrators, after all.

>Dakini HMG
Meh. The thing to remember is that the end of the day the Dakini is a line troop. Mimetism and supportware is nice but I wouldn't take it as your primary rambo. I sure as hell wouldn't go up against a Sin Eater with it, those things put out the nastiest AROs in the game.

>missile launcher
Try to kill the less nasty members of the link team first. Few people are dumb enough to leave the link leader out where they can be shot, but combis and shotguns can easily be outranged and destroyed by high burst weapons. Once you get rid of the +3 BS you've got more of a chance since it's optimally 4 dice vs 2, and once you get rid of sixth sense then you're free to do awful things to the entire link. Templates also help, as do things that don't require direct confrontation like mines and spec fire grenades (though ALEPH doesn't get much of the latter)

>>47402434
Not bad. I'd want it if I played Haqq.
>>
>>47402434
>>47402441
>>47402457
It would be a dull, derivative design... But those wings sell it.

Also Haqqislam boarding shotguns are huge, jeez. I know weapons tend to be a tad oversized for easier identification, but still, this looks like it could be a grenade launcher or an HMG.
>>
>>47402464
Well, no. Only the jump pack (backpack, wings, and chest harness) is the same as the Ragik. Everything else is newly sculpted. The reason it's boring is the because the pose is lame. Hopefully the the more useful profiles will get an interesting pose

>>47402475
Yeah, the haqqislam boarding shotguns have always been much larger than other shotguns.
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>>47402475
I originally thought it was some kind of outdated combi rifle and that's why it was so big. BSGs are generally pretty small, even compared to combis.
>>
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From the kickstarter page.

An Action Scenes preview was supposed to be added, but I don't see it in my files and I do have Core Book in my pledge.
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>>47402584
>outdated combi rifle
To me they do look more like futuristic tommy guns.
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>>47402457
I still like the old female Bashi Bazouk, tho. She's a cutie.
>>
Not /pol/shitposting, but only I found haqq origins in fluff some sort of dropping of current muslims?
>>
>>47402457
Well that's a nice models (but pose almost a clone of last Ragick).
Shit, I have another Infinity-Overwatch conversion idea, but don't have time for any of them.
>>
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Gave one of the alternate colour schemes from HSN3 a shot.
I think it'll do, stands out without being ridiculous.
Not sure what colour to make the base though.
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>>47403004
IMO, but instead of skin colour looks like AT-43.
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>>47403004
Make it metallic or concrete, but greenish with moss and other growths.
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>>47400777
Nah we're not first timers. Long time 30k/ historical games experience.

>>47402434
All of my yes. I knew i made the right choice with waiting for the new sculpts before getting some Bashi Bazouks for my Haqq's.
>>47402457
I think the paint job is what makes it so dull
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>>47402972

They are essentially yet another sect of muslims, only calling themselves more 'humanist' even though they openly practice slavery, have their own bunch of fanatic killers, etc al. They are also kinda like gulf states space-OPEC, and they treat their pleb workers the same way.
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>>47403207
>they openly practice slavery
I've yet to find any info on that, aside from Ghulam literally translating to "slave".

But yeah, they're a bit of an old timey Muslim exotinc trader stereotype, especially with controlling Silk trade and a pirate sectoral. They're like a space version of an old adventure book or kids movie Middle East.
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>>47403252

Read up on the janissary then. Clearly, making obedient (child) slave soldiers like the LRA is considered 'humanist' behaviour.
>>
>>47403207
Theyre more humanist in that they arent like the fundamentalists on earth, and that their military emphasizes the human element over machines like REMs and TAGs. And obviously they're pioneering in medicine. Also women arent forced to cover themselves, and the hijab is more of a fashion statement.

That said there's still of the slave stuff, hassassins, etc etc. Aint denying that.

>>47403252
Ghulams arent actually slaves in the fluff. Theyre just the basic infantry. Janissaries, however, are made up of "donated" children who are trained to be power armored religious soldiers under the guise that they're getting a better life. They also have their Cubes removed.

Also Haqqislam employs mercs like Yuan Yuans who profit from pillage, rape, and slave trade
>>
>>47403207
>They are essentially yet another sect of muslims
Yeah, but in fluff they are sufis (both sunni and shia hate them and want to behead all of them).
>>
>>47400042
Anyone here kind enough to wack done the fluff for the tohaa commandos and the symbiobug unit?
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>>47403409

They have to go north korea style human wave armies because of low tech reasons due to their focus on biological wa...er sciences. Also because its probably cheaper, at least when most of the expendable troops didn't actually have a cube in N2.

Also, excessive solar radiation is hazardous.

>'donated'

Many of whom ended up in their clutches because of those sanctioned slave raids in the first place.
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>>47403062
That I can do, dirty and mossy. I'm lazy and can manage that with washes.
>>
Hrm. Not used to the new ArmyBuilder yet, so here's the code for my Steel Phalanx list?

OwBgTAPgzCIdBGApMArCJZWoGxIIR45aYICcUBCwSOUeYYCG+CAHLVDYwmAarTAAWUmxr4SOISMZhxlYnyZtk+BY1Et1S6mQJ9iyJsBGtkdDEzJ6AAnaA===

Just curious if there's any efficiency tweaks for general play.
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>>47403530
>Sukeul
Vaarso Battlespeak Notation: To Neebab numerologists, the double-zero symbol followed by a seven stands for a double-edged sword, sharp and powerful and capable of striking true in the name of justics and truth, but also a prospective tool for evil. In keeping with the duality of its nature, this number is associated with the gray areas of intelligence operations and those who inhabit such a fine line. However, by integrating it into the tail end of the number twenty thousand -- itself linked to the return from far-off places bearing arcane knowledge that sheds light on the spirit world -- a new numerological motif can be ascertained. Number Sukel(20,007) foretells this wekl-honed blade will be wielded by discerning experts who will unleash its destructive powers but never espouse either end of the balance.
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>>47403746
Profile: They say old soldiers never die. Well, the Sukeul Commandos are formed by nothing but dead soliders. Every one of its members is a veteran operative, a fatality of a past conflict whose skills were too precious for the Trident's High Command to lose. They have all been recovered for the combat experience, and the only way to wring out every ounce of it is to keep deploying them. Each of their number has their own tactical specializations, so they get their pick of the crop when it comes to combat gear and armament. As highly trusted agents, they are responsible for the most dangerous Direct Action operations of all, those that fall under the designation Contact and Death, usually too classified to mention. Judging by their past performance, these veterans rarely fail to deliver violence and destruction where it is needed the most. Their record sheets are brimming with extraordinary actions and massive body counts, but the details are known only to a select few with the appropriate clearance. On the battlefield, Sukeul commandos never relax their trigger fingers, firing at will but maintaining startling levels of precision. They laugh in the face of heavily armored assault troops and TAGs alike. They will make an example out of any proud soldier stupid enough to stand in their way. They know every trick in the book and every shortcut to mission cleared. Sukeul never fail. They are the best of the best and anyone on their sights is about to learn that lesson for good. The leverage the experience gained in past generations and former lives to push a little further every time. They are the dead that always come back, and always come back to win. This is a superb unit whose members are self-sacrificing, but sordid. They have aquired a taste for blood that guarantees conclusive results mission after mission, gunfight after gunfight.
>>
I played a game yesterday and my opponent was looking for somewhere to land some cheeky Nomad AD troop.

He looks at my 8 point repeater remote.

"What is that"

"A repeater bot, it's shit, it has a flash pulse and no guns"

"I have a HMG, what could go wrong"

Cue the remote crit blinding him, and then on my next turn a Su Jian finishing the job by running behind him.
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>>47403762
>007, you might die, but you'll always be back, even if you have a new face
>Tohaa gets future James Bond

?Problema, Ingleterra?
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>>47403746
>>47403762
Thanks :)
>>
So has anyone here ever used a Zhayedan, or even seen a Zhayedan used? They seem to have fallen into the same pit of forgettability as the Ahl Fassed and Securitate, but they don't have the excuse of being a worse version of another unit or being generally awful. The marksmanship loadouts actually seem pretty cool and useful, but I've never seen them played.
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>>47403803

Getting stunned is pretty brutal now, especially when the drop troop doesn't have BTS to begin with.
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>>47403991
No one uses them because of multiple reasons. They have no model; they have no sectorial; and they fill a very small niche. Although, using the Breaker Rifle with Marksmanship L2 forcing two saves is really neat, just expensive.
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>>47404186
>they have no sectorial
they'll be a caliphate link team
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>>47404267
They have no sectorial NOW.
>>
Why did no one tell me hassassins were so fun to play.

Hope i can still bring atleast one when the caliphate sect comes out.
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>>47401077
Just use Wrath of Kings Ashmen Hakar. Also, Shikami have Duo as well, which will still give you two Links if you're playing JSA. Only costs .5 SWC to get it, too. And you can swap between Contender and Combi Rifle, while you advance your Super Jumping, Climbing Plus, ODD, Martial Arts Lvl 3, Kinematika Lvl 2, AP + DA CCW SPECIALIST team forward.
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>>47403004
>alternate colour schemes from HSN3
Don't suppose you have something to share with the class?
>>
>>47404705
You know, I still think Karakuri Haris + Domaru duo is a slightly better deal. Sure, Shikami have climbing plus and ODD, but at the end of the day they only carry Combis and Contenders. Meanwhile the other two give me a Spitfire and Mk12, the latter at B5.
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>>47366001
>Not Haramaki/Domaru core with Karakuri haris.
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>>47404849
I dunno how you're getting B5 on the Mk12, 3 Karakuri would just boost it to B4.

Also, you're talking about something that costs 173 for five models compared to two for 93. Five non-specialists, I feel like I have to add. If you're ever playing ITS missions, the ability to have a Shikami duo popping around the board like the demon-ninja-samurai that they is absolutely priceless, especially in a JSA army. Your specialists are pretty much, what, Ninja Hackers, Doct/Engineers, a CoC Kempeitai, and Garrison troops. Shikami fill that void, and do so magically. They can get literally anywhere you want them to be, can Stealth their way into amazing positions, and with AD+DA at CC 13 + MA Lvl 3, they can pretty easily tear into people they catch unaware.

Oh, and Nimbus Smoke because fucking MSV2.
>>
Thinking of this for ISS. Kuang Shi link, backed up by links and remotes.

-Group 1-
Celestial Guard (Control Device)
Kuang Shi (BS)
Kuang Shi (Chain Rifle) x3
Su-Jian (Spitfire)
Wu Ming (Haris, Chain Rifle)
Wu Ming (FO)
Dakini
Celestial Guard LT

-Group 2-
Imperial Agent (CoC, Haris)
Bao Troop (Multi Sniper)
Bao Troop (MSV, BS)
Celestial Guard (Hacker)
Chaiyi

SWC 6, 299pts
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>>47405061
What missions?
>>
>>47405069

Firefight is the next game, but I suppose you could think of this as a generalist as we adapt to HSN3.

Wondering if Bao MULTI is just too costly.
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>>47405054
>I dunno how you're getting B5 on the Mk12, 3 Karakuri would just boost it to B4.
I thought it had B4.

>Five non-specialists, I feel like I have to add
All Karakuri are Forward Observers by default.

So instead of 2 quite expensive ARM3 HI specialists I get 3 slightly cheaper ARM3 specialists with Remote Presence and Dogged on top. Not as quick at getting over obstacles as Shikami and slightly easier to hit, but a bit harder and with bigger guns.

It's just a matter of preference at this point.
>>
>>47402305
>one on one
Hmm... I do love my Ekdromoi (bought them örimarily for looks and haven't used them very often), I'll give it a try, thanks. Last time though thd whole link was prone on a roof, with only the missile launcher killing me from his vantage point, and I just couldn't win the f2f rolls.... but an ekdromos with chainrifle could take care of that, maybe

>>47402474
>take both
Yeah, I did once and they both got eaten by haramaki link and a yojimbo's crazy koalas, respectively .... but I'm probably too negatively biased by such unfortunate events

> Dakini and sin eaterl
I probably ask too much of my little bot, it's just that I don't know what else to do with him other than using the range and dmg on his HMG to clear out the things that keep me locked in my deployment zone. I don't want to run crying to the Phalanx for help (phoenix comes to mind) I want to keep a primarily Vedic force.
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>>47405131
Ah, didn't realize that they were all FO's, my bad. And yeah, mostly just a matter of preference. All crowded as our boards at, the movement of a Shikami would be worth its weight in gold alone, even without taking into consideration something like Nimbus smoke.

Also, as anyone whose played against an ALEPH linkteam can tell you, trying to stop Shikami that are Move + Dodge Smoking will be a nightmare. -6 BS against a 17 Phys roll while they are laying down a line of smoke to move the rest of their troops behind later that turn is frightful.
>>
Consider:

Yuriko
Kempei BSG
Keisotsu Lt
Keisotsu HMG
Keisotsu HMG
Shikami Duo
Shikami Combi
Karakuri Haris
Karakuri Mk12
Karakuri Mk12

297/4
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>>47405232
Could work, could work... And all those link teams give nice order efficiency. Although that's giving up on infiltration.

I get a feeling the liberal distribution of Haris and Duos was a way to make spam lists less dominant.
>>
Rules query

If I am 9" away and behind you (out of LOS) I can shoot you in the back and it's a Normal Roll, right?

If I am 7" away you can Dodge at -3 because you can't see me but I am in ZoC?
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>>47405318
>If I am 9" away and behind you (out of LOS) I can shoot you in the back and it's a Normal Roll, right?
A normal roll, but they can make a Physical roll to change facing.

>If I am 7" away you can Dodge at -3 because you can't see me but I am in ZoC?
Correct. -3 to the Dodge roll for lacking LoS to your attacker.
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>>47405346
Thanks.

Also all this Domaru talk makes me want to run this in a 200pt tournament and lose on objectives in a glorious spree of cleaving evil:

Karakuri Combi
Oyama
Domaru Spitfire
Yuriko
Kempei BSG
Keisotsu Lt
Keisotsu HMG
Keisotsu FO
Tokusetsu Eisei + Yaozao
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>>47403803
Fugazis are, hands down, my favorite PanO unit.
>>
>>47405449
Hell, more power to you for running kill lists. As I mentioned upthread, my Kazaks managed to draw a mission that I killed 267 and lost 97 because I ended up forcing a retreat before I could capture the final objective. Crushing draws definitely count as moral victories. Plus, I'm looking into my second army being ASA which means I'll be forced to much the same tactic as that. .5 SWC for a FO. Fucking ow.
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>>47405449
Actually, I don't think they can roll to change facing, if they survive they just turn without a roll due to Warning rule.

If they survive, is the key.
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>>47405536
That was what I assumed to be the case, but wanted to be sure.
>>
>>47405318
>>47405346
Not quite.

If you attack someone in the back, from over 8 inches, your attack will be a normal roll. However, at resolution, if they didn't activate with an ARO, they may declare Warning!, which allows them to rotate LOF to face their attacker. Warning! does not require a roll.

Exceptions include attacking if you attack with a template (can declare Dodge at a -3), they have another trooper that declares Alert (allows trooper to Change Facing, a -3 PH to rotate LOF and contest the attack), or they have Sixth Sense Lvl2 (can react as if they weren't facing the wrong way.

If you shoot within 8, they can declare Change Facing, unless you attack with a Silent weapon.

Exceptions are like above except Sixth Sense level 1 applies as well.
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>>47405942
>However, at resolution, if they didn't activate with an ARO, they may declare Warning!, which allows them to rotate LOF to face their attacker.
That is untrue; Warning! is for when an ally in a trooper's ZoC goes down and the user did not use an ARO.

Given example:
>The unlucky Fusilier Angus suffers a hit from a Grenzer sniper positioned far away. After performing, and failing, the ARM Roll, Angus enters the Unconscious state. However, the Fusilier is inside the Zone of Control of his inseparable Fusilier Bipandra who was not able to react before as she had her back to the Nomads sniper. So, before this Order ends, Bipandra can declare a Warning! and spin around to place the Grenzer in LoF.
>>
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As someone who always insist on people resizing their photos, forgetting to do so is quite embarrassing.

Let's try again, first a Brigada.
>>
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>>47406091
And second, a Wildcat. It's the one with the mismatched arms. Thankfully the other one seems to fit perfectly.
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>>47406025
And if they survived the attack. It explicitly states in the requirement if they did not survive the attack. they get to change face for free.
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>>47406128
If they DID survive, sorry.

>The trooper cannot be activated by Order or ARO in the same Order.

>An allied trooper inside his Zone of Control or the trooper himself must have been targeted by an Attack.
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>>47405942
If a unit fails a within 8 inches change facing roll, does it still get to turn around for free if it survives the successful attack? Or does your unit only turn if you take no action?
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>>47406168
No, it performed an ARO, it gets no Warning movement.
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>>47406304
Wait, then what's the purposing of rolling Physical to try to change facing? It'd still be a normal roll for the attacker, but now you're just risking both being shot and failing to turn around.
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>>47406304
Alright interesting. So if your Jotum gets hit from behind by some dude with say a light shotgun, you might just want to take no action so you can guarantee the warning change facing for the next order.
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>>47406326
Change facing is actually a dodge action. It becomes a face to face against your PH-3. I guess it's representing your sudden movement maybe throwing off their aim.
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>>47406326
Because you can contest the roll and make him roll higher than you, and potentially beat his rolls and not get hit in the first place.
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>>47406349
Potentially, but then they might simply exploit this turn by assaulting you from what was your front and is now your back.
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