What system would you pick to run a game about sneaking, backstabbing, and overall being a shady bastard?
>>47321014
DCC RPG with an all Thieves party.
It's probably the only RPG, and surprisingly enough in a D&D-inspired game, where the Thief's skills didn't make me outright angry.
GURPS
GURPS, we are doing exactly this
Probably Fate Accelerated, using the Leverage-style heist rules and the Assassin's Creed-inspired infiltration rules (both from the Fate codex).
Maid
>>47321168
Can you share what you´re using? I´ve never messed much with GURPS and it kinda intimidates me
>>47321014
Best game of my fucking life.
>>47321014
I hear good things about Blades in the Dark
>>47321014
>Implying Garrett ever backstabbed anyone, literally or figuratively
Keepers don't count. All he did was quit their stupid club
>>47325273
Funny because he is the one true Keeper.
>>47321014
Here you go. Theif: The RPG
Though really, its about tangible risk and reward If there is an excuse to power through it, PC's will. If you make them use other options through the need to avoid risk, and your provide a reward for such fuckery, it makes itself happen.
The latest Thief game gives some good insight to this. He actually has a convo with an associate about the avoidance of risk, and hows he's a thief, not an assassin.
Also, the Gentleman Bastard series by Scott Lynch (Lies of Locke Lemora, The City of Thieves, etc) is a fucking amazing series following a troupe of professional thieves and conmen in a fantasy Not!Renaissance Italy.
>>47325501
HOly SHIT fucking great.
Its true... /tg/ is good again?
>>47323760
Not him, but Dungeon Fantasy for its many options and Tactical Shooting for using smokescreens and such works very well. It really is a versatile system with overall well done stealth mechanics.
>>47325501
>He actually has a convo with an associate about the avoidance of risk, and hows he's a thief, not an assassin.
He's been saying "I'm a thief, not a murderer" since the first game m8. It's basically his catchphrase
>>47326113
>"Im not a murderer"
>*Stabs with sword*
>>47326220
>killing anyone
>in a Thief game
The closest he comes to killing people is tricking the BBEGs into killing themselves (mussing with the Woodsie Lord's ritual, locking Karras' poison murder machines in their base before he can let them loose on the City)
The games even fail the mission on you if you kill anyone (aside from spirits, but that's not really killing since they're literally ghosts.)
>>47326356
One could say that is pretty much canon Garrett, depends on the player sure, but from cutscenes alone you can tell he does not shy away from killing someone if its self defence, and Burricks and Undead turn Garrett into a D&D fighter\rogue.