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Kings of War General
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Kings of War General thread. Feel free to ask questions or tell about what you're working on.

I working on a new Basilean army, what does /tg/ think?

Elohi Regiment
Paladin Foot Guard Regiment
Paladin Foot Guard Regiment
Paladin Knights Regiment
Men-at-Arms with spears Regiment
Sisterhood Infantry Regiment

Crossbowmen Troop
Sisterhood Lancers Troop
Sisterhood Lancers Troop

Bearer of the Holy Icon
Bearer of the Holy Icon
Priest with Bane Chant

1500 Pts
>>
Been a long time since I've seen one of these.

Condensed rules:
http://puggimer.net/documents/KOW_Ref_2-0.pdf
Books:
https://www.mediafire.com/folder/meedbza42sp4m/Kings_of_War
Errata:
http://www.manticgames.com/SiteData/Root/File/KINGS%20OF%20WAR/KoW%20FAQ%20and%20Errata%20290915.pdf

Recommended list builder:
kow2.easyarmy.com
Hit "PDF" at the top right for easy posting of your lists
Includes relevant special rules on the last page.
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Bump
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What did ever happen to the /tg/ homebrew for Kings of War?
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>>47314105
Progress stopped at the point of playtesting.

I do kind of miss that bird-slaver army based on the skeksis.
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>>47314105
I dunno, we had a healthy KoW population than did tonnes of things and with time we all started drifting.
>Tfw no more Iron elfs or Waste pirates.
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I've played about 30-40 games of KoW. The more I play the more I am persuaded that having the slower army is a real problem unless it has good shooting. It's hard to overstate how important it is to be able to choose the engagements.
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>>47315164
Do you think any army is too OP anon? Or any unbalanecd units?
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>>47315171
I don't know about OP, but Elves are relatively easy to play. 3+ to hit with Elite and high speed across the board is very forgiving.

Flyers need to be taken down a pinch. There were previous suggestions that a unit should lose the fly rule as long as it is disordered so that it can not simply hop to another vulnerable unit after taking damage. I think it's a great suggestions and it was considered for official KoW tournament errate that's on the way, but I think it was eventually rejected.

Also def6 flying individuals.
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Anyone is using homebrew rules for they armies? Like more spells or extra options for units and heroes.
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>>47314979

I'm about here and there. My local community just ended up not being big enough for real play testing so I kinda stalled out on the bird men and the Elves.
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Finished a Sons of Korgaan regiment recently.

Although, since taking the picture I have added snow effects to the base and it looks far better.
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>>47317789
>>
From the South Lands come 'Kangz of war n' shit'.
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>>47317900
>>47317789
Nice ilumination bro. I can't paint for shit but it seems a tight job.
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>>47318304
Thanks Man.

Here is my cavern dweller.
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>>47315207
The upcoming tournament pack will have fliers losing the "fly" rule when disordered
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>>47318599
Is it? Joyous news.

Individuals only score half their points in scenarios like invade as well? I thought that was a great suggestion.
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>>47318597
And King on Manticore (Chimera).
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>>47318624
Off the top of my head, the changes in the tournament pack:
fliers lose fly when disordered
individuals are worth half points in invade and dominate
bane chant requires 2 successes to grant piercing
Pharos are defence 5
limit 3 of the same hero/monster/warmachine
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>>47315171
>unbalanced units
So far the ogres shooters taken as a horde as an ally have left me a really striking impression, and a rather sore butt because it can make a whole flank a totally unpassable area. The Herd as a whole is really hard-hitting too.

Right now I'm tinkering with what I can do with the KoM army, especially a knight horde backed by a banner and a mage.
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>>47318654
Nice one, being eye-less does it for him, he looks badass. >>47318690
Any news about more rule pimping with units?
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>>47319361
I really wish you could pimp the monster for KoM, so many things you could do with it...
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I just can't be bothered to paint more 28mm guys up, its such a pain.
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>>47321805
I feel kinda guilty for using it only as a stand-in for my steam tank tho.
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>>47322947
>Not amassing 15mm or even 6mm minis to make true hordes.
The game let's you, and they are far easier to paint. The only but is than not many people play with minor scales for fantasy.
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>>47319361
I have used KoM knight horde and I only have good things to say about them. But they need lot of support and pathfinder is a must.

I'm waiting for my new minis right now,

>>47318690
I'm okay with all those, except warmachines. I mean, its understandable as many factions have OP warmachines (elves cof cof). But lot of other faction need at least 4 to be useful in battle.
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https://www.youtube.com/watch?v=RPUDhlq2bxk

Beasts of War battle report.

Warning: Contains Beasts of War and associated Norn Ironisms.
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>>47325060
What faction needs 4 of the same warmachine? Even Undead with be happy with 3 catapults.
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>>47325330
KoM. Using 3 still means they may do nothing the entire battle.

I have always invested 3-4 warmachines (if I go warmachine heavy) to see results on the battlefield. By restricting to 3 I would prefer not to focus on warmachines as 3 still means I could end up with useless shooting.
>>
WIP of my undead. Main inspirations were that swirly ghosts look sweet as heck, and I wanted an army that I could get to tabletop standard pretty quickly and easily. Never actually had an entire army painted up for a game of anything before (only played 40k when I was 13 or so and didn't have the attention span for it). This should give me something nice to play with while I work on my Varangur and Ogres.
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>>47325463
And the list, if anyone cares enough.
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>>47325427
3 shots a turn, with each hitting on a 5+ is astronomically unlikely to "do nothing" over a 6 turn game. I guess if they get taken out turn 2 then perhaps, but that'd be a problem with -any- artillery.

Even 6+ to hit warmachines (are there any of those?) are pretty much certain to achieve something over 6 turns.
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>>47318654
How do you do the scars? Sick work man. I only wish that my manticore came out like that.
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>>47325463
I like the conversion on the bottom left. I would recommend drybrushing the ghosts and such white, and maybe glazing with a light green or even day-glo to make them look nicer. You could look at the Nightstalkers list and see if that works, as that army is almost entirely focused around spirits, ghosts, living nightmares, and the like, with less shambling holding you back too.
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>>47315207
>>47318599
I think the flyer thing makes a lot of sense from a fluff POV too- a whole unit suddenly disengaging and flying off without any negative consequences is just a little silly.
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>>47325592
I'm astronomically unlucky then. Yes, on paper it sounds good 3 shots each turn on 5+ is not bad, but on the practice you always end up with dumb rolls, from rolling constantly 1s to the opposite.

>>47325547
What are you using as wights?
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>>47325852
The large ghosts. They are 2 water elementals from Descent, a reaper bones fire elemental, and Kingdom Death's The Watcher. Going to have some of the official Mantic wights, too- they're in the mail.
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Is it possible to have these threads once a week? Let's say Kings of War Saturday for instance? That might stop these threads from always dying and no one picking them back up.
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>>47325463
They actually look pretty cool, I really like the LoTR ghost like color.
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>>47325945
We could try, I Really like the game, but Mantic isn't puting enough efforts to make it big too. It's really a shame, with a bit of money injected in it they could do awesome things (like books or comics forpresenting the setting).
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>>47326208
Don't expect anything soon. They've got everyone working on Warpath's release.
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Empire of Dust concept art.
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>>47326208
Developing the setting would be nice. They put a lot into the dossiers and the tie in novel for Warpath/Deadzone which has helped flesh out the setting, while only a couple of short stories have been put out for Kings. Otherwise the rules are in good shape and they are spitting out models at a decent rate. I guess there is just more money in Sci-Fi games.
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>>47326208
>>47326556
I feel like I'm in the minority in not giving a shit about the setting at all. I'd rather have very little story, really. I'm perfectly happy to tell my own stories through play and campaigns with my friends, rather than having a company dictate it to me.
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>>47326591
Same. I like the your dudes capabilities that the thing offers. I can essentially make up my own faction within one of the 21 army lists, use any models I want from the obscene amount of companies who make fantasy and pre-modern historicals, and go to town without worrying about lore rape. I like that I can finally use my Confrontation figures again in a system that is actually supported.
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>>47326637
Myself and a friend actually played out a few battles between the races of the homebrew D&D setting we play in. Lizardmen that summon demons, imperialist human invaders, elves that use dark magic to maintain their beauty and corrupted the forests.
The one thing I don't like about KoW is the faction alignments- it's the only rule that's fluffy rather than functional, and forbids the Lizard/demon alliance. Obviously we went for it anyway, as it was just between friends for fluffy reasons.
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>>47326726
Technically it is listed as an optional rule, so for your own fluff discarding it is fine. It isn't even enforced at some tournaments. Their team matches at Adepticon didn't take into account that rule at all. I agree that homebrewing your own thing is the most fun way to do it.
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Reading through the new book, it looks like the Trident force could put my Wrath of Kings Hadross minis to use. Too bad about that game; could've been a real beer-n-pretzels affair but there just is no competitiveness to it with the asymmetrical objectives.
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>>47327769
I bought a Hadross set myself ($18 on Ebay, feel like I cheated someone) and am looking to do the same. They are a great option for doing a Trident Realms force. You can use the deepmen for a couple of units, and of course the leaders as hero models. Get some more troops and some of the official Naiads for the bulk infantry, some bigger monsters from Reaper(They have a good Kraken and some Thuul who make great Deep Ones) with some more figures from CMoN and Deepwars, and you are set.

I feel the same way about Wrath of Kings myself. While the game it succeeds wasn't the best mechanically, they could have made a better effort in some departments to really be the better game.
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>>47325427
It does say
>3 of the SAME warmachine
You can still run multiple warmachines if your army of choice has more than one option. Dearves could run 3 cannons and 3 organ guns if they wanted and still meet the rules.
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What's the 50%+1 rule I heard about minis on bases? In an infantry regiment I'd only need 11 guys on the base to make a nicer scenic base? Or is that a load of horseshit I heard from a friend who doesn't want to pay for models?
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>>47328007
To have a regiment, have at least as many models as the iteration below it +1. Technically you can have a regiment (20 models) with only 11 models if you are multibasing or have lots of filler. I find it in better taste to have at least 16, but you are definitely allowed to have a lower amount as your friend said. There is no individual model removal so multibasing and dioramas is A-OK.
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>>47326726
>forbids the Lizard/demon alliance
Aren't Salamanders neutral? They can ally with Abyssals. Unless you're fluffing a different army as Lizardmen.
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>>47328450
Afraid not, Salamanders are good.

Their fire burns bright and pure to battle the darkness or some such nonsense.
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>>47324597
That is a great idea and I can't believe that I haven't heard it suggested before.
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>>47325720
I just followed this tutorial.

https://youtu.be/9HNns_tDvCU
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>>47324597
Where do you buy 6mm fantasy?
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>>47326726
>>47328450
>>47328652

Salamanders are Good, but Forces of Nature are Neutral, and that includes a few Salamander units. So you can do a Salamander / Abyssal alliance that way.
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>>47330651
Bacchus Miniatures and Rapier Miniatures have some. Microworld Games have a wide range and great sculpts.
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>>47330845
Thanks
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>>47326556
Yeah, warzone had those nice things, while the fantasy part is meh with very tipical high fantasy shit. In the other hand you can do nearly anything, but I like to base my armies in the setting (like my Valentian renegades than go north for riches and whores, in tipical Tercio, medieval Spain and even Iberians units there and here), plus talking about fluff is a good way to get people hooked to the game.
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>>47327841
>>47327769
Is wrath of kings death? I really like they minis and the novelle was top tier. The masked ones could do well as varangians.
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After I heard that GW are bringing back LotR I dug out my old metal helms deep elves and have started painting & basing for KoW (display bases are fun).

What's a decent army composition for Elves? Thinking a regiment of Archers supported by troops of Palace Guard to start with.
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>>47332528
IF you are new a balanced army with all the units kinds isn't bad idea to familiarize with the system. Elfs being elite are a very good in general, great shooters and have options very goodf options with flying units than are the hardest kind to counter. It also depends of your oponent, vs the Herd shooters heavy isn't that a bad idea because the fuckers are fast and strike hard, but aren't that tough.
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>>47332528
The 'classic cheese' for elves is Horde of archers, mage with bane chant, 3+ ballista, a horde of Drakon riders, then enough melee chumps to hold them off while all that stuff murders everything.
I say cheese but it's not as cheesy as what you may be used to- the game's relatively decently balanced, and even the 'cheese' strats have counters.
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>>47332569
Are Seaguard any good? Plain old spear phalanxes don't seem to offer much (archers are just as well-armoured).

How about mounted archers?
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>>47332611
Phalanx removes thunderous charge, though. That pretty much makes charging them with cavalry completely futile.
I personally don't like mixed-role units all that much- you pay the points for both, but can only be using one of those functions at a time.
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>>47332742
>That makes charging them with cavalry completely futile

A regiment of bog-standard knights with At 16 and Me 3+ will average 5.3 damage against a unit with def 4. If the cav had crushing strength, like Abyssal Dwarf, Varangur, Salamander or Orc cav does, that goes up to 7.1 damage.

Against 14/16 nerve (which a regiment of sea guard have) the bog standard knights has a 10/36 chance to at least waver, which is not great. The CS knights have a 21/36 chance to at least waver, which is nothing to sniff at. Doesn't take account of inspiring though.

Also, the Kings of Math damage calculator is something everyone should use. In fact, it should go in the OP.
https://docs.google.com/spreadsheets/d/1QBfREAWucgTPeoEhXxO3fqDU141IQw7Ajgp71m5cizs/edit#gid=0
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Fishbat here, I'll be doing an army review of Ogres with Direct Misfire in the coming weeks.

Anyone have some good opinions on Ogres that you think would benefit the community?

Also I'm chuffed to see a Kings of War thread here again.
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>>47332496
The writing is good stuff. I legitimately felt bad for the MC of the Hadross short story. You probably won't find many people playing in clubs and stores and the like, but they still release new stuff(Two player starter just came out). Then again they still release new models for Rune Knights. The sculpts are done by a lot of the same guys who did Confrontations figures, so you can see a lot of those interesting designs carried over. A Nasier starter box and some vikings and barbarians from another source would probably be a good way to start a Varangur or Abyssal army.
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>>47333638
Thanks for the advice. I usually go with phalanx whenever I can for extra speedbumps. Will look at the calculator.
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>>47333683
I was thinking about making Varangians, but vikings (again) isn't for me. I would go for Injuns warriors truth be told, and lots of masks (to represent the differents aspects of the neckbeard god. Shame I can't find tlingit minis, they would do very well.
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I painted some Dungeon Saga minis and props last week. The details are pretty rubbish, but I like the composition. I hope this is not the material that Mantic intends to replace the restic formula.
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>>47333937
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>>47333811
Tlingits are the greatest. Sad that no one has jumped on to that yet. There just aren't enough major conflicts area to justify making plastics ones I suppose. You can always get the Warlord/Wargames Factory injuns.
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>>47333937
That is only for their board games. Their rank and file are hard plastic and the others are metal, with resin on rare occasion.
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>>47333961
I remember that they mentioned in the Warpath kickstarter that they intended to switch to some kind of boardgame plastic for a lot of the special models.
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>>47333811
Well, Northstar games apparently intend to release hard plastic barbarians for Frostgrave in November.
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>>47333991
Well with the Deadzone starter they put out, everything is sprued hard plastic. I think that they are referring to their older pre assembled figures that come with the board games, which should be the same board game material as the others. That is what they did for the original Deadzone. They do use the board game plastic for a couple of models like the Abyssal Dragon and Elf Dragon rider.
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Price wise what's the damage on setting up a basic KoW force? States, if the standard point-values vary.
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>>47334176
It really depends on what you want to use as minis, which army, and what kind of army (elite/horde, etc)
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>>47334176
If you just want to test the rules and see if it will be worth your investment, you can cut out cardboard rectangles of the appropriate size and label them.

You can get a ~1500 point army for under US$200 if you get the mantic army deals. And that's if you use 1:1 with figures, if you use 50%+1 miniatures to represent your units you can stretch that to over 2000 points.

2000 Points is standard for play but KoW is still great at 1500 and playable down to 1000 points.
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>>47334033
I don't remember that update.
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>>47334176
With one if the starter sets and a couple of blisters for heroes, you will probably set yourself back a bit beneath $100 for a viable 1000 point army. That depends on the faction of course. If you use a 20% discounter and Reaper bones blisters then you can easily stay right below $70. Despite how cheap individually the figures are, you need a lot of them compared to your average 28mm skirmish game.
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>>47334176
Using mantic starting armies like the undead mega army (than is like 130 euros), and adding some minis,like heroes, warmachines or cavalry along 150-250 euros I would say for a 1500-2000 points army. Vampire lords are very powerful but they are a good chunk of any army too.
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>>47334287
The 50% + 1 is still just a guideline, as long as your units look fairly full for the size of the base only an autist would take offence.

The worst looking armies are those that rank up a full 20 guys for every regiment.
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>>47313171
Kangz of war
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>>47334973
Glad to see people in the spirit with the upcoming Egyptian themed armies
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>>47335038
We have any info about the release? I really liked the Stargate vibe of them.
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>>47334973
hilarious
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>>47335095
We have the upcoming Kingdom of Dust figures which should generally match up with the Tomb Kings line. There may even be an actual model for the Hierotitan equivalent. There is also the upcoming list for Ophidians (Probably not like the Rackham Ophidians, but we will see) who are neutral aligned Egyptian necromancers who have living troops and demons available as well.
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>>47335173
Any word on the Northern Alliance or new Twilight Kin list? I thought they were supposed to come out with the Ophidians.
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>>47335336
They are both coming with Ophidians. The new Twilight Kin are more elf supremacist than the current ones who are just Dark Elves living in caves and hanging out with demons. I am entirely out of the loop with the Northern Alliance, though I am glad to see more varied human factions. Judging by their name, I might actually be able to use my Yheetees again.
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>>47335173

Oooh, Living Egyptian models will be nice.
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>>47335447
>The new Twilight Kin are more elf supremacist than the current ones who are just Dark Elves living in caves and hanging out with demons.
I hope they don't ending up overlapping with Abyssal Dwarves too much. We don't need two fantasy Nazi races.
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>>47335611
I would just be fine if they completely ripped off the Morrowind Dunmer.
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>>47335173
>neutral aligned Egyptian
I protest, my Ophidians are straight-out evil AND spooky.
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>>47337457
#notallophidians
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>>47337457
Technically you can just make neutral factions go either way. Forces of Nature are described as occasionally going crazy and evil when the lady is at that time of the month, utilizing beasts of nature, while knights in KoM can be anything from Templars to blackguards.
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>>47335884
Actually, a bit of ripoff of dunmer and under drak Drow wouldn't be that bad.
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>>47335336
>Northern Alliance.
That's new, what's thet thing, winter ex soldiers?
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>>47338806
Well, I don't see them fucking up the concept of dark elves anyway. Mantic plays things pretty safe with their setting.
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>>47340852
Mix of humans and elves from the north with yetis and shit. Good aligned.
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>>47341292
Is this supposed to be the winter elves that lives in ice palaces that are mentioned in the rulebook fluff?
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Just picked up a dwarf mega and starter box set for 137.50 do you think I should throw in some berzerkers? Basically excited to have 200+ minis for barely anything.
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>>47341747
Why not. Pick up some more artillery too, Dwarf gunlines are great ways to make the army more effective. Dwarves are pretty versatile overall, their only failing is flyers, which are getting nerfed anyways.
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>>47342560
> which are getting nerfed anyways.
Everyone involved has been very careful to state that it's optional tweaks for high-level tournament play. There's not going to be any official change to the core rules.
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> Wings of Honeymaze
Game of the year, all years. It also gets the Nobel Piece prize and a NEW CAR!!!!!!!!!!!!!
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>>47343561
Is there a reference that I am not getting? I feel like I miss too many of them. The holy hand grenades were easy, but many escape me.
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>>47343647
>>
Helm of Courage on a Legon of Berserkers seems like a really obvious move. Like, so obvious I'm wondering if it's got a down-side I'm not considering.
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>>47341359
I think so. The elves entry mentions the Ice Kindred or whatever being up to something.
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Are there any canon factions within the Kingdoms of Man, with build guides and color/scheme instructions?
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>>47324597
Does changing the scale fuck with the game balance? Seems the game is pretty tightly balanced around frontage and movement speeds.
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>>47344612
Play the game with the same rules, same unit sizes, just smaller minis and more of them.
That or just scale everything down, so that it's the same ratio.
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First builds; be gentle.

This is the 1500, 2000 to come.

It feels basic but versatile.
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>>47344695
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>>47344695
Pretty much what you said. Solid as heck. I'd consider making those knights one regiment, and adding a standard bearer, for a little more punch and a little more inspiring.
It helps with list feedback if you have a general battleplan you can tell us a bit about, too.
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>>47344735
Spears in front of wizard and cannons, flanked by crossbows; knights run interference. The general will ride with any units far from the wiz to provide it's inspiration. If the map's lop sided one or two spear regiments would be assigned to defend the cannons/crossbows while the rest circle around to make contact.
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>>47344434
There are the Valenticians (Think Venician kingdom) but no cannon color schemes. They are meant to be the your dudes army, while the specific human factions like Basilea and Rhordia are meant to be the ones with dictated fluff and color schemes.
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>>47344695
>>47344712
What
>>47344735
said overall, especially with the inspiring with the second list. Otherwise your inspiring radius is stretched a little thin. It's a good set up, and the siege artillery for indirect plinking seems like it would work out.
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>>47344695
Looks okay, but seems expensive. Heavy pike blocks are good (ensnare + elite = gg) but they are costy and not that efficient, take by example Foot Guard is 30 points less expensive with a Me of 3+ and Def of 5+.

Also, I'm not a fan of knight as troops, they don't deal enough damage to clear a block, nor they resist enough damage to take a charge.

Personally I would also add another siege artillery cuz having shitty luck is common. And seek more inspiring.

On general terms: More Units = More Space to Control = Bigger Inspiring Radious. You also need to wage between: having more units vs upgrading a unit to get more of it (magical items, attacks, nerve value, etc).
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>>47327769
Me again with the Hadross and having some list comp questions.

Would say one/two regiments of Placoderms (Phalanx) and maybe one unit of the Heartpiecers (harpoons), then having hordes of large infantry be a bad choice? This is and off-the-cuff list based on the models I currently own. Should I have more ranged or more magic?
>>
So what happened with that worldwide campaign they were gonna do?
>>
>>47348317
What worldwide campaign?
>>
>>47348701
In the second KoW kickstarter it sounded like by the time of the first half of 2016 they would do a campaign that everyone could participate in. The outcome would define future fluff and create a general direction for were the setting would be heading. Although, they also said that KoW was gonna get it's own homepage with an international highscore board for all players that registered.
>>
So what would the WHFB Black Orcs be a good proxy for? The KoW Orcs doesn't seem to have a Black Orc kind of unit.
>>
>>47325547
FYI, Revenants are pretty fragile in troop size. Looks good on paper, but 13 nerve means they're pretty vulnerable to bad luck.

Wights are great in formation but I've never needed more than 1 unit.
>>
>>47349557
Morax?
>>
>>47349557
Morax probably
>>
>>47346573
You may want to upgrade the Placoderms to a horde so you can hold objectives and use them as a sturdy backbone. The rest is fine. You might want some more infantry later on however, especially if moved up to 2000 points.
>>
>>47348754
I tought the campaing was for Autumn.
>>
>>47350130
>>47350170
I guess that sounds fine.
>>
>>47343711
IT's the one with Meso american aesthethics?
>>
>>47326418
Not very sure about the weapons, they don't seem reliable.
>>
>>47356049
I don't see any alarming flaws.
>>
>>47356049
I dunno they look fairly standard to me for Egyptian-inspired stuff
>>
Anyone know if any groups in the ct, mass, or ri area that plays?
>>
Does anyone have the Destiny of Kings PDF? It isn't n the book mediafire.
>>
>>47359448
I'm not even clear on what exactly it includes.
>>
>>47360405
Map-based campaign rules and another narrative campaign featuring the setting's BBEG. Also rules to use the Dungeon Saga heroes in Kings of War.
>>
>>47360405
>>47360788
DESU it's not super worth it, there's not much in there, and I'm sure you could easily come up with something on your own to run a map based campaign.
>>
>>47360788
>>47360871
Okay, so nothing super interesting then, unless you liked whatever plot Dungeon Saga had then?
>>
>>47360871
Is it really that bad? I didn't want to have to homebrew my own campaign system. I guess I will wait until there is an official ruleset for sieges and just buy that book.

>>47361125
I never bought that game, and the stats for the DS heroes are easily accesible through EasyArmy. I just don't know anyone who would actually want to sit down and play a dungeon crawler. Even then Descent is cheaper and probably has better rules.
>>
>>47361194
>Is it really that bad? I didn't want to have to homebrew my own campaign system. I guess I will wait until there is an official ruleset for sieges and just buy that book.
It's definitely not bad, I would just have rather homebrewed something simple than paid $40 AUD for it.
>>
>>47361214
That's why I was asking for the PDF instead of just paying for it. Thanks for the advice, I didn't know it was that pricy.
>>
>>47361232
Maybe it was $35. But Australia tax is a big contributor there. Definitely more than I paid for the core rules.
>>
Friendly reminder that Winter is best girl.
>>
>>47363990
I want to make a Winter army, using Nightstalkers for rules and various kind of snowmen.
>>
>>47361194
I got the Dungeon Saga kickstarter because I wanted a huge pile of generic dungeon monsters and dungeon floor tiles..
>>
>>47363990
Eh, she is just a Disney villain. I would totally let her go straight off a cliff.
>>
>>47365799
>not wanting to have Elsa as your general
Gay as fuck desu
>>
>>47365860
I honestly don't see what's so fantastic about the movie. It was a 7/10 at most.
>>
>>47365940
It's ironic
>>
>>47365984
Just saying that Frozen is overrated compared to Disneys other classics.
>>
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looking for a way to wash or speed paint my ghouls, I have them primed white, I was thinking agraxs earthshade for the skin and violet wash for the robes, but I want them to have a pale, cold looking skintone, is there an airbrush paint that would work for that? my plan it is just airbrushing a basecoat, do a second basecoat (maybe) and wash the dudes

pic: my zombie, airbrushed with ogyrn camo and washed with camoshade
>>
>>47366574
I guess you could make them look more pale if you drybrushed them with white afterwards and put on the clothes wash for the last?
>>
>>47367170

at the end of the day I want something that is half easy and won't look half bad, I know that technically the ghouls are still alive so I wanted to give them some sort of normal flesh tone, but I don't want them to look all bronzed out, i think if I go over them with Kislev flesh, then blue over the robes followed by a purple wash might be what I am looking for
>>
>>47367170
>drybrushed them with white

Anon no, that will look chalky and horrible. Not good, not even for basic-as-it-gets speedpainting.
>>
>>47367628
I wouldn't know. I don't speedpaint because I get bored of it quickly. I rather just spend an hour on each miniature.
>>
>>47365070
I'm a little upset that the Northern Alliance are going to be Good instead of Neutral. I would like to use them to make a cult of Winter worshippers allied with some Abyssals with an icy paint job.
>>
>>47367835
Can't you still do that with some other faction?
>>
>>47368030
Sure, but none are really as fitting as the mysterious group from the frozen north that already uses Yetis and an ice theme.
>>
>>47366574
Technically that model is a zombie
You can stick with washing grey or sepia and a few dead white highlights
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>>47368079
Only if you care about canon.
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>>47368123

oh I just wanted to show off the model, it's the ghouls I am wondering about
>>
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So, I'm the only one than likes the new earth elementals? They are miles better than the abominations than we had before (minus the chaos dwarf ones, those are cool).
>>
>>47368820
Ah men. There is much more detail than the big earth elemental they have put out, and they look less goofy too. Hope to see them do the same for the other elementals.
>>
>>47368820
They look like elementals. I don't have any strong feelings about them one way or the other.
>>
>>47368820
They look pretty good to me. I'd need to see some painted examples before properly judging though.
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>>47368130
Sticking to fluff is kind of the point when what I want to make is a group who worships a particular character in the fluff.
>>
>>47368889
Mantic seriously needs to learn than leg day is sacred, those mini legs are awful.
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>>47369476
I can't agree more. I like it when Mantic goes full truescale, but hate it when they make everything look cartoony and exaggerate proportions.
>>
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>>47368890
How do you feel about the Empire of dust then? The Ghoaul feel is kinda cool.
>>
>>47370420
Looks pretty good. Are those supposed to be Ushabti proxies?
>>
>Mantic sends me the same kickstarter order twice

Guess I will be selling my spare rulebook on ebay then.
>>
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>>47370996
Probably, enslaved spirits or something, I never played whfb tough.
>>
>>47371608
Ushabtis were like ogre sized animated statues.
>>
>>47371631
I dunno if ogre sized, but it seems that way.
>>
>>47371608
Shame about those goofy twohanded weapons.
>>
>>47368820
I like the one who's fist pumping.
>>
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Fast Undead list. What do you think? Do I need more Surge? And if so, what's something I can ditch to get it? Are the zombies and skellingtoms too slow to hack it considering they, and a couple heroes, are the only slow movers?
>>
>>47377778
Try putting in some ghouls instead of zombies. Skelies make good area denial and speedbumps for cavalry so keep those.
>>
>>47377778
I like it, and I think you've got plenty of surge given how few shamblers you have. The mounted vamp and 'Uncle Otto' will be good to get up in the grill of pesky shooting hordes and warmachines, and the army as a whole has the speed to dictate engagements.
>>
>>47370420
Oh my, I like the look of these. What are those three things in the top row, though? I can't tell.
>>
>>47378719
Looks to be heavy crossbows.
>>
I lost my passion for rank and flank. I want to love KoW, but even when I am kissing her, I am thinking of that jezebel, GW. I hate her new hair style, but can't get her off my mind. It's so unfair to KoW to be this way. I may have to visit her cousin, WarmaNouns, to see what sparks.
>>
>>47381516
You shouldn't be doing that to such a great girl.
Especially when KoW is up for a threesome with one of her sisters, Deadzone or Warpath.
>>
>>47378257
The zombies are mostly there to tarpit and soak wounds while my cav or werewolves get into position. I feel like if I switch to ghouls I'm going to get less for the same investment. In a pinch, Zombies seem like they can potentially gain more from Bane Chant, given their higher number of attacks and the fact that I don't have to spread the Chant across multiple units.

Are ghouls really that much better, given that the zombies are meant pretty much entirely to be a roadblock?
>>
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I gotta say that the Salamanders looks pretty sweet. I kinda wish Mantic had produced some riders as well.
>>
>>47384471
This just goes to show that Mantic really need better studio painters. I never liked the Salamander models in the studio paint scheme but that looks rad.
>>
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>>47384533
Well, this is also painted by a seasoned painter.
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>>47382977
>Are ghouls really that much better, given that the zombies are meant pretty much entirely to be a roadblock?
Yes, more or less
>>
>>47384533
A lot of Mantic's KoW paint schemes are pretty bad or unflattering.
>>
>>47385341
It bugs me, the minis are alright but they at least could make them look cooler with decent paintjobs. Some good freelancers instead of bargain bin ones.
>>47381516
Try Song of Blades and heroes. Really it blows anything recent GW thing, the rules are simple and has a shit load of expansions.
>>
>>47375569
They only need to lose the other axes part. Simple is best really.
>>
>>47387554
I feel like most flack that Mantic gets is from bad paint jobs. Mantic certainly does a better job than let's say Privateer Press with their models, as everything is well detailed hard plastic. Unlike a lot of WHFB proxy manufacturers like MoM, they don't airbrush everything perfectly, which leaves the presentation looking bad.
>>
>>47387629
MoM are based, those price, dem minis, that quality client service. The dude also tends to hear his fans and all.
>>
>>47387554
Mantic outsources their paintjobs because they don't have an in house painters like GW to cut down on expenses. I think only 15-20 people work there at most.
>>
>>47387666
They should hire talented people then. Some of the minis they have seems painted for an amateur.
>>
>>47387809
As I said. They want to keep expenses down so that they can keep their prices affordable.
>>
>>47388055
Professional painting means 200€-300€ per miniature. And I mean a job from Golden Demon winners.

Of course it can be bigger, but that's what small companies pay for getting their catalogue miniatures.
>>
>>47388755
Meanwhile the Mom guy paints his minis himself.
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>>47388797
Perrys too.
>>
>>47388755
I'm not saying it's an ideal practise. That just seems to be Mantic's rationality.
>>
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Hell yeah a new KoW thread, time for orc postin
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Orc horde with glaives (great axes)
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My wardrums and flagger
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Two troops/one regiment of moraxes
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>>47389023
The weathering on the weapons is really nice. Great job on those.
>>
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Black orc(axes with brew of strength)
>>
>>47388971
Is that one of Reaper's dragons?
>>
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>>47389094
Thanks
Another ax horde
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>>47389187
Yes that is Narthrax with a black orc on boar rider legs and a greenstuff saddel.
>>
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Reaper Bones giant
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>>47389256
Ooh I like how you did the spots (mottling?) on the wings.
>>
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Another reaper bones giant
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>>47389256
I like the idea. The game has tons of riders, but very few mounted models are available. While getting a set of mounted legs might not be too hard, making an acceptable saddle is going to be the mai challenge for any conversion.

>>47389308
You may want to use some matte varnish on this one. He looks pretty shiny.
>>
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>>47389326
Yeah, hes kinda been neglected, I dont often do dual giants at this point
>>
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>>47389669
>>47389815
Are those from MoM? How's the quality of those dudes?
>>
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Done with orcs? guess its Undead time
>>
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>>47389854
Quality is fantastic, out of 26 minis only 3 parts had bubbles and they were hands and shields of wich I was given plenty of extras.
>>
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Zombies with rats
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Mummies by reaper bones
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Wights by reaper bones
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Did I mention reaper bones? Cause that shits tight.
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Revenant king

...bones
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Necromancer

Bones
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>>47390031
Reaper does a great job at huge monsters and one off dudes in blisters. Better value than their Mantic equivalents IMO. Glad to see them represented. I am planning on getting that figure myself and seeing if I can get a Vampire Lord to sit on it.
>>
>>47390093
I tried, kept looking like theguy couldnt see shit
>>
>>47384606
>>47384471
These are Mantic models?
...they actually look good.
>>
>>47390001
>Dat throne.
Nice. Very good paintjob too.
>>
>>47389944
From where are you dude? Outside of Spain it seems to be a little harder to get them.
>>
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>>47390502
Tampa FL

We've made myltiple irders here direct from them no issues
>>
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>>47390414
Thanks, iur group calls it the "dont make me get up from this throne" sculpt
>>
>>47391218
Is quite classy. Also a good example why dioramas in KoW are a fantastic idea.
>>
>>47385132
How? They still have the same defense, a smaller footprint for blocking, but lower nerve and can be wavered. What's the advantage? The ghouls are not the offensive punch in my list. I'm struggling to see the utility.
>>
>>47391574
Ghouls don't need surge
Ghouls hit harder.

Figure zombies cost another 85+ points to keep up with the ghouls.

If you want a roadblock further front: Ghouls
If you want a roadblock further back: Zombies

Also good for a really cheap unit on unguarded flanks.
>>
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>>47349557
I use a base axe unit with brew of str, gives them the armor and the power of black orcs.
>>
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>>47390241
Yeah, they are hard plastic minis called Salamanders and Mantic went with a shitty paintjob.
>>
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Took this list to a tourney and won second, don't see many good orc list floating around.

The hordes form up in groups of two supported by the drums and inspiring healers. The giant, winged slasher, and gores go deal with problem units as the rest of the army engages.
>>
>>47389212
where did you get those shields?
>>
>>47392599
MOM miniatures, they are the standard orc shields they come with.
http://www.momminiaturas.com/
>>
>>47392689
yeah, I figured. MOM has some really darn cool miniatures.
>>
Nice army orc poster, especially those dragon wings
>>
Glad to see this around.

I've got:
~40 skeletons
~20 wraiths
~10 revenant cavalry
~1 catapult

What do?
>>
I found a new battalion of Dark Elves and kind of want to paint them and buy some sexy witch elves. How bad a combo is Ratkin/Twilight Elves? I'm not feeling painting rats at the moment.
>>
>>47396609
Get a couple of reaper bones necromancers, maybe a combat hero and you have yourself a ~750 point army.
>>
>>47396869
Heros yes, but I was thinking more in terms of units
>>
>>47396609
You could also scrounge up 2 wraiths and 2 skeletons to double your core units while grabing those reaper heros
>>
So I noticed that there are no Marauders in the Deadzone section of the Mantic store and that they stopped selling the awesome Orc boss mounted on a boar. What gives?
>>
>>47401202
I dunno, out of stock perhaps.
>>
>>47389043
Those thieving bastards!
Thread replies: 255
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