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Pathfinder General /pfg/

Eldritch Horror Waifus Edition
While we wait for Strange Aeons, what possible new content do you wish would be included, /pfg/?

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47302552
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>>47311284
More weird equipment for PC use.
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More nice things for fighters and rogues, until they actually become good.
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>>47311284
A first party implementation of the strange magic stuff (i.e. an actually good warlock). Not like they can't drop an entire class in there. It's not like the kineticist is a bad attempt, it's just not right and none of the others are either.
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So wtf is up with Gillmen? Does anyone play them? Ever?
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Any good feats for a rogue?
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>>47311466
Nah, they're pretty much garbage.
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>>47311284
>what possible new content do you wish would be included
romancing Eldritch Horrors as waifus
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>>47311485
>http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides.html

Look under "Rogue."

Are you sure you wouldn't rather play a Slayer?
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>>47311485
Chained or Unchained?
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>>47311466
>>47311497
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>>47311284
I am absolutely certain the Investigator is getting some kind of Lovecraftian Eldritch Sleuth archetype.
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>>47311284
SAN loss!
We CoC now!
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>>47311523
Good. He can investigate all those species suddenly gaining sentience.
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>>47311284
Better support for technology.

>implying Paizo will ever let us have decent tech
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>>47311185
Yes to which?

.>>47311304
"Total concealment does not count for rogue's sneak attacks, and you're going to be right against them anyways."
>Using a whip, with all the Mastery and Serpent's Lash.
>Fifteen feet.

In all honesty, the game had been dragging on for about three hours, and I didn't want to pick a fight over it.
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>>47311518
Chained, unchained is banned
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>>47311672
Then the answers is a noose
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>>47311466
They make allright paladins. Justifying them being really far inland is a different problem.
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Outer God familiars

pic related
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>>47311672
>unchained is banned
What hell is this?
The only answer is to play master summoner until your dm demands unchained only
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>>47311719
Anon that is just a contract devil.
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>>47311732
>>47311697
Don't get me started dude
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>>47311284
Anyone have a screen cap of the most /tg/ thing ever said? Something about going balls deep in an Eldritch Abomination and wouldn't you want to.
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>>47311766
I'm not your dude, man
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>>47311764
The entire anime is a lovecraftian love story, anon
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>>47311773
I remember that discussion.
Wasn't that one in pfg?
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>>47311786
Well I'm not your man, friend
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>>47311793
No, I think it was in a thread about how you shouldn't waifu these things. Like a PSA using the same OP image.
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>>47311787
It really isn't. Not enough cats murdering bad people.
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>>47311806
I am not your friend guy.
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>>47311284
I want options to go full Bloodborne
Then I can have an excuse to play a Crimson Countess
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>>47311814
Pickman is best waifu anyways.
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>>47311842
I'm not your guy, fella
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>>47311867
I am not your fella, buddy.
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>>47311719
I will forever be buttblasted that the Magical Child is a Vigilante archetype instead of a Witch archetype
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>>47311882
I'm not your buddy, bro
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>>47311650
Ok, so I can't find a direct reference, but I can get close enough to make a case. Total concealment is functionally the same as invisibility (See Combat Modifiers, about 3/4s down the page: http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment). Attacking while invisible (and by extension, full concealment) denies the defender's Dex to AC, which is exactly the wording that applies to both the Chained and Unchained Rogue's sneak attack. As for the "right against them anyways" bit, I have no idea what that means, since closer is better for SA anyway, other than "I want a nonsense excuse to veto this when the rules are clearly against me."
Bring it up next game, since you are 100% in the right on this.
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>>47311913
I'm not your bro, chap
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I have this nagging feeling that Paizo will be introducing new Occult class archetypes following Strange Aeons.
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>>47311939
I'm not your chap, homey
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>>47311787
No, THIS anime is the lovecraftian love story
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>>47311974
This is still the best lovecraftian love story

Also, what's with Japan and lovecraft love stories?
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So, what would be the best way to stat Ebri-chan?
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>>47311402
Not in my Pathfinder, martialfag!
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>>47311964
I'm not your homey, comrade
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So how is the irrepressable trait assuming Will is my strong save and it's basically giving me a +6(+4 cha mod, -2 wis mod)
>You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.
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>>47312093

Fey trickster, without a doubt.
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>>47312201
Pretty decent, as far as traits go.

There are other options, depending on what kind of character you are. If you're the crusader type (good vs evil), you can always go for a clear spindle ioun stone wayfinder, which gives you permanent protection from evil (only the immunity from charm/compulsion from evil sources).
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How would you mechanically justify a Lawful Good AntiPaladin with a strict No-Killing Rule?

I really want the AntiPali's aura of cowardice for this
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>>47312228
>Fey trickster,
Explain. Especially considering her whole role was having her blood and essence be used by the Choir in order to seek Celestial audience and possibly elevate Humanity
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>>47311934
I meant adjacent for "right [up] against them anyways", meaning they would see you within the five feet.

But I'm totally gonna cap this for the future. Thanks for the help.

No chance you know about the Dragon Pistol thing, though?
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>>47312249
You can't.
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>>47312249
Not possible, period. Stop trying to use Antipaladin, and just use an LG Dread or Intimidate and Fear based Inquisitor

Plus, Batman I'd a Vigilante anyway. The class was designed almost explicitly around him
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>>47312249
You can't.

If you're the same guy from before, a crimefighting LE Tyrant Antipaladin is totally fine.
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>>47312280
My personal thought is he's Gestalt. Just that he's gestalted between Vigilante and Also Vigilante, so he has both halves.
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>>47312249

You can't, beyond taking abilities that make you better at dealing non-lethal attacks, like the Enforcer feat.

Not that you need Aura of Cowardice to use it against any non-fear immune foes, given that the intimidate DC is laughably low.
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>>47312249
I would do something else.

Try a LG Harbinger that specializes in Cursed Razor. Some of those maneuvers can cripple without killing.
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>>47312272
Unfortunately not. Guns are an odd edge case in a lot of places, especially since Paizo is annoyingly loathe to actually support the bloody things. My best guess is that it would become a 30' cone, simply because that would be the easiest way to adjudicate it, rather than figuring out exactly what a stretched out 15' cone would look like.
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>>47311672
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>>47312297
Like a Ranger/Ranger?
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>>47312249
Keep in mind aura of cowardice doesn't work how you might think it works.

Very few things are only immune to fear, like paladins (it's just meant to counter/oppose them). The majority are immune to mind-affecting (undead/constructs) and fear won't work on them.
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>>47312315
http://www.d20pfsrd.com/gamemastering/combat#coup-de-grace

>As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

Daily reminder that it is literally impossible to perform a coup de grace with firearms.
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>>47311284
Why not Eldritch Waifu?
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>>47311672
Is this bait?

What else is banned? Wizard, Cleric, Druid?
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>>47312249
I would just play a goddamn bard rather than trying to make a mobius double reacharound of alignment stupidity. There's at least one and probably more archetypes for ignoring specific fear immunities, and feats, bloodlines, and prestige classes you can nab to bypass more universally.

Either that or if I'm DMing throw out alignments entirely and demand an IC code of ethics from the character to fit the zealot concept.
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>>47311402
>>47311497
Stop bullying rogue. Eldritch Scoundrel is fine! FINE!
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>>47312234
I'm mostly trying to find some delicious ways to use my traits. That Clear Spindle Wayfinder is fantastic though and depending on if I find a good trait pair I may use that. Character is a bard with the idea that he's the party's narrator in their journey. Thus the anti-charm trait: The narrator shouldn't fight the heroes. He's supposed to be unnoticeable. His records will thus never mention his existence.
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>>47312249
Batman is in no way an antipaladin. Yes his shtick is being scary. His shtick is also never killing and being lawful good (despite going outside the law to catch the criminals, he does it because he's the best at it, not because fuck the law or due process).
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>>47312509

>>47311497 was talking about Gillmen, not rogues. Gillmen are perfectly okay for bully.
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>>47312003

The idea that humans aren't the center of the universe and that there are unnatural beings just casually doing their own thing, occasionally fucking up humans that get in their way is something that meshes *extremely* well with Japanese views of spirituality and religion.

It's basically a meatier, creepier, more gothic Shinto, and they "get" that. Lovecraft has been a popular thing in Japan since forever.
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>>47312415
Alchemist and Gunslinger
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>>47312415
Are you the guy who try to play Rogue with +4 int mod?

Go with Eldritch Scoundrel.
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I've talked to the mods on my Meetup group, and got the go-ahead to make a non-PFS Pathfinder group.

If you're in eastern PA, you can join a game where you can play an initiating, sea monster hunting, drow killing, pirate robbing, priest assassinating, dragon worshiping, barley farming adventurer in the Forgotten Realms.

You start at level 1.
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>>47312297
Batman is a Vigilante/Harbinger/Investigator. He's that big a mary sue to pull it off.

Dick is a Bard or a Questioner
Timm is an Empiricist
Jason is a Gunsmoke Mystic / Soulknife
Damian is a Stalker / Slayer
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>>47312349
>Mercy Shot
>Category: Gunslinger Deed, Grit.
>Prerequisites: Dex 13, Grit class feature or Amateur Gunslinger feat, Gunslinger Initiative class feature or Improved Initiative, Base Attack Bonus +3
>Benefit: You can perform a coup-de-grace upon a helpless creature with a firearm. You must be within your first range increment in order to do this. This deed costs one Grit point to perform.

>Appears in: The Secrets of Adventuring
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>>47311466
Why would you?
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>>47311466
>>47312769
Because some men want to be water-breathing Azlantis.

Also, keep in mind that Gillmen get +CHA, +CON. A rather decent stat boost combo for a Bloodrager of Barbarian.
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>>47312758
Are you implying that Dick can use magic? I haven't follow DC Comic for awhile but is that even a thing...?
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>>47312758
You can use the DSP Vigilante for Damian.
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>>47312764
>you need a feat to coup de grace with a firearm

Why?
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>>47312795
Dick uses CHA for every skill in place of INT
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>>47312795
We're saying that he has to have something that lets him use Charisma mechanically.
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>>47312804
It's from a shitty 3pp ignore it.
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>>47312804
Well, it's better than nothing. You could also play a Bush Wacker. I think they can coup-de-gray with firearms, since they're opportunistic little bastards.
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>>47312785
Merfolk get +Dex +Con +Cha. They're statistically the best aquatic race by far.
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>>47312863
Gillmen can walk though.
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>>47312863
>5 ft movement
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>>47312349
If I see that fucking cat one more time...

That rule was written before firearms were a thing in the game. If you can coup de grace with a bow you can do it with a fucking gun. Stop it with this shit.

>>47312863
Gillmen can walk though.
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>>47312877
>>47312880
>>47312891
Death all but guaranteed within one day of leaving a body of water.
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>>47312891
That's a dog though.
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>>47312891
Is this one better?
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>>47312907
idgaf
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>>47312758
>Jason is a Gunsmoke Mystic / Soulknife

Dude can summon swords that insta-gibs evil creatures, can elevate/slowfall via meditation, and is resistant to magic and mind control due to how much bullshit he dealt with after being resurrected.

Still relies on guns.
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>>47312906
>Riverfolk
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>>47312349
>>47312907
AWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>47312547
You also got to bare in mind that lovecraft based a lot of his horror on his own xenophobia. There is a reason why some of his gods are based of Hindi, Doaist, and other Asian religions. Cause the orient scared the shit out of him.
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>>47313008
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>>47313046
>>47312907
>>47312349
>>>>/pol/catalog

This is a Sakuya board.

https://www.youtube.com/watch?v=01skyPMeeoc
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>>47313095
Riven Hourglass/Tempest Gale/Sleeping Goddess Human Zealot versus Mithral Current/Scarlet Throne/Primal Fury Skinwalker Bushi Brutal Slayer Warder: who wins?
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>>47313095
Dio please go.
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>>47313046
How best to Awoo? 3rd party and regular?
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>>47313127
Uh, Bushi Brutal Slayer STALKER, not Warder, my bad.
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>>47313184

Third party: Shifter warblade if 3.5, furry aasimar or skinwalker bushi warder if PF.
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>>47311766
No seriously. The answer is doing play a rogue. Unchained is the only way to make them viable.
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>>47311485
Just pay a sandman bard. That way you'll be somewhat useful.
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Ok I hear a lot about rusty dagger shanktown. What is it and why is it called that?
>>
>>47313229

It refers to levels 1 and 2, where HP is so low that good damage rolls (or a crit) can take you down from full... thus making games rather lethal at those levels.

This is in addition to spellcasters having very crippling spells, but very little slots to use them in.
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>>47313229
Rusty Dagger Shanktown is the time-period in which any character or class or build is liable to get killed by an errant hit by a common wolf or warrior or other such foe; the name arises from the idea that many characters would end up dying to a couple of peasants wielding rusty daggers and shanking them for their pocket-change (of which they wouldn't have much). The time-period for which this lasts depends on the build, class, and the luck of the player, but always lasts at least from 1st to 3rd level (which is when fullcasters would gain 2nd-level spells, where Barbarians would have enough HP to survive the hits, and so forth). For some characters it lasts until 4th or even 5th level as well.
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>>47313273
I just checked, my character can survive a max damage hit from a wolf, peasant, or even town guard but a CR 1/3 foot soldier with a greatsword can bring me to -2.
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>>47312003
>Also, what's with Japan and lovecraft love stories?
It's Japan rape is the truest form of love and mind rape is the truest form of rape, why do you think wizards do it all the time.
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Gestalt of Mystic and Psyarm Gifted blade Soulknife. Any suggestions for improving this concept?
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>>47312547
Yup. Also, you just basically described Bakemonogatari.
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>>47312249
What the fuck? The anti paladin is an evil paladin. A LG anti paladin is a regular fucking paladin.
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>>47313334
My summoner got smacked by a zombie aaaalll the way down to 0 hp in our first combat. First attack roll of the game. On the bright side, I learned about the half-charge rule.
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>>47313127
Change the first one to Stalker / Cleric / Battle Templar.

The Stalker can get Riven Hourglass and Solar Wind, which is necessary for the Phantom Sun stance.
Cleric for the Trickery domain, which grants access to Time Stop. There might be a 3pp god that grants a Time domain.
Battle Templar so she can get level 9 spells and the God of the Hourglass stance.
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>>47313017
This also leads to a perfect fit within the Japanese mindset, since they are also somewhat-xenophobic as a culture themselves. The sheer "strangeness" of an outsider is the same whether it's a black guy speaking Russian or a horrible unnameable color from out of space.
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>>47313441
I'm playing a ranged con based class, I think I'm good. 20 con and 20 dex on top of up to 120' range and 1D6+6 damage.
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>>47313334
what about crit? rusty dagger shank town can't be complete with a lucky crit from NPC.
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>>47313504
Kineticist!?
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>>47313197
Fun fact, momiji's shield has a maple leaf on it.

She's probably secretly a lawful good canadian awooooooo girl.
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>>47313540
Yep, aether based rogue build. The party needs that slot filled and most of them are new so I'm having some fun with something that will be totally viable in the party.
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>>47312804
>>47312853
>>47312855
>inside closest range increment
Because you can do it at a distance.
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>>47313580
Lawful for sure, but her being Good is up in the air based on how little we actually know of her personality and role in Touhou society.
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>>47313668
Chasing away humans nonviolently is a good thing.
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>>47312804
X4 crit makes the save stupid hard to make.
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Are there any good PrCs for a Cleric with a 2 level Alchemist dip?
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>>47313770
Nobody was going to make the save in the first place.
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Any advises on items for "summon monster"-focused Summoner? Aside from boring "cloak of resistance +x" or "headband of charisma +x".
Maybe there are some interesting, more obscure things?
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>>47313753
>Nonviolently
Then what's she need that cleaver around for, eh?
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>>47313828
Why did you dip as a level 9 caster?

>>47313995
They may not believe in her nonviolence.
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>>47313904
SLA? No.. maybe ring of summining affinity? Although the only broken one is tie to Summon Nature Ally (Kami).

If you summon via spell then rod of giant summoning.
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Are there any good familiars for a Magus to pick up?
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Is there anyone from DSP lurking in this thread?
I have a few questions...
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>>47314146
Ioun Wyrd
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>>47314116
Yes, SLA. Then maybe just some flavorful items? Something that increases character's flexibility, some utility items, something that will allow him to perform additional tasks?
Strangely, I found I did not need anything, except mandatory "+ to ability score" items.
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>>47314167
>Ioun Wyrd
Looks like it's Tiny, so no flanking bonus for anyone Medium or larger. No attack bonus, so it doesn't look like it can deliver touch attacks all that well.
What makes it good, exactly? The free Ioun stones?
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>>47314229
Actually, I don't think it comes with Ioun stones pre-installed. You'll still have to buy them.
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>>47314229
+1 natural ac can be nice early game, natural fly speed, construct properties.
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>>47314146
Mauler familiar on something fighty like a Fox can make a decent flanking partner. Kind of fragile, though.
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>>47314229
+1 AC
The ability to benefit from multiple Ioun stones all at once
Fly Speed
Construct Traits and immunities
Blindsight (I cannot stress enough how useful this is on a familiar)
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>>47314431
>Blindsight (I cannot stress enough how useful this is on a familiar)

>Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures).
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>>47311672

I am not sure if I would bother, DESU. Slayer, investigator, urban ranger, sanctified slayer inquisitor all strike me as better options.

If you absolutely have to, go for the usual damage boosters and occasional defensive boosts like great fortitude/iron will. Deific Obedience (Pharasma) isn't too bad if you are okay with the dogma (and like daggers).
>>
>>47314327
>>47314431
It won't die easy, sure, but how does that benefit me?
Also, you can only take the Familiar arcana level 6 at the earliest, if memory serves. Benefiting from multiple Ioun Stones sounds useful, but it's not worth it for that alone. The investment's too big.
>>47314396
That sounds workable, but I was looking for some of the more exotic options.
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>>47314396
Can you turn the fox into a cute foxboy/foxgirl?
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>>47314470
If you're taking a familiar and making it fight, you're doing it horribly wrong.

Give your familiar a useful archetype like Valet (very useful if you're going Ioun Wyrd so you can craft your own Ioun Stones for cheap)
or Figment+Sage (for a functionally immortal flying crystallized encyclopedia reminiscent of the Akashic Records)
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>>47314157
No, you can't be a wolfgirl.
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>>47314516
Lies. Skinwalkers are 1pp even.
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>>47313580
But it's a Japanese maple leaf

But then again Canada takes no issue with stealing foreign maple leaves, seeing as how you stuck a Norwegian maple leaf on your money.
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>>47313904

In case you are playing a pre-unchained summoner, a few caller's feathers can be handy later on. They let you bend the HD limits on binding spells.

Sadly, the Unchained got hit a bit too hard in the spells department and cannot get Greater Planar Binding.
>>
Could people tell us more about their horror games in pf?
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>>47314470
>It won't die easy, sure, but how does that benefit me?
Familiar melding.
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>>47314540
Storytime

Ivory Pipe:
I recently ran a game in the Forgotten Realms using the Pathfinder rules. The characters were all 3rd level: a sun elf evoker, a half-elf rogue, a mulan human oracle of Azuth, and a rock gnome fighter riding a pit bull. The campaign is taking place in Cimbar during 1370 DR in the spring. During the last session, the PCs were supposed to have someone teleport them to the College of Wizardry. There was a mishap, and the characters ended up in a back alley where they could see the Plane of Shadow encroaching on the Prime Material plane. Between sessions, I thought it would be a great chance to throw in some stuff from Heroes of Horror. I looked on the "Creepy Effects" list on page 8 and saw some useful things:

• A PC finds an old ivory pipe; whether she keeps it or throws it away, she keeps finding it again and again in new places.
• The PCs wake up one day without shadows; their shadows return without explanation 24 hours later.
• Every mirror a specific PC looks at suddenly cracks, always in the same pattern.
• Somewhere in the distance, a baby cries. In a matter of minutes, the sound changes to a young child shrieking, then a young woman screaming, then an old woman choking, then silence.
• One word: Fog.

There was also the planar traits such as all light spells and effects being cut in half. These players are still new to the game, so I didn't use the fog effects. Except for when the players are in combat, the background music is Ooki na Ken from the Claymore OST.
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>>47314533
Thank you. Yes, pre-unchained.
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>>47314540
16 point buy. level 1. rolled HD + Con. Paizo AP.
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>>47314559
Before they left the alley, the evoker cast a light spell. The magic flashed to 20 ft, then collapsed back to 10 ft. He made the Knowledge (Planes) check to determine that this was "normal." He cast it a few more times. He should have known that it would attract attention. When the players left the alley, they were attacked by a skeletal champion smoking an ivory pipe. They destroyed it, and the rogue kept the pipe because she thinks only people who were within melee range of the enemy should get treasure. I have to hide behind my screen to keep from laughing. There are no distinctive markings on the pipe and it looks like something they can get anywhere.

The players continue on, and everyone except the rogue makes the Perception check to notice a woman screaming in the distance. The rogue walks off in the direction everyone was staring and finds a store with a locked door and blackened windows. She kicks the door and all the windows break. The rest of the PCs catch up and asks her if she lost her mind. They notice that every piece of glass broke in the exact same pattern. I place enough spacing between the words to make it ominous. The rogue picks the lock and throws a stone with the light spell on it into the middle of the room. The evoker walks into the room, the rogue guards the door, and everyone else peeks in through the windows. The only things in the room are broken glass, a glowing rock, some dust on the floor, and an ivory pipe in the corner. The pipe contains no distinct markings and look like something he can get anywhere. He casts detect magic on it and finds nothing. The rogue checks her bag, and there is no pipe. Everything else is still there. The rogue accuses the evoker of stealing the pipe. The evoker tries to assure her that there is no way he could have done it without her noticing, and she can't prove it's the same pipe. After some arguing, the evoker give the pipe to the rogue.
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>>47312804
no you don't.

That feat lets you do it at range.
If your adjacent you can just explode their head without it.
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>>47314146

I am a fan of mauler hawks or owls as fighty companions, the flight and the high perception are good, and they have ok fighting abilities in their warform.

Valet is great for a crafter, and guide/sage are also fun.

>>47314485
Of course, any fox can be turned into that. Use the Antropomorphic Animal spell, make it permanent, have fun.

Bonus points if you do it as a vivisectionist alchemist.
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>>47314571
8/10 got a good laugh out of me
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>>47314574
When they pass through the market, they see an ogre feeding on some children. The evoker makes the rogue invisible and the gnome goes off to make a distraction. There going to try to set up a flanking opportunity early. The gnome lures the ogre away with the rogue following. The evoker takes off almost 3/4 of its hp with a Scorching Ray, and the rogue goes visible after finishing it off. The evoker is the only one to notice at first that the rogue is missing her shadow. The rogue starts freaking out and accuses him of botching the spell. The evoker explains that he cast it perfectly. The oracle and evoker determine that if she does not get her shadow back in a certain amount of time, she could either become evil or die. The rogue is now motivated to complete this mission. The background music is Kirisaku Monotachi from the Claymore OST.

The PCs eventually reach my monster of the week. Everyone misses their Perception checks (DC 29) to notice the Dark Stalker with a shadow creature template following them. It knifes the oracle in the back in the surprise round. When everyone gets a better look at it, it looks just like the rogue, but in heavier armor and wielding two short words. I'm like "Good news, Zaphira. Your shadow just found you." The evoker manages to get a Daylight spell off and remove the dark stalker's bonuses. The oracle, fighter, and rogue all engage it in melee. Nobody made the knowledge check to find out about it's death throes. I roll a 1, 1, and 2. The oracle makes the reflex save. When they recover, the rogue has her shadow back, and it's partially burned into the ground. Background music is Supernatural from the Code Geass R2 OST.
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>>47314588
The PCs are spent, and I ended the story arc there. One of the people they were escorting to Cimbar has destroyed the planar encroachment, restored the sun, declared himself the ruler of Cimbar, and declared war on some of the surrounding city states. Background music is The Master from the Code Geass R2 OST. The last thing the characters hear are a voice of a wizard to tell them to come to the Capital building to discuss what happened. The evoker wonders aloud to everyone else if they just caused that. The rogue breaks the ivory pipe into 3 pieces and hand a piece to the oracle and to the evoker.
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>>47314571
Let's make this scarier:
1st party only. No unchained.
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>>47314613
>Fighter and Monk only, PHB only
>We are playing a realistic game so don't expect magic items.
>Roll 3d6 straight down for stats.
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>>47314470
>Benefiting from multiple Ioun Stones sounds useful, but it's not worth it for that alone.

For a magus, its the best way to get a free exotic weapon proficiency without wasting a feat for it.
>>
Is Herald Caller Cleric with Chivalry Inquisition a good chasiss for "Knight in shining armor"?
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>>47314470
>Also, you can only take the Familiar arcana level 6 at the earliest, if memory serves. Benefiting from multiple Ioun Stones sounds useful, but it's not worth it for that alone. The investment's too big.
You can already benefit from multiple Ioun Stones Anon... there is no limit to them, that is why some of them say they can stack.
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>>47314636
>For a magus, its the best way to get a free exotic weapon proficiency without wasting a feat for it.

Interesting. What's a good exotic light-handed slashing or piercing weapon for a magus?
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>>47314654
>Interesting. What's a good exotic light-handed slashing or piercing weapon for a magus?
Rhoka with an effortless lace.
It is basically a longsword with 18-20 crit range.
Estoc is pretty good too if you are looking for finesseable instead of light specifically.
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>>47314654
Katana, Falcata and Rhoka come to mind.
So are whips, which are treated as slashing weapons, allowing you to spellstrike past 5ft.
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>>47314571

Eh, considering this is how Paizo supposes the APs should be played, I find this quite mundane :P .
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>>47314571
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>>47314571
10 point buy
No healing magic
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>>47312750
Every time I see this picture I love it.

Dragon gets to be Jupiter for a day. Because really, who the fuck is going to tell him he can't?
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>>47314636
That sounds useful, but I already burned a feat for EWP.
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I've got 2 levels to play with before proceeding to PsyArm soulknife.

Should I go for Alchemist, Aegis, or something else?
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>>47314811
No problem, you can retrain feats actually.
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>>47314548
What's that?
>>47314503
A Magus is a fighter first and foremost. For utility and crafting you delegate to the Wizard.
>>
A lot of issues with casters would be fixed if we just removed bonus spells entirely.
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>>47314581
Well, now I want to get a familiar and grab the Anthropomorphic Spell from the Wizard spell list just for this.
Someone stop me.
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>>47314786
There's a story behind it.

>http://www.deviantart.com/art/Rutilus-Triumph-291398191
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>>47314834
>What's that?
Spell
http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/familiarMelding.html
Basically it is like magic jar, but only works on your familiar.
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What should a Stained Glass Champion do to get the Stained Glass Knight home?
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>>47314883
Smash every mirror to see if she is behind that one.
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>>47314750
For what purpose
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>DM throws a literal army of top-notch mercenaries our way, assaulting a manor where we're protecting an NPC's wife and kids
>Fight through varied levels of bullshit, heavy friendly npc casualties but it seems like this arc is climaxing and things will calm down a bit
>Get to the end, the guest house where the wife and kids are staying is being broken into and they're fighting for their lives
>Surprise round, wipe out all the mook assassins, their leader and one mook are the only ones standing
>Leader wins initiative behind gm screen, immediately walls herself and her mooks in with the wife and kids, starts healing the mooks up
>Start to try and break down the wall, turns out to have a strength check dc of 20 to do damage and well over 50 hp
>End of round, 6 mooks break in behind us, use their surprise round to wall us in and start taking potshots through the walls with javelins
>5 rounds in, we finally chip through the wall just enough to see the NPCs we were supposed to protect getting slaughtered
Tell me, am I justified in leaving my group over this? Honestly it just wasn't fun, and watching NPC's we'd been tasked to protect get killed in a cutscene is just the tipping point for me to be fed up with the bullshit.
7th level, we have no gold and no spellcasters, and no reasonable way to expect or prepare for Donald Trump the assassin.
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>>47314834
>A Magus is a fighter first and foremost. For utility and crafting you delegate to the Wizard.
>>
>>47314817 Meditant pathwalker psywarrior is a
solid option. Kungfu, wis to ac and setting yourself up to get into awakened blade is nice.
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>>47315023
It's elementary, bub.
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>>47314988
Question, did anyone make a spellcraft on what was used?
Were there any will saves? Because it sounds like an illusionary wall.
Also your dm sounds like a dick, because that sounds like an exercise in frustration to have it play out like that.
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>>47315041
Much like your highest educational attainment.
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>>47315059
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>>47315048
>>47314988
Actually, DC 20 Strength check and 15hp per inch hardness (with 1 inch per four caster levels) sounds like a stereotypical Wall of Stone spell. That's a spell only a level 9 Sorcerer/Wizard, Cleric/Oracle, level 10 Summoner or level 13 Magus minimum can cast, unless the assassin used a scroll (which would probably cost an excess of 20k gold, if memory serves). In addition to a wave of mook assassins, that sounds like a CR 11-12 encounter. It's certainly above your paygrade to fight straight up, but your mission was simply to defend a VIP. Did you play this intelligently? Did you post guards at crucial chokepoints? Set up false rooms with traps in them? Did you attempt to evacuate the VIP's when you realised you were losing the fight?

It does sound like the GM threw more at you than you could chew, but I don't think it justifies leaving the group on its own. Can you give more info?
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>>47315107
Correction: A Strength Check DC 20+2 per inch of thickness is required to bash the wall with a single attack, not just to damage it. If your DM had you roll a check every time you attacked, he read the spell wrong.
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How would you stat fma brotherhood characters?
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>>47315107
Depends on what the house is made of.
>however, it must merge with and be solidly supported by existing stone.
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>>47315048
Nope, it was in-setting magic that is basically metal/earthbending. Straight up just pulled the foundation and roof together to wall us out.
It was definitely incredibly frustrating and pointless, the entire mess is just the setting's big bad slaver nation waving its dick around and literally basically enslaving the entire continent, directly or indirectly. Because if you resist or get in their way or look at them wrong they send dozens of elite genetically modified supersoldiers at you, armed with Batman levels of prep since their 24/7 scry-but-better-in-literally-every-way squad informed them of your exact capabilities and combat functions, even if you've never fought. They're also apparently willing to sic these scryers on literally entire towns of people at once.
Just to prove a point that you shouldn't cross them.
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>>47315048
>Question, did anyone make a spellcraft on what was used?
They have no spellcasters, so, probably, no one bothered to take that skill.
t b h, I think 6+ levels for parties without spellcasters will be rough. In PF
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>>47315132
>t b h, I think 6+ levels for parties without spellcasters will be rough. In PF
Unless they rolled a PoW or Soulknife.
And why wouldn't you? Paizo doesn't give martials nice things.
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>>47315120
Considering their in-setting magic is literally "do anything you want to do at the time but at a random cost", the answer is "not in D&D".
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>>47315126
There has to be SOME stone in any house bigger than a log cabin, and he said they were fighting in a manor.
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>>47315128
You should ask your GM about this. Maybe he has some "mcguffin"-stule adventure in mind, and you're trying to resolve it "wrong". Or maybe he is wrong, thinking that everything is alright, who knows.
From experience, asking "how can we solve this" probably is a bad question. Usually "how would you solve it if you'd be a player" works better.
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>>47314988
>7th level
>no spellcasters
Well there's your problem. At this level, problems WILL crop up that you simply can't solve without magic. Get the party face to grab Leadership and get a Wizard cohort, preferably one laden with utility spells.It's either that or get someone to reroll.
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>>47315128
>Because if you resist or get in their way or look at them wrong they send dozens of elite genetically modified supersoldiers at you, armed with Batman levels of prep since their 24/7 scry-but-better-in-literally-every-way squad informed them of your exact capabilities and combat functions, even if you've never fought. They're also apparently willing to sic these scryers on literally entire towns of people at once.
So why do people not coat literally everything in lead?
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>>47315185
Make it an instructor wizard cohort for good measure.
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>>47315128
So if they're that strong, why haven't they won already? Who's opposing them? What are they keeping them in check with and how? Presuming you're not about to join on their bandwagon, if they've decided they have beef with you, why haven't you joined up with whoever opposes them?
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>>47315107
Our campaign goal was VIP defense, we had left them in the care of someone who was experienced in fighting off the same types of attacks and greatly wealthy while we went off and tried to scrounge some xp, since we'd just fought a large battle and killed the leader of the squad (larger force of about 20-30 soldiers) and had been informed that it would probably take a few weeks before they got the information and pulled another force to send. Several party members got lured out by incredibly obvious bait, and a large festival type event allowed a small army of mercenaries to sneak into the city, assault and incapacitate most of the guards, and then siege the manor. Which, conveniently, all the stronger NPCs who were around decided it was a good day for a holiday or something, so all the guards left were recruits and acolytes, typical shitters.
We grabbed as many of our contacts and allies as we could, right as our other party members fought their way back through an assassin to go break the siege. First thing we were faced with was being forced to split up to cover multiple approaches to the safe house at the back of the property - we chose to go out through the kitchens. So our big scary boss fight was a long hallway where an archer, mage and warrior trio threw up basically bubblegum walls to cover themselves from our fire while advancing forward and throwing mines and grenades. One long grueling encounter later, we make it out to the lake front and are confronted with Batman, if he was a little girl with a shotgun. Bitch throws down a goddamn steel maze in a box, and covers the outside in a field of plasma. Long story short, we blew it all the fuck up and she surrendered. After that we arrived at the scene I described in my initial post.
I'd like to reiterate and clarify, our party is a ranger, (ranged ) cavalier, a kineticist and a bard. Mia was another ranger and a barbarian.
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>>47315185
Or the GM can just introduce problems and enemies that can be beaten without magic. Its not playing to Pathfinders strengths, but its possible.
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>>47315159
In what system then?
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>>47315254
GURPS
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Has anyone used the grey aliens from bestiary 5?
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>>47315191
Remember that part where I said better in every way? Yeah.
It is literally impossible to stop unless you are fucking around in places that are displaced from space and time, and those places are incredibly dangerous.
>>47315203
The other major factions are a nation of necromancers who mostly just kind of keep to themselves, but are known to us as exterminating all Tengu except our party member and his brother from this continent. They used to be at war with the slavers but are now in somewhat of a cold war - not really friends, and they certainly would capitalize on any opportunity they thought would guarantee them win, but unlikely to actually do anything.
Other major power is a nation of pirates, who fought both other nations to a standstill before ultimately ending in something of a stalemate. They literally just get drunk and party on the other side of the world most of the time.
We got tangled up in this mess when we accepted a job to tutor some guy's kids. Turns out he was a famous pirate who fought in the aforementioned war and got captured and sent to fantasy-not!Australia in exile. He escaped, got married and settled down to live a quiet life in a city far away. Not far enough apparently, because soon after we took the job, the death squads started showing up
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>>47315254
Something relatively fast and loose,probably Fate- based, would work. Personally I'd go for the Dresden Files RPG, but that's just personal bias since I haven't tried Spirit of the Century yet.
Alternatively, BESM and/or Exalted usually work for statting animu characters of any persuasion if you do a little digging,
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Is it at all possible to make an improvised throwing weapon character viable?

My friend wants to run around throwing plates and bottles and shit all day.

He's never played pathfinder before and I'm still fairly new but I want to help him out so he's not a total gimp.
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>>47315185
That was probably going to happen, but the DM has some thing about not wanting everything to be solved by magic. We'd tried to impress on him multiple times that as a party of martials, even moreso a party of POOR AS FUCK martials, that we'd need some lenience in some regards, such as not just flooding 3 encounters in a row with hard, no save control spells that we simply have no way of dealing with.
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>>47315293
Your gm sounds like shit if even half this is true, hit the ground running.
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>>47315293
Well, it sounds like you really simply aren't in sync with your DM. He's playing a high-magic, and, if I understood correctly, high-technology campaign, he's sending enemies loaded for bear at you and he's not giving you the tools to deal with them.
Sit him down and ask him to face the problem from the player's perspective.
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>>47315297
Yeah I was already on the verge of quitting but it seemed like things may have been getting better. This was just kind of the final straw, and I'm still kind of upset.
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>>47315277
It's doable and there are feats that help make improvised weapons useful (Throw Anything is a must), but he's not exactly going to be optimised.
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>>47315277
Alchemist
They get throw anything as a free feat
Get the vestigial arm discovery and you can have 4 arms.
2 arms holding melee, 2 arms hurling daggers, or go full all out.
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>>47315277
Card Caster with rough and ready trait.
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>>47315262
Loving this meme, simply ebin.
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Can anyone post the bloodline mutations from inner sea intrigue?
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>>47315311
Yeah, I agree on those points. We've tried to ask him what he expects us to be doing in these kinds of situations, and the closest thing to a real answer we've gotten was related to the scrying issue (when we brought up we should be getting will saves and perception checks) "it's supposed to be a puzzle, I'm trying to move away from just rolling dice to solve things. You guys just never think of the solution to puzzles, even though you can see (incredibly obvious) plot spoilers from miles away"
I think that basically amounts to the typical DM error of "clearly my puzzles are so smart and clever, other people are just too dumb" and rather than giving hints or helping in any way shape or form, just letting the players sit around bored and uninterested until something stupid comes up and the puzzle goes away (usually fire or explosives).
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>>47315277
One option is to have him use a standard throwing weapon and let him fluff them as other stuff, like stat the plates as chakrams and stuff like that.
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>>47315334
Vestige arm doesn't give you extra attack.
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>>47315375
Have you, as a group, told him you are not having fun?
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>>47315375
>"I'm trying to move away from using dice to resolve situations, hence why I'm not allowing you to roll them while my NPC's just automatically do whatever I want them to"

MAJOR RED FLAG. Avoid like the plague.The entire "story over dice"shtick sounds good on paper, but in 99% it's used to justify abominations in the face of gaming.
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>>47315372
Here is all of Inner Sea Intrigue until we can get a proper pdf.
http://imgur.com/a/3KWOX
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>>47315398
Not quite in those words, several people have been barely there for the past few weeks, and we had to drag the cavalier player along this week so that we'd even stand a ghost of a chance. I've tried to be helpful, make sure he's clear on the rules pertaining to the situations when things come into doubt, but its just starting to feel vindictive and spiteful DMing at this point. I want to try and make everyone have fun since the characters are enjoyable and the setting is at least salvageable, but I think ive lost hope now
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>>47315449
I had a dm like this, I was your Cavalier in this situation being made to go only because other people made me.
It is just best to walk away, my dm did similar things of they work because I say they do, and he often roll behind the screen when he wanted to dictate things.
No game is better then bad game.
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>>47315417
Thanks, anon.
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>>47315458
Im considering sticking around for another session but this one ended with vivid descriptions of the mutilated bodies of the wife and children. Based off the way he worded it, it's probably going to be some macguffin quest to reconstruct their bodies (through questionable means) and somehow stuff the soul back in. That being said, my character was already incredibly fragile, and her deeply held beliefs and morals were under siege on almost a daily basis...its not entirely unlikely that she would just wander off into the woods and kill herself after witnessing something that traumatic.
So I have both a desire and a motive to just leave, but also the desire to not just abandon the other poor souls.
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Are undead PCs unbalancing to games, in general?

What if it's a martial?

Out of the available options for making an undead PC, either 3.5 or PF, what would the most generally balanced one that fits the theme of an undead knight reanimated a few hundred years after when he lived be?
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>>47315553
Depends on the kind of undead.
Most pcs have a shitty cha though so becoming undead will hurt them more then help them.
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>>47315553
Eh, the only undead that really get troubling are Charisma-SAD builds that get somewhat tankier in nature, although then there's the tradeoff that you get automatically destroyed at 0 hp instead of dying at -CON. Immunity to mind-affecting is a two-way thing, considering how there's a lot of buffs that also fall under that category.
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>>47315573
I think the biggest weakness of being SAD is that anything that harms that stat instantly destroys you.

Losing the one stat that so much derives from is PAINFUL.

>>47315581
That's not a fucking eldritch horror and you know it. Just like sticking headphones on one of your other random animus doesn't make them a goddamn robot.
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>>47315573
>>47315567
I'm primarily asking because in the game I'm in, the GM basically said to do whatever the hell we wanted and that potentially broken stuff was fine to test, but then one of the players threw a shitfit when I mentioned being interested in an undead as a backup character. He's been trying to claim that you're immune to "97% of all Fort saves and 70% of all Will saves" and saying that the benefits are way too much, and while undead are somewhat strong, those same buffs render them unbuffable by a lot of stuff, and the various downsides can be problematic.

Just looking to see if he's bullshitting about or what, I suppose.
>>
What are some examples of lawful neutral characters that aren't just robocop?

Lawful neutral seems like it has so little wiggleroom in it's interpretation that I'm having trouble grasping why or how someone would play it.
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>>47315591
Undead are immune to ability damage, though. The only way to get to deal Charisma damage to an undead is Harbinger 19.
>>47315594
Yes, but at the same time if you're playing melee, you don't get access to Heroism and a plethora of other buffs (And then, if you're a knight you were probably a paladin with sky-high saves anyways).
I'd suggest taking the Vampire template from DSP's Lords of the Night and start out with a level lower (Refluffing the things as you like if vampirism ain't your thing).
On higher level games, the Graveknight could be a choice, but that one is worth at least three levels.
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>>47315591
>That's not a fucking eldritch horror and you know it.
So I can pork it and not have to fear for SAN loss?
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>>47315614
In this case, I'm actually planning to just be either a fighter or a Warlord. We're also doing arena-based combats as a team.
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>>47315611
I don't know what to tell you, dude. There seems to be a good deal of wiggleroom to me. Alignments are always awkward to deal with, but Lawful Neutral isn't particularly restrictive.
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>>47315581
Looks like someone is about to get a PROMOTION!

Also, you're doing Eldritch Abominations wrong
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>>47315594
You also don't get any moral buffs, so bard preformance? Nothing, Barbarian Rage? Nope. Heroism? Nope
You have a whole plethora of other spells that do work on you, the highest damage cantrip specificaly targets undead, and a good number of the nasty spells you get immunity to there are undead targeting versions of.
Also the dm said go crazy and make broken shit, so tell sperg to suck a dick.
>>
>>47315614
They're immune to all ability drain and PHYSICAL ability damage.

So you can still hit them with Cha damage.
>>
>>47315637
I mean, overall I'm not trying to make anything particularly crazy. I just like the idea of an undead character, and this seems like a campaign that's accomodating of the potential power levels that brings, especially since I'm trying to avoid pushing those too hard.
>>
>>47315673
Also, stat PENALTIES like Bestow Curse are still fair game too.
>>
Has anyone used the grey aliens from bestiary 5?
>>
>>47315618
That takes all the fun out of it. Go all out, and get down and dirty with Shub-Niggurath's thousand vaginapods.
>>
>>47315673
http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead

They're just outright immune to ability damage/drain
>>
>>47315634

Horror, abomination... Same difference.
>>
>>47312574
I think you replied to the wrong person

>>47312553
...why is gunslinger banned?
>>
>>47315737
>why is gunslinger banned

Three possibilities
1 - wouldn't fit with the campaign
2 - the DM is an anti gun fag
3 - the DM thinks that guns are overpowered

1 is justified, 2 and 3 are not
>>
>>47315788
> campaign has fullplate
> somehow gun doesn't fit
>>
>>47315611
>Be playing in a game a few years ago
>Filling in for a guy with a LN dwarf
>Gargoyles try to fly us off somewhere
>I pretend to have my weapon away but as soon as the gargoyles are close I got them with it
> "No you can't do that, you're lawful neutral so you can't lie"
>>
>>47315723
Only to physical ability scores.
Thread replies: 255
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