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SETTING Magic-Space; nearly hard-science, but ye-old Event Horizon,
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SETTING
Magic-Space; nearly hard-science, but ye-old Event Horizon, i.e. "The FTL ripped open space-time and otherworldly beings started seeping into the universe from the void beyond." As such FTL is highly regulated and rarely used, so players generally spend the games on ships/stations as it generally takes days/weeks to get from planet-to-planet, and a few years to get from system-to-system. Run down mining complexes, adrift way stations, experimental moon bases, etc. A campaign could span multiple locals, but the trip would likely be between arcs/adventures, and/or be an arc in and of it's self.
30% 2001, 30% Outlander, 20% Deadspace, 20% Event Horizon.

ORIGINS
Humans - no bonuses, can heal/learn over time
> Yes, all humans can get prosthetics, and they have their ups and downs; any worth-while are very expensive too
Androids - tough, can't heal/learn, modular bodies
> arguably sentient; it's an in-setting controversy
Voided - tainted humans, lower vitality, higher psychic resonance
> embraced and despised, depending on local culture. Galactic regulations state that they are to be accepted legally and socially (and closely monitored), but lots of civilians blame them for any anomalies that come to their homes.

ARCHETYPES
> flat bonuses to certain kinds of actions
Basically occupations and specialties; more like a skill-kit than anything, maybe one or two special abilities depending on which ones you're talking about. EX:
Trader, Astronomer, Geologist, Astrologer (sociologist-magi), Slayer (anomalous hunter), Gun (Mercenary), etc.
>>
>Androids can't learn
>arguably sentient
...yeah, no.
>>
>>47300000
They can learn facts and retain information, but they don't get free skill points or bonus reaction dice like a human does. More precisely they lack ingenuity. "Can't Learn," like all other facets listed, is a very broad-strokes meta statement.
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>>47300000
Quints speak truth, roundabout though it may be.
>>
>>47300000
Exactly, anything that "can't learn" could never work as a playable race. How are they supposed to grow?

Honestly, I've always preferred a harder version of Star Wars droids, where they gain experience and eventually just form a personality over time. They'll reach true sapience eventually, but the line is fuzzy and the concept freaks some people out.

>>47299831
...What is this discussion for, anyways? Are we trying to make a system, or what?
>>
>>47300448
>>47300310
see
>>47300270
(read prior responses to a post before prepping your own)
Slow learners isn't accurate either really. Think of Vulcans, where 99.9% of any action they take being governed exclusively by reason and odds of success, with instances of risk or inventiveness being remarkable.

>>47300448
Feedback, what else could it be about? Already I've been cautioned the implications of my wording.
>>
>>47299831
Also, the core's going to have base stats+bonuses that round out to just being 0~4 numbers south of most of the TNs, with a d6 being rolled to bridge any gap that may arise.
However, in the event that a TN is sufficiently higher a Player will have to expend a Fate Die, which is just a collection of bonus d6 they can expend any number of at any time, but there's nothing a player can do to ensure they'll get more before the arc in question is over. They begin play with, and can never accumulate more than 3 Fate Die, but they re-set at the end of each arc, and the Administrator (GM) can award 1 Fate Die per-session to a player that shows exemplary RP skills, or makes the session memorable in some fashion.
So, 60% of the time no roll is needed, just narrate what you're up to. If you're attempting something notably challenging or under complicating circumstances you've just gotta make a basic roll with a 40~60% average of success. However, going above and beyond, and responding to dire straits will always require a roll, and a Fate Die may be expended to promote success against a handful of instances, but you can and probably will run out, so you've got to ration your odds as best you can, in hopes that greater risks aren't around the corner.
>>
And, in the event that all Core Ability modifiers zero-out (which they do), what would an Astronaut's bonus Trait be?

Astronaut
> ? ? ?
Android
> Metal (no food/air/disease, fire-resistant), get +2 to all Archetype Skills instead of +1, and receive +4 vs. all forms of corruption. However, they cannot develop psychic powers and they do not passively recover Endurance over time.
Voided
> don't 1/2 their Sensitivity (as all other characters do), begin play with 2 random Psychic Abilities, and gain a +1 vs. all forms of Corruption, but suffer twice as much corruption whenever they do fall victim to it.
>>
>>47300270
>They can learn facts and retain information, but they don't get free skill points or bonus reaction dice like a human does.
This statement doesn't say a whole lot, if only because the basic layout of this system hasn't been revealed. How important are skill points? And having no reaction sounds like it'll cripple androids in combat.

Honestly OP, take a step back and try explaining the basics of your system. >>47301295 talks about Fate Dice, but that's a disjointed idea without knowing what it's connected to.
>>
>>47301638
> bonus
implies there is a base count they do receive
>>
>>47301638
that whole paragraph is the entire core mechanic
You make decisions based on your skills and strengths, if you fall short you've a free d6 you can roll to try to bridge the gap, and you can ad 1-3d6 to those rolls at any time to ensure success or try to bridge a bigger gap.
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