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Warhammer 40k General
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Attempting To Not Talk About OP Images Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Would the following Ork army do well? I'm new to the game.

HQ Buzgobs Big Mek Stompa
Troops: 9 Deff Dreads
1 squad of spanna boyz
SH: Kill Krusha Tank
>>
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It's gonna be a long five months...
>>
I have a question about Dawn of War

So spoilers the Librarian guy falls to Chaos, but I thought psykers, especially space marine psykers, ESPECIALLY librarians, were supposed to be nearly invulnerable to chaos shittery?
>>
>>47273544
nearly not entirely
>>
>>47273544
There was a rather powerful demon trapped on the planet that was effecting everybody,
>>
>>47273531
There are three tiers of armies. Orks are in the worst tier: tier 3.They're also the worst if tier 3.

So probably terrible.
>>
I want a real Thunderhawk but I don't play the TT, are Forgeworld stuff worth the trouble? I have a Stormtalon and Nephilim perfectly assembled and carefully painted.

I heard that resin kits have more bullshittery involved so I just want /tg/'s verdict.
>>
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Answer me this, /tg/:
If 40k is so great, why doesn't it have catgirls?

Checkmate.
>>
So I want to bring a Triarch Stalker for my Infantry Heavy Necrons. I play larger games 2000-3000 points and since I use the Decurion I can only take the Stalker in the Judicator Battalion (with 2 units of Praetorians) or the new Start Collecting formation which would give me another Overlord (that I can stick with the OrikanStar, the stalker, warriors and scarabs (which I have SO many of).

I could funnel some of the warriors from my decurion into the already cheaper start collecting formation. So that could be my 20 footslogging unit and put my Reclamation Legion's Overlord with them so they can at least reroll ones. And when the warriors / scarabs get wiped they respawn where ever the Overlord is which could be fun since it will be with the deathstar.

However the other formation gives me more tank hunting options that I kind of need as well as a bit of speed that I severely lack now.

TL;DR How do you bring a Triarch Stalker with a Decurion.
>>
>>47273647

but it does
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>>47273647
Felinids are an abhuman species.

Pic related is an artist's rendition of one in Guardsman's flak armor, most likely as part of its home planent's PDF, as the felinid world is currently quarantined for an indefinite amount of time.
>>
is it possible to make up for my previous faggotry?
>>
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>>47273647
You HAVE to be retarded on purpose
>>
>>47273678
Fanwank!
>>
>>47273634
All FW stuff is made of resin as far as i'm aware which means, as beautiful as it is, will require at least entry level knowledge of cleaning up the model. I've bought tons ranging from infantry to a Warhound titan and some can be pristine while others occasionally have a little (emphasis on little) deformations that'll require a bit of greenstuff. I've never received anything terribly bad but even if i did i've gotten into the habit of calling fuck ups "battle damage", painting it appropriately so and moving on.

Now, if you have the money I say go for the FW kit but if you're on a tighter budget, chinaman can offer very good services as well. For some reason, I've found he's exceptionally talented at recasting resin kits which while they do tend to require more work it's typically not much for 1/2 to 1/3 the FW price
>>
>>47273650
The big abuse on the start collecting is that the unit comes back at the size it started, so if you max out the scarabs you can repeatedly suicide rush them at enemy tanks.

Praetorians are not good in combat, but they are tough and fast and make for good objective takers. Keep the basic weapon and shoot terminators to make your enemy curse.
>>
>>47273531
Orks aren't doing so well these days, however walkers are just awful right now so you're actually handicapping yourself twice. Very fun list to play but if the other guy is brining his cunt trick army then you may get roflstomped.
>>
Friend wants to get back into the game as orks. He has boyz and he plays full theme/fun.

Would it be reasonable to play a necron army composed of Scarabs? Like, tons of the fuckers. I'm talking Grey Goo scenario. He's cool enough that he doesn't mind houseruling or unbound.
>>
Between GK and BA, which is currently the more viable assault based army?

Just playing casual pick up games.
>>
Things in 40k that have needing fixing for 2+ editions (incomplete list:)
>Orks
>Tyranids
>vehicles (especially walkers)
>assault armies
>...
>>
>>47273794
terminators
>>
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>>47273794
sisters
>>
>>47273745

>you're actually handicapping yourself twice

You're just about doing that with regular Ork units anyway.

Also Walkers got a slight buff in melee as you can only chuck one grenade at them in Assault.
>>
>>47273794
>vehicles
if you want a house rule subtract remaining hull points from the vehicle damage table.

>assault armies
this has mainly been because they've been handing out better and better guns. Since handing out better melee weapons won't fix this, I'm not sure how you correct this without changing all non-assault armies

>orks +nids
half of the problem comes with the above.
>>
>>47273829
>Also Walkers got a slight buff in melee as you can only chuck one grenade at them in Assault
It was already like that. Throwing more than one grenade was a deliberate misinterpretation of the rules.

>>47273818
They need new models way more than they need new rules. Although they badly need new rules as well.
>>
>>47273794
The fanbase?
>>
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I'm a writefag and I had an idea for a Rough Riders unit that basically rides giant Roadrunners. Awesome, or fucking stupid?

Picture related.
>>
>>47273919
Fixing assault by lowering the power of guns might be as simple as changing the way ranged weapons work to older editions.

Removing True Line of Sight will help a lot. It makes more terrain able able to block vision, allowing assault armies to get across the board.

If you want to take it a step further, go all the way back to old school where units could only target the closest unit they could see.
>>
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Storm Wardens are one of the lost legions
Sigmar is their primarch
Fuck you
>>
>>47273919
>this has mainly been because they've been handing out better and better guns. Since handing out better melee weapons won't fix this, I'm not sure how you correct this without changing all non-assault armies

Allowing charges the same turn as arrival on the table and buffing vehicles would be a good start.
>>
>>47273956
Sounds like fun, you may have to take it up with the Inquisition. Tzentech may be associated with your guys.
>>
>>47273956
Go for it.
>>
>>47273544
The Primarch were made from the Emperor's own flesh. If they can fall anyone is basically fair game.
>>
>>47273956
>Awesome, or fucking stupid?

"yes"
>>
>>47273647
There is a abhuman species of cat people. They just don't have models.

Double checkmate heretic.
>>
>>47273499
>tfw I made the top-centre image years ago and I don't even play 40k anymore
Feels weird, man.
>>
>>47273979

I played against a Grey Knight player the other day who pretty much deep striked his entire army ontop of me in turn 1. If he could of assaulted the game out of been over without me being able to do a thing
>>
>>47273703
Not that anon but I've know plenty of people that retarded who do it by accident.
>>
>>47273979
That might be going a bit too far. Losing the bonus attack on the turn you enter the battlefield and having all enemies gain counterattack against that unit might work, though.
>>
>>47273818
Oooh an image I don't have in the collection.
>>
>>47274024

> If he could of assaulted the game out of been over without me being able to do a thing

Fuck me I butchered that sentence

What I mean to say was if his units could assult after dropping in the game would have been over without be being able to do a thing. Unless I got extremely lucky on overwatch
>>
>>47273978
This needs to happen
>>
>>47273779
GK
>>
>>47273981
Interesting point. One I won't follow up on, but interesting.

>>47273986
Neat. Sometimes ideas sound better on my head so I had to ask.

>>47274001
Stupidly awesome, check.
>>
>>47274024
>>47274027
Units can charge the turn they arrive on the board, beginning on the second turn?
>>
>>47273956
>Hurr durr chocobos so awzum!

But hey, don't let me stop you. Half the fun of doing anything is because you know it's retarded and you don't give a fuck.
>>
>>47273736
Cool, it's a tough choice for me. I would definitely make the Start Collecting formation max warriors and I think it would be hilarious to return 20 warriors behind the enemy lines with the Lychguard and Co.
>>
>>47274075
I wasn't thinking Chocobos but Ostriches originally. And then Roadrunners came to mind because they're stupid quick desert dwellers who don't hate humanity.
>>
>>47274074
Do you really want to get charged by a GK terminator ball with 40+ instant death attacks before you even have a chance to shoot at them? I don't think you do.
>>
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>>47274094
You aren't the first anon to have this idea.

I just wish I was made of money.
>>
>>47274103
Force weapon activation can be denied but that is a fair point.
>>
>>47274074

I think the same thing would happen, I was pretty lucky to survive with him not being able to assault

Especially with the Tau being garbo in melee
>>
>>47273976
>true line of sight
while I kinda agree on this, I'm somewhat concerned about implementation.
Basically LOS blocking would need to be strictly and simply defined.

>>47273979
>charging the turn you arrive.
not a fan. Certain models and such yes, but as a general rule no.
Too much room for BS, and would basically make assault army=deep strike army, and that does not sound like a good change.
>>
>>47274094
They do hate snakes though. Ever heard of the centrifugal slam?
>>
>>47274124

If you're lucky enough to have a army with psykers, otherwise you're probably fucked
>>
>>47274124
You honestly think you have any chance at denying a WC1 blessing? Against an army that's entirely psykers?
>>
>>47274141
>army with psykers
you mean army with a shit ton of psykers. 2-5 mastery levels isn't going to have much chance of denying a blessing if the GK want it to go off.
>>
>>47274118
That looks like an Emu. But fair point. Birds make a weird sense. They have taloned feet, weigh less than horses and eat less too. Plus taste better if you need to cook one.
>>
>>47273941
To be fair, you used to able to use as many grenades as you had in previous editions.
>>
>>47274140
Yeah, it's pretty awesome.

Now imagine them doing that to a Cultist or Hormagaunt.
>>
>>47274216
Yeah, but it's pretty explicit in the 7e rulebook that you can only use one grenade of any type per unit per turn. The only potential for confusion is with melta bombs, which don't actually say grenade anywhere.
>>
>>47274216
That and the FAQ answered a question about how many models can use grenades as CCWs by talking about shooting rules which aren't the same things.
>>
>>47274183

Yeah, I really hate the psychic phase. I just sit there and they can do what they want and there's nothing I can do about it unless I take a farsight army or ally in some psykers

I know Tau are a very strong army right now and I can't really complain, but I just feel the psychic phase is poor design as it leaves me sat there doing nothing and extends the length of the match
>>
>>47274292
>I just sit there and they can do what they want and there's nothing I can do about it
Welcome to how other armies feel during your shooting phase.
>>
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>>47274265
Meep meep. Meep meep, heretic.
>>
>>47274266
So only one model of an charging unit can benefit from assault grenades?
>>
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>>47274303
>>
>>47274319
The entire unit benefits if one model has them.
>>
>>47274319
Assault grenades benefits aren't from being used as an attack so shouldn't matter afaik.
>>
>>47274061
>>47273779

Blood Angels get +1 I on the charge if you field the CAD from their codex. Combining that with their chapter tactic, and 15 Death Company with a Librarian and beatstick Captain, or Astorath Jump Packs on all of it. 700ish point Deathstar that can be abused hard with Biomancy or Telepathy.
GK are gonna have psychic dice though. BA are pretty bad (so are DK), but they can be nasty if they get a bit of luck turn 1.
>>
>>47273745
I thought having av12 was immune to small arms fire. How many anti tank guns do people take these days?
>>
>>47274384
A lot. S6/S7 are common among the more elitey choices.
>>
>>47274337
Assault grenades are on a model by model basis.

>>47274340
>Assault grenades, like the ubiquitous frag grenade, can be hurled at the enemy as your warriors charge into battle.
Sounds like they're being thrown to me. So according to the FAQ only one model can use them to attack at normal initiative when assaulting.
>>
>>47274384
glancing hits subtract from a Vehicle's Hull Poitns which is on average 3 and the meta is saturated with STR 6/7
>>
>>47274384
For my Sister's I have 2-3 meltas spread between the same number of BSS with combi-meltas and usually anunit of Dominions with four Meltas that I can scout and ignore cover with to turn-one kill a big threat.

Otherwise it's melta bombs and Exorcists for my tank busting.
>>
>>47274404
Assault grenades activate automatically and aren't being used for an actual attack. Don't confuse fluff with rules.
>>
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Are relics on a detachment by detachment basis or is it army wide?

Example:

If my Overlord in the Reclamation Legion has a Solar Staff can my Overlord in the Royal Court have a Veil of Darkness?

What about an Overlord in the Retribution Phalanx, which is a non-decurion Formation?

Bonus Round:

How do Necron Players use Scarabs with no Spyders? People say they eat tanks but can the tarpit effectively?
>>
Isn't there anything BA bring to the table better than GK?
>>
>>47274292
you do still have some warp charges to deny, so you can actually more about it now than you used to.
>>
>>47274475
Loyalty?
>>
>>47274475
Dreads
Other vehicles
>>
>>47274421
>>47274398
>>47274420
My dreams of a robot army are dashed :C
>>
>>47274525
Depending on taste some like the BA models more too.

Also vampires and hemophilia are more BA's realm.
>>
>>47274591
Go play Ad Mech then.
>>
>>47274591
You need MC robots instead of vehicle ones.
>>
You should be able to charge from table edge reserves, just not deep strike.
>>
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>>47274140
Explain it to me anon
>>
Is it one relic per model or one relic weapon per model but you can have other non-weapon relics?
>>
>>47274611
Could I use Ork walker models and counts-as Kastelans or something? I like Orks.
>>
>>47274628
This. Outflank is much less reliable and easier for the enemy to avoid
>>
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>>47273818
Who?
>>
>>47274591

Well you can still make it work if you like the army.

I like having 21 Walkers on the table myself.

Can really throw people for a loop.
>>
>>47274685
I don't see why not just make sure your opponent knows.
>>
>>47273721
>tfw no catgirl gf to breastfeed me
>>
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>>47274717
One of GW's best selling digital editions to date in the US.
>>
>>47274266
Well it said only one grenade can be thrown per phase and only the shooting section mentions throwing them, so you can easily see the confusion.
>>
>>47274762
No hairballs in the bed either.
>>
>>47274800
anon i'd be willing to deal with hairballs in the bed if it meant i got to fuck a lactating catgirl
>>
>>47274459
One of each relic per army. So your example works fine, you just can't double up. Scarabs are a pretty poor tarpit, as they get ID'd easily and are expensive per base.
>>
>>47274668
I'm bad with words read this http://www.jstor.org/stable/4162841?seq=1#page_scan_tab_contents
>>
When it comes to gluing and/or painting models, should I glue on the torso, legs, head, and any other accesible bits together, while leaving the other stuff like arms and weapons unglued until finished?
>>
>>47273538
What happens at the end of five months?
>>
>>47274852

That's what I've been doing, putting torso/legs/backpack on then painting it, paint the arms and head sperate and put them on last
>>
whats the point of power axes, they seem so damn outclassed by da hammers
>>
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>>47273794
CSM
>>
>>47274808
Lost me on the lactating and then again on the catgirl but yes tribbing girls is a good time.
>>
>>47274785
Do they even make physical copies?
>>
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>>47274856

A new Barracuda, Nexus Meteor Missiles, new tanks, a union of 30k and 40k Mechanicum...

Fuck I want that new barracuda
>>
>New heresy box set
>Ass marines, breachers, forgelord, tartaros and a deredeo
>Plastic warhound titan in the works

So how many spoonfuls of salt should i take with these rumors?
>>
>>47273978
What is the connection of this picture to the words? I've seen you post it often enough, but I've never cared to ask.
>>
>>47274958

The new books say the Alpha Legion has three heads - Alpha, Omega, and Sigma.
>>
>>47274899
No, but it's a couples years old and in theory should have been bumped off the list by now. Especially since there are digital editions cheaper than the codexes.
>>
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>>47274977
>Sigma
Mavericks confirmed.
>>
>>47274977
So what's the connection to a lost primarch? Alpha and Omega are the twins, so why would a third branch of their Legion be an unfound primarch lost on a world in a warp storm with no connection to Alpha Legion, their operations, or the HH in general?

I'm trying to wrap my mind around this.Is the suggestion that the twins are actually triplets and Siggy is a third lost primarch?
>>
>>47274950
A carton of morton's. A 50 lbs bag of water softener salt. A truckload of road salt. All of the salt.

Although if it contains Mk III I might actually someday start an IW army
>>
>>47274950
I doubt theres going to be a plastic Deredeo, I imagine FW wants to hang on to that. Contrmptors have lots of models, including Legion specifics. A plastic Deredeo would kill the FW kit.

>Plastic Warhound?
I wouldnt be surprised. Expect it to be ~500 points, and have formations allowing you to field 3+ of them. It will be retarded, and finally distill the playerbase down to pureblood retards.
>>
>>47275016

Sigma can mean the legion itself OR Sigmar.
>>
>>47275038

A Warhound is normally 750 points, but I can easily see a price drop to sell more.
>>
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>>47275054
Well if it's ""Alpha Legion" has three heads," it must refer to Alpha Legion. I don't see any connection between Sigmar, the lost primarchs, and the Alpha Legion apart from the similar name. The only reach I'm getting from this is triplets: Alpharius, Omegon, Sigmar.
>>
How the heck are Void Shield Generators supposed to work? Not the rules, those are fine, but the model. Apparently they printed like 1,000 of them for a tournament and then ended the line entirely? I'm assuming normal people are meant to model their own, but is there a guideline to follow that won't trigger WYSIWYGfags?
>>
>>47275146
>Playing against a WYSIWYG Fag that is that autistic

Never that.
>>
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>>47274912
>Hazard suits
AT LAST
AT LONG FUCKING LAAAAAAST
>>
>>47275146
Just get it somewhat close the the official models dimensions, that will keep all but the most autistic of waacfags from complaining.
>>
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>>47275099
>mfw this happens and the stompa stays the same price
>>
So where can I read the writefag stories? Is there a pastebin or something? Or do I just have to google "Warhammer 40k fanfics"?
>>
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>>47275462

Why would Orks ever get nice things?

>>47275424

Deep down you know they'll stay 75 points and useless.
>>
>>47275555
Hazard suits are useful shut your sphincter mouth.
>>
>>47275462
If Stompas were dirt cheap how much would change?
>>
New Tanks? What could possibly supplant my love of the Leman Russ?

Or perhaps the Earth Caste finally got their heads out of their asses and realized that a lower profile that spreads out the weight is better than a tall, bipedal robot...

HAH! Ok, what o we got for the imperium this time?
>>
>>47275590
The RSs have themselves Levithan dreads and a Mastodon in a few pictures. Special treatment? Yes. Could have perhaps found the stuff on the forge world, dusted off the cobwebs and painted them in their chapter colors? Possibly.
>>
>>47274912
>New Tanks

For who?
>>
>>47275733
EVERYBODY
except orks
>>
>>47274591
It can work fine just find an opponent who enjoys a fun game and doesn't think 'hmmm 3 Riptides in 1000 points seems reasonable'.
>>
>>47275584
Orks would be better able to deal with Knights, MCs, GCs, and invisible deathstars without gutting their list to make room for it. Stompa Ork armies would probably move up above 'Nids and CSM in the ranking from fearless and stomps alone.
>>
>>47275733
IA = Imperials and 1 xenos that isnt Tyrnaids or Orks

so imperials
>>
>>47275773
Ah, I was hoping for a new Tau tank as an alternative to all these stupid giant robots. I guess that was too much to hope for.
>>
>>47275802
oh you can probably expect some Tau ones, or maybe a couple of different weapons on the turrets on the tanks
>>
>>47274717
I would seriously bet those golden faggots hit the bottom of the bin before the sisters (as a faction).
>>
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>>47273647
Because there are better alternatives
>>
>>47275733

There's supposed to be at least two new Tau superheavy tanks in the book, heavier than Hammerheads.
>>
>>47275816
Bringing back the different Hammerhead guns would be nice. A lack of Variety is the main thing holding me back from a mechanized Tau force.

>>47275872
Even more than I could have asked for!
>>
>>47275802
There is a new Tau tank in the rumor-mill, supposedly.
The only big Tau walker that I take issue with is the Stormsurge, honestly. The new riptides make sense fluff-wise and even the big honking Tau-tan has a decent reason for existing. The stormsurge is just silly though.
>>
>>47275802
Tau tanks are just about the only aspect of the faction that I like. Hover tanks with railguns > megazords.
>>
>>47275802

There's supposed to be at least one, a superheavy tank for the Tau. Here's hoping it's good and packs the D.

In comparison, the Mechanicus are getting their Mechanicum stuff ported over (So Triaros and Macrocarids for Skitarii, Krios tanks, etc)
>>
If I want to have a model to represent a shard of the C'tan Void Dragon, should I use an unmounted mortarch or a morghast? I'm still having a bit of trouble deciding.
>>
>>47275885
there was even a rumor of a super heavy tau tank being sculp[ted but we'll see if that actually transpires
>>
>>47275890
Yeah, the Stormsurge I definitly hate the most. The Riptide sort of works as a rare prototype, and the giant Forgeworld suit at least has the range to justify itself as artillery and doesn't look terrible.

Still not the sort of thing I'd really want to bring, but Tanks are much more fitting.
>>
In the last thread a blood angels player said he didn't need grav because it didn't fit a melee space marine army. There is one very important thing they are forgetting.
>concussive

Let me tell you a story from my game.
>mantis warrior tactics, sat gents kitted out with melee gear
>fighting daemons
>wrath of khorn bloodthirster comes jumping over and insta-Gibbs a dev squad
>Sargent fires his grav pistol taking it down to two wounds from three and initiative one from NINE
>charges and heroically challenging it to a duel
>strikes him with his power sword taking him down to one wound so his squad mates finish it off [\spoiler]
>>
>>47274880
Really cheap AP2 which you can get the 2ccw bonus for an extra attack while using it.
>>
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>>47275974
Grav is nothing but a crutch, remove it and literally the SM codex falls flat into the depths of mid tier. Its a gimmicky, shit gun that sole purpose is to give SM an answer against the Eldar/Tau bullshit, I fucking hate it.
>>
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>>47276101
What's that? You don't want a gun that out-performs every other gun in every single field against any target type?

Do you not understand how balance works anon? Give everyone a grav-cannon with your skyhammer formation and shut up.
>>
>>47276101
>Grav is nothing but a crutch, remove it and literally the SM codex falls flat into the depths of mid tier.
Drop pod assaults with meltas and heavy flamer dreadnoughts are mid tier?
Turn 1 assaults and relentless heavy weapons coming from said drop pods is mid tier?
Free transports are mid tier?
Pseudo fearless on everything is mid tier?
Exclusive access to the best psychic power pools is mid tier?
Easy access to 3++ saves is mid tier?

I could go on.
>>
>>47275934
I would use a stardrake personally, why would it be a skeleton?
>>
Blood Angels have grav guns and grav pistols. I said they don't need grav cannons.
>>
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>>47276362
Because skeletal dragons are cool anon. And necrons are all about death and skeletons and such.
>>
>>47276362
if I remember right, one of the codices said that the Necrons had made Necrodermis bodies for the C'tan way back when which sent me into the mindset of C'tan looking like giant skeletal gods.
>>
>>47276446
Also, cause skeletons are very cool.
>>
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How long until IA 16 pops out? I need my glorious Ad mech and scorps blowing out the Tau.
>>
>>47276275
Yes, BA have almost all that and are pretty mid tier.
>>
>>47274912
The Death Korps finally get to curbstomp the spacecommies :d
>>
>>47276484
Well I didnt see any info poppoing out of warhammerfest but clear pictures and info seem to point at the rumor that it comes out this summer. So... 1-3 months maybe?

Also: FOKKEEN HYYYPPPEEEEDDDD! They are going to bring bots to 40k!
>>
>>47276484
Fuck that is who is next? I was hoping the Orks would get thrown a bone.
>>
>>47276569
I honestly don't care much for the Scorps, they likely won't have much new stuff, besides that leviathan dred Culln. Orks really do need work though, I'm guessing that they'll bump around new ideas after the beast series concludes, maybe with a less jokey more serious beast style view.
>>
>>47276569
GW wants Orks to suffer and probably won't let FW be nice to Orks. Fill in the rest.
>>
IA8 update when?

>Mfw klawstompa is no longer suppirted, and my kill krusha never ever gets new rules
>>
>>47276520
Death Korps? Its Tau vs Admech+Red Scorpions.
>>
What if all of the Ork shafting is all just one big test?
>>
>>47276101
>>47276177
>Tried grav weapons for a few games
>Didn't like how successful they were
>Went back to giving plasma to my tactical squads

Are heavy bolter Cents or lascannon cents good?
>>
>>47276629
Then that would be really stupid

Its just GW not listening to the playerbase at all and rules being made by several different people that dont talk to each other at all
>>
>>47276606
N E V E R
>>
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>>47274475
>Isn't there anything BA bring to the table better than GK?

Death Company are expensive, but they are absolute beasts (perhaps a tier below those fucking Space Wolf cavalry) in close combat ... *if* you can get them there!

Also, we have drop pods; and if you are willing to take a five-man assault squad and slough off their jump packs, they get a drop pod for free and only cost 85 points!
>>
>>47276652
Compared to grav they are very sub-par.
>>
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Anyone had any success selling on Ebay? I am trying to sell my entire collection.

Any advice?
>>
>>47276699
How much you planning on selling it for?
>>
>>47276699
You may get more by selling it in parts.
>>
>>47276699
>Best guess for this image: String Instrument.
>>
>>47276623
oh
>>
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>>47276721

It's around 100 Models, including 8 Vehicles.

I was hoping to get around $400, but that might be wishful thinking. Most of the painting is pretty decent, with the more recent models being much, much better.
>>
>>47276733

Funny thing is - the proceeds from this will rescue my guitar from the pawn broker's jaws.

Had to choose between hobbies, I suppose. There'll be another miniatures game in my future.
>>
>>47274794
pray tell, how else would you fight with a handgrenade?
>>
>>47276725

I think you're probably right, but I don't know if I have the time to do it right. I am also woefully inexperienced in these things.
>>
>>47276794
Prime it and hug the carnifex?
>>
>>47275113
the symbol on the third skull is Sigma, which is only one letter away from sigmar :^)
>>
>>47276830
That point was never in question, anon.
>>
>>47276699
why are you selling your stuff anon. Don't leave us.
>>
>>47276794
>pray tell, how else would you fight with a hand grenade?

During the shooting phase, one model from each unit may throw a grenade it has instead of firing a regular weapon like a pistol or a rifle.

In an assault, against big things, you pull the pin and stick it in a place where you think it will do some damage (between plates of the carapace, under the power cables leading to the arm, wedged between the fuel for the flamestorm cannon and the hull, etc.) and then dive for cover!
>>
>>47276771
I got a friend trying to get into warhammer and he wants to play IG ill see if he is intrested in buying it
>>
>>47276865

I really don't wanna.

I am really up the creek financially, and my local play group has fallen out-of-love with the passtime. I'll likely pick up some other miniatures game, but I'm afraid it's farewell to the grimdark.
>>
>>47277066
I understand anon. You do you.
>>
>>47277031

Thanks. I'd be happy to answer any questions you've got. I'd much rather pass this on to an elegan/tg/entleman than to some ebay monster.
>>
>>47276805
The price the customer pays should be a tad under GW's price. Set it so that it's only a "buy it now" kind of thing, otherwise you risk not being able to bidsnipe yourself up to where you want to be before the auction ends.
>>
>>47275890
Dear GW, please refrain from using "storm" to name something for a year or two.
>>
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>>47277099
>I'd much rather pass this on to an elegan/tg/entleman than to some ebay monster.

Are you in the US?
>>
>>47274475
I play both GK and BA, though mainly BA.
In terms of what BA do better than GK, they have better:
>Long-range and low AP shooting
>Lower unit cost
>Greater unit mobility and variability
>Vehicles in general (Dreadnoughts especially) >Anti-armor capability
>FOC flexibility
>Higher I/WS/S/A in melee than GK.
They're worse in terms of:
>Psychic strength
>Abundance of low AP melee weapons
>Prevalence of Instant Death
>Dreadnoughts can buy Venerable Rule

BA also have an overabundance of units in their Elites slot and it can be quite limiting. Their Troops choices are also kinda weak and feel like more of a tax of shooty guys in a very melee focused army.
>>
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>>47276794
I still think it's BS.
>Sir, we've assaulting this vehicle, but the only thing we have that can hurt it is all these grenades we're all carrying!
>One of you may lob a grenade. The rest of you, punch it with your fists! If any of you survive this chucklefuck, I'll let ONE other lob a grenade. But only one at a time!
>>
>>47277170
The worst part is that they aren't even usually described as throwing them. Meltabombs, for example, are demolition charges that you run up and stick to the thing.

If you pay the points for Meltabombs, you have every right to demolish a tank if you manage to run up to it.
>>
>>47276677
Space wolf cavalry weakness is their cost and unit size. Yes they are very good BUT death company can be taken in units of up to 15.
5 attacks per DC marine on the charge will drown TWC in wounds and a 3++ will only go so far.
The key to beating TWC is double fast vindicators each lobbing a pie plate on them to soften them up and then charging with DC after to mop them up. TWC are so expensive that most SW players only take one large unit unless they go full cavalry.
>>
>>47277135

I am, deep in the heart of Dixie. If we can make a deal, I'll package and ship anywhere in the US on my dime.
>>
>>47277189
I just want tankbusta bombs to be made into not meltabombs but their own little wargear slot
>>
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>>47277189
I had IG vets in mind as I said it.
>We're going to make everyone pay for and carry meltabombs.
>But only ONE of you can use them.
>>
>>47277155
Which army is more adaptable and versatile against enemies?
>>
>>47277199
>I am, deep in the heart of Dixie. If we can make a deal, I'll package and ship anywhere in the US on my dime.

The thrust of my question (I am >>47277135, not >>47277031) is that nobody has brought up Bartertown yet. If you don't want to deal with eBay, Bartertown is free and specifically focused on the gaming community.
>>
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>>47277254

Thanks for the tip, anon. I'll check it out.
>>
>>47277285
I need an entire comic of this shit
>>
>>47276423
Real quick, as I want to see some more opinions in order to assist my decision, what do you think anon?
>>
>>47277344
Hmm. Unmounted Mortarch could work but that thing doesnt really look dragonish. It needs a bit work to make it look like a living necron-god.
>>
>>47277250
Honestly, I'd say BA without a doubt.
GK units are great when it comes to the roles they're designed for but each unit doesn't have the same amount of flexibility because of it, or if they do, they cost an exorbitant amount of points.
It also doesn't help that GK have a fetish for Teminator armor in an edition of the game wherein practically every Cultist and Conscript can buy a Grav Guns for 15 points a pop and will wipe you and your 45 point suit of armor off the table in no time flat. If I recall correctly, GK also have no access to Grav weaponry of any kind either.
Both I'd definitely call Melee focused armies and as such have problems in the current very shooty-centric meta of 7th edition, but at least with BA you can bring fast enough melee dudes where at least SOME of them will live to rape face in combat. With GK you don't have access to drop pods or decent Jump Infantry so you're you're stuck foot slogging and getting shot to shit or deep striking and risking a mishap that kills your entire unit.

Overall, BA are a solid army with a few problems you can still work around or patch up with Allies, while GK are an army I'd more use to patch holes in other armies as an Ally rather than as a viable army by themselves.
>>
>>47277020
and you do this while your mates distracts the carnifex with hugs and artistic blood splatters, or mooning the hellhounds commander, thus only one grenade per assault phase.
>>
>>47277170
what is suppression, sure the game doesn't really reflect it but is it that hard to imagine that while 9 dudes suppress the tank commander so they loose situational awareness and then one of them sneaks onto the back and sticks a bomb on the tank?
>>
>>47277231
I think its a bit expensive but I mean, you don't loose the melta bomb from a lucky sniper or anything like it either.
>>
>>47277486
Are mortarchs a bit position-able in order to make it more lively looking? If not would I have to do some of that annoying work?
Also, if I were to not go with a mortarch (even though I'm leaning a bit more towards a mortarch) what else could I possibly use?
>>
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>tfw want to do a 40k rpg but have never done online rpgs before
>>
>>47274912

Thank god, Tau have been neglected for so long it's great to see more stuff coming out for them. Additional battlesuits too, another area where Tau have been sorely lacking in.
>>
How do DE play in kill teams?
>>
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>>47278124
>>
As someone who plays Skit/Mech
How do I deal with three flyrants and a venomthrope giving a 2+ cover to a living artillery node and a barbed hierodule
>>
>>47278614
>>
>>47278668
This works until the other two get close enough and use one twinlinked death spitter and electroshock grubs
>>
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>>47278745
>>
>>47278745
>>
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>>47276423
The C'tan are not skeletal. They represent all the Necrontyr wished themselves to be.

Is the Deceiver skeletal? No
Is the Nightbringer skeletal? No.
Is the Burning One skeletal? No.
Is the Moulder of Worlds skeletal? No.

Even the Silent King Necron body was made in the image of a god. Glorious, graceful, organic, and not skeletal.

>>47276446
None of the known C'tan are skeletal. Everyone single one is a /fit/ humanoid
>>
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>>47278840
Look at those abs. Look!
>>
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>>47278857
Gaze upon the star-gains and despair.
>>
>>47278840
Alright. Should I use a non-skeletal dragon or something for a void dragon shard then? What would I want to use for that?
>>
Can kroot ever be viable y/n?
>>
>>47278840
>>47278857
>>47278878
Also, why are those abs so sexy?
>>
>>47277628
40k was absolutely terrible rules regarding close assaulting vehicles
>>
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>>47278878
ARE.YOU.MIRRIN.BRAH?
>>
>>47278901
kroot aren't a bad unit, they just don't have synergy with the rest of the tau codex
>>
>>47278942
>>47278901
I just wish they matched the fluff a little better and were CC units rather than cheap bodies. I'd love to get a squad of dogs and run them into combat.
>>
>>47278899
I am just being an a little of an ass.

Use whatever you want, whatever you like. I am just giving my opinion based on the fluff, and my opinion says that the Void Dragon should look like a humanoid with dragonic features.
>>
>>47278913
it had a good wash
>>
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>>47278857
>>
>>47278745
>grubs
cant fire em if you jink
you literally just posted the wargaming equivalent of "teleports behind u"
besides, any skitarii player worth their salt takes at least 2 aa onagers
>>
If I wanted to add a contingent of Grey Knights to my ~500 point force of Exorcists, what should I bring (like ~250-500 points) from the GKs?
>>
>>47278901
I just got a 1000 pt Kroot army and have had a great time with it. It's kind of a joke but it can be really funny. Aun'va (not kroot but i use a knarloc rider as a counts as) is a beast and when something gets in rapid fire range it is dead. Plus the squads are massive so take ages to kill. Not sure how the work normally but in an army dedicated to them its pretty great.

HQ
Aun'va
20 2 riders 8 hounds snipers
20 2 riders 8 hounds snipers

Fast attack
Remora
Remora

Heavy
Great Knarloc 2 Kroot guns
Great Knarloc 2 Kroot guns
>>
>>47278951
Alright. Thanks for your input anon!
Unfortunately I can't really find any good, large draconic humanoids, so I may have to stick to morghasts
>>
>>47274912
Sooooo i an the only one exited for 30k plus 40k MECHANICUS?
>>
Has anyone played Apoc recently? What's it like in 7th?
>>
>>47279531
Nope. FOKKEN HYYYPPPPEEEEEDDDDDD.
>>
>>47275924
Do you still gotta buy the Forgeworld models or does GW actuallly selk them in their shops for reasonable prices btw combinde codex would be cool too....
>>
>>47279164
You seem like a guy who would be cool to play against.
>>
>>47279531
>>47279544
why bother getting hyped? it will just be like all the other non-standard codexes

expensive resin models available only via international shipping, shoddily written rules, it won't be allowed in tournaments because the non-standard rules don't fit with their homebrew ruleset, all your opponents will be constantly asking what things do, and they probably won't have fun playing against your army
>>
>>47279578
I can only hope that the glorious Chinaman save my day
Imagaine GW recasting all the tanks fromt the Mechanicum and selling them in GW prices not FW
>>
>>47279552
Think for a second you brain-dead cunt, of course you have to buy from FW, it's a FW book.
>>
>>47273978
>dat pic
>Storm Wardens are one of the lost legions

Riiight.
And Alpha Legion is the other ...
>>
>>47279578
Jokes on you. Our meta allows FW lists and I have contacts to glorius chinamen so FW models only cost 1/5 of their original price.

About shoddy rules... nah. Last few lists FW has made were very enjoyable to play. And explaining rules to opponents? Part of this game anyway.
>>
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Reminder that Slaanesh offers sick abs to his followers, and that makes every other God inferior.

>no models
>>
>>47274024
You cannot charge out of a droppod. There. problem solved.
>>
>>47273647

https://www.youtube.com/watch?v=iUuvHPr4BGk
>>
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>tfw you step on a sprue sheet with no socks on
>>
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>>47280276
>tfw you fiddle around with a tiny ammo-clip bit and it accidentally falls on the ground, never to be seen again
>>
Which is better to add to a tonk IG army? Skitarii or Cult Mech? I have 1000 points of IG, 4 russes with tank commander and 2 chimeras, and am planning out how to expand the list.
>>
>>47279081
>besides, any skitarii player worth their salt takes at least 2 aa onagers

Not to most pick up games, few players field much air traffic, so having a couple hundred points snap firing all the time is ass.
>>
>>47279578
>Wont be allowed in tournaments
Where do you live, 2005? Every major tournament allows FW.
>homebrew ruleset
>tournament
Pls tells your friends to permanently stay in their basement
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