[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Age of Sigmar General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 40
File: The Feast.jpg (319 KB, 1534x815) Image search: [Google]
The Feast.jpg
319 KB, 1534x815
>resources
pastebin.com/j5RAK09E

Ushoran is The Carrion King edition

"No one care about Flesh Eater... "
"...not even a qt ghoul."
>>
File: 1418367421422.gif (488 KB, 225x203) Image search: [Google]
1418367421422.gif
488 KB, 225x203
>>47265997

Why isn't the new Ghoul art PG like the rest of AoS's offerings?
>>
>Ushoran
I'm still sad and mad that they scraped couple of last vampire novels from Age of Legends series :(
>>
>>47265997
>tfw you missed out on a starter box tourney because you are dumb

How is this game normally played?
Like I just want to walk into a gw and get a pick up game?
when are the comp rules coming out?
>>
>>47266078
Yes, you walk into a store, see if anyone wants to play, and play them. The General's Handbook is coming out this summer, we don't have an exact date.
>>
We already have a couple of AoS generals but whatever.

Flesh Eater Courts Battletome

http://www.mediafire.com/download/veekdc1djdqk02m/Humanitarians.epub
>>
Fluff question: what's up with godbeasts? where did they come from? How related are they to the realms and the winds of magics? Are they a very specific type of beasts or does every thing big and powerful enough gets called a godbeast? But, more important to my purposes, where were they during the existence of the old world?
>>
>>47266286

noice
>>
>>47266382
In short.

>where did they come from?
No clue.

>How related are they to the realms and the winds of magics?
Not related.

>Are they a very specific type of beasts or does every thing big and powerful enough gets called a godbeast?
Yes.
>>
>>47266286
You are a noble soldier, sirrah. I shall pass along a commendation to my lord when he has finished claiming hunting trophies.
>>
>>47266286

Thank you very much, anon! I wish you all the best!
>>
File: furnace.jpg (43 KB, 554x451) Image search: [Google]
furnace.jpg
43 KB, 554x451
Little positioning question about the Plague Furnace. Assuming we are decent human beings and measure from base to base I can get at max 12 Monks within 1" around the furnace. This gives it both +4" movement as well as better impact attacks if it attacks. Now what would be the best movement MO? Run the furnace first and then let the Monks catch up, risking that it rolls too far? Or let the Monks run first, making an reverse U to house the Furnace for the next turn? I could surround the Furnace completely during setup, resulting in two more inches, but forcing the Monks to move first.

Are there any other formations that are good for the Furnace?
>>
>>47266286
you wouldn't happen to have it as a pdf as well, would you?
>>
>>47266840
Not him, but give Readium a try.
>>
So we have 3 generals for some reason, and this one has the most replies so this is the one we should use.

So, what is everyone working on for their armies?
>>
>>47267085
Thinking of getting the Ghoulish Court starter set tomorrow.

How lore friendly would it be to have them backed up by a force of Skellies?

I guess fluffwise I could say the necromancer in charge of the Skellie army thought he could string the Ghoul King along but wound up losing his mind.
>>
>>47267085
>we have 3 generals

OP here, if you start a new thread, please post the link in the old one.
>>
>>47267169
>How lore friendly would it be to have them backed up by a force of Skellies?

Fluffy, especially if they are the type that are loyal to Nagash.
>>
>>47267169
Come up with some delusion for the skeletons. Maybe the ghoul king thinks his court wizard is summoning noble spirits or something. And so does the wizard himself since he went mad.
>>
>>47266198
Oic.
How often do people use the back of the list army configurations?
Like the exiled blood cultist list from the DE?

I really dislike the no list building part of AOS.
>>
So whats the deal with the undead? I thought Nagash ruled them all?
>>
>>47267269
Like the living, not all Undead like to be told what to do.
>>
Ghouls aren't true undead so Nagash doesn't have full power over them like he does with skellies and zombies.
>>
>>47267232
Maybe the Ghoul King can see an army of animated armour, that normally decorates his castle halls.
>>
new player here. having played couple of games now and read all the rules for armies i can't help but wonder if i am missing something
it is very easy to stack offensive bonuses to turn basically any unit into unholy rapetrain of doom but there is basically no defensive bonuses other than mystic shield and couple of unit specific special rules, this resulted in games being decided solely by who gets the charge.

for example ogre stonehorn does average of about 16 wounds on charge which will obliterate basically anything including another stonehorn. only a big blob of infantry might survive that and then die to battleshock.
>>
Golden Demon Slayer Sword winner.
>>
>>47267318
The leaders of the Ghouls are Undead.
>>
>>47267439
Don't let the stonehorn get a charge, weaking it with magic/ranges attacks or lure it into a big unit that has Inspiring Presence from your general on it. Lizardmen can have a really, ungodly strong defensive lineup with rerollable 1+ saves. And even a stonehorn would die if it charged a halfways decently buffed mob of Plague Monks, who probably are among the worst units in the game but really benefit from the synergies in their own pestilens Battletome.

But the best thing you can do is not play by wounds but play by some kind of pointcomp, because as you already realized: 12 wounds of a stonehorn are not 12 wounds of goblins.
>>
File: 456.jpg (178 KB, 998x688) Image search: [Google]
456.jpg
178 KB, 998x688
>>47267085
Just started working on this one an hour ago or so; Drakoth Chariot. Working on the second drakoth as we speak.
Obviously still very early in the process, there's a ton of work that needs doing, not the least of which is working out how an axle would work on a thing like that.
>>
Just looked the Stonehorn up. How does the Stone Skeleton rule work? It just says halve any wounds it would recieve. Does that mean any individual wounds? So when it gets hit by 4 D1 weapons it gets 4 wounds, but when hit by 2 D2 weapons it only gets 2? Or does it count for a whole battle phase? As in my Goblins inflicted 10 single wounds and it takes only 5?
>>
>>47267747
It really only matters against multiwound attacks. Singular wounds are unaffected. Your gobbos would still inflict 10 wounds.
>>
>>47267774
Thank god.
>>
File: destruction.jpg (102 KB, 1000x800) Image search: [Google]
destruction.jpg
102 KB, 1000x800
>>47267808
Don't thank the god, becasue that guy is wrong, >>47267774
Your gobbo inflict 5 wounds only, in case of>>47267747

Long answer is, the sequence of attack is:
1, to hit
2, to wound
3, save roll
4, damage roll
5, wound ignoring skill

The stonehorn ability active at 5, of you want official clarification, the FAQ draft have it.
>>
>>47267085
Working on my khornate dragon, played with it for the first time in a mega battle kinda thing with like 5 people per side. It was a complete mess and I'll post a quick report and pics in a bit.
>>
>>47267705
Oh shit m8 I hate Extremis but this is just fucking rad. Not enough chariots in life.
>>
>>47267439
use a unit with ethereal armor + mystic shield, or rerollable saves to tank it, wear it down with magic/missles so it doesn't hit as hard anymore, create a blockade with expendable units it has to charge and attack first while you set up a counter attack force within charging range...

There's a bunch of stuff you could do but it depends on the army and also what kind of terrain you've got going.
>>
>>47267705
Good lord anon, that already looks like it's gonna turn out to be pretty bad ass. Great idea man, have you already decided who/or what your gonna use as a rider?
>>
>>47267993

Time for me to get a Stonehorn...
>>
>>47268165
(1/3) probably
So this big game went down yesterday. First, the forces on each side:

>Me: with khorne dragon, 10 blood warriors, 20 blood reavers, 5 wrathmongers, slaughterpriest, 6 bloodcrusers, 5 skullreapers, bloodsecrator, mighty lord, 12 chosen, in everchosen chorne formation
>nurgle bro with glotkin, 21 warriors, 21 warriors, 14 warriors, 5 blight kings, sorc lord, festus, manticore lord
>random newbie dude I havent seen before who just has khorne starter, archeon and the khorne anvil guy, he becomes the grand general because OMG U HAZ ARCHEON!11!!
>random newbie with like manfred and 40 or so random skellies and 2 heros that did a whole lot of nothing

vs

>stormcast newbie dude 1 with starter set + dragon, he becomes the grand general because OMG U HAZ BIGGEST DRAGON!11!!
>stormcast dude 2 with starter set + 2 units of 2-hander dudes, 2 units of bows, teleport banner, horn dude, lord celestand on foot plus lantern dude and a random wood elf wizard
>stormcast dude 3 with starter set + 2 units of 2-hander dudes, 2 units of bows, 3 drakoth knights teleport banner, lantern dude and a random life wizard and fire wizard
>sylvaneth dude with 3 treelord ancients, 32 driads in 1 unit, 20 archers, 3 branchwraiths, 2 random wood elf heros
>dark elf dude with a monster chariot some knights
>empire newbie with like 30 dudes and 2 or something heros

Scenario rules:
>6 blood geisers that erupt randomly and do mortal wounds
>order it at constant -2 to battleshock
>chaos objective is to kill each order general by turn 5
>chaos units fully killed come back on 3+s on any board edge more than 9" away from enemy
>each side gets D3 command abilities per turn distributed by grand general
>ogre reinforcements come in randomly (he didn't tell us right away)

We set up at 2:30, go to lunch and get back to start at 3:30. Half hour player turns. First thing I ask at deployment is "DOES ANYONE HAVE TO LEAVE EARLY" because I've seen this shit before. GUESS WHAT HAPPENED?
>>
>>47267085
Working on building my Khorne themed everchosen and some StormCast.
>>
>>47268462
>all that grey
>>
>>47266859
>using chrome
>>
>>47268462
Did someone leave early?
>>
>>47268604
Yesssss, let the paint vs no-paint debate begin!

I shall begin:
If you aren't going to engage with the hobby side of the hobby, why don't you just go and play video games instead of dragging the general standard down?
>>
>>47268462
(2/3)
So, tasked with the impossible of killing 6 heros through a wall of like 80 stormcast with every buff imaginable, I obviously don't expect to win since we will NOT get through 5 turns.

Chaos goes first
>5 blightkings and 14 warriors hop through the realmgate to the left and lock 3 players into their deployment zones for the rest of the game
>everything else advances, we buff archaon to a 2+ reroll 1s on saves (should have just gone 1+), newbie dude forgets eye of sheerian the whole game

Order T1:
>Everything advances, stormcast dracoth get buffed to a 1+ with a 6+ ward from lifebloom, run into bloodcrushers and are there for the rest of the game
>stormcast double teleport banners 10 2h hammer dudes into archaon
>driads get buffed to 1+
>shooting phase archaon takes 8 wounds
>chosen get charged by axe guys and all die from battleshock because GM is like LOL CROWN DOESNT WORK BECAUSE I JUST REALIZED THAT BROKEN

Order wins priority, so Order part 2 electric boogaloo
>death guy leaves, no big deal
>archaon is shot more
>archaon dies to combat, at this point starter set khorne dude has basically lost intrest in the game and is walking around randomly, nurgle bro is salty
>stormcast starter set dude packs up and leaves but leaves the dragon with his friend khorne dude
>GM is like oh shit and brings in ogre mercenaries during order turn for some reason on chaos side, he brings like 3 monsters 20 ogres

Chaos T2
>ogre guy shoots stuff, fails all his charges and leaves because his 5 year old kid got bored of rolling dice
>khorne dude has since taken all his stuff off the table
>my khorne stuff gets stuck in now that my angry portal is planted, stomcasts start dieing, my dragon is buffed to a 1+
>blight kings come in behind as reinforcements, wound some heros but don't kill anything
>the left side of a table is a clusterfuck and I think the glotkin did stuff
>>
>>47267085
The Order Battletome encouraged me to start an elf army with a Lion Ranger focus, because I love their fluff and models. Planning to combine them with a small army of Wanderers I have, led by an Archmage and either a Nomad Prince or Loremaster.
>>
I really wanna get into AoS, but I've not entirely settled on an army as of yet. I'm leaning towards Dwarfs, a Ghoul king-court, Ogres or Chaos (most notably Nurgle).

so my questions are thus: How conversion-friendly are these? How would I go about making my own deal with them? Any tips or advice to throw my way?
>>
>>47268660

1. I'm not a great painter.
2. I don't enjoy it painting.
3. I didn't force you to play against me.
>>
>>47268682
Should be (3/3)
>>47268638
ding ding ding
>>47268604
>>47268660
You realize like 4/10 of these players are new right? as in built their armies 2 weeks ago new. I have no excuse except finals.

Order wins priority, so Order T3
>Oh forgot to mention all shotting was -1 to hit because order had a ton of ranged
>I think some random fyreslayers get set up because omg order is getting beat up
>their dragon charges in kills some blight kings before khorne dude takes it and leaves
>GM was planning on setting up some khorne deamons of his since ogres left, but we don't even care because it's impossible to get through 32 0+ dryands to the hero's behind them

Game then ends and we spend like an hour bullshitting on how to make these kind of games better. We identified a few key problems:
>too many players, plan is to have 3v3 max next time
>combats with multiple players not working well with the activation system, we split the table into 3rds and did it that way but need a better way of doing it next time
>People leaving (duh) plan is to have concrete sign-ups next time
>different skill/experience levels of player playing, plan is to have a secondary game with newer players/have them play each other
>xboxuge armies, plan is to limit drops next time (local comp system)
>still need a good way of limiting magic because it was agreed it was not fun. 12+ order wizards plus lanterns and teleporting was too much
>Planning on splitting up games into 3rds for 3v3, but we need a good way to link the 3 mini games or have them influence eachother without making it a clusterfuck

Any thoughts or advice for bigger games like this is appreciated. I know I'm bringing hellcannons next time because sniping wizards is amazing and holy fuck they're powerful for a warmachine.
>>
>>47268660
>hurr durr triggered i'm an autistic fuck
>>
>>47268894
>being hobbyist is bad
>/tg/
>>
>>47268917
Nigga, that isn't even the point but I'm tired of ya'll fuckers shitting on the day of people who don't paint their models when the reason isn't even known to why the grey tide exists.
Painting takes fucking time, especially if you don't want it to look like absolute piss by speed painting like some do.

Being a hobbyist is rad, but being a jackass is silly
>>
>>47267705
What kits did you use for the chariot?
>>
>>47268950
>Painting takes fucking time
BREAKING NEWS tabletop games takes time.
>>
>>47267993
Well that is pretty fucked up. Guess GW needs to sell those big Orgre models. :^)
>>
File: bullshit.jpg (9 KB, 288x175) Image search: [Google]
bullshit.jpg
9 KB, 288x175
>>47269024
>>
>>47268857
You said some of the players are new? I would have a lower scale battle than what you guys fielded. Still be 3v3 so that you guys can collaborate and shit, but not as big so that Team member A is stuck trying to get out of his corner when he gets trapped and Team Member B is all over the damned board. Ive had similar experiences if you cant tell already.
>>
>>47268660
I think painting is part of the hobby. I just think it is simply more engaging to pit to painted armies against one another on a well made game board.

I would prefer to play two small painted forces against each other more than two larger, unpainted armies.

I think lack of painting skill isn't acceptable of an excuse, unless they are specifically referring to certain models, and are practising on other ones, since you aren't going to improve much by not painting. Also there are loads of guides out there to learn from nowadays.

As for lack of time, that is acceptable as long as you have some progress here and there. If you turn up one day with more units than before, yet your current stuff hasn't had a bit more work done to them, then you are just being a little lazy.
>>
>>47268857
This is literally the worst way of playing AoS. Big battlelines moving towards each other, no room to navigate and 'kill model X to win' don't work according to my experience. If you had fun, more power to you, but I like more objective focused battles.

When we have that many armies we usually take two tables, connect them with Realmgates and have different terrain pieces interact with the other table.

For example: If a Priest on table A prays at the monument you can explode terrain on table B with each team needed to win objectives on both tables to get an overall win.
>>
>>47268950
I can build shit really quickly, and I love playing, but most of the time Im buggered to have the inspiration to paint stuff, and the motivation to do so. Ill get the cool ideas in my head, and then I never follow thru. Maybe Im just lazy or maybe Im just not a painter, but either way thats why I find myself sometimes having a whole primed unit on the field.
>>
>>47268660
I hate painting. I despise it and think it is the biggest waste of time. I can not stand people who constantly talk about the hooby part and talk about their newest freehand and shit.

That being said, all my shit is painted. I don't play with unpainted models. Base colors and a shade, sometimes drybrushing. All bases have painted basing paste, grass and sometimes bits I found in the sprues on it. It looks decent on the table and no one can bitch at me for "not doing the fucking hobby abloo bloo".
>>
>>47268857
>>47269107
Also, and obviously, have some commitment. You guys set up, leave for a whole hour, come back, and THEN ask if anyone needs to leave soon? Not trying to be an ass about it, but it would have been better if you had cleared that bit up from the very beginning.
>>
>>47269107
Yup, we're planning on toning down the scale a bit. Like the 3 stormcast guys vs me nurge bro and another dude would have been a good game.
>>47269155
Trust me it wasn't that fun, that's why we were trying out how to do it next time. My main issue is how to limit mystic shield spam. Every order player had at least random empire wizard because it was just lieing around. I'd have thrown down 3 myself if I knew how it was going to be. Right now we know we aren't going to be able to buff other players units, but we don't know much else other than that. I'd rather now have to use multiple wizards because you know, khorne.
>>47269225
I asked at like 2 before anyone set up any models. We were planning on keeping the store open later and only the death guy knew he had to leave early.
>>
>>47269267
My local GW has some houserules that the redshirt suggests us to use.

>no buff stacking, so only one shield per unit
>don't be an ass about summoning
>measure from base to base
>play a scenario, feel free to use the shop's books to get a battleplan, no need to buy 'em
>rolls of 1 on armor are always a faliure

Works out really well and in that GW there are usually more people playing AoS than 40k unless there is a big 40k event.
>>
Hey guys. Can one unit attack more than one unit in combat? For example:

Enemy Unit A and Enemy Unit B charge Your Unit C.

Some of Your Unit C is in base contact with Enemy Unit A, and some of it is in base contact with Enemy Unit B.

Can the models in contact with A attack, and then those in contact with B attack?
>>
So as someone who was a long time GW player who jumped the boat around the time fine cast was released, I'm legitamitely curious as to the appeal of AoS. I've invested large amounts of time in warmachine, malifaux, and guild ball. While I love and enjoy those games immensely it's impossible for me not to feel nostalgic about the large army vs army clusterfucks that warhammer specializes in.

I like the look of Fyreslayers enough that I thought I'd at least study up on the game before condemning it. I've moved past how batshit insane the game looked upon release, so can someone give me a rundown of their experience with AoS that isn't just summing it up as "it's a beer and pretzels game"?
>>
>>47269330
>no buff stacking, so only one shield per unit
Is this like any buff? so mystic shield + sigmarite pantern?
>don't be an ass about summoning
We already do this, not many people have enough units to summon but I may pick some up.
>measure from base to base
Already do this.
>play a scenario, feel free to use the shop's books to get a battleplan, no need to buy 'em
We use scenarios, but we have to buy the books so until the generals handbook comes out it's kind of a pain.
>rolls of 1 on armor are always a faliure
Probably going to start doing this.

Do you guys limit mixing of races? like letting an empire wizard chill in a stormcast army? I feel like it can get out of hand quickly.
>>
>>47269267
So, besides death guy, everyone else just kinda bailed? Yeah, that wouldnt fly with me.
Anyway, it seems the biggest problem was the size and the number of players. The pulling of armies when people left just added to the confusion towards the end. Now, for the wizards, I'd do some heavy limiting on it, such as 1 designated wizard per army, one that can comfortably handle all your spelly shit.
>>47269364
Ive wondered this also, as I have never been in a situation where more than one unit was up against another.
>>
>>47269364
You can attack any model in your weapon range. Even if that means half of your units attacking Unit A, and half attacking Unit B
>>
>>47269415

Thanks anon.
>>
>>47269403
You can stack the Sigmarite prayer + Mystic shield, but not two or 3 shields. But if you guys keep playing sooner or later there will be some kind of armor meta. So be prepared to face a lot of mortal wounds or armies that can put out a crapton of attacks.

As far as mixing races go we usually say the first Keyword (Order/Destruction/Death/Chaos) has to be with all models you play. Yes you can get Stormcast that can Mystic Shield/Pray for 2+ armor and get a 6+ ignore wounds from the Highelf Wizard. But at the same time Chaos can get the same and the game really rewards you if you play fluffy in shape of Battalions.

Also, if you balance, don't balance by wounds. Get any of the schrollbuilder comps.
>>
>>47269330
>>rolls of 1 on armor are always a faliure
I haven't had much of a chance to play AoS, what's the reason for this rule?

So far, the only rule I've considered has been no shooting into combat
>>
>>47269393
AoS, in my opinion, is a good balance of trying to play smart while also having fun. Each army has a certain play style that appeals to different people. I can have a plan of action, and follow through with it, to find out it worked gloriously, or downright horribly. Ill admit, there are things that should be tweaked, but in the end the whole point of AoS is that it captures the feeling of "Im having a battle right now" while still giving you something to think about. Some people will feel differently about this, but I believe the first half of the game is in the rules guide. The other half is when you read and understand what some units do, you start "forging the narrative."
>>
>>47269393
If you have a good scenario, friendly opponent and balanced the armies AoS can be surprisingly deep. It has a lot more of Warmachine that I initially thought, with model synergy being really important. Also, having to prepare for uncertain turn orders really makes your movement pretty interesting.

That being said it isn't as deep as Warmachine or the old WHFB. For me it strikes just the right amount of random fun and tactics.
>>
>>47269490
Making huge murderblobs that have a 1+ armor and ignore some, or all, rend is pretty easy and games can get stale pretty fast. It seems much more healthy for the meta if there is always a risk to losing at least a few of your guys.
>>
>>47269484
My main issue is not only you can buff youself to a 1+/2+, it's that reroll 1s for sigmarite shields means a rerollable 2+ for very little commitment.

>Yes you can get Stormcast that can Mystic Shield/Pray for 2+ armor and get a 6+ ignore wounds from the Highelf Wizard
I thought you said one buff per unit? or is that just for each buff?

Also we usually balance by "drops" aka 1 box of dudes is roughly equivalent to every other "box", aka 5 wrathmongers = 10 blood warriors = 20 blood reavers. Not perfect but noone has really abused it yet.
>>
>>47267523
Square base.
>>
>>47267232
I think I've worked it out.

The Ghoul king sees the Necromancer as a great priest who inspires the poorfolk of his realm and those inspired by their great victories (ie the corpses kn the battlefield) to take up arms and join his great quest to reclaim their homeland.

I guess the Necromancer could think the same: that his incantations and dark spells are actually holy sermons.
>>
>>47269596
I am playing often against a chap who sports a blob of 20 chaos warriors with shield. Thanks to his Tzeench trickery he gets a 1+ rerollable or something like that if he is in terrain or a 2+ if he is in the open field. I usually take one of my chaff units, run into them and there both units will stay until the end of the game while my faster, more kills units kill his weaker stuff. You don't need to kill your opponent if you can simply bind them in place.
>>
>>47269656
I would say, maybe the nercomancer and ghoul king were at odds, until a mutual threat came. In trying to work together, they tried to ensare the other into their service. So maybe the ghoul king forced the necromancer to eat tainted madness steak and the necromancer had an illusion spell as back up and they both got caught, which led to something worse. a mass delusion that now has an army to back it up.
>>
>>47269572
Oh, okay, so it's for buff stacking. I'm pumping on all cylinders now.
>>
>>47269510
>>47269537

Thanks for the concise replies
>>
>>47268857
Good to hear you identified the problems do you can have a better game next time.

If you do, make sure to give us another write up, was an interesting read.
>>
File: 86188358.jpg (15 KB, 433x325) Image search: [Google]
86188358.jpg
15 KB, 433x325
So, I'm toying with the idea of creating a Sisters of Battle-ish Stormhost. Would be using pic related, those are 32mm heads, so they should fit perfectly on the Stormcast minis. Would that be enough? Or should I fiddle with the models themselves as well to get the point better across? Probably not going to resort to boob plates, but maybe slim them a little bit down.
>>
>>47269683
This isn't always an option if your objective is somehow to do something behind them

Also, how do you guys feel about square bases? 25mm squares are infinitely better for chaos warriors as simple geometry means you get a second rank to attack every single time. 32mm bases really fuck you over. However, I want to rebase, so I'm not sure.

Also thought of something like this to protect hellcannons with square bases (likely using blood reavers) Even if they fail their controlling roll they literally cannot move, so you'd get the +1 to shoot, would it work the same for oval or circle if they rotated? The second layer could be outside 2" so if the reavers are charged (by teleporting stormcast most likely) they can't hit the hellcannons.

Also did someone mention not being able to shoot through units? I thought we used true LOS in this game.
>>
File: hellcannonshenanigans.png (21 KB, 1152x648) Image search: [Google]
hellcannonshenanigans.png
21 KB, 1152x648
>>47269789
forgot shitty pic
>>
>>47269772
Not a huge fan of stormcasts with human heads myself, and the armor doesn't really lend itself to being unisex, even if the fluff says so. I'm more a fan of pic related
>>
>>47269704
Aye, that could work.

I was thinking of saying that the Necromancer fancied himself as something of a trickster and the notion of disgusting Ghouls with delusions of royalty seemed like a great source of amusement to him.

Then in his attempt to string along a Ghoul King into thinking he's a great and noble wizard, he ends up catching the madness and thinks himself to be a priest leading a flock of inspired poorfolk.
>>
>>47269772
I've actually been looking for good knight heads for my stormcast, I've seen a lot of really good conversions as soon as you get rid of the silly looking heads.
>>
>>47269853
That would be pretty sweet, but samn, a lot of work to make the stormcast armors have a waistline. Probably need to leave the breastplate of the models away and greenstuff a tabard in place and that would still leave them with really bulky shoulders, arms and legs.
>>
>>47268180
Chariots, man. You can never have enough of those.
>>47268330
I'm torn between a Lord-Celestant with some sort of poleaxe and two non-hero guys, but the chariot would be pretty cramped even with two Liberators.
>>47268960
The spare pauldrons and one of the shields from the stardrake kit, the wheels and the joke (not pictured) from a gorebeast chariot, the axe heads from two paladin kits, the metal struts from a valkyrie cockpit, the axle from some sort of cart i had in the bitzbox. Also, some greenstuff and various bits of plasticard.
>>
>>47269927
People did create reasonably looking SM girls without resorting to boob-plates. But I kinda have to agree with >>47269853 ,the Stormcast armour just doesn't lend itsself to a unisex frame.
>>
>>47269985
>Chariots, man. You can never have enough of those.
Agreed, what got me into AoS was an all chariot list :p
>>
>>47269985
You could just have whoever's in the chariot to be freestanding, that way you can put whatever you like inside it.

Granted, I'm sure there are many drawbacks to that idea.
>>
>>47269772
I always imagined the Stormcast to look a bit spooky and undead under their armour, like the hollowed in Dark Souls.
>>
Now that it's confirmed that Ushoran is back, is there any other WHFB character you want to see return in AoS?
>>
You know I really like the game now that I've stopped thinking of it as a replacement for Warhammer fantasy instead of a fun mini game to play with your toys
>>
>>47270033
I think they have normal, human heads beneath accorsing to the fluff. But hey, maybe if they get reforged too often they really start to hollow, who knows?
>>
>>47270053
Somehow, if they pull some sensible magic out of their butts to make it happen. I'd love to see Malus Darkblade. You cant write an amazing story like his, and let it be.(deathblade excluded, i hate the ending.)
>>
>>47268735
c'mon, /tg/, help a guy ouy?
>>
>>47270120
Which army do you mean? Your picrelated? OR all those armies you mentioned?
>>
>>47270120
>>47268735
I'm not entirely sure what you want to hear here. As long as you're good with green stuff anything is easily converted, otherwise you're looking for interchangeable parts between kits.
Dorfs are pretty good in that regard. Conversions should be easy as long as you are somewhat handy with a model knife.
Ogres are more difficult, but pretty much the entire infantry selection can be built from the basic ogre kit with some additional bits stuck on. Some anon is building a ogor auxilia for his stormcast and the models look pretty great.
Nurgle is all greenstuff, all the time.
No idea with ghouls, but I don't think their kits are very compatible due to the size differences.
>>
>>47268735
>dorfs
honestly a very bland faction, I'd wait for a battletome. Can't say anything about conversions.
>flesh-eater cohorts
Really solid on the table, would probabaly be easier to convert since bones and skulls and spikes, but have more of a finnicky aestetic
>ogres
Have a decent variety and kits and are mostly the same size, wouldnt be hard to convert, and their units are individually strong on the table.
>nurgle
go nuts, warriors will be easier than demons depending on what you want to do because armor can cover stuff.Solid on the table since their end times stuff is all usable, just have a slightly lower amount of unit variety, so be ready to use mostly saves to darkness stuff.
>>
>>47269772
Where did you find these heads? I've been thinking about having some of my storm hosts be female.
>>
>>47269853
>>47269988
I tend to think of Stormcast armor as fitting any wearer in a kind of power armor way. Like, anyone of any size could wear it, and magic or something makes it fit like a glove. Maybe even like a small mech, depending on the height of the wearer.

Although I do agree that, even if that's the case, it may not look so great aesthetically with female heads; I'd have to see a finished product, myself.
>>
>>47270053
Louen Leoncoeur, Vilitch the curseling, Kroq-gar, Abhorash, Giles le Breton, Myrmidia, Sotek, and of course, Settra

Louen is seen ascended to Godhood standing next to Lileath in Taals realm, but this is never mentioned again. I'm hoping they continue this story line and have him show up as one of Sigmars Allies, maybe one of the gods of Hysh

Villitch and Hi brother ended up switching fates then disappearing from the mortal world. I really want to see what became of this, and if Thomin is still in control

Kroq-gar is given orders to get to one of the escape ships, so I'm hoping he survived. Theres also an interesting bit after he get blasted by the vermin lord that makes me think he was the first lizard man to ascend to Seraphon.

Abhorash, most based vampire ever, definitely survived the end times.

Sotek, Myrmidia, Giles because they were sort of the "new" gods like Sigmar. The old gods died with the old world, the new ones should have taken over in the next.

Settra has way too much unfinished business with Chaos and Nagash, theres no way we don't continue his story. Maybe bring him back as a shiny, golden god king statue? and bring the tomb kings back as a full statue/golem army to match.
Same with Khalida
>>
>>47270405
>Abhorash, most based vampire ever, definitely survived the end times.
Hell yes, I dearly hope that they bring this guy back to lead legions of vampire knights across the mortal realms.
And since Soulblights are technically separated into their own faction, maybe we'll get a new army made entirely of vampires and possibly their mortal thralls.
>>
>>47270405
Can you elaborate the Kroq-gar bit? What happened there?
Also, I can totally see Settra coming back as something more than a Skeleton Lord.
Since most of the people that exist in Age of Sigmar are reincarnations, its totally possible.
I still want Malus Darkblade though.
>>
One of my friends said that during the end times, when the skaven dude kill-stole valten from archaon, archaon took garl maraz and killed boreripper with it or something, Does anyone know about this? can't seem to find second hand sources about it.
>>
>>47270786
Read both novel and book, Archaon just took Ghaz Maraz and hung it above his throne. There is nothing about him bashing Boneripper with it.
>>
>>47269484
>Stacking three mystic shields on one unit

Jesus christ how horrifying. Who would think that making a +4 save unit literally unkillable aside from mortal wounds being a legal move is a good idea?
>>
>>47270786
"Archaon took on Valten, Sigmar's heir, until a Verminlord decided to be a kill-stealing prick and decapitated Valten, enraging Archaon."..."After this Archaon claimed Sigmar's hammer from Valten's body as a trophy and set up camp in Middenheim."...
>>
>>47270058
I agree, as a standalone product it's decent fun to play with friends. Doesn't hold up when playing with strange FLGS dwellers, but then again few games do.
>>
>>47270862
I was able to find the books online, but not the novelizations
>>
Can someone send a size by side of the orruk megaboss with a goblin, for size comparison? I have a conversion idea.
>>
>>47270241
>>47270216
thanks lads
>>
>>47269119
>If you turn up one day with more units than before, yet your current stuff hasn't had a bit more work done to them, then you are just being a little lazy
Building is part of the hobby aswell.
>>
File: gaunt frogposter.jpg (325 KB, 960x960) Image search: [Google]
gaunt frogposter.jpg
325 KB, 960x960
>>47270058
I could agree, but the foundation of the setting is done on the blood of the old world, I don't want to let those lands go, as limited as they could look.


Have a gift, /aosg/
>>
>>47270908
Can you tell me your worst experience playing at a flgs?
>>
>>47269119
>I just think it is simply more engaging to pit to painted armies against one another on a well made game board.

This is the only reason I'd say painting is a requirement. It kills the atmosphere of the fight if you're facing a bunch of bland grey dudes. Just make an effort, it doesn't have to be high quality contest winning paint jobs.
>>
>>47271255
Thank you anon, this just made my day.
>>
>>47271266
Oh boy, I'm glad you asked! This is the story of the scary schizophrenic MTG man.

One day, me and two friends met at our local hobby shop/game dealership for some friendly MTG games. Me and one of the friends were high school age, and the other friend was still in middle school. As we walked in, the store owner (Who is actually a great guy) walked over with a unkempt 30-something bedecked in what I can only describe as a wreath of strange medallions, and covered in piercings. "This is NAME FORGOTTEN." He told us, "He heard that people play Magic here on weekends, so he's joining today."
>>
>>47271511
My friends and I were happy to have a new player in our midst, even if was was a little older and a lot stranger than us, so we welcomed him to sit down. The guy pulls out several different decks, and we decide to start with a 4 player free for all game.

The guy's decks aren't that great, and he starts losing pretty quickly. He's getting frustrated to the point where I'm reluctant to attack him, and he keeps misunderstanding the rules on the cards, forcing us to awkwardly explain to him why he can't kill a 7/7 creature with a spell that only targets a player, for instance.

We keep playing free for all games, and we're having a pretty fun time, when suddenly the guy begins strumming the air like a guitar player - I would have to describe the motion as "air lute."
"Oh" the guy says, when he sees us staring at him. "I'm an empath."
>>
>>47271624
At this point, we all realize that this guy is nuts. He starts rambling on about insane shit, for example

>He is the most powerful being in the world, and has saved the universe from dark gods multiple times.
>One of his medallions is the symbol of Thor, because he is Thor.
>He would frequently freeze in place and shake around a bit. Afterwards he'd say "Excuse me, just had to help a friend out there."
>Most alarmingly, he seemed to develop an attachment for the youngest member of our group. He proclaimed that the two had a "spiritual connection", and kept waving his arms all around my friend like he was performing some kind of ritual.
>>
>>47271710
what if he was actually telling the truth?
>>
>>47271710
Holy shit mane
>>
>>47271710
I felt really bad for the man, however, due to the extreme melancholy he displayed in his rare bursts of lucidity. He would occasionally stop his rambling and quietly say how lonely he felt, or talk about how had had been kept as a hospital against his will recently. It would have been nothing but an awkward and sad day of gaming for me an my friends, but then he started getting angry.

When he took damage, the man started talking about how we were "disrespecting the game" and, in his words, really pissing him off. Of course, I stopped attacking him! He also started going on about some guy who he claimed had stolen his belongings. Even though he had proclaimed himself a strict pacifist and vegetarian minutes ago, the man started talking about how he'd like to punch and stab this supposed thief. At this point, I was a bit worried, so I decided to try an diffuse the situation. Big mistake.
>>
>>47271785
I pulled out the new game I had gotten for my birthday, a Steve Jackson game called "The Stars are Right". This game is a tongue-in-cheek game where the players play as lovecraftian cultists trying to summon their patron god and destroy the universe. I thought that this low stress, humorous game would help the guy settle down, but instead I just triggered him to new depths of madness.

This game has the simplest rules ever, really incredibly easy, and the guy just COULDN'T GRASP THEM! He was getting more and more furious at his own inability to comprehend these simple game mechanics, and kept rambling on about the demons on the cards every five minutes. ("Oh yes, a dimensional shambler. I fought those guys once!") The game, which would normally take a half hour, drags on for nearly two whole hours due to this guy alone. Finally my High School aged friend summons his god and wins the game. At this point, we are smart enough to excuse ourselves based the the lie that "Our parents are here to pick us up."
>>
File: image.jpg (87 KB, 622x724) Image search: [Google]
image.jpg
87 KB, 622x724
>>47266286
Based anon.

I wish this worked on my phone...
>>
>>47271860
The three of us speed walk the hell out of there, get ice cream, and disperse. I was a lot more freaked out than my high school aged friend, who was laughing his ass off as soon as we left the store. However, I couldn't convince the younger friend to play any more traditional games with me for almost two years.

In retrospect, we were almost certainly not in any danger, but it was still an uncomfortable and slightly frightening experience that helped encode the idea that "FLGS == weirdos" in all our minds. Since than, I always try to organize games among friends before I go searching for strangers, and it's proven to be a good strategy.
>>
>>47271710
>>He would frequently freeze in place and shake around a bit. Afterwards he'd say "Excuse me, just had to help a friend out there."

my fucking sides
>>
>>47271933
My sides
thanks for sharing.
i had my part of weirdos at LGS but never anything like that.
Only fat, unhygienic losers.
>>
Hey /tg, Stormcast-curios guy here. I bought a box of dracoth guard to follow the lord general on dracoth from the starter set.
how should I equip them? I was thinking glaives because they looks pretty rad, and 3 damage on the charge looks pretty sweet. the dragon flame too looks solid.
your tought?
How do you play them?
>>
Also, does anyone have the pdf in high res of the templar on stardrake? for some reason on GW site I only see the one with the lord celestant.
>>
>>47272295
I find the dudes with hammers are absolutely insane.

A group of ten will annihilate anything on the charge.

On this topic actually, I am really pissed off at how AOS factions have great cavalry (Dracoths for example) and yet WHFB armies seem to have shitty cavalry.

Seriously. My Bloodcrushers hit like fucking battering rams in 40k even, yet in AOS they hit like noodles. A lot of cavalry units are like this.

Cavalry are supposed to be able to flank and beat dudes into submission. I'm pretty certain my bloodcrushers couldn't beat eggs.
>>
File: 1455131418786.jpg (181 KB, 500x496) Image search: [Google]
1455131418786.jpg
181 KB, 500x496
>>47267523
i have a higher res in-progress version of this saved for some reason
>>
>>47272361
>a group of 10 pseudo-hero models will annihilate anything on the charge
no shit

Bloodcrushers were the nuts in fantasy, they got mediocre unit syndrome in AoS, I had success with them when we did wound-spreading shenanigans before the FAQ, now they're meh. it sucks how khorne's synergy relies on being so slow and bunkering up rather than advancing due to the banner.
>>
>>47272361
>>47272426
yeah, their special ability sucks ass...only ONE mortal wound on the charge on a 4+? really?
Should have been a mortal wound per model charging, period. 3 mortal wound(when charging with 3 models) before the battle starts would have been nice. not too op, not too weak. Right now they are just wound sponge and nothing more.
>>
>>47272426
No I meant that with how the attacks increase the more dudes you have in a unit, even by extremis chamber standards they are insane.
>>
>>47272426
Perhaps now that there's no real "flanking bonus", cavalry is intended for quickly taking and holding objectives instead?
>>
>>47272475
well, thats only when using axes, wich hits on 4+ instead of 3s. But yeah, its pretty insane.
>>47272493
cavalry is awsome to quicly dispose of enemy heroes, and in many battleplans advancing for capturing/destroying objectives is vital.
3" more than bloodletters isnt that much of a difference tho..
>>
>>47271255

kekus
>>
>>47272295
Hammers or glaives are generally the way to go unless you're going for the formations.
Concussors (that name...) give you sustained hitting power, melee durability by debuffing the pile-in and better range on the breath, Fulminators have an utterly devastating charge, can largely ignore non-flamecannon-tier shooting and have a more powerful breath.
Personally, I prefer Fulminators, mostly for the looks and a name that doesn't make me cringe.
That said, Tempestors in units of one are pretty useful to toss out multiple -1 to hit debuffs.
Desolators are only really interesting above 6 guys, at which point you just remove anything they get into contact with.
>>
>>47270744
He gets blasted point blank by vermilanx the verminlord, with a stream of plague vomit that instantly dissolves the temple guard unit behind him and melts the flagstones around him. He survives unharmed and has a shimmering field around him for the rest of the battle. It came from his hand of the gods though, but it could be interpreted as him becoming something more than flesh and blood
>>
>>47272475
Yeah, well, at that point you have at least six guys in the unit (likely more, to keep the bonus even after taking damage) and, let's be honest here, anything getting charged by 6+ Dracothian Guards is dead regardless of the flavor.
>>
>>47272396
>>47272396
I knew I've had already seen that model

The trident fits nicely on gutrot, but I hoped for some piratesque headpiece though
>>
>>47266286
>Humanitarians
I laughed. Thanks Anon !
>>
>>47271182
I know, it's just if someone is building more and more with no intention of ever painting any of it, it can be a bit annoying. This is more for if someone is full on replacing units in their list, rather than simply expanding.
>>
>>47272701
Thanks! ill go for fulminatoirs then, there already too many hammes with stormcasts.

next question:
Is the knight azyros any good? i just like the model too much to ignore him.
>>
>>47272396
the armor being all shiny without any mud on it annoys me but it is extremely well painted
>>
So recently I realized my bloodbound is severely outgunned vs most of order, so I plan on bringing out my old pair of hellcannons, but looking at the rules they just seem ridiculous. 2+ to add 1 to your shooting roll, and 2 shots on 4+s for D6 mortal wounds each 48 inches away and no LOS required... I think I've found the answer to both my mortal wounds and shooting problem.

The problem that then comes up is, there's no real point to advance then outside of the mission. I surely will have better shooting than what I could be up against, and I want to stay within 18" of my banner at all times anyways so advancing with fast units would be counterproductive since they benefit so much to getting the charge off anyways. Thoughts?
>>
So new realm of battle board, when?
>>
>>47273500
>Knight-Azyros
>good
No, sadly enough those two don't belong into the same sentence. The abilities are too situational and too limited to be of much use; nevermind the poor stats.
The teleport homer only works for a tiny handful of formations and has poor range. The explosion requires a stupid amount of set-up and does very little damage for a once-per-game ability. The target marker requires the squishy knight to operate danger-close to the enemy despite being at best adequate in combat.
It's a shame, it's a gorgeous mini with that lantern and stuff, but it'll be outperformed by pretty much anything else, especially the Knight-Venator it shares a kit with.
>>
>>47273781
>so I plan on bringing out my old pair of hellcanno
hell no, artillery is retarded and I really hope they put it out forever.
>Thoughts?
Bloodbound are a pretty aggressive army.
You cant stay back with everything just to back your cannons.
If I were you id field them just if the opponents fielding a lot of ranged units too, so they can bombard each other.
A lot of battleplans also involve invading opponent's field and moving forward, so in these cases they are not very useful.
Use them as a counter when needed, but otherwise put more meat omn the table. Bloodbounds rely heavily on infantry, and the more you have, the better.
>>47274108
Thanks a lot dude! I might get one later then-maybe not as a gaming piece but as a part of a small diorama.
Next question: vexxilor or venator? Some anon yesterday made me rethink on the venator and he seems really solid.
>>
>>47275060
Well my area is retarded in the fact they want 1+ rerollable saves to be a thing with the excuse "just use mortal wounds lol" as a justification for it. Bloodbound have no good access to rend more than -1 or mortal wounds, so hellcannons to sniper stormcast lanterns, other warmachines and enemy wizards seems really good, the only problem being the playstyle that develops from that.

>Bloodbound need to advance because if they don't, order will eventually beat them with ranged spells and shenanigans.
>Bloodbound are inherently better in every way receiving a charge than doing it themselves due to wrathmongers and the angry banners.
>With hellcannons making the need to advance obsolete, the natural conclusion is to just bunker up.

Of course it depends on the scenario, but I can't see many things getting better than blood warriors/reavers with an exalted hero for the command ability, wizard for reroll 1s on saves, and hellcannons in the back to make the enemy come to you.

Honestly I'd love to make a khorne aggro cav list work, but it has suck limited synergy compared to bunkered up bodies since all the buff units are on foot.. The bloodbound formations even only allow bloodbound units, unlike stuff like the everchosen battalion, which allows any mortal khorne unit.
>>
In my games we play vanilla(aka stackable mystic shields)but never had a problem.
How many wizards does it take to make a single unit to be invincible? its a waste.
i have this unit, save's, lets say, 4+. i need 3 mages to cast succesfully 3 mystic shields-and they must be pretty close to the unit or they won't be able to cast it. Lets say one fails, so you need 4 mages to reliably cast it.
With 4 mages you could have:
-summoned 3 units
-launched 3 mystic bolts(aka 3d3 mortal wounds so something along at least 6 wounds)

not to mention you must have spent 4 deployments(if you play vanilla is usually "i play one units and then you play one), giving your opponent an advantage.
Also, there are a lot of things in the game that can snipe succesfuly squishy mages: chamaleon skins, ranged units, not to mention ANY charge will obliterate them...
also, you have slaughterpriests and beasts of khorne, who can dispel opponent's magics.
And if your opponent is a stormcast and he fields more than two lord castellants in a medium game, he's an asshole and you rather find another opponent next time.
>>47275298
well, cavalry shouldnt be the first one to hit. I prefer to have it to move around, claim objectives and charge weakened units give aid where needed.
>>
>>47269789
You can shoot through friendly units, but can't shoot into units that are blocked by other enemy units. TLoS is used to measure if a model can draw that line to whatever they're shooting at. Height is debatable and should be talked about with your opponents, I assume that any unit in front of another blocks that line of sight, even if the model can draw LoS from because of its height.
>>
>>47275568
>How many wizards does it take to make a single unit to be invincible?
3+ save unit with sigmarite shields, lantern makes them 2+, 1 wizard makes them 1+, alternatively cover. And 1 wizard 1 lantern dude really doesn't scream "OP" when you put them down on the table. It's not like order is hurting for mortal wounds or can summon much anyways.

I really have had 0 success with slaughterpriests, I haven't gotten their ability off a single time, they die if they get stuck in to dispell everything. The effective ranges just don't add up since their mages will be more than 18 away. I only keep using one since I like the model.

Fair point on knights, I should try them a bit more.
>>
>>47275707
>but can't shoot into units that are blocked by other enemy units
Where is the basis of this? there's no mention of it in the rules and if you can see any part of the model you can shoot them, and there will always be tiny gaps between models in a unit.
>>
>>47275742
>3+ save unit with sigmarite shields
Well, no, sigmarite shield lets you reroll 1s, it does not give +1 to save.
And the slaughterpriest is amazing, man.
You can either d6 mortal wounds, or even better, make enemy units OUT of objectives, out of cover and directly in your face, ready to get charged.
You can kill those pesky mages easily(either by rolling good on the d6 or simply by feeding them to your guys)this way.
Also, id play some mages to summon some demons.
Bloodletters are insanely strong-when given rerolls thank to the herald they can spit a lot of mortal wounds, are easily summoned and, most of all, are great models and always look good on the battlefield.
>>
>>47275803
it's a contentious subject right now since arguably you CAN hide a unit behind friendly units DEPENDING on the model. two layers of sigmarines are absolutely going to hide a tiny gobin, but at what point does it become nitpicking? Does the base count as part of the model? A piece of grass sticking out of the base?

Personally I make it so if there's a model in front blocking the line of sight and they're roughly the same size, you can't target the model behind it. Even if you can see a bit of arm or sword. Obviously a knight isn't going to block a dragon from being targeted, but I haven't had any powergaming shitters try to bully their way into getting dodgy arcane bolt shots off so far.
>>
>>47275927
>Well, no, sigmarite shield lets you reroll 1s, it does not give +1 to save.
sorry I mean't units like the drakoth riders and dragon that naturally have a 3+ and sigmarite shields for rerolls.

What I dislike about the slaughterpriest is how inconsistent it is, you fail the 50/50 and you do nothing/take wounds, and with only 16/18" range on the prayer/despell it won't be doing anything to mages, which buff at 12" range in gero phase then those units run at my face. (and honestly I don't even think it's that much of a problem and I'm basing a lot of my dislike for it and hatred of mages on circumstantial evidence)

I'm gonna start out trying a normal chaos sorc lord or two since their special spell and the reroll saves of 1 ability can come in real handy.

>>47275981
Yeah 2 layers I understand, but any elevation on the side of the shooter and that's gone, I know what you're saying.
>>
>>47276223
>orry I mean't units like the drakoth riders and dragon that naturally have a 3+ and sigmarite shields for rerolls.
then your opponent is wasting 2-3 mages rolls for a single elite unit. Stay outta its range, gain advantage from charging first and put your despellers in range(flesh hounds are absoluteley amazing at this, field more than 10 and run fast for a 10/10 despell bubble).
basically:
>have a chaos sorcerer lord
>summon hounds as close as possible from the opponent
>enjoy your expandable debuff bubble

Even tho I agree that stackable mystic shield is abusable as hell and they should't have let that happen on the FAQS.

have you ought of putting in your army a khorne warshrine?
that shit's insane, can make your khorne mortal units reroll ALL to hit rolls, plus a lot of other buffs.
>>
>>47276596
Unfortunately the warshrine is only 1 unit on a 3+, but the 6+ ward save is army wide which is amazing. I've been thinking about it, but ironically even though I used 2-4 every game under 7th ed warrior book, I don't any of the new models, and I have mixed opinions on it, I'll have to try it out and see.

Some other things I wanted to try were archaon (on foot or mounted), some varanguard, and a khorne aspiring deathbringer with that amazing 6" +1 attack bubble. Not really sure how the locals would feel about using stuff like archaon on a regular basis though.
>>
>>47276742
It really depends on how much stuff you are putting on a table. If you field archaon, they should play something similar or have some more units in the table.
Also: yje khorne aspiring deathbringer is a MUST. he AND wraithmonger can make a unit incredibly killy.
Bllodreavers are weak?
With an altar they get a +1 attack, free rerolls on to hits, wraithmongers +1 attack and exalted hero another +1 attack.
That's 4 attacks rerolling hits.
Aos is ALL about sinergy, remember that. It will be even more important when points are out.

As for varanguards... they hit. HARD.
REALLY HARD. Seriously, those fuckers are strong.
>>
>>47268857
I haven't played Age of Sigmar yet, I've only played 40k, but my local gaming store used to run large groups in games of 40k all the time (We're talking around six people per side), and we honestly just limited ourselves to small forces. A friend of mine was using nothing but the Space Marine half of the Assault on Black Reach starter set, I used the Ork half plus a unit of Grots and a Tank I kitbashed, and really it was forces like that. You would have a leader, a unit or two of troops, then one or two special units or a tank or something.

Of course, we played it as a kind of free for all, where people were constantly making and breaking alliances left and right.
>>
Does anyone know if the grand alliance chaos formations are any good? I honestly didn't know there were like 9 or so, and I want to know if they're worth the $4 from buying them on the app.
>>
>>47276596
I wish cover save was more freely given and no stacking mystic
>>
>>47271933
God. I fucking hate when that shit happens.

Not even in /tg/.

When you sit on a bus or go into a shop queue or something and there's this weird older guy and all you can think is "I'm in for a world of suffering".
>>
File: 20160514_151225.jpg (396 KB, 1600x869) Image search: [Google]
20160514_151225.jpg
396 KB, 1600x869
>"Jervis Johnson, been with Games Workshop since the beginning of time and current game designer and long term strategy manager. He created Bloodbowl and Heroquest as well as being heavily involved in the creation of 40k, Epic and Necromunda. He also has been involved in the points development for AOS and met guys like Dan Heelan to discuss taking AOS forward.

>....he's just so happy to chat about Age of Sigmar, he mentioned that he felt they had made errors initially with the launch but that the direction that it's moving in now is really positive and that he's really happy in how GW themselves are reaching out now to the community.

>He was very aware of the salt and backlash it had received from a number of fantasy fans, he thought though that in recent months the attitude of the company had very much changed for the positive and it in turn was turning positive with fans.

>He also said there were plans already on a 4-5 year scale regarding storylines!"

>>47266052

Age of Legends was obviously their attempt at creating something in the same vein as the Horus Heresy, but for whatever reason is just never caught on.

>>47270405

Vilitch was kind of interesting, surprised that GW has seemingly dropped him since I fully expected him to get ported over.

>>47273541

Kind of fits better with the sea theme
>>
File: Sigmar.jpg (233 KB, 1920x1080) Image search: [Google]
Sigmar.jpg
233 KB, 1920x1080
>Sigmar's storm is growing fiercer
>Nagash has joined forces with his old rival and enemy
>The Everqueen has been reborn into her aspect of war
>Tyrion and Malerion will soon quit their shadows and step into the light
>Gorkamorka is stirring,vengeance burns in his twin hearts

Against this collection of gods that want nothing but to see him cast down and destroyed, what can a mere man like Archaon do? Is Archaon doomed?
>>
>>47279121
>Vilitch was kind of interesting, surprised that GW has seemingly dropped him since I fully expected him to get ported over.

Might seem him in a new form if the Arcanites get their own battletome.
>>
>>47279121

>Jervis Johnson

THIS Jervis Johnson? It explains a lot about AoS's system at release.
>>
>>47279121
>>He also said there were plans already on a 4-5 year scale regarding storylines!"
Sounds like DCEU announce.
>>
>>47279121
>He also said there were plans already on a 4-5 year scale regarding storylines!"

4-5 years of episodic content. Lets see we got 4-5 campaign books in one year. If they keep that rate, then we will get 16-25 story books in the coming years. that's a lot and that's ignoring the battletomes and novels.

We are going to drown in content.
>>
>>47279132
>Is Archaon doomed?
Worse...
His chaotic ass is gonna get headbutted again, only twice this time by Gorkamorka's two heads.
>>
>>47279132
>what can a mere man like Archaon do?
Destroy another setting.
>>
File: Mannfred.png (272 KB, 350x477) Image search: [Google]
Mannfred.png
272 KB, 350x477
>>47279273
Excuse me but that would be my job.
>>
>>47279173
I have to say, I completely agree. I like having a way to ballpark balance games, but when I play battle plans with my friend if I have slightly more points or whatever it doesn't matter so long as it's fun.
>>
>>47279121
>jervis "stop liking what i don't like!" johnson
>in charge of points values

the initial hype i had for the AoS points system is all gone. i even just ordered the starter set.

he hates the concept of competitive play in any form so he's not even going to try
>>
>>47279317
He did build them in combination with tournament players, and they did backtrack on their no points at all, so I wouldn't be too worried. Look at SCGT and see if that makes you worried as that's going to be essentially the official comp with some tweaks. If you're happy with that you'll be happy with what they put out
>>
>>47279317
>>47279344
Plus they have confirmed they are increasing monster point costs. The battles are probably 4K points equivalent.
>>
>>47267705
Make the chariot hovering above the ground, and the wheels of argent fire. No axle will let that thing work, but physics ain't a problem when your craft uses star magic.
>>
>>47279155

Suppose that is possible

>>47279173

I kind of feel like people give Jervis a lot of shit for this article without realizing that it was written in the context of everyone and their mother concerned with playing balanced or competitive games.

Still though, it would have been best to launch AoS with points so people could do whatever they want, particularly since it has obviously become the norm.
>>
>>47279132
>what can a mere man like Archaon do?

Burn it all down.
The gods fear the wrath of the Three Eyed King.
>>
>>47275060
>Venator or Vexillor?
The two can't really be compared. You can plonk down the Knight-Venator on the table and he'll start doing his thing right away, while the Knight-Vexillor needs a unit to keep him company (assuming you take the good banner, i.e. the teleport one).
The venator is functionally a long-ranged, highly mobile gun platform perfectly suited for hunting down warmachine crew, support buffers and wizards. In that function he'll perform very well, but he'll rarely turn games around; in that way he's a workhorse hero.
Meanwhile, the vexillor is all about the big, gamechanging plays. He loves paladins and dracothian guard, and they love him. Shunting a unit of Retributors behind the enemy general in a summoning spam list? Sure, that's probably game. Dropping Fulminators on a objective turn 1? Those will never, ever leave.
Both are good fun, but have vastly different jobs.
>>
File: blogger-image--568122658.jpg (133 KB, 640x481) Image search: [Google]
blogger-image--568122658.jpg
133 KB, 640x481
New Sylvaneth models
>>
File: fey-Sylvaneth.jpg (250 KB, 1600x1200) Image search: [Google]
fey-Sylvaneth.jpg
250 KB, 1600x1200
>>47280143
Half elf half dryad
>>
>>47280143
>>47280149

I'm card-carrying AoS hater, but these do make me excited about my Wood Elves again. Odds are I'll never play the game, but might pick up some of the models to paint.
>>
I'm curious haw they justify a half dryads in fluff
>>
File: Wanderers.jpg (117 KB, 850x1000) Image search: [Google]
Wanderers.jpg
117 KB, 850x1000
>>47280149
I am gonna guess the fluff about their "half-dryads".

My guess is that they are Wanderers who undertook a painful transformation for their craven abandonment of the Realm of Life during the Age of Chaos.
>>
File: wild hunt.png (166 KB, 708x347) Image search: [Google]
wild hunt.png
166 KB, 708x347
>>47280216
Some people seem to see elves coming out of wood rather than wood growing on elves, the idea that they are "artificial" grown elves is intriguing.
>>
File: image.png (1 MB, 750x1334) Image search: [Google]
image.png
1 MB, 750x1334
>>47279121
Vilitch is still in, under Tzeentch Arcanites in the app.
>>
>>47280363
He's a generic hero now, as evidenced that he's, y'know, no longer called Villitch. Same with many, if not most, other named characters.
>>
>>47280413
But at least he's straight ported to the new faction as a character. I was thinking you meant he was like the hellcannon or something, still stuck in the 'warriors of chaos' tab.
>>
>>47280143
Is she riding a Hercules Beetle?
>>
>>47280485
Yep. I'm really stoked for that model, though I hope I can replace that stupid headdress with something else. 80's Tina Turner hair, maybe.
>>
>>47279173
What a fucking idiot. You could easily rewrite that to advocate balanced-tactical fights as the right way to play with lol-random fluff battles also "having their place" but not not being the norm.

There just shouldn't be a right or wrong way to enjoy the hobby. People that try to dictate how other people have fun can fuck right off.
>>
>>47267523
I like the color scheme. Reminds me of the Naga from Warcraft III Frozen Throne.

No hate by the way, I loved their looks and the colors look amazing on Gutrot.
>>
File: image.png (674 KB, 800x2637) Image search: [Google]
image.png
674 KB, 800x2637
>>47265997
What the heck is the carrion King and why do people keep mentioning it?
>>
>>47280841
Crypt fiends, Ghouls, Strigoi, Vargheists and Varghulf faction in AoS. I think.
>>
>>47280841
A mad vampire who dare to deny Nagash, and spread his madness over Mortal Realms.
>>
File: 1463234011405.png (216 KB, 464x457) Image search: [Google]
1463234011405.png
216 KB, 464x457
>>47280841
He's Ushoran from WHFB, one of the few guys to make it over.
And he's getting mentioned because the newest AoS battletome, which is all about ghouls and cannibals, has some very cool lore in it.
>>
>>47281131
How do you know he's Ushoran?
>>
>>47279121
>He also said there were plans already on a 4-5 year scale regarding storylines!

nice to know that the hyped campaign that would allow the community to determine the fluff is either rigged or some minor thing that doesn't matter at all
>>
>>47281131
what?... who wrote this? whats happening?
>>
File: 1463204405202.jpg (137 KB, 960x960) Image search: [Google]
1463204405202.jpg
137 KB, 960x960
>>47281196
Well...
>>
>>47281279
Think Don Quixote.
>>
>>47281303
So they're NOT!Empire soldiers who think they're ghouls? or are they ghouls who think they're soldiers? Because that kind of sucks.
>>
>>47281279
Download >>47266286 and read it.
Basically, the ghoul kings suffer from insanity that makes them think of themselves as noble kings decked out in the finest armor and marching ahead of their knights and men-at-arms, instead of wearing human skin and ripcages and presiding over a host of cannibals.
The thing is, their madness is basically a memetic virus among ghouls and their ilk, so all flesheaters share that delusion as long as their king is relatively close by.
>>
>>47280841
>>47281279
>>47281196


Do any amount of research you lazy bastards.

Fuck me the spoonfeeding meme is horrifyingly real
>>
>>47279132
He'll beseech them gods, bruh.

He could bring back Slaanesh and cuck those aelfs pretty good.
>>
>>47266286
Based
>>
>>47281336
Just when I start to get interested in AoS again, something happens that I find lackluster.
>>47281343
Isn't that part of why these threads exists? to explain to people who don't already know, whats going on?
>>
>>47281400
>something happens that I find lacklustre

If you find the Flesh Eater Courts lacklustre then I feel there is little that pleases you.

They easily have some of the best fluff released in AOS thus far.
>>
>>47280149
Will these be infantry or monstrous sized?

Might pick up a box of dryads for conversions at a leter date if they're infantry sized.
>>
>>47281400
Just gotta be contrarian, don't you? The new ghoul fluff has been widely praised as being maybe the most interesting faction in AoS so far.
Not to mention the previous ghoul fluff: "They eat human flesh. That's it."
>>
>>47281444
This so much. I had never wanted to start a Strigoi VC/Ghoul army until now.
>>
>>47281444
different anon but i think they would be pretty cool if a single kingdom was completely insane instead of all of them.
>>
>>47281518
Fair enough. I like it this way though.

Flesh Eater Courts currently seem to crop up and are a refuge of the desperate and the mad.

I could also see it actually happening too. The way the fluff is written lends credence to the idea that it's perfectly possible due to the way that the human mind works. That's what I like about it.
>>
>>47281447
I'd say Treekin-sized.
>>
I really like the flesheater courts. Not just the noble delusion insanity thing, but also that they are a splinter faction within the Death Grand Alliance that doesn't worship Nagash.
>>
I always loved Ushoran, so I'm obviously biased regarding this release.
>>
>>47281563
Yeah, GA-Death seems like it would really benefit from not just being an evil skeletons spooky undead army.

The fluff mentions that nagash tolerates the living in his domain as long as they worship him but there next to no models that represent that, some kind of chaos marauder/norskan equivalent would be nice.
>>
File: image.jpg (118 KB, 516x619) Image search: [Google]
image.jpg
118 KB, 516x619
>>47281609
Does it bother you that he's completely insane now?
>>
>>47281447
Being named tree-behemoths, I'd say they'll be a fair size.
>>
>>47280143
I really hope we get a giant hercules beetle model
>>
http://www.blacklibrary.com/aos/whaos-feat/bladestorm-7.html

Final one guys
Please bring back Gardus, he's a pretty cool guy and ain't afraid of Nurgle
>>
Hey guys, i am new to AoS, who would win in fight: Bretonian knight vs Sigmarine??
>>
>>47279180

>Sounds like DCEU announce.

Is that a good or bad thing?
>>
Maybe it's all in my mind, but between the points system, Warhammer Quest, and the 30% figure, does it feel like the Internet perception of Age of Sigmar has cooled down a bit? It seems like people seem less salty and a lot of moderate people are looking into playing it.
>>
File: ___leek____by_kaizeru-d385ujz.gif (35 KB, 150x150) Image search: [Google]
___leek____by_kaizeru-d385ujz.gif
35 KB, 150x150
>>47282067

I don't believe the 30% number figures into things. I do think overall people are cautiously optimistic about the directions GW has been taking recently and yeah that includes the points system for AoS and these board games GW is pumping out (like Warhammer Quest).
>>
>>47282067
all of that combined with a good amount of WHFB players finally coming to terms and not constantly spewing trash about Age of Sigmar has led to a noticeable perception shift. Some butthurt diehards are still shitting it up saying Age of Sigmar will fail over on dakkadakka and other forums though.
>>
>>47282029
Like, on the tabletop? Lore-wise?
Also, what knight? What sigmarine?
>>
>GW have just acquired a new plastic print facility, more advanced than the last.

>From what I've been told it's now basically possible to re-create any Forgeworld kit in plastic, although initial costs are much higher in doing so.
>>
Are Eternal Guard a solid infantry core choice for Wood Elves? I was thinking of grabbing 3 boxes for 2 units of 15 as melee infantry for a 100 point list based on that unofficial official document.
>>
>>47282067
I think with the point system and all, salty WHFB fans finally realize that WHFB is indeed dead, AoS has taken its place and no amount of hating will make GW reconsider.
>>
>>47282128
I would pay higher prices if it meant I wouldn't have to fiddle around with FW's finicky poisonous resin.

If this is indeed true, I'll need to start saving for a Merwyrm and some Skin Wolves.

>>47282146
Eternal Guard are potentially a solid unit, but one that defines your playstyle. As in, if you use them, you will have to play a static army, with a solid double line of Eternal Guard shielding your Sisters of Avelorn-- the Watch, I mean, from harm. Have a Nomad Prince close to them to buff both and they're great. But forget about mobility if you do, because Eternal Guard and Sisters require you to stand stock still.
>>
>>47282146
Eternal Guard are a purely defensive anvil. They have utterly crap offensive power, but if they sit in cover they will sit on a 3+ save rerolling 1s and 2s. They are fantastic if you have ranged units that need protecting or a way to bunker up your support heroes.
>>
File: 14633467147570.png (455 KB, 1350x707) Image search: [Google]
14633467147570.png
455 KB, 1350x707
>>47282052
>Is that a good or bad thing?
Take a guess.
>>
File: my hips are moving on their own.gif (208 KB, 312x322) Image search: [Google]
my hips are moving on their own.gif
208 KB, 312x322
>>47282128
>plastic dread saurian
>plastic tau ubermechs
>>
>>47266286
Best anon
>>
Flesh Eater Courts Battletome PDF is now in the mega, I didn't expect it to be done so quickly
>>
>>47282196
>They have utterly crap offensive power

I dunno man, but with their special rule they toss out attacks that hit and wound on 3+, with bonuses if a Nomad Prince is closeby. They also have 2" weapons, so they can easily attack in two rows.
I'm not saying they're powerhouses, that's what Wildwood Rangers are for, but they can do damage if someone is stupid enough to attack them.
>>
>>47282189
>>47282196
I see, are Wildwood Rangers the more mobile unit?

And where are the Waywatchers models? Coming out with the Elves update or do you just use Gladeguard and call them Waywatchers?
>>
>>47279173
Well, I kinda agree with him.
On everything.
I still think points are a cancer, its a TERRIBLE way to balance a game.
I had the more balanced game EVER playing Aos raw. I play from like 20 years and all he point system has given us is waac faggots, and unbalanced games, even with friends.
Just look at 40k. It has NEVER been balanced and trying to play a fluffy army-even against a friend-is an horrible experience because your opponent just needs one godd unit-point wise-to gain an HUGE advantage.
Fuck that, I hope points wont become the norm.
>>
>>47282274
Waywatchers got cut unfortunately. Now all that is left is their hero.
Nothing is stopping you from using Glade Guard with Waywatcher rules though, just give them the hooded heads to make them stand out from the regular Glade Guard.
>>
>>47282310
ah I see, someone said there is no reason to use Gladeguard over Waywatchers but they might have just been a WAAC homo
>>
>>47282029
Sigmarine typically.
>>
File: 1463364248641.jpg (27 KB, 228x260) Image search: [Google]
1463364248641.jpg
27 KB, 228x260
>>47282197

Will DC ever learn?
>>
>>47282333
If you aren't using some form of system to balance the game, there isn't much point, no, but at the same time there is no reason to use a unit of 20 Eternal Guard when you can just bring 20 Nomad Princes either.

You need to apply a bit of sense and reason if you are going to play the rules raw.
>>
>>47282349
the porblem with DC is not only their GRIM GRIM GRIM attitude.
Is that their film sucked balls-HARD.
Killed off any herois from the characters, any kind of plot, any kind of depth in a sea of green screen and exploding buildings.
Marvel film sucks too, but at least heroes are heroes and you can get some actual FUN watching them.
>>47282360
With no points involved, you shouldn't ask yourself: wich one is stronger? But: wich one I like more? Wich one seems more fun? Which one would look better in my army? Basic warhammer rules that got lost during the years in the cancer it is competitive mentality.
>>
>>47282274
Wildwood Rangers aren't more mobile than elven infantry generally is, but they pack a lot of punch, to the point that most monsters will give them a wide berth.
Waywatchers are OOP. Maybe there'll be a future equivalent, but for now you're out of luck. Gladeguard might work, as long as they can be clearly distinguished from actual Gladeguard in some manner, i.e. conversions, base design or paint job.
>>
>>47282067
>believing the 30%
The perception has not cooled down, people just look in different directions.
>>
>>47282128
>>47282189
>>47282214
>implying they haven't been able to do this for years already
>implying they'd remake anything that didn't sell retardedly well and is marketable to sell multiple of
>not being resin master race

I'm pretty sure I already have cancer from the amount of resin and primer I've inhaled
>>
Any battletome seraphon pdf easy to dawnload?
Thread replies: 255
Thread images: 40

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.