Are there any good space opera systems besides Traveler?
>>47235498
It really seems like you get more replies with the HOW PROGRESSIVE comic than you do with this image.
Just something to think about for the next time you make this thread.
>>47235498
I was thinking of making this exact same thread earlier today. Bump for interest, Anon
>>47235498
Diaspora for slightly harder sci-fi than Traveller.
Orbitals for "You weren't properly shielded during your EVA. Roll to see if you now have leukemia" levels of hard sci-fi.
>>47235498
Eclipse Phase or Blue Planet.
>>47235559
What the fuck are you on about?
>>47235498
GURPS
>>47235912
>What the fuck are you on about?
Why do you keep changing the resolution?
>>47235498
>Firefly
>Mid-tier
Found the Fed.
To answer your question though, OP, I'm rather partial to Savage Worlds. They have a supplement designed for building your own Sci-Fi system and it's pretty good. It's got stats for everything from robots to power armor to lightsabers. And plenty of tools to come up with your own ships, aliens, and vehicles. It even sorts stuff into tech levels so you can easily weed out what isn't appropriate for your setting.
The only thing it doesn't really have is materials for psionics or other Not!Jedi powers.
Dark Matter is great and certainly not under fucking Enterprise.
I had a great time with pic related
>>47235595
Seconding Diaspora.
Stars Without Number if you want a system with more... numbers.
I wish to fuck Fading Suns wasn't such a mediocre system though. It has so much potential.
>>47235498
Stars Without Number if your GM makes it a Space Opera game.
SWN is so malleable you can do almost any type of sci-fi game.
>>47236076
Not that anon, but I've seen that img on /tv/ farther back than on here. It was appropriately a baity thread, so there were a lot of people, at least from just that, that could've saved that pic.
Pic related