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>What is Exalted? An epic high-flying role-playing game a
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. There were a lot of lesbians though. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>3E Backer Core (Old)
https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE

>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Ranged Violence Edition!
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>>47223844
>Ranged Violence Edition!
Rolling 50 successes on Join Battle, I open with Swarm-Culling Attack.
>>
The Scarlet Empress did nothing wrong!
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>>47223844

So, Seven Omens Shot lists a special interactoin with Accuracy Without Distance, but I'm not entirely sure how to parse 'can shorten the action by a single round, but may only add a single non Charm success for each round shortened'.

Can I invoke AWD multiple times? The fact that Dust and Ash Sleight exists suggests not, but why else would it say 'for each round shortened'? Also, that phrasing seems to suggest that if you shorten it more you get to add back in more of the forfeited bonus?
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So, in my game I'm about to run, a big ass island chain in the West that everyone thought was destroyed by the Balorian Crusade just randomly reappears where it used to be, southwest of the Skullstone Archipelago. I'm trying to brainstorm what should be on the island chain and who would be interested in claiming it apart from my players since it's got nifty First Age shit and land. Can you lovely folks spare any good ideas?

Also, one of my players is doing Craft Supernal so does anyone have a link to a tutorial on that shit because I have no clue how that system works.
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>>47224486
Seven Omens Shot is a helluva confusing Charm.
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>>47225626

If you're not the player in question, you'll probably only need to know how to balance Evocations for Artefacts, and not much else.

https://forum.rpg.net/showthread.php?770414-Exalted-3e-Crafting-301-a-Tutorial
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>>47225725
It sure is
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>>47225752
This 'jet bastard' person opens by saying how much he loves the 3e crafting rules. Is he a retard?
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>>47226023
I had the same reaction the other day when I first saw it. He may very well be -- or he may just be sucking Holden's cock to stay un-banned from his RPG.net site.
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Anyone want to see some rolls compared to one another? Just say hey and tell me what you want to see.
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>>47226023
Well it's not the worst crafting system I've ever seen. If it weren't for the immense Charm bloat Craft has it'd be halfway decent.
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>>47226766
What have you seen that's worse?
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Is this a battle tech game or warhammer 40k?
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>>47226907
Exalted's more like Monopoly, friend.
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>>47226947
Thank God as long as it's not a lame role player game like dnd or ahadowrun
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>>47226907
It's a dating game
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>>47226907
It's literally Risk
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>>47226161
Holy cow. Are you autist-anon? I thought you were working on that char sheet thing.
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>>47227062
>Are you autist-anon? I thought you were working on that char sheet thing.
No, I'm just a guy. I'm not working on anything else related to these threads.
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>>47227074
Did you make the program in the picture?
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>>47227127
Yes. Do you want to compare any rolls?
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>>47226056
>>47226023
>This very polarizing system has people that like it as much as it has people that hate it. How very weird and/or very suspicious.

Maybe you could stop pretending like nobody likes Craft as written? You need two sides for a polarizing debate.
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>>47227003
>>47227004
>>47227028
I thought it was Fruit?
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>>47228094
I like Craft as-written too, but I recognize that some people don't. I've given up on the other side ever acknowledging that people like me exist.
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Joining a game of 3e that's starting up soon and have made my first attempt at a character for the System.

Going a bit combat wombat with a secondary into social.

https://paste2.org/p4ZWU9Jt

Does this look alright/is anything notable missing?
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>>47226023
There were people who like Craft as it is, even if they admitt it has some flaws. They appeared in these very threads. Stop pretending it's some universally hated aspect of the game. It's obtuse and polarazing but works for some.
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>>47223844
What if I don't want to use Exalted, but M&M instead as a system to run it?
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>>47229778
A perfectly viable and reasonable alternative. Were 3e not a thing I would call it the best alternative.
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Eminent Paragon Approach.

Is that bridge a typo, or is it really just "any 5 Charms", when you come out chargen with 15 of them?
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Can someone receive an Exaltation outside of Creation? Like, say someone winds up in a Freehold somewhere and cooks up an awesome slave rebellion against his raksha masters. Would a Solar Exaltation reach him?
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>>47230342
Is it out?
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>>47231971
Yes.
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>>47231971
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
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>>47232026
Thanks man!
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>>47231947
Definitely.

>>47231863
Seems to be the case. It's also Essence 3, and kinda niche, so putting it in easy reach of... Integrity Supernals, I guess? doesn't really change much.
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>>47229417
You should probably use the char sheet in the OP.
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So, how would one do a chimera in 3e? Should I just pick a bunch of magical abilities from the Animals section and shift between them constantly?
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>>47233808
Could work, as could combining traits with no theme to them whatsoever. Poison and wings and heavy armour plates and multiple limbs.

Chimera also have their body horror assimilation attacks, which are either decisive attacks or decisive grapple gambits.
>>
holden and morke are fucking liars
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>>47234623
How are you still angry over nothing?
>>
>Werewolf gets his first Supplement surprisingly fast.

Indirectly a good sign for exalted? Perhaps the supplements for exalted will not take so long.
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>>47234647
Autism. What else is there?
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>>47235065
Unless they finally got someone to corral the Exalted team in they're still gonna go slow as all hell because they're all amateurs
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>>47235447
>Unless they finally got someone to corral the Exalted team in they're still gonna go slow as all hell because they're all amateurs

You misspelled "too busy mouthing off on Twitter like a pack of cunts" at the end there.
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>>47235447
So the author of Werewolf is just more experienced?

>Optimism dies again.
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>>47236028
Even if that is the reason, you know how people get experience, right? People working on the 3E supplements will be more experienced than the people who worked on the core, even if they are the same people.
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>>47236146
Well I sure hope Holden and friends learned from their numerous mistakes on getting 3e core out.
>>
Could someone refresh my memory what the basic/minimal Crafting Ability/Charm suite is for a Crafter PC (both with Supernal Craft and without)?

I could swear I saved it in my personal notes, but I haven't played Ex3 since last year, and I cannot find anything about it.
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>>47236773

>Craft Reactor

Never have to worry about craft xp or having the right craft, but don't need to make artifacts any time soon after chargen

Arete-Shifting Prana
Sublime Transference
Tireless Workhorse Method
Efficient Craftsman Technique
Ages-Echoing Wisdom
Craftsman Needs no Tools
Flawless Handiwork Method (x2)

>Straight Up Artefact Crafting

Flawless Handiwork Method (x2)
Supreme Masterwork Focus (x2)
Arete-Shifting Prana
Sublime Transference
Craftsman Needs No Tools
Thousand Forge Hands
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>>47236773
There's another list that's gonna be posted, that'll get you enough successes to build N/A Artifacts, but it runs on the assumption that you'll never be wanting for craft xp. If that's not the case, you'll probably want to set up a craft reactor. Setting one up is a LOT of charms, probably not something you can just start with. These charms will help you get started:

Efficiency: Arete-Shifting Prana, Sublime Transference, Tireless Workhorse Method, Efficient Craftsman Technique, Ages-Echoing Wisdom
Momentum: Craftsman Needs no Tools
Power: Flawless Handiwork Method (x2)

That will help you build up craft xp while you buy the remaining charms. You need Supreme Celestial Focus to buy up Craft (Artifact) with craft xp, and Thousand-Forge Hands to use it speedily. There are a few charms that generate xp automatically: Ages-Echoing Wisdom gives 3 + Essence*2 gxp, while Peerless Paragon uses an Int + Craft roll for a mix of both. Both of those happen once per story. AEG has two speedbump charms and Sublime Transference, but Peerless Paragon has thee Momentum charms and Craftsman Needs no Tools. Peerless Paragon (and Celestial Focus) also leads into Supreme Perfection, which is based on how many crafts you have at 5 and is every day.

All that's off the leak, I should mention.
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>>47237200
>All that's off the leak, I should mention.

>the leak killed craft
>nobody actually went back and read it once the book came out
>it could be great and nobody will ever know
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>>47237229
No, I just wrote all that a while ago and put it in a doc
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>>47237229
>no one has ever read that chapter in the book
>it remains untouched by human hands
>centuries later, black legends will speak of the unread section with fear and reverence
>>
/exg/ how cute are your PCs?
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>>47237492
Nah my buddy has a copy, I touched it, so I can confirm that second point is false.
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>>47237595
http://i.imgur.com/0DKvX0M.png I believe someone already said mine was cute when I posted her sheet a good many threads ago.
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>>47237595
I made mine old as balls so my ST, whom I did not know, couldn't murder my parents for cheap drama. Turns out I had nothing to worry about. He also has App 1.
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Are Withering Attacks made by the grappler to the grapplee considered unblockable and therefore able to use Charms to make them blockable?

Or do they just go against Defense 0 which is a different case than Unblockable?
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>>47237976
>The savage action applies withering or decisive damage to the grappled opponent without chance of failure or opportunity for defense.
From that, I gather there is no possible way to defend against it, no matter what Charms you have. So while you can parry a volcano you can't parry a headlock. Maybe they will put out a Charm later that lets you protect against Savages.
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>>47237976

Your Defense is flat set to 0; making it "blockable" wouldn't help because it's not unblockability that's doing it. It's like ambush attacks; you aren't Defense 0 vs. ambushes because they're unblockable, you're Defense 0 because they're ambushes.
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>>47238024
>>47238038
Thanks, they had similar language to unblockables so I wasn't too sure. Honestly I wouldn't want it to apply otherwise Grapplers would get hella fucked by HGD.
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Is there anything wooden you can't make with Craft (shipbuilding)? Someone mentioned it here once. It involves both cutting and bending wood, and hammering it together with nails.
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>>47238747
Go to a shipbuilder and ask him if he can build you a house. Or weave a basket. Or whatever, really.
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>>47238778
>weaving baskets out of wood
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>>47238800
You can use plant matter for that, like straws and bark. Sure, that's a stretch, but so is saying that shipubilding covers every woodworking craft just because it all boils down to bending and stiching planks.
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>>47238778
He could, if he had Arete-Shifting Prana.
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what would you use for character gen tool(2nd edition)? anathema or ed's toolkit?
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>>47239391
I'd gather a case telling my group why it's dumb we haven't switched to 3rd edition.
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>>47238778
couldn't you basically build the ship upsidedown to get a house?
http://www.northcountrypublicradio.org/news/images/Insideoldbarnpic2.jpg
https://s-media-cache-ak0.pinimg.com/236x/20/b2/46/20b246e04d12e22da8af715e4d26d376.jpg
https://ephemeralnewyork.wordpress.com/2013/02/16/the-upside-down-ships-hull-inside-st-brigids-church/
http://www.spirasolaris.ca/sbb4g1cv.html
https://s-media-cache-ak0.pinimg.com/736x/c1/62/6a/c1626a9f5da016a3964708e6c8c303af.jpg
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>>47239506
it has only one book. we are using more than just solars...so its either
A:rewrite everything
B:use 2,5 ed
or C wait until 2026 ;)
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>>47239643
Just train in Craft (Motonic Assembly) and manipulate sheer Essence to get everything you need. You are a Solar after all!
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>>47239506
one reason: no anathema (probably ever)?
>>
>Previously only 8 Craft abilities
>now there are infinity
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>>47239753
That's just 8 flipped turnways.
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>>47239682
You should get started on A then, there's some decent homebrews floating around.
Better than B or C.
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>>47229417
>Does this look alright/is anything notable missing?
You sure you want to make a Night who doesn't favor Larceny or Stealth?

s/Listener-Swaying Argument/Harmonious Presence Meditation

Reed in the Wind is a prerequisite for several of your charms. Also, you really. really want Flow Like Blood. It's far more important than SSE. Turning 1i into 1 evasion is really good.

Righteous Devil is probably fine, but it does feel like an odd choice. Regardless, you may want to eventually look at dipping into other MA to grab Evasion boosters.
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>>47240540

>You sure you want to make a Night who doesn't favor Larceny or Stealth?

Yeah? That's the point of the new system, right? You can pick any 5 for your Caste. I'm more 'Socialite Acrobat' than 'Thief'

>Reed in the Wind is a prerequisite for several of your charms. Also, you really. really want Flow Like Blood. It's far more important than SSE. Turning 1i into 1 evasion is really good.

Whoops, I'll fix that.

>Righteous Devil is probably fine, but it does feel like an odd choice.

It was mostly a fluff thing. That and from what I've seen, Archery doesn't work that fantastically with Firewands.
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>>47240709
>Archery doesn't work that fantastically with Firewands.
Yeah, it's a shame. No more sniper flamethrowers in 3e.
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Firewands seem pretty horrible in general. The Slow tag ruins them. The whole Archery charm tree is written as if bows are the only archery weapons there are.
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>>47241016
What about crossbows?
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>>47241120
What about them?
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>>47239391
http://www.edexalted.com/
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>>47226023
Some guy on the forums did a big craft re write with a rant where he talked about all the problems he had with craft and none of those made sense to me
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>>47241120
you mean sideways gangsta bows?
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Using a shield, when you flurry a Full Defense with something, do you still get +2 to your defenses? It's not reduced by the -3 dice penalty of flurries, is it?
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>>47242086

No, but it is reduced by the -1 Defense for flurrying.
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>>47242219
Alright, thank you.
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>>47239753
Okay for one there are as many crafts as you want. If you want there to be two crafts you can do that, and secondly
>8
>implying
Five elemental crafts
Craft:genisis
magitech
vitrol
fate
Pandemonium
Moliation
Soulforging
Jadecrafting
Necrosurgery
Quintessence
Glamour
Reality
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>>47238747
If you want that just make craft (wood) a thing. You're allowed to make crafts as broad or narrow as you want
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>>47242526
>You're allowed to make crafts as broad or narrow as you want
Then why not just have Craft, instead of Craft()?
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>>47242557

So that STs can say "No, that craft's too broad" or "Nah, that's too specific, unless you really want that."
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>>47242557
There is no reason. If you want that go right ahead
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>>47242557

craft (artifacts) is very specific so you need that, in addition to other things. you could maybe argue for craft (wood) or craft (metal) but thats still, at bare minimum, 3 seperate craft skills that must be seperately raised
>>
So I'm writing up Evocations for my character's plasma tongue repeater. I could really use help thinking up evocations, if anyone's willing to help me out.

Some details about the gun and it's history.
>Red Jade and Orichalcum plasma tongue repeater
>Has a twin made from Red Jade and Moonsilver, which I don't have right now. Both were forged in the volcanoes of the South by a close friend of my character's past incarnation. Planning to have the capstone evocation be something that requires both to be attuned.
>Both past life and character are sorcerers (Pact with an Ifrit Lord) and practitioners of Righteous Devil Style
>Carried all around Creation during the First Age. The Moonsilver one was lost during past incarnation's final battle, but the orichalcum one was retrieved by an Ifrit past incarnation had bound. Said Ifrit is now an Ifrit Lord and gave my character the gun after figuring out who he is.
>Thinking maybe some sort of theme around intimacies, both Ties and especially Principals

What do you guys think? Any ideas?
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>>47243777
Why bother separating wood and metal? Performance lets you sing, dance, play instruments, and give speeches equally. Craft should be the same.
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>>47243777
What im saying is if you wanted to you can ignore the crafts listed in the core and simply say craft. Some people will because craft will take a backwheel in their games, others will have a bunch of crafts as craft takes a more central role in their game. I'll probably just end up doing what i did in 2e, several mundane crafts and then craft(essence) for crafting a artifact of anything covered by a regular craft.
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>>47243976

well, performance does not let you, with a handful of charms, make any object instantly. or manses, or artifacts, or skyships etc. craft has a higher buy-in because its effects are far more pronounced than anything else. except maybe sorcery which... is gated to higher essence. you can take a mundane craft ability and apply it very liberally, with ease, but there is an actual mechanical reason behind this system.

>>47243996

you CAN, yes. if you're the ST and don't see it causing issues, go for it. id say the moment anyone intends to focus on crafting, tho, is when you make them start buying the relevant abilities. especially if they intend to craft artifacts.
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One of my favorite parts of the 2e universe was the Craft(genesis) stuff, which doesn't really seem to have made it into 3e.

Is there a good method of creating a horde of combat lifeforms and using them against the forces of evil? It seems like, to even try, you'd need to invest in charms across a whole bunch of trees... Lore/craft to create them, Survival to train them, War to actually, y'know, war with them. That makes it seem like Zenith would be the best way to go, even though "mad scientist beast horde" feels like a Twilight character concept (plus the Demon familiar caste ability has crazy good synergy if I am going to go with Survival familiar charms).

TL;DR- what combination of caste, supernal, merits, and charms can manufacture a zergling rush in 3e?
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>>47244159
You want occut/sorcery for a spirit army.
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>>47244159

Yeah, Craft Genesis and the weirder 'I'm a biologist' parts of Medicine didn't make it to 3e.

Which is sad, my last Solar loved Science of Mutation.
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>>47244159
Take sorcery, use a working to make new creatures it's like terrestrial 3 I think. Make sure they can fuck like bunnies on fertility medication if you want something like the Zerg.
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>>47244084
The only reason i can think of is that most of the things covered by performance are smilar. Giving a speech and singing a song involve alot of the same skills, being confident in front of an audience projecting well and making word choice sound beautiful. Things like smithing a sword and sewing a dress really dont share alot in commin though
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>>47244159
All the old 2e stuff is there just under a different name. In this case its sorcerous workings. Accomplishes the same thing as genisis but less working in a straight up gene lab and more using divine power to shape or alter beings
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>>47243866

I'd probably do something buffing fire attacks. Usually I find it a bit easier to make a one sentence line about the artifact, write tons of possible charms ideas (No crunch, just a rough description), then try to build up from there.

Since you're doing an MA its a bit easier, try and find some powers that help fit a gap, then expand on them from there.
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>>47244339

While that is true, I'm not really going for a spirit army. I'm planning on actually creating a battle unit of various trained beasts. If I'm going to do that, I pretty much need supernal Survival for Beast Mastering Behavior. If I am going to go Supernal Survival and Sorcery anyway, I might as well take the familiar-buffing charms and get a sweet demon super-summon at the same time.
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>>47235465
>Cuntery on social media instead of working on projects.
That is one trait of an amateur. Or at the very least one who lacks any professionalism.
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>>47238778
Funny thing, you dumb cunt, is that anyone who can build most varieties of ships can weave fibers and build housing. Larger ships have very durable rooms in the aft castle that would be serviceable homes on land and there are dozens of designs of water craft that are basically baskets sealed or stuffed with buoyant materials.
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>>47243777
>craft (artifacts) is very specific so you need that
How is it specific? An artifact sword, or a daiklave, isn't an artifact that just so happens to take the form of a sword, it's a really amazing and magical sword. Making one should require the same skills as making a regular sword, supplemented by more esoteric knowledge and enhanced by some kind of magical power. Making artifacts should not be a separate skill from making their mundane counterparts.
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>>47244691
>Noh theatre is the same skill as playing guitar in a speed metal band, and both are functionally identical to skillful sexing which is the same as stand up comedy...
You've never actually done anything that would be covered by the perform skill, have you?
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>>47246188

It would also be nice to not have 'I'm fantastic at every form of artifacts'.

If you are GOING to have them be separate skills, don't file every single Important craftable under one skill.
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>>47246229
Yeah. Honestly, though, I'd prefer different kinds of crafters be differentiated by their Charms rather than by having different Craft Abilities. Having some specialized Craft Charms, some that maybe give additional benefits when a Specialty applies, might be nice. Or maybe have every Crafter choose a Craft background of sorts, something that defines what their core thing is, and let some Charms only work or work better when it comes to things related to that background. Like, a legendary Solar swordsmith might excel in all kinds of crafts, because fuck it, he's Exalted and really brilliant at what he does, but forging swords, whether mundane or artifacts, is where he really shines.
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>>47246188

it's specifically spelled out, in the book, as an ability you need to take in addition to sword or armour or whatever, if you want to make an artifact sword / armour / whatever.
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>>47246283

Specialties would be a fine way to do it.

Craft(Skill) covers every single mundane thing.

You need a craft Spec in the relevant area to craft an artifact.
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>>47246323
But the question was "why not just have Craft, instead of Craft()?" The fact that the book gives us several Crafts isn't exactly relevant, here.
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>>47246478

well i proposed an answer back here >>47244084 already lol
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>>47226907
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>>47246379
>Specialties
And not Specializations, right? I'd have this whole thing work like Lore, and not require a player to spend XP to say that they're good at multiple things.

The devs should have cracked a thesaurus and not had Specialities and Specializations be different in-game terms.
>>
How well could you make a sniper archer in 3e?

Looking at OP image I'm reminded of the L5R wasp and getting a desire to play someone who ends a battle with a single good shot from a bow.
>>
>>47242219
... I hadn't realised that and I'm now downgrading shields accordingly. Other than Rush + FD they seem completely pointless now.
>>
>>47247233

The more superficial weapon choice is the better, IMO, but if you're looking to make shields matter more:

The current shield tag (flurry FDs) becomes Defensive, and Shield becomes a tag that lets you make Take Cover actions with Melee; medium shields for light cover, heavy shields for heavy cover.
>>
>>47247209
Pretty good, honestly; there's a Charm called Finishing Snipe which is basically made for dropping a big hearty FUCK YOU onto crashed enemies.
>>
What's the Dodge onslaught negator like?
>>
>>47247932
Neither Dodge nor Parry have an 'Onslaught Negator' it's a stupid piece of terminology that leaves people completely misunderstanding how Onslaught works. The penalty negator for Dodge is fine, though pound-for-pound Dodge charms are worse than Parry charms but become better after investment.
>>
>>47248204
Okay then, as a secondary combatant, should I go for the instant and scenelong Onslaught Penalty Negators first, or should I head toward SSE's perfect dodge?
>>
>>47248222
Scenelong, unless you expect to be dodging many volcanoes. There's not much undodgeable stuff going on.
>>
>>47248276
>Scenelong, unless you expect to be dodging many volcanoes.
So, definitely a pick if you're in the Wavecrest Archipelago then?
>>
>>47248276
At what point during a regular attack do you declare using SSE?
>>
>>47248332
Before dice are rolled, same as any charm unless stated otherwise.
>>
Of the canon characters that are Exalted, which one is the master of Stealth? Not just 5/5, but the strength and breadth of their charms too.
>>
>>47248486
2e Fiend iconic

>abseruteri invisiburu
>>
>>47248507
What's their name?
Which abilities make them the absolute best?
>>
>>47248276

There's more undodgeables than there are unblockables - including the bread-and-butter combat spell. I'd go for SSE first - Shadow Over Water might be situationally less mote efficient, but it will give you the same effect, whereas SSE is unique.
>>
>>47248668
Manosque Cyan.
They have 3 dex, 3 stealth, only excellencies, no other stealth charms.
I can't see a reason why they'd be masters of stealth.
>>
Why is the Exigent of the God of Toilets utterly broken /exg/?
>>
>>47249795

Cracked o-ring?
>>
>>47250040
Not like that you goof! I'm talking about why being the Exigent of a guy whose domain is toilets in any sense of the word would be completely overpowered.
>>
>>47249795
This is a pre industiral society. There would only be a few toilets in the whole world.
>>
>>47250268
Ah, I guess teleporting between shitters is out of the question then.
>>
>>47250329
Yes. Teleportation is a Celestial Circle spell anyway.
>>
>>47248668
>>47248507
The joke is that Manosque Cyan managed to hide her presence inside the lower house of the Realm for several years, but the ridiculously cheap TED autohide charms is helping her tremendously. She's not 'stealthy', as in, invisible: she's just incredibly good at passing for an ignorant mortal, a situation for which the TED charms were made. At chargen you easily could hide in Yu-Shan and everyone would still believe you are a hopeless, ridiculous essence 1 mortal, unless you do something incredibly stupid like taunting Ketchup Carjack.
>>
>>47250690
There's also a TED charmt hat masks your essence and anima so if necessary she can use her powers and "suddenly exalt as a dragon-blood"
>>
>>47250781

I think that she's a Dynast anyway. Does that charm mix up your caste mark?
>>
>>47250833
Nay. The charmset just allows you to ping as what you want, disguise yourself perfectly, and even have a nice fake Fate for yourself. Basically you are a mortal, gods see you as a mortal, other exalts see you as a mortal, for as long as you don't to something obviously magical in nature.
>>
What are the earliest Athletics charms to reduce fall damage reliably in most situations?
>>
>>47251562

Soaring Crane Leap. That's pretty much it, actually; anything more would just be saving you motes, since one activation of SCL is enough to survive 99% of falls, and the remaining 1% probably won't take more than 2 (enough to fall 9 range bands, or TWO spans of "so far a person would be a speck if you looked up").
>>
>>47251562
Adamant skin technique.
>>
>>47247379

That's good to hear. I'd heard that Archery wasn't very good at it because it's more for chipping away.
>>
>>47252002
Requires you to have a GM with common sense. Falling damage isn't uncountable.
>>
>>47252085
Finishing Snipe is an Essence 3 charm. So unless you're going all in on it, you'll be sticking to your basic charms.
>>
>>47253731

Right.

I was thinking I wanted to be a Night so I can do the 'Sneaky' side of a Sniper. A tracker and bounty hunter seems more tied fluffwise to Night than to Dawn.

How is the basics for Archery?
>>
>>47253331
I hate you break it to you, but the charm explicitly calls out falling from a great height as one of the things it can be used to counter
>>
>>47253331
Im pretty sure 'uncountable damage' is just a term they use. You can technically count the damage for stuff like lava and lightening bolts or whatever, it'd just be really high.
>>
>>47254086
Lava's not that high, there's a specific charm for dealing with it called Element Resisting Prana.
>>
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>>47253771
See for yourself. This is every Essence 1 Archery Charm. You'll need Dodge and Athletics too.
>>
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>>47254086
>You can technically count the damage for stuff like lava and lightening bolts or whatever, it'd just be really high.
No, Uncountable Damage is explicitly for when the damage is not representable by other systems.
>>47253911
This is correct
>>
I have a few questions about characters vs Battle Groups:
1) on a withering attack against a BG with x damage successes rolled, how much Initiative does the attacker gain in total?
2) is a BG's initiative reduced by a withering attack at all?
3) can a BG be crashed by loosing Initiative / does the attacker gain the normal +5 Initiative for it?
4) can a BG gain Initiative in any way?
>>
>>47254566
1) They gain (x+1)i.
+1i for landing a withering attack, +xi for withering damage.
2&3) No, it explicitly says BGs don't lose initiative ever. You cannot crash a BG.
4) No. Maybe if some specific spell or magic says so, but I don't think any exists in the core book.
>>
>>47254566
>1) on a withering attack against a BG with x damage successes rolled, how much Initiative does the attacker gain in total?
Exactly 1.
>2) is a BG's initiative reduced by a withering attack at all?
Nope. It all goes straight to Magnitude.
>3) can a BG be crashed by loosing Initiative / does the attacker gain the normal +5 Initiative for it?
Potentially, but not many things cost a BG initiative; pretty much just gambits the BG launches.
>4) can a BG gain Initiative in any way?
In theory they get the crash bonus, since nothing says they don't. Since it's just gambit fuel, I don't see a particular reason to deny 'em.
>>
>>47254590
>By contrast, your withering attacks don’t take his Initiative, but instead directly damage his “Health.”
>>
>>47254590
>+1i for landing a withering attack, +xi for withering damage.

This is incorrect. Withering attacks don't generate initiative (except for the 1 point, which you explicitly still get for hitting one), they steal it. If the BG isn't losing any, you aren't gaining any.

Battle groups are tar-pits that suck up your initiative and don't give any back; that's their major defensive role.
>>
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>>47223844
I knocked together a list of charms that have no pre-requisites, because those are nice to have in non-favoured attributes. Thought I'd share it.
>>
>>47254566
1) they gain 1 initiative. Battlegroups are scary because you can't farm initiative off them really.
2) No, their initiative is inert and is only there for the purposes of turn order.
3) No, as 2 answered, they cannot lose initiative.
4) No, even if they could the only benefit would be their turn order as battlegroups CANNOT launch decisive attacks.
>>
>>47254627
Well shit. I've been doing it wrong.
>>
>>47254775
It'd be much improved if you listed the ability and essence requirements of each charm alongside them, as well as the pages each charm is listed on.
>>
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Is there a good step-by-step battle example for Exalted 3e like there was for 2e? I was thinking about making one and then running it past more eyes to make sure I have the system down pat.
>>
>>47255317
There were a couple of combat examples posted on the RPGnet forum. One was this https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301, there was another thread with combat examples but I don't have that link saved anywhere and I don't feel like searching the forum for it.
>>
>>47255368
>For example, see this Fate Stay/Night video: https://www.youtube.com/watch?v=ghp8-KKdwNc
Exalted fanbase in a nutshell
>>
>>47255466
It's not even that example in a nutshell.
>>
>>47254775
>>47255038
This might help:
https://docs.google.com/spreadsheets/d/1pki3s-pBNmtBSOOWjih6MYBpu7au8olK_l2h48PziFI/edit#gid=2012056533
>>
>>47255466
Well when explaining how withering/Decisive attacks work. It's pretty accurate.
>>
>>47255702
Does it, because it looks to me like they attack but fail to get past the defense of each other for 3 minutes.
>>
>>47255730
Well if you read how withering attacks work, they're usually glancing blows at best. They work to offset each others balance and the like. I suppose it really only works as and example for withering attacks. At around 2:57, you'll see how Lancers attacks really put Archer offbalance. That's I think what they were going for as far as examples go.
>>
>>47255760
A glancing blow would be like hitting and leaving only a tiny scratch on the cheek. These guys parry or dodge each attack that gets sent at them. What's the difference between a successful parry and a withering attack then? If what they're doing is failing to defend, what does defending properly look like?
>>
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>>47255466
And of course the two characters are female and also lesbians.
>>
>>47255891
>Two
You should read on.
>>
>>47255891
That does not matter.Literally ever character in the tutorial being female is pretty silly, but does not change the fact that the tutorial still does a pretty good job of showing how combat in 3E works and what the mechanics actually mean in-setting.
>>
>>47255932
I never said it made it a bad tutorial.

In fact it's probably a useful tutorial to the fanbase since Exalted players are exactly the type to play nothing but lesbian women
>>
>>47255795
Okay they're usually glancing blows AT BEST. Gonna vocalize that a bit for you. Stylizing it as barely parried and /putting them off balance/ i'll stress that too, can be considered a withering attack. A proper parry would be them batting the attack away without problem. It's used as an example it's not the be all and end all of what a withering attack is. If you don't get it then you just don't get it, I guess.
>>
>>47255995
I don't think I've ever seen a female character in an Exalted game.
>>
>>47255995
Through no collaboration or magical realm on our parts, the ST, another player, and I ended up adding 6 lesbians to our story.
>>
>>47255995
Funny thing is, soeone made a social tutorial and literally every character is male and gay.
>>
>>47256113
That was an intentional response to the combat tutorial.
>>
What was the most repugnantly cheatyface combat build you can recall from 2e?
>>
>>47256245

It's hard to call it "repugnant," since it was a good thing happening to a Lunar, but I still can't find any reason they can't use their one "never die" Charm to cancel the drawback of their other "never die" Charm, resulting in a truly immortal character.
>>
>>47256245
The ones that the paradigm of combat basically required for survival.
>>
>>47255368
Ayo hol up
>She can’t attack Avarice this turn because she hasn’t taken the prerequisite Aim action. If she does take that Aim, she knows Avarice will simply close to short range on her next turn, making it unnecessary.
If you take an Aim to attack someone at medium range, and then they move to Short range, your Aim is completely lost? You don't get the +3 dice for them being now at short range?
Why would it work like that? I don't like that.
>>
>>47256017
>If you don't get it then you just don't get it,
Great tutorial m8
>>
>>47256339
I don't think it actually works like that. I'm not sure about it,I might be wrong, but I think the guy who wrote the tutorial is mistake about this.

>>47256363
Yes, anon, a single video clip from an anime plus the explanation of a random anon really are all there is to that tutorial.
>>
>>47255368
>While she’s taken lethal damage and thus we describe blood in the fiction, Avarice doesn’t need to worry about mechanical bleeding unless she takes at least her Stamina in health levels in a single injury. Since her Stamina is 3, this 2 level wound won’t cause her to start bleeding out.

I can't find the rules for this. Where are they?
>>
>>47256580
Mortal Healing sidebar, page 174.
>>
>>47256624
Thanks a bunch
>>
>>47256245
Paranoia combo
>>
>>47255466
Well exalted is based on classic epics like illiad and odessy or gilgamesh with a mix of anime. Fate is literally just that. The comparison makes sense
>>
>>47256113
>>47256155

What about the Craft tutorial?
>>
/tg/ why did I subject myself to the Exalted Reddit? Why did I even look.

and I quote:

'An artifact I'm working on for my upcoming campaign (we start on Monday!) -- one player wanted to use a fighting style ('bladecasting') copied from an ultra-violent My Little Pony fan-fiction on a character inspired by Irelia from League of Legends, and this is the result.'
>>
>>47257389
>roll craft, get small shit and silver
>use silver to make big shit and gold
>use gold to make artifacts and white
>use white to make N/A if you ever get to that point
Crafting really isnt as complex as combat, its got other problems
>>
>>47257307
Fate is a harem anime about waifus, with characters loosely based on historical figures. You give it too much credit.

>>47257410
>Everyone in the party hold on, I'm going to play my one man dice rolling game with the ST
>>
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>>47256021
Funny, i've run for an all female party of five Solars. Half of them got knocked up. Half of the half were knocked up by fellow party members.

Artifacts are a thing, if you know what i mean.
>>
>>47257422
Thats kinda how all the specilizations work. Social influence is the zenith rolling dice while everyone else sits around. Stealth is the night rolling dice while everyone else sits around. Combat is really the only thing that involves everyone in my experience
>>
>>47257422
I didnt say it wasnt bad. I just said it wasnt complex.
>>
>>47257410

I know, but is everyone gay?
>>
>>47257422
>Everyone in the party hold on, I'm going to play my one man dice rolling game with the ST
The actual rolling usually takes less than a minute in my experience.
>>
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>>47257432
>Half of the half were knocked up by fellow party members.

>Artifacts are a thing, if you know what i mean.

I WAS NOT TOLD THAT WAS SOMETHING AN ARTIFACT STRAP-ON COULD DO.

DO NONE OF YOU TAKE MAIDEN TEA?

DO THEY NOT TEACH BASIC HERBAL CONTRACEPTIVES IN YOUR CHIAROSCURAN SHITHOLE OF A NEIGHBORHOOD?

STOP CALLING ME YOUR BABY DADDY I'M A WOMAN THIS KID HAS TWO MOMS DO SOMETHING RIGHT FOR ONCE!
>>
>>47257422
Something to squeeze into the last minutes of the session, when everyone else is packing up.
>>
>>47255916
God damn it even the ST is female.
>>
>>47255466
>mote pools of 12 Personal (10 attuned to her wargear)
Attunement motes are taken out of Personal? I thought they came out of your Peripheral pool.
>>
>>47258830

You can choose to attune out of either, I think; depends on whether you want more no-flare motes or more flare motes.

In 2E it was objectively better to attune out of peripheral, since no-flare motes were just better, but in 3E your fighting style might revolve around pumping a big fat anima and doing it quick.
>>
So, what would some cool features for a 5-dot Water Manse? I'm designing one for a player who bought one in character creation. I've stolen a few things from the good old Fortress of Solitude such as an aquarium filled with species of underwater creatures including a few that went extinct everywhere else after the Great Contagion, a laboratory, a trophy room, and an Animating Intelligence (who has unfortunately gone a little nuts after centuries of isolation after its Shogunate masters got ganked by raksha and no one ever came to reclaim it).
>>
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>>47259064
Have it be more than one structure
>>
>>47259064
Water pods to relax and possibly heal in, cleaning the body and mind. Or water beds for a bonus when using sex charms.
>>
>>47259064
A pool of breathable water to play water sports in
>>
>>47259064
It's underwater, but you can breathe it anyway, unless the hearthstone holder doesn't let you. You can, by thinking, descend to its location at the sea floor really fast, or ascend to the surface, and breathe water all the way.
>>
>>47259131
underwater AND FLOODED I mean
>>
>>47259064
TEN MILLION WATER SLIDES
WATER SLIDES THAT DEFY PHYSICS
>>
>>47259064
Currents and whirlpools directing enemy ships away, and collecting sunken materials for your treasure.
A high pressure water cutter for defence or crafting.
>>
Wait, the Mastery keyword just means you're a Solaroid, it doesn't require you to own the capstone charm in that MA?
If this is true, MA just started looking a lot better to me.
>>
>>47259430

Correct.
>>
>>47259430
Or a Siddie, though we don't know the rules for that yet.
>>
>>47259500
>>47259568
Thanks guys, I had just assumed 'Mastery' meant you had mastered that MA's charm tree. Maybe I should think more like a god-king master of all.
>>
>>47256339
>>47256457

So, what's going on here I think is that the tutorial guy is saying (correctly) that you need an Aim action to hit targets at Medium range, and since it's given that the enemies are going to move closer next round, the aim action is not REQUIRED to hit them. He's not saying anything about whether you lose the aim bonus if they change range band.
>>
>>47259622
He sure seems to be heavily implying it, because he doesn't mention the +3 dice for aiming at all.

Later on he gets Ox-Body wrong (taking it 5 times with Stamina 4), so we know he isn't infallible.
>>
>>47240957
If you really want to be a sniper then you don't want firewands, you want to add in projectile guns and then port the Firearms Charms from SotED into 3e.

Firewands are supposed to be like the guns in Equilibrium, extreme power but also basically no range, to the point of being pseudo-melee weapons.
>>
>>47259716
I thought you bought ox bodies based on your resistance not stamina
>>
>>47259716

Ox-Body is capped by Resistance, not Stamina. If the character has 5 dots in Resistance it checks out.
>>
>>47259752
>>47259732
Fuck
>>
So, depleting a battle group's Magnitude track gets you the 5 initiative break bonus.

What happens if you deplete their Magnitude with a Decisive attack? You reset to 3 and then add the break bonus, leaving them at 8?
>>
>>47259962

That's how I'd do it.
>>
>>47259986
So if I use Hammer on Iron, which resets me to Base initiative after each attack
If I attack and get the initiative bonus after my first attack, and since the initiative of my attacks is already determined, this means I lose my Break bonus with the next attack that lands and resets me to base
>>
>>47260525

I'd probably go with just adding the break bonus to your next attack in the flurry so it isn't "wasted," but your reading seems to be the RAW of it.
>>
scroll of hero has a "denizen of beyond" mutation which can be taken by demon blooded.

question: where can demons regenerate essence? where can they not?
>>
>>47260525
>>47260565

There might also be an argument for adding the break bonus at the end of Charm resolution, so you take all the attacks as calculated at the start of the flurry, then whatever break bonuses you accumulate happen at the end.
>>
>>47227166
...would you be willing to throw that up on megaupload?
>>
>>47261130
better question. that one demon that makes babies....what happens to those? is it just entirely pointless? don't they die in like...7 days from the green sun's radiation?
>>
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>>47255368
>In this tutorial ~21 Initiative has usually proved enough to kill someone; with her Ox-Body you would expect to need about ~66 Initiative
66 is overdoing it a bit.


21 initiative with no doubles gets 7 or more successes 80% of the time (about 79.9754%).
The five Ox-Bodies add 15 health levels, bringing her total health levels to 22.
66 initiative with no doubles gets 22 or more successes 89.19% of the time, so you're overdoing it a bit with 66.
With 62 initiative, you get 22 or more successes 80.31%. That preserves about the same odds as 21 initiative against 7.


>>47261273
No, because it's not finished yet.
>>
How good are Ox Bodies in 3e? They were complete shit in 2e, much to the Devs' surprise.
>>
>>47262795
From looking at the stats for attacks getting through defenses, I don't think "just don't get hit" is a reliable strategy. The opportunity cost of taking Ox-Bodies instead of other Charms is not as great as it was in 2e. I'll take at least one level of Ox-Body on any character I make to have the extra padding.

At Stamina 2+, you get two extra health levels per Ox-Body. Your health levels raise from 7 to 9/11/13/15/17.
At Stamina 3+, you get three. Your health levels raise from 7 to 10/13/16/19/22.

From the last image you can see how 21 initiative works.
At Stamina 2+ your chances of dying in one hit from a 21 initiative attack drop from 80% to 48%/17%/3.5%/0.36%/0.02%
At Stamina 3+, it goes from 80% to 31%/3.5%/0.08%/-/-

21 is quite a lot of initiative. Having three Ox-Bodies at Stamina 2, or two Ox-Bodies at Stamina 3+, makes it very unlikely you'll die in one hit to such an attack. You'll still be really hurt of course, probably in your -2s, but at least you'll be alive.
>>
>>47262960

With the way withering attacks work, unless you`re using a heavy weapon then its not a matter of if you get hit but generally when.

Decisive attacks are the main thing you want to dodge, and a harder to hit with. But even then you`re flirting with death if you don`t have some form of OBT
>>
Alright, /tg, I had a player who wasn't able to make our game today, and the thought of having one player permanently one session behind in raising essence seems pretty damn bad to me. What's a 'fair' way to have him make up the XP?
>>
>>47263116
What did you decide his character was doing during the session?
>>
>>47263116

Our XP houserules:
* Everyone gets XP, regardless of attendance
* SXP conditions need to happen once per Story, not once per session
* At the end of a Story, if you hit your SXP condition, you get SXP equal to (attendance * conditions met * 2)

So, with our rules, he'd lose 4 SXP (assuming he got his triggers). This means that he won't hit his next Essence tier any later than the rest of the party.
>>
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>>47258381
The more you know right?

They don't, i don't enforce that, i just ran the game.

No one has medicine. One of them does have survival though.

I don't even know that to say to that. Except to say the non-interparty knocked up member of the party came into that condition via a liaison with The Brass Dancer.
>>
Do you wait until after the attack roll has been made to declare Counterattacks like Solar Counterattack?
>>
>>47263116
>>47263240
And here's ours :
* Everybody earns XP at the same rate regardless of attendance.
* Solar XP rewards are added to a pool and divided equally at the end of the session among anybody who contributed to the pool.
*Any remaining SXP is kept in the pool for later redistribution.

I really really don't like XP discrepancies in the party. Also we play rarely enough that players don't miss the game unless they have a very, very good excuse. So I'd rather everyone was on the same powerlevel.
>>
>>47250353
Okay, what if the way it worked was he can travel to any location on Creation, but only if there is something that could even be vaguely considered a toilet in the remotest sense near it. Also turning anything that could be considered a toiled into a hole to somewhere outside of creation and dropping people through it.
>>
>>47263705

So he'd be able to jump down a lavatory and appear in any shithole like Tasmania?
>>
>>47263760
Hue. That's kind of what I was getting at with being Exigent of the God of Toilets, Outhouses and Human Waste Pits, he's the only God whose exigency comes with a good travel package.
>>
>>47262795
They're far more useful than 2e, but reliable active defenses are still a higher priority to have unless you're going for a whole-hog Supernal Resistance tanking build.
>>
>>47263802
Is this a reference to something? A weird fetish?

Why wouldn't you pick 'a god of wells' instead?
>>
>>47263264
...How?
>>
>>47264970
>Is this a reference to something? A weird fetish?
No and no

>Why wouldn't you pick 'a god of wells' instead?
Not everywhere has a well. But you can have a toilet anywhere.
>>
>>47264970
>Why wouldn't you pick 'a god of wells' instead?
Because jumping into a well to get somewhere is silly.
>>
>>47265004
Tab A: Slot B.
>>
where can i find rules for spawning half-castes?
>>
>>47261130
they *can* everywhere in creation, just at half speed. near suffering or in malfas they do regular speed
>>
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>>47266291
>half-castes
Thread replies: 255
Thread images: 33

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