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/5eg/ 5th Edition D&D - "Tee-fling or Tie-fling" Edition


Thread replies: 324
Thread images: 24

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How does your world/party/character treat Tieflings? Just another race or horrible deamon spawn? and how do you pronounce it?
>>
>>47146757
Fuck you, It's teff-ling.
>>
>>47146757
Currently playing a tiefling in my group. I'm mostly treated in character as an omen to be avoided and mistrusted, but I keep out of everyone's hair and my money is still good. It also helps that I can play voice of reason to the boisterous Drow face of the party, so I seem tame by comparison. Plus being charismatic and intelligent helps. Got bullied pretty hard by the knights of the barony we're in though. I comfort myself with the thoughts of their families being dragged across thousands of blades by Nightmares while they watch once I rule them. Did I mention that this was a secretly evil party?

Also it's pronounced _the game_
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>>47146757
Its tief-ling. No idea what you muricans consider ambiguous about that.
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>>47146757

We mostly treat it as just another race, although much less common and not of natural origins. Most commoners may not have a great first impression of a tiefling, depending on the way they meet them. A tiefling could strike interest in a positive way, however.
>>
>>47146757
I always figured it was like Thief without the h.
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>>47147035
I'm british and thought it was Tie-fling at first.
>>
Tee-fling, Tie-fling, to-may-toe, to-mah-toe
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>>47146757
In the campaign I'm playing in (in which I play a Tiefling) Tiefling's are rarer than unicorns, so nobody knows how to react, and most barely acknowledge it. The other PC's are more racist than any of the npc's have been.
In the setting I designed but haven't had the chance to run yet, Tieflings are the spawn of Succubi (which are not demons in my setting) and so nobody calls them demons, but they'll still be treated as disturbing and monstrous if they travel too far from the large cities where most of them are born. In the large cities they're quite well-liked because they tend to be attractive and highly patriotic people.
>>
I always pronounced it teef- Ling, like the orkiah currency
>>
Fuck sake it's german for 'deep' as in 'deepling' as in 'demonic.' Meaning it's pronounced "teef" just like its root word, and there is actually no argument to be made against that pronunciation aside from "I am wrong but I don't care." Which is fine, just don't claim you're right and we don't have a problem.

Tieflings are people just like everyone else, but since they're attractive people they tend to attract trouble anyway. Or at least that's what they mostly figure - they ARE mostly attractive, but their luck is a goodly bit worse than most as well, because the exiled goddess responsible for the first Tiefling was cast out because the god of fortune called in a favor, and now he fucks with her offspring. Technically they're not even demonic; they've existed since before she was exiled. It's forbidden to interfere with the affairs of other deities which by extension covers their children, Tieflings and Orcs are the only two races not covered by that edict, and Orcs really just get their prayers ignored because they're actually indigenous to the plane and were never affiliated with a deity to begin with, though that does mean that when their prayers have an effect it's always a strong one because it's never a case of "yeah, fine, okay" on the part of the deity.
>>
Why did 4th and 5th editions establish Tieflings as a base race? Now every single party I play in has a hot red succubus (or succuboy) and they're always flirty cunts.
>tfw the DM put in Tieflings dancers at the sleezy club
HE KNOWS
>>
>>47147811
you answered your own question

people want to be the special snowflake, and teefling does that + the potential edge of "my dad is a demon and i'm a demon prince/princess" or some other bullshit CRAWLING IN MY SKIIIN garbage

faggots love that gay shit. dwarves, standard elves (non-drow), humans, and gnomes are the only acceptable races. goliaths are ok too i guess
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>>47148016
>gnomes
>acceptable
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>>47148016
Halflings are far more acceptable than gnomes, at least they fulfill an archetype rather than being lolrandum
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>>47148016
>faggots like that shit
Okay, now, you mean people who play Tieflings? Everyone is hot for demons...right?
>>
I'm trying to fix dual wielding for my players. Which of the following options would be best, balance-wise?

1) Off-hand does not require bonus action to use, but requires a roll to hit and has to be tied to the attack action; scales with Extra attack

2) Having a second weapon simply adds one extra weapon die per the number of attacks to your damage roll if you hit with your primary; does not use up your bonus action

3) Uses up bonus action, but is not required to be used as a part of the attack action

Dual wielding is the weakest of all weapon styles by far, and I want to tweak that a bit.
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>>47147368
>>I'm british
My deepest condolences, friend.
>>
>>47146757
I don't see the difference between "ee" and "ie". Is "ie" like "тьeфлинг" (google translate will tell you how it sounds)? If it is it's fucking retarded
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>>47147811
>>47148016

Bitch I'm fabulous
>>
>>47146757
>and how do you pronounce it?
Weakest race in the PHB
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>>47148112
I'd say to have it still use a bonus action, but have it scale up as long as your class has extra attack. So at say, Level 10 in Fighter, Ranger, etc. you instead get 2 attacks when making an extra attack.

I'm not sure if that would numerically bring it quite in line, but it would help boost it at higher levels when it starts to lag behind.
>>
>>47148112
My group gives them 2 off hand attacks at 11th level.
So they start with one normal and one bonus action off hand
At 5th level 2 normal and one bonus action off hand
At 11th level 2 normal and one bonus action two off hand
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>>47148202

>has to use bonus action
That's honestly what bothers me the most. It doesn't take a bonus action to use a shield or swing a 2h weapon, so it shouldn't take a bonus action to use the offhand either. RAW, a warrior wouldn't be able to use second wind and swing his offhand at the same turn which makes zero sense.
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>>47148212
Well, I forgot that if they're fighters at 11th level they get 3 normal
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>>47148212

So your GM is just being arbitray for no reason?
>>
>>47148214
I think it's to split it up in a rules-sense so you can more easily keep track of which weapon you're attacking with.

You could probably just convert it to not use a bonus action without much issue though. Just have the off-hand weapon be an extra attack without the caveat.
>>
>>47148222
>For no reason
Actually there's a reason, and the reason is that TWF start falling behind at mid levels, that's why at mid leves they get a bost in the for of a second off hand attack. Till 11th level TWF works the same as before.

Btw, I forgot to add the most important thing, this change is in the TWF feat (dual wielding), without feat you don't get the 2nd off hand attack.
>>
>>47148228

Yeah, I think I like the option 1 most as well.

I'll rule that their two-weapon fighting style is practiced enough that they can attack one target with both weapons and not have to use a bonus action, but if they want to attack different targets with their weapons it takes a bonus action. Or I'll just make them attack with D/A.

>>47148233

Well fighters at 11th level would get 3 attacks with mainhand, so changing that third attack for an offhand attack is really arbitrary.

But damage-wise, even with extra attack fully benefiting the offhand, it's still slightly worse than two handed weapons after you factor in great weapon fighting and two-handed style.
>>
>>47148264
>great weapon fighting
Great weapon master, that is.
>>
>>47148264
Eh, slightly worse is fine, since you can also have better AC, assuming I'm not mis-remembering that one feat.

It's enough of a boost to make it a viable option
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>>47146757
>and how do you pronounce it?
I just call them deeplings.
>>
>>47148264
>so changing that third attack for an offhand attack is really arbitrary.
The wut? a 11th level TWF will have 3 normal attacks and 2 off hand.
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>>47148289
I meant that it's slightly worse WITH offhand scaling with extra attack. RAW you only ever get one, which is hilariously bad in comparison.
>>
>>47148295
See:
>>47148212
>At 11th level 2 normal and one bonus action two off hand

But even with 3+2 it's a lot worse than great weapon fighting. 3+3 would be about even, when factoring the +1AC.
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>>47148307
I posted that, I know what I meant
I was talking about the average class who just get 2 attacks (5th level extra attack feature), only fighter gets a 3rd at 11th level and that's why I didn't count him. If you try to be nitpiky at least take into account that at 5th level Valor Bards and Favoured Souls don't get extra attack.

>Great weapon fighting
Oh, you mean the style that only gives you 0.8 damage at best per swing? Or you mean the feat that gives you a -5 to attack, that neither of you seem to count ever, called great weapon master?

Like I'm talking to autists.
>>
>>47148329
>Like I'm talking to autists.
welcome to /tg/
>>
Anyone have (female) blue teifling art? I was trying to find some but its almost all cheese or porn. I need something for my Teifling fighter who will fly around and shoot things.
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>>47148329
>Or you mean the feat that gives you a -5 to attack, that neither of you seem to count ever, called great weapon master?

Yes, GWM. The -5 is substantial, but especially with advantage it's not that harsh. And you forget that GWM also gives an additional attack on bonus action if you crit or fell a creature.
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>>47148344
As a barbarian who uses reckless attack almost always, yes, advantage helps, but you still hit worse than someone hitting normally
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>>47148016
>my dad is a demon
Tieflings aren't that much demon.
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>>47148364

That's a good point, but then again the damage is great, so it's necessary.

The point of this whole thing is to bring TWF more in line with the other styles, and I think the simplest and most effective way is to just make it scale 1:1 with extra attack.
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>>47148016
>"my dad is a demon and i'm a demon prince/princess"
More like my great great great grandfather was a demon

Also yeah
And all monks are weeb
All wizards/clerics/druids are powergamers
All fighters are unimaginative whinny faggots
All rogues are lolrandum evil
All rangers are muh dritzz
All barbarians are muderhoboes
All dwarves are muh ale and muh masterwork crafts
All gnomes are muh lolrandum tinkers
All elves are snob faggots
Etc

See, I can generalize too
>>
>>47148307
At lvl 11 you obtain an extra attack with your bonus action and with feat you do an extra attack if you hit with both weapons.
>>
>it's the race/class that makes That Guys
Everyone who really believe this is a retard, a That Guy will still make edgy mary sue faggots even if you only allow Human Fighters
>>
Can anyone tell me why Circle of Death is a 6th lvl spell? It looks like a larger radius Fireball to me. Am I not seeing the big upside of it or is it just as bad as I think it is?
>>
Playing a Lore Bard/Warlock dip but I'm a little worried about when melee attacks come a-knocking. I have thunderwave and will get mage armor as my invocation when I get a second warlock level, but I'm still squishy as hell with my shitty leather armor. Should I get a melee cantrip or something to fall back on if they decide to get right up in my grill?
>>
>DMing last night
>Party of 7, so I increase the number of enemies to compensate for the large party
>They open a door to a room with 20 skeletons
>roll a 1 for skeleton initiative
>rogue pours his oil flask into his bag of ball bearings
>fighter throws the oiled ball bearings all over the room
>bard casts cloud of daggers in one of the back corners of the room
>cleric casts turn undead
>have to roll 20 wisdom saving throws for turn undead, then another 15 Dex saving throws for those that failed to see who falls prone, then additional damage for those that walked into cloud of daggers
>Ranger tosses their torch into the room, igniting the ball bearings
>rolling 20 1d4s for fire damage
>skeles turn
>not a single skeleton makes it to attack the party
>30 minutes and hundreds of die rolls later, all the skeletons are dead except one who escapes past the party, spooked out of his skull by what he just witnessed
I'm glad my players came up with such an inventive way of mass skeleton disposal, but no way am I going to have another encounter like that where I roll hundreds of times per turn.
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>>47149195
It's your fault for having 7 players

Also learn to roll less, roll only one 1d4 for all the skellies, or divide the 20 skellies in groups of 4 or 5 and roll once per each group
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>>47148016
Going to run a demon campaign as one of my players asked for that. Now I made a setting, where demons are all fucked up and hated by everyone and the same player wants to play as a Tiefling. Any thoughts how to justify, that he is fighting against his own kind?


>>47146757
Well "Tiefling" is german for "deepling". So I guess it's pronounced german with a long ie.
Ergo:
Teef-ling; the EE like in nEEt
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>>47149230
Our group is already splitting after this last dungeon, it didn't take long for me to discover that 3-5 is the sweet spot for satisfying rp, combat, and not having to schedule sessions that work with 7 other people's schedules.
>>
Running CoS soon and I was thinking what to do with those cleric/paladin players of mine.

As far as i know the gods have no influence on the realm on which Barovia is located,
I dont want to rid them of their powers, instead i thought that the mists of Barovia or maybe one of the Dreadlords makes a deal with them for their time staying.

Is this a good idea or would you do this otherwise?
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>>47149334
You could always have the clerics and paladins go through some kind of consecration ritual, so their holy symbol/weapon/whatever is temporarily a conduit for their god to assist them in the realm of Barovia?
Just an idea, making a deal with a dreadlord would work too, might seem out of character, depending on their personality.
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I'm looking for some profecies for my campaign. I plan on having a lot of them, but only one of them being true, though for now I mostly need them for fluff. Would be totally sweet if they rhymed as well.
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>>47149254
#NotAllTieflings bro

Could make for some interesting interactions.
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>>47149334
>>47149372
>Magic that summons creatures or objects from other planes functions normally in Barovia, as does magic that involves an extradimensional space.
>>>While in Barovia, characters who receive spells from deities or otherworldly patrons continue to do so
>spells that allow contact with beings from other planes function normally-with one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spell's recipient, so that he becomes the one who is contacted.
there is no real reason to remove any powers from clerics/paladins apart from spells that would let them escape barovia. the only exception is if they try to contact their god, strahd will be aware of this attempt, and can either let it happen, or make them contact him instead
>>
>Just got a robe of eyes for my sneaky halfling who always had trouble because he can't see in the dark.

Other than being blinded by light spells, what kind of fun can I expect?
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>>47146757
Tieflings in our group's setting don't have physical markers that identify them as a race of their own, and are generally just considered to be humans who have innate sorcery and a predilection towards worship of the Mother of the Immortal Flame (being able to innately mess with small fires via thaumaturgy and having fire resistance, among other things, has been seen as Her blessing to them).
>>
>>47149716
Putting some eyes on the inside and going mad from knowledge mortals must not grasp.
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>>47148801
It does look a bit sucky for a 6th level spell, however it's radius is 3 times bigger than Fireball's. That thing can take on a whole army. And it does necrotic, a far less resisted type of damage.

I also think the image of dozens of people shriveling to empty husks as their life force is drained seems pretty awesome.
>>
>>47148415
All of those are true, though.
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>>47149947
Yeah, never play rpgs, /tg/
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>>47147811
Luckily enough my DM only allows one of any snowflake race unless we've all got a damn good reason for being all half dragon. We won't see a Tiefling join in until our dragon druid kicks it.
>>
What are the rules for dispelling your own non-instantaneous spells? Some explicitly state in their description that they can be dispelled as a bonus action or an action, but some don't say one way or another, or state ambiguous circumstances in which dispelling automatically occurs.

I'm wondering specifically if Tenser's Floating Disk can be dispelled. I want to use it to drop an object of upper limit 500lbs onto enemies I've dropped into a 10 foot deep pit.

TL;DR can Tenser's Floating Disk be dispelled?
>>
>>47149992
You should go read the spell description again because it doesn't like elevation changes.
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>>47150333
Checked.

Its upper limit on instantaneous elevation change is 10 ft. (so the pit would need to be less than but not equal to 10 ft.)
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>>47146757
I think the problem with Tieflings, Aasimars and all the planetouched races is that it's hard to understand where they fit into your DM's game world, unless he really gives them a place.

Now, I'm not a huge fan of these races personally. But in my 3.5 game, I do have aasimars. There is an ancient fortress city where descendents of slaves of a fallen angel reside. Some are human, some are aasimars. The culture is specific enough that if you wanted to play a PC from this place, you'd have a firm backing for an Aasimar.

Haven't done the samething with tieflings or other planetouched yet.
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>>47146881
In what way can you possibly support that using examples from the English language?

Anyway, teef-ling.
>>
tie (as in TIE fighter)- af- ling
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>>47148016
> chastises speshul snoflaks
> goliaths okay tho
My good colored friend, were you aware that you are visible to me?
https://www.youtube.com/watch?v=o6KpwJOm_Zw

In other news, fuk gnomes and fuk u. Halflings > gnomes because they're not just beardless dorfs.
>>
>>47150418
>you can't ride a disk without someone pulling it

Oh well, this is why we have familiars I guess
>>
>Tieflings are a core player option since 4e
>Demonic appearance
>Make it back into the PHB for 5e

>Aasimar aren't even a core option in 4e Devas are not aasimar
>Angelic appearance
>Only get mentioned in 5e's DMG as an example of how to build a race

I know you can easily brew them back in, but I think WotC has shit taste when it comes to these sorts of things. I don't like dragonborn much either, and I think that including drow as an elf option attracts some of the worst kinds of players. Particularly the ones who bitch about their drow character being rejected and not just in 5e
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>>47150956
See >>47148457

Also Aasimar is an example on how to make a new race, sure, but it's an actual an official race, you might not like it mechanically though, is understandable, there're some races that mechanically speaking are meh as fuck.
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>>47149254
Dude, demons are dicks and often tieflings turn up without warning generations after the bloodline got mixed in. Not that most people care, so they accuse the mother of sleeping with demons or the parents of being cultists.

As such, the upbringing of a tiefling is often shitty and if they realise that the guy who caused all this is still out there with his buddies laughing it up, damn right some tieflings are going to aspire to slap that smug bastard's shit-eating face. Preferably with a mace.
>>
>>47151023
This, same with warlocks, I remember then 3.5 description of warlocks that said that one of the biggest enemies of demons were the guys who made pacts with them and that good warlocks are a thing, and a dangerous thing for the forces of evil.

Have to say that in 3.5 the pact shouldn't have to be a willing thing, someone could have made that pact for you, or they could have tricked you into sign something that turned to be a pact with a demon, don't remember any of that in 5e descriptions, but again, 5e descriptions are pretty short and simple.
>>
I need to pick a race to populate an empire my character founds after the party's characters retire. We had a great year dicking around and eventually conquered a flying city, and sailed off into the sunset to conquistador a new world. While the rest of the party built two competing factions of colonies, my character flew even further to forge a caste-based empire from the locals.
The DM is giving me a choice of race, and that's where I get stuck. The setting is 100 years after the foundation of the colonies, and I'd like to set up the empire as a long term overlooming antagonist. What's a race that matures in less than 30 years, lives over a hundred, make at least average-tier warriors, and are good with tech? DM has stipulated that non-core races are preferred

help me out /tg/
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>>47148112
I would go with option 1. Maybe have it be at discount advantage? Or roll another die after main hand and use the lowest of the two so that off hand can only ever hit if main hand does.
>>
So, there's a bunch of races, kits and archetypes I'd like to try and translate from older editions and Pathfinder. Would discussion about stuff like that be okay in this topic?
>>
>>47151277
go ahead, that sounds pretty interesting. I'd like to try something like that but I would probably just make some either OP or trash-tier shit.
>>
>>47151160
Find a lost tribe of those winged elves from Faerun and teach them how to tech.
>>
>>47151217

That sounds pretty good actually, that way dual wielding is not a no-brainer for rogues.
>>
what if it's tie-ef-ling or tee-ef-ling, potentially even ti-ee-fling?

There's a very real possibility that it's a triple syllable word
>>
>>47147811
Because 4E thought it was an mmo, and fucking Draenei.
Seriously, the voice actor in their stupid animated commercial even had a Draenei-style accent. And despite the description specifying small horns and thin tails, every single picture looked like a Draenei without hooves.
And 5E wasn't willing to walk back the racial additions, which is why tieflings and dohvakiin are in the main book now.
>That great part where they try to quote established lore for each race, but have to use a short story that's less than two years old for the dragonborn.
>>
>>47151277
Go for it. Homebrew hasn't been much of a problem or even a thing really since people are allowed to upload their ideas and make a few cents off of them. If anything it would be a refreshing break from arguing over the rules that exist.
>>
>>47147755
>Fuck sake it's german for 'deep' as in 'deepling' as in 'demonic.' Meaning it's pronounced "teef" just like its root word
/thread
>>
>>47151160
Thri-Kreen
>>
>>47151304
Thanks. Well, off the top of my head, the stuff I'm most interested in trying to adapt are the Aranea, Gnoll, possibly the Kobold, the Pathfinder Changeling (aka the "Cute Witch Girl spawn of hags"), and, if allowed, some Ravenloft fanmade races; the Dread Genasi and the Caliban Strains.

Actually, making 5e adaptations of the 4e Genasi wouldn't be a bad thing too, if folks are okay with that.

Class-wise, the big things I want to discuss at the moment are the kits from Complete Necromancer in AD&D and the Elementalist Archetypes for Pathfinder Wizards.

Anyone got any preferences? I'll probably come up with more stuff sooner or later, but these are the big things bugging me.
>>
>>47151402
>Because 4E thought it was an mmo
People like you still exist?
>>
>>47147811
>why did WotC put this popular fantasy race that lots of people want to play into its childrens' fantasy game

Gee, I dunno.
>>
Would a build that just takes Magic Initiate at every opportunity be viable?
>>
>>47151402
>4e is an MMO meme
Do come on, dear. Please try to apply yourself.
>>
>>47151621
You can only take Magic Initiate once, so... sure?
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>>47151552
4e Genasi were cool as hell, especially if you add in all the abyssal and sun-scorched versions of them.
>>
>>47151637
Oh, I didn't know you could only take it once. Is there a rule anywhere that states that?
>>
>>47151668
PHB pg 165.

>You can take each feat only once, unless the feat's description says otherwise.
>>
File: asasas.png (706KB, 766x923px) Image search: [Google] [Yandex] [Bing]
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Bastards of Erebus for life!
>>
>>47151402
>Draenei
I actually had to google it but you know that form appeared in media way before world of warcraft, righ? it's a fucking demon like creature
>>
>>47151651
Yeah, I thought so myself. Since we already have the basic elemental quartet, I think that to properly "convert", we'd need Lightning, the Sun-Scorched Quartet (Ember, Magma, Sand, Sun) the Abyssal Quartet (Caustic, Cinder, Plague, Void) and a racial feat to let them shift between elemental incarnations.

Aranea is probably going to be the trickiest one to try converting. Reason why? Well... check the wiki article on it; I'm the guy who wrote the stats from older editions there.

https://1d4chan.org/wiki/Aranea
>>
>>47147811
Dunno, it sucks though. They're a shitty race and only shitlers play as them.
>>
>>47151601
>childrens' fantasy game
In that case, I've clearly been DMing wrong
>>
>>47151775
For comparison, this was my first attempt at drafting a 5e Aranea race elsewhere. Before the topic there went dead, I did get some useful feedback:

>turning into a spider is usually worthless unless you are a monk or an arcane caster
>despite the lost equipment at will spidermorhping could break the game with scouting/escape mechanics reserved for mid level spells or specific class features
>Spider bite looks too strong early levels and virtually useless later on
>extra wizard cantrip seems like too much with a killer bite, climb speed and web attack

The big problem is, the whole point of Aranea is that they're intelligent, shapeshifting spiders *and* skilled wizards, so I really don't know how to better balance them.
>>
>>47151899
...Stupid short post limit.

Aranea, 1st Draft:
Ability Score Modifier: +2 Intelligence, +1 Charisma
Size: Medium or Small (see Spider-Shifter)
Speed: 30 feet, Climb 30 feet
Vision: Darkvision 60 feet
Spider-Shifter: Aranea are intelligent spiders with the ability to shift shapes into a personal humanoid or intermediary "demispider" form. As an action, an aranea can shapeshift between its forms. In Humanoid form, an aranea functions as any normal PC. In Spider form, an aranea reverts to a Small spider. In this form, it loses access to any armor it is wearing, except, with DM permission, certain magical armor (which reshapes itself to fit), and cannot wield any weapon forbidden to a Small PC. In Demispider form, it can continue wearing armor and wielding weaponry as normal, but gains access to other traits as per the Spider form.
>>
>>47151899
>>47151948
...Stupid, stupid limit.

Aranea cont
Spider Climb: In Spider or Demispider form, an aranea has a Climb speed of 30 feet. In Spider form, an aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: When in Spider form and in contact with a web, an aranea knows the exact location of any creature in contact with the same web.
Web Walker: In Spider or Demispider form, an aranea ignores movement restriction caused by webbing.
Web-Spinning: In Spider form, an aranea may cast the Web spell as if they were a Wizard of equal level once per long rest. At third level, an aranea may use this trait to cast Web whilst in Demispider form. At fifth level, an aranea can cast Web with this trait once per short or long rest.
Poisonous Bite: When in Spider or Demispider form, an aranea may attempt to make a bite attack. This is treated as an unarmed strike that inflicts piercing damage and injects venom. The target must make a Constitution saving throw against a DC of (8 + Aranea's Intelligence bonus + Aranea's proficiency bonus). On a success, they halve the poison damage inflicted. An aranea's bite inflicts 2D8 poison damage, plus a further 1D8 for every 2 levels.
Mystical Birthright: An aranea has one cantrip of its choice from the Wizard spell list.
>>
>>47151948
>and cannot wield any weapon forbidden to a Small PC
Such as?

Also, it seems broken yo
>>
>>47151160

Centaurs. Brutal crushing cavalry charges all day every day.

They were plains hunters when you found them.

Now they are an ironclad juggernaut, a wall of steel that tramples all petty usurpers and coast dwellers underfoot.
>>
I guess I'm the only one who thinks tieflings are fucking ugly.
>>
>>47152041
Damn, this is actually perfect. Thanks to the other propositions, but this seems like the best of all worlds. Great warriors and intelligent enough, yet not so monstrous that they would be reviled in whatever they conquer.
In addition to the main race, there is the potential to add a few more sub races that we would incorporate over time. My character is an aarakocra with arcane knowledge; through the campaign, I got a mcguffin, which I used in this setting to open a portal to the elemental plane of air; the empire has limited-moderate patronage by aarakocran society , and a steady trickle of bird immigrants to form a mobile arm to the military.
When I was discussing how the empire was built with my GM, a lot of the tactics focused around blitzkrieging with mobile elements with followup from some sort of construction-focused race occupation force.

So I guess my next question is what race should this occupation force be? Really, dwarves would be perfect for it, but I need to find a non-core version that's slightly faster breeding, and not too-monsterous
>>
Rookie aspiring DM here, was posting yesterday. Can anybody recommend a good way to train to run encounters? Like a guide, app, or even just a memorization routine? Some way to ensure that I don't spend all evening flipping through rulebooks when I begin. Is a screen with all that information really useful/essential?
>>
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I wanna play Don Draper, what class should I play? Lore bard charlatan?
>>
>>47152178
Taking into account that Tieflings can have a lot of forms and some of them look 100% human, my question is, are you not human?
>>
>>47152021
Sorry, got my 5e mechanics messed up. I could have sworn that they were still unable to use two-handed weapons, but all I found was that they have Disadvantage to weapons with the Heavy property.

But, yeah, I know. Any suggestions for rejiggering the Aranea to something less broken would be appreciated.
>>
>>47152227
Illusion wizard charlatan, pump CHA to max
>>
>>47152199
If your players know what their abilities do then all you need for the encounter is enemy statblocks (and these can be omitted as well if you roughly memorize their stats and note them down to keep consistent during the battle). Then you just need to run enough encounters to learn to declare what enemies do fluidly.

If you need to browse through combat rules during encounter, you haven't learned the system properly yet, and you just have to drill it in, the section's not very long and it's worth spending some 10 minutes on flat out memorizing it.

If your players don't know what their abilities do, you shout at them and make them flip through rulebooks instead of you.
>>
>>47152227
All you need is the charlatan background and Draper-esque traits. Race and class are irrelevant.
>>
>>47151690
Ahh, I see. Thank-you!
>>
>>47152272

Thanks Anon. Do you recommend the use of spell/ability cards for the players?
>>
>>47152359
It might be convenient but it takes effort to prepare and I never cared enough, instead I like to have SRD or some app ready so that I can quickly search for things when I absolutely can't remember the important details.
>>
>>47152254
Venom feature is OP as fuck
>>
Is valor bard or lore bard the best? Or does it depend on party makeup?
>>
>>47148955
Get Sword Burst.
It's good because it hits everything within 5ft of you.
Then get the spell sniper feat and extend that to 10 ft.

I love using it on my Rogue(assasin)/Shadowmonk/Arcana cleric.
Just dash into a large group.
Neglect their attacks thanks to AC out of the ass, cast seord burst for AOE damage and then dash away.
>>
>>47152529
Lore helps you focus on the bard's role as caster/skill monkey while valor offers extra versatility by adding some combat prowess into the mix.
>>
>>47152719
>Neglect their attacks thanks to AC out of the ass
what?
>>
>>47148329
GWF gives you +1.3 damage a swing though? D6 reroll 1s and 2s is 4.167, so across 2D6 it goes up by 1.3 damage.
>>
>>47148016
Why can't we get more Dante than Donte?
>>
>>47152269
Why not go Sorcerer if you gonna roll with CHA anyhow?
>>
What are some fun and useful feats for a variant human rogue, to be swashbuckler? Dual Wielder? Inspiring Leader?
>>
>>47153454
Magic Initiate: BB, GFB and Familiar
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What's your go-to (low level) wizard spell load out when you don't know what the day holds in store for you? Are there spells you never leave home without?
>>
>>47152719
>>Get Sword Burst.
>It's good because it hits everything within 5ft of you.
>Then get the spell sniper feat and extend that to 10 ft.

Won't work, good job on reading THE FUCKING BOOK, nigger.

>Spell sniper:
>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.

Sword burst involves a dex save, not an attack roll.
>>
>>47153489
>not message
Ehhhhhh.
>>
>>47153757
It's so sad, 5e is literally the most dumbed down DnD system I ever laid eyes on, fuck, probably the simplest system I ever laid eyes on, and people still misread the shit out of it.
>>
>>47153784

It's that old condition that affects far too many RPG players: Selective Reading Syndrome.

The only known cure is getting them to sit down and actually read the fucking PHB. So in other words, it's almost impossible to cure
>>
>>47153784
>probably the simplest system I ever laid eyes on

>ITT: greenhorns masquerading as grognards
>>
So, anyone got any suggestions for fixing this broken spidershifter race? Or would I be better off trying something simpler to start with? Like Saurian Shifters?
>>
>Tfw force players to roll on demonic mutations when they play Tieflings
>Mary Sue rolls a 1 on a d100 and gets red hair
>>
>>47154130
Stupid thing only got half my post...

>>47152411
Really? I was told that the Venomous Bite thing was underpowered elsewhere. What makes it so dangerous?
>>
>>47154169
>what makes it so dangerous
Lets start
At will 2d8+1d8/2 poison damage levels damage if you don't pass DC 8+Int+Profiency Con save

Lets say that in the PHB venom costs 100 GP deals 1d4 and has a DC of 11

You really don't find it OP as fuck?
>>
>>47154282
Not that anon, but I actually let my players add their proficiency to that dc if they're proficient with the poisoner's kit
>>
>>47154473
1d4 compared to 2d8+1d8/ 2lvls
DC 11 compared to 8+int+profiency
3 uses compared to at will
100 GPs compared to one of MANY features

People complains about EB being too good?
Well, EB deals 4d10+20 at 20th level, average 41
Your bit deals 1d4+Str piercing +7d8 poison (3.5d8half if the guy passes the roll), average 40

As a damn race feature.
>>
>>47154650
Again, I'm not that anon, I personally don't much care for that spider shifter thing, or shifters in general
>>
>>47154130
If I were doing it my first impulse would be to start by taking some major artistic liberties with the race itself and change them from giant spider monsters that can assume multiple human and/or spider forms and just make them Ettercap-like human/spider hybrid creatures that can disguise themselves as regular humanoids, as I think limiting them to two similar forms would be far less of a headache to put into mechanical words without fear of being broken or just plain stupid, while still maintaining some of the original concept of shape-shifting spider monsters.
>>
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>made a tiefling as my first dnd character
>he ended up being murdered by our party wizard for killing his undead minions that he raised from the villagers that had died in a dragon attack (I was a cleric of Torm trying to turn my life around and prove not all Tieflings are inherently bad)
>group laughs at me everytime he is brought up
>can never play a tiefling again

The wizard went on to become a duke of fire, ruling over his own section of the plane of fire, my character died like a bitch.
>>
>>47154667
>>47154650
>>47154473
>>47154282
Idk what this spider shifter thing is, but I'm assuming it's one of those monthly things WotC makes. It truth I simply ban everything not officially released in a book unless my players show me the thing they want to play that is not officially released content in detail and I approve it.
>>
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anons, i'm looking for a copy text only of the full copies of the manuals (Dungeons master's guide, Player's handbook and Monster manual) right now i'm using the ones contained in Mega, the problem is that my pc is a shit and it always crashes when I try to look for text, so I was wondering if someone here have those books in plain text.
pic unrelated.
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I want to DM a campaign based around "They Live", in the traditional fantasy setting. Any suggestions for how I can make this work?
>>
When's the next book coming out? it's been like 2 months.
>>
>>47154746
No, is a guy trying to make a homebrewed race.
>>
>>47154746
That's the reasonable thing to do IMO, I do the same, allow everything published and anything else subject to approval
>>
>>47146946
faggot
>>
>>47154716
Your group sounds awful...
>>
>>47154282
>>47154650
Okay, I see your points. Makes me wonder what the hell that other anon was going on about - they suggested changing it to an even stronger version dealing poison/acid combination damage. Definitely need to lower that.

>>47154684
Honestly, there's not really much reason to have them assume spider shape in the first place. Most players would generally focus on demispider form and humanoid form back in 2e anyway, so making them more "magical non-evil sapient Ettercaps" actually makes a lot of sense for them.

Though I feel I need to clarify that the Aranea are "spiderweres". They're spiders with *two* other forms; a singular humanoid form, and a "demispider" form that merges the two.

>>47154746
It's the Aranea, a race that showed up in the Mystara - Red Steel campaign setting for Advanced Dungeons & Dragons under TSR.

https://1d4chan.org/wiki/Aranea
>>
>>47154716
I don't think your party understands the point of this game.
>>
>>47154716
What kind of psychopaths are you playing with?
>It's tuesday
>Time2kill a party member :3
>>
>>47154716

>make a non edgelord character of the sterotypical edgelord race
>end up getting killed by a fucking edgelord

The irony is palpable. Kill the group, dispose of the bodies, and find a new group.
>>
>>47154770
The mayor of the village hires the party to get rid of a crazy old hermit wizard that has been living in a cave nearby and causing trouble. Make it a super easy tutorial-tier milkrun dungeon complete with DMPC guy to help them out. When they get to the last room they find the wizard already dead and a bunch of adderstones on his desk and a journal full of paranoid ramblings. The DMPC turns on them if/when any PC investigates the stones and if they use one they see that not only is he some kind of monster in disguise, but half the village is populated by these creatures, including the mayor. Don't fuck them over immediately or too harshly if they get violent in the village but have their actions come back on them later on as a plot hook and not a punishment. When they're done in the village and on the road have a group of bandits attack them and before a PC or too many bandits drop have their leader break it up and explain that they're freedom fighters who were going to visit the hermit to get the stones, and asks them to join.
>>
>>47146757
In the home campaign I'm in, "Tee-flings" are descendants of literal devils that rebelled against the hells and lost. Most of them try to find favor with any god that would take them, not sure if they died if they would return to the hells like the way actual devils do. The most popular amongst them is a death god whom sings your life's song as you pass. A bard of a cleric can play your song in the god's temple and people can visit you in the land of the dead for a short period of time.
>>
>>47148397
I'm fond of the +Proficiency bonus to damage if you hit with both main and off hand attacks, I think that goes along with the feat.

Of course, if you dual wield lances (mounted) or don't use feats at all it's not far off from where it should be. About one extra attack for the one class that scales mostly with extra attacks instead of extra damage.
>>
>>47155341
I like it

I like your picture even more, might make tieflings colorful skull-faced people in my setting
>>
>>47147811
Because we needed another Shithead Detector Race for the classes not covered by Halfling and Elf stat bonuses.
>>
>>47149605
What if everyone with planar contact spells got together and start spamming them all at once to overload Strahd's psychic switchboard? They all start dialing out with "DEAR EVERYONE, RAVENLOFT SUCKS DICK, PLEASE SEND ABOLETHS TO THESE COORDINATES: [strahd's castle]"

Either they succeed and get some messages out, or they seriously piss off and distract this vampire long enough for someone to do some shit without him noticing / force him to get out of his binky and go fuck their shit up so they shut up.
>>
>>47150688
>a familiar can drag a man on a disk
Might as well put a fucking sail on the disk and navigate with wind power.
>>
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>>47146757
>player wants to be a tiefling
>fine.jpg
>all tieflings are now just Brown Elves
>>
>>47150418
As a DM, fuck that shit, that is gay as a men-only BDSM bar directly behind a Lesbian-only coffee house.

Fuckin' let people goddamn float on their fucking disks like the pompous assholes they are. It's cool. Fuck man.
>>
>>47146757
In the game I am running, Tieflings are actually Industrialists, and aren't mutated or anything; they are descended from a magical Ram species that was Baleful Polymorphed due to some primeval fuckeroonyism on the part of Eldrich Evils. Over time, their excessive building darkened their skin permanently with soot, and bam.

Victorian Tieflings. That's how Warforged were made.
>>
>>47155492
Will that be all ms. Bloodtorch?
>Well your horribleness, we received this urgent communique, it was broadcast on all frequencies
Hmm I see... looks like rubbish, send a couple of chain devils and an incubus, show his backside some tender loving
>Right away your horribleness
>>
>>47155591
They can float on their disks all they like.

They just have to push themselves along with a stick. Or, use your amazing Wizard smarts to create an axle that fits on the underside of your disk and latches on to the sides, then wheelchair yourself around.
>>
>>47155506
Stormborn Sorcerer. Be a pirate at all times.

AT ALL TIMES.
>>
So I left this game because the GM was literally a retard, and the group a bunch of echo chamber faggots, not only that he told me several times to Read The Damn Manual, while he laughed with the rest of the group at me for "not reading it", when he was actually the one in the wrong every fucking time
>He tells me goblins can use as bonus action to hide, dash and disengage all three at the same time
>He tells me Sneak Attack can't be used with Green Flame Blade or Booming Blade
>He tells me familiars can't use the Aid action
>He tells me several advantages and disadvantages stack
>He tells me that you have to spend resources before attacking
>He tells me that you lose rage if you don't attack or nobody hits you (if any of that happens you lose rage).
>Other stuff that can only come from someone not knowing how to fucking read

I can understand an experienced GM changing rules because they don't fit, are too complex or because he has better ones, but at least don't act like they're in the fucking manual and be smug about it.
>>
>>47155651
The problem is there's hundreds of dudes doing it at once.
>>
>>47155684
Why didn't you just open it up and prove him wrong?
>>
>>47155684
Actually, Barbarians do lose rage if they don't attack or are dealt damage, up until level 15.
>>
>>47155740
I did, like I said, he had his echo chamber with the other players who literally just lauged and nodded at everything he said.

It was like trying to prove them that the sky is blue when they all say is red.
>>
>>47155698
>mfw you have chain devils holding you down and an incubus, a wereboar, a few nightmares, an efreeti, four golems, a flock of duck-aaracokra, a merid and a planetar lined up to ravage your rectum
>>
>>47155767
If you attack constantly you don't lose rage even if you don't take damage.
If you take damage you don't lose rage even if you don't attack.
Learn2read.
>>
>>47155684
You could've just shown him the book where it'd all say he was wrong.

But I understand just saying "fuck it" and leaving.
>>
>>47155802
You lose rage in those 2 cases, retardo, you have to attack AND take damage to not lose rage
>>
>>47155897
>or
Fuck off.
>>
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>>47155897
Holy shit stop the presses
>>
>>47155922
It's so silly.
>you can get angry whenever you like
>you can stop being angry whenever you like
>but you can't stay angry for longer than six seconds
>taking your anger out on someone allows you to maintain it
>>
>>47156010
>>you can get angry whenever you like
As long as you don't get angry more than X times per day, sure.
>>
I want to do a paladin/warlock multiclass, how would you guys do that while maintaining the paladin's oath RP wise?

character himself is going to be neutral or maybe CG, he's power hungry and believes he's better than everyone else (thus leading to his lock pact)
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>>47156010
Any character can be angry.
A Barbarian's Rage is something supernatural. The whole "unbridled fury" thing just comes with the package. Think of all of the abilities tied into Totems that let them take on animal aspects while raging, included limited flight.
>>
>>47156053
classes are so fucking open now that you could be an ancient oath paladin who strikes a deal with a fey who also likes trees or any other kind of paladin who snuggles up with a good demon or fucking cthulhu because who cares
>>
>>47156010
Mechanics aren't always 100% realistic man

>red liquid makes you regenerate wounds in a matter of seconds
>>
>>47156082
That's not just any red liquid, it's rat's blood
>>
>>47156053
Swear to be the very best, like no one ever was.
Don't worry about alignment, let your actions damn you.
>>
>>47156066
>can erupt into an unbridled fury whenever you want
>can end your unbridled fury and become calm as a monk whenever you want
>can't stay furiously unbridled for longer than six seconds
>furiously slamming someone with the bridles you've taken off of yourself allows you to maintain your unbridled fury
>>
>>47146757
Am I the only one who pronounces it tiff-ling?
>>
>>47156070
>>47156102

I was thinking fiend patron, makes the most sense for the character.

just not sure how to meld "fiend patron" and "serving a diety" together. Diety won't be a LG one for sure, probably someone like Tempus

i was also thinking about going chain lock instead of blade, having a pseudodragon servant is way cooler than a fancy magic sword
>>
>>47148016
you forgot about genasi, warforged, half-orcs, halflings and half-elves
>>
>>47156124
Paladins don't need a deity anymore. They are empowered by their oath.
>>
>>47156124
>serving a deity
I thought you said Paladin, not Cleric?
>>
>>47156490
>Cleric
>Serving a deity
Wait, are we back in the 90s? I thought that was removed in 3e

>checking PHB
Ah, ok, you were just bullshiting
>>
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How come a raging barbarian with a greatsword can always just knock out an enemy reduced to 0 HP, but someone with a bow can never use blunt arrows and a shot to the leg to try to incapacitate an enemy brought down to 0 HP instead of killing them outright?
>>
>>47157005
Because once the arrow is nocked, you can't control how hard it hits the target :)

The same goes for a raging bowman!

xD
>>
>>47157005
They can, they just need special boxing glove arrows
>>
>>47157005
The same reasons that were said when this got beaten to death a few threads ago.
>>
>>47157005
If you don't like it, you can just houserule it away or houserule nonlethal arrows in. I assume the original idea was that you can hit them with the flat side or have more control in close quarters, but neither really applies to arrows.
>>
>>47157259
>I assume the original idea was that you can hit them with the flat side or have more control in close quarters, but neither really applies to arrows.

"I take a shot with a blunt arrow at the mook's leg to incapacitate them." No more unbelievable than hitting with the flat of the blade, which is already an "only in fantasy" contrivance.
>>
>>47146757
Hi friends! I'm a DM, and I've got a player who (at level fucking 5) has 20 in a stat. Kill me. But secondly, it's his main attack stat. Is this okay or should I try to fuck him up in some way?
>>
>>47156587
>Paladins serve Gods
>Clerics don't serve Gods
>3e removed deity selection mechanics for Clerics

???

Is there some sort of meme I'm missing here I don't get it
>>
>>47156010
>>47156116
>six seconds
>six seconds
I don't think you understand the concept of a "minute".
>>
>>47157485
Str 15 to start
Variant Human racial ASI str+1 = Str 16
Variant Human racial lvl 1 feat, str+1 = Str 17
Level 4, str+2 = Str 19

or

Str 15 to start
Dwarf racial ASI str+2 = Str 17
Level 4, str+2 = Str 19

So, no way you used Point-Buy or Standard Array. You rolled for stats and you're angry that a player has a 20? Nigger are you serious? He could've had a 20 at level fucking 1 with rolling and that's the chance you decided to take by allowing rolled stats. Am I missing something here?
>>
>>47157485
Well, what method did you use to have your players determine stats at their starting level? Also what race and class? Either you messed up or he messed up when creating his character, because he should not have higher than a 19 at lvl 5. I personally do not believe in punishing players because of their strength. I would however gradually amp up how often deadly encounters come up if the majority of the table is min/maxing.
>>
>>47157485
why does it matter
>>
>>47157603
>>47157651
I usually let the players handle stat creation because it hasn't been a problem and then we just talk about character background/personality. Using point buy, I guess I should start checking their stuff because I thought there was some way he could get to 20 with feats, etc.

>>47157732
Isn't it a problem? 20 is a really high number to have at 5, so is 19. Wouldn't that unbalance him?

He is playing a monk, the spellcasting kind, whatever it's called.
>>
>>47157788
>Using point buy, I guess I should start checking their stuff because I thought there was some way he could get to 20 with feats, etc.
There is literally no way that he could have a 20 at level 5 if he used Point-Buy unless he's playing a race that gets a racial +3 to a stat. Looks like you need to have a chat with this player.

But yeah, with Point-Buy, a fighter can have 20 in a stat at level 6. So uh.
>>
>>47157788
oh no a +1 to hit, damage and ac. oh nooooooooo
>>
>>47157788
That's how it works when you roll for shit, you get crazy characters

But having a +4 in your main stat at level 4 is extremely common

Also if he is playing element monk he needs any edge he can get, the class is kinda shit
>>
>>47157544
1. I didn't say Paladins serve Gods
2. Clerics don't have to serve Gods in 5e, they can, but they don't need you
3. Clerics didn't have to serve Gods in 3e and 4e, they can, but they don't need you
>>
>>47157581
I don't think you actually understand what you read, read again.
>>
>>47157788
One, he cheated to get that 20. You may want to take a close look over that character sheet of his to ensure he is not cheating in other ways.

With that said, if the only thing he cheated on was the stat, let him keep it. WotFE monks are atrocious, borderline headmaster ranger bad. He won't be doing much that is worthy of killing him via DM fiat.
>>
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Can a character use Wisdom (Perception) and Intelligence (Investigation) simultaneously out of combat, by perceiving subtle clues in the environment and then processing information based on those clues?
>>
>>47157581
Your rage lasts 1 round (six seconds) unless you attack or take damage, then it lasts 1 more round, up to 1 minute.
>>
>>47157839
>>47157840
>>47157847
>>47157885
Okay, thanks for all the help.
Also, I don't want to see like an asshole, I wasn't gonna kill him outright. By fuck him up I meant ramp up the difficulty and maybe target him because he could likely handle it. I didn't know that subclass was so bad.

Also are ranger has been playing for several sessions and he's doing okay so far? We are they supposed to be bad?
>>
>>47157852
Clerics do need to worship a God in 3e, and in 5e it's not exactly a specific rule that clerics have to worship gods but it's heavily implied, since they have to pray to their deity to prepare spells.

Paladins in 5e don't have to worship gods but they have to follow their tennants. They can break them but they must do something to repent for breaking a tennant, or they become oathbroken or lose all of their powers.
>>
>>47157953
>Also are ranger has been playing for several sessions and he's doing okay so far? We are they supposed to be bad?
Read through the class features. Then read through the Beastmaster features. Then read through the features for literally any other class and tell us which class you would choose.
>>
>>47157953
Rangers are perfectly fine balance wise, people just don't like the way they were designed and constantly whine about it
>>
>>47158002
He's not a beastmaster. He's a Hunter.
>>
>>47157963
>Clerics do need to worship a God in 3e
Are you sure, try rereading the PHB, under religion part, or better, I post it for you:
>Some clerics devote themselves not to a god but to a cause or a source of divine power. These characters wield magic the way clerics devoted to individual gods do, but they are not associated with any religious institution or any particular practice of worship. A cleric devoted to good and law, for example, may be on friendly terms with the clerics of lawful and good deities and may extol the virtues of a good and lawful life, but he is not a functionary in a church hierarchy.
>>
Is my understanding correct that by RAW and ignoring varying drag (disregarding that creatures of different shaped experience varying drag forces) that mass falls at a rate of 60ft per turn?
>>
>>47158052
In that case, read just the Ranger class features. What do you think of them?
>>
>>47158060
I'll double check that later. If I am wrong then I've been reading it wrong. Either way, if I were the DM, I would require clerics to worship, or at least pray to, some higher power to draw their power from. They are not sorcerers, they draw their power from somewhere or something beyond themselves.
>>
>>47157005
4E gave the same option to both melee and ranged attacks. 4E was badwrongmooetc, so 5E has to do it differently.
>>
All my roll20 games applications are falling through.

Anyone wanna play a session in like 3 hours? Not using the gamefinder because that's usually less helpful at finding games.
>>
>>47158265
Yes, I'm dying to play a game. How to get in touch? your email field is empty.
>>
>>47158322
I'm Wannableach on roll20.

Probably gonna make a throwaway skype for this game if it happens.
>>
>>47157378

>If you don't like it, you can just houserule it away
>>
>>47157005
Why do you say "raging barbarian" like that matters? We've just spent a third of the thread establishing that Barbarians can stop raging at a moment's notice. It's a very controlled rage.
>>
>>47146757
>world
We're in a multi-planar campaign, but on average it's distaste.
>party
Wiz would either get a nerd-boner over the exotic race of little information, be spooked into silence, or distrustful of their inherently demonic nature. Fighter would probably Deus Vult until Deus does not Vult. Rogue would do what the Fighter does. Bard would observe with interest but withhold an opinion until my character has an opinion.
>character
Would hang out with them if offered and would be a bro until they prove whether or no they're an asshole.
>Just another race or horrible daemon* spawn?
Personally just another race. Not like they could pick their parents.
>and how do you pronounce it?
tee-fling, tie-fling sounds silly
>>
>>47157378
>hitting someone with the flat of your blade is a fantasy contrivance
nigga i'm pretty sure real knights could twist their wrists just a bit
there are reasons to not use the flat of your blade (striking metal armor and valuing the life of your shitty sword), yes, but there is exactly squat stopping a dude from smacking someone with a blade flat IRL other than muh fencing manuals say not to
muh fencing manuals also say THRUST THRUST THRUST EVERY ATTACK SHOULD BE A THRUST THE THRUST IS THE PUREST FORM OF ALL STRIKES IF YOU AREN'T THRUSTING YOU'RE DOING IT WRONG YOU LITTLE PUTTANA WHY AREN'T YOU THRUSTING YET THRUUUUUUUUUUUST but longswords still do slashing damage in 5E
>>
>>47158715
Smacking someone with the flat of the blade makes a piss weak attack.
>>
Holy shit, just read through monk for the first time and damn is that class awesome.

Also, play it as a woodelf, pair it with barbarian5, and take the mobile feat, and you can move 240 feet per turn (12 meters per second) without getting tired. Lawl.
>>
>>47158770
Well, good, because you're trying to bludgeon them into unconsciousness, not kill them. And of course a broad weapon of a given weight lands with less force than a more narrow, edged weapon of the same weight. But don't tell me that if someone wound up and clobbered you with the flat of a longsword, even without the tip raking across you afterwards, it'd feel "piss weak" to your little human body. I have a wooden yardstick that could make you cry.
>>
>>47158807
>a mystically fast other-race runs 12 meters per second
>slightly slower than a Jamaican
>>
>>47146757

It's "teef-ling" buddy.

How do I make a good barbarian? It feels like Paladin and Fighter do more damage while also having more cool stuff.
>>
>>47158770

>muh realism

D&D is a game about doing silly, badass, fantastical things. Always has been. If you want a game that keeps things more realistic and pares down the superheroic, fantasy elements, then either houserule it or pick a different game.
>>
>>47158453
I'm interested in a bullshit game. Skype is doctor.octagonapus
>>
>>47158868

>It feels like

Run the numbers and see how you feel. Barbarians are absolutely on par with other classes, and when built well can be the top damage dealers in the game. If you want more cool stuff, play a totem barbarian, multiclass, take a fun feat or two, choose a race that has neat abilities, or just fill a bag of holding up with fun toys.
>>
>>47158954
>can be the top damage dealer
2 Lock/X Sorc Eldritch Blast Quicken spam would like a word with you.
>>
>>47158850
Significantly faster, actually. The olympic 100m dash average speed is 10.4 m/s and isn't sustainable. So we're talking 20% faster and without limit of exhaustion.

Anyway, also take into consideration that this character is a mystically fast other-race who is level 20 (conditioned to a god-like degree) and has taken a feat which has significant implication. And it is only 20% faster than a Jamaican.
>>
>>47158818
>>47158879
And shooting someone in the leg with a blunt arrow also fails to accomplish the same thing because...?
>>
>>47159004
Usain Bolt's 27.79mph is 12.4 meters per second
>>
>>47159119
BECAUSE BLUNT ARROWS AREN'T IN THE PHB OR DMG FAGGOT

If you can get blunt arrows, go nuts. No one's said shit about blunt arrows being bad or not working. Every argument has been about "well you can't shoot someone with a pointy arrow and NOT pincushion them"
>>
>>47158807
That's nothing to brag about, that's what olympian athletes do
>>
>>47158973

Fine, really good damage dealer, easily on par with other classes. Heaven forbid we forget the Sorclock for even a single discussion. Thanks for your input, Aspie Lad.
>>
>>47159369
>bragging
>by mentioning the possible maximum and certainly well above-average running speed for a make-believe character in a make-believe universe
Nah.

Beside that fact, it would be an incredible feat to run at 12m/s consistently for long distances without experiencing exhaustion. Come back when you've left your basement and actually attempted to run.
>>
>>47159478
Dude, I jog 10 kms 5 days a week
Also, consistently? technically that's tactical movement, your overland movement is 30 ft
Also for a make-believe universe running at human speed is meh as fuck, back in 3.5 you could move at mach 1 as a monk with little optimization, that's something to brag about
>>
>>47158694
>Multi-planar campaign

How are you all handling the exotic races?
>>
>>47159577
Do you jog 10kms at a steady 12m/s? Unless you can point me to a rule that prohibits maintaining along a nondescript number of turns full movement+bonus action dash(as granted by barbarian or rogue)+standard action dash.

And my point was that there is no bragging happening, simply stating a way to get a high movement speed. There is no reason to brag that a made up character can have a high number assigned to a make-believe stat in a make-believe universe. If you want to brag about your character's abilities then clearly you have some severe issues with self-esteem.
>>
>>47159779
The fuck are you talking about? You called me a basement dweller, I'm not, I actually exercise, I run 10 km, and the speed is usually 8 km/h with small burst time to time. And I'm starting to think you're projecting
>>
>>47159779
Dash from barb only works on rage though
>>
I've been out the loop for a few weeks. Did we get a UA for this month?
>>
>>47159779
Nothing to brag about was that the action of your character is literally nothing, woopidy doo your 20th level character can move as fast as a 3rd level commoner (or would vibe an Olympic athlete an expert?). Something to brag would have been that you (your PC I mean) can survive terminal velocity after reentering the atmosphere, something than mere mortals can't
>>
>>47159854
Calm down, autismo. I'm not even going to attempt to further spell this shit out for you; clearly your reading comprehension is abysmally poor. Good for you on the exercise though, more than can be said for most of the denizens on this board.

>>47159874
Yeah, so this wouldn't work without 2 levels in rogue, right? Because the barbarian would have to take damage and/or make an attack on every turn, dropping a third of that max movement speed.
>>
>>47159936
>woopidy doo your 20th level character can move as fast as a 3rd level commoner (or would vibe an Olympic athlete an expert?)
Do tell about how a commoner can run 240ft(48 squares) in 6 seconds every 6 seconds. If this is actually the case, then colour me stumped. Also, what the fuck are you trying to convey with that parenthesized comment?
>>
>>47159888
No. I'm hoping we get one tomorrow and that they just delayed it for no reason.

Then again... I kind of hope we don't get one because it's bound to just be a "DMs Guild spotlight" thing like two months ago.
>>
>>47152021
Small PCs cannot wield heavy weapons
>>
>>47160014
Me phone saw appropriate to change be for vibe, they're called smart phones so I followed his lead
>>
>>47160033
Yes they can, read the manual
>>
>>47152181
If you've got Aarakocra and centaurs, you've got to keep the animal-person theme going...

Lizardfolk?
>>
>>47160033
>>47160056
They can wield heavy weapons, but they use them at disadvantage. Pretty much no small PC would use a heavy weapon unless it was a dire situation with no other options.
>>
>>47160752
Or if it is his dick.
No disadvantage, but only because he has proficiency then
>>
>>47160875

He said a naughty word, teehee!
>>
Fucking tfw no games on the go. My offline group is on the back burner and the DM is a dumb shit who doesn't know the rules
>gives the barbarian 6 attacks a turn all with advantage at level 5
>allows advantage stacking
>makes running high jump height half the character's movement speed
>gives us maybe an encounter once an in-game week
>gives us encounters of CR 35+ and is upset that we run away from fights that he believes we should be able to win reasonably
my online group is super inconsistent with sessions and I think they all hate my guts. I just want to play D&D sometimes, fucking christ.
>>
>>47161064
Become the DM you whiner
>>
>>47161064
>makes running high jump height half the character's movement speed
Oh no, characters can jump 15 feet instead of 8.
>I think they all hate my guts
I do now, too.
>>
Has anyone anywhere actually purchased a campaign specific DM screen? There is one each for tyranny, rage of demons and curse of strahd
>>
>>47161097
Can you not fucking read?
>"I ... want to play D&D..."

>>47161101
>cherry picking the least significant offense
>"hurrr what's le big deal??!"
Why do you even bother posting? Gonna stroke your tiny dick over telling off an anon on 4chan? Fucking loser.
>>
>>47161147
>getting this autistically ass-blasted because people on the internet didn't respond to your whining the way you expected them to
wow i don't know why anyone would hate your guts
>>
>>47161336
>get told
>"hurrr fucking autsitc XD"
You sure showed me. Thanks for taking the time to respond to my query with a thoughtful and useful answer.
>>
>>47161147
Being DM is the most fun you can have with D&D
>>
>>47161147
>>
>>47161112
I few of my friends and my DM has. I may get one too if I ever decide to DM again.
>>
>>47162048
Which ones?
>>
>>47162078
mainly the OotA since thats what the group is going through atm. I would get the CoS one since I wanna run that. It looks like a fun campaign to run at home for sure.
>>
>>47161464
Bullshit, DMing is garbage.
>>
>>47157005
Oh, hey, it's this autism again.
>>
>>47157788
>wot4e monk
Don't you worry, anon. He's fucked anyhow.
>>
>>47162145
Sorry you're so bad at the biggest part of D&D (and almost all tabletop RPGs for that matter).
>>
>>47162389
Sorry you like eating shit. When I ran my campaign everyone enjoyed it, I made sure that they enjoyed it and if they had a problem I asked them to bring it up because I can be flexible. I literally take no joy in handcrafting dungeons, items, NPCs and everything else for them. I prefer to explore, delve, and play a single character through a story than create one. Good assumption you fucking idiot.
>>
>>47162416
If you don't enjoy it then you're shit at it. Players are idiots and will enjoy anything you put in front of them, which you show in spades.
>>
>>47162416
Then run some prefab bullshit. Or not. But either way, crying on the intarwebs is going to accomplish nothing but providing us with somebody to laugh at. Because you're laughable.
>>
>>47162431
>If you don't enjoy it then you're shit at it.

Dumbest equivalency I've heard. DMing is literally a chore. Name one fucking thing that is rewarding in watching toddlers run around and waving sticks in front of them so they can have fun.
>>
>>47162471
Killing the toddlers.
>>
>>47146757
>World
Like Jews in the middle ages.
Tolerated for their commerce but personae non gratia, forced to live outside the walls, and have little if any legal protection and lots of superstitions abound. In this case, the superstitions are founded.

>party
Suspicion but no overt animosity.
Less likely to capture/allow to flee and more likely to assume the worst about/distrust

>character
Less trusting but more merciful.
My character is honor bound to certain standards of behaviour and just because someone is the actual spawn of Hell does not release him from those restrictions.
On the other hand,most of the Tainted things have been demonstrably cruel and wicked. If we ever met an NPC Tiefling who wasn't a greedy, sadistic, amoral jerkass, he might change his mind, but so far, they've all been blatantly nasty.
>>
>>47162471
For me the best part of running the game is seeing how the players handle (and sometimes outright avoid) the situations I've get up for them. Especially when they freak out and start getting really cautious/clever about something that isn't really the threat they think it is. Yes, that's a tripwire you found. It's connected to a small brass bell back in the room the dead guards are in. The guards you already killed. So it's a total non-issue. No, seriously, guys. You can see where the wire runs. I'm not trying to trick you right now.
>>
>>47162145
>>47162389
>>47162416
>>47162431
>>47162471

Stop liking what I don't like!
>>
File: 1455825278844.png (4KB, 203x158px) Image search: [Google] [Yandex] [Bing]
1455825278844.png
4KB, 203x158px
>make a drow rogue because the party apparently needs it (no, really)
>never get a chance to do pretty much any rogue things because the party doesn't know how to even spell the words subtle or sneak
>when the time comes, go into swashbuckler
>continue along
>party comes across an amulet of health
>somehow it ends up in my possession, party is all cool with it
>take the tough feat down the line
>have 134 or so hp at level 12, surely I'll be alright from nearly dying every session, now

>haven't actually taken any damage in 3 sessions now
>other party members have actually died from enemies targeting them and going from 50 or so health to 0 in single rounds and then dying
>all my attack rolls are pure garbage, can't hit anything
>the spells I get from AT are all shit like blur, mirror image, or GFB
>I haven't even been able/needing to cast a single one
What the fuck
>>
>>47162112
Would you be able to scan or otherwise high quality photograph the OotA DM screen? The CoS one too if you do get it.

I'd like to buy it if it was worth it, the Tyranny of Dragons one seems to be beyond worthless
>>
Are tieflings that bad?
>>
>>47162617
>swashbuckler
>arcane trickster

go fuck yourself bait
>>
>>47162764
>swashbuckler
Sorry, I must have had it on the brain, I've wanted to switch for a while, I especially hate most of AT's abilities, it's just mage hand: the class.
Next level will be versatile trickster, and it seems like such a worthless ability for 13th level, especially compared to misdirection.
If/when I make another rogue it will be a swashbuckler.
>>
>>47162805
Just have mage hand active at all times to get advantage with just a bonus action
>>
>All these people who say "If you play a tiefling it's because you are an edgelord gay 13-year-old etc. and you want to make an edgy character"

mane i just like how horns look on a character
>>
>>47162832
>to get advantage with just a bonus action
That's true and all, but this current group uses flanking (which I'm not a giant fan of, mind you), and with expertise in stealth and 20 dex+skulker, getting advantage isn't hard.
>>
>>47162867
Made basically a succubus in my party. Tieflnig with wing variant, warlock. Was originally going to take Mask of Many Faces. Decided against it last minute to grab eldritch spear. Regretting it now.
>>
So, chainlock familiar acts on its own initiative, no?

as in, I don't have to order it around to do shit as an action or bonus action?

if that's true that sounds pretty nuts, free advantage all day
>>
>>47146757
Plan to DM a game for a party of 3 who are new to the game. I asked them what they wanted to be and they all picked Tiefling to their own accord. In the works I have planned they are normal to see in big cities but draw unwanted attention anywhere they go. I don't know if I should subject them to "fantasy racism" or change the setting. 0W0
>>
>>47162906
yah
>>
>>47162910
you should subject them to a bunch of fantasy racism, they're a group of assumedly 4+ tieflings who always look dangerous and carry weapons and magic and shit

one tiefling walking about with some humans/elves/dwarves isn't too suspicious but a whole group of them? lock the doors and bar the windows
>>
>>47162910
Start out with a standard sort of fantasy racism where of course people are suspicious of the group of devilkin, but over time have their reputation proceed and allow them to be more accepted since they're well-known as heroes.

If they decide to go that route, anyway.
>>
>>47159132
And isn't sustained.
>>
>>47162870
How do you find Skulker? It sounds pretty useless to me.
>>
>>47162974
>DM forgets about the disadvantage restriction for perception on non-darkvision dim light/pitch blackness for darkivion constantly
>like 2 session after I get the feat basically everywhere in the -Underdark- is brightly light with spells or gnomish lamps
>imposes a disadvantage on only the drow/driders
>never actually get to used the ranged weapon missing doesn't reveal bit because nothing actually would target me anyway, despite me hiding less and less.
If your DM/group isn't retarded, it's probably good.
>>
Would it be reasonable to ask the DM if I can cast with CHA for Eldritch Knight? I'm considering making one, but there'd be so many stats to have to balance and improve on if I want to be as charismatic as I am strong.
>>
>>47163227

I had a player ask me the same thing, I said fuck it and let him do it.

So just ask him ya faggot. I don't even know why you'd bother coming into the thread and asking if it's reasonable; just talk to your DM. What, are you scared he'll stab you if you ask a bad question or something?
>>
>>47162950
If I know my friends, god no. One of them wants to be a chaotic neutral monk from an assassin monestary, and another wants to be a womanizing bard. Its gonna be hilarious when the girls run screaming and their wanted posters go up.
>>47162939 this.
>>
>>47163227
>>47163296
I dunno if I'd really allow that personally, charisma is slightly better than int IMO skill wise. If you're dead set on it then i'd allow it but really, if you want to be a spell slinging charismatic semi-melee fighter go valor bard.

if you're gonna make an Eknight, and plan on casting any sort of spells, you probably ought to multiclass into abj wiz or evo wiz.

Eknight spell progression is abysmal, 4th level spells come at level 17 or 16.

Abj wiz eknight is pretty great synergy, as an eknight you probably ought to use your spells mainly for defense. Shit like Shield, Absorb elements, counterspell. As an abj wiz, you'd get temp health from casting those bad boys.

the gish in 5e is kinda hard to pull off, levels wise. Most games won't go over ten, and you need like 6-7 levels of eknight (You need extra attack or you're gonna get outpaced hard by the rest of the party) and a decent amount of wiz levels to really be effective

Just go valor bard, honestly
>>
>>47163508

It really annoys me that they just went 'Use the wizard spell list but only THESE spells for most of it'.

Either give people the versatility of the full spell list or have the spells turn up on spell levels where they are useful. The EK's low level spell slots are utterly wasted on Evocation as generally you are better off just stabbing than using a spell you got as they are something a wizard discarded using many levels ago.

While the non-Evocation spells actually scale decently because 'Being charmed' doesn't get weaker as you level while set damage dice do.

But that turns into a general issue I have with 5e evocation's lack of scaling when OTHER spell types get no worse.
>>
>>47163227
>>47163508
another option similar to valor bard is bladelock. it gets a lot of flak for being worse than the other pacts, but it's no beastmaster ranger or element monk
>>
>>47163565
yea, it sucks. Hence why pure eknight is pretty lacking. Going battlemaster would be straight up better for melee, and going bard would be straight up better for hybrid martial magic

>>47163589
valor bard is better, if we're being honest.

I want to do a valor bard with a two/three level dip into lock, that'd be pretty solid. Going bladelock would be pretty redundant with valor bard, but chain lock with a pseudodragon to give you advantage on magic + pretty much free advantage almost all the time would be nice.

plus all the other advantages of an advanced familiar like utility, RP, scouting etc.

problem with lock is that I just don't see much of a reason to go pure lock. Just like fighter and sorcerer, all the really really good stuff the classes get comes in the first couple levels
>>
>>47163296
Because I thought of it just now and a lot of you guys seem to be into house rules and such.
>>47163508
Well, I didn't want to do an even split on martial/spellcasting, it just seemed good to have a fighter who can do good physical damage at melee range and good magic damage at mid/long range. And the party I play with usually use charisma-based ideas to get through trouble and solve problems, so having a CHA-based multi-ranged fighter/spellcaster seemed like a good all-round middle.

>>47163400
Yeah, start with fantasy racism and go from there. Maybe have some who look beyond their race, but with what you're telling me they'll probably mostly have criminal contacts and friends.
>>
>>47163739
>do good physical damage at melee range and good magic damage at mid/long range

see, the problem is as a pure Eknight you'll just end up doing mediocre both and it'll suck because the wiz/sorc will be casting better than you and the barb/battlemaster/rogue or whatever martial class will be doing better melee, leaving you in a mediocre middle ground

but it's DnD and if you want to do it fucking do it. Eknight will never really do remarkable damage but you can make one hell of a versatile tank, albeit you'll burn out depending on how many encounters you get.

if you do remember, shield and absorb elements are your bread and butter. Plate + shield + shield spell means nothing will hit you
>>
>>47163798
Well this is really a backup/interchangeable character for my current sorcerer.
Our group has 3 people, and right now the 12 STR Death Domain cleric's our close-combat specialist, since the bard has STR8 and DEX9.
I talked to the DM about being able to switch out characters at the same level as our current ones and he's OKed it, so I've just been thinking up character concepts as of late. And since I'm a fairly new 5e player exploring and asking about different concepts makes sense so that i can learn about what's good and what's better.
>>
>>47162957
Neither is monk/barb who has to spend ki to extra dash
>>
Is there an actual Witch character class or do you have to refluff Warlock/Wizard?

Just wondering, haven't actually read any 5e stuff yet
>>
>>47148334
Take any other tiefling art and change skin color? Do you even photoshop?
>>
>>47163227
Bladelock, melee Tomelock, Bard, Favored Soul and Paladin all exist as charisma based spell casting melee characters, FWIW.

I'd be fine with it though. Neither stat feels intrinsically more powerful - they're high on the list of possible dump stats IME.
>>
>>47164353
PDF's in the OP, brer

No, but the classes in 5e tend to be broad thematically. You could probably make one with any full caster and a little creativity, although Warlock is nice for hex
>>
>>47156010

I tell to barbarians that they can use a bonus action to slap themselves for 1 damage to keep the rage going if they really want to.
>>
El Thread-o Nuevo:

>>47164889
>>
>>47163873
Rogue is
>>
>>47164918
>Usain Bolt is 20th level rogue/monk/barb
Fucking Mary Sue
Thread replies: 324
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