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/40krpg/ 40K Roleplay General: Wacky Regiments Edition
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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Previous Thread: >>47026627

So, tell us about them regiments. Also, apparently the Combined Armory has a new version but said version wasn't actually given a link in the last thread.
>>
Well, I made a WWI themed regiment inthe last thread.

Feeling like making some more themed regiments, and even a couple wacky ones.

Also, they really should've added an option to replace the lasgun with any basic las, solid projectile, or low-tech weapon for x points.
>>
>>47074315
I really wish they had. At least you can just eyeball it with the costs by availability.
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How does /40krpg/ handle the Dark Eldar in their games? I've been looking to run a DW with Dark Eldar antagonists, and I'm looking for pointers.
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>>47074331
Aye. I'll probably make comparisons with the shotgun and lascarbine option in the kit, as well as eyeballing the ability to replace the laspistol with one of the sidearms as well.

I'll post my results on here when I feel confident about it.

>>47074383
I've never actually ran a 40krpg yet, but using what I know about the lore, stress the importance that it is in the PC's best interests to not be captured. Suicide would be preferable to it.
>>
>>47074383
>How does /40krpg/ handle the Dark Eldar in their games?
Okay, as much as people mock "Nothing personnel kid" being a Dark Eldar schtick? The most terrifying possible thing you can do with Dark Eldar is make sure the PCs know that what the Deldar are doing *genuinely is nothing personal*. In the same way a farmer slaughtering a cow for steaks isn't in any way personal. The Dark Eldar will kidnap you and everyone you love, torture them, rape them, kill them, and eat them, maybe even in that order, for the lulz. And they don't even have the decency to see it as anything more than hunting moderately dangerous herd animals.
The thing that really solidified my OW group's hatred of Dark Eldar was the creeping realization that the Eldar assault on their position wasn't even based on military objectives or some grand Eldar plot or strategy, it was literally the equivalent of a nachos and beer run in the middle of an awesome party for the Eldar. All the murder, rape, cannibalism, torture, and ruining the grand Guard strategies was nothing more than that beer and nachos run to the Eldar.

I also tend to run them as grimdark sci fi Fair Folk, so take every Fair Folk/elf trope and superstition you know, add spikes and viciousness, and toss it onto the Dark Eldar. It'll help them a lot.
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>>47074440
This. To the Deldar, you are not soldiers. You are in no way a military force. You're just a delightfully convenient gathering of slightly more challenging than usual prey.

And don't forget that, should the PCs manage to turn that "slightly more challenging than usual" bit into "actually something of a threat", the Dark Eldar DO NOT REACT WELL to this. They will hit back after a real defeat, and hit back *fucking hard*. Because the last thing they ever want is for you to think you actually can come out on top against them.
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Tell me about your Only War Homebrews and Homerules.
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OP is a faggot. Literally no reason to change the title except to make it less searchable.
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>>47074967
How would that make it less searchable? It's just adding three words on the end of the usual title.
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>>47075009
It lacks the string wh40k
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>>47074967
You're just mad because I styled on you.

>>47075009
>>47075055
Between 40K Roleplay General and /40krpg/ I don't think we're hurting for search strings anyway.
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>>47074315
>>47074331
>>47074408
What I've got so far, mostly because I'm tired mind you, is this:

>Replace Main Weapon with any Las or Solid Projectile basic weapon with 2 clips for 5 points.

>Replace Main Weapon with any Low-Tech basic weapon with 50 clips for 4 points.

>Replace Main Weapon with any Las or Solid Projectile basic weapon with 4 clips for 10 points.

>Replace Main Weapon with any Low-Tech basic weapon with 100 clips for 8 points.

>Replace Main Weapon with any Las or Solid Projectile* pistol weapon with 2 clips for 3 points. *Excluding the Stub Revolver.

>Replace Main Weapon with Stub Revolver with 30 bullets for 2 points.

>Replace Main Weapon with Low-Tech pistol with 50 clips for 2 points.

>Replace Main Weapon with any Las or Solid Projectile* pistol with 4 clips for 4 points. *Excluding Stub Revolver.

>Replace Main Weapon with Stub Revolver with 60 bullets for 3 points.

>Replace Main Weapon with any Low-Tech pistol with 100 clips for 3 points.

>>47074690
How's this for some Homebrew?

Feel free to add on to it, and criticize it as well, what could be changed for the better, or if you think it's perfect or not.
>>
>>47075255
Probably going to make some sidearm variants of this rule for the pistol class weapons later, too tired to make one now.

But what I do want to make, is a Green Beret/Survivalist regiment that uses bows and arrows, as well as their knives.


Also, just realized this you can put most the basic weapon upgrades on the bow and arrow.

Sadly, no Grenade Launcher or Shotgun attachments. Sights, and Melee attachments, as well as some others are fine, however.

Also, if you equip both the Chain and Melee upgrades on your weapon, and got into melee, could you use the attachments as two weapon fighting?
>>
>>47075457
Wait, I don't think you can, the spear is a two-handed weapon, and is therefore ineligible for Two-weapon fighting, I believe. Sadly.
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>>47075255
Pretty good. I like to simplify things a little and just assume that if an addition is a Basic Main Weapon it gets the same amount of clips the regiment normally would get for its Main Weapon, and if it's a Sidearm it gets 2.
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>>47075516
Really, the sidearm rules would be just for the Low-Tech weapons, as all extra weapons added to a kit are given 2 clips if not listed on the Standard Kit, as dictated by the official errata.

Plus, for stuff like the Stub Revolver and Low-Tech weapons, which have unusual 'Clip' sizes and/or reload differently, I gave them those amounts of ammunition I though appropriate. Feel free to change it however!

I'll probably also add rules for swapping and/or adding onto the basic flak armor.


Also, is it possible to remove the Unwieldy trait from a weapon?
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>>47075487
It does mean you can dual-wield basic weapons with chain attachments though.
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>>47075576
>Also, is it possible to remove the Unwieldy trait from a weapon?

Only to replace it with Unbalanced, as per the custom weapon pattern rules in Hammer. It's one of the melee positive change options.
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>>47075602
I could see someone doing a really odd build with that.

Maybe Customized Variant pattern Combat Shotguns, with the character specced to be able to dual wield them and reload them fast.
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>>47075668
Or perhaps specced to be able to unload as many shots as possible while running in to initiate melee combat, then dual wielding their chain blade bayonets.
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>>47075746
[Gears of War intensifies]
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>>47075746
And give them forearm weapon mounted heavy laspistols with extended barrels for shooting at fleeing enemies since it would have a range of 45m. Coincidentally, a shotgun with the extended barrel customization has a range of 45
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>>47075759
I am now unhappy that you cannot put a chain or melee upgrade on a heavy weapon.

Because dang it, Bulging Biceps was made for that upgrade and combination.

Oh well, better just put it on a Boltgun. Except that none of the Specialists have Bolter training.
Autogun it is then.

>>47075255
Looking at pistol clip sizes, consider this errata to my hombrew rules.

>Replace Main Weapon with any Las or Solid Projectile* pistol weapon with 4 clips for 3 points. *Excluding the Stub Revolver.

>Replace Main Weapon with any Las or Solid Projectile* pistol with 5 clips for 4 points. *Excluding Stub Revolver.

This seems like it'd be better. >>47075811
Indeed!
>>
In Only War are there ways for starting character to get gear outside the regimental kit other than from their specialty?
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>>47075850
Weapon specialist gets 3 free weapon training talents besides heavy and exotic and the heavy gunner gets 1 free one that can't be exotic.
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>>47075855
Mission assignment gear?
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>>47075855
What do you mean? There's the 30 points you can use to expand amd/or upgrade the standard kit with, as well as 2 extra points per unused point in the making of the regiment, and the homebrew rules I posted in the thread.

If you mean in addition and not replacing, you use the however many points it costs for an item of their rarity to be added to the kit. The official Errata states that by adding a weapon this way also adds 2 clips for said weapon as well to youe standard kit.

There's also Specialist weapons and gear, and anything your players can requisition through Logistics.
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>>47075869
While that is true, I don't believe any of the other specialists do, if I remember correctly.
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>>47075886
I mean personal gear that isn't part of the regiment's standard kit. One of my players wants to start with a hellpistol without necessarily making it standard issue for the regiment.
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>>47075911
Commissars get it to, but that is a given unless if they're a failure of a commissar.
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>>47075914
Ah, I see. Well you can either just DM fiat it to him, or if he's a Storm Trooper they can get one as their starting gear, iirc.

If not, just have it as a semi-free requisition order and say that there was a mix-up with the Munitorum, and was then addressed to him.

But other than that, I'm not sure.
>>
>>47075915
True as well. Though I suppose I'll just make them Autoguns with either the chain or melee, and the extended magazine upgrade to represent the both the Modern and Retro Lancers.

Makes sense too, since they do piss-poor damage in game.
>>
>>47075938
I'll have to talk with him about that, thanks.
>>
>>47075969
No problem mate, love to help out!
>>
>>47074690
One of my common houserules is that I usually port back the DH 2e rules for Backpack Ammo/Power Supplies to the older games, especially Only War.
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Is there any stats for the newer Skitarii/Cult Mechanicus weapons in the RPG?
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>>47076277
Which ones?
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>>47076277
I'm not sure if they're precisely the ones you're looking for, but The Lathe Worlds for DH 1e and Only War's Shield of Humanity supplement both had fairly advanced Mechanicus kit.
>>
>>47076283
>>47076287
I'm talking the ones mentioned in the AdMech codexes for the wargame. Galvanic Rifles, Radium Carbines, Phosphor Serpentas, Arc Weaponry, and the like.
>>
>>47076369
Ah, I don't think anything like that has made the rounds yet unless they came up in one of the DH 2e books. Still, you might find the Crimson Guard interesting to check out in Only War. Though be warned, they're daaaamned powerful.
>>
>>47076423
There seem to be some kind of problem with the Rogue Trader - Koronus Bestiary pdf in the mega, text seems to have been corrupted at several places. Anyone know a work around, or where I can get an uncorrupted copy?
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>>47076712
No, it has all been tainted by chaos.
>>
>>47076712
Not sure on the latter, though problems with some of the PDFs on the Mega link are a known issue by the anon who maintains it. Try opening some of them in different readers, like Adobe.
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>>47075255
Btw, is it me or is there no option to put an additional reload to your main weapon in the kit?
Or to add squad gear, while we're at it. No need to have 10 compasses per squad.
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>>47074273
Through the wonder of Mass Possession, we're now well on the way to breaking out of this prison ship. As it turns out, possessing the resident unarmed combatant with a Bloodletter is surprisingly effective.

Tell me about your Psychic Phenomena or Perils of the Warp.
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>>47076810
I suppose those would be under the ammo availability and adding them via spending the points per kit thing.

That stuff is more of the regiment type and doctrine stuff.
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>>47076810
>Btw, is it me or is there no option to put an additional reload to your main weapon in the kit?

You can do that by looking up the ammunition type's Availability rating and paying the related cost for an unlisted item of that rating.

>Or to add squad gear, while we're at it. No need to have 10 compasses per squad.

There should probably be something for designating equipment as per-character or per-squad, yeah. As it is, for this you'll just have to go with your gut and say "this is just one per Squad" or however you do.
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>>47074273
What the fuck are either of those hellguns connected to?
And is that guardsman sticky?
>>
>>47075255
What are clips and why do some have big clips and others have more clips?
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>>47077520
Clips are the name of magazines/batteries/anything that's used as ammunition in general.

The Low-Tech weapons have more clips because they only have 1 shot per 'clip', these 'clips', being arrows, musket balls, crossbow bolts, etc. The Stub Revolver has a high amount as well due to it specifically using bullets in the kit's wording, and I feel that the amount they give it feels low for it's value.

The pistol weapons have 2 extra clips and a lower point cost due to them being pistol weapons with a much shorter range unless customised.
>>
Has anyone ever used the traitor Regimental Drawback?

sounds like it could be fun
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>>47077969
Deleted because I was only comparing to the laspistol. Other pistols don't recieve much ammunition in comparison to it.

New new errata:
>Remove all mentions of Solid Projectile from the pistol entries.

New Entries:
>Replace Main Weapon with any Solid Projectile pistol with 8 clips for 3 points.

>Replace Main Weapon with any Solid Projectile pistol with 10 clips for 4 points.

This way they have approx. equal shots to the laspistol, which has 20 in a clip. The Auto Pistol will end up having more than the laspistol, and the Hand cannon will end up with 50 shots max.

I feel like this slightly more balanced. Tell me if anything needs changes, or if you have any suggestions.
>>
Here's what I have so far in regards to replacing armor, unsure how to apply it to other standard kits yet. Any suggestions?

>Replace Full Suit of Imperial Guard Flak armor with Feudal World Plate for 5 points.

>Replace Full Suit of Imperial Guard Flak Armor with Light Carapace for 7 points.

>Replace Full Suit of Imperial Guard Flak Armor with Storm Trooper Carapace for 10 points.
>>
All this talking about different regiments really makes me wish I wasn't the only military buff in my group...

And, about that, anyone having recreated the Harakoni Warhawks for OW? Somehow, I always find myself intrigued by them
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>>47078482
After being in the military Only War is so much fun
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Anyone ever make a Grox Riding Regiment?
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>>47080600
No, but I made a post-apocalyptic cazadore rider regiment. The Cazadore training program has really improved by leaps and bounds, you know. Now, cazadore mounts going berserk and murdering their riders accounts for only 22.43% of battlefield casualties! ...With a 10% margin of error. ANYWAY. The regiment has been deemed a success and more need raising. Any volunteers?
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>>47080660
>Cazadore Riders.

You must be insane! To even try and ride Cazadores of such a size would be tantamount to suicide!
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>>47080715
Nonsense, the new training regimen has reduced Guardsman casualties due to the mount to less than one in four. A perfectly acceptable failure rate for so deadly a regiment!
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>>47080775
Eh, I'd rather a Grox. Means we can easily go through more men and the ferocity of a Grox is unmatched!

Plus, we can reduce costs by giving the guardsmen less rations! They or their Grox can eat them!
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Apologies for my ignorance
What are the books I should have to play an Inquisitor?
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>>47081016
DH1: CRB and Ascension are musts. Everything else is for whenever you want to go off the side somewhere.

DH2: CRB has an elite advance for Inquisitor.
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Are there rules for playing as a Dreadnought in Deathwatch?
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>>47081045
Thanks anon
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>>47081095
Yes, in Rites of Battle. The book also specifically says that Dreads should not be standard characters but something closer to Reinforcement Characters, because Dreads do only one thing well: Ded killy. Everything else is mediocre to sucky.
Also, they only let you play as a boxnaut, not muh Contemptor
>>
>>47081219
>the all dreadnought party

>everyone has Alzheimer's disease
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>>47081882
>suddenly they all forget that they're allies
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>>47081882
This idea could make an entertaining "DBZ style" series of explosions and gratuitous violence.
>>47081926
And then this happens at the end of every season, just in case they don't get another season.
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>>47077483
>What the fuck are either of those hellguns connected to?

Faith in the God-Emperor.
>>
Has anybody else ported back the variable lasgun setting rule to the earlier games?
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>>47081926
Night Lord brother, join me in taking out those mutants!
Great work brother, your primarch would be proud.

What is this "heresy" thing everyone is talking about?

A church! Let's burn it to the ground. "God-Emperor"? Down with your idols.

Why is everyone so tiny?
>>
>>47083113
Everyone with sense does.
>>
>>47081219

There's a contemptor and dorito in an excel sheet floating about somewhere.
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I was doing the math on an old character and I spend about 6k experience a piece on skills and talents, but only like 2k on stats. How do you guys spend your xp?
>>
I'm applying to play in a Deathwatch game where everybody is a reject of their chapter, sending us to deathwatch to participate in what they hope are suicide missions. I'm a Dark Angel who keeps accidentally spilling secrets. (i.e. "Man this would be much easier if we had any of our chapters around, 100 terminators at once would make quick work of these beasts....What, how many terminator suits does your 1st company field? Like, only 50? They're not THAT expensive to replace, is there something wrong with your chapters' archeotech factories?")

I was thinking devastator, but maybe tactical would be better since nobody's app'd a tactical marine yet.

Never played Deathwatch, but I've played other 40k RPGs, but not for very long at a time. Any advice?
>>
>>47083797

Tac Marines have some definite bennies for themselves and the group, and having a single Devastator will usually cover most problems (Heavy Bolter: good against swarms and big bastards). Figure out what other people are doing, and try and build up some useful tactics synergy there.
>>
>>47083776
I've never played a game that's lasted long enough/given us enough exp (50exp for single-handedly killing an Ork Nob with a Powah Klaw, really?) to see a pattern, but I spend most of it on the cheapest stats to advance.
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>>47081882
>Start campaign with players as normal DW marines
>Second or third mission in, give them an objective in a warzone, allow them to finish
>Have them head to extraction point, see whatever transport it is get destroyed
>Ordered to hold ground while waiting for new transport
>Start swarming marines with enemies
>Have the marines start falling, avoiding any blatant "yeah your head exploded tear up your sheet"
>Just as last marine falls, remaining enemies are mopped up by new transport
>Narrated muffled dialogue as their nearly-dead bodies are dragged aboard
>Blackness
>Visual sensors are activated
>Welcome to Walking Boxes the RPG
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>>47083897
There's a devastator already, with a heavy bolter. hence Tactical maybe being better. Sadly, it seems like sword+gun dual wielding is REALLY sub-optimal and virtually impossible for a non-assault marine, despite that being so iconic. Oh well. Looks like I'll just go for shootiness.
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What are all Ogryn parties like in OW?
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>>47084587
Wait, even better, an all Ogryn and Ratling party!
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>>47084587
Shield of Humanity actually gives Ogryn World as a homeworld option, specifically for games like that.
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This is how I plan to Only War.
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>>47083897
Just remember to use the errata, natch.
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Is there a way to remove the Primitive trait from a Bow in OW? I want to make a Stealth Survivalist styled regiment that uses them as well as easily craftable low-tech weapons.
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>>47086405
Explosive arrows or ruling that you can apply the mono upgrade to arrows.
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>>47086405
You can use Explosive Arrows to do so IIRC. Another option that doesn't strictly remove the primitive quality but can increase your damage output anyway is Envenomed Ammunition from Hammer.
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>>47086433
Also if you want bows to be the primary ranged weapon of the regiment, I'd recommend using HotE to make them have +10m range and Accurate.
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>>47086433
>>47086440
>>47086462
Thanks mates!
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Would an Enginseer and Ministorum Priest get along, or no?

Also, has anyone ever done an all Enginseer and/or Priest party?

I could see them (if they're good roleplayers that know enough about 40k) having theological discussions, or perhaps having an uneasy 'alliance', or friendship.

Now I wish that there was a Techpriest specialist option for the Forgeworld Homeworld option. Would be cool.
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>>47086581
There would be some conflict between the two.

I take it that you either don't have or haven't looked in Shield of Humanity?
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>>47086581
We were bros. The techpriest was more fire and brimstone than I was, but we also had a lot of talks about the power of knowledge and science advancing mankind. He also appreciated my money
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>>47086632
Don't have Shield of Humanity.

No pdf I've found will properly load for me. 'Tis a curse I say!

But seriously, I can't find any pdfs of it that will work, which is odd, as I have every book in pdf form as well.

>>47086644
That's cool mate, glad to hear.
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>>47086684
Are you the one doing everything from the phone? If so, use a computer. If not, read the OP.
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>>47086699
Eh, you're right. I should use my computer.

But I won't.
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Anyone know when FFG will restock Only War and Hammer of the Emperor? Planned on gifting the physical books to a friend only to see that they were out of stock.
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>>47087205
No idea, I'm afraid. It's probable the license is just on general hiatus while Star Wars RPG continues to be hyper-profitable.
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>>47087234
Oddly they seem to have really slowed down on their Star Wars RPGs right now as well, one book releasing soon and one just announced in development, but that's it.
>>
>GM runs game
>GM leaves after first session

One day I will get past the first session in a Dark Heresy game.
One day.
>>
The rule where having 7+ AP gives a -30 on Stealth checks is stupid.

Having Best Quality Stormtrooper carapace means that you should be able to sneak around in it better, due to it being much lighter.
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>>47087923
>Having Best Quality Stormtrooper carapace means that you should be able to sneak around in it better, due to it being much lighter.
It's not lighter anymore though. They got rid of that rule IIRC
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>>47087950
Really? Where?
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>>47087956
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>>47087956
Just checked my Only War book and the Errata, I don't see anything detailing that.

>>47087972
Where is this from?
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>>47087988
>Where is this from?
Dark Heresy 2e
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>>47087997
Hmmm... Well, I'm probably just going to houserule that it doesn't reduce stealth if it's of Best Quality.

What baffles me is that there is no armor that's inherently 7+.
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>>47087988
DH2e. It also states "Any non-Best craftsmanship armour that provides 7 or more APs inflicts a –30 penalty on the wearer’s Stealth tests". I'd suggest you make a case that this is RAI for OW as well to your GM.
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>>47088018
>What baffles me is that there is no armor that's inherently 7+.
There is, but it's power armor and not in OW. Some fucking reason IG can't get power armor...
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>>47088035
OW finally added power armor of both Light and Normal variety in Shield of Humanity.
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>>47088018
Shield of Humanity. Still has the retarded 1d5 hours of use clause even though it is for the IG.
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>>47088075
Shit, replied to the wrong post >>47088035
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>>47088075
I always just houseruled that as 5 hours, because as janky as Imperial tech sometimes is a full charge being totally random independent of usage demand is just a bit 2silly4me.
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>>47088075
>Shield of Humanity. Still has the retarded 1d5 hours of use clause even though it is for the IG.
When I GM, I chuck that shit out the window. No fucking suit of power armor would have a varying battery life in the first place. Secondly, out modern suits last longer than 5 hours with existing battery tech. Thirdly, SoB armor is also unlimited battery.

This annoys me so much as an engineer.
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>>47087923
That's base armor, not bonus from quality
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>>47088119
>as an engineer.

Man how do you stand 40k in GENERAL?
>>
>>47088109
>>47088119
You know what else is weird? Power armor in Black Crusade, the game line right before Only War, has power armor batteries lasting 24 hours with a subsystem giving it indefinite power.
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>>47088029
Ah, no worries there, as I'm the GM.

>>47088035
>>47088055
Odd.
>>47088075
Wait, what? That's just stupid. Plain stupid.

>>47088109
I'll probably just do as >>47088119 says and make it last forever.

>>47088132
Even then, there is no armor with base 7+ in the core book.

>>47088152
Again, odd.


I use the physical books, so I'll look into buying Shield of Humanity, been meaning to get it for a while now. I prefer paper to digital any day of the week anyways.
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>>47088149
>Man how do you stand 40k in GENERAL?
Firstly, I went to engineering school so I know there's a lot of retards even in engineering.
Secondly, I just assume half the shit is ass backwards because only the Magos know what the fuck their doing.
Thirdly, suspension of disbelief.

Now, have I abused my engineering knowledge to mass produce atomic bombs so each Macro Cannon shell was an atomic bomb by using the equations to calculate how rapidly uranium can be refined?
Yes.
Did the GM get pissed because we had a ship full of Hydrogen Bombs and used it to level an entire Tau fleet?
Yes.
Was it worth it?
Yes.
>>
>>47088221
Did you throw a container full of waste fluids and solids at the wreckage of the Tau fleet as an insult as well?
>>
>>47088255
Oh they were just vaporized. 120 ships and 119 were destroyed. We stole the flagship by pumping nerve gas that I custom manufactured for working on only Tau anatomy after we boarded.

That's how I got my hands on some delicious Tau earth caste assistants and a whole ship of Tau tech. Rogue Trader gave me a big promotion and I got my own solar system because of it.
I then upgraded the Tau weapons to fix a bunch of their problems by using Imperium technology to get rid of their overheating problems and improve their battery life.

I'm not allowed to play a techpriest after we used our entire fleet of ships to take out an entire half of a Tyranid hive fleet.
>>
>>47088349
>Tau weapons
>Overheating
>Fixed using Imperium tech
I know this is heretical, but what?
>>
>>47088387
>I know this is heretical, but what?
It's not heretical if you're a Magos apparently. I just said I made it myself. And by me, I mean my Rogue Trader informed the Mechanicus on my behalf with his 130 threshold for Charm tests.

Anyways, Tau don't know about Ceramite, which has a thermal resistance of stupidly high. If you coat the weapon in proper fashion, it won't burn the user. So by combining that with a Lathe World STC for Mass Drivers, I was able to make what I half jokingly called Destroyer rifles.

Basically I took a bolter, strapped a coilgun to the thing, replaced the explosive charge with a fusion warhead that had a tracking camera and added thruster gates. Then I put a scope with a cogitator that would lock onto targets and feed it to the computer in the round.
So the round would explosively launch, get accelerated by a mass driver, then as it left the barrel an advanced rocket would accelerate it to about Mach 12. The computer would then steer the round towards the target, correcting it at about 300k times a second. It was accurate up to about 300 miles and used satellite targeting mixed with a few computers. I only made one and gave it to our Arch-Militant. He used it to one shot an Ork Warboss.
He showed it to a Necron Lord during our diplomatic mission, and the Necron Lord was so impressed that I gave me the honorary title of Cryptek (though that might have also been due to us helping him kill a usurper and opening trade routes with his empire).
>>
>>47087923
Port the lathe-wrought armour mod from RT.
>>
>>47088550
It's not heretical because you mean to say that you found a long-lost STC for Destroyer Rifles, correct?
>>
>>47088550
>I mean my Rogue Trader informed the Mechanicus on my behalf with his 130 threshold for Charm tests.
The insular tech guys who don't care about fellowship anywhere near as much as intelligence? Should have been better off doing it yourself.
>>
>>47088550
>>47088349
>>47088221
I mean... good for you, I guess? If that's how you and you group has fun, who am I to say it's wrong. But that's like playing D&D and saying "Yeah, sure, my character totally knows everything there is about modern machining processes because I minored in college, so of course he's able to leap from pointy metal sticks to modern battle rifles".
>>
>>47088641
Nah, we just said I found a hidden data file in the STC and after some messing around with it, I got it to work. The Mechanicus upper tier isn't against prototyping either. Also our Rogue Trader was an Inquisitor at this point, which he kinda half bought, half earned his way to.
>>
Does the Guard have MP units?
>>
I love RAW abuse sometimes.

I've found out that RAW you can have as many Upgrades as you want, and make some ridiculous Tacti-cool weapons.

Time for an Autogun with:
>Extended Magazine
>Auxilary Grenade Launcher
>Auxilary Shotgun
>Grapnel Mounting
>Melee attachment
>Omniscope
>Symbol of Sanctity
>Exterminator
>Extra Grip
>Forearm Weapon Mounting
>Motion Predictor
>Silencer
>Targeter
>Tripod
>Vox Operated

How Tacti-cool are you?
>>
>>47089356
Elite Mall Ninja Lord.

And yeah. The only actual limitation is that you can only have one attachment that is a "sight". I usually enforce common sense, but I have allowed some humor in the past, like melee weapons with Exterminator cartridges.
>>
>>47089314
I assume so, but I'm not sure.

>>47089356
That's not even accounting for the 4 customizations you can give it, nor the variant rules in Hammer of the Emperor.

That's disgusting and I find it hilarious.
>>
>>47089395
Also, Shotgun with Auxiliary Shotgun.
>>
>>47089431
>Shoot, I'm all out of Shotgun rounds!
>Good thing I've got my Auxilary Shotgun!
>>
>>47089459
It's just too bad that the mounting limitations for Auxiliary Grenade Launchers disallow you from taking a Grenade Launcher with Auxiliary Grenade Launcher.
>>
>>47089497
Indeed.

What other wacky combos can we get, /40krpg/?
>>
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>>47089395
>Melee weapons with exterminator cartridges.
Weirdly, you're not the first to think of that
>>
>>47089593
Heh, one of my early OW regiments was basically "Line Infantry made up of fucking hardcore Redemptionists".
>>
>>47089593
One of the priest advanced specialties in Shield of Humanity gets and evicerator with an exterminator as a standard weapon.
>>
>>47089356
https://desustorage.org/tg/thread/45670281/#45684520
>>
>>47074315
WWI Regiment Anon here, what do you think of the weapons I made using Hammer of the Emperor?

Variant Patterns:
>Khor'ved Pattern 'Eviscerator' M34 Autocannon Mk. VI
>+Crippling Munitions
>+Rapid Clip Ejection
>-Small Clip

>Khor'ved Pattern 'Hunter' Stub Rifle Mk. III
>+Incredibly Lethal
>+Venerable Design
>-Bulky

>Khor'ved Pattern 'Mauler' Combat Shotgun Mk. II
>+Venerable Design
>+Rapid Clip Ejection
>-Small Clip

I ported over the Stub Rifle from Dark Heresy as a kind anon gave me the stats for it in the last thread.
>>
>>47090210
Not bad. I hope somebody who takes the stub rifle picks up a melee attachment to go with it.
>>
>>47090273
Thanks mate! I'll probably let them take a bayonet upgrade for free, wouldn't be a proper Guardsmen's weapon without one, nor would it be a classic WWI Bayonet charge either!
>>
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>>47090302
https://www.youtube.com/watch?v=qxQKF2gkMgo
>>
>>47090350
Ha! I've actually seen that movie. I liked it quite a bit.
>>
I've figured out how to run the Grenadiers regiment!

I've done it!

The secret was there all along!

They wanted you to use the variant rules table to do this!

>Variant Laspistol
>+Any
>-Bulky

Bulky makes Pistols Basic weapons, ergo, allowing them to use their Auxilary Grenade launchers!
Think of it more like a single shot grenade launcher with a pistol attachment instead!
>>
>>47090564
lel

Alternately, a Laspistol with the Carbine weapon modification.

also I now want to find an excuse to run with autopistol + carbine and be an MP5-toting assault team.
>>
>>47090615
Aye, but outside of DM fiat, you can't apply the Carbine customization as part of the Standard Kit.

Nice idea as well! I'd think it would be more like the MP5K though, considering it's a carbine variant.
>>
>>47090690
Yeah, I usually rule that you can apply customizations in the standard kit by paying the generic availability cost for whatever upgrade you want to throw on.
>>
>>47090690
Honestly, thinking more on it, it'd probably be an MP7.
>>
>>47090743
The problem with that is that they have no availability listed. I'd probably list them as Average, or one tier higher.

>>47090760
True enough. Adding on the Extended Magazine variant Positive grants it a total of 27 bullets per clip.
>>
>>47090821
Oh, derp, I got upgrades and customizations confused again. Never mind me, I suck cocks.
>>
>>47090838
Yes you do, anon. Yes you do.

That's why I suggested adding the Bulky negative trait, while it doesn't give it any of the bonuses for using the Carbine customization, it does make it a Basic weapon.

I suggest using the houserules I posted earlier. Here, I'll repost them here for ease of use.

Only War Homebrew for Replacing Weapons, Armor, and adding Sidearms to the Standard Kit.

Replacing Main Weapon.
>Replace Main Weapon with any Las or Solid Projectile basic weapon with 2 clips for 5 points.

>Replace Main Weapon with any Low-Tech basic weapon with 50 clips for 4 points.

>Replace Main Weapon with any Las or Solid Projectile basic weapon with 4 clips for 10 points.

>Replace Main Weapon with any Low-Tech basic weapon with 100 clips for 8 points.

>Replace Main Weapon with any Las pistol weapon with 4 clips for 3 points.

>Replace Main Weapon with any Solid Projectile pistol weapon with 8 clips for 3 points.

>Replace Main Weapon with Low-Tech pistol with 50 clips for 2 points.

>Replace Main Weapon with any Las pistol with 5 clips for 4 points.

>Replace Main Weapon with any Solid Projectile pistol weapon with 10 clips for 4 points.

>Replace Main Weapon with any Low-Tech pistol with 100 clips for 3 points.

Replacing Armor
>Replace Full Suit of Imperial Guard Flak armor with Feudal World Plate for 5 points.

>Replace Full Suit of Imperial Guard Flak Armor with Light Carapace for 7 points.

>Replace Full Suit of Imperial Guard Flak Armor with Storm Trooper Carapacr for 10 points.

The armor section is unfinished and likely unbalanced.
>>
>>47090901
I also haven't added any rules for adding Low-Tech sidearms either.

If you have any suggestions on how to improve the list or any changes I should make, feel free to say so!
>>
>>47090690
Well it isn't like it is all that difficult to do it yourself or to get someone else to do it.
>>
>>47090941
True enough, it's just easier that way. Plus it opens up one of your four Customization slots.
>>
If you were going to make a super sneaky stealth-based regiment, would you focus on shooting or stabbing?
>>
>>47091857
Stabbing.

You'd have to give them the Sniper Rifle if you wanted shooting.
>>
Minor thing, but does anybody have a Hammer of the Emperor pdf that has bookmarks? Tabbing between a fully bookmarked core book and SoH is jarring as fuck and annoying when trying to jump from section to section.
>>
>>47091963
Afraid not, sorry.
>>
>>47091963
Pirate Adobe Acrobat and make one yourself for mad props from Anon.
>>
Slight confusion when making regiments. When it gives the or clause in regards to characteristics, talents, skills, or equipment, is it decided when the regiment is finalized or is it free floating for PCs?

I see evidence for both even in the same example regiments.
>>
>>47092116
Decided when the regiment is finalized.
>>
>>47092116
Give examples as to what you mean, explain in detail, please.

However, if you mean the 'or' clause as in who gets what, there's a section that say any mention of 'or' means that the players choose for their character on that bit.
>>
>>47092142
>>47092164
Now that I take a second and closer look at them, the pattern only be talents that are floating with everything else fixed. Except for the Close Assault doctrine which gives Dodge or Parry.
>>
What is the most blatantly powergamey build you have ever seen somebody do in 40KRP?
>>
>>47093509
There was a guy posting a few weeks ago about his Slaaneshi Sorceror using Six Blades of Prosepheron (?) to do, I think, somewhere in the range of 1.5-3k damage per turn. I'd say that comes close.
>>
>>47093740
Jeeee-sus.
>>
>>47093740
Well, Black Crusade is all sorts of power game. I think it is possible for a human psyker of tzeench with the wings mutation to go something like Mach 3.
>>
>>47093740
That is enough to fuck a sword class frigate, I think.
>>
>>47094268
>Be Tzeentchian sorcerer
>Take Protean Form power
>Take Unnatural Agility
>Take Quadraped as much as you can
>Gotta go fast
>>
Got my deathwatch campaign rolling. I'll have my battered kill team led by a black shield with some members critically wounded unexpectedly joined by a two man group consisting of a DA and a DA successor who might or might not be looking for someone else on top of their official deathwatch briefing.

I mean, what could possibly wrong, right guys? Right?
>>
More of a fluff question, but is guard flak armor a one-size-fits-all sort of deal or does it actually come in different sizes? Especially in regards to ratlings and ogryn.
>>
>>47095431
I've always assumed that it can be adjusted somewhat like modern military body armor can, but also has other size ranges produced to cover extremes like Ogryn and Ratlings.
>>
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>>47090210
Looks nice. I would give the autocannon a shield and carriage, though, to make it even more ww1.
Also, affix bayonets.

>>47095431
Poor quality is one-size -(doesn't)-fits-all. As a result it has restrictions on maximal agility. Models with better quality come in a range of available sizes, or are modular enough for it not to be a problem.
>>
>>47075850
>I am now unhappy that you cannot put a chain or melee upgrade on a heavy weapon.

houserule it?
>>
So do your guys' Leman Russes carry more ammunition than the ~12 shots listed in the clip of the battlecannon? If so, how much?
>>
Are all Commissar's uniforms the same, or do they come in different colors? Are they allowed to adopt the colors of the regiment they're in?
>>
>>47096692
I'd imagine they'd be the same as they come from outside the regiment.
>>
>>47096692
The uniform itself will be the same. Individual commissars might however, add details from the regiment they're attached to (such as Gaunts Cameleoline cloak), as well as adapting whatever armour that particular regiment favours.
>>
>>
>>47095168

And, of course, Tzeentch's color is blue.
>>
Are there rules out there for playing as a Craftworld Eldar? I have a player wanting to be a Ranger in my Rogue Trader game. Official release would be preferred, but I'm open to homebrews as well.
>>
Pathfinders in RT
>>
>>47100341
Fear and Loathing has Craftworld Eldar Corsairs; The Fringe is Yours has Harlequins.
>>
>>47100341
https://drive.google.com/file/d/0B2b-KRdbOmU5TGVITEdMOWtGZGc/view?pref=2&pli=1

Does this help?
>>
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>>47078482
Funny you should mention that, I intend to run an OW game using the Harakoni Warhawks.

That said, whilst I've run a Rogue Trader game, I've not run an OW game before.

Any important tips or suggestions?
>>
>>47104089
>drop them into a field somewhere
>no you can't have anything but a lasgun
>no the grav chute is not a jetpack
>>
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>>47104158
>drop them into a field somewhere
Done and done. Was also thinking of supplementing with other modes of arrival - valkyrie blitz's, orbital landers, gliders and traditional parachutes.
>no you can't have anything but a lasgun
There's no possibility of modifying grav-chutes to get AT guns and sentinels down to support them?
>no the grav chute is not a jetpack
If only.

Is it a fair assumption that the Harakoni might have a limited supply of their own Vultures and Valkyries? Or is air support left strictly to the imperial navy?
>>
>>47104213
>Or is air support left strictly to the imperial navy?
It is, but air support, like amor support, will be attached to a regiment.
An airdrop unit will carry basic kit only, with only any gear added needed to fulfill a objective, like meltabombs/detpack for demolition/sabotage.
>>
>>47104213
>There's no possibility of modifying grav-chutes to get AT guns and sentinels down to support them?

They almost certainly drop with some lighter support weapons, really. Grenade launchers, meltaguns, etc...
>>
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>>47104287
Glad to hear it, would suck if one of my players picked operator and didn't get to drive/fly anything.
>>47104303
Oh, I figured, but I was thinking about heavy bolters (which is apparently their fave heavy wep), missile launchers and autocannons - or failing that, suggestions to houserule weaponry that is both in keeping with the regimental style and able to offer a serious threat to armour.
>>
Need some beastmen stats, plz
>>
>>47104532
>suggestions to houserule weaponry that is both in keeping with the regimental style and able to offer a serious threat to armour.
>>47104532
Meltaguns, meltabombs, detpacks.
Anon,aircav do NOT roll with heavy weapons, and should not be trying to take on enemy armor.
>>
>>47104532
Hell, you could always have them do as the german Fallschirmjäger did, the troopers drop with machine pistols at most (Las Carbines ought to be a good replacement), while heavier equipment is dropped in special drop containers, that hopefully land close to the troopers that want them. Gives you at least meltaguns and heavy bolters. I could understand missile launchers as well, and flamers (though those would be a bit scary, what with lots of flamable material and a not so gentle landing), but I would probably say no to autocannons due to "excessive length and weight" (and because it's a bloody great gun).
>>
>>47104562
So hit dat WFB book, yo.
>>
>>47104684
WHFRPG and WH40KRPG are compatible?
>>
>>47104729
Enough that you can at least use it as a jump.
>>
>>47104532
Mate, you misunderstood. The drop infantry(?) regiment option doesn't come with any vehicles.

Only regimental options that say they have x vehicle(s) per squad actually come with one. Of course, you could DM fiat it, but they nornally wouldn't get one.

Actually, I'm unsure if there's rules for aircraft. Maybe in Shield of Humanity, but I only have Enemies of the Imperium, Core Rulebook, and Hammer of the Emperor.
>>
>>47104801
Thank you
>>
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>>47104647
I'd agree that their standard squad probably wouldn't lug around a heavy weapon, but I find it puzzling why the Harakoni wouldn't have heavy weapon platoons ready to deploy to shore up the defense of a recently liberated critical location, or lend mortar support
>>47104673
I like that, thanks for the precedent. Good point about the autocannons, I imagine lascannons would probably be stretching it as well.
>>47104811
Oh don't worry, I know drop infantry squads don't come with vehicles, I was thinking of letting them getting round to flying one (or at least flying in one), whether it's because of the unique parameters of the mission or the original pilot is incapacitated or the players get a real inclination for acting as air support and their characters have the veterancy to justify it.
>>
>>47104958
Ah, I see.

Wait, don't the Harakoni use Heavy Weapons though? Or am I thinking of some other Drop troop IG?

I'd most definitely let them take whichever Heavy Weapon they want if you have a Heavy Gunner or two in your squad, wouldn't like to restrict what my players want if it's within reason.
>>
>>47104958
>lascannons
Holy shit yes. Way to heavy and cumbersome to drop.

As to vehicles, I guess they would routinely be inserted by one (most likely a Valkyrie, which I seem to recall lacks first hand stats in all the lines), which would then leave to get the next squad, possibly after strafing something.
>>
>>47105066
A transport valk is in, the standard valk isn't.
>>
>>47101899

Imagine if the guy who did those books made a a book of enemies like mark of xenos or koronus bestiary.
>>
>>47105284
Would be neat.
>>
Do starting characters in Only War have any method to start with extra equipment? It's just the listed gear, right?
>>
>>47106137
Mostly, which to be fair is often a good bit of equipment. You could do what some other 40KRP games do and permit a "free" requisition test to all characters before the game starts, allowing any one item to be individually picked up that has a post-modifier requisition difficulty equal to a below an amount you specify.
>>
>>47106137
Stuff in the standard kit and what extras put in via regiment creation and what they get from their specialty.
>>
>>47106200
Slight issue with that is starting guardsmen have a logistics of 10 and there are 3 tables that can fuck you out of even getting a singe frag grenade.
>>
>>47106225
Usually with the "free test" you don't have to actually roll. I know you don't in DH 2e.
>>
>>47074273

DH2 character creation question: What's the best way to create a character that's a jack of all trades?
>>
>>47106200
>>47106207
Thanks, that's what I thought. Wanted to confirm before I told that to my players though haha.
>>
>>47106250
Honestly, that is actually a pretty bad idea especially with how limited you are in what aptitudes you get. It is better to specialize and branch out some with everybody else being able to shore up for the others weakness.

Doesn't mean you shouldn't pick up tech-use or medicae especially when assistance bonuses are a thing.
>>
>>47104958
Elysian's have a droppable Sentinel
>>
>>47106452
Hell, you can have a cavalry-mounted ogryn drop regiment with everybody having a ripper gun, a 35kg Heavy weapon, as standard.
>>
How fun are mounted regiments?

Also, from just skimming over the mounts in Hammer of the Emperor, it seems that the Aetheaxe is the best one?
>>
Can someone tell me how the starting equipment works in Rogue Trader? Do you get one Scarce item, or one Poor quality Rare item, or can you start with a Very Rare item because you're only getting one, or do you have to roll something? I can't understand the wording.
>>
>>47106872
No rolling, but as long as the acquisition modifier equals +0 or higher in the end, you can have it.
>>
>>47106934
So, a single Very Rare item? Does the group's starting profit factor matter at all, or did they try to write something and just give up halfway through?
>>
>>47089356
I can do most of that shit to a fucking DH1 bolo.
>>
>>47107042
Extremely Rare, not Very Rare. Very Rare is -20 modifier, Extremely rare is -30.
>>
>>47107042
A single extremely rare item or a good very rare.

No.
>>
>>47107123
>>47107137
Okay, thanks!
>>
I'm having trouble garnering interest for an Only War campaign. I want to try doing a solo run with a few spectators, but how hard is it as a DM to run a game like that?

Do I just make an abundance of Comrades and hope they don't die too quick? Or should I hold out for more players?
>>
>>47107354
Should hold out for more players.
>>
>>47107377
Hm... maybe if I roll up some premades I could get some more takers. What's a good squad composition?
>>
>>47107461
One of each guardsman.
>>
>>47107468
So... one of each class? EVERY class?
>>
>>47107461
Depends -heavily- on the regiment, but generally
>Operator, Medic, or Techpriest,
>Heavy Gunner, Ogryn, or Storm Trooper
>Sergeant, Ministorum Priest, or Commissar
>Weapon Specialists fill in any excess players
>>
>>47107673
Alright, thanks. I find some people like to take up a role rather than make their own, so hopefully that'll work out. I've heard too many bad things about Roll20 to start looking there.
>>
>>47107137
Or Best Scarce.
>>
>>47105284
>>47105887

It would be beyond fucking terrifying.
>>
>>47107783
>>47105284
Shas's tabletop autism wouldn't really let him do too much with a book of enemies.
>>
>>47107916

Without the tabletop limitation he REALLY goes wild, with things like monstrous creatures attacking multiple times in a turn (admitted this is a tabletop thing), bringing in old enemies from 1st and 2nd editions, and bizarre abilities like reversing initiative. It's all stuff that normal tactics need to be thrown out the window for. This is a man who decided a Primarch or a High Lord of the Custodes would be a decent fight for players. He's creative, but really tough when it comes to enemies. Speaking as a player in one of his previous games and a reader of his current ones, when I joined his game, I wondered why we were allowed to buy from all books easily. We needed that stuff to barely survive.
>>
>>47107783
This makes me want to put a DH party through an agri-world village full of corrupted insane mutant farmers.
>>
I like Flamers. Do you like Flamers?
>>
>>47109995
Yeah, they make me hot.
>>
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>>47110005
>>
>>47109995
Is there a regiment option that gives Weapon Training (Flamer), and adds a flamer to the standard kit?
>>
>>47110153
No. No. You have to add a flamer via standard kit points.
>>
>>47110153
Not a specific regiment option, but Ministorum Priests get a flamer as part of their specialist kit as well as the weapon training for it, and it is also an option for Weapon Specialists if they don't take the Regimental Favored Basic Weapon (or if it IS that weapon).
>>
>>47110190
Dang.

>>47110199
Well, I knew that, just was hoping that there was. Oh well!
>>
Going through the books, an ogryn world mounted regiment would likely have mounts smarter than the ogryn using them. Just putting that out there.

Related, I'm making mounts for a ratling mounted stealth sniper regiment and I have no idea what to make them look like. This is the statline I have so far:

Mount (Minion)
WS 20, BS 01, S 40, T 40, Ag 60, Int 10, Per 25, WP 30, Fel 10
Movement (Ground): 16/32/48/96
Movement (Flying): 8/16/24/48
Skills: Athletics, Awareness, Dodge, Survival, Stealth
Talents: Sprint, Hard Target
Traits: Bestial, Bred for War, Size (5), Natural Weapons, Enduring Flyer (8), Skittish, Terrain Master, Quadruped, Unnatural Agility (2)
Wounds: 12

Speaking of them, does the Unnatural Agility Trait affect the Flyer trait?
>>
>>47110899
Make them grimdark halfling riding dogs that fly.
>>
>>47110899
>>47110970
Shit, I forgot about the size trait. Ground movement should be 18/36/54/108. And upon further reading, size replaces AB for flying movement so it would be affected by Unnatural Agility and Size (50) and thus be 11/22/33/66.

Did I make it too fast?
>>
>>47111047
>size replaces AB
>Size (50)
I don't even know where these typos come from.
>>
>>47111047
That might be a bit fast, yeah.
>>
>>47111598
Well, the idea was for the regiment to stealth into an area, make as many heads explode as possible in one minute, GTFO, repeat.
>>
>>47104089
How are you setting up the Harakoni?

My version:
Hive World Homeworld, Sanguine Commander, Drop Troops (of course), Die Hards and Well Provisioned, with The Few drawback.

Then replace guards flak with Light Carapace (for 7 points, as was suggested earlier), add a krak grenade for anti-tank (becomes 2 due to well provisioned), a micro bead (that way, you can give and get orders on the way down), and either random fun stuff for 6 equipment points, or replace the lascarbines with bullpup lasguns (5 for an M36, so 6 seems about right for a bullpup).
>>
>>47106851
Bump.
>>
>>47111885
Why 6 points? What makes the bullpup better in any way other than things not really covered by mechanics?
>>
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>>47111885
I agree with your regimental construction, though I intend to set hive world and drop troops in stone and let the players decide on their commander (sure, sick talent, but the missions could be trickier/more dangerous if you pick a Fixed or Choleric) and their training doctrines and equipment.

As for the regimental equipment, awfully tempted to just use my magical GM powers and give them all the equipment they're listed to carry on the wiki. Fairly sure it'll be overbudget, but fuck it, they're elite drop troops.
>>47106452
They do indeed, will be stealing a couple of those!
>>47105142
>>47105066
Do you happen to know where these Valk stats are? I vaguely recall there maybe being rules in an RT adventure book or something?
>>
>>47113115
Not that guy, but being smaller and potentially lighter would have it's advantages in a roleplaying sense, but there's literally no functional difference between the bullpup and full length versions.
The only reason it's used is so that you don't -have- to use the shorter-ranged carbine version, so I guess that's worth paying another point for(?)
>>
Would making an enemy with 5 attacks per round too much?
It'd be a chaos terminator with warp stuff.
>>
I have a question for dark heresy 2nd edition. What is the minimum amount you need in characteristics to contribute to combat? I mean for all of the non mental stats, I have no clue if you need at least a 35 in weapon skills to make melee combat viable or only as low as 25 to make ballistics viable. Some help please? I assume agility, toughness, and the rest aren't that important.
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