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Ryuutama Questions
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Anyone here playing this game? Our 5E group recently decided on this and I'll be the person blessed with running it for them.

Any stories or advice you have to share would be appreciated.

It looks like a lot of fun, but deadly.
PDF if you want it: https://my.mixtape.moe/hdhdru.pdf
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>>47037409

The bad Japanese makes me cringe too hard. Couldn't the author find one actual Japanese person to consult?
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>>47037905
>Japanese game written by Japanese people
>Translated into English at a later point
>"Couldn't the author find one actual Japanese person to consult?"
Your weeb detector is broken anon. It can no longer distinguish between weebs and the real thing, negating its entire purpose.
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>>47037409
Thanks
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>>47037409
oooh, been looking for this, thanks.
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What is the precise logic behind Magic Types receiving higher-level abilities as they gain levels, while Attack Types and Technical Types receive no scaling for their abilities?

Magic Types are more able to directly influence the story as they gain levels and attain abilities like "literally grant wishes" and "long-distance overland flight for the entire party in a game centered around the travails of travel" at level 7. This is in addition to the new combat options they receive. It is far from 3.PF-style "tier 1 wizards vs. tier 5 fighters," but it is still flagrantly caster-biased by later levels.

I would think that Attack Types and Technical Types should receive minor upgrades at levels 2, 3, 5, 6, 8, 9, and 10 and major upgrades at levels 4 and 7 to match the higher-level progression of Magic Types. What do you think those could be?

"But this game is about comfy slice-of-life travel, so it is not a problem!" you might say. In that case, how exactly would Attack Types and Technical Types receiving higher-level abilities clash with the comfiness?
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>>47038078
>What is the precise logic behind Magic Types receiving higher-level abilities as they gain levels, while Attack Types and Technical Types receive no scaling for their abilities?
Because Magic types can never use Concentration. The others can use it as much as their MP allows them, but using it twice entirely takes away a Magic Type's ability to use magic in any capacity.
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>>47038120
SHREKT
>>47038078
Pasta.
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>>47038178
>xCucks
Shitposting.>>47038178
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>>47038120

Have you actually read what concentration does? Its effects are strong and versatile, but not as good as higher-level spell effects.

Concentration does the exact same thing at level 1 as it does at level 10. Meanwhile, spells get better.

>>47038166

No, this is me posting again.
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>>47038078
Japanese people cannot into game design. That's the logic behind it. Nobody gives a shit but you. Stop asking.
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>>47038433
Oh fuck off. Plenty of Japanese games have good design.
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>>47038433
nice knee-jerk post
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>>47038433
Because shit like D&D is so much better in comparison.
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So, tell me about this game? It looks pretty interesting, but I don't really want to sift through the PDF to figure out what makes it interesting or fun.
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>>47038609
It's comfortable and the collective world building is really fun.
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>>47038609
Alright, so. Imagine a Hayao Miyazaki made a film about the Oregon Trail, except with (mostly friendly, mostly cute) dragons. The Odragon Trail. Now imagine that instead of a film, it's a TTRPG with a system so simple you could teach a six-year-old. This is that.

Its biggest unique mechanic is that it not only allows for, but *enforces*, a GMPC, but with a neat asymmetrical style; they're not the same as the PCs, they have their own special stats and abilities, which benefit the whole party, and rather than gain XP, they level up based off how many sessions they've run. The conceit is that they're secretly following the party, writing their exploits down in a book to read as bedtime stories to a young dragon.
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>>47038609
> ending a request with a question mark when there is no inquisitive verb or adjective
Go fuck yourself$
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>>47038646
>implying the unspoken "will you" doesn't count
Learn the difference between casual and formal grammar baka senpai
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>>47038655
Stop being a pleb, taidana-kun.
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>>47038640
Also it has a neat mechanic where the dragon takes over an NPC and another player GMs.
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>>47038640
>The conceit is that they're secretly following the party, writing their exploits down in a book to read as bedtime stories to a young dragon.

Note that they also INTERFERE in these stories. To make them more interesting. Boring stories lead to bored dragons, after all. Nobody wants to hear about the party getting lost for six hours, better for a strange, kindly old lady to happen by and point them in the right direction.
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>>47038640
>>47037409
I've only skimmed the surface, but it seems pretty legit. I'm all for games where the power gain is secondary to the story advancement. I mean, you get XP for fighting and stuff still, but you get an equal amount for that as you do for exploring and roleplaying, so rather than encouraging PCs to fight less, it's more so encouraging them to do the other stuff in equal measure as well.
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>>47038752
I also love the art; mostly. Some of the Class profiles are fugly, but on the whole it's really nice, and very comfy.
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>>47038752
It is, it is very legit. I finally managed to wrangle my playgroup into trying it, and afterwards we agreed it was one of the best times we've ever had.
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>>47038798
>>47038752
To me it's sort of like Mousegaurd 2000. Mouseguard, but you can use it to do whatever and there are way more character options and narrative possibilities.
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>>47038842
hnnnng playing redwall with ryuutama
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>>47038640
>>47038609
A better way to think of it is Final Fantasy: Crystal Chronicles: the TTRPG. There may be less monster fightan than in CC, but the root concepts are about the same: traveling with friends, making memories (and even keeping them all in a journal as a key aspect of both setting lore and game mechanics), and all the fortunes and misfortunes you bump into on the road while traveling the world.

It's a cozy, homey sort of game about building bonds with your fellow travelers, be it through fighting monsters or fixing up a sprained ankle.
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>>47039431
I'd love to hack this into a proper FFCC game.
Has anyone attempted to do so yet?
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>>47039431
This sounds like a beautiful game and I will never get to play it like this because the rest of my group is a band of murderhobos
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>>47039453
There's not much to hack at all, really. Just use FF monsters instead of the ones in the book and turn the Ryuujin into a moogle and you're pretty much halfway there.
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>>47038078

As the player of a Magic-type character at level 4, thus with access to mid-level spells:

Not having Concentration on a regular basis makes a much bigger difference than you'd think. +1 is roughly equivalent to a full die-size difference, on average, and my spells are not universally applicable. When you choose Magic-type, you're choosing power peaks and power troughs, rather than a reliable "do better."
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>>47039855

Sadly I'm not sure that poster will listen to your experience. /tg/ is big on judging games based on analyzing numbers and coming to conclusions, instead of actually playing games and seeing how they work in practice.
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>>47039891
Probably because /tg/ doesn't get invited to games much
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>>47039654
It's been fun so far. My group is a touch dysfunctional, but we're all having loads of fun
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>>47039891
You're almost certainly right, but maybe someone else will read it~
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>>47040439
I read it and will be using that explanation in a few weeks, when I show the game to my group.

Thanks anon. Your effort wasn´t in vain
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>>47039792
Halfway there isn't there.
There's no rules for races and I'd like to include Magicite in some way.
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>>47040624
>There's no rules for races
Play it as types. Fighter is Lilty, Magic is Yuke, Technical is Selkie. No one plays Hume anyways.
>magicite
Instead of choosing spells you roll for the chance to find em. Or you just fluff it as mage having magicite rings on them since that shit would be annoying to deal with.
>not good enough
Then do it yourself, nigga
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>>47040624
There aren't rules for races but with the neko goblin character from the free supplement PDF you could theoretically extrapolate different races based on what's there.
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>>47040675
They're called Clavat and I play them, thank you very much.
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>>47040720
>They're called Clavat
That definitely makes that anon right when it comes to their claim that nobody plays Humes then.
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>>47040720
Then you're a boring normie
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Would Ryuutama be a good system to run a game about traveling merchants?
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>>47040857
There's literally a merchant class and the game is all about traveling, yes.
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>>47037409
Offtopic I guess. Whatever, I absolutely detest that "art"-style.
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Magic types are fucking bullshit. That's all I gotta say, other than that it's a fun system
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Holy shit, the monster list includes magical milk giving cowgirls.

>JAAAAA-PAAAAAAN
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I've mastered enough games to get my ryujin almost to max level. My current group involves a pretty boy merchant, a stronk huntress, the daughter of a cartographer, and a kid raised by nekoblins. They just crossed a cavern (which had some issues due to a jester demon's wrongdoings) and reached the inside of a continent-sized crater torn in an aeons-old between two superpowers. All while traveling in a caravan which includes the big bad bard.

Fun times.

Oh, also, regarding the magic vs othe types discrepancy, I just threw other classes a bone. Combat types get special combat maneuvers, like poke the back row with a spear, ignore protections with an axe, etc. And support types get to pick perks from a class of their choice.
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>>47039431
>sprained ankle
Travel checks are no laughing matter. Can can get absolutely REAMED if your physical skills aren't high enough.
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>>47041597
You think I'm joking? One of our characters has sprained their ankle on every single travel check
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>>47040857
You betcha! There's even a suggested scenario for a merchant caravan campaign in the new supplement. You can make Spice and Wolf happen if you'd like.

>>47040439
I read it, and appreciate your input.

>>47039453
I saw someone on the Something Awful forums take a stab at it. It looked alright, but it was PbP so, you know, it kinda fell apart before it could get started, as tends to happen.
http://forums.somethingawful.com/showthread.php?threadid=3597703&userid=0&perpage=40&pagenumber=2
if you want to take a look.
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>>47041632
Our cartographer has D4 in both abilities necessary to make travel checks. So far, she survived just fine by virtue of the terrain having a herb that can heal travel-based injuries, handled by the medic. But, the area's gonna change soon. And when it does, I fully expect some fights to start with HPs in the single digits.
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>>47040857
Yep, a good part of the game is focused around the selling of goods and services, and there's are mechanics for generating regional specialties.

>>47041597
Yeah, it's like Oregon Trail, minus horrible diarrhea death.
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Ordering any more Japanese RPGs you might have. Preferably translated into English as I can't into moonrunes.
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>>47041733
> Minus horrible diarrhea death
Not for player characters maybe, but black storytellers will find a way.
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>>47041683
ETA on the sea-faring supplement? I wanna run cute pirates.
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>>47041769
Oh shit never mind:
https://docs.google.com/document/d/1P-dZHtgehC6Q_Z_fdV1j3QFzxcqbj8m5MGUZMzbY8Rw/edit

Sick.
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>>47039654
So the game has 4 GMPC's that help the party on their way but also have ways of Spicing up the game for the particular flavor of game you're playing.

The Red Dragon enjoys super murder combat
The Black Dragon enjoys dark tales of betrayal and murder.

Take your pick.
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>>47041829
To be fair, both have other kinds of dephts, with the Red Dragon enjoying tales of heroism, standard JRPG plot against evil, or wartimes a la Fire Emblem, while the Black Dragon while indeed mostly about betrayal, murder, tragedy and misery, also covers investigation and mysteries, which I feel is often easily neglected.

But yes, they're still the best candidates to try to survive through a group of murderhobos I assume. Strangely, I had the opposite problem where the PC group I storytell for as a Green Dragon didn't want to fight the bears that threatened to maul them. Not until they learned how much bear skins are worth anyway.
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>>47041714
Our group has three people like that.
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>>47041923
I recommend having travels often involve a quick path through harsh terrain, or a much longer one, possibly with dangeorus creatures along the way, through a much more gentle one.
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>>47041890
I love that this game encourages both types of behavior simply based on its mechanics.
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>playing as a hat obsessed Haberdasher/Bodyguard
>Protecting my friend who's an arabian style merchant who sells my hats at exorbitant prices
>everyone constantly fails their condition rolls except us
>When combat starts, we're the only two in the "Front Area" making cool poses and kicking ass

I know this isn't indicative of the game but man I'm having a blast with this game just because of our constant BroForce
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>>47042254
I don't care how "indicative" it is or is not, you're playing this game right in my book.
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Players and GMs, tell us about your Ryujin.
Ours is a green one, well-meaning, but somehow he always looks so fucking shady. all the time. Even when nothing's wrong.
There's also other ones of each other colors, but they're more treated as NPCs tieing together parties of other NPCs. There's the blue seeking cute ness and homolust, the red which is Sean Connery in Highlander, with a horn. And the black one who just tries way too hard.
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>>47042479
>And the black one who just tries way too hard.

How far does he get and do his efforts even matter?
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Great idea, seems like a terrible esecution. The conflict is actually the usual standard fare of fantasy fighting, isn't it? Als

At least GSS, while being pretty rail-roady, is really about feel-good shit.
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What is Ryuutamma (?)? What is the idea here? Is it the setting that interest people or is it the ruleset?
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>>47042843
>The conflict is actually the usual standard fare of fantasy fighting, isn't it?
It's whatever you(r GM) want(s) it to be, Dave.
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>>47042866
Have you tried reading the thread and/or the PDF?
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>>47042869

Reading the book, it seemd to me that basically you're an adventurer that have to beat the shit out of monsters, in the end. Was my impression incorrect?
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>>47042759
She. Tends to appear ominously at the end of scenes, looking like a horned crow with bright red eyes. That's kind of her vision of what makes a great story though, the ominousness, the thunder strike perfectly timed as someone declares something sinister. She also bribes rain dragons with turkish delights so they keep funerals appropriately sad-looking.
All in all, it doesn't factually amounts to much, but she's hardworking when it comes to the atmosphere. Not that the PCs will ever recognize her as that. Int heir eyes, she's just a bard-enabler.
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>>47042889
>Have you tried reading the thread and/or the PDF?
Yes (the PDF). What system does it replace?
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I'm a red ryugin watching over three of the most incompetent competent soldiers around. The sessions are quite fun
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>>47042866
It's a game about comfy travels, game-sanctionned DMPCs, and Final Fantasy-style fightan.
The ruleset is the interesting part considering there is no premade setting. You're supposed to discuss it between the GM and players beforehand.
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>>47042932
>What system does it replace?
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>>47042897
Your impression was wrong on like... Every level?
I mean it technically can be that, with a red dragon in charge, but that's a very small subset of what the game has to offer.
Besides... I mean, do "merchant" and "farmer" sound like adventurer classes to you? The player characters are referred to as "travelers" for a reason.
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>>47043006

>not discussing the setting before anyway
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>>47043036
I will allow it. In the end I don't want the thread to be about me (and my opinions). It has to be asked thouh, WHAT SYSTEM DOES THIS REP - beep, beep
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>>47043048
>>47043048

The basic adventure is about fighting (whatever your profession), and you have monster random encounters anyway.
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>>47043086
What system does any system replace? Your question is silly.
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>>47041744
TBZ and Double Cross are both in English, and they're both pretty good at what they do (though Tenra Bansho Zero is probably my favorite system ever, so I admit some slight bias there)
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>>47043099
There's more rules for traveling than there are for fighting. In my campaign, the premise is delivering mail, and discovering the world.
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>>47043099
>The basic adventure usually involves fighting
FTFY
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>>47042908
That sounds awesome.
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>>47043099
Not really? Like, I'm ten sessions in campaign right now and there hasn't been a single combat encounter and probably won't be for a while. We're mostly just traveling, exploring new towns, finding out more about the setting.
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>>47043184
Same here - the big dramatic moment we had in our last session was racing into town before the big storm hit.
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>>47043139

Sure there are, but that's not relevant. There are no pages about "sex" in AW, but the special moves are pretty important.

>>47043184

I was talking about the adventure at page 166. In the version I read there wasn't the one before it, so that was my impression, monster fightan pretty much obligatory. I was wrong.

It seems pretty bad to me anyway, because seeing the scenario creation rules it's basically a GM trying to dictate scenes without much for the players to select to do, but that's another point altogether.
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>>47043184
>Not really? Like, I'm ten sessions in campaign right now and there hasn't been a single combat encounter and probably won't be for a while. We're mostly just traveling, exploring new towns, finding out more about the setting.


Tell us about your Ryuutama setting. Not just you everyone here.
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>>47043577
You're wrong and you should feel wrong.
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>>47043819
>>47043819

Doesn't the game actually dictates shit scene-per-scene? That's bad gamedesign.
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This game seems fun and comfy as hell.

[Spoiler]It's a shame my D&D-obsessed players will never let me run any other system.[/spoiler]
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>>47043860
>Doesn't the game actually dictates shit scene-per-scene?
It can, but isn't actually hard-coded in the game mechanics, so if the GM doesn't want to run it that way he isn't forced to anyway.
>That's bad gamedesign.
Not really, it's largely just a peculiarity of Japanese games because they have entirely different priorities in regards to game design.
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>>47043750
Sure. Mine is egg-shaped, with a large crack in the middle. It used to separate two halves of the world for the longest times, but bridges were built, populations met, powers settled and so on.
Except the season dragons, these pricks, thought that this peaceful world became too boring, and shook things up, literally taking bits of the land and relocating them at random, So people have to rediscover their surroundings, new stories create, and the pricks remain fed.
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>>47043139
>>47043184
>>47043819
It's fairly clear he's trolling at this point.
Let him have his opinions and play Pathfinder.
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>>47043932
> it's largely just a peculiarity of Japanese games because they have entirely different priorities in regards to game design.

This. In an interview, the game creator mentionned that Japanese roleplaying games are very different from Western ones because of how the games play.
For instance, instead of meeting at someone's home, since they have tiny fucking homes, groups meet up in karaoke rooms instead to play. And considering they're pay-by-the-hour, a bit of railroading can go a long way to make every session count.
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>>47044071
To add: the design of many Japanese TRPGs is informed by an extremely important fact which is often lost on Westerners: the Japanese don't have time. They're just too busy. They cannot afford to spend an entire evening playing TRPGs, at any point in their lives. While at school they need to study, when out of school they need to advance their kiroshi so they can get a heart attack at 28 and leave the life insurance to their wife.

This is why Japanese TRPGs make such heavy use of pregenerated characters. This is why they're so railroady. This is why their adventures tend to be so short. This is why so many books include mechanics to regulate PLAYER TO PLAYER interaction, which is considered so avant garde in Western games - without a mechanic to limit the number of Monty Python jokes around the table you're consuming precious, precious playing time.

That, and filling half the rulebook with replays. No idea why the Japanese do that, but it's a big thing there.
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>>47044217
A big thing that's oddly absent from Ryuutama actually. There's the short comics, but they don't take much (and are adorable)

Also now that you put it that way, this does explain why they consider 12 games to be enough for a Dragon to retire.
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>>47044317
They sold the replays (there are two official ones, I think) separately. There are a couple of them in the book as well, but they *are* pretty short.
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>>47043932

The rules are pretty clear: you' re supposed to make it scene-by-scene, by default, with a "good" result to go by.

And no, that's 1) not really "a Japanese thing" (Maid doesn't have it) 2) it's stupid. You're players, not actors.

>>47043948

Or maybe I just don't like it. The horror.
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>>47044368

Then why are you in a thread for it?
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>>47044368
>Maid doesn't have it
But DoubleXCross, Tenra Bansho Zero, Blade of Arcana, Tokyo NOVA and Golden Sky Stories do. Just because Maid was the first Japanese RPG translated into English doesn't make it the only one, or even the most definitive (by miles and miles. It's actually pretty niche in Japan, and considered a joke game. The Japanese D&D equivalent is Alshard).
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>you will never play this with anyone because it's not dnd and looks weeb
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>>47038078
Magic seems big but.
A high lvl fighter with a "figther" class like noble or hunter can dish a lot of dmg and have impressive health.
I had a magic type bard character and i could do pretty much everything, until i failed my first camp check and i couldnt recover any mp.

An attack figther with the combo is always gonna do better in combat that a magic user. But i agree that some flexibility with attack and skilled types is needed.
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>>47044368
I'd say that you aren't supposed to make it scene-by-scene, but rather session by session, as indicated by the sample scenarios and the campaigns that I've played in/seen. That seems in line with how most people play, but whatever. The Maid thing though... I dunno. Isn't it supposed to be roll to see what impossible/insane stuff happens next and then react to it? How is that different?

And some folks are both players and actors. In fact, some folks say that's the best way to play (character motivations, don't play the same character all the time, etc.)
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>>47044415
Wouldn't the Japanese D&D be Sword World?
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>>47044544
In terms of approachability, maybe. I'm pretty sure Alshard is still the more popular game. It at least was for a long while.
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>>47044492
desu the fact that it's japanese would probably go over well with at least 2/3rds of my gaming group if not all of em
giving it a read now so I can bring it up with them next time we meet
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>>47044530
That's another thing about Japanese roleplaying games. In the West, it's assumed (or at least used to be) that you're coming at roleplaying games from something like fantasy books or films. In Japan, pretty much by definition, TRPGs assume that whoever's picked them up done so because they liked DragonQuest. CRPGs are vastly more popular in Japan, and they have been for longer than TRPGs have. As such, they're a clear and major influence on them both thematically and mechanically. This is why Ryuutama has stuff like slimes, HP/MP combat mechanics, status effects and the items that cure them, save points, etc.

One of the ways this often manifests in is that the spell lists tend to look a lot more like the skill list of a CRPG "mage" character than what we're more familiar with from D&D. While they're descriptions may vary, mechanically they're pretty often limited to very technical effects (X damage, cause/cure status effect, reduce immunity to Y element) and work similarly. In fact, it's not wholly uncommon for all classes to essentially have "spell lists" made of this kind of skill. Doesn't matter if the mage calls it "frostbolt" and the fighter calls it "snow owl slash", both are just 2D6+DEX frost damage to an enemy 1 zone away.

In case the similarities haven't been clear enough for you so far: D&D 4th edition is pretty much how a Japanese TRPG looks like.
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>>47044380

To ask questions and get answers, which I did.

The horror!

>>47044415

Sure is (though GSS isn't at all at bullshit level of railroading). I was just stating that it's not absolutely necessary, hopefully they will start realize that too.

>>47044532

The preparation examples in the book are scene-by-scene. Though it's probably unnecessary (bad game design).


>And some folks are both players and actors

Are you given a script to follow? Because in that case you're acting. If not, you aren't.

Simple as that.
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>>47044492
I'm playing it right now.
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>>47044738
>Are you given a script to follow? Because in that case you're acting. If not, you aren't.

>what is improv
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>>47044772
Shit, not even a need to point that out. Some JRPG's do, in fact, include scripts for the players to read. Check out the sample adventures in the DoubleXCross books. There're entire love scenes in the book with "Player A" and "GM" going back and forth reading from text boxes until it's time for the fight to start.

It looks weird to you because you grew up playing a different kind of game. It's a different type of game design.
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>>47044738
Are you playing a character? Looking at things as they would see them, doing the actions that they would?

Congrats, you're a method actor, or improvising.

Simple as that.
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>>47044772

It's quite apparent you never did theatre.

In improvisation you ARE given a script. You do know what you need to do, and even (mostly) how to get to that. Sure, you can elect to move on the stage to the right of your own, but the director did give you explicit objectives for you. And for you, not your character.

>>47044830

See above.
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>>47044861
>It's quite apparent you never did theatre.
But I did. Professionally, even, for two years. No scripts were involved.
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>>47044937

I don't believe it. Unless you're thinking "actual pieces of papers" is what a script is in every situation.
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>>47044861
I dunno, I did do theatre (still do occasionally, I think it's why I like RPGs so much), and think that your example is flawed.

If my character isthrown into a situation that he finds distressing/wonderful/etc. and then I act that out, making up the script as I go, does that not count as improvisation? Or can that only occur within the confines of a pre-scripted scene? There's an element of improvisation to any performance to be sure, and variation is often the means of differentiating one actor from another, or indeed one performance from another, but to call extemporaneous scene crafting not improvisation, or acting, seems... off. I take it your theatre training was different?
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>>47038433

>Japanese people cannot into game design

Meanwhile in 3.PF

>No Phil, you cannot attack more than once in one turn, you already spent your move action and attacking more than once is a full round action.
>But Tommy got to attack twice!
>That's because Tommy used haste.
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>>47044994
If your definition of script is so loose that "you're her dad and she just returned home three hours after curfew" applies, than every RPG has a script and every player is an actor.
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>>47045004

It's very simple, anon.

Actor: people tells you what to do to achieve something. Improvisation doesn't change that fact.
RPG player: you do what you want.

That's why you can't be an author of rpg sessions, as the GM, especially in terms or really fine printing like fuckin scenes. It's like pretending to write a novel but the characters are written by other people without your control.

>>47045216

See the above: script is given to the ACTOR. Here we have a quite obvious reaction to expect, while not explicit. The troupe and especially the director is expected to tell the guy "that wasn't very realistic/dramatic/whatever" if they think it wasn't good and the public will not like it.

In RPGs you'd simply make the girl NPC return late. The player is free to make whatever reaction he wants.
>>
>>47045051
I like that your hypothetical players are the Rugrats
>>
Are there other supplements I need to find or is it just the one book?
>>
>>47045410

Honestly, that was an accident.
>>
>>47045428
Just the one book right now. They're working on releasing the first supplement at the moment. There's a google doc for it out in the wild somewhere.
>>
Anyway in GSS there is no mention of scene-by-scene preparation, in contrast to the play aids in Ryuutama.
>>
>>47045461
Alright thanks. This sounds like something I would be into. I wanna be a merchant doing merchant things. Just need to find a DM with a degree in medieval economics so I can have some real fun.
>>
>>47041890
It might be because Green can also fit investigation and mysteries pretty well?
>>
>you will never have a comfy session playing this while https://m.youtube.com/playlist?list=PLA080132DDD4D525A plays
>>
>>47045514
That´s exactly the kind of game I want to run, but I don´t have players.

If only there were a few of us here...

maposincetobi at outlook dot com
>>
>>47047539
I don't see why we can't set up a ryuu game in roll 20 or something
>>
>>47038529
Like? I'm legitimately curious. The only other Japanese TTRPG I know of is Double Cross; I didn't even know Ryuutama was actually Japanese before reading this thread.
>>
I want to play this but gave nobody to play with
>>
I'm Britney speyerwieywye
>>
>>47043750
A hollow sphere that's actually a space colony designed specifically to hide from oppressive sector governments by camoflaging it as a Mercury-like planet. The magic functions by having the latent user manipulate the environment with a series of command functions using grimoires to interface with these functions. Likewise, the dragons regulate this environment while the Ryuujin can actively manipulate the world on a larger scale once he or she becomes a Mere-dragon.

Towns are in the shape of geometric patterns designed to optimize the core trade patterns of the town, and maintained within pocket dimensions by a group of magic architects known simply as 'Masons.' I have most of this written down somewhere.

>>47047829
The name should have made it obvious. But Nechronica has arguably the best hyper-violent combat system outside of 40kRP, it's a blast to play. Ryo Kamiya is a great game designer and it shows.
>>
>>47047829
Personally, I think Tenra Bansho Zero does things with roleplay and character generation that I sincerely wish that other games would even begin to approach. On the other hand, character advancement is... super arcane and complicated. I wish that it was better written out than it is, but that may be a fault of the translation.
>>
>>47049089
Huh
>>
>>47045410

Rugrats released in 1991. The rugrats would be in their mid-late 20s today.


I feel old.
>>
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>>47045514

>be foreverDM with economics degree and a specific specialty in medieval banking systems, design intricate trade routes, tariff systems and regional industries for my setting
>players only want to come out of dungeons just long enough to restock their supplies and go straight back into another dungeon
>>
>>47044676
>spoiler
so did the nips invent MMORPG combat?
>>
>>47039855
>+1 is roughly equivalent to a full die-size difference

Literally just a +1 bonus.
>>
>>47051110
the average result of d4 is 2.5, while the average result of d6 is 3.5 and so on.
>>
>>47051271
Like I said, a +1 bonus.
>>
>>47051403
Fqm
>>
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> leave ~30 posts in when the thread was comfy
> come back to typical /tg/ trolls and cruch
...I don't even really know what I was expecting.
>>
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>>47038078
>>47038120
>>47039855
>>47039891
>>47039903
>>47040439
>>47040484
>>47041683

Regarding Concentration and Magic Types, let us clear up a few points here.

Firstly, it should be noted that high-level spells do not actually cost much more MP than low-level spells. Have a look at Incantation Magic alone:
Low-Level Incantations: One costs 2, five cost 4, three cost 10
Mid-Level Incantations: One costs 2, six cost 4, two cost 10
High-Level Incantations: Four cost 4, five cost 10

As we can see, for Incantation Magic, there are low-cost and high-cost options available at every level. The same extends to the four types of Seasonal Magic.

In other words, if a Magic Type with X amount of MP found that sufficient to finance their low-level spells, the exact same X amount of MP is probably enough to cover expenditures for high-level spells as well. This means that as a Magic Type gains levels, MP increases are genuine upgrades to magical stamina; MP increases are *not* just "keeping up with the curve."

Furthermore, a mid/high-level spell of MP cost Y tends to actually be better than a low-level spell of MP cost X. Compare Shooting Star (low-level Incantational) to Kaguya's Leylance (mid-level Spring); the latter is objectively superior despite costing the same. High-level Summer rituals literally grant wishes like "two star-crossed lovers fated to be apart forever meet for one night a year" or "astrally project for an hour" for 10 MP, which carry far more narrative weight than the 10 MP Incantational rituals.

Additionally, Magic Types are the only types of characters who can make good use of high pools of MP. If you have max MP 8-15, you can use Concentration thrice before being knocked down to 3 MP; max MP 16-31, four times; max MP 32-57, five times. This means that increasing MP for Concentration gives starkly diminishing returns, while increasing it for spellcasting is actually fairly effective.
>>
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>>47053126

3 uses of Concentration:
8 -> 4 -> 2 -> 1
9 -> 4 -> 2 -> 1
10 -> 5 -> 3 -> 1
11 -> 6 -> 3 -> 1
12 -> 6 -> 3 -> 1
13 -> 6 -> 3 -> 1
14 -> 7 -> 3 -> 1
15 -> 7 -> 3 -> 1

4 uses of Concentration:
16 -> 8 -> 4 -> 2 -> 1
17 -> 8 -> 4 -> 2 -> 1
18 -> 9 -> 4 -> 2 -> 1
19 -> 9 -> 4 -> 2 -> 1
20 -> 10 -> 5 -> 2 -> 1
21 -> 10 -> 5 -> 2 -> 1
22 -> 11 -> 5 -> 2 -> 1
23 -> 11 -> 5 -> 2 -> 1
24 -> 12 -> 6 -> 3 -> 1
25 -> 12 -> 6 -> 3 -> 1
26 -> 13 -> 6 -> 3 -> 1
27 -> 13 -> 6 -> 3 -> 1
28 -> 14 -> 7 -> 3 -> 1
29 -> 14 -> 7 -> 3 -> 1
30 -> 15 -> 7 -> 3 -> 1
31 -> 15 -> 7 -> 3 -> 1

5 uses of Concentration:
32 -> 16 -> 8 -> 4 -> 2 -> 1
33 -> 16 -> 8 -> 4 -> 2 -> 1
34 -> 17 -> 8 -> 4 -> 2 -> 1
35 -> 17 -> 8 -> 4 -> 2 -> 1
36 -> 18 -> 8 -> 4 -> 2 -> 1
37 -> 18 -> 8 -> 4 -> 2 -> 1
38 -> 19 -> 8 -> 4 -> 2 -> 1
39 -> 19 -> 8 -> 4 -> 2 -> 1
40 -> 20 -> 10 -> 5 -> 2 -> 1
41 -> 20 -> 10 -> 5 -> 2 -> 1
42 -> 21 -> 10 -> 5 -> 2 -> 1
43 -> 21 -> 10 -> 5 -> 2 -> 1
44 -> 22 -> 11 -> 5 -> 2 -> 1
45 -> 22 -> 11 -> 5 -> 2 -> 1
46 -> 23 -> 11 -> 5 -> 2 -> 1
47 -> 23 -> 11 -> 5 -> 2 -> 1
48 -> 24 -> 12 -> 6 -> 3 -> 1
49 -> 24 -> 12 -> 6 -> 3 -> 1
50 -> 25 -> 12 -> 6 -> 3 -> 1
51 -> 25 -> 12 -> 6 -> 3 -> 1
52 -> 26 -> 13 -> 6 -> 3 -> 1
53 -> 26 -> 13 -> 6 -> 3 -> 1
54 -> 27 -> 13 -> 6 -> 3 -> 1
55 -> 27 -> 13 -> 6 -> 3 -> 1
56 -> 28 -> 14 -> 7 -> 3 -> 1
57 -> 28 -> 14 -> 7 -> 3 -> 1
Note that 57 is the highest MP a Magic Type with Spirit d12, all level up points into MP, and a piece of orichalcum equipment can have.
>>
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>>47053163

From this, we can conclude one of three things:

A. Magic Types are on par at levels 1-3, above the curve at levels 4-6, and far above the curve at levels 7-10.

B. Magic Types are somewhat underpowered at levels 1-3, on par with the others at levels 4-6, and above the curve at levels 7-10. This is in line with >>47039855's observations.

C. Magic Types are very underpowered at levels 1-3, somewhat underpowered at levels 4-6, and on par at levels 7-10.

Characters gain an extra type at level 6, and it seems to me that Skill Type + Magic Type is a poor combination due to Concentration competing with magic for MP, so I can only really see Attack Type + Skill Type and Attack Type + Magic Type being the only viable combinations.
>>
>>47037409
Link isn't working for me. Anybody else got a link?
>>
>>47053126
>>47053163
>>47053181
Your entire premise is fallacious because magic isn't as universal as you think it to be.

Your so-called "insights" aren't wanted. Leave.
>>
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>>47053685

If your claim is true, then that means that Magic Types are at their absolute weakest at levels 1-3 and are underpowered therein, which is just as much of a potential problem.

Magic Types do get demonstrably better as they progress in levels, with more flexibility and power increases than the other two types. So again, it boils down to either:

A. Magic Types are on par at levels 1-3, above the curve at levels 4-6, and far above the curve at levels 7-10.

B. Magic Types are somewhat underpowered at levels 1-3, on par with the others at levels 4-6, and above the curve at levels 7-10. This is in line with >>47039855's observations.

C. Magic Types are very underpowered at levels 1-3, somewhat underpowered at levels 4-6, and on par at levels 7-10.
>>
>>47053782
If I smacked her ass hard how would she react
>>
>>47053782
>This isn't so
>It is, here let me repeat
Classic disinfo tactic. Ignored.
>>
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>>47050586
> design intricate trade routes, tariff systems and regional industries for my setting
Post 'em.
>>
>>47054182
Rood.
>>
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All this talk about Economics makes me wish this had been a real thing.

Anyways, Ryuutama is sweet and sits very high in the pile of "RPGs I would love to play but probably never will".
>>
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>>47054182

Asserting that I had implied that "magic is overpowered because it is universal" (which I never did convey; in fact, I posited that Magic Types being *under*powered at some points was one of the possibilities) is likewise willfully misrepresenting my argument.
>>
>>47041683
>on the Something Awful forums
Direct me to an empty page, will you?
>>
>>47054250
>All this talk about Economics makes me wish this had been a real thing.
Is that.... a Traveller Fantasy hack?
>>
>>47045386
>RPG player: you do what you want.
If you're a lolrandumb CN rogue, sure.
Otherwise, the character you create and the circumstances your GM sets forth constitute a script as per your definition.
>>
>>47047829
Yeah, Double Cross should not have been localized. Made by a bad game designer based on a shitty system, brought to the West by an even worse localizer.

As mentioned, TBZ and Nechronica are pretty damn good, Meikyuu Kingdom does some amazing whimsical dungeon crawling, GSS is an interesting feelgood game and Shinobigami has some very interesting concepts, although we'll have to wait for the actual release..
>>
>>47054658

Yes, but as far as I know, its just a mockup.
>>
>>47054274
touhoufag, please go and stay go.
>>
>>47050586
That sounds amazing, anon. I want to be in your game and make use of banks and investments to maximize my loot.
>>
>>47054758
I like Double Cross, but more for the setting and the fact that I really fucking hate mutants and masterminds than anything else.

Definitely needed a better localization and better formatting. The IC changes help, but unless they're gonna put out another core book, it's too fucking late.
>>
>>47043860
Since the rest of the discussion went off the deep end, i'll answer this post.

no, it doesn't. Or, rather, it can or it can not, depending on what you want. Even example adventure only says things like "you meet this guy" or "a rain starts", not tellingPCs what they SHOULD do. it isn't different from premade D&D adventures or even just random encounters.
Plus, scenario creation rules aren't the absolute highest authority on how to run a game. You can pretty much run anything in Ryuutama as long as it involves travel checks.
>>
>>47055017
The setting is great, but the system has the usual SRS illnesses.
Also, the IC changes weren't remotely enough. I mean, centered text in a stat block? Sure, I haven't studied layout, but even I know that's shit for readability.
Not that it matters anymore since VBA has gone poof anyway, so that RPG is dead in the water.
>>
>>47055344
Did they really? RIP.
>>
>>47055421
There has been no word of them in forever and the last thing I recall reading was something or other about poor health.
Excuse or not, I don't expect to ever hear from them again.
>>
>>47055160
>You can pretty much run anything in Ryuutama as long as it involves travel checks.
This. The game I'm playing in takes place on some kinda post post-apocalypse where rudimentary civilization is starting to return after the bombs dropped and also there's magic and dragons because fuck you, we magic and dragons nao.

So far the party includes but is not limited to a magical hunter, a royal descendant of a genetically engineered warrior caste from before The Fall that has since degenerated into (mostly) Vaseline humanity thanks to genetic drift, a big dumb rice farmer and her pet fairy she's since found in our travels, and a giant mountain goat that acts as our pack animal
>>
>>47055489
>So far the party includes but is not limited to a magical hunter, a royal descendant of a genetically engineered warrior caste from before The Fall that has since degenerated into (mostly) Vaseline humanity thanks to genetic drift, a big dumb rice farmer and her pet fairy she's since found in our travels, and a giant mountain goat that acts as our pack animal
I'm intrigued and disgusted. This sounds like a rifts tier clusterfuck.
>>
>>47050586
Have you tried hinting at how important the economy in your world is?

E.g. have a local lord hear about their exploits and want to hire them for some economically important but also good cause.

Or have someone they rescue from a dungeon be a kidnapped trader, who can't afford to pay the players with money due to not having liquid assets, but also can't make the trip to cash in some options they have at a different city, and gives that to our heroes as a reward instead.

Or have the BBEG that they want to kill anyways turn out to be funding themselves using some shady market-manipulation/whathaveyou. Or if he/she is really pissed off, just have them buy up all supplies needed by our heroes right before their noses.

Just show them that sure, they can be simple mercenaries if they want to, but they're losing out on a lot of opportunities by not being involved with the market.
>>
>>47055661
It sounds way worse than it really is, as summarizing things tends to make most things. For the most part it's your bog standard fantasy setting with cottages and shopkeep and whatnot, except occasionally am NPC asks your merchant to find some resistors for them alongside their request for dried plums and regional herbs or an otherwise sleepy and inconsequential mountain village keeps their public baths heated with a suitcase sized fusion reactor that no one really knows how it works anymore. Even the royal (Noble is literally a class in this game, FYI) is stranger for being royalty from a foreign land over her biology, that just rears its head as a few peculiar quirks to their behavior thanks to stuff like genetically hardcoded combat instructions and ancestral memories, as well as an affinity for crossbows they can't quite explain (closest thing to a rifle in this day and age).

The hunter is just a Hunter class who took the Magic type, the fairy is ~suspicious~ and the big goat is a big goat.
>>
>>47047539
>>47047676

Potential GM here. Good morning everyone.

I´ve got three emails, will get to them soon.

I´ve got a couple problems with real time:
-I´m in Europe and most of you in America
-I´ve got an inconsistent as fuck schedule
-I´ve got a timesink of a girlfriend

We can probably work something out if timezones fit and everyone prefers it like that (hell, I want too. Where else am I gonna find a few players who just want to jew it out?), but a forum or something similar is maybe our best bet.

Another factor is the competition. I can imagine that at some point you´ll want to split up from the group to take a major advantage or to sabotage something. That´d also be easier to run on a forum.

What do you think?

(I´ll probably make a quick free forum anyways just to put us all in a single conversation thread. Just give me a few hours, I can´t check my emails right now)
>>
>>47055999
Run it via Discord, it's more text friendly than roll twenty and therefore better for PBP.
discord.me/jttrpg
We've got a small but neat crew together and those who tried it seemed to like it.

No, I'm unfortunately not getting paid.
>>
>>47056238
Not sure about the game itself, but it looks like an easier way to get everyone on the same conversation than making a forum.

Thanks!
>>
>>47054513
It's still there, honest!
...Probably gonna need the archive pass, though.
>>
>>47058474
Which means it might as well not exist.
>>
>>47055999
>>47056238
Alright, I´ve opened a discord room and it seems to be working perfectly. You all got an email with an invitation.

We have three players right now, if no one bails. I could deal with one or two more, so if someone else wants to jump in, now´s the chance. Just write me >>47047539
>>
>>47059001
Are observers welcome, or do you just want players? I've always wanted to see Ryuutama played.
>>
>>47061907
Seconded.
>>47059001
There are Roles. If you make an Observer one that can't post you'll easily keep us out of your hair.
>>
Has anyone twisted/tweaked the game yet?

Like, new dragons? Like, wanting a rainy season dragon. or deciding to go 5 elements instead of 4 seasons Races?

Completely different dragon set up?
>>
>>47061907
>>47061974
Uh. Honestly, I don´t know. I don´t have a problem with it, but maybe some of the players do.

Throw me an email and I´ll invite you to the chat room, we can discuss it there.
>>
>>47055160

Anon, there IS a worksheet for scenes. In which you have to do something for the story to proceed.
And it's (more or less explicitly) the "most detailed" preparation for the game.

That's a fact.

Sure you don't NECESSARILY do it that way, but we have to judge the game as it is written. I can play Puerto Rico as a a motherfucking starship building game, if I want, but...

>You can pretty much run anything in Ryuutama as long as it involves travel checks.

Wait So how the hell travel checks work? Seemed to me they don't dictate random ecounters (and that is a good thing to me, actually).
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