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/5eg/ D&D 5th Edition General
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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck [Embed]

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>Previous Thread
http://boards.4chan.org/tg/thread/46988409/5eg-dd-5th-edition-general#top

>http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Character options edition.

What character options do you wish there were more of? (Races, subraces, classes, archetypes for existing classes, prestige classes, backgrounds, feats)
>>
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>>47028349
Whoops, posted my attempt at a thread only a few seconds after yours. Anyway, feats are by far the most requested according to official feedback. So what feats does 5e need right now?
>>
Alright: how do you build monks?
>>
There should be a feat that allows you to use your two handed weapon with one hand. Of course, you need to have high enough strength to do so.
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>>47028418
Knife master.
>>
Is anyone working on a character sheet for Monster Hunters from the new UA?
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>>47028534
High wis and dex, way of the sun soul. Kor from plane shift: zendikar are a good race option.
>>
What are some cool materials to convert from old editions to make light armor with?
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>>47028418
>Anyway, feats are by far the most requested according to official feedback. So what feats does 5e need right now?

That's tough, I want more feats, but I don't want the bloat of feats 3.5/PF have.

I really like the idea of 2e kits and 3e prestige classes being used to make 5e class archetypes, but looking at what we have so far druids could use some more options. Seems like wizards, clerics, and fighters have the most.
>>
>>47028418
imo
- Masteries for Whip and Throwing
- A mastery for finesse melee besides DD
- More multiclass feats like Martial Adept and Magic Initiate/Ritual Caster
>>
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Tell me about your favorite multiclasses, /5eg/. I'm personally a fan of combining the CHA-based classes (Bard, Paladin, Sorcerer, Warlock).
>>
Why don't Druids have Alter Self on their spell lists? Seems like a fairly druidic spell, growing animalistic natural weapons and such.
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>>47029082
Mechanical redundancy with wild shape; possible thematic strangeness based on setting.

If you're a player, talk to your DM.

If you're a DM and think it should be an option, stick it to the spell list.
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>>47029162
I like to imagine it in the context of Druids as a partial wildshape.
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>>47029078
I have an irrational pet-peeve against the sorcerer/warlock combination. Like you're such a special snowflake that you're magic-blooded and then decide you need to sell your soul for more power bothers me. I have no such problem with paladin/warlock or bard/warlock. Agonizing Blast isn't so awesome it's worth selling your soul.

Mechanically, I like Fighter/Barbarian and Fighter/Rogue. Evoker Wizard/Tempest Cleric have a cool flavor imo that happens to work well together past about level 5.
>>
Is there an explanation lore wise on why druids lost their animal companions?
>>
How important would you say see invisibility is? Is it one of those spells that are worth always having memorized, just in case it comes up?
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>>47028349
Fairly new GM here, about to guide a group of complete rookies through Phandelver. I want to heavily discourage them from developing murderhobo habits, so I was thinking on enabling some optional rules like lingering damage (from going into negative HP) and possibly slower HP replenishment. Good idea/bad idea?
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>>47029078
Slightly related, would Bard/Paladin be a solid choice for a melee support character?
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>>47029285
>preventively adopting rules
HI Bush
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>>47028552
As long as it doesn't let you TWF with greatswords I don't see why not, maybe it could also let you use a non-light weapon in your main hand when dual wielding.
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>>47029363
As long as the paladin of the group has level 6 for the aura, I don't give a fuck what they do
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>>47029285
Why don't you wait before doing that? That's like punishing before they committed the crime
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>>47029363
Holy fuck I just nostalgia'd hard. The Terminator is such a badass. Here let me go crusading with my full Gothic Armor, a SPAS-12, AR-18, and a jetpack. Its like every mans war boner version of a wet dream.
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>>47028552
I feel like something akin to monkey grip should have been baked into Shield master.
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>>47029412
Dual Wielder already lets you dual wield non-light weapons.

>>47028552
Two handers are supported well enough. The feat as you're describing is basically +2 AC because you can use a shield. If it doesn't let you use a shield, the feat mechanically makes you do nothing of use unless you want to cast spells but have a problem with war caster.
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>>47029432
Because then I would be arbitrarily changing rules midgame. Better if they get in the habit of trying to avoid combat when applicable right from the get-go, I think.
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>>47029253
No there is not. I frankly like it better. Why have a beast when you are the beast?
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>>47029222
try looking at it the other way, maybe the act of selling their soul unlocked the latent powers lying dormant within
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>>47029222
Warlock pact isn't necessarily selling your soul. Read the book.
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>>47029078
Multiclasses that have the same main ability score always seem more appealing to me.
>>47029222
I can see some justification for the sorlock. You have a goal or enemy that you feel is beyond even you innate magical ability so you forge a pact with something... else to hopefully get the needed boost while hoping the consequences can be dealt with later. I like pallocks that fit together thematically. Oath of the Ancients/Fey pact, Oathbreaker/Fiend or Undying pact, Oath of devotion/Undying light pact. My Oath of Vengeance/Great Old One pact character had a similar concept to what I said about the sorlock. He had a powerful group of enemies he swore vengeance against and kept getting his shit kicked in by them, so he makes a deal with a black eyed humanoid (Nyarlathotep looking like the Outsider from Dishonored) for the power he needs. His foe has support somehow from both celestial and fiendish sources so , the paladin need help from outside the normal divine power structures.
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>>47029629
If you want them to learn to make proper decisions, teach them to do it. The rules tell you how to play but it's up to the people using those rules to figure out how to do it well.
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>>47029828

Of course. But I prefer people figuring things out themselves. I personally would avoid combat more if there was actual risk involved. Sure, you CAN die, but that can seem unlikely when you have a team behind your back. If fighting meant that your character had a chance to be permanenlty disfigured, then maybe you wouldn't try bashing heads as the first solution. Also, the dying mechanic seems a bit black and white; you either die or you return to full health within a day which seems hardly realistic.
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>>47029793
>>47029784
I have yet to see an actual player come to me with a decent justification for being a warlock/sorcerer. It's usually just "I read online that sorcerer/warlock has higher DPR than straight sorcerer"
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>>47029723
I might be more on board if anyone actually said this. It's usually just "so I wanted to be a sorcerer but I read online that a 2 level dip in warlock will increase my DPR"
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>>47030040
who cares? let them have their fun.
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>>47030128
Because I will actually give someone something to compete with Agonizing Blast if that's all they care about. If their character concept actually has more justification than "I want Agonizing Blast," I wouldn't care.
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>>47029222
>Like you're such a special snowflake that you're magic-blooded and then decide you need to sell your soul for more power bothers me.

"Hey dad, I need to borrow some more magic. It's a long story...could you wire me some? Yeah, mom's fine. Thanks. Bye."
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>>47030208
if you will give something competitive with agonizing blast, then why not just let them do it in the first place? People are allowed to like what you don't like, you know?
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>>47030040
>Contacted by a cute loli fey, given warlock powers
>Later finds a way to harness wild magic
>powers don't seem to conflict
Well, that was easy.
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>>47030040
dad fucked a magic goat, sought out my ancient goat ancestors for more power.

done.
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>>47030368
>Pact of the Goat
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>>47030235
>>47030368
Both better justifications than the nothing I have received from real players, but still really weak ass reasons to make a pact with serious implications to get a better cantrip.

>>47030320
>What is roleplay?
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>>47030040
One of your ancestors screwed around with something they probably shouldn't have. Raw magic left over from that encounter/relationship develops in you as Wild Surge sorcery. Eventually, the thing your ancestor messed with or something like it agrees to help you get more control of your magic.
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>>47030431
>What is roleplay?
what is who gives a shit it's not your character?
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>>47030417
You called?
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>>47030517
You must be that guy who doesn't give two fucks about a DM's setting.
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>>47030560
you must be that guy who believes in badwrongfun
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So I played my first real session of D&D with some friends tonight.
>got handed a premade character sheet for a pretty generic Paladin
>Everyone has their own character and are arguing over whether or not to kill animals and shit
>Meanwhile, every fight I just yell DEUS VULT and cleave assholes in half
>At this point the big gun of the party without really trying
I'm surprised by how much I like Paladins. And smiting people.
>>
>>47030575

If your fun ruins someone else's fun, you're out.
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>>47030560
Then stop being a passive aggressive bitch and discuss it with the player.
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>>47030634
bit contradictory though, so if my fun ruins your fun, then your fun ruins my fun. Guess no one gets to play.
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>>47030575
>badwrongfun
People actually say this outside the something awful hugbox?

>>47030634
gets it

>>47030645
I do. I explicitly tell them I want an RP justification for taking warlock levels, and that I'm willing to give them something just as good if Agonizing Blast is all they want. So far everyone takes option 2.
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>>47030608
Avoid breaking oath.
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>>47030634
In a world where everyone can have magic I think it's dumb if someone wants to play a barbarian, if you want to play a barbarian you can just get the fuck out.

that's you, that's what you sound like
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>>47028349
I'd love a sortable version of this. The ability to limit it to published options only, etc.
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>>47030775
No. It's more like 'no, you can't become a wizard when you're illiterate and hang around with a hunter-gatherer tribe'.
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>>47028534
You don't.
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>>47030560
>Muh settin
>>
>>47030798
I have no idea how to make that for you anon.
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>>47028349
I'll just say that I know this probably isn't happening, and it's a little greedy to even want it, considering that wizard is one of the classes that gets a great deal of attention but.....

I want a Universalist wizard that is actually well balanced.
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>>47030923
Eh, just make a published options only version.
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>>47030878
except the argument here is that anon cant fathom why magic guy would want to become MORE magic guy.
Even if the reason is "hey i heard it's neat, i want to try it out" that should really be enough, it's not hurting the other players, it's not hurting the narrative, and it's not against the rules.

If anon REALLY hates it, then just ban multiclassing altogether. I've never heard anyone having to justify a fighter/barb, rogue/ranger, or wizard/bard. But sorclock, THAT'S the strange one and shouldn't be played because all the player wants is muh DPS (even though he could ignore DPS completely and be a REAL terror)
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>>47031029
Would plane shift or blood magic count?
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>>47031031
I think his beef with it is that warlock requires you to make a pact with a big scary thing, and sorcerer requires you to be lucky enough to be born a sorcerer.
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>>47031046
Nah, just stuff in the books.
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>>47031081
>sorcerer requires you to be lucky enough to be born a sorcerer.

>ITT: More people not reading the book.
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>>47031081
then he'd be wrong since "Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces."

huh, the last two almost seem like something a patron could cause.
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>>47031117
Okay, sorcerer requires you to get your power through random chance, which you have no control over.

>>47031131
The point isn't that they are born that way, and I suppose a patron could even cause you to be born a sorcerer the point is that it's granted by chance. The player at least needs to give enough fucks to say, "Hey I'm gona look into what gave me my power and make a pact with it." Just like a character who wanted to be a thief would need to say "I'm gona start practicing thief stuff"

The anon still needs to help the players with that, since he can't expect them to know how to find a big scary guy to make a pact with, but still.
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>>47031081
The beef is guys going "muh agonizing blast" and then not wanting to explain in-character what made them decide to make the choice. Tell me about the pact and patron and what circumstances made the character make the choice instead of "people online told me Agonizing Blast is better DPR." Plenty of people in the thread actually have half-decent ideas for how it could work.
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>>47031262
I'm on your side, but I feel like 'muh dps' translates to 'I want more power' which is pretty much a universal goal among adventurers. I thought your problem was them making no effort to find patron and expecting you to let them just become a warlock.
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>>47031217
>Hey I'm gona look into what gave me my power and make a pact with it.
even that's not necessarily correct, the book even says that GOOs can make a pact and not even be aware that it happened.

"And sometimes, while poring over tomes of forbidden lore. a brilliant but crazed student's mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void.

>>47031262
again, does the guy playing a fighter/barb have to justify anything?
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>>47028349
Is there a good adaptation of Temple of Elemental Evil for 5E?
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>>47031330
That's still a thing that he was to say, and a DM should open up a dialog about the characters options if they want to multiclass. I don't think that 'i wana deal more damage so im a sorlock now' is sufficient.
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>>47031330
not that anon, but yes. Everyone who wants to take on a new class needs to explain how they are doing that. It helps the DM with plot hooks, and it helps the player get into character.
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>>47031330
>again, does the guy playing a fighter/barb have to justifying anything?

I want to know about his barbarian clan and what made him leave it to seek out fighter training or what made the fighter leave civilization to learn the ways of a barbarian. Luckily neither of those options involves making a pact with a higher being.
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>>47031379
PotA is an adaptation in spirit, but you could just use the original and change the mechanical shit.
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>>47031031

It is the exact same thing, player doesn't bring justification for getting those powers. It's fine if you want to be a sorlock, but explain how and why you got those powers, just like you would an illiterate barbarian getting tutored in magic.
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>>47031430
>Fighting training
>Luckily neither of those options involves making a pact with a higher being.
Somebody's not aiming high enough.
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>>47031469
>illiterate barbarian getting tutored in magic.
I see you haven't played much 5e.
>>
Made a Mummy Race for a character I was thinking about making for a new campaign, got some feedback already but more will be useful.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
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>>47031453
>use the original and change the mechanical shit.
I was hoping somebody else already did that.

What's POTA?
>>
>>47031480
I like your thinking. I wish someone would actually use that idea for a fighter instead of a war cleric or blade warlock.
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>>47031505
Princes of the Apocalypsewhy are we spoilering?
>>
>How do I build X?
>What builds are the best?
>How do I optimize Y?
>What's the best Z?

Is this all D&D is now?
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>>47031483
It's fine to admit you're wrong if you've been argued into a corner, dear.
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>>47031545
>Is this all D&D is now?
it's all its ever been, anon.
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>>47031535
People on 4chan get upset when you don't know things.
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>>47031487

>http://www.naturalcrit.com/homebrew/print/HJjNJz4-

Is this a joke? Unless everyone is forced to be a mummy this race seems overpowered.
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>>47031545
This has been D&D since 3e. If you don't like it, don't do it.
> They don't have fun the way I have fun
>>
>>47031567
and when i'm wrong, I'll admit it.

also, in 5e barbs aren't illiterate.
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>>47031545

Min maxers optamizers and char builders didn't fucking poof into existence the moment 2nd/3rd/4th/5th edition came along you massive tool.

They've always been there. You were never exposed to them because the group you played your pet edition with never bothered to get into the charop bullshit and you didn't have the internet to show you how many people do charop bullshit.
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>>47031602
It's not so much
>> They don't have fun the way I have fun
It's more
>I want to have fun the way I want to have fun but there's nobody else to do it with, that's sad.
>>
I don't think it's overpowered at all since it has a lot of drawbacks. Most notably fire vulnerability, the whole healing issue, disadvantage on social skills and probably being treated as a monster a lot.

It has more prevalent downsides than other races.
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>>47031641
no one is stopping you from having fun with the min/maxers except you.
>>
>>47031632

"But AD&D didn't have them" the strawman commentator says

shut the fuck up yes they did. I was there. I fucking saw them get pandered to with every subsequent release that gave the Cleric stupid shit.
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>>47031101
Core+elemental evil+scag not much of a list.
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>>47031613

No, but you must be.
>>
>>47031469
>>47030878
But anon, there's an int filter for multiclassing into Wizard. Don't you think you should read the fucking manual before you attempt counterpoints?
>>
>>47031487
> Water Damage
> Ice Damage
> Earth Damage
> Arcane Damage

You're not even pretending to have read the book, are you?
>>
So now that Curse of Strahd has hit the shelves, what do you think will be WotC's next big adventure module?

I'd personally like to see something Faerie/Feywild themed.
>>
>>47031739
I'm still holding out for the Eberron one that Perkins talked about last summer.
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>>47031685
AD&D started out with cleric.
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>>47031762
Wait, when and where did he talk about that?
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>>47031487
You might want to change the phrase "Earth damage" to either force or bludgeoning. There's no such thing as Earth damage.

Also, what this guy said >>47031599. It's pretty overpowered. No need to eat or drink, immune to normal poison and disease, advantage against the poisons and diseases that can affect them, resistance to necrotic, a frightening ability, and way too many subtypes with even more resistances.
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>>47031704
>hurr durr you can't read
>doesnt know barbs are literate
>doesn't know about int requirements for wizard
>doesn't know that means a barb going into wizard would in fact be literate

okay boss, whatever you say
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>>47031710

Yes, and it's 13. You can be illitetate and smart at the same time.
>'no, you can't become a wizard when you're illiterate and hang around with a hunter-gatherer tribe'.
Shouldn't you be reading the actual arguments before you butt in?
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>>47028534

Max Dex and Wisdom, get the mobile feat. You're good to go. Don't neglect your HP.
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>>47031545
>>47031569
>>47031632
>>47031641
>>47031685

Dnd 3.5 hit when the internet was getting big. The ability to exchange ideas and validate hypotheses and data wasn't as easy before. Where one person might have thought of a clever idea to combine multiple abilities before, they post it and hundreds see it, and they collaborate with others.

So yes, that's how dnd is now. How could it not be?
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>>47031725
We change up damage to fit the spell better in our group, which is the main reason I made this homebrew.

Like Magic Missile is arcane, cold is just ice etc.

Really though most of those were just there for pure flavor since they're not really worth taking outside a few.
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>>47031798
I did read it. And the scenario you are proposing is impossible while following the rules so it doesn't support your argument at all.
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>>47031829
> Oh, also, there's this required houserule in order to make my thing work.
> I didn't document it anywhere, though.

In the trash.
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>>47031946
and people wonder why we are so hostile towards homebrew.
>>
>>47031829
>>47031599

obviously this is all outside what the rules permit but there's some neat stuff if your group is ok with it.
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>>47031903
Well, I'll explain it to you in a really, really simple way since you seem to be either /b/ tier shitposter or a retard from reddit. Or both.

If you want to multiclass, you must explain how and why you accomplish that. You can't simply decide to do it.

If your barbarian is illiterate (this means he can't read, not that he is incapable of learning to read) and has no contact with magic whatsoever, he can't simply decide to start slinging spells even if he meets the multiclassing prerequisite of INT 13. After he explains who taught him to read and study magic and for what reason, it might be acceptable.

Understand? Those are the exact same situations.
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>>47031946
Quite frankly I forgot, a lot of these variants I just made up off the top of my head so I didn't apply it to the normal stuff for other people to use.

Updated it with proper damage types.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
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>>47032064
barbarians are literate in 5e.
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>>47032064
>If your barbarian is illiterate (this means he can't read, not that he is incapable of learning to read) and has no contact with magic whatsoever, he can't simply decide to start slinging spells even if he meets the multiclassing prerequisite of INT 13. After he explains who taught him to read and study magic and for what reason, it might be acceptable.

How do you suppose someone can have 13 intelligence (eg a bonus to knowledge of history, arcana, nature, etc) if they have never been capable of reading? If my player came to the table and said "I'm a barbarian. I have 13 int and I have neither ever read a book in my life nor the capability to read" I would tell him that he needs to change his backstory to support 13 int or reduce his int..

>shit multiple people on the general are calling me out for having a shit tier argument... better get smug and implement le damage control xD "REDDITOR!!!! /B/TARD!!!" "le does yor super stupid simple head meat le understand my superior logic yet? XD heh, its nothing personell, your just... A RETARD~!!!"

Kill yourself.
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>>47032180
Tribal that grew up in a culture without a written language?
Can still pass knowledge down orally.
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>>47032069
>Updated it with proper damage types.
No, you didn't.

Water Damage is not a thing.
Earth Damage is not a thing.
Arcane Damage is not a thing.
Desert Mummies are now both Resistant *and* Vulnerable to Fire Damage.
What the fuck is a Necrotic spell?

If you put 30 seconds of effort into a homebrew, you're lucky if you get 30 seconds of feedback.

Fucking christ, I swear they've gotten worse since NaturalCrit went up.
>>
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>>47031739
in theory, the UAs they have released should be a hint, because it shows what ideas they are testing out.

possible suspects

- eberron
- something focused on psionics - dark sun?
- probably not, but a modern D&D setting (like, guns and cars modern)
>>
>>47032132

Depends on your character. If he's had no contact with the civilised world, he is likely not, regardless of how smart he is.

>>47032180
>How do you suppose someone can have 13 intelligence (eg a bonus to knowledge of history, arcana, nature, etc) if they have never been capable of reading?
You misunderstand what illiteracy means.
>If my player came to the table and said "I'm a barbarian. I have 13 int and I have neither ever read a book in my life nor the capability to read" I would tell him that he needs to change his backstory to support 13 int or reduce his int..
Oh, you're that GM. Neat. I'd tell him that he has a cool character concept, and make sure he understands what kind of downsides being illiterate has.
>>
>>47032205
Name one advanced civilization that "pass[ed] knowledge down orally". I would like to hear about the African tribe that has no written language whose members are significantly more intelligent than medieval European commoners.
>>
>>47032264
>advanced civilisation
>13 int
>>
>>47032262
>what kind of downsides being illiterate has.
Such not being capable of 13 INT.
>>
>>47032215
>Water Damage is not a thing.
Black mold is a very serious concern, Anon.
>>
>>47032262
>Depends on your character. If he's had no contact with the civilised world, he is likely not, regardless of how smart he is.
then allow me to rephrase:
By RAW, barbarians are literate.
>>
>>47032277
Why are you comparing those? What argument are you attempting to make? Anon, maybe you should just stop posting.
>>
>>47032289

There is no single class with the possible exception of the Wizard that is automatically literate. It all depends on the backstory of the character in question. What the rules mean is that there is nothing preventing a barbarian from being literate.
>>
>>47032215

I'll be honest when I claim it didn't save the changes, they're fixed now and some various things have been made clearer.

Such as the frighten ability can no longer stun, the fire resistance specifies it overrides the normal fire vulnerability and the Necrotic spell save advantage is for spells that have a save and would deal Necrotic Damage(Ex:Blight)

I'm still pretty new to DnD so some things just slip my mind still. Heck this is actually pretty great feedback since nobody else I showed it too noticed these things.

Would be embarrassing if I didn't fix it.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
>>
>>47032277
You do realize 13 is 3 above average intelligence right?
And you do realize intelligence = accumulated, internalized and memorized knowledge right??
>>
>>47032379
you are right, no class gives you reading rights, HOWEVER EVERY GOD DAMN RACE SAYS THAT YOU CAN SPEAK READ AND WRITE YOUR FUCKING LANGUAGE
>>
>>47032410
It's still strong, and the second page got messed up, try adding a column break


Also i don't like it, for thematic reasons, but if you must then you must
>>
>>47032281
Again you misunderstand what 'illiterate' means. But worry not, I'll explain:
It means you do not have the capability to read. It does not necessarily mean that you lack the capacity to learn how to read.
>>
>>47032456

That depends on your character, dear.
>>
>>47032476
Yeah, someone had to be of reasonable intelligence to invent writing in the first place after all.
>>
>>47032458
The print view keeps messing up for some reason.

http://www.naturalcrit.com/homebrew/share/HJjNJz4-

This might work more consistently, I really like this site for how easy it is but man is it janky.

Originally this was just going to be a race application like the Revenent, just a mummy version with some altered things but decided to go all out since I was bored.

It's strong but I figure the disadvantages are high enough to even it out. Really depends on what kind of campaign you're in and DM.
>>
How do I make a decent lvl 2 Sorcerer Dragonborn? How do I begin to understand how magic works?
>>
>>47032501
yes it does, but since the DEFAULT is the YES YOU ARE LITERATE, making an argument based on the character NOT being literate is retarded.

All characters, by default are literate

let me say that again...
BY RAW, THE RULES THAT ARE WRITTEN IN THE PLAYERS GUIDE OF DUNGEONS AND DRAGONS, FIFTH EDITION, ALL CHARACTERS ARE, BY DEFAULT, ABLE TO READ, WRITE, AND SPEAK ANY AND ALL LANGUAGES THEY KNOW.
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>>47032417
I did not realize that. Then again, I've actually read the PHB.
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>>47032582

Unless they have a background that makes it unlikely that they've learned to write.

If your character truly is from a tribe of hunter-gatherers, you should be answering the question "who taught you to write?". If you can't give an answer, then your character is illiterate.
>>
>>47032668
"My father, who could also read and write. I know he could because the description for my race says that we're a bunch of mountain wandering nomads with a strong honour culture, who can read and write Common."
>>
>>47032417
No, it means mental capacity. Any education your character has is purely coincidental.
>>
>Morons having a shitfit over literacy because one dude doesn't like how other people enjoy the game

Oh boy I made a good decision coming back to this general.
>>
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>>47032582

>this mad
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>>47032668
>Unless they have a background that makes it unlikely that they've learned to write.
actually, even then, no background takes away your ability to read or write.

Who taught the fighter to write? who taught the rogue to write? who taught the cleric to write? who taught the wizard to write? who taught druid to write?

who gives a shit? They can read and write. deal with it. Not all barbarians are even from tribes. You are just making shit up.
>>
>>47032549
> Like Revenant
Your template is far and away more complicated than anything the Homebrew/UA Revenant tried to do. Functionally speaking, the two are incomparable.

Fuck, yours basically includes 2 subraces: one for what you were before, and 1 for whatever you decide you want to have resistance to. If you really, really think about it being a human-origin mummy is more-or-less the equivalent of any other mummy.

And even then, you get to go shopping for whatever resistance you want, but magical resistances are very powerful. The resistance to Force(!) you included is incredibly fucking strong, as one of the primary draws of Force being that virtually nothing resists it. Restricting it to only include Damage from spells does fuckall, as Force damage is only ever inflicted by the effects of a spell.

The enthusiasm's nice, but maybe play a couple games before you take it upon yourself to improve the system.
>>
>>47032703

>My father, who could also read and write.
Who taught your father to read and write common?
>>
>>47032741
I assume he means actual character background i.e. backstory, rather than the Background mechanical feature.
>>
>>47032733
I'm mad because this idiot keeps trying to say "hurr durr you are a barbarian, you can't read" when there is nothing to support that statement and literally everything to prove that statement false.

So either this is bait, which if so KUDOS! Ya got me, mate. OR this guy is stupider than his theoretical barbarian.
>>
>>47032773
His father.
>>
>>47032774
Ding ding ding!
>>
>>47032774
Those are one in the same though, unless you want me to write a fucking book and genealogy for every character I play.
>>
>>47032797
So you're a bunch of literate nomads. In a world where literacy rate isn't quite there. Okay, I'll allow it, but I have to say you're stretching my suspension of disbelief.
>>
>>47032830
don't forget to mention who taught you how to wipe your ass or else your character will die from infection at game start.
>>
>>47032849
Well, who's to say that when we were created the gods themselves didn't endow my people with the art of writing? Which we preserve by passing it down to our children.
>>
>>47032830
You've never made a character that had even slightly more backstory than what's explicitly laid out in the official Backgrounds?
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>>47032264

How are you defining advanced? Worldwide literacy rates passed the 50% mark in 1970. France had a 38% literacy rate in 1820, twenty years after the French Revolution. Great Britain had a 16% literacy rate when Shakespeare was born.

https://ourworldindata.org/literacy/

Given that the default D&D setting doesn't even have matchlock guns, which started appearing in the 1400s, I'd say that a literacy rate south of 20% would be reasonable for most settings.
>>
>>47032770
Like I said originally it was just going to be like the revenant just re themed for mummy. Definitely wasn't as in-depth then.

I was debating removing most of the locations and just sticking to three. Underground, Urban and Desert as the variants with no resistances other than the Deserts fire.

I have played a good bit of DnD, just relatively new to it still. Though an issue is I was into pathfinder prior and homebrewed for it so transitioning has been rough.

This is my first race homebrew though so definitely a lot of room to improve. Probably will just stick to a single thing next time and not something as broad as a mummy.
>>
>>47032741

>You are just making shit up.

Making things up in a game of make believe with dice! Heaven forbid and Christ forfend.
>>
>>47032884
...The world in which you're about to play does. It doesn't work that way. When you're the DM, you can decide what goes, but for now I want you to sit down and let the other players speak.
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>>47032906
Not very much more, I like to focus on the character and their actions in the present rather than dwelling on a backstory. I find the Traits/Bond/Ideal/Flaw system is a good guide to personalities, and going as granular as who and where I learned to read seems unnecessary.
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>>47032953
Oh okay, anything else I should know about the world before we proceed?
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>>47032990

Sure, here's a one-page summary of the setting. Thanks for joining the game!
>>
>>47033009
great, here's my sorclock
>>
>>47032973
If you have an academic or religous background it's given that your character can read, but even if you're a nomad, then that's one of the questions you should be able to answer. It's your character, know how he grew up.
>>
>>47033078
> Those who fail to learn from history...
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How op is it to have multiple reaction if you make them forgo their action?

I'm DMing and one of my player's custom class has thing going for him. I'm seriously iffy on the idea and wonder if it not just gonna break the game.
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>>47033222
Actually, while I'm at it, here the rough draft. It was based off this. I playing to nerf bunch of shit while I'm at it, but I'm trying to figure out what.
>>
>>47033222
I homebrewed something like this once for an enemy encounter of an evil wizard, rogue, fighter type party with bizarre mechanics. The fighter would just skip his turn every round. It made him a very effective tank but his turn would have been extremely boring as a player I feel.
>>
>>47033315
God I'm stupid. It based off this https://www.dandwiki.com/wiki/Samurai_%285e_Archetype%29
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>>47030897
Not that anon, but muh setting pretty narrowly restricts character creation options. There are no halflings, gnomes, dragonborn, tieflings, nor half-elves in existence. Or bards, warlocks, or kung-fu monks.
>>
>>47033324
What I'm working on is a multiple stance system. Different stance has different bonus reaction.

The more I tweak it, the most I feel like I shouldn't allow it.
>>
I like playing DnD
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>>47033377
Drow ranger plz. CG alignment.
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>>47033418
Get the fuck out of this thread. This thread is for autistic nit-picking and bitching only.
>>
>>47028349
Feats, mostly. So far the vast majority of character choices are made at 1st level.
>>
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Okay, came back from my session tonight. I tested these babies out, and I'm excited. They seem like they have potential, but they're not without problems right now. Gonna spend the next week refining them, and probably cutting cards.

I need to try and find the right balance between DM playing the cards and players.

I also need to cut some cards that don't have clear uses, and replace them with better things that are more clear.

But it was fun. Lead to some wacky scenarios where death house was too easy (the party had an NPC spawning card and instantly went to human sacrifice mode for instance), but it also lead to some difficult fights.
>>
Martials are U S E F U L
but lack V A R I E D _ G A M E P L A Y
>>
>>47033402
>>47033590

I dunno, I think this looks cool. I was just about to try my hand at making some sort of wuxia-styled Fighter, so this is pretty neat.

By the way, how do these sound as abilities:

Springing Charge: By leaping, twisting, and bouncing between nearby objects, you can Charge up to 4 times your jump distance in a single direction at the cost of your movement speed this round.

Feathery Steps: Your skill at balancing has become superb, to the point that you can now walk on objects that normally wouldn't support your weight. You can move freely on top of liquid and fragile surfaces as if you were on solid ground,.

I think the second one needs some fleshing out, the way it's phrased so far gives me the sense that it's not defined enough.
>>
>>47032907
Alright Anon, that is a very good point and I concede my argument there. To keep this somewhat relevant, tell us about your favorite current player character.
>>
>>47033315
>Stance of Water
Can fall prone as a reaction, dodging a single attack, can attack from prone without disadvantage, can stand up as a Bonus Action wasting no movement?
>>
>>47033632
Springing Charge sort of like Stance of Lightning, cept mine move in a straight line.
Feathery Step sound nice actually.

>>47033700
Functionally, it sound similar to Stance of Wind with the dodging ability. But I do like the idea of attacking from prone and free action to stand...
I really need to flesh out the tier 2 stances. I want them to be powerful, as you really one tier two.
>>
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>>47033590
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>>47033847
Idea for Springing Charge was for giving a melee combatant a way to attack foes flying 60+ feet above him. Feathery Step is an obvious wuxia homage.

I was going to add something like

Inventive Fighting Style: Your mastery over the basics of combat allow you to confound your opponent by striking from odd positions.

which would give a bonus of some kind when fighting from a weird orientation, like hanging upside-down from the rafters of a building or something like that, but I can't phrase it well enough for it to be worth adding.

Oh, and Feathery Step would additionally allow one to disarm an opponent as a reaction to an opponent's missed attack, by jumping on the blade or whatever. I thought this might be too much.
>>
>>47033649

A player at my table has had the same character for a couple of years, and I really enjoy everything he comes up with. A British ethnographer whose ship got attacked by ze Germans in 1940, she slipped into a portal on the coast of England and wound up in Sigil. Now the group are in EgyptArabia, and she just decided to blow a bunch of the gold she found in a pyramid to buy 50 of the oldest and youngest female slaves at the oasis they're visiting. It's fun to have that semi-modern viewpoint given a distinct character, because she makes all of the modernist ideas that most players bring to the table really explicit and plays off of them.
>>
>>47033632
Feathery Steps is already a Monk ability, listed under Unarmored Movement. They can run across water and up walls once they hit 9th level.
>>
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How does your level 6 party defeat the Tripod?
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>>47034200
If it's piloted and not a robot, Heat Metal.
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>>47034112
Ah, that what you meant for springing charged.

Feathery step seem really powerful and I would rank it as tier 2. Maybe Mist? Would have to move something of mist to another stance then.

Inventive fighting style sound like something from Mugen in Samurai Champloo, I like the idea, but I dunno how I could make it work really.
>>
Starting a new campaign in two weeks and we're doing a half-session to plan and make characters so looking for off-the wall ideas. Can use anything official and some minor-homebrewing.

I've already got a list of stuff to bring to the table but more will be nice.
>>
So guys I'm thinking of changing the favored enemy feature so it gives hunter's mark without concentration or a spell slot but on only one enemy at a time
Favored enemies always count as marked

Good or am I just deluding myself into thinking I can polish a turd?
>>
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>>47034254

Play a creepy fairy!
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>>47034199
I always thought one would fall down RAW if they stopped moving while on such a surface. Feathery Steps is supposed to allow one to stand on such surfaces for as long as they wish.
>>
I didn't know where to put this, but I don't want to forget it

>In [setting] there exists a certain spirit no larger than a grain of sand
>Some speculate that they are like dust from the skin of an unknown god
>They wander in dark and arcane places, congregating with each other
>Mostly harmless, some wizards even use them to detect magical items as they're attracted
>However, should enough congregate in one place, they can form a resonance
>They act as a mirror to one's own soul, trying to imitate it to give themselves sentience
>Every adventurer knows to break and disrupt the resonance should it happen to them
>High enough concentrations are poisonous, both to the body and the mind
>Rumor has it that if you don't, it will form into a copy of you and strangle you to take your place
>They'll become a perfect copy of you, with almost all of your memories
>They may not even remember they're a copy themselves
>>
I don't want to start an entire new thread for this, but I'm having a really hard time coming up with campaign ideas.

I've done a lot of one-shots and stuff lately, but every time I try and start up a long campaign again I just get hung up on a lot of things, like setting, plothooks, all that sort of stuff.

It's getting to a point where things I even come up with now are just retreads of things I already tried and failed.

Anyone have any useful advice?
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>>47034200
>Call Lightning
>Wildshape into something with a burrow speed
>dig hole
>poke head out during to bring nature's vengeance down
>back to cover before end of turn
>3d10 lightning damage a round
>ten rounds a minute
>lasts ten minutes
>300d10 lightning
>look at those legs, can't have good dex, not saving for shit
>MFW
>>
>>47034279

What's your goal for the class? It seems to me that a lack of damage is not really the main problem for the ranger. Giving them defensive bonuses against their favored enemies would be pretty neat, though.
>>
>>47034292
Fly speed is op, anon. Fly speed with spells is double op. There's a reason Tiefling variants lose spells when they get wings, and Aarakocra don't have shit.
>>
>>47034318

Read real-world myths from ethnic groups that your players may not know about. For instance, the Formosans (natives of Taiwan) have a legend about the sun and the moon getting stolen by a pair of dragons, and a young couple who retrieve a golden axe and a pair of golden scissors to defeat them. That'd be a sweet campaign, I think—world has gone dark, and y'all heroes need to fix it. Or there's an Ashanti myth about fireflies that can possess people. Who wouldn't want to play "Invasion of the Body Snatchers" in Africa?
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>>47034394

It doesn't have a fly speed, it has an ability that lets it get a fly speed for one round. It's much, much more limited.
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>>47034296
Oops, well shit. I probably should have made that clear. Replace "move freely" with "move and stand freely".


Also, since each one of these were to be "Fighting Style" Archetypes for muh wuxia fighting man, they were to each get better over time..

Weightless Steps: You can now stand and move one even more fragile surfaces. Running along the surface of a cloud, or hopping from raindrop to raindrop in a storm is like child's play to you. You can move and stand freely on visible gases or extremely small liquids or solids.

I don't have any ideas yet for a better version of Springing Charge. Shout out if anyone got something.
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>>47031739
There's talk of an adventure focused on Giants with a Shakespearean influence
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>>47034458

>Shakespearean influence

My dick, as hard as di'monds at this news
>>
>>47028349
How many magic items is too many magic items at level 5?
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>>47031487
>Wrap rap
My sides came unraveled.
Anon, reread the section of the DMG on race balancing, quit, and use the UA revenant.
>>
>>47034595

Depends on your game and your goals for that campaign. If you find that your players are steamrolling everything because of all the loot, start ramping up the difficulty of your encounters.
>>
>>47034543
Problem is that could mean a lot of different things. You could argue that 4chan has a very Shakespearean sense of humor because of the cuckold jokes.

Anyway, I have my hopes set for a giant vagina in a forest.
>>
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>>47034618
Well, the combat is starting to get heavy because of the situation they're in, and while only NPC assistants (which they have control over during combat usually) have died.
They nearly lost a real party member and combat usually knocks them really hard. Then again that near death only occurred when said player ran straight at the enemy like a tard.

On the other hand there is a lot of them, and tossing them a few magical items extra would spread that magic stuff thin but give them a better edge against the enemy.
>>
>>47034595
At level 5 no one should have more than a single magic item that requires attunement, I'd say. That's just my opinion though, it's really up to each DM to decide.
>>
>>47034595
Maybe one per character. But if it doesn't do anything to augment their combat abilities you just give them more options instead. A +1 shield, weapon, and armor would make them pretty damn beefy for their level, while a Hat of Disguise, a Bag of Holding, and a Driftglobe don't really make a difference on what kind of difficulty they can face in encounters.

So the short answer is: It depends on the items.
>>
https://www.youtube.com/watch?v=APx2yFA0-B4
>>47033315
Changed somethings around for now. Need some feedback.

The stances was originally learned at level 4. But I moved them to level 7 as I feel that 5 stances might be too much.

But now I feel like their too little as this change was before I implemented tier 2 stances. Advice? Should I make tier 2 more powerful and keep it to 4 stances. Or 5 stances and nerf tier 2 in general. Also I need to add something to water stance really. At this point it just a cancel stance.
>>
>>47034702

There are different approaches out there, and happily, 5e accomodates a lot of them. I personally never give flat +attribute items, because I find them boring and limiting. The barbarian will only ever use his +2 greataxe, because any other choice would be dumb. Whereas if he has an amulet that lets his attacks do fire damage with a bonus action, then that's a choice the player can make. I try to give out magic items not to give players a power boost, but to give them options, and give them more ways to succeed.

But balancing with magic items is fine if you enjoy it.
>>
>>47034811
Holy shit I'm stupid. Forgot the pdf again.
>>
>>47034407
That's actually rather helpful. Maybe I do sort of need to get back to basics like that, so to speak.
>>
>>47034394

Nah bruh. 1 round / rest is pretty weaksauce - it doesn't let you engage flying opponents (unless you want to fall down however far when it wears off) or kite melee monsters (same deal). It's basically just a Encounter mobility booster.

The only thing that I'd be concerned about is the Personal Glamour feature, and even that's not too bad - I'd probably modify it to force you to make a Charisma check if you want to impersonate a specific person rather than looking either generic or "like you, but as a different race"
>>
>>47034719
>>47034807
>>47034812
Please do not bully my somewhat homebrew items:

Quiver of 15 arrows of Demon Slaying
-Magically enhanced arrows, Demons hit by them have to take a Con DC save of 16 or take an extra 3d10 piercing damage.

Plate Armor of Fire Resistance
-Half damage from natural fire and 2/3 damage from magical fire. When recieving damage from a fire source roll 1d20, on 20 no damage.
On 1 take double damage

Belt of Demon Slaying
- +1 to Strength, reroll all 1s on damage and attack rolls made against demons, cursed items can't take hold when this belt is worn

Animated Shield
-Appears as a small golden disk, upon touching it a shimmering blue circle forms around the disk and then solidifies.
Every second it pulsates a darker shade of blue, then udulates back to its former light blue. The surface twinkles and shimmers. Can be set to float and remain there, leaving hands free.

Handkerchief that can cast swordburst as a bonus action on his turn once every long rest (though the warlock might like to tie it to his staff that's he's using as an arcane focus and he can use that if he gets in a bind maybe.)

They're going to be fighting some monsters that I'm counting as demons but are homebrew too. And they're like minibosses surrounded by more regular mobs, so these items will give them an edge against their enemies. (Provided they find them because they're very hidden).
Other items they have currently:

Sword that does radiant damage to kill undead easier.
Amulet that casts the mending cantrip at will
A cloak that casts jump once per day (Also it gets shabbier and shabbier when it doesn't touch sunlight and then restores itself in sunlight.)
+1 Bow

In my head I was trying to think of cute little items that could help them out but not be too powerful. Did I do okay guys?
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>people are posting homebrew all through the thread

Well shit dudes, let me get on this shit too. I also require personal validation from anonymous strangers on the internet!

Actually I posted this before in a few previous threads. I just like sharing it, I think it turned out okay
>>
>>47034823
Cursory inspection makes it look fine. Maybe add a 20th level feature allowing for two stances at once. Why does Iai Strike only work for two-handed weapons?
>>
>>47034964
>-Half damage from natural fire and 2/3 damage from magical fire. When recieving damage from a fire source roll 1d20, on 20 no damage.
>On 1 take double damage
this is ridiculously complicated for something that could just be
>You gain resistance to fire damage
the fact that this magical "plate armor of fire resistance" has a 5% chance of doubling fire damage is retarded as well
>>
>>47034974
I like it. The Raging feature manages to be flavorful, not useless, but not overpowered. Good work.
>>
>>47035016
Okay that's a fair point. But halving fire damage all time feels like it would be too much.
>>
Did someone say homebrew? Here's two of my favorites from anons here
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>>47034982
>Why does Iai Strike only work for two-handed weapons?
All that the carry over from the template it pull this from. I been focusing on the stances the whole time, I haven't gotten to the other.

I thought of the two stances at once thing, but I think it would straight up break some shit. Just imagine earth and wind while holding a polearm with reach. Straight untouchable to alot of shit.

Right now I back to thinking water too powerful as it now a must have as term as stances go. The ability to switch stances as a reaction is too good to pass up really. I might just change that to like a level 18 or something.

Mechanically I want there be like a passive skill/active ability and reactive skill for each stance. But having trouble making sure there no mechanical overlap.
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>>47035087
>>
>>47035057
It's not like 2 core races already do that.
Anyways, you could make it like HAM. Fire (or specifically nonmagical fire) damage is reduced by X.
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>>47035099
Hey, that's why it's a 20th level ability. Wizards are casting Wish and Barbarians can rage 24/7 at that level, so go all out.
>>
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>>47035104
I like this one because intelligence is underused

The anon that made it said he was gonna come up with a few more, any news on that?
>>
How to fix ranger:

Favored enemy to Prepared Enemy

Prepared Enemy reflects the enemy that you are currently most prepared to fight. This could be recent practice with techniques, recent consultation of the big book of enemies, creating poisons and oils for your weapon etc. You can change your prepared enemy by spending a long rest in meditation and study.

Favored Terrain to Prepared terrain
Same as before: just make it changeable with a long rest of prep time.

Foe Slayer is granted with Prepared Enemy (what a shitty capstone).

Hunter features made the baseline ranger features.

Beast Master companion CR now scales with ranger level, same as the druid's wildshape. Enforced HP minimum of 5xRanger level.

Good capstone feature.
>>
>>47034613
I just fixed it up again just a few moments ago actually after a lot of feedback.

Removed all the extra resistances, every variant is weak to fire but just swaps out necrotic resistance for something else.

It's in a much better state now, it has a lot of perks but a lot of downsides to balance it out. I was just giving too many options to choose from.

http://www.naturalcrit.com/homebrew/print/HJjNJz4-
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>>47035140
You know what, you're right. I'm too concern with something when people rarely hit level 20 anyway.
>>
>>47035236
>people rarely hit level 20
;~;
>>
>>47034325
Fucking druids, man.
>>
New arcana out when?
>>
>>47035248
No one ever reach 20 when I DM.
>>
>>47035261
They're lucky to survive to level 7 in mine. Particularly if they're squishy spellcasting types.
>>
>>47035104
Looking at this the damage off of Runic Strike is just too high. It scales without needing to spend additional Runic Power and you regain all Runic Power from a Short Rest. Something's gotta give. I think reducing the damage to a d6 or maybe even a d4 is a workable fix, and charging additional Runic Power to increase the damage.

Also Anti-Magic Shell looks way too powerful. Have it require a Long Rest to use again.

Looking at the Specializations, Blood Strike is crazy but should be made fine by following the reduction to Rune Strike damage. Otherwise it and the others look great.

Also, I assume the wording on Rune of Swordbreaking means that it doesn't stack if you're dual wielding?
>>
>>47035255
I thought the Zendikar thing was this month's UA, but on further reflection I guess it technically wouldn't be? Dunno. If it isn't something I can actually use in my ongoing campaign (something other than character creation options, considering all the PCs are already created) I don't much care.
>>
Alright folks. It'sa me, >>47033632
What are some spectacular things that you'd allow characters to do in your games via sheer skill or physical ability? This not!Wuxia class is kicking my ass over here, and I need some suggestions.
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>>47035346
slice all the bindings keeping armor together
find a fracture point in an object and break it with skill but very little force
split the atom by slicing it in twain with a sword
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>>47035405
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>>47035346
I haven't followed anything about your work, but some wuxia things I'd expect to be possible for a potent kung-fu badass:

> Consume an insane quantity of food in one sitting
> Exorcize evil spirits by striking the appropriate sequence of pressure points
> Kick a man's dentures out of his mouth, across the room, to land in another toothless man's mouth
> Climb to a great height by jump-kicking a series of mooks, gaining elevation with each successive kick.
> Punch a fool through another fool (fool A is behind fool B: punch fool B in such a way that it hurts fool A).
> Deftly utilize ridiculous objects as potent weapons. Gard hoe? Of course. Table? Sure. Nunchucks? I guess that's a weapon or something, okay.
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>>47035346

Go download the Book of Nine Swords from 3rd edition and mine it for ideas.
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>>47035455
Their maneuvers are largely combat-based, and fighting dudes and skilled characters don't have any problems in combat anyway. I'm looking for more general things they could do that might be useful outside of combat as well as inside.

See Springing Charge or Feathery Steps. They're useful in combat for fighting flying opponents, but they also open up mobility options for traversing different environments outside of combat. Imagine a warrior springing through the tight alleyways of a crowded city to catch a runaway leaflet, or a traveler surveying a castle from a banner at it's highest point, held taught by a breeze.

>>47035451
Proficency with Improvised Weapons, which he can apply his ability score to? Sounds somewhat tame, but I'll take note.

All of the rest seem very situational, but I truly appreciate the help nonetheless.

>>47035405
Analyze Weakpoints (Working Title): As an action, you spend one turn gazing over the weaknesses of an opponent, object, or structure. If you take no damage during this time, all your attacks against it in the next round do double their maximum damage, and ignore DR to bludgeoning, piercing, and slashing.
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>>47035346

Okay, here's a weird one, but it certainly would fit with the "doing magical shit through sheer STRONK" thing: How about a dude being able to rip a magical effect apart through sheer strength.

Oh, the wizard noticed an illusion? I TEAR IT TO PIECES. Oh, there's a wall of force? I BUST A FUCKING HOLE IN IT. Oh, he's under the effect of a mind control spell? I GRAB HIM, GRAB THE MAGIC THAT'S CONTROLLING HIM (I don't know how, just roll with it), AND TEAR IT THE FUCK OFF.

Basically, let them do a strength check to literally break magical effects.
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>>47034458
That would be nice to see, but that sounds like a port of a 2E module (one of the last 2e dragon mags had King Lear, with the play's main characters as storm giants).
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>>47035719
>at-will Dispel Magic
Uhh
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So we won't get May's UA until next Monday, right?
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>>47035773

Well you'd have to put a restriction on it, obviously.

But shit dude, there's nothing cooler than the thought of a warrior dude using sheer physical strength to break magic (again, somehow, but we're talking wuxia shit so that's kinda true to form).
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Any way to get Heavy Armor proficiency through background or race or something? It's kinda crazy that some classes absolutely need to take two feats just to get proficiency. I think it's kinda silly that you can't get it from like the Soldier/Knight background (my character was a soldier for Kingdom A and he was trained in the use of martial weapons and heavy armor). Anyway, I'm trying to pull this off without asking for a favor from the DM so RAW only please.
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>>47035883
What class are you playing that you want heavy armor so badly?
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>>47035719
I'm not sure how many people would let that fly, and I'm not exactly the best at justifying that. Plus, it runs into >>47035773.
Still, it does sound really cool.

What about something like:
Calming Will: [Fluffy sentence here. Something like "You are a bastion of stability in the turmoil of battle, and your allies trust your judgement in battle over their own senses ]. As an action, you can attempt to force your allies to see things from your perspective. You make a Persuasion Check, using either your Charisma or Strength modifier. On a success, you and any allies within 30 feet are cured of any such conditions, and gain the ability to see through any illusions you know to be fake.

You aren't so much destroying the illusions as allowing your allies to see through them and shake off any mind-altering affects, but I thought this might mesh a bit better. Dispelling spells through purely physical means would require being able to smooth the Weave in D&D lore, and that's outside of this classes's scope.

Also, Weavedancer Class. Not a mage by normal means, but has managed to interact with the Weave through pure skill and a shitload of study. That doesn't sound half bad. Someone competent hop on that shit.
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>>47035883
Afaik there's no race that gives heavy armor proficiency. The closest is the mountain dwarf, they get light and medium armor proficiency along with the hammer and axes proficiencies.
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>>47035928
>On a success, you and any allies within 30 feet are cured of any such conditions, and gain the ability to see through any illusions you know to be fake.

Shit. I meant "any mind-altering conditions," not "any such conditions".
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>>47035899
Rogue. Strong with expertise in Athletics to maintain grapples. Grappler feat to grant sneak attack on grappled targets. Arcane Trickster - take Feather Fall at level 8, take Fly (60 ft fly speed) at level 14, have fun grappling target, hasting cunning action for 60 feet for turn (incrementing bludgeoning damage from the fall by 12d6 each turn in addition to the 7d6 from each turn's sneak attack) and then dropping your foe to his death (activating feather fall as a reaction if he breaks your concentration).

This build has low dex, so heavy armor would be the only way for his Ability Scores to be optimal while also providing decent AC.
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>>47035974
60 feet per turn*

movement speed is halved while grappling/being grappled, hence the cunning action haste bit
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